Borderlands 4 Day 30 Update Out Now — Check Out the Patch Notes

Gearbox has released the big Borderlands 4 Day 30 patch, which makes a number of key balance changes to the game.

This update, released October 23, includes widespread stability improvements, multiplayer fixes, UI polish, and a suite of quality-of-life upgrades across visuals, audio, and accessibility. It also addresses various reported issues for Vault Hunters including major balance tuning, loot systems, gear, and achievements — further refining late-game, mission flow, and overall player experience.

“We will monitor the community closely for feedback and respond after the changes have settled,” Gearbox said. “This measured approach to your input will provide a consistent and better experience. As a reminder, our primary goal with balance adjustments is to provide you the greatest number of viable builds.”

The update launches alongside the free Horrors of Kairos Seasonal Mini-Event. From today, October 23 to November 6, players will experience “a terror-inducing blood rain during all world boss encounters, with the added chance to loot the all-new legendary ‘Murmur’ Tediore Assault Rifle and ‘Skully’ Order Grenade.

The patch notes, courtesy of the Borderlands website, are below:

Borderlands 4 Day 30 October 23 update patch notes:

Change List:

Horrors of Kairos!

  • Added support for the Horrors of Kairos! This free mini-event will be live from October 23 to November 6.
  • Added the “Murmur” Legendary Tediore Assault Rifle and “Skully” Legendary Order Grenade to the rewards for world bosses across Kairos! These special drops will only be available during Horrors of Kairos, and delivered to the Reward Center. These do not change the rates on any other gear for that boss.

Read the official announcement article for Horrors of Kairos for more information on the event and a spooky SHiFT code to shoot fear into your enemies!

Progression, Loot, & Rewards

  • Reduced Specialization Respec Machine cost from 5000 Eridium to 1500
  • Added drops to a certain boss fight that was not dropping loot
  • [PC] Ultimate Vault Hunter Level 5 Rank Up mission now correctly increases rank on Steam
  • Granted missing cosmetic rewards for players who completed Kairos Speaks with 155 Echo Logs prior to a previous update
  • Improved equipment handling when opening Rewards while driving
  • Lost Loot Machine logic updated to better prioritize higher-quality loot in overflow situations
  • Lost Loot Machine SDU upgrades now properly expand slots in multiplayer sessions
  • Addressed a reported issue with the Lost Loot Machine that could cause duplications in multiplayer
  • Loot enemies now drop more cash
  • Golden Chests can now consistently be opened after joining a session and redeeming SHiFT keys
  • