Helldivers 2’s latest patch buffs a bunch of guns, nerfs tongues, and dials down the drawbacks of using scopes

Hey, Helldivers 2‘s just gotten a patch with some noteworthy balancing tweaks and fixes ahead of its latest warbond – Python Commandos – dropping. In short, a fair few guns now do more damage, some enemies have been made a tad less potent, and the drawback which usually comes with attachinga magnifying scope to your favourite bug blaster has been scaled back.

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Video: Check Out Red Dead Redemption’s Switch 2 Improvements In This Side-By-Side Comparison

A Switch 1 vs Switch 2 showdown.

Red Dead Redemption has lassoed its way onto Switch 2 today, bringing with it HDR and DLSS support, mouse controls and a smooth 60fps. The big question is, what does all of this look like in practice, and perhaps more importantly, how does it compare to 2023’s Switch port?

Here to answer those very questions is the wonderful Felix Sanchez, who has assembled the above side-by-side comparison video to demonstrate how the fresh Switch 2 version fares against its older hybrid counterpart.

Read the full article on nintendolife.com

Metal Gear Solid 4 Remake Would Be ‘Quite a Challenge,’ Says Konami’s MGS Series Producer

In a recent Japanese interview with Real Sound, Metal Gear series producer Noriaki Okamura discussed what’s next for the franchise after the Metal Gear Solid 3 remake, Metal Gear Solid Delta: Snake Eater.

“Right now, we’re still thinking about what to make next,” Okamura said. “Since we created an opportunity (with MGS Delta) for new players to experience the Metal Gear series, I do want to continue with it.”

He continued: “It could be a remake, or we might challenge ourselves by creating a brand new game. The Metal Gear series is part of videogame history, spanning pixel art to cinematic presentation, and so each title requires a different approach to expressing and remaking it.

“We won’t apply the methodology used to make the recent MGS Delta to all other games in the series — rather we intend to find the best approach for each specific game.”

Okamura also touched on the amount of time it took for the team at Konami to be in a position to remake Metal Gear Solid 3. “Most of the original staff members had left and the team had been reorganized, however we gathered people together and finally arrived at the point where we could make MGS Delta. As a team, we are confident that we achieved a level of quality that not only preserves the appeal of the original but also that modern players could enjoy. We are currently working out concrete plans for what we are going to do next.”

However, when asked about the possibility of a Metal Gear Solid 4: Guns of the Patriots remake, Okamura remained cautious, saying: “the hardware back then required very specific designs to get the most out of the 3D technology that was available at the time, so MGS4 ended up with some pretty unique code. It seems like it would be quite a challenge to bring that into the present day.”

At the moment, 2008’s Metal Gear Solid 4, which ties up all the loose ends in Solid Snake’s story, is only playable on PlayStation 3. Based on the original game release order and rumors, a remastered port of MGS4 is expected to be included in the upcoming Metal Gear Solid Master Collection Vol. 2, however Konami has yet to announce the official line-up for this second anthology of MGS games to be released on current gen platforms.

While Okamoto’s comments address a remake rather than a remaster, his thoughts on MGS4’s unique code may explain why it is taking Konami so long to release Volume 2. Okamura previously said that the team are taking their time on Volume 2 to avoid the performance issues that dogged Volume 1 at launch: “we’re going to do everything we can not to repeat that, but we just have to ask for everyone to give us time.”

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Fortnite Artist Responds as Fans Claim Game Now Includes Examples of Blatant AI Artwork, Including a Nine-Toed Character in a Hammock

A Fortnite artist has been forced to defend their work after fans suggested numerous images found within the game’s new season are AI-generated, including a suspicious-looking poster showing a character in a hammock with an odd number of toes.

Last night, freelance artist Sean Dove took to Instagram in response to fan claims that his Studio Ghibli-style depiction of Back to the Future hero Marty McFly was the product of AI generation. Dove, a frequent Fortnite collaborator, showed off his manual process for drawing the image. But while he drew the Ghibli-esque main character himself, Dove admitted he may still have inadvertantly included AI elements in the background.

“I guess someone on reddit thinks this was AI,” Dove wrote. “I think the culprit is a clock in the background. I grabbed some clocks off image search, collaged them, and halftoned them. The numbers are bad, entirely possible I grabbed an AI clock and wasn’t paying attention.”

And while Dove has personally responded, Fortnite developer Epic Games has so far remained silent on the topic, as fans on reddit create numerous threads pointing out other examples of images they think show signs of AI generation. (IGN contacted Epic Games for this story, but did not receive a comment back.)

Most egregious, according to fans, is an in-game poster for a location named Mile High Retreat. The image shows a pair of legs sticking out from a hammock, with five toes visible on one foot and four visible on another.

Another in-game poster being scrutinized by fans depicts the game’s glassy-eyed Tomatohead character as the host of Sauce Talk, a Hollywood-style chat show. And there’s discussion too around a mysterious song, Latata, set to be used in an upcoming emote. The music does not appear to come from a recognizable source, though some fans have suggested the audio has been sourced from stock music, rather than anything specifically AI-made.

Amid all the confusion, and lack of clarification from Epic Games itself, what’s clear is that Fortnite fans are keen to push back against the perception of AI art usage within the game. An enormous thread on reddit is tracking every example where players have doubts of images being made by human hands, and searching for more.

“Awful decision,” wrote one player. “I hope it gets amended. As others have said, the art and style of this damn game is one of the main reasons we love it. Generative AI has no place in it.”

“I thought things like Darth Vader were cool, using AI to achieve something that simply wouldn’t be possible without it,” another fan wrote. “But, that was the only case so far that I’ve genuinely found neat. Creating art is something humans, and especially Epic due to their money and resources, are very capable of doing.”

