June 5th marked the launch of the Nintendo Switch 2, but that very same day (or the day before on other consoles), the highly anticipated continuation of Deltarune, in Chapters 3 and 4, also hit digital shelves.
If you’ve had the chance to catch our review, you’ll know we fully believe this Undertale “follow-up” is worth the new price of entry too, even if there are three more chapters to go. With big games like Mario Kart World and Cyberpunk 2077 ready and available for play, I’ve instead chose to sink more time into the indie darling that is Deltarune. It’s silly yet simultaneously serious world and characters have their hooks in me and it’s all I find myself thinking about night after night.
How Dying Light: The Beast Combines Open World and Survival Horror To Maximize Player Freedom
Tymon Smektała, Dying Light Franchise Director
Summary
Dying Light: The Beast launches August 22 on Xbox Series X|S and Xbox on PC. Dying Light hero Kyle Crane returns – but not as you previously knew him. A culmination of more than 10 years’ experience in open world survival horror, Dying Light: The Beast aims to deliver.
Summer Game Fest earlier this month was an absolute whirlwind, and I’m still buzzing from the incredible energy we felt in Los Angeles where more than 100 journalists and content creators got their hands on the very first Dying Light: The Beastgameplay demo. The cheers when they beat the giant Behemoth, the screams when they walked into a jump scare in the dark, and the joy when they ripped heads right off of zombie shoulders – it’s music to my ears!
We’ve shown a glimpse of what’s coming: a raw, brutal return to the roots of what makes Dying Light so special, but with a monstrous twist. And this experience was not just available to the few lucky people at Play Days, but to everyone who enjoys the thrill of an open world survival horror action game!
The Return of a Hero, Reimagined
Yes, you saw correctly. Kyle Crane – the legendary hero of the original Dying Light – is back. But he’s different from the Kyle you remember. He’s been through unspeakable horrors. Years of painful genetic experiments at the hands of the Baron have changed who he is – what he is. He now carries both human and infected DNA, a furious inner conflict that fuels his new abilities but also brings him to the brink of humanity.
We’ve designed Dying Light: The Beast to let you truly feel that struggle. One moment, you’re the agile survivor, relying on parkour and precision. The next, you’re unleashing raw, beast-like power, tearing enemies apart with primal brutality. In the beginning of Dying Light: The Beast you won’t have full control over your powers but once you do, it’s pushing the brutality of our combat system beyond anything you’ve experienced before.
This visceral brutality was among the best received elements from people who played the game. Whether they were expertly chaining parkour into a dropkick that sent an infected flying, or one-handedly crushing the skulls of an enemy with brute force – the reactions were priceless. We constantly heard shouts of “Oh, hell yeah!” and naughty chuckles as players pulled off those over-the-top, bone-crunching finishers.
Fear the Nights!
One of the most vocal pieces of feedback we received from Dying Light 2: Stay Human was about the night. Many players told us, quite rightly, that we had perhaps made it a little too accessible. We heard you loud and clear. With The Beast, we are taking the night back to its terrifying glory. For me, one of the most terrifying sounds in the demo was when Kyle’s wristwatch beeps and marks the end of a day. That “golden hour” moment when the sun dips below the horizon – that’s when the world completely transforms.
With the environment in Castor Woods so dramatically changed, the night offers a completely different challenge. The sense of dread, the urgency, the feeling that every shadow hides a new horror… it’s all dialed up to eleven. When you turn off the flashlight in the woods, it’s truly pitch black and leaves you easily disoriented. Surrounded by our apex predators – the Volatiles – every shadow makes you question “was it just a bush or one of them?” We even play with that primal fear systematically: Don’t be surprised if we spawn a zombie right behind the tree you just checked a few moments ago…
Your Open World Playground
The mission that is shown in the gameplay demo is a great example of how any given day in the decaying, post-apocalyptic world of Castor Woods might look like: You start in the parkour-paradise that the old town offers you, climb and jump the rooftops, loot through the beautiful, hand-crafted interiors. Then you find yourself in the middle of a forest at night, fight off biters to secure a safe house, solve parkour puzzles to get to places that otherwise would be hidden, and plow through hordes of zombies in a 4×4 truck.
