To celebrate the newly-released movie adaptation of The Exit 8, the Switch version has received a minor, yet welcome upgrade for the Switch 2.
If you’re unaware of the premise, The Exit 8 takes place in a looping corridor within a Japanese metro station. Your job is to escape, but to do so, you’ll need to keep an eye on your surroundings, as each loop through the corridor may reveal some odd ‘anomalies’.
Square Enix locked in an October release date for Dragon Quest I & II HD-2D Remake earlier this year, and if you’ve been wanting an update about how it’s progressing, it’s now gone gold!
To mark this milestone, the official Dragon Quest social media account shared a photo of remake producer Masaaki Hayasaka alongside industry legend and “father of Dragon Quest”, Yuji Horii. The team has also taken the time to remind everyone how there’s now “just two months to go” until this anticipated release arrives.
UK gamers, I’ve failed you. In the hours between me spotting that this 32-inch Samsung Odyssey monitor was reduced by £300, Amazon has put the price up by £100.
In the world of Kaiju No. 8, titanic, otherworldly beasts are a constant threat in Japan: to the extent that not only is there a military organisation – the Japan Anti-Kaiju Defense Force (JAKDF) – set up to deal with them, but there are also regimented clean-up crews whose jobs are to come in and cut up then cart away the often skyscraper-sized foes once they’ve been felled.
Lead character Kafka Hibino dreams of being a JAKDF officer, but at the start of the series is working in clean-up, and hoping that when there’s work to be done he doesn’t get assigned the intestines… for obvious reasons. It’s not long, however, before he’s – season one spoiler alert here – both a member of the JAKDF and dealing with the fact that he’s somehow been gifted/cursed with the powers of a kaiju himself, designated by the powers that be as Kaiju No. 8.
Stylish action, goofy humour and bad-ass characters all come together to make what follows a whole heap of fun, and frankly, excellent fodder for a video game. Why so? Well, in terms of action, the series focuses around squad-based combat against bizarre and menacing enemies both large and small, with battles decided by exposing each creature’s core (i.e. weak point) and finishing it off. Pair that with highly individual characters, who have a range of expertise in different weapons and fighting styles, and you’ve got a video game waiting to happen.
Enter Akatsuki Games, and Kaiju No. 8 The Game. This free-to-play turn-based RPG on mobile (with PC to follow) very much fits the mold for modern Japanese live service mobile games, with gacha rolls for characters and weapons, and numerous different currencies and crafting materials that allow you to level up characters, moves, weapons and more. This is a game with daily check in rewards, time-limited events and grinding for materials so you can enhance your characters and take on the next challenge.
Whether that’s your kind of thing is up to you, but there’s no doubt that the team has put a lot of effort into this title. Akatsuki Games has been working on Kaiju No. 8 The Game for more than two years – since well before the anime started airing – with a team size of around 200 people.
The result is a game with excellent presentation, thanks to well-realised 3D character models, a good sense of scale, and super slick combat animations. The core gameplay loop is compelling too, putting you in control of a four person squad in turn-based battles that move quickly and have plenty of room for strategic depth.
Kaiju No. 8 The Game also has an impressive amount of content out of the gate. Not only does it have an original story to play through (set during the second season of the anime, which is airing now), complete with an impressive amount of voice acting (in Japanese), but it has other modes that highlight iconic moments from the manga/anime’s story, tell side stories for the main characters, and so on. It even has a side-scrolling combat mini-game.
Let’s dig into some of the specifics.
What’s the Story?
In Kaiju No. 8 The Game, Dimensional Gates are opening up in the sky and a stream of kaiju threats are swarming out. Is this a job for the JAKDF? Yes, but with a little help from CLOZER (that’s the rather awkward “Closing Order With Zero Restrictions”, in case you’re curious), a special organisation tasked with sealing said gates. The plot twist, however, is that the captain of CLOZER is Sagan Shinomiya – one of a handful of brand new characters – and fan fave Kikoru Shinomiya’s sister.
The set-up allows for a never-ending stream of gameplay as you fight through the kaiju from a particular gate, culminating in a boss battle and closing the gate, then moving on to another. It’s a fun premise, however, as the gates themselves connect to a different dimension, meaning that iconic kaiju that have already been neutralised in Kaiju No. 8’s world can still appear, allowing the game to dive into battles only referenced in the manga/anime. My hands-on, for instance, culminated in a fight with an alternate version of the legendary Kaiju No. 2.
