Get them while you can.
Nintendo has already shared some Splatoon 3 news this week and a new update, and now in addition to this, is a My Nintendo Store merchandise restock.
Read the full article on nintendolife.com
Get them while you can.
Nintendo has already shared some Splatoon 3 news this week and a new update, and now in addition to this, is a My Nintendo Store merchandise restock.
Read the full article on nintendolife.com
In March, Capcom will release Dragon’s Dogma 2, the long-awaited sequel to its inventive 2012 action RPG. It’ll be the first mainline release in the open-world fantasy series in 12 years, and fans are eager to see what Capcom will bring to the table after a decade-plus of advancement in technical innovation and open-world game design.
With its release just a couple of months away and a trove of new details revealed as part of January’s IGN First coverage, we’ve put together this breakdown of everything you need to know about Dragon’s Dogma 2.
Jump to:
Barring a delay, Dragon’s Dogma 2 will be released on March 22, 2024.
Dragon’s Dogma 2 is coming to PS5, Xbox Series X|S, and PC (via Steam). It is the first Capcom game to cost $70 USD.
In addition to the standard edition, Capcom is offering a Deluxe Edition of Dragon’s Dogma 2 for $80. It includes the following:
Pre-ordering the standard edition of Dragon’s Dogma 2 will net you the Superior Weapons quartet: a sword, daggers, staff, and bow.
Preordering the Deluxe Edition will net you the Superior Weapons Quartet and the Ring of Assurance.
The story begins in an underground gaol where the Dragon’s voice echoes in the fog of lost memories.
Ascend, Arisen, and best me, in accordance with the dogma of this world.
Betwixt the domains of human and beastren, A hero must fulfill their forgotten destiny.
What dogma does your heart see through your eyes?
‘Tis a tale of one who shall slay the Dragon and claim the throne.
Thus reads the story synopsis for Dragon’s Dogma 2, a sequel set in a parallel world that “mirrors the world setting of the original game.” Like the first game, the sequel’s story revolves around the Arisen, who embarks on a perilous journey to reclaim their stolen heart from the Dragon.
“That’s why the story of constant rebirth that’s focused around dragons,” game director Hideaki Itsuno told IGN,” as well as the various elements of the world shown in the previous game have all carried over to this one as well. That said, it does take place in a different parallel world, which is why I think there will be parts that are similar yet different.”
The world consists of two prosperous nations: Vermund, the human kingdom, where the player becomes entangled in a power struggle for the throne; and Battahl, a “rugged canyon nation” that’s home to the beastren (humanoid cats, à la The Elder Scrolls’ Khajiit) led by the preistess Nadinia. The player finds themselves caught between these two nations and their differing cultures and philosophies.
In Dragon’s Dogma 2, you play as a fully customizable Arisen. Players can choose to create a human, elf, or beastren — each of which has two body types, nine base bodies per type, and countless heads on which facial features can be tweaked.
“The first idea we had was to scan nearly a hundred human faces,” said Itsuno, “then use those as a base for creating characters. This real-life data acting as our base meant that it would be easy to create realistic faces so long as you don’t apply absolutely ridiculous values to them.”
Players will encounter “a ridiculous number” of NPCs, who can give sidequests to and build relationships with your Arisen. Itsuno told IGN he wanted to create “properly details NPCs” who move throughout the world and their lives irrespective of what the player is doing.
As in the original game, NPCs in Dragon’s Dogma 2 can grow to like or dislike your playable character depending on your actions. What’s new, however, is the added layer of NPCs liking or disliking you based on your behavior toward other NPCs in their orbit. Itsuno provided the following example: “If you find a pair of friends, hitting one will cause the other to get mad at you too. Or if you do something nice for a child, the parent might thank you and like you more as well. That’s what I mean by relationships between NPCs.”
Itsuno added NPCs may also get into fights with each other if another NPCs relationship with the player threatens theirs. He noted this feature is still being finalize. If added to the final game, it may work something like this: “A character who grows close to you might come over to your house to play,” said Itsuno, “but if they meet another character there who’s done the same thing, a fight might break out. Personally, we just made the system because we wanted to be able to say, ‘Stop, don’t fight over me!’ It might be best if your readers play through the game while trying to avoid that kind of outcome.”
Dragon’s Dogma 2 is an action-heavy RPG built around player choice and third-person combat. Combat in Dragon’s Dogma 2 is dependent on the player character’s vocation (the game’s term for what are generally known as classes). Players will start by choosing from four vocations:
Should you grow wary of your vocation, or should you encounter a boss fight that requires a specific approach, you can change it throughout the game at Vocation Guilds.