But Dying Light: The Beast is a true open world game at heart. And that means not everyone sticks to the same path. We saw some truly hilarious and ingenious approaches during Play Days. Roughly a third of all players just bailed the basement after putting the fuse back in – refusing to fight the horde we deliberately put there so they learn about their Beast-like powers.
Two separate journalists were so obsessed with dropkicks that they ignored most of the other combat options. I swear, they tried to kick every single enemy off a rooftop! We practically had to hold them down and beg them to finish at least one of Baron’s soldiers the traditional way to loot a rifle for the boss fight at the end!
Another was so fascinated by the firecracker decoys that he decided to lure a horde of biters to the encounter with the soldiers. Instead of getting his own hands dirty, he watched from a far how zombies and human NPCs fought it out – and just sneaked past the chaos.
This is what Dying Light is all about for us: player freedom. We set the stage, we provide the tools, but how you navigate that world, how you approach its challenges, is entirely up to you and sometimes your creativity even surprises the people who make the game.
For us, Dying Light: The Beast is the most important game we’ve ever made. It’s a culmination of more than 10 years of experience in the open world survival horror genre – the best Dying Light game so far. But it’s not just for players who know the other games of the series. The nature of Kyle’s story is the perfect entry point to the franchise – after more than a decade in captivity, the world is as new to him as it is to newcomers.
See you in Castor Woods when Dying Light: The Beast launches on August 22, 2025 on PC and Xbox Series X|S. And good luck. You’re going to need it!
**Important: Anyone who purchased the Ultimate Edition of Dying Light 2 Stay Human will receive Dying Light: The Beast at no additional charge.**
Pre-order the Standard Edition now to get the exclusive Hero of Harran Bundle, which contains:
– Ultimate Survivor Outfit
– Harran Combat Knife (+ Upgradable Blueprint)
– The Follower Crossbow (+ Upgradable Blueprint)
– In Jade’s Memory Pistol (+ Upgradable Blueprint)
– Castor Woods Patrol
You are Kyle Crane. After being captured by the Baron and enduring his painful experiments for years, you escape. But the scars remain. Left on the edge of humanity with both human and zombie DNA, you struggle to control your inner beast and the conflict that comes with it. But you’ll need to, if you want to get your revenge on the man who did this to you. A unique blend of open world and action survival horror, Dying Light: The Beast is set in the beautiful, yet dangerous valley of Castor Woods that’s now overrun with zombies rather than tourists. To take your former captor down, you’ll need to form fragile alliances, as well as utilize all the combat and traversal options in your arsenal. But be careful: out here, each step is a fight for survival, especially once the sun sets and the tension heightens as the true horrors come out at night!
Half Beast, Half Survivor
Become Kyle Crane, a unique hero with DNA of a survivor… and a beast. Switch between two playstyles and experience a fierce inner conflict between man and monster, leading to the ultimate embrace of unstoppable strength.
Primal Brutality
Take the raw savagery of Dying Light’s combat to the extreme and push brutality beyond human limits as you crush skulls, rip heads off, and tear enemies in half struggling to control the hero’s constantly evolving, rage fueled, beast-like powers.
Own the day, fear the night
A signature of the Dying Light series – two vastly different experiences of day and night merge into one unforgettable whole. Scavenge and explore by day, mindful of the constant tension of the moving clock – as when the sun sets, the night unleashes horrors that leave you with only three choices: run, hide, or fight for your life.
Run the Rooftops, Rule the Roads
Feel the rush of best-in-class first-person parkour as you jump from rooftop to rooftop and climb over any obstacle using a movement system accessible to all, yet rewarding those who master it. Then take the wheel of an off-road vehicle and plow through hordes of zombies enjoying unparalleled freedom of open world traversal.
Beautiful Zombie Apocalypse
Breathtaking next-gen visuals bring the handcrafted zombie apocalypse to life, where every detail tells a story of survival. Get lost in the majesty of Swiss-Alps inspired valley of Castor Woods with various biomes – tourist town, industrial area, national park, farm fields, swamps – full of beauty… and decay.
Share the adventure
Band together in up to 4-player co-op to take on the dangers of Castor Woods, where every fight, every discovery and every twisting step of the story can be faced as a group. Use shared progression to conquer the entire adventure side by side, as you face relentless enemies, scavenge for resources and save each other from the brink of death.
