Next Week on Xbox: New Games for January 12 to 16

Next Week on Xbox: New Games for January 12 to 16

NWOX hero

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Xbox Play Anywhere

Bus Driving Simulator : EVO

Ovilex Soft SRL

$19.99

Bus Driving Simulator: Evo – January 12
Optimized for Xbox Series X|S / Xbox Play Anywhere

Get behind the wheel and become a professional bus driver! This amazing bus simulator will allow you to transport passengers across three different cities (Rio de Janeiro, Munich and Los Angeles) using various bus models with realistic physics and graphics. Play this bus simulator in single player with career and freeride modes.


Loan Shark

Dark Product

Loan Shark – January 13 – Optimized for Xbox Series X|S

You’re an indebted angler, trapped in a vicious cycle of borrowing and desperation. One dark, endless night at sea you haul up something unnatural: a talking fish named Cagliuso. It promises you riches — but its bargains come with terrifying strings. In Loan Shark, the nets you cast bring more than fish. They pull you toward sacrifice, secrets, and a deadline you may never meet. The “loan shark” isn’t just metaphoric — something is stalking the waters, your time is running out, and every deal you strike pushes you deeper into the unknown.


Xbox Play Anywhere

SimRail – The Railway Simulator

PlayWay S.A.


$34.99

$31.49

SimRail – The Railway Simulator – January 13
Optimized for Xbox Series X|S / Xbox Play Anywhere

SimRail is a new era of railway simulators. Realistic driving physics, the environment generated on the basis of geodetic data and an extensive multi-player mode are just some of the elements that game includes. Visit about 500 km of real routes created with all details. Choose present European high-speed, long-distance and suburban tracks, or travel back in time to 1980 and drive steam train at sand railway of Upper Silesia, Poland: the socialist land of coal and steel.


Tavern Manager Simulator

Ultimate Games S.A.

Tavern Manager Simulator – January 13
Optimized for Xbox Series X|S / Smart Delivery

Tavern Manager Simulator is an exciting process of rebuilding, expanding and improving a tavern. Take different approaches to running an establishment and meet the challenges of the outside world to create your own unique story.


Bob The Brick Breaker

Brainium Games

Bob the Brick Breaker – January 14

A game inspired by old arcade games, where waves of bricks make the climb to the top increasingly difficult. Adding to the challenge are minions and bosses, who will put us to the test. Ask your friends for help, playing as a duo, or go head-to-head to see who’s the best. If you think you’re the best of the bunch, then get ready to prove to the rest of the world that you’ve got what it takes via the online leaderboards.


Cats Around Us: Giant Cat

Silesia Games Sp. z o.o.

Cats Around Us: Giant Cat – January 14

A giant cat has made an (otherwise) peaceful village its napping spot! Can you find all the hidden cats scattered around the chaos? Explore four illustrated comic pages, search for hundreds of felines, and complete relaxing jigsaw puzzles. Cats Around Us: Giant Cat combines hidden-object gameplay with storybook art, offering a cozy, creative experience for cat and cartoon lovers alike!


Xbox Play Anywhere

Direction Quad

Eastasiasoft Limited

Direction Quad – January 14
Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

Hop your way through the dangerous swamps as you face the trials of your master the Wise Toad! Direction Quad is a 2D action-adventure presented in top-down pixel art style. Take the role of young Quad as he hops through the swamp in any diagonal direction, collecting coins and bugs along the way. The objective is to get Quad from his starting lily pad to the finish line of each stage without colliding with the terrain or any treacherous traps.


DreadOut Remastered Collection

Soft Source Pte Ltd

$29.99

DreadOut Remastered Collection – January 14

A collectors dream! A compilation consisting of the original DreadOut and DreadOut: Keepers of the Dark. DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old, abandoned town. Equipped with her trusty smartphone and an SLR camera, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate. DreadOut: Keepers of the Dark is a new standalone horror game that takes place in the DreadOut universe. In this missing chapter, you will help Linda face the challenges of the DreadOut world with even more dangers lurking within.