Another important point is that while the manga/anime is set entirely in Japan, these gates are opening up globally, so the game can roam all over the place. You can imagine how a live service title might take advantage of travelling to different parts of the world.
In addition to Sagan, and a couple of other entirely new characters, Kaiju No. 8 The Game is packing all the series mainstays you’d expect, from the captain of the Third Division Mina Ashiro (and her tiger Bakko) and her vice captain Soshiro Hoshina, through to the captain of the First Division (and otaku slacker) Gen Narumi and Kafka’s partner Reno Ichikawa. Each, as you would expect, has a signature weapon and fighting style, from Hoshina’s twin swords through to Sagan’s shield, which she uses like a blunt weapon.
Kafka’s Ultimate sees him transform into Kaiju No. 8… giving him a completely different set of moves.
Kafka is perhaps the most interesting, as he is essentially two characters in one. All the other fighters unleash a flashy attack when their Ultimate is triggered in battle, but Kafka’s Ultimate sees him transform into Kaiju No. 8 for the rest of the encounter, giving him a completely different set of moves.
Squad Up!
The battle system lets you choose a squad of four before each mission, and the order in which you place them creates two pairs of “battle buddies”, dictating who executes follow-up attacks when you expose a kaiju’s core. (More on that in a sec.)
Combat is turn-based, with the upcoming move order shown at the bottom of the screen. As you’d expect, characters have a wide array of options from single and multi-target strikes through to buffs and debuffs, but there are a couple of key systems that open up strategy. The first is that your party has a shared SP pool (mana, essentially). A normal attack restores a pip, while using a combat skill depletes one. This approach means you need to be tactical in how you manage your resources in order to use your characters’ most powerful techniques.
On top of this is the system for exposing an enemy’s core – a pivotal part of combat in the manga/anime that’s been brought across to the game. Enemies have discreet shields (called plates) that reduce the amount of damage they’ll take, so the main priority in any combat encounter is working out the most efficient way to break them. Some plates can be broken with any attack, others require specific types of attacks. You might need to use an elemental attack, or even more specifically, an attack utilising one of the five elements in the game (fire, ice, wind, lightning and water). Obviously different characters have different types of attacks, so ensuring your squad has the affinities necessary for the combat encounter you’re going into is key.
Breaking enemy plates is vital because once you destroy them all, the kaiju in question’s core is exposed, triggering an automatic follow-up attack from the attacking character’s partner and forcing the foe to skip a turn, bumping it back down the turn order sequence at the bottom of screen. It’s pretty satisfying knocking a kaiju back just as it’s about to attack, or better yet, preventing it from unleashing its Ultimate.
Speaking of Ultimates, each character has a gauge that fills as they fight (with follow-up attacks boosting it significantly), and these are – as you’d expect – some of the flashiest and strongest attacks in the game. Ultimates are great for finishing off kaiju with their core exposed, and can be triggered at any time, overriding the upcoming attack order. One thing to bear in mind is that missions are made up of several combat encounters, one after the other (with fast-paced ninja running in between, as the squad sprint to the next battle), and your SP pool and Ultimate charges carry over from battle to battle so, if the final encounter is significantly harder, you can prep for it.
Combat overall is fast and slick, letting each character show off their individual styles while also working as a team. You’re generally fighting smaller kaiju that attack in groups, but the game does also pit you against the kinds of towering monsters the manga/anime is known for, with the camera set low to really help sell the scale of the encounters.
Enhancing and Ascending
There’s a good strategic foundation to Kaiju No. 8 The Game’s combat, but as with most RPGs, your characters need to be constantly leveling to keep up with the opposition you’ll face next. There are a somewhat overwhelming number of systems in place to allow your characters to grow more powerful, and they’re pretty much all centered around material drops.
Just to quickly give you an idea, you use Defense Force Manuals (of which there are several rarities), along with credits, to “enhance” (i.e. level up) your characters. These all drop from playing the game and are essentially spendable XP. Initially your characters max out at level 20, but the level caps can be expanded, boosting the character in question and also increasing the challenge level of story missions and opening up higher difficulty training options. (Training, incidentally, is how you get the materials to enhance individual skills, but is subject to a stamina system.)