As the story progresses, players will unlock Advanced Vocations:
Returning from the original game is Dragon’s Dogma’s pawn system. Pawns are AI-controlled companions designed to make the single-player adventure feel shared. You’ll be able to travel with one player-created pawn and up to two others created by others. These downloaded pawns will come with all of their experiences from the other player’s adventure, meaning they may come equipped with gear you’ve yet to find or provide useful information about quests they’ve been through that you’ve yet to complete.
During our hands-on time with Dragon’s Dogma 2, we noted pawns (and NPCs in general) “are much better this time around at guiding the player to a quest, or pointing out areas of interest, basically themselves acting as replacements for UI elements like markers or arrows.”
A new twist on pawns in the sequel is specializations, or special abilities. For example, a pawn may have the Woodland Wordsmith specialization if their Arisen possesses that ability, allowing them, and therefore you, to translate Elvish speech or text. (The Elvish spoken/written in Dragon’s Dogma 2 is an orignal language created by the game’s story writer.)
Itsuno noted the negative feedback from the first game around pawns repeating dialogue. “We’ve done whatever we can to keep pawns from repeating the same lines multiple times,” he said.
Dragon’s Dogma 2 is set in a high-fantasy world inspired by classical paintings and medieval art. Players will explore a map roughly four times larger than the original. Despite the massive size of the map, Itsuno claims there isn’t much wasted space:
“I don’t want to go too far and make people think I’m exaggerating, but we’ve placed items on the map and figured out ways to guide the player’s eye so that there aren’t any moments when they feel bored,” he said. “This is something that other action games often do as well, and one of the basic elements in such games is the ability to see your destination while being unsure of how to get there, moving from scene to scene.”
The game director likens the exploration to climbing a mountain, which he and his team did in preparation for making Dragon’s Dogma 2:
“When we climbed mountains, there were times when the closest way to the summit was a straight line there, but nobody takes those routes,” he said. “Everyone takes paths that circle around the mountain, so we’d talk about why they did that instead of using some other route, and the answer is that it looks so tough. It’s not that you want to go but can’t, it’s that you don’t even consider taking that route to begin with. That’s why there’s a number of different paths to the top, and we all take different routes to the summit.
“Nobody thinks of that as a lack of choice, right? That’s the kind of thing we talked about, saying that instead of creating a map that lets you go anywhere you want, placing areas that players won’t want to visit on it will let us decide where we want to focus on while not making the map feel any less free because users will avoid those other places, just like the mountain we were climbing.”
As far as traversing the map, players won’t be able to rely on unrestricted fast travel in Dragon’s Dogma 2. While the addition of Oxcarts, which enable travel along specific paths, adds a new wrinkle to traversal, the game is designed to be explored on foot.
“Just give it a try,” said Itsuno. “Travel is boring? That’s not true. It’s only an issue because your game is boring. All you have to do is make travel fun. That’s why you place things in the right location for players to discover, or come up with enemy appearance methods that create different experiences each time, or force players into blind situations where they don’t know whether it’s safe or not ten meters in front of them.”
In our hands-on preview of Dragon’s Dogma 2, IGN’s Mitchell Saltzman said Capcom has successfully doubled down on what made the original action RPG so unique, improving combat, exploration, and the functon of pawns. However, he noted, “After an hour of killing the usual Dragon’s Dogma rogue’s gallery of goblins, cyclops, saurians, harpies, bandits, and attempting occasional Griffin, I couldn’t help but wish that I experienced something that truly felt new in this sequel.”
That being said, our hands-on time was limited to one hour, so stay tuned for IGN’s final review to see how these pros and cons play out in the context of the full game.
Dragon’s Dogma 2 is developed and published by Capcom. It’s again directed by Hideaki Itsuno, who directed the original game back in 2012. He most recently directed Devil May Cry 5 for Capcom.
The sequel was created in RE Engine “to provide an all-too-real world of fantasy, intricately crafted with gorgeous visuals,” according to Capcom. The engine has been used to develop most of Capcom’s major titles since Resident Evil 7 in 2017.
Dragon’s Dogma 2 was officially announced in 2022, though it was first spotted in a massive data breach at Capcom back in 2020.
Let’s answer the big question up front: No, you do not have to play Dragon’s Dogma to understand or enjoy the sequel. However, Itsuno says playing the first game will help with a player’s understanding of the world and how to effectively utilize the pawn system.
The first game was initially released on PS3 and Xbox 360. However, you won’t need to dust off your old hardware to play it. An expanded version of the original, titled Dragon’s Dogma: Dark Arisen, is available on those original consoles as well as Nintendo Switch, PS4, Xbox One, and PC. This expanded edition adds 10-15 hours of content, according to our Dark Arisen review, making it the recommended way to play through the original.
Dedicated fans may also remember the Japan-exclusive MMO, Dragon’s Dogma Online, though those servers were shut down in 2019.
