Golden Sun and Golden Sun: The Lost Age Rise at Last on Nintendo Switch Online

At last, Nintendo is bringing two of the Game Boy Advance’s best RPGs to Nintendo Switch Online. Stand up, Golden Sun fans, because we’re finally getting Golden Sun and Golden Sun: The Lost Age on the service next week, on January 17.

We knew Golden Sun would make its way to the service eventually – it was teased last year, when Nintendo first unveiled its plans for GBA games coming to Switch Online. But with Golden Sun and its sequel effectively being two critical halves of a full story, it makes a lot more sense to drop them both at the same time.

For those unfamiliar, Golden Sun was a 2001 RPG from developer Camelot, better known now for its work on the Mario Golf and Mario Tennis franchises. It follows a group of four heroes wielding elemental magic on a quest to stop a team of villains from lighting four elemental lighthouses and plunging the world of Weyard into chaos. However, Golden Sun only tells half of the story – its sequel, The Lost Age, was released two years later and follows some of the supposed “villains” from the first game as they work to finish the job they started in Golden Sun, while the first game’s heroes are in hot pursuit.

Both games are still beloved for their interesting and nuanced class systems revolving around elemental spirits called Djinn, the hybrid ways the game’s magic, or Psynergy, could be used both in and out of battle, and their incredible soundtracks by renowned composer Motoi Sakuraba. We reviewed both Golden Sun and The Lost Age very highly back in the early 2000s when they came out. Camelot did eventually release a third Golden Sun game, Dark Dawn, for DS in 2010, but it wasn’t as well-received as its predecessors, and we noted that it felt “somewhat dated.”

The debut of both Golden Sun and The Lost Age on Nintendo Switch Online is great news for fans of the series who were struggling to find ways to play these games in 2023 without digging up ancient handheld gaming devices. Now, if only we can convince Camelot to tackle a fourth Golden Sun game…

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Xbox Insider Release Notes – Omega (2311.240110-1710)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Omega ring today.

It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details:

  • OS Version: XB_FLT_2311ZN25398.2923.240110-1710
  • Available: 5 p.m. PT – January 11, 2024
  • Mandatory: 5 p.m. PT – January 12, 2024

Note: This update may not occur automatically before it has already become mandatory. You can always find the most current update as soon as it is available by opening the Guide > Profile & system > Settings > System > Updates.

Remember: Newly enrolled users in this ring are not guaranteed to receive all early updates, but they’ll receive the update prior to the GA release. Additionally, a small subset of users may remain on their current GA build once they enroll until the next system update becomes mandatory for the public. Visit the Xbox Insider Program FAQ to learn more.

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

Games

  • Fixed an issue where syncing game saves would not complete.

System

  • Various stability and performance fixes.

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
    • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
      • When did the issue start?
      • Did you lose audio just in the game/app or system audio as well?
      • Does changing the audio format resolve the issue? If yes, what was the format before and after?
      • Does rebooting resolve the issue?
      • What does your setup include? Equipment, layout, etc.
      • And any additional information you can provide to reproduce the problem.

Networking

  • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Omega (2311.240110-1710) appeared first on Xbox Wire.

Sand Land launches April 26 – new vehicular gameplay details revealed

Announced today, Beelzebub and company are rolling out onto PlayStation 5 & PlayStation 4 on April 26! In this action-RPG players will be able to explore a vast map with a wide array of vehicles in a world developed by the creator of Dragon Ball, Akira Toriyama.

Become the main character, Beelzebub, and lead your company of heroic misfits on an extraordinary adventure in search of the Legendary Spring hidden in the desert. Between bandits, fierce wildlife, and the Royal Army, reaching the spring won’t be easy!

The latest trailer shows new story elements and exciting vehicular gameplay. Watch the release date trailer below along with PS Blog exclusive info on the newest revealed vehicles in Sand Land!