Last week, we asked you to share maximalist moments from the game of your choice using #PSshare #PSBlog. Here are this week’s highlights:
JarrinWasHereshares Jesse from Control standing in a sea of yellow sticky notes.
call_me_xaviishares the humans of Humanity all bunched together
JULY_AA_0510went all out with the sticker pack for Cyberpunk 2077.
secondcaptureshares a giant finger-shaped building in Kunitsu-Gami: Path of the Goddess
Fabricioevmshares the massive landscape of Clair Obscur: Expedition 33 with a mountain-sized Nevron in the distance
AkiraAoyama_VPshares an onslaught of rats from A Plague Tale: Requiem
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Death Stranding 2: On The Beach SUBMIT BY: 11:59 PM PT on July 2, 2025
Next week, deliver shares as you trek through Death Stranding 2: On The Beach. Share moments from Sam’s latest journey using #PSshare #PSBlog for a chance to be featured.
Resident Evil Requiem will feature a return to the series’ “overarching narrative” begun 30 years ago, Capcom has said, following the launch of more recent games such as Resident Evil 7 and Resident Evil Village which focused on events set elsewhere, with fewer connections to past titles.
Requiem not only features the return of Raccoon City, but will also apparently pick up on the current status of the shadowy Umbrella Corporation. The last we heard of that, the company had gone bankrupt. But is it back now, somehow — or did it ever really go away?
Speaking in a interview published on the PlayStation blog, Resident Evil Requiem producer Masato Kumazawa said the game was being designed to to commemorate the franchise’s 30th anniversary next year, when it releases on February 27, 2026, three decades on from the March 1996 launch of the original Resident Evil.
“In recent mainline titles like Resident Evil 7 and Resident Evil Village, the series has explored the broader world of the Resident Evil universe by focusing on incidents involving the Winters family,” Kumazawa said.
“With Resident Evil Requiem, however, we wanted to return to a story that continues the overarching narrative rooted in Raccoon City and the secret machinations of the Umbrella Corporation. As the series celebrates its 30th anniversary, we believe Raccoon City is the most fitting setting.”
While Resident Evil 7 is relatively recent in terms of the series’ overall timeline, it still arrived back in 2017. Think back to when we last saw classic Resident Evil characters outside of remakes, and its clear the series has plenty of fan-favorites ripe for a return.
Another classic Resident Evil story thread that Requiem will link back to is that of spin-off series Resident Evil Outbreak, with new protagonist Grace Ashcroft the daughter of Outbreak’s Alyssa.
“When creating a story set in the ruins of Raccoon City, we felt it was fitting to have a character with a personal connection to the city itself,” Kumazawa continued, referencing Leo- sorry, Grace.
“In this title, which aims to focus on horror, we introduce Grace as a new, relatable protagonist, who is unlike previous protagonists Leon or Chris,” he added.
Kumazawa went on to reiterate what have we heard from other Requiem developers previously, that Grace was specifically chosen as the game’s protagonist because she was someone who still “jumps in fright” when an enemy appears.
But again, Capcom has also stated that Requiem will feature more action-heavy sequences. And perhaps it’s here that fans will get to play as someone like Leon — someone also with a personal connection to Raccoon City — if he is also in the game, as many fans still believe.
“We always thought about making Leon the protagonist,” Requiem director Koshi Nakanishi said during the Capcom Spotlight 2025 broadcast last night, before saying he was a “bad match for horror” gameplay. In a separate developer diary, Capcom confirmed it had experimented with plans to make Resident Evil: Requiem an open-world game, and for it feature online elements, before realising this wasn’t what fans wanted.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Riot Games are going to let their top League Of Legends and Valorant esports teams receive sponsorship from gambling companies, in a bid to snaffle up some of the billion dollar unofficial sports betting scene that surrounds both games.
In case you wondered, yes, all the Kojima-related Easter eggs sprinkled through Death Stranding 2: On The Beach were indeed created by game creator and director Hideo Kojima himself.
In a Japanese-language interview with GameSpark, Kojima revealed that even when he begged his staff to include little jokes and secrets for players to find, his team would “pretend not to know” what he wanted.
“All of that stuff was added by me,” Kojima said, as translated by Automaton.
“Even if I said to the staff, ‘Please put them in!’ they would just say, Huh? and pretend not to know,” he added.
Kojima even suggested a location in the game where fans could go to see an example of something he added. “If you look up at the sky at night in a hot spring, you can see a very beautiful sky,” Kojima said. “If you zoom in there, various things will appear, so please play around with it.”