Characters can also “Ascend”. This requires you to have a double of the character and other resources, and gives you a bonus perk. On top of all this you can enhance your characters’ weapons and individual skills. There’s a lot to keep track of, and it feels like you’ll need to have a decent pool of competitive characters in order to swap your squad around if you need specific plate-breaking abilities, which means engaging with a tonne of different collectables.
New weapons and characters are acquired through the game’s gacha rolls, and utilise a star system for rarity. For the most part you’ll be getting three star weapons, and it remains to be seen how many rolls free-to-play players will be able to generate, as well as how fairly priced the gacha system will be for paying players. One thing is certain, though – the pool of characters and weapons is pretty large, and the rarest drops infrequent, so if you’re hunting for something specific, it may be a long process.
Despite the many trappings of free-to-play mobile game design, Kaiju No. 8 The Game’s moment to moment gameplay has a lot going for it, with clever core battle mechanics, slick animations and impressive visuals. And with its strong emphasis on story, and clear reverence for the source material, this adaptation will definitely be worth a look for fans of the series. Kaiju No. 8 The Game is out on August 31.
Cam Shea visited Akatsuki Games in Tokyo as a guest. He’s a former IGN staffer, now freelance writer and beer geek.
Last February, you might recall how our retro-focused sibling site Time Extension highlighted a new high-speed game called Rollin’ Rascal.
At the time, this Kickstarter project – drawing inspiration from 3D Sonic platformers and even Mario – had just reached its Nintendo Switch goal, and now, well over a year later, the development team Curiomatic has revealed the title will be coming to the Switch 2.
After months of being drip-fed tiny nuggets of information regarding Yooka-Replaylee, Playtonic Games has finally announced that the game will launch on Switch 2 on 9th October 2025.
In addition, while a previous listing heavily hinted at the game receiving a proper physical release (i.e. no Game-Key Card), this has now been officially confirmed. Digital copies will be available via the Switch 2 eShop at $29.99, while physical copies will retail at $49.99.
Battle your friends and enemies in chaotic online multiplayer that combines shooting with deckbuilding.
Learn about the basics and the best cards and characters for beginners.
Hey fellow Xbox enjoyers! Today we announced that our chaotic online PVP shooter Friends vs Friends will be coming to Xbox Series X & S next week on the 1st September!
Friends vs Friends is a game that blends deck-building with first-person shooting. All at once. That can be exciting (or a bit overwhelming) at first, but if you keep reading, you might just get an edge over your friends!
How to Play
Each game of Friends vs Friends is played in rounds. At the start of each round, you’re dealt cards that can modify your abilities or sabotage your opponent’s. Once the round begins, you can use these cards without any restrictions until one player is defeated: either through card effects or with good old-fashioned guns (it’s still a first-person shooter, after all).
When a round ends, new cards are dealt and added to any unused ones you still have. Rounds continue until one player wins three times.
The cards you draw depend on your personal deck, which you can edit in the in-game menu located in Buddy’s Boulevard. All cards are accessible without spending real money – in fact, you can’t spend money on gameplay-related content at all. We’ve done this to keep the game as fair as possible.
Best Cards for Beginners
The starter deck is as balanced as we could make it and gives you a good taste of the variety of strategies the game offers. Once you start earning booster packs with new cards, just experiment! Think about how two cards could work together, look for counters to cards you often face, and most importantly have fun. Don’t stress too much about “optimal” play.
However, the “Big Head” card in particular is a great choice for beginners. Use this one and you’ll be firing off some headshots straight from the get-go!
Best Characters for Beginners
Most of the starting characters are distinct enough to feel unique. The rest unlock naturally as you play (again, there’s no payment system for this, every character is available to everyone, simply by playing).
That said, Spike Remington hits the hardest (literally Spike deals more damage than the others.)
Best Cards for Seasoned Players
As mentioned earlier, there are no truly overpowered cards, but certain synergies can put even the most experienced player on the ropes. We’re not going to list those combos here—that’s part of the fun to discover – but here’s our main tip: think of your deck as a whole rather than just a collection of individual, unrelated cards.
Cards also improve when you get duplicates of the same one. The more you play, the better their stats become. This progression is subtle and absolutely not game-breaking, we’re talking about percentage boosts only noticeable to very experienced players.