Xbox Play Anywhere

God bless, or Goddess

NiuGamer


$19.99

$17.99

God Bless, or Goddess – January 14
Optimized for Xbox Series X|S / Handheld Optimized / Xbox Play Anywhere / Smart Delivery

They say the path to immortality is paved with hardship. But in your case, this hardship happened to take the form of seven dangerously beautiful women. You are Lin Fan, the chosen one of the Crane Illusion Sect. Born with a Pure Yang Lineage, you are destined to ascend to the heavens. However, no matter how hard you train, fate sends yet another challenge in your way…temptations in the shape of an unreliable master, a strict senior sister, or a saintess who seems far more interested in testing your heart rather than your skills. Can you survive the thousand tribulations of love, jealousy, and thunder? Or will your heart fall just before your heavenly ascension?


Xbox Play Anywhere

The Last Case of John Morley

JanduSoft


$12.99

$11.69

The Last Case of John Morley – January 14
Optimized for Xbox Series X|S / Xbox Play Anywhere

The Last Case of John Morley is a first-person narrative adventure set in the 1940s. You play as an experienced detective faced with a case long buried by time. After months in hospital, John Morley receives an unexpected visit from Lady Margarette Fordside, an aristocrat haunted by the murder of her daughter twenty years earlier. Though the police closed the case, she believes the real killer was never found. What begins as a quiet look into an old case becomes a haunting investigation into forgotten places and long-hidden truths that refuse to stay buried.


Xbox Play Anywhere

Ninja Nightfall

Old School Vibes

Ninja Nightfall – January 14
Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

Ninja Nightfall is a fast-paced platformer where you are the last silent guardian—an elite ninja battling a city overrun by hostile AI. Conquer 10 intense stages filled with deadly robots, hidden zones, and high-security relics. Master stealth, speed, and precision as you navigate neon-lit rooftops and evade traps.


CASSETTE BOY

Forever Entertainment S. A.


$12.99

$11.69

Cassette Boy – January 15
Optimized for Xbox Series X|S / Smart Delivery

Is the moon there when nobody looks? Einstein once asked this famous question about quantum mechanics. This game takes that idea and turns it into a mysterious puzzle RPG, where the world itself only exists when you see it.


Disco Simulator

Ultimate Games S.A.


$14.99

$11.99

Disco Simulator – January 15
Optimized for Xbox Series X|S

Disco Simulator is a tycoon game focused on managing your own nightclub. Start from scratch, build walls, arrange furniture, hire staff, plan events, and invite artists to perform on stage. Create the ultimate place for music, dance, and fun!


Dreamscapes – Nightmare’s Heir

Joindots® GmbH

Dreamscapes – Nightmare’s Heir – January 15
Optimized for Xbox Series X|S / Smart Delivery

Two years after waking from her coma, Laura believes she’s free from nightmares. But the Sandman, who once held her soul captive, is back for revenge. A relaxing trip to a snowy mountain resort turns tragic when Tim falls from a cliff and slips into a coma. Bound by her vow not to use her Power for personal gain, Laura can’t save him herself. Desperate, she turns to an old friend (the player) and enters Tim’s subconscious, now under the Sandman’s dark influence. Explore haunting dreamscapes, solve intriguing puzzles, and face the shadows before the Sandman claims his next heir.


KEJORA

Soft Source Pte Ltd

$19.99

Kejora – January 15

When Kejora realizes that her peaceful village has been reliving the same day over and over, she and her friends seek out to try and uncover the origin of the mysterious time loop cursed on her village There’s a mystery hidden behind this peaceful village, unknown to its inhabitants, who carry on with their daily lives. Kejora features hand-drawn art and animation, environmental platformer puzzles, and party-based inspired gameplay with 2 supporting characters with unique skills to help Kejora in her exploration and journey.


Mel The Space Cat

Ember Box Studio

Mel the Space Cat – January 15
Optimized for Xbox Series X|S

In Mel The Space Cat, you’ll guide Mel, a courageous cosmic cat traveling across alien planets in search of safety even if that means escaping from energy traps, laser cannons, hazardous landscapes, and the mysterious alien Theo! Across 40 handcrafted space levels, your reflexes and timing will be pushed to the limit in a journey filled with charm, danger, and zero gravity surprises.