What you find may not be to everyone’s taste, however — “it might cause certain people to cringe hard,” Kojima admitted.
IGN’s Death Stranding 2 review returned a 9/10. We said: “Death Stranding 2: On the Beach is a triumphant sequel that emphatically delivers on the promise of its original.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
It’s here. No, not the end of the world as we know it, but Helldivers 2‘s long-awaited review bomb cape.
Arrowhead had been teasing adding said cape, dubbed “Pillars of Freedom”, to the game as an inside joke since that whole PSN controversy last year, when HD2 got so many negative reviews from folks angry at account linking being made mandatory that its Steam graph’s red lines were long enough inspire amateur fashion designers. The developers and Sony have since restored access to the game in a bunch of countries the PSN change rendered it unpurchasable in, paving the way for this gear gag.
Nintendo has today held its 85th Annual General Meeting of Shareholders, during which president Shuntaro Furukawa apologised for not being able to meet initial demand for the Switch 2.
As highlighted by @NStyles on X, a shareholder asked whether there was a specific reason for the shortage of consoles and whether Nintendo had failed to predict the overwhelming response from consumers at launch.
Next Week on Xbox: New Games for June 30 to July 4
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
A free-to-play multiplayer mech game that allows players to choose from diverse mechs, customize appearances, and battle colossal war machines on treacherous terrain. Get ready for the ultimate showdown — blitz, brawl, blaze!
Inin is back with Volume 3 of the Irem Collection, delivering a trio of fantastical shoot ’em ups! This time, it´s magic, machines, and mayhem: Mr. Heli (Battle Chopper), Mystic Riders, and Dragon Breed.
A group of non-adventurers is the last hope in defending the castle in this chaotic co-op tower defense game with roguelike features. With up to 4 players, your party must organize the castle, work as a team to craft ammo, and shoot at enemies to protect your kingdom!
Take on the role of a one-man renovation team tasked with restoring various sports facilities to their former glory. Many of them have been destroyed because of time or lack of care. Don’t let them go into complete oblivion – roll up your sleeves and breathe new life into them!
A 2D survival horror action-adventure presented in a mix of old-school pixel art and HD character illustrations. In 1985 England, private investigator Miles Windham follows a lead on the mysterious death of his daughter to Velvet Island. But once he arrives on the island, he soon realizes that the residents are behaving strangely and soon Miles finds himself in a struggle for his own survival.
Mystic Pathways: Crystal Quest Windows + Xbox Bundle
Mystic Pathways: Crystal Quest is the sparkling sequel that takes puzzles to a new level of strategic cuteness. Your job? Rotate pieces, build paths, and guide these tiny glowing creatures through mystical forests, portal-filled swamps, and glittering caves. All while trying to keep your sanity with trails that only get more challenging at every step.
Mystic Thief – Elemental Conquest (Xbox Series X/S)
Play as Zevi, a mysterious, hooded wizard with the rare ability to steal magical staffs and harness the spells of others. Dive into the depths of the ever-shifting Elemental Dungeon, a perilous maze known only to wizards, teeming with ancient treasures, elemental foes, and forbidden sorcery.
Rev up your engines, it’s almost time to race back to the past with Rally Arcade Classics! Including 44 iconic cars from the 70’s, 80’s, 90’s and 00’s, and 48 thrilling tracks to rev up their engines to the max while drifting every close turn, you will never run out of challenges to take upon.
The Xbox “Extra Krusty Edition” of SpongeBob: Krusty Cook-Off is here! It includes all the fun of the original with none of the grind! Access tons of free decorative items, costumes, kitchen gear and more, experience unlimited play and unleash four, Xbox power-ups to help you show off your skill behind the grill!
Music is the most valuable asset in the world, and hard drives filled with unreleased tracks have been stolen by a gang that wants to monopolize the charts. It’s up to you to recover them! You play as Tina & Tunner — she’s the best getaway driver in the hood; he’s a sharpshooter with perfect aim. Together, this couple uses their unique talents in high-octane missions, combining action and rhythm in a race against time to save the art that moves the world: music.
Soar through a breathtaking futuristic world in Aery – Titans of the Future, where nature and technology blend in a mesmerizing landscape. As a graceful bird, you’ll glide effortlessly through high-tech cities, towering robots, and vast mechanical structures, uncovering the mysteries hidden within this advanced world.