Map-Specific Tips
Maps in Friends vs Friends cover a range of styles, both visually and in terms of layout. Some are more open, others are tighter, but all are relatively small and quick to traverse. As with any shooter, mastering the maps is part of improving your game.
While they aren’t overly complex, there are certain tendencies like the importance of holding high ground. Still, you can adapt to the map dynamically thanks to your cards. For example, playing a wall-generating card in a hallway can effectively block an access point.
How to Level Up Quickly
Play. Have fun. And if you lose, hit “rematch” and learn from opponents who seem more skilled. The penalties for losing are very low in this game, so it’s always worth observing when and how experienced players use their cards.
As developers, we’ve learned a lot just from watching people play our game.
(This advice might actually help you level up your IQ as much as your profile level.)
How to Upgrade Cards
Just open card packs (never by paying real money) and hope for the best. There’s also a machine in the basement of the HUB designed to help complete your collection in the late game—so it’s not all RNG.
How to Get the Best Cosmetics
Complete missions—and yes, buying DLC helps too. We have several paid add-on packs that purely add cosmetic items, including new weapon skins and some awesome character outfits. So please, Buy Buy Buy… just kidding.
How to End this Post
If you’ve made it this far, thank you for taking the time to learn about our game.Friends vs Friendsis a bit unusual in many ways, and we hope you enjoy it as much as we struggled to develop it.
We’ve mentioned several times that there’s no way to access playable content through real-world transactions because, for us, this was a core design principle. It might sound like a small thing, but it’s important to us.
Play 1v1 or 2v2 in online, fast-paced, chaotic combat! Gain player levels, get new cards, improve the ones you already have, and get to know an array of eclectic characters with their own unique passive skills. The best part? At this price, you can invite all of your friends to get wrecked, guilt-free!
●Friends vs Friends: Matchmake with players worldwide in 1v1 or 2v2 combat, or host private matches with your friends. Need Support? Invite your friends to spectate!
●A Game with Character: Choose from a stylish cast of characters, each with their own abilities that improve the synergies of your deck.
●Low Price + High Quality = How?!: In order to keep the crew together, we made sure to level the playing field on cost so jumping in is a big-brain move.
●Progress to Impress: Level up and get new cards through matched bouts and timed challenges.
●Stack Your Deck: Collect weapon, trap, and curse cards, then level them up to increase their power.
●Updates and Seasonal Content: Expect post-launch content including new unique characters, cards, maps, and upgrades to your home base.
●Play Dress-up: Unlock cool cosmetics like skins and card design variants for bragging rights!
●Practice, Practice, Practice: Go up against bots to try out new card combos and improve your skills for when it counts.
Hey, everybody! Kristen, Tim, and I are back this week to discuss taking up the mantle of Big Boss in Metal Gear Solid Delta: Snake Eater, soul surfing in Sword of the Sea, the biggest news stories of the week, and more.
Stuff We Talked About
Next week’s release highlights:
Metal Eden | PS5
Hirogami | PS5
Hell Is Us | PS5
Hollow Knight: Silksong | PS5, PS4
Cronos: The New Dawn | PS5
Everybody’s Golf: Hot Shots | PS5
NBA 2K26 | PS5, PS4
Romeo is a Dead Man sneak peek — New info on combat and puzzles, along with the major story beats of its ludicrous narrative.
Helldivers 2 update — Enter the Terminid Hive Worlds and battle underground monsters when the Dust Devils Premium Warbond lands September 4.
Lumines Live release date — Try out the limited-time demo for PS5 to experience the new multiplayer mode and more before the game launches on November 11.
GT7 1.62 update — Add the sleek Chevrolet Corvette CX to your collection and other eye candy with the latest batch of new vehicles.
No Man’s Sky Voyagers update — Customizable multi-crew starships are now available. Cruise the galaxy as a unit and face new challenges..
New Judas details — See how your decisions impact gameplay and other insights from Creative Director Ken Levine.
Skate hands-on — Play Early Access starting September 16 for free and explore San Vansterdam and its many choice spots.
Shinobi: Art of Vengeance dev interview — Learn what steps were taken to create a modern take on the classic action platformer
The Cast
Download the image
Kristen Zitani – Senior Content Communications Specialist, SIE
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]