Apartment No 129

Axyos Games

$13.99

Apartment No 129 – January 16
Optimized for Xbox Series X|S

The story of a real event: in 2009, two young girls living in Apartment No 129 in Turkey performed satanic rituals with candles late at night. According to allegations, the girls, who lived on the top floor of the building, mysteriously lost their lives that night. Apartment No 129 is a single-player, first-person horror and thriller game.


Xbox Play Anywhere

Baking Time

QubicGames S.A.

Baking Time – January 16
Xbox Play Anywhere

Stack all kinds of mouth-watering baked goods, from croissants to cookie hearts and everything in between! Grab your spatula, lift the baked goods out of the oven, and put them on display so that customers can buy them! With a steady stream of hungry customers waiting in line, it’s up to you to deliver their orders quickly and efficiently!


Battle Puzzle 2048 – Queens of the Abyss

EpiXR Games

$6.99

Battle Puzzle 2048 – Queens of the Abyss – January 16
Optimized for Xbox Series X|S

Battle Puzzle 2048 – Queens of the Abyss brings a spellbinding twist to the classic 2048 puzzle game! Slide tiles to combine matching numbers, build powerful combos, and take on a colorful array of supernatural foes. Face off against crafty witches, playful vampires, and adorable girly demons, each armed with unique abilities like hexing tiles, draining health, or summoning chaos on the grid.


BrokenLore: UNFOLLOW

Serafini Productions

BrokenLore: Unfollow – January 16
Optimized for Xbox Series X|S / Smart Delivery

BrokenLore: Unfollow is a first-person psychological horror game that dives into the dark side of social media and its effect on mental health. You play as Anne, a young woman haunted by the trauma of bullying, trapped in a surreal nightmare where she must confront her past and uncover a buried truth.


Grimoire of Domance

Gray Boss Game Studio

Grimoire of Dominance – January 16
|Optimized for Xbox Series X|S

In Grimoire of Domance, the natural order has been shattered. You are a high mage of a Mage Order, the only one capable of wielding the power of the legendary Grimoire to stop Bahg’Val, an ancient entity that has possessed your master and threatens to consume the world. In this 2D action-platformer, your magic comes from dominance. You are what you defeat.


Milo’s Dream

Ratalaika Games S.L.

Milo’s Dream – January 16
Optimized for Xbox Series X|S / Smart Delivery

Milo is a very brave, smart, and playful dog! Only he can defeat the cruel King Big Flea and his evil henchmen who are terrorizing the fairy kingdom. Explore four magical branching locations, solve challenging puzzles, defeat dangerous enemies, and collect dog bones to earn special new abilities. Playing solo or together with local co-op multiplayer, only you can help Milo in his all-important quest!


Neural Requiem

Frostweep Games

Neural Requiem – January 16
Optimized for Xbox Series X|S

The world has fallen to a ruthless artificial intelligence determined to erase mankind. Cities lie in ruins, the skies swarm with machines, and the future hangs by a thread. You are John Veyron, a soldier reborn through brutal experiments, stripped of his past but armed with unbreakable resolve. With only steel and firepower at his side, John must march through hostile strongholds, confront merciless AI champions, and take the fight straight to the heart of the machine.


Super Farming Boy

Renxo Europe Limited

Super Farming Boy – January 16
Optimized for Xbox Series X|S

Super Farming Boy is an exciting mix of action, puzzle, and farming sim, heavily relying on chain reactions and combos. You play as Super, whose mom and friends have been captured by your evil nemesis, KORPO®©TM, who unlawfully hires you to work on your own land, taxing all proceeds for himself! Now, with your friends and mom up for sale, you must harvest your way through challenging adventures, saving enough to buy your mom and friends back!


Zumba – Marble Candy Rush

EpiXR Games


$4.99

$3.99

Zumba – Marble Candy Rush – January 16
Optimized for Xbox Series X|S

Zumba – Marble Candy Rush invites you into a delectable marble-shooter kingdom ruled by the Candy King! Select a level, aim your candy-cannon mouth, and fire to match three or more identical candy marbles before they spill past the sugar gate. Create explosive combos, clear waves swiftly, and earn up to three stars per level.


