Suicide Squad Planning ‘Hundreds’ of Possible Build Combinations Along With Major Post-Launch Support

Rocksteady Studios is teasing major post-launch support for Suicide Squad: Kill the Justice League while explaining how its RPG gameplay works in greater detail.

Information on the game’s core elements comes from Game Director Axel Rydby, who clarified the project’s features and offerings in a post in its Discord server. When one fan asked about build possibilities for Task Force X team members like Harley Quinn, Captain Boomerang, Deadshot, and King Shark, Rocksteady teased “hundreds” of possible build combinations.

“Well, first of all, when we designed the game, player choice and player freedom was one of our core design philosophies,” Rydby said. “We really want you to feel like you can make each character your own, and build it to suit your playstyle. But if you take the leap and really play into the gear, you can find truly crazy powerful combinations.”

Rydby continued, explaining that, while players will start with enough possible combinations to kill a superhero, post-launch content will help shake things up even more.

“At launch, we’re looking at hundreds of possible combinations and permutations for builds across our four characters, and this is something we’re adding A LOT to in post launch. We’re not supposed to talk about that today though, but I’m really excited for you all to see the cool stuff we’ve got cooking.”

Rocksteady names a few “core parts” of builds that will allow players to customize their playstyle, including things like gear and eight loadout slots. Things like Afflictions, meanwhile, can then be applied to melee weapons and grenades, creating effects, such as Deep Freeze and Diablo Blaze, based on other DC characters.

Suicide Squad: Kill the Justice League players can also toy with Talent Trees and traversal mechanics, which allow players to make the most of their villain’s abilities. Rocksteady seems confident that fans will have plenty of options when it comes to how they choose to build each character. Rydby’s entire explanation can be seen below:

Though it seems Rocksteady isn’t interested in referring to Suicide Squad: Kill the Justice League as a live-service game, the team has at least confirmed that players can expect post-launch offerings to include seasonal updates, new playable characters, new story content, cosmetic items, and more. The Batman: Arkham Asylum studio’s latest won’t arrive for a few more weeks, though a few select players did get their hands on it late last year. Rocksteady recently lifted an NDA tied to that experience, allowing players to openly share their thoughts.

Suicide Squad: Kill the Justice League launches for PC, PlayStation 5, and Xbox Series X | S on February 2. We published our Suicide Squad: Kill the Justice League preview earlier this week but did not enjoy our time with what it offered. At the time, we said, “Not only is Rocksteady one of my favorite developers, but this genre is one I’ve spent far too much time in across Destiny, Anthem, and yes… even Marvel’s Avengers. But while there is a story here that makes me wonder where the heck all this is going, I left the preview event less optimistic than when I came in.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

I wish I could cheat Reigns: Three Kingdoms like a Choose Your Own Adventure book

The two best parts of a Choose Your Own Adventure book are when you initially feel out the shape and paths at the start, and then when you grow tired of dead-ends and faff and just start cheating. The same seems true for Reigns: Three Kingdoms, the latest in the decision-making story series, which arrived on PC (and Switch) yesterday after a year exclusive to Netflix’s inexplicable library of mobile games. Once again, you will decide the fate of a kingdom (this time, China) by swiping left or right on binary decisions. Unfortunately, you cannot cheatily flick through to interesting parts nor use your finger as a bookmark. Not even if you jam it into a USB port. I did try.

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New Outer Wilds Update Now Available Switch, Here Are The Full Patch Notes

Nomai goodness.

Developer Mobius Games has released a brand new update for Outer Wilds on Switch, marking the game’s first patch since the highly-anticipated title blasted onto the console last month.

The new update seems to be mainly focused on getting rid of some pesky visual bugs, though there are a handful of gameplay and technical tweaks to be found in this one as well.

Read the full article on nintendolife.com

Share of the Week – God of War Ragnarök: Valhalla

Last week, we asked you to travel to the shores of Valhalla to face Kratos’ past in God of War Ragnarök using #PSshare #PSBlog. Here are this week’s highlights:

sirevanztheduke shares Kratos swinging the Leviathan Axe with a frost attack

Sanderbleidd shares a subdued shadowy portrait of Kratos

DeathStalker131 shares a minotaur rearing back after an attack

thefrostysm shares a low angled view of Kratos wielding the Blade of Olympus

DotPone shares a shirtless Kratos wielding red hot chains

call_me_xavii shares a closer look at the Blade of Olympus

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME:  God of War Ragnarök: Valhalla (again)

SUBMIT BY: 11:59 PM PT on December 17, 2023

Next week, let’s try that again. We’re headed to the shores of Valhalla to face new challenges in God of War Ragnarök. Share more moments from Kratos’ journey using #PSshare #PSBlog for a chance to be featured.

Capcom Quickly Rolls Back Resident Evil Revelations DRM Update After Steam Review Bombing

Capcom has quickly rolled back a Resident Evil Revelations update which added digital rights management (DRM) after it was review bombed on Steam.

As reported by Eurogamer, the addition of DRM — which essentially looks to stop piracy but allegedly causes performance issues and mod malfunctions too — arrived on January 10 and slammed by Steam users who brought Revelations’ rating down to “mostly negative”.

It didn’t take long for Capcom to hear the outcry and revert Revelations to its former state, though it did say DRM would return once the associated issues were resolved

“Due to an issue observed with the latest update released, we have reverted the corresponding update,” Capcom said in a Steam update. “We apologise for the inconvenience caused, and once the issue is resolved, we will re-release the update. Thank you very much for your patience and cooperation.”

Fans complained the DRM update had stopped mods working for the 2012 single player game. “Added DRM to an 11 year old game,” nyenye said on Steam. “F**k you Capcom. This is the second downgrade in recent years.” GigaDesu said simply: “Capcom killed modding.”

Revelations was originally a Nintendo 3DS game that soon saw itself ported to just about every other platform. It starred Resident Evil mainstays Chris Redfield and Jill Valentine investigate a deadly threat aboard a stranded cruise liner.

In our 8/10 review of the original, IGN said: “Resident Evil Revelations is a great handheld game, one that not only pushes the boundaries and standards of the Nintendo 3DS but one that recaptures a long-forgotten spirit of a classic franchise.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Kainga’s shortcomings can’t stop me from enjoying it

Kainga Colon Seeds of Civilization is one of many, many games that I didn’t get on with for some reason or other in early access, and has subsequently sat in my pile long past a 1.0 release, neglected and generating a vague guilt. It’s come some way since, but its edges are still a little rough, with (usually) minor bugs and limited feedback wrapped up in a design that’s influenced, of course, by that vague shimmering ghost of Rogue (and thus is innately bad and you’re all just wrong). So yeah, it kinda has problems.

But I like it. Weird, huh?

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Smite 2 Announced, Alpha Playtest Coming Spring 2024

The third-person multiplayer online battle arena Smite is getting a shiny new standalone sequel: Smite 2 has been officially announced at the 2024 Smite World Championship. The sequel will retain the same core gameplay Smite players are familiar with, but the game itself is being rebuilt from the ground up for the next generation. Check out the announcement trailer above and our first-look preview video below.

In case you’re unfamiliar, Smite is a MOBA like League of Legends or Dota 2 – two teams of five players battle for control of a three-lane map, each team growing stronger throughout the match until one is able to destroy their enemy’s base. Unlike other MOBAs, though, Smite is played from a third-person perspective, so you’re right in the heat of battle clashing with powerful gods, instead of strategizing from a top-down overview. It’s also designed to be console-friendly, and easily played using a controller.

The original game was released in 2014 and runs on Unreal Engine 3, so Smite 2 – built using Unreal Engine 5 – represents a significant leap in technology. Travis Brown, General Manager at Titan Forge Games, describes Smite 2 as a “chance to go back, take all the learnings from 10 years of making Smite into one of the most successful multiplayer games of all time, and do it all strictly better.”