Sand Land launches April 26 – new vehicular gameplay details revealed

Hovercar

As its namesake would imply, the Hovercar is a medium sized vehicle with the ability to hover, allowing it to easily traverse over wetlands and rough terrain. It can also use its boost to float to a greater height to elevate over ledges and cross gaps. When you find an area which seems to be difficult to drive through, like a quicksand biome, try the Hovercar to get out of a tough situation.

When building your vehicles you can build unique, powerful weapons to support you in combat and traversing with the Options build slot.

Hovertank

Another vehicle with similar hover functions but is more specialized for battle is the Hovertank. It equips strong long-range weaponry that can cause massive damage. However, the Hovertank’s aiming stability may be difficult to harness due to its floating nature, but once mastered, the Hovertank will be an almost unrivaled vehicle in your arsenal.

Customize vehicles with wide arsenal of parts and weapons

As shown in the trailer and clips above, vehicles can be customized with hundreds of parts that can be applied to main and secondary weapons, engines, and suspensions. Use your imagination to design your own vehicles and play to your style! Dive into dungeons to find treasure chests and obtain stronger, unique machine parts.

With powerful enemies comes the need for powerful weapons. While designing your vehicles you can equip special Option weapons. Equip the Neutron Cannon to send a flash of high power energy to take down large foes or minions closely placed together.

Dealing with crowd control and need to maneuver? Activate the special Option ability of the Autonomous C-Drone (Auto Combat Drone) to help spread out your firepower.

Stylize vehicles with skins and decals

Customization is not only for performance but also for looks with the ability to change vehicle coloring and the application of decals. Visit the paint shop in Spino, the base camp of your adventure, and design vehicles to show your style to enemies. Check out the preorder exclusive Midnight Panther and Jungle Heart vehicle skins below.

There’s a whole world to explore and more exciting vehicles to discover – check out the previous trailers and find your favorite vehicles! After the reveal of the new mysterious character, Ann, and a new green biome in the latest trailer, stay tuned for more Sand Land info.

Solium Infernum Hands-On Preview: If Civilization Was Set in Hell…

They say it’s better to rule in Hell than serve in Heaven. Well, “they,” in this case, happens to be a guy who literally calls himself the Prince of Lies, so we may want to take that with a grain of salt. But from the time I’ve spent with Solium Infernum so far, I think he may be right. As a refreshed and reimagined update to a 2009 4X cult classic, it’s sort of like Civilization set in the bowels of Hades – but with a greater emphasis on politics and, of course, betrayal.

Where Civ puts us in the boots of figures like Teddy Roosevelt or Montezuma, Solium Infernum features a devilishly-rendered cast of archfiends, from the straightforwardly malevolent warlord Astaroth to a nightmarish Beelzebub monstrosity. Each of the models shows off a certain wicked imagination, which allows their personalities to really come across when you’re cutting deals or scheming against them. The dialogue lines are even recorded in Enochian, a language created by occultists under the pretense of being the spoken language of angels, which is a neat touch.

Solium Infernum’s version of Hell isn’t the fire and brimstone you may be imagining, though. Heavily inspired by Jonathan Milton’s Paradise Lost, it’s a cold and ashen place run by an intractable bureaucracy that doesn’t so much reflect childhood nightmares, like being attacked by shadow monsters, but more adult ones, like having to deal with the DMV.

Sometimes the only solution to a problem is 10,000 Screaming Bastards.

Not that it’s lacking at all in dark fantasy imagery, of course. The Places of Power you need to capture to secure victory each represent some kind of creative torment for sinners or equally disturbing point-of-interest. These amazing unit cards for each of the dozens of recruitable legions of Hell provide scintillating tidbits of lore, along with evocative, animated 2D art. The names are just fantastic, too. Sometimes the only solution to a problem is 10,000 Screaming Bastards.

DOWN, DOWN, DOWN…

A game of Solium Infernum starts you off with your citadel and a respawning, personal legion that’s a bit different for each Archfiend. Our boy Lucifer stepped out for some cigarettes and never came back, so the throne of Hell is empty and up to six human or AI players are looking to be the next to sit on it. This starts by maneuvering units around to capture hexes – called Cantons – as the first to touch each one adds it to their territory. More importantly, capturing Places of Power grants passive benefits and increases your Prestige score, which is tallied up at the end to see who gets to become Pandaemonium’s Next Top Devil.

You have to either demand some tribute from another archfiend or send them an insult, wagering some of your own Prestige in the process.

Securing cantons early can be crucial because, somewhat unintuitively, this contest isn’t just a bloodsoaked free-for-all. Hell has a lot of rules you have to follow, and part of that means you can’t cross your rivals’ cantons or attack their units and Places of Power without a formal beef being declared. To do so, you have to either demand some tribute from another archfiend or send them an insult, wagering some of your own Prestige in the process. They can back down and give you what you want, or they can rise to the challenge. Feuds can be settled with a limited period of open warfare, in which the initiator must complete an objective like killing a certain number of legions or capturing a Place of Power. Or, both sides can nominate a Praetor – powerful recruitable hero characters – to duel instead.

Combat takes place in three phases: Ranged, Melee, and Infernal, with each unit having a different strength in each. The legion with the highest strength in each phase deals an amount of damage equal to the difference. Astaroth, for instance, excels in melee, but isn’t much good with magic. So I found it’s better to end the battle before the spells even start flying by stacking up melee damage, or else I’d be in for a world of hurt.

SCHEMES UPON SCHEMES

Solium Infernum isn’t a game won by bloodshed alone, though. There are also mechanics for spying on your enemies, changing the rules temporarily with rituals and event cards, framing other archfiends for your misdeeds, and even snatching victory at the last second by offering to become a vassal after choosing a “Power Behind the Throne” objective. Your Archfiend levels up in a variety of powers from Wrath, which benefits straightforward conquest, to Charisma, which allows you to manipulate the politics of Hell to favor you and spurn your enemies. Increasing your infernal Rank costs an increasing amount of Prestige, which runs the risk of falling behind, but is also the main permanent way of improving your economy, since cantons don’t actually pay you taxes or produce food. I mean, look. I don’t think anything is growing down there.

The devs assert that the best way to play is an asynchronous multiplayer mode with a turn timer that can be set from one day up to a full week, potentially creating games that last months. It even has Steam notifications for when your turn is up. The number of things you can do on a turn feel overwhelming at first, but as you have a limited number of orders, you’re really forced to think carefully about how to get the most out of your legions and pre-empt what your rivals are trying to do. An auction mechanic for buying new legions, artifacts, and praetors, along with Hell’s deliberately fiddly currency system that requires combining different tokens and never getting any change if you overpay, speak to the layers upon layers of bluffs and careful counterplay that are possible.

If you want to try your hand at sitting upon the Big Spooky Chair of Satan yourself, you’ll be able to fall from Heaven on February 14th.

Armello devs’ new multiplayer strategy game in hell captures tabletop treachery like no other

It took all of one turn before the insults started flying in our Solium Infernum multiplayer preview session this week. Specifically, they’d been launched straight into the court of League Of Geeks co-founder and studio director Trent Kusters, who was attempting to show us how the game’s asynchronous multiplayer mode worked in a six-player match-up – the public playtest for which goes live today, Thursday January 11th, over on Steam. Moments earlier, he’d been walking myself, deputy editor Alice Bee and guides editor Ollie through the basics of this strategy game from hell, telling us about the importance of claiming territory, seeking out places of power to bolster our domain, and how to do battle with our hive-like legion units. But just as we were watching our individual turn orders play out, Kusters announced that Ollie had given him the digital equivalent of a demonic slap in the face, demanding he pay tribute to him, or else

To his credit, Kusters took it with good humour. “This is the beautiful thing about this game – it’s petty high school politics in Hell,” he said laughing before graciously deciding to accept the insult at the cost of some of his prestige – the all-important hallmark of how you’re perceived within this conclave of warring demons fighting for Satan’s empty throne. Personally, I think Ollie’s insult would have pierced my exceedingly thin skin instantly if I’d been in the same position, and I’d probably have been torn between declaring a vendetta against Ollie’s unjustified affront, or challenging him to a Praetor duel to exact some (hopefully) righteous vengeance. Alas, since we were literally only a turn into this game, none of us were in any position to make good on those options, leaving the only possible outcome as eating it and moving on. It was a smart move on Ollie’s part, and one that makes me both terrified and excited to see how our own team multiplayer sessions will play out in the run-up to Solium Infernum’s full release on February 14th.

Read more

Overwatch 2 Is Basically Introducing a Turbo Mode for One Weekend Only

Quick Play is Overwatch 2‘s most standard, basic mode — where players log in if they just want to hop into a few matches without worrying about their rank or an unwelcome ruleset. But for one weekend, Blizzard’s team-based shooter is shaking Quick Play up.

For a few days, Quick Play will be “hacked” by Sombra, who is turning it into something called Quick Play: Hacked – Quicker Play. As the name suggests, everything will be faster. By changing things like capture times, Blizzard is hoping that players will experience more team fights and potentially new strategies. Here are the patch notes detailing the changes:

  • Respawning times are now 75% of their original time.
  • Payloads in Escort and Hybrid maps will move 60% faster.
  • Taking control of the Objective Point in Hybrid is 40% faster than normal.
  • Taking control of the objective point in Control is 40% faster than normal, and scoring the capture progress percentage is 80% faster.
  • Taking control of the objective point in Flashpoint is 20% faster than normal, and scoring the capture progress percentage is 40% faster.
  • When you play an Escort, Hybrid, or Push map, the initial match time has been reduced to 70% of the original time, and any time extensions are also reduced to 70% of the total time added.

Quicker Play will be active until January 14, at which point the game will return to normal. But according to Blizzard, this marks the start of a larger shift for Overwatch 2’s core mode.

“We want to explore new and fun ways to change core Quick Play gameplay,” reads the blog post announcement. “Changes will happen periodically and only for a limited time.”

Special, time-limited modes are added periodically to Overwatch 2, but typically they’re offered as something separate from the basic queue. Since these are changes to Quick Play, it means that more players will experience an alternative version of the game. Players who dally in Ranked or Arcade modes will be unaffected.

“Testing new ideas with you for a limited time allows us to quickly understand what you like and possibly implement changes to improve gameplay,” the blog post says. “This also gives players of all skill levels an opportunity to try out new playstyles and strategies that wouldn’t necessarily work as well in a traditional game of Overwatch.”

The good news is that if you’re truly not feeling these Quick Play changes, you can start a custom game with the traditional rules.

Patricia Hernandez is a freelance writer at IGN

Konami Is Bringing Back Rocket Knight Adventures And Felix The Cat

Two retro collections announced with Limited Run Games.

Limited Run Games and Konami have teamed up to bring back two classic series’ from the Japanese developer’s back catalogue — Felix the Cat and Rocket Knight Adventures.

Felix the Cat will contain the 1992 NES original and the 1993 Game Boy adventure, while Rocket Knight Adventures: Re-Sparked will include Rocket Knight Adventures, Sparkster: Rocket Knight Adventures 2, and the SNES-exclusive spin-off Sparkster. A release date hasn’t been announced for either collection, but we know they’re coming to Switch.

Read the full article on nintendolife.com

Xbox Insider Release Notes – Beta (2402.240108-2200)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Beta ring today.

It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details:

  • OS Version: XB_FLT_2402ZN25398.3402.240108-2200
  • Available: 2 p.m. PT – January 11, 2024
  • Mandatory: 3 a.m. PT – January 12, 2024

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

Installation

  • Various fixes to improve unexpected issues when installing or updating various titles.

System

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
    • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
      • When did the issue start?
      • Did you lose audio just in the game/app or system audio as well?
      • Does changing the audio format resolve the issue? If yes, what was the format before and after?
      • Does rebooting resolve the issue?
      • What does your setup include? Equipment, layout, etc.
      • And any additional information you can provide to reproduce the problem.

Networking

  • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Beta (2402.240108-2200) appeared first on Xbox Wire.