The post Next Week on Xbox: New Games for January 12 to 16 appeared first on Xbox Wire.

Everything We Learned About Divinity From Larian’s Reddit AMA

Larian’s Reddit AMA on Divinity has concluded, and with it comes a number of new details on the Baldur’s Gate 3 developer’s next game.

We’ve rounded up all the new information revealed during the Reddit AMA from the various Larian members of staff who took part.

First up, Larian confirmed Divinity’s looting system will include handcrafted items, as Baldur’s Gate 3 did, as opposed to random and level dependent loot seen in the Divinity: Original Sin games.

As you’d expect, Divinity will have mod support via modding tools, but it’s unclear if they will be available for launch. Larian confirmed Divinity will have co-op at launch, and that modders will be able to up the player count. “Yes, coop will be available for release!” technical director Bert van Semmertier said. “The amount of players playing together will be depending on the final party size. But since modding is planned for this project as well, player will be essentially free to extend this. There is no hard limit to the amount of coop players.”

However, Divinity will not support native keyboard movement controls such as WASD right out of the box, which means modders will have to do their thing again, as they did for Baldur’s Gate 3.

Meanwhile, Divinity will run on Larian’s proprietary engine, which includes “significant changes.” “For each game, we are bringing significant changes to our engine,” head of gameplay Artem Titov said. “Since Divinity Engine is fully our own creation, it makes it easier to alter it to serve a new game rather than write a new engine from scratch.”

Divinity finally adds swimming to a Larian RPG?

As for new mechanics, head of design, Nick Pechenin, teased: “There was something that bothered me when I explored the starting areas of DOS1, DOS2 and BG3. It stares you right in the face if you think about it. In Divinity I can finally do the thing I wanted to do in every previous game.” Most believe this is about swimming.

As for the camera perspective, Divinity’s camera will work “very similar” to Baldur’s Gate 3’s, so expect a hybrid of top down and third-person camera.

Larian CEO Swen Vincke couldn’t say when we’ll see Divinity gameplay. “We’ll see,” he commented. “We’re in full production mode now but still have truckloads of work.” Larian wouldn’t be drawn on the playable races and classes, either, but did say there are clues as to Divinity’s races in the much-discussed announcement trailer.

Divinity tone, lore, and story

Writing director Adam Smith discussed the tonal difference between Divinity and Divinity: Original Sin 2, saying: “it’s more grounded and you might have picked up on some folk horror vibes in our trailer. But with games the size of DOS 2 and Divinity, there are lots of tonal variations as you move through the world and meet new characters. I hope it’ll make you laugh, frighten you, shock you and delight you.”

Smith also commented on Divinity’s place in the overall Divinity series lore. “It’s in the same continuity, but it’s a standalone story,” Smith said. “Long-term Divinity fans will find lots of familiar things but it’s never just fanservice – it has to serve the story we’re telling. The Divinity universe is full of weird and wonderful characters, and I’m really excited to be part of that legacy.”

Bert van Semmertier also touched on this, saying: “Divinity is a different universe than Baldur’s Gate. While you do not need to play the previous Divinity games, it would certainly improve your enjoyment if you do! You’ll perhaps recognize certain characters or situations or learn to explore the large universe the was already built for Divinity!”

Nick Pechenin confirmed Divinity Divinity will not keep the magic armor system from DOS2. “There will be ways to protect your characters from harm, but you will not have to wait before you can use your fun skill on enemies,” he said. “We are still cooking a system that makes sure that you have to work harder to stunlock solo bosses with.”

Divinity’s character customization will be “even better” than Baldur’s Gate 3’s, art director Alena Dubrovina said, “more colors, more options, more control!”

Size and scope of Divinity compared to Baldur’s Gate 3

Vincke touched on the size and scope of Divinity compared to Baldur’s Gate 3, saying: “Divinity takes everything we learned from BG3 & D:OS 2 and improves from there. In regards to BG3 – I think the main thing will be more agency and a rulesystem that was made for videogaming in addition to higher production values. Oh – and some really cool new friends to meet.”