Alongside visual upgrades and new animations and effects for Smite’s pantheon of playable Gods, Smite 2 will also include several gameplay improvements: new abilities for certain characters, a brand new backend and matchmaking system, new map features, and new UI.

5 new Gods are also planned for Smite 2, starting with Hecate, the Greek goddess of sorcery, who will be available to play as part of the Smite 2 alpha playtest, planned for Spring 2024.

The original Smite will still continue to run as a standalone game.

Since they’re rebuilding Smite 2 from scratch, the development team at Titan Forge Games are also taking the opportunity to make some more fundamental adjustments to the game, in an effort to introduce more strategic depth.

In Smite 1, Gods use either Physical or Magical Power, and can’t use items that don’t belong to their power type. Smite 2 will eliminate these restrictions, allowing all Gods to build all items, and scaling individual abilities based on new Strength and Intelligence stats. Relics are being removed entirely, and the item store will be restructured to make it easier for players to dynamically adapt their builds during a match.

Creating a brand new version of the game after 10 years of continual updates is a huge undertaking – there are 130 Gods in Smite 1, and they won’t all be available to play in Smite 2 right away, though the developers plan to eventually bring every God over to the sequel.

Not all Smite content is going to make it over to Smite 2, however. In-game Skins released before Year 11 won’t carry over, as the team state it simply isn’t feasible to recreate the vast amount of content released over the past 10 years, although there is a Legacy system planned to reflect the investment veteran Smite players have made.

Fortunately, for those who’d prefer to stick with the original, Smite 2 won’t be replacing Smite 1. The original will still continue to run as a standalone game, and will receive regular updates for the foreseeable future.

Smite 2 will be released on PC, Steam Deck, Xbox Series X and S, and PlayStation 5 with full crossplay, and signups for the alpha playtest are live now.

The Last of Us Part 2 Composer Is a Playable Character in Remastered’s Guitar Mode

The Last of Us Part 2 Remastered includes a Guitar Free Play mode where the series’ composer Gustavo Santaolalla is a playable character.

A post on X/Twitter from developer Naughty Dog revealed the “familiar face” while announcing the option to play the banjo in Guitar Free Play, too. Santaolalla composed the soundtrack for both The Last of Us games, and actually leaked the remastered second game back in July 2023 by referencing this cameo.

“In the new editions you can make me play certain themes and well, I can’t tell you anything else,” he said at the time, before any new editions or musical modes had been revealed.

It wasn’t to be the only leak for the game, however, as the PlayStation Store posted details of the remaster’s existence before its official announcement. Naughty Dog confirmed it soon after, revealing The Last of Us Part 2: Remastered would arrive on January 19 with a roguelike mode called No Return, Lost Levels with developer commentary, graphical enhancements, DualSense integration, and the Guitar Free Play mode.

The Lost Levels — which were cut from the original game but are being included as bonus content for the PlayStation 5 upgrade — are called Jackson Dance, Boar Hunt, and Sewers, the last of which has fans particularly worried.

In our 10/10 review of the original game, IGN said: “The Last of Us Part 2 is a masterpiece that evolves the gameplay, cinematic storytelling, and rich world design of the original in nearly every way.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Ask RPS: What will the next 150 years of PC gaming hold?

In addition to resolutions, new years are always good times to start thinking about the futureeeee, with or without a wibbly oooOOOoooOoooOh intonation. Predictions about what’s going to happen over the next 12 months abound, some of which are more spurious (and light-hearted) than others. But such near-sightedness is not what we’re concerning ourselves with today in this latest edition of Ask RPS. We’re looking much further ahead, thanks to this excellent question from MiniMatt.

They ask: “Dearest RPS, This being your 150th year in PC gaming [Ed: this question was submitted in 2023], please tell us what the next 150 years hold? Will VR become universal? Will the desktop PC box survive or will we all move over to laptops & steam decks? Will industry continue to consolidate or fragment? Get yer nostradamus on and tell us Peter Molyneux’s future.

Indeed, a lot has changed in the world of PC gaming since our esteemed founding in 1873, so come and find out our best guesses for what the future holds below.

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