Inside Avatar: The Last Airbender’s Beginner Box for Magic: The Gathering

Let’s be real, Magic: The Gathering is complicated. I’ve been playing it for decades, but knowing how or where to start is intimidating if you haven’t – until last year, when a product called the Foundations Beginner Box finally provided the excellent starting point paper Magic has needed. Now, with a brand new Beginner Box themed around the game’s upcoming crossover with Avatar: The Last Airbender just a few months away, that inviting front door is being opened up to an even wider audience.

Ahead of the Avatar set’s first look earlier this week, Wizards of the Coast sent me the Avatar Beginner Box to open up and try out for myself. It’s been every bit the flavorful introduction I hoped it would be, full of fun references to the cartoon show and simple but still mechanically interesting cards to ease newcomers in. And with over 100 brand new cards, some of which are unique to this product while others are from the main set, we have a massive amount of spoilers to show off here.

You can flip through the slideshow below or watch the video above to see every card in the Avatar: The Last Airbender Beginner Box:

If you’ve already tried the Foundations Beginner Box, this is pretty much the exact same thing with new cards and an Avatar-themed coat of paint – and if you haven’t, or are simply an Avatar fan who is dipping a toe into Magic for the first time, this is genuinely a great place to get started. It comes with 10 differently themed Jumpstart decks, each of which is essentially half of a 40-card deck so that you and a friend can each grab two, shuffle them together, and play against each other on even footing. It also comes with a simplified rule book (trust me, you don’t need to start off with the comprehensive rules), two fold-out playmats to give you a sense of how the game is laid out, and some dice and tokens to keep track of other things.

There are 120 total nonland cards in the Beginner Box, 50 of which have the TLE set code, which is represented by the set symbol that looks like Aang’s Glider (47 are brand new, while three are existing cards reprinted with new Avatar art). These cards are not part of the main set, instead only legal in places like Commander or other formats where they were already playable. The rest of the cards are from the main Avatar set, which has the set code TLA and a set symbol that looks like Aang’s head. Those are legal in Standard, with only four reprints and a handful of duplicates across the 10 theme options.

It’s hard to think of a better place for Avatar fans to start than this.

The real brilliance of the Beginner Box is how two of those Jumpstart decks are actually designed as a guided tutorial of sorts to show you and another player the ropes. They come stacked in a specific order and aren’t meant to be shuffled ahead of your first game, with each player getting their own guide book full of instructions to follow. These walk you through a mostly scripted game, complete with cute little word bubbles from Avatar characters discussing it on some of the pages.

It’s not like playing that on-rails match is particularly exciting, but by taking a note out of a lot of board game rule books that do something similar, the Beginner Box is able to provide a foundation of understanding that is a truly effective learning tool. Magic has a lot of moving parts that are mostly invisible, relying on the players to track things like the phases of a turn or who has an opportunity to act at any given time – it’s a big reason why my go-to recommendation for learning the game has long been to download the MTG Arena digital client and play through that tutorial online since it handles those things for you. (And, to be fair, that is still quite a good way to learn.) But there’s just something satisfying about learning to play this paper game with paper cards, and that tutorial match sets you up for success in a way Magic has largely lacked offline.

It’s also important that the Beginner Box isn’t just a tutorial as those introductory decks then become a part of the 10 half-deck pool, letting you mix and match themes, like pairing a green deck full of big creatures with a black deck all about going on the offensive. The idea of set packets like this isn’t anything new to Magic (Avatar is even getting its own proper Jumpstart release as well), but when the deck building of constructed formats like Standard or Commander can have a higher barrier of entry and the knowledge required for limited formats like Draft can be intimidating, it continues to be one of the most intuitive and approachable ways to enjoy Magic early on.

Of course, most of the praise I’ve slung so far is true of the original Beginner Box, too. What sets this one apart is obviously its Avatar flavor. As a huge fan of the show, it was a delight to recognize so many loving references across these decks – from different takes on characters like Aang or Sokka, to goofy moments like the one on the card How To Start a Riot from the show’s Boiling Rock episodes. There are more of Avatar’s iconic hybrid animals than I can count, clever callbacks to some of my favorite moments, and friendly (or menacing) faces in every hand you draw.

Notably, I don’t think any of these cards are going to light the competitive world on fire or anything, but they aren’t supposed to. They’re relatively simple takes on these people and places, meant to bridge the gap between Avatar fans and its Magic set. A card like Path to Redemption, which basically imprisons an opposing creature until you pay to essentially turn into an Ally, isn’t the strongest version of this sort of effect we’ve ever seen, but it is an incredibly neat way to tell part of Uncle Iroh’s story. It’s the kind of thing that helps make what Magic is trying to do flavor-wise make sense.

Other cards make more direct references with their tie-ins, particular when it comes to bending. Water, earth, fire, and airbending are all represented in both the main set and the Beginner Box, each offering a different take on what they mechanically look like in Magic. Waterbending, earthbending, and firebending even have Jumpstart decks here specifically named after them that are blue, green, and red, respectively. Those colors make sense, with airbending also intuitively making an appearance in one of the white half-decks, but they don’t seem to be restricted to them either, with some Earthbending showing up in black in this product and some other color blending happening in the main set.

All in all, using one of Magic’s Universes Beyond crossovers as the theme for a new version of the Beginner Box seems like a great idea. Wizards of the Coast has talked a lot about how many new folk these tie-ins bring to the game, with the recent Final Fantasy set blowing away even the loftiest of expectations. So, if you’re an Avatar fan who is curious about what this crossover entails but is intimidated by the three-decade old reputation Magic carries around with it, it’s hard to think of a better place to start than this.

Tom Marks is IGN’s Executive Reviews Editor. He loves card games, puzzles, platformers, puzzle-platformers, and lots more.

By Azura, an Oblivion Remastered modder’s dropped collectable Adoring Fan skill bobbleheads all over Cyrodiil

If you like your Bethesda RPG with a bit more of another sort of Bethesda RPG, I’ve got good news. An Oblivion Remastered modder’s decided to put another Fallout feature into the 2006’s hottest ‘supposed to be a jungle, but Lord of the Rings is popular’ game. This time, it’s Adoring Fan skill bobbleheads, and they might help you come to find the annoying lad a bit more loveable.

Hey, if nothing else, you can stick them on the mantelpiece of that house you’re using Obiliv in a thing called love’s Fallout-inspired settlement building mod to erect.

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Look, I just want to talk (about Burnout in wplace)

Right, so, it’s happened. One of my calls for a new Burnout game via the art map void has received a response. Quite frankly, assuming it’s accurate, it’s not the news I was hoping for. That doesn’t mean I’m stopping here, though.

In case you’ve got no idea what I’m on about, the other day I made my mark (no pun intended) on wplace, a site that picks up the mantle from Reddit of letting people doodle all over a map of the world. In two different places, I politely asked for a fresh entry in the Burnout series via slightly wonky writing.

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Midnight Murder Club jumps out of the early access shadows today

After five months of Early Access updates and playtesting, it is my pleasure to present the full release of Midnight Murder Club.


Midnight Murder Club jumps out of the early access shadows today

I’m Eric Feurstein, Game Director on Midnight Murder Club from Velan Studios. First thing’s first, I want to thank everyone who participated in all the open betas, playtests and the Early Access phase of Midnight Murder Club. Without you all hunting each other in the pitch-black halls of the Wormwood Manor, we couldn’t have gotten the game to where it needed to be. And for anyone joining us for the first time. Let me be the first to welcome you to the Midnight Murder Club. Slip on your mask, turn on your flashlight, grab your gun, and invite your friends… The shadows are waiting.

You’re cordially invited…

Midnight Murder Club is a game of hide, seek, and shoot in a pitch-black mansion. We wanted to make a first-person shooter that felt just as much like a party game, where it’s tense and spooky one moment, then chaotic and hilarious the next.

When you’re alone in the dark, sound becomes everything. With our dynamic proximity chat, every whisper, scream, and footstep gives away your enemy’s position as well as your own. And while your flashlight gives you information, it also paints a target on your back to anyone nearby. Half the fun is that risk-reward calculation: do you flip on your light, hoping to catch someone by surprise, or do you stay in the dark, hoping someone else gives away their position first? Either way, when the gun smoke clears and the bodies hit the floor, laughter fills the room as the tension’s released and players respawn in the darkness, planning their revenge.

Co-op PVE mode: Graveyard Shift

With today’s release, we are proud to introduce a brand-new game mode: Graveyard Shift. Graveyard Shift can be played single player or with a friend. In Graveyard Shift, you must search the shadows for cursed Golden Relics hidden all throughout the mansion. Once found, you must quickly bring them back to the waiting Vault and throw it in where it will be cleansed of the curse and you will be rewarded with a Blessing. All the while, demons from the very depths of hell will be hunting you, trying to prevent you from cleansing the curse.

Fend off demons like Flaming Skulls that fly through the air and explode into giant fireballs, or Shadow Men who are completely invisible except for their shadow, hiding behind doors to stab at you from the darkness, or Hunters who have night vision, a knife, and a thirst for your blood.

Cleanse the cursed relics and receive rewards that push back the shadows, take too long and the mansion will become more and more cursed making your job even harder. Search the shadows, defeat the demons, and cleanse the cursed artifacts from the mansion. 

Shuffle the rules with wildcards

Wildcards is a game mode designed specifically for Midnight Murder Club that allows you to bend and break the rules of the game based on a set of cards selected before a round. With dozens of cards categorized into fun Game Modes, weird Toys, helpful Blessings, and punishing Curses, there are literally millions of wild combinations waiting to be experienced.

For instance, playing the Bear Trap Trouble Wildcard fills the mansion with Bear Traps that lock you in place and make you a sitting duck. The Falling Chandelier Wildcard gives you the ability to attach a chandelier to the ceiling that falls on anyone who walks under it. With the Fire Trap Wildcard activated, every kill explodes the victim in a giant fireball catching anyone in the immediate vicinity on fire leading to unpredictable chain reaction kills. The Shrink Shot Wildcard gives you a second chance at life because when you get shot, you shrink to half size, complete with a squeaky voice to match.

Mixing and matching Wildcards lets you discover fun new ways to play with your friends.

Play with your friends, on the house

We designed Midnight Murder Club to be played with friends, and we know how hard it is to convince your friend group to buy a new game. That’s why we wanted to try something new with the Guest Pass.

With the Guest Pass, only one person needs to own the game to have everyone else join the fun at no additional cost.

Players can download the Guest Pass Edition of Midnight Murder Club on PlayStation 5 or Steam at no cost and join full purchasers via an invite or Lobby Code*. Play together for as long as you want in any mode.

Welcome to the club

Midnight Murder Club started out as a weird idea I had almost exactly 10 years ago to this day. Back in 2015, I hacked together a small prototype in my bedroom and emailed it to my friends to play together. I never really knew what would become of it and a decade later I finally decided to pitch it to Velan and it was amazing how more people saw the potential of this strange idea of a shooter in the dark. 

In some ways the game is very similar to that small prototype, but also extremely different thanks to all the feedback we received over Early Access and the various playtests with everyone. Very few people get to enjoy this feeling of pitching a game idea, seeing it grow, and then playing the game with the public like we have with Midnight Murder Club. 

We built this game for you, I hope you enjoy it. See you in the shadows!

Steam briefly gets a Crap Dungeon, the devs of which are “hoping it’s not actually crap”

Naming things is often difficult. Accurately translating things is often difficult. Put the two together, and you get the situation roguelike dungeon crawler The Crazy Hyper-Dungeon Chronicles has recently found itself in, when the Japanese translation of its name on Steam saw it accidentally re-dubbed “Crap Dungeon”.

Let’s face it, this has happened to all of us. You’re working on a 2D adventure about delving into crypts, it’s picked to show up at the Tokyo Game Show, and then next thing you know you’re in a crap dungeon without a sword-shaped paddle. Ok, maybe not all of us.

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Peak’s new Mesa update is just too damn deadly, cue three different types of tumbleweed nerf

Stay in cover. It’s coming. THERE. You see it? A tumbleweed, the deadliest of creatures to roam the desert. Stay quiet, it might roll up on us! Well, at least we’ll stand some chance of survival, thanks to a patch Peak‘s devs have just put out in response to the Mesa update being deemed to damn hard.

If you missed this update emerging atop the release summit the other day, it adds in the cannibalistic co-op climber’s first new biome, offering a different challenge to the alpine cliffs folks have been scaling since the game burst onto the scene. Key to surviving this desert is not to succumb to the heat, get blown up by dynamite, or fail in your attempt to recreate Indy’s boulder scene with some mobile shrubbery.

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Rift Of The NecroDancer’s Next Indie Crossover DLC Arrives On Switch Soon

Under the hood.

Brace Yourself Games is continuing its stellar lineup of Rift of the NecroDancer crossover DLC with a brand new Everhood collaboration.

The succinctly named ‘Everhood Music Pack’ adds four new tracks to the falling notes rhythm game, all of which will be available to purchase separately or as a bundle. The DLC is now live on Steam, and the developers have announced that it will be falling onto Switch “at a later date” — so keep an eye out.

Read the full article on nintendolife.com

Battlefield 6’s second beta weekend kicks off today, with EA making some playlist and matchmaking tweaks

The dawn of the second Battlefield 6 open beta weekend is here. Before it got underway, EA made a few tweaks based on feedback from last week’s bout of FPSing about, with the headliners being some playlist changes and the introduction of custom match searching.

It’s no massive reinventing of the big battlewheel, but hopefully should make a positive impact on the time folks have in this bit of the beta, which sees the Empire State map debut alongside week one’s offerings. Rush and squad deathmatch modes are also joining the fray.

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I have spent the morning learning about a recently deceased horse thanks to Umamusume: Pretty Derby

Around a week ago, 146,000 people mourned the death of a horse they’d never met. This might be the best single thing that has ever happened in videogames, although I don’t imagine the horse would give a shit. Grass Wonder was a famous Japanese racehorse, but it’s likely the majority of those that mourned his death online are only fans of Japanese horse racing by proxy.

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