Then: “more agency, more consequences. We don’t know ourselves yet how big it will be. We’re still making it.”

Larian will do its best to make Divinity playable on Steam Deck, given how popular Baldur’s Gate 3 proved on Valve’s portable game machine.

Here’s a fun one: will the new engine render moving ropes correctly and will we be able to look up in to the sky?

“There is no real engine limitation to allow looking at the sky,” technical director Bert van Semmertier replied. “How the camera works is entirely a design choice. Alternative camera angles are always considered. If they benefit the game, we will for sure add it. As for the ropes: you can expect substantial changes to our physics engine in the future games!”

Divinity’s combat and character progression systems

Head of design, Nick Pechenin, said Divinity will have a brand new combat system. “We went through our original ideas for DOS1 and DOS2, looked again at how they worked out in practice, picked up some inspirations from our BG3 EA and post-release journey, consulted the star charts to see what we need to do to stay competitive – and cooked a new action economy and character progression system,” he said.

“Feedback from BG3 players trying DOS2 for the first time has been especially interesting to us, seeing the two worlds colliding. We hope that both fans of BG3 and fans of DOS2 will find the new system intuitive but deep.”

It sounds like Divinity may indeed come to Nintendo Switch 2, eventually. “We have just released Divinity Original Sin 2 for Switch 2! We love the platform and we will certainly consider Switch 2 for the next Divinity game,” technical director Bert van Semmertier said.

Lizard romance?

As a Larian RPG, romance will of course be in Divinity. And it sounds like the developer expects lizards to get on well with each other. Vincke said he was particularly excited for players to experience a spot of lizard romance: “there’s a lot [he’s excited for players to experience] but we prefer to show and not tell. That said – Lizard romance seems like it’s going to be popular.”

And will the orcs have a special twist in Divinity? “Without saying which species are in the game, all of them have something unique,” is all Vincke would say.

What about Divinity’s gruesome announcement trailer? Vincke responded to one fan who said they were put off playing the game because the trailer is “so nihilistic and viscerally depressing.” Is the trailer an accurate depiction of what fans should expect from the game itself?

“We’re creating a dark world so you can be the light in the darkness. It’s a story about hope,” Vincke insisted. “But of course – we do want you to experience agency – so there’s also plenty of ways to take away that hope and be the darkness that snuffs out the light.”

Larian, Divinity, and generative AI

As expected, Vincke addressed the generative AI controversy that emerged following Divinity’s announcement. He insisted Divinity would not include any generative AI art, and confirmed it has ditched genAI tools during concept art development. However, Vincke confirmed Larian is using genAI across other areas of development.

Here’s Vincke’s full statement from the Reddit AMA:

“So first off – there is not going to be any GenAI art in Divinity. I know there’s been a lot of discussion about us using AI tools as part of concept art exploration. We already said this doesn’t mean the actual concept art is generated by AI but we understand it created confusion. So, to ensure there is no room for doubt, we’ve decided to refrain from using genAI tools during concept art development. That way there can be no discussion about the origin of the art.

“Having said that, we continuously try to improve the speed with which we can try things out. The more iterations we can do, the better in general the gameplay is. We think GenAI can help with this and so we’re trying things out across departments. Our hope is that it can aid us to refine ideas faster, leading to a more focused development cycle, less waste, and ultimately, a higher-quality game.

“The important bit to note is that we will not generate ‘creative assets’ that end up in a game without being 100% sure about the origins of the training data and the consent of those who created the data. If we use a GenAI model to create in-game assets, then it’ll be trained on data we own.”

Machine Learning Director Gabriel Bosque expanded on this last point in a bit more detail:

“This is all new technology, so I totally understand why it’s difficult to see where the positive uses are. We believe Machine Learning is a powerful tool to accelerate and make game development more efficient and streamlined. This means that our creatives have more time doing the work that makes their jobs more rewarding and the game a richer experience.