Epic Games is no stranger to AI technology, of course, having previously used generative speech technology to reproduce James Earl Jones’ Darth Vader portrayal. But despite having the rights and approval of Disney, the character’s inclusion proved controversial, especially as players quickly began making Vader say things more aligned with the dark side of the Force.

Last week, Epic Games boss Tim Sweeney suggested that Valve should ditch Steam’s AI Generated Content Disclosure label for games, as he believes AI use will become so ubiquitous it will make any warning redundant. “Why stop at AI use?” Sweeney wrote on social media. “We could have mandatory disclosures for what shampoo brand the developer uses. Customers deserve to know lol.

“It doesn’t matter any more,” he continued. “The AI tag is relevant to art exhibits for authorship disclosure, and to digital content licensing marketplaces where buyers need to understand the rights situation. It makes no sense for game stores, where AI will be involved in nearly all future production.”

Speaking of AI artwork, boot up Fortnite anytime recently and you’ll be greeted by a menu screen with dozens, if not hundreds, of user-made experiences that use AI artwork for their thumbnails, something Epic Games has previously said it is pointless to police, as technology rapidly improves to the point where AI images become almost impossible to distinguish.

Indeed, if nothing else, the whole matter has simply highlighted the increasing difficulty in 2025 of being able to tell what is AI-generated, and what is not.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

“I’m A Sucker When It Comes To Story” – PS4/5 Architect Recalls “Transformative” Experience With A GameCube Classic

“That’s one I just treasure”.

If you have a passing interest in gaming outside of Nintendo, you’ll likely have experienced the work of Mark Cerny. He was the Lead Architect of the PlayStation Vita, PS4, and PS5 — you might remember him from the PS5 Pro reveal — and he appears on the most recent episode of Simon Parkin’s My Perfect Console podcast where guests pick five games to immortalise on their very own fictional console.

As you might expect, there’s plenty of Sony chat in there, but that didn’t stop a little slice of unexpected Nintendo discussion slipping in there, too. As it turns out, Cerny is a bit of a Pikmin fan at heart, and if that isn’t something all of us capital-G Gamers can agree on, then we don’t know what is.

Read the full article on nintendolife.com

Splinter Cell Remake’s Original Director Returns to the Project After Leaving in 2022

The original director of Ubisoft’s Splinter Cell remake, David Grivel, has returned to recommence his role as director on the game after leaving Ubisoft in 2022.

Grivel confirmed the news himself in a post on LinkedIn (via GamesRadar).

“Today, I am very, very happy to announce that I’m rejoining Ubisoft Toronto as Game Director on the Splinter Cell Remake!” wrote Grivel, noting the team and project are very special to him.

Grivel previously worked at Ubisoft for just over a decade, from 2011 to 2022. Prior to his brief initial tenure as director on the Splinter Cell remake he contributed as a game designer on a variety of projects, including Splinter Cell: Blacklist, Assassin’s Creed: Unity, Far Cry Primal, Far Cry 4, and Far Cry 5.

Grivel rejoins Ubisoft after a stint at Ridgeline Games working on the campaign mode for Battlefield 6, until EA abruptly shuttered the studio in early 2024.

The Splinter Cell remake, which was first announced way back in late 2021, has been skulking around in the dark for many years now. Little information about the game has made its way into the light during that time, although we do know the story of the 2002 original is set to be updated to be “more authentic and believable” to a modern-day audience.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

Nintendo Announces 50th Maximus Cup Event For Tetris 99

Celebrating the release of Kirby’s new game.

To celebrate the recent launch of Kirby Air Riders on the Switch 2, Nintendo has announced a new event for its Switch Online battle royale game Tetris 99.

This event will take place between 4th December and 8th December 2025, and allows players to unlock a special design inspired by Kirby’s new game. This also happens to mark the 50th Maximus Cup event!

Read the full article on nintendolife.com

(For Southeast Asia) Step into a new adventure with the upcoming DualSense Wireless Controller – Genshin Impact Limited Edition

As the launch of Genshin Impact Version Luna III approaches on PlayStation 5, which features the new playable character Durin and fresh updates to the story in Nod-Krai, we’re excited to reveal the DualSense Wireless Controller – Genshin Impact Limited Edition. The new controller features an ethereal white, gold, and green palette adorned with arcane glyphs of a fantasy realm, including emblems of Traveler Twins Aether and Lumine and their trusted companion guide, Paimon.

(For Southeast Asia) Step into a new adventure with the upcoming DualSense Wireless Controller – Genshin Impact Limited Edition

To create this special design, inspired by the magical realm of adventure within Genshin Impact, our teams at Sony Interactive Entertainment collaborated closely with HoYoverse. Here’s Wenyi Jin, President of Global Publishing and Operation at HoYoverse, to share more about the controller:

“We’re thrilled to have the opportunity to present the DualSense Wireless Controller – Genshin Impact Limited Edition to our players and fans around the world. The controller features iconic design elements inspired by Genshin Impact’s beloved Traveler Twins and Paimon, celebrating years of adventure and companionship in Teyvat, alongside our cherished memories with the community. We hope that Travelers will enjoy the company of the controller and continue to expand their adventure in Genshin Impact!”

Begin an epic fantasy adventure, build your team, and master the seven elements with this new limited edition controller. Players can continue their saga on PS5 with innovative console and DualSense controller features that enhance the gameplay experience – explore Teyvat and uncover its secrets with features including immersive haptic feedback, support for breathtaking 4K visuals, and lightning-fast loading times.

Starting from January 21, 2026, the controller will launch in select markets across Asia, including Japan. 

Pre order will start from 11 December 2025 in select retailers (https://www.playstation.com/local/retailers-list/).