Takaoka Mayo is a 24-year-old woman without any life plans, but she does have a passion: namely, Princess Luluna from the popular light novel series, Elf Forest. Mayo is content to admire her favorite fictional character from afar, until she receives an incredible opportunity. Elf Forest’s mysterious writer is looking for a housekeeper! The reclusive woman is named Komikado Hijiri, and soon Mayo finds herself living under Hijiri’s roof.
Follow the beat to navigate your character in Beat of Life. Stay focused to help her organs function well. Bad habits can harm her health, so respond quickly. Life is fragile; one missed beat may lead to illness or death. Master the rhythm and ensure she lives a healthy, complete life.
Farm Together 2 improves over the original game in every way, offering a better polished experience and becoming the best way to enjoy your own farm! Start from scratch, with a small plot, and end with a huge area that extends further than the eye can see!
The North Capital was destroyed by an ancient God. The age of peace, conquered through decades of hard work, was wiped out in just one night. If you don’t stand and fight now, the north will degrade to its bloody and savagery state of constant fear, where no one is safe and fear rules above every single soul.
Grab your golf club, check the wind direction, aim, choose the force of impact on the ball and hit it! Hurry up because no one is going to wait for you! This game is all about speed, precision and decision-making. Compete in tournament mode on random maps with different rules. Score as many points as possible by hitting the ball in the center of the target, be first in a race to hit the ball into the hole before others do, or find the best way to beat everyone in a mini-golf with various obstacles!
Connect the roads and build a thriving city in this engaging puzzle game. With 40 challenging levels, a dynamic soundtrack, and sleek low-poly visuals, each puzzle you solve brings streets to life, sparking new homes and bustling traffic. Dive into a satisfying and strategic experience as you piece together the perfect path to grow your urban world.
In the mystical Ancient Library, a young apprentice named Wright trains under Yuisil, the Witch of Portals. As part of his magical studies, he delves into the stories of four enchanted books, each offering a unique realm to explore. From reclaiming a fallen kingdom to unraveling the mysteries of the underworld, your choices shape the destinies of captivating characters and their intertwining tales.
Magic: The Gathering has had plenty of Secret Lair crossovers this year, from SpongeBob to Deadpool, and one more is speeding onto the scene next month. Sonic the Hedgehog is getting three individual Secret Lair drops, and we’ve got the exclusive first look at one that’s all about artifacts.
Flip through the gallery below to see all 7 cards in the Turbo Gear Secret Lair drop:
Unlike the recent Final Fantasy crossover, which is an entire draftable Magic set alongside four pre-constructed Commander decks, this Sonic crossover follows the blueprint of similar tie-ins by being limited to three Secret Lair drops. Secret Lair is what Magic calls its series of timed releases that contain just a handful of specific cards with special art, and they are all sold direct by Wizards of the Coast rather than in randomized packs.
In this case, the Turbo Gear drop has six exisiting Magic cards redone with new Sonic-themed art and names, as well as one token card. That includes a few fitting staples of Magic’s most popular format, Commander, like Swiftfoot Boots and Lighting Greaves – because of course Sonic’s shoes deserve their own cards. Also of note, a legendary vehicle called the Weatherlight is here as Tornado, Sonic’s Biplane, and thanks to a recent rules change, you could actually have that be your Commander if you are so inclined.
WOTC says this drop is designed to complement the cards in another one of the drops that focuses on Sonic’s characters themselves. While we don’t have those to reveal, an example given in Turbo Gear’s store description is equipping The Reaver Cleaver, reimagined here as Knuckles’s Gloves, to Knuckles himself. This idea goes hand-in-hand with other crossover drops, like 2023’s Tomb Raider, where the reprinted cards are meant to fit nicely with the new Legendary creatures, almost like a little “build your own Commander deck” starter kit.
The Turbo Gear Secret Lair drop (as well as the other two) will go on sale on July 14 at 9am PT on the official Secret Lair website, and will cost $29.99 for the non-foil version or $39.99 for foil. You better get there on time, too, because they will only be available in a limited quantity – and if other recent crossovers are any indication, they will likely sell out fast.
Tom Marks is IGN’s Executive Reviews Editor. He loves card games, puzzles, platformers, puzzle-platformers, and lots more.