“The important bit to note is that we do not generate ‘creative assets’ that end up in a game without being 100% sure about the origins of the training data and the consent of those who created the data.

“With over 100,000 voice lines scheduled to be in the game, recorded by hundreds of actors, and even hundred thousands more to be recorded that will not end up in the game, there are useful tools for us to reduce the ‘mechanical legwork’ and free up time for teams that would be bogged down doing tasks that kept them away from what they really want to be doing. Additionally, our ML R&D team monitors and experiments with anything that is state of the art and that might influence game development pipelines of the future. This is important to us because we make our own engine.

“But we draw lines in the sand too. We explicitly committed in our actor agreements to not using the recordings to train or build AI voice modelers, because we are aware of how sensitive it can be to artificially generate an actor’s voice. Even if an actor were willing to agree to this if we’d compensate them, we don’t currently feel comfortable with including an AI-generated voice in our games.”

Writing director Adam Smith confirmed this stance on generative AI applies to writing, too. “We don’t have any text generation touching our dialogues, journal entries or other writing in Divinity,” he said.

“We had a limited group experimenting with tools to generate text, but the results hit a 3/10 at best and those tools are for research purposes, not for use in Divinity. Even my worst first drafts – and there are a LOT of them – are at least a 4/10 (although Swen might disagree :p), and the amount of iteration required to get even individual lines to the quality we want is enormous. From the initial stub to the line we record and ship, there are a great many eyes and hands involved in getting a dialogue right.”

So what areas do Larian use genAI on and what does it mean by a “creative asset”? “There is currently one example of ML generated assets that end up in the game and that is within our cinematics and animation pipeline,” Bosque explained. “In this pipeline we try to capture the actor’s performances as best as we can, so we use ML models to clean, retarget and even add motion when it’s not motion captured. These models are trained exclusively with Larian data.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Crimson Desert’s Open World Is at Least Twice as Big as Skyrim’s, and Larger Than the Red Dead Redemption 2 Map

Crimson Desert is an open-world action-adventure game set on the continent of Pywel. But how big is the open world, exactly? It’s “absolutely massive,” its developer has said, bigger even than that of Bethesda’s Skyrim and Rockstar’s Red Dead Redemption 2.

Speaking on the Gaming Interviews YouTube channel, Pear Abyss’ Will Powers said that describing the size of Crimson Desert’s world in terms of numbers doesn’t do it justice, because doing so fails to capture the scope and scale of the game. But he did go as far as to compare it to two of the biggest open world games around.

“I don’t think numbers really do it justice because, how big is that in terms of scope and scale?” he said. “But what we can say is that the world’s at least twice as big as the open world, the playable area, of Skyrim. It’s larger than the map of Red Dead Redemption 2.”

Powers went on to insist that the size of Crimson Desert’s open world won’t determine its quality. Rather, what you actually do in it is the key factor.

“The continent of Pywel is absolutely massive, but size doesn’t really matter if there’s nothing to do,” he said. “Open-world games are about doing things, having activities, having distractions. So we wanted to create a world that’s not only massive, but is also incredibly interactive.”

Unlike Skyrim and Red Dead Redemption 2, in Crimson Desert you can fly around on a dragon, so despite the size of its world, you’ll be able to get about quickly. And don’t expect RPG elements in terms of decision-making and choice and consequence as it relates to your character, either. The sheer amount of things to do in the world will facilitate the role-playing part of Crimson Desert, which players will form through “head canon.”

“You choose the type of character you want to play as in terms of your progression within the systems in the game,” Powers explained. “And then through head canon you’re having this very different experience than other players because of the scope and scale of the game. You’ll be distracted by something, you’ll go on this quest line, you’ll have an experience that’ll be radically different than someone else, even though they’re playing the same game and the same canonical storyline that you both are going through.”

Indeed, the part of Crimson Desert shown off to the media in previews is just “a tiny corner of the map,” Powers added. Crimson Desert is due out March 19, 2026.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Division 3 Will Have ‘As Big an Impact’ as The Division 1, Ubisoft Dev Says

Over two years after it was announced, Ubisoft is still working on The Division 3. And while it has yet to show off the game, its chief developer has said he thinks it will have as big an impact as The Division 1.