Those interested in more from the franchise ahead of the sequel can check out the Dragon’s Dogma anime adaptation on Netflix. IGN’s review of Netflix’s Dragon’s Dogma praised its action and visuals while knocking its “meandering plot.”
Jordan covers games, shows, and movies as a freelance writer for IGN.
EXS to impress.
Japanese developer Frenchbread’s phenomenal anime fighter, Under Night In-Birth Exe:Late, impressed the heck out of us when it dropped in its final revised form on Switch back in 2020. Nabbing a 9/10 score in our review, it quickly became one of those very special games that we just straight-up refuse to ever delete off our SD cards. Still easily one of the console’s best fighters, it’s a slick and addictive work of indie art that only missed out on a perfect score due to some very disappointing online issues. And hey, now it’s got a sequel!
Yep, UNDER NIGHT IN-BIRTH II Sys:Celes (herein referred to as ‘UNI2’ because we’re down with the kids) sees you return to a world where humans ravaged by the ‘Hollow Night’ (scary void monsters) become In-Births. In-Births gain the ability to control a power known as EXS, and that’s how…well, that’s how they fight so good. We don’t understand much more of the story in all honesty, beyond this and the fact there’s a 500-year-old girl named Linne knocking about, we’re just happy that we understand what the franchise’s crazy name is all about now.
Read the full article on nintendolife.com
“I am extremely humbled”.
Koji Kondo, Nintendo’s in-house composer one of the most renowned names in the video game composers industry, is to be inducted into the Academy of Interactive Arts & Sciences Hall of Fame, the Academy has announced.
Kondo will be honoured during the 27th Annual D.I.C.E. Awards ceremony, which takes place on 15th February. The composer of many games in the Mario and Zelda series, Kondo joins the likes of Shigeru Miyamoto, Hironobu Sakaguchi, Hideo Kojima, Todd Howard, and Sid Meier, among many other industry titans, in the Hall of Fame.
Read the full article on nintendolife.com
Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha ring today.
It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.
Details can be found below!
We have exciting news! Alpha users can expect something new coming to their Xbox Update Preview.
Settings – Access Restrictions
We have updated the Access restrictions page in Settings by moving the existing options under a new menu for Access restrictions options. Additionally, we have added new options to allow use of the Edge web browser, setting Home console, and to delete profiles on sign out. To view these new options, navigate to Settings > System > Access restrictions.
Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:
Installation
System
While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.
Audio
Networking
As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.
If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.
When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.
Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.
For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!
The post Xbox Insider Release Notes – Alpha (2402.240122-2000) appeared first on Xbox Wire.
Palworld may have just come out recently, but its popularity is growing daily as the open-world survival game’s US daily players briefly surpassed Fortnite on Xbox.
Spotted by NPD’s Mat Piscatella, according to the Circana’s Player Engagement Tracker, on Monday, January 22, US Xbox players playing Palworld surpassed Fortnite on the same platform. Piscatella also notes that US-based Palworld players played the game for “more than 200 minutes on average,” reiterating that this record only happened for one day, “and it was close.”
According to Circana’s Player Engagement Tracker, on January 22nd Palworld surpassed Fortnite in US XBS DAU. On that day alone, Palworld players on XBS in the US played Palworld for more than 200 minutes, on average. Bonkers numbers.
— Mat Piscatella (@MatPiscatella) January 24, 2024
It’s no surprise, considering Palworld has already sold 7 million copies five days after it was released in Early Access. Fortnite is not the only game it surpassed in terms of player count. Yesterday, it was reported via SteamDB that Palworld posted 1,864,421 concurrent players on Steam, overtaking Counter-Strike to become the second-most-played game ever on Valve’s digital storefront.
If you’re unfamiliar with Palworld, the premise has players in an open world that is populated with creatures known as “Pals. Players can battle and capture Pals that can be used in various ways, including combat.
“Palworld may crib quite a bit from Pokémon’s homework, but deep survival mechanics and a hilarious attitude make it hard to put down – even in Early Access,” we wrote in our early access review in the Steam version of Palworld.
It has been comedically described as being “Pokemon with guns,” with the game being the subject of controversy from the developer Pocketpair disclosing that it had received death threats over its game being a “rip-off” of Nintendo’s popular franchise Pokemon to Nintendo removing a mod that added Pokemon characters such as Ash Ketchum into Palworld.
Additionally, there have been criticisms for the Xbox and Microsoft Store versions of Palworld, which differ from the Steam version and lack dedicated servers.
Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.
Frontier Developments, the British developer-publishers behind Elite Dangerous, Planet Zoo and Warhammer games including Warhammer 40,000 XCOM-a-like Chaos Gate: Daemonhunters and last year’s Age of Sigmar RTS Realms of Ruin, will host a new monthly developer showcase starting next week.
