Indiana Jones Steals the Show at the Xbox Direct

Microsoft’s second (hopefully annual?) Xbox Developer Direct went, like the first, exceptionally well. While we didn’t get a shadow-dropped killer exclusive – and let’s be honest, that’s not an expectation that Team Xbox probably wants to set – we did still get the surprise of a behind-the-scenes look at Square Enix’s upcoming Visions of Mana. Better yet, we got a good look at gameplay from Obsidian’s upcoming first-person RPG Avowed, we got the Hellblade 2 release date we’ve been waiting for, and best of all, we got the proper reveal of Indiana Jones and the Great Circle, the new first-person (!) action/adventure/puzzler/whip-simulator that’s being executive produced by Elder Scrolls and Fallout director Todd Howard. I’m extremely pleased with Microsoft’s showing, and it helps set the tone for what should be a very good year of Xbox exclusives.

Let’s start with the unquestionable headliner of the event: Indiana Jones. It’s looking stellar on the latest version of id Software’s idTech engine, and it surprised many with the fact that it takes place primarily from the first-person perspective. In hindsight this makes a lot of sense, because not only is developer MachineGames’ entire catalog comprised of first-person games (i.e. Wolfenstein: The New Order, Wolfenstein 2: The New Colossus, their various expansion packs, and the incredible original-Xbox exclusive the team made when they worked together at Starbreeze, The Chronicles of Riddick: Escape From Butcher Bay), but quite frankly, Naughty Dog already did the whole third-person Indiana Jones thing quite well four times. If MachineGames had gone third-person, the online discourse following the reveal would be absolutely toxic, with Sony fanboys downvoting and comment-bombing the trailer, calling it an Uncharted clone. Going first-person not only leans into the studio’s expertise, it allows them to put their own spin on an Indiana Jones game.

More exciting for me was how much of the aforementioned Riddick’s DNA is plain to see in Indiana Jones. The Great Circle promises first-person melee combat, stealth, and a little bit of gunplay – a description you could also apply directly to Riddick. And let me be clear: if Indiana Jones ends up being a 2024 version of Riddick but with Indiana Jones, I would be fully on board with that. Riddick is, in my I-played-everything-on-original-Xbox opinion, one of the five best games for Microsoft’s first console. It’s that good. And if Indiana Jones delivers something of that caliber by 2024 standards then we’re all in for a treat. And speaking of a treat, The Great Circle is due out later this year!

Hellblade 2 had perhaps the next-best showing, simply because it looks absolutely stunning and has all the makings of a top-tier third-person narrative-driven action-adventure game. If it suffered in the Xbox Developer Direct, it’s only because most fans, I’d argue, are more than convinced and simply want to know when they can play it. We got that long-awaited release date, fortunately, meaning we’ve got something that has the potential to be very special to look forward to on May 21.

Avowed was the third heavy hitter in this year’s Xbox Developer Direct lineup, and it showed well, but I don’t think it knocked off nearly as many socks as Indy and Hellblade did. Don’t get me wrong: Avowed has a lot going for it. The diverse landscapes look absolutely gorgeous, the character interactions look ripe with multiple-choice potential, and the dialogue will no doubt shine, given Obsidian’s track record. The renowned RPG developer has already told us to expect a smaller-scale game than the Elder Scrolls games it might immediately resemble, but that’s OK! We can be confident the story will deliver based on the studio’s own recent smaller-scale first-person RPG, The Outer Worlds. Combat looked a little stiff, and that’s what’s dragging it down a bit for me. But I have every reason to believe that it’s going to be an RPG well worth playing.

I don’t have much to say about Ara: History Untold, as we knew going into the Direct that it would be a deeper look at a very niche PC game. And that’s perfectly OK! I would respectfully argue, though, that perhaps the Xbox Developer Direct wasn’t the best venue to showcase it, given that the event was almost certainly watched primarily by Xbox console fans rather than PC gamers.

Though Indiana Jones carried most of the weight for this year’s Xbox Developer Direct, it was nevertheless an excellent showcase

Finally, we got a surprise in the middle of the Direct: Visions of Mana, the next entry into the long-running action-JRPG series. I adore the art style here and it’s great to hear that it’s not only arriving this summer, but it will launch the same day on Xbox as it does on rival platforms. To that end, I think this unexpected appearance would’ve hit a lot harder had Visions not just been announced a month ago at The Game Awards, but this was clearly a public display by Microsoft to say, “Look Square, we really care about you and your games and we want you on our platform!” Which, quite frankly, I don’t blame Microsoft for.

All in all, though Indiana Jones carried most of the weight for this year’s Xbox Developer Direct, it was nevertheless an excellent showcase. Xbox gamers now know, here at the very start of the year, that it’s going to be a pretty solid year of exclusives: Hellblade 2 in May, STALKER 2 in September, and Indiana Jones and Avowed in the Fall. And again, it’s only January. There will no doubt be more exclusives than that hitting Xbox this year (Replaced, for instance). We’re off to a great start!

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Roots Of Yggdrasil’s gorgeous roguelike citybuilding is a real grower

Back in the depths of 2023’s February Steam Next Fest, Roots Of Yggdrasil was one of a handful of games that really caught my attention. Not because it was another beautiful-looking deckbuilder (though that does seem to be a steadily growing niche of mine these days), or because its colourful, inkwash visuals had the air of a Norse-flavoured Okami about them (though it did also help). Rather, it was the way its roguelike foundations meshed with its freeform, but still very goal-driven turn-based building systems, giving you drive and purpose in your construction choices, while also being light and chill, with just the right amount of existential threat nipping at your heels.

It struck me that if, say, my best puzzle strategy bud Dorfromantik was ever turned into a roguelike, this is probably a good approximation of what it would look and feel like, which is, frankly, yep, I’d like that game right now, please. Happily, with Roots Of Yggdrasil now approaching its early access launch on January 24th, I’m very happy to report that it’s come on leaps and bounds since that Next Fest demo. This is already a very moreish and polished building game, and I’ve been struggling to tear myself away from it as I guide my longboat of magic Vikings away from their impending Ragnarok.

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Random: The ‘Pokémon-With-Guns’ Game On Steam Is Yet More Homework Copying

piAKchu.

We have seen a good few Pokémon clones over the years, but very few have been quite as, ermm, out there as Palworld, the creature-collecting RPG… with guns. Well, it has launched into Early Access on Steam today.

Originally revealed at Indie Live Expo 2021, Palworld has everything you would expect from a Pokémon knock-off: catching, battling, suspiciously similar character models, sweatshops. You know, all the standard traits.

Read the full article on nintendolife.com

Palworld Is Already Off to a Huge Start on Steam

Palworld has launched big on Steam, where it’s already one of the most-played games.

At the time of this article’s publication, Palworld, which has been described as “Pokémon With Guns”, was just shy of 200,000 concurrent players on Valve’s platform, making it the fourth most-played game on Steam behind only PUBG, Dota 2, and Counter-Strike 2. Palworld is also the top-selling game on Steam by revenue, outperforming the likes of Warframe, Baldur’s Gate 3, and FC 24.

Palworld’s popularity on Steam will no doubt increase throughout the day and into launch weekend, when it may well break concurrent records. Palworld has also launched straight into Game Pass, which will increase player figures further.

Ahead of Palworld’s launch, developer Pocketpair insisted it definitely is not a scam. The assurance came in the wake of games like the disastrous The Day Before, which has fuelled distrust between players and early access developers on Steam.

Pocketpair celebrated today’s launch with a new blog post:

“Palworld started with a small team of four people. With Craftopia, we realized the potential that survival crafting games had, but as we continued development, we realized new possibilities.

“How much fun would it be if you went on an adventure, lived, and built a base with Pals, who had their own quirks and personalities?

“With this in mind, we have worked hard to develop this game for the past three years.

“Developers who sympathized with Palworld gathered one after another, and the scale of the game grew far beyond what we ever imagined.

“Palworld starts from here.”

Pocketpair said it will continue to add new features to Palworld, including PvP/Arena, “major” building system updates, a raid boss to fight that guild members must gather and cooperate to defeat, and trading Pals with players in other worlds.

“We are confident that if we continue to update Palworld properly, it will become the best game ever,” Pocketpair said, rather confidently.

“We will continue to do our best to update the game in order to bring it one step closer to becoming a great game.

“We look forward to your continued support!!!”

Check out IGN’s Palworld Early Access Review in Progress to find out what we think.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Call of Duty Developer Explains What Went Wrong With Warzone’s Busted Season 1 Reloaded Update

The main developer of Call of Duty Warzone has explained what went wrong with this week’s Season 1 Reloaded update, and issued an apology to players.

Following the mid-season update’s release, players ran into intense visual and gameplay glitches that made the battle royale pretty much unplayable. The problems were so bad that Raven had to pull the Champion’s Quest feature, which tasks players with winning five Warzone matches in a row or 30 total in the season.

Activision developers worked through the night to get on top of the problems, issuing a raft of issues that look to have sorted Warzone out for the most part. Champion’s Quest has now returned, and players have already managed to complete it.

Now, Raven Software has tweeted to explain what went wrong, saying parts of an upcoming, in-development feature accidentally went live, causing the bugs

Here’s the statement in full:

“We wanted to address the issues that players encountered during the Season 1 Reloaded launch period.

“We’ve been laying the groundwork for the return of some fan favorite features in upcoming seasons, which has required a degree of preemptive setup in our live environment.

“Yesterday’s update shipped with some of that work, and we unfortunately encountered a conflict between live player data and our servers. Our teams were made immediately aware of the issues and began investigating shortly after the update went live. We rallied studio teams from around the world to get these issues resolved as swiftly as possible.

“We – as devs – love this game and apologize for the disruption that resulted from these events. Please know that we hold ourselves to a high standard and yesterday’s issues did not align with that.

“With that said, we’re also very excited for what’s ahead and look forward to bringing the best we can to #Warzone!”

Raven followed that tweet up with another, teasing one of the in-development, upcoming features for Warzone (the fan-favourite Specialist Perk bonus is coming to Warzone):

The Specialist Perk was an ultra powerful and rare Perk from the original Warzone that activated the other perks in the game all at once. Given this teaser image shows the Specialist Perk on Rebirth Island, perhaps players will have to wait for the map to come out before its introduction later this year.

There’s a lot going on in the world of Call of Duty, with Season 1 Reloaded also refreshing Modern Warfare 3 with Ranked Play. Meanwhile, Call of Duty’s anti-cheat tech was updated so that it crashes the game if it detects a mouse and keyboard player using unauthorised tools to enable aim assist. There’s even a hint at an upcoming Warhammer 40,000 collaboration.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sorry fruit keyboards, I am now a vegetable keyboard person

After quite a while using the Fnatic Streak65, a 60% keyboard with Cherry brown switches, I have moved on from fruit (technically drupe, according to Google) and into a vegetable era. My Streak’s brown switches became a bit loud and quite rattly, which, as someone with hearing declared by an audiologist to be so sensitive that I give myself tinnitus, started to get to me.

So I type this to you now as someone who’s graduated to Kailh low profile switches, which is proving as nutritious for my finger pads as I’d imagine its leafy homophone would be. Here’s hoping that there’s more low profile mechanical keebs out there in a few years, as the options seem very limited at the mo.

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Arc System Works Confirmed As Developer Of Another Code: Recollection

Fighting game when?

In an official confirmation on social media, Japanese fighting game specialist Arc System Works has revealed it was the developer behind the new Switch release Another Code: Recollection.

Cing shut up shop years ago, so it’s no surprise to hear someone else handled it but we’ve now got an official confirmation. Here’s the rough translation, courtesy of Google:

Read the full article on nintendolife.com

Xenoblade Chronicles 3 Latest Update Adds New amiibo Support, Here Are The Full Patch Notes

Unlock some special in-game goodies.

Now that the new year is underway, Nintendo is slowly returning to its regular schedule with new game releases, Switch Online subscription content, and game updates. With this in mind, Nintendo has today released a new update for its smash-hit RPG Xenoblade Chronicles 3.

Read the full article on nintendolife.com

Square Enix President Says the Company Wants to Release Fewer, More Diverse Games

Square Enix appears to be on the verge of shaking up its development portfolio. According to its president, we may soon see fewer titles, but a more diverse array of genres coming out of a developer and publisher traditionally known for its massive RPG franchises.

In an investor Q&A that took place back in November but which was only recently published in English, Square Enix president Takashi Kiryu addressed multiple questions from investors about the company’s portfolio going forward. In response to a question about what Square Enix was lacking that it needed to achieve sustained growth and meet its business goals, Kiryu cited two points: the limited diversity of the company’s portfolio, and a lack of strong marketing. On the limited diversity point specifically, he went on to explain the need to increase the different kinds of games in Square Enix’s portfolio by strengthing internal development capabilities, or perhaps even making acquisitions.

“Because we possess strong IPs like the Dragon Quest and Final Fantasy franchises, I believe that we have tended to be overly reliant on certain gameplay styles or genres,” Kiryu said. “Meanwhile, the tastes of customers in the gaming market have diversified, and customers have come to enjoy content from a variety of genres. Moreover, blockbuster titles are not the only ones that enjoy popularity. For example, our title Powerwash Simulator is somewhat of an outlier in our portfolio in that it is a game well suited for casual play, but we have been able to steadily build up our earnings from it.”

Later in the Q&A, Kiryu was asked again about the company’s development efforts, and repeated that he wanted to strengthen Square Enix’s internal capabilities and “take on new challenges, partly because we want to add to the diversity of our portfolio of titles, as I noted earlier, while also enabling our developers to expand their skill sets.”

But, at the same time, Square Enix also appears to be very aware of its reputation as the RPG company. Elsewhere in the Q&A, Kiryu noted that the “numerous entries in our lineup” were making it difficult to keep tight control over development efforts. “I want to structure our development function so that we are able to ensure higher quality from each title by slimming down our lineup,” he said.

In a follow-up question, Kiryu continued:

“As our customers’ needs and the types of devices available have diversified, we have tried to produce hits by developing a wide variety of titles rather than by focusing only on certain ones. I believe that this has resulted in the splintering of our resource pool. Meanwhile, there have been clear winners and losers among the major titles released recently in the gaming market, and it has become possible for even indies titles to make their presence felt. The market is increasingly polarized between blockbuster and indies titles, but I feel that we have developed many titles that fell somewhere in the middle. I want to make clearer distinctions going forward.”

The market is increasingly polarized between blockbuster and indies titles, but I feel that we have developed many titles that fell somewhere in the middle.

What the president of Square Enix seems to be indicating here is that the company has been a bit too reliant on just making lots and lots of mid-budget RPGs that weren’t massive successes – see recent efforts like Harvestella, Various Daylife, or Valkyrie Elysium. While the big AAA swings like Final Fantasy and Dragon Quest are unlikely to stop being hits for Square Enix, Kiryu is noting a need to spend some development energy developing games like Powerwash Simulator (developed by Futurlab) internally and capitalizing on title diversity, instead of just reiterating the same formula across dozens of different, AA releases.

That’s one interpretation, but we’ll have to wait and see what Square Enix is cooking up in 2024 and beyond to say anything definitive about Square Enix’s plans. We do know it’s on the verge of publishing Foamstars from Toylogic, and has Visions of Mana in the chamber for 2024 alongside a remake of Dragon Quest 3, the new Dragon Quest 12, and (maybe someday) Kingdom Hearts 4. We also know the company is really interested in getting AI to make content for some of these games, as Kiryu stated in a New Year’s Letter earlier this year. it’s also one of the few companies that hasn’t fully given up on blockchain tech, even as other companies appear to be abandoning the idea.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Xbox Insider Release Notes – Xbox App [2401.1000.59.0]

Hey Xbox Insiders! We are releasing a new Xbox App for Windows build to Xbox Insiders who are enrolled in the PC Gaming Insiders preview! Thank you all for being Xbox Insiders. Continue read to learn about fixes and known issues. Make sure that you update the Xbox app, and Gaming Services to ensure you get all of the fixes!

New Versions of PC Gaming prerelease products:

Xbox App version: 2401.1000.59.0

  • Available: 5:00 p.m. PT – January 18th, 2023    

Current versions of Windows Gaming prerelease products:

Game Bar version: 6.123.11012.0

  • Released: 5:00 p.m. PT – November 3rd, 2023

Xbox App Bug Fixes:

  • Fixed an issue where certain pages weren’t loading when trying to preinstall games.
  • Fixed an issue where the tooltip for games in MRU doesn’t always show the full title
  • Fixed various UI issues, including some cut-off text, misaligned buttons, truncated text, etc…
  • Fixed an issue where the “only show unread messages” setting did not persist after changing it
  • Fixed an issue where playtime might not correctly show up in a friend’s profile.
  • Fixed various issues where content was not correctly displaying upon initially loading the app

Known Issues:

  • The team is investigating an issue where you might see an error when trying to install a small number of games.
  • The team is investigating an issue where some buttons on certain screens do not properly render

How to Get Xbox Insider Support

Don’t forget! If you encounter any issues, you can leave feedback by navigating to the feedback option on your profile menu.

You can also provide feedback, as well as interact with the community, on the Xbox Insiders Subreddit. Please be as specific as possible when providing feedback.

When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can!

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information!

Thank you to everyone who participates in the Xbox Insider Program! Your feedback helps us continue to build a great gaming experience in the Xbox app on PC. 

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