“I’m Excited To Meet You” – Devon Pritchard Makes Her First Public Appearance As President Of NoA

Meet the new boss.

Nintendo of America has a new President and COO, and during the 15th Annual New York Game Awards, Devon Pritchard made her first public appearance in her new role.

Introduced by ex-Nintendo of America President Reggie Fils-Aimé and New York Times columnist Harold Goldberg, Pritchard appeared via a pre-recorded video to celebrate the Game Awards and the nonprofit ‘Playing With Purpose’ writing programme, which looks to provide workshops in journalism and game narrative writing in school across New York.

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Ex-Assassin’s Creed lead sues Ubisoft for around $1 Million, alleging his exit was a disguised dismissal

Former Assassin’s Creed series lead Marc-Alexis Côté is suing Ubisoft for damages, alleging that his abrupt October departure from the company after 20 years wasn’t a matter of personal choice, but a case of “constructive dismissal”. That, in non-legalese, means that the developer believes he was left with no choice but to resign, having been offered new roles he viewed as demotions amid a round of corporate musical chairs.

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Nintendo Unhappy at Sega Mascot’s Foot During Mario & Sonic at the Olympic Games Development

Nintendo allegedly expressed dissatisfaction at Sega during the development of Mario & Sonic at the Olympic Games, after seeing Sonic’s foot placed ahead of Mario’s.

The incident has come to light in an Arcade Attack Retro Gaming Network interview with Sega veteran Ryoichi Hasegawa, who worked on the Wii and Nintendo DS sports minigame classic ahead of its release back in 2007.

According to Hasegawa, Nintendo insisted that Sega change artwork set to be used for the game’s cover that depicted Mario’s foot placed behind that of Sonic’s.

“There was one funny story,” Hasegawa recalled of the game’s development. “There was artwork of Mario and Sonic, and you know, other characters standing on the field. And those artworks were used for the package, the instruction manual cover, and the cartridge label, and things like that…

“There was one small error and Sonic’s foot was in front of Mario’s foot, ” he continued, “and Nintendo demanded us to change the priority.”

Asked if Sega agreed to the change, Hasegawa said the game’s developers “of course” made the change for Nintendo. “We were like ‘oh my god’ we have to change it,” he concluded, “or there will be no deal.”

Nintendo has frequently been reported to be a stickler for its characters appearing exactly as it wants — another infamous example is the company sending notes to Disney to describe how Bowser should hold his teacup during a brief cameo in Wreck-It Ralph.

As it was, Mario & Sonic at the Olympic Games was a smash hit for Sega, selling 10 million copies and spawning a string of sequels. Alas, the franchise ended after its final game in 2020, when the International Olympic Committee chose not to renew its licensing deal with Sega and Nintendo, and instead pursue partnerships based around mobile gaming and NFTs.

“Basically the IOC wanted to bring [it] back to themselves internally and look at other partners so they would get more money,” producer Lee Cocker, who worked on the series while at marketing company ISM Ltd, previously confirmed.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Ex-Assassin’s Creed Boss Suing Ubisoft for $1.3 Million, Alleges His ‘Disguised Dismissal’ Was to Avoid Severance Pay

Ex-Assassin’s Creed boss Marc-Alexis Côté is suing Ubisoft for $1.3 million in lost severance pay and damages following his shock exit from the company last year.

Radio Canada broke word of the lawsuit, which Coté has filed against his former employer due to the manner in which he left the company — an “unacceptable demotion” that constituted a “disguised dismissal.”

Côté’s departure from Ubisoft last October came as a surprise to fans and the company’s thousands of Assassin’s Creed developers, just weeks after the brand became part of Ubisoft’s new Tencent-backed business entity Vantage Studios. Côté had served more than 20 years at Ubisoft and worked on a string of Assassin’s Creed hits, before his promotion to head up the flagship brand in 2022.

Ubisoft told staff of Côté’s departure via an internal email that discussed the need for Vantage Studios’ leadership team to be “aligned” with its core goals. At the time, IGN reported that Côté had been offered a role as part of Vantage Studios’ leadership, but declined.

Côté’s lawsuit claims that he was essentially replaced in his role early in 2025 by Vantage Studios’ newly-installed leadership, Christophe Derennes and Charlie Guillemot — the cousin and son of Ubisoft CEO Yves Guillemot. With this layer of management now above him, Côté claims he then learned over the summer of 2025 that Vantage was now seeking to hire a new Assassin’s Creed franchise boss, too.

Radio Canada’s report suggests that Côté enquired about the role but was told he was not suitable and would not be supported by Yves Guillemot, as the position was to be based in Ubisoft’s base in France, rather than in Canada, where Côté is based and every major Assassin’s Creed title has been led.

Côté’s lawsuit allegedly claims that he was offered a “Head of Production” role, reporting into the incoming new “Head of Franchise”, and then alternatively the chance to lead another business unit, working on second-tier Ubisoft franchises.

During a two-week period of reflection on what to do next, Côté told Ubisoft his exit from the company would require severance pay. It was at this point that Ubisoft allegedly told Côté not to show up for work as expected on October 13 and await a formal response. The following day, October 14, Ubisoft announced that Côté had departed.

In an internal note to Ubisoft staff obtained by IGN at the time, Derennes said he was “disappointed” by Côté’s decision, but that the former leader “had his own expectations and priorities related to Vantage Studios’ creation and future.”

“Following the organizational restructuring announced in March 2025, Marc-Alexis Côté has chosen to pursue a new path elsewhere outside of Ubisoft,” a Ubisoft spokesperson said in a comment to IGN at the time. “While we are saddened to see him go, we’re confident that our talented teams will carry forward the strong foundation he helped build.”

Now, Côté’s lawsuit alleges his exit from Ubisoft constituted an abuse of power and resulted in damage to his reputation. The amount he is seeking — $1.3 million — is the sum of two years’ salary and a further $75,000 in damages. Côté is also seeking for Ubisoft to lift his non-compete agreement, which currently limits his ability to work elsewhere.

Representatives for Côté have confirmed the lawsuit. IGN has contacted Ubisoft for comment.

Côté, known to colleagues by his initials as “Mac”, joined Ubisoft in 2005 as a software engineer, before working as a lead engine programmer on Prince of Persia: The Forgotten Sands. From there, he joined the Assassin’s Creed series in time for Brotherhood, working as a lead level designer, before serving as a game director on Assassin’s Creed 3.

As creative director, Côté led development on a string of projects built at Ubisoft Quebec, the talented team which made Assassin’s Creed: Black Flag DLC Freedom Cry, Assassin’s Creed Syndicate, and then Assassin’s Creed Odyssey, for which he served as senior producer.

In March 2022, as Quebec worked on Assassin’s Creed Shadows and Ubisoft sought to relaunch the series with a more consistent story focus via the Animus Hub (a project then envisioned under the title of Assassin’s Creed Infinity), it was Côté that took the reigns on the entire franchise, laying out a Marvel-style slate of upcoming projects that included the forthcoming Assassin’s Creed Hexe, which still lacks a release date. The next release in the franchise is widely-expected to be an Assassin’s Creed: Black Flag remaster, meanwhile.

Image credit: Andrej Ivanov/AFP via Getty Images.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Valve rewrite Steam’s GenAI disclosure rules to more explicitly allow AI-powered “efficiency” tools

Valve have reportedly rewritten Steam’s AI disclosure form, essentially a declaration of a game’s generative AI usage that developers and publishers must complete to sell on the platform. The new form, shared by consultant Simon Carless, now specifies that while the presence of in-game GenAI content must still be divulged, including on the game’s store page, the usage of AI-based production tools for “efficiency gains” does not require disclosure.

“We are aware that many modern game development environments have AI powered tools built into them,” the update form reads. “Efficiency gains through the use of these tools is not focus of this section. Instead, it is concerned with the use of AI in creating content that ships with your game, and is consumed by players.”

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A Remake Of Resident Evil: Code Veronica Will Supposedly Be Announced This Year

Complete global saturation.

Resident Evil Requiem, the next mainline entry in Capcom’s survival horror series, is scheduled to launch in just over a month on 27th February 2026. It seems, however, that Capcom might have another title lined up for a reveal later this year.

According to Dusk Golem, who has had a history of accurately reporting Capcom’s plans for Resident Evil, the company will be announcing a remake of Resident Evil: Code Veronica in 2026 (thanks, VGC).

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This week in PC games: a new Inkle game, a Total War alternative, a Paper Mario-like RPG and some bladesongs

Happy new week of PC game releases, all! First, the customary paragraph of Maw musings. What we refer to as the Maw goes by many other names in different regions, as different cultures react to its cosmic incursions. Across the channel in Normandy, generations of monks have addressed the creature as La Bête des Trous. The Finnish know the Maw as Tuleva Syöjä. In the United States, meanwhile they call it Friday Night at Applebee’s.

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The Best Deals Today: Borderlands 4, Mafia: The Old Country, Digimon Story Time Stranger, and More

We’ve rounded up the best deals for Sunday, January 18, below. Don’t miss your chance to save on these deals!

Borderlands 4 for $39.99

Borderlands 4 is on sale this weekend for $39.99. This weekend is the perfect time to pick up a copy in case you missed the latest Borderlands adventure. In our 8/10 review, we wrote, “Borderlands 4 gives the series the massive kick in the pants it has needed, with a fantastic open world and greatly improved combat, even if bugs and invisible walls can sometimes throw off that groove.”

Mafia: The Old Country for $34.99

Mafia: The Old Country is on sale for $34.99 this weekend at Best Buy, and this is the lowest we’ve seen this game yet! Set in Sicily during the 1900s, The Old Country follows Enzo Favara on a journey of proving his worth. In our 8/10 review, we wrote, “Mafia: The Old Country is a conventional but effective return to the linear and tightly story-driven format of the original Mafia and Mafia II, and it boasts a wonderful eye and ear for detail.”

Metroid Prime 4: Beyond – Nintendo Switch 2 Edition for $64.99

Metroid Prime 4: Beyond was only released in December, and today, you can save $5 off a physical copy of the Switch 2 Edition at Amazon. The latest adventure of Samus Aran takes place on the planet Viewros, and you’re given new psychic abilities to utilize in navigating the secrets of the planet. In our 8/10 review, we wrote, “Metroid Prime 4: Beyond is an excellent, if relatively uneven, revival that reaches heights worthy of the Metroid name in its best moments.”

Pre-Order the LEGO Zelda Ocarina of Time – Final Battle Set

Launching March 1, you can secure this newly announced Ocarina of Time LEGO set today. This set depicts the ultimate final battle at the end of OoT, featuring Zelda, Link, Ganon, and the legendary Triforce. If you’re a fan of The Legend of Zelda, this LEGO set is the perfect addition to any shelf, room, or collection.

Super Mario Galaxy + Super Mario Galaxy 2 for $58.99

Super Mario Galaxy + Super Mario Galaxy 2 released for Nintendo Switch last Fall, and today, you can score this double pack for $58.99 at Woot! These two adventures are some of Mario’s greatest, making this a must-own game for any Switch owner. Plus, there’s a free update for Nintendo Switch 2 that enables 4K support.

New Nintendo Switch 2 Joy-Con 2 Up for Pre-Order

Last week, Nintendo revealed the first new set of Joy-Con 2, which feature purple and green colors. These are set to launch on February 12 alongside Mario Tennis Fever, so now’s the time to secure a new pair if you’re planning on heading to the courts together with friends next month.

Little Nightmares III for $29.83

Little Nightmares III is on sale today at Amazon for $29.83. If you’ve yet to pick up the latest entry on Nintendo Switch 2, this weekend is a great time to score this co-op adventure on sale.

The Legend of Zelda: Tears of the Kingdom for $46.99

Tears of the Kingdom is one of the best games of the decade, maybe even ever. The expansive world and formula that Breath of the Wild introduced was perfected on, with Sky Islands and The Depths adding to an already gigantic world. Right now, you can take home a physical copy for $46.99, which is 33% off the usual price.

The Art of Final Fantasy XVI for $19.79

The Art of Final Fantasy XVI is a 320 page collection of the stylish game’s concept, character, weapon, and location art. Each piece by Kazuya Takahashi is included in this book, in addition to concept art from the whole team of artists. With the LOGOS lore book set to release soon in English, this is the perfect companion piece to complete your FFXVI collection.

Digimon Story Time Stranger for $47.59

This one keeps dropping lower! Digimon Story Time Stranger was the long-awaited next entry in the Digimon Story franchise, and it turned out to be a major hit. In our 8/10 review, we wrote, “Digimon Story: Time Stranger builds on its predecessors to deliver one of the best Digimon RPGs to date. It has a much more engaging story this time around thanks to its clever time travel setup and a charismatic and lively cast of Digimon characters.”

Talking Point: Metroid Prime 4 And The Burden Of Being ‘Good Enough’

When legacy becomes a liability.

After nearly two decades of dormancy for the series and an infamously drawn-out development cycle, it feels slightly surreal to now have Metroid Prime 4: Beyond in the rearview. The game arrived under immense expectation, and it’s fair to say it ultimately proved more divisive than Nintendo and developer Retro Studios had hoped.

If Metacritic scores are anything to go by, Prime 4 reviewed well but stopped short of the near-universal acclaim enjoyed by the original trilogy. It’s been described as a game of ‘high highs and low lows,’ a characterisation that I feel broadly holds true. In hindsight, though, it’s a game I wish I could have experienced with less of the noise that surrounded it.

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