Here’s an early Valentine’s Day present for you: The Legend of Zelda and Splatoon concerts will be streaming on YouTube next month.
Nintendo of America made the announcement on Twitter/X on Wednesday, both on its own page and that of Splatoon’s North American branch. The Zelda Orchestra Concert will start streaming on Nintendo’s official YouTube channel on February 9, while the Splatoon 3 Deep Cut concert will be uploaded on February 10.
Both concerts will be pre-recorded instead of live-streamed, so no one will be jealous of anyone who went to the concerts in person — if there will be a live audience at all. Here’s what Nintendo tweeted for each concert.
Mark your calendars for this special The Legend of #Zelda Orchestra Concert! 🎶
Visit our official YouTube channel on 2/9 to watch the full, pre-recorded performance: https://t.co/KM8OywoysE pic.twitter.com/d0xqNw03Ve
— Nintendo of America (@NintendoAmerica) January 24, 2024
SRL Stage Management here! The show must go on! The Splatoon 3 Deep Cut concert previously scheduled for Nintendo Live 2024 TOKYO will be held on February 10.
It’ll be posted on Nintendo’s official YouTube channel so you can watch at home! pic.twitter.com/JrvfZLYAM5
— Splatoon North America (@SplatoonNA) January 24, 2024
The Zelda and Splatoon concerts were originally going to be part of Nintendo Live 2024 in Tokyo this month alongside Splatoon and Mario Kart 8 esports tournaments. However, Nintendo was forced to cancel the event after it received persistent threats against its staff, attendees, and spectators because it couldn’t ensure their safety if the event went on.
Nintendo also postponed the Splatoon Koshien 2023 National Finals and Splatoon 3 World Championship 2024 to indeterminable dates along with the Mario Kart 8 esports competitions.
The Zelda orchestra concert was previously held at the Nintendo Live 2023 event in Seattle, Washington back in September along with the Super Mario Super Big Band concert.
The Zelda and Splatoon concerts are in good company with other symphony performances being officially taped for YouTube. For example, the Sonic Symphony Orchestra was live-streamed from Prague, Germany was recorded during Sonic the Hedgehog’s 30th anniversary in 2021. It gained critical acclaim from fans for playing both classic and modern Sonic music in two parts, especially with Crush 40 performing in the latter part. Today, the Sonic Symphony is on a world tour.
If only those video game concerts would get the same theatrical treatment as Taylor Swift and Beyoncé’s concert tours.
Cristina Alexander is a freelance writer for IGN. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.
For those of us who don’t have a garden to grow plants in, an allotment is one way to get your green-fingered fix of tending to nature in return for its peaceful healing properties. When an allotment is a bit too cold, or muddy, or expensive, or outside, upcoming gardening sim Peaceful Oasis looks to be a fine digital alternative.
Alone in the Dark, the highly-anticipated reimagining of the classic ’90s horror game, is officially up for preorder with a release date of March 20. You can choose between a Standard Edition of the game, which will set you back $59.99, or a Collector’s Edition, which comes to $199 but is strictly limited to 5,000 units, so is selling out fast. Below, you can find additional details on each of these editions along with information on the game itself.
There are only 5,000 Collector’s Editions available for Alone in the Dark, and they’ve been disappearing fast. We’ve managed to find a few still available, so if you’re interested make sure to grab it fast! It’ll set you back $199.99. Alongside the game, it comes with a wide variety of items as well:
Alone in the Dark is a horror game and reimagining of the 1992 game of the same name. It follows Emily Hartwood (played by Killing Eve’s Jodie Comer) and a private investigator named Edward Carnby (played by Stranger Things’s David Harbour) as they investigate the creepy Derceto Manor, where Emily believes her uncle has disappeared. Per THQ’s website, you can also “Play as Edward Carnby or Emily Hartwood to explore your environments, fight monsters, solve puzzles and uncover the true secret of Derceto Manor….” The director of this game, Mikael Hedberg, is one horror fans will know and love, too, as the writer behind SOMA and Amnesia: The Dark Descent.
In our Alone in the Dark preview, we explained that the game isn’t “an attempt to recreate or reboot the first game. Instead, it’s something different. It’s a new and fascinating story,” drawing on elements of “cosmic horror, detective fiction, psychological horror, and the good old Southern Gothic.” We also explained that Alone in the Dark is “a treasure trove of good game writing. The direction of veteran game horror writer Mikael Hedberg is keenly felt here.”
If you’re curious to see even more games that are available to preorder right now, we’ve got a wide selection of preorder guides to look through below, from Final Fantasy 7 Rebirth to Persona 3 Reload.
Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.