The Division 1 was announced at E3 2013 with a trailer that went down as one of the most talked about of the show. After a series of delays, The Division released on March 8, 2016, breaking sales records for Ubisoft. The Division 2 followed in 2019, although it failed to make as big a splash at launch as its predecessor.

While there’s no release date for The Division 3, the hope is Ubisoft will show it off at some point this year. Now, Julian Gerighty, executive producer of The Division franchise at Ubisoft’s Massive Entertainment, has provided a brief but tantalizing update.

Speaking during the New Game+ Showcase 2026, Gerighty said: “So, The Division 3 is in production, right? This is not a secret. It’s been announced. It’s shaping up to be a monster. I can’t really say anything more than that. But this is, within these walls in Massive, we are working extremely hard on something that I think will be as big an impact as Division 1 was.”

That’s not much to go on, but clearly Ubisoft is hoping that The Division 3 will rekindle memories of The Division 1, which was certainly a hot topic when it was announced and enjoyed huge sales when it eventually came out. The pressure is on to deliver, especially with Ubisoft’s recent high-profile struggles.

Meanwhile, support for The Division 2 continues with various updates, and a team in Paris is putting the final touches of a The Division mobile game. The Division Heartland, a free-to-play spin-off, entered development in 2020 but was canceled in 2024.

Two months ago, Massive Entertainment introduced what it called a ‘voluntary career transition program,’ (the studio asked its staff to volunteer to be laid off) as part of a move to focus on The Division franchise and its Snowdrop game engine. It came as part of significant restructuring at Ubisoft that has seen multiple studio closures and rounds of layoffs. Massive Entertainment’s Star Wars Outlaws, released in 2024, was a big sales disappointment for Ubisoft, despite significant development and marketing costs.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Rally Point: Unorthodox. Complex. Laborious. Not just XCOM again. Of course I love USC: Counterforce

What did you do while recovering from your big medical thing, Sin? Well. Loath as I am to talk about myself (“lol. lmao.” – Combative New Ed), I… don’t know? There was some Ultima Underworld, some workers, some resources, some Pagonians pioneered. But in the dimensionless vortex of first-time-off-since-2020, I think I did… nothing. The lists barely moved.

Except, finally, for a game I struggled with last year. A strange game, easily punished, as all turn-based games must be for dolt reasons, for not being bloody XCOM. USC Colon Counterforce is more like old XCOM, aka UFO. But it’s not a recreation of that, nor of Aliens, its other obvious inspiration. It diverges as much as it reminds, and makes some mistakes in a way that we all must, when pursuing our own identity instead of an impression of someone else’s.

I wish I’d given it a second chance sooner. I wish I could shake everyone and say “This! This is the way! There is more than one path, if you just look for it! Yes, the one before you stumbled. But look at it it. See the admittedly weakly-named USC, and its bruises. It is beautiful. It is itself”.

Read more

Alex Turns Heel As ‘The Man With No Allies’ In Street Fighter 6 Trailer

“Shut up!”.

Capcom has released a new teaser trailer for Alex, the latest addition in the Year 3 Character/Ultimate Pass for Street Fighter 6.

There’s no raw gameplay here, but if you ever wanted to see Final Fight‘s Andore (Hugo) get beaten to a pulp, this trailer has you covered. Alex fully turns heel for this one, becoming ‘The Man With No Allies’ as he taunts his opponent and rebukes the crowd.

Read the full article on nintendolife.com

Lollipop Chainsaw RePOP – Switch 2 Edition Locks In New Release Date, Includes Paid Upgrade (Japan)

Featuring FPS and visual enhancements, mouse controls & more.

The Lollipop Chainsaw RePOP – Switch 2 Edition got a last-minute delay in November 2025, but we’ve now got an update…at least for Japan.

According to the latest Dragami Games press release, it will be launching in this location on 26th March 2026 (this includes a physical release). Switch users who already own the game will be able to purchase the “Upgrade Pack” in this region for 1,100 yen (about $7).

Read the full article on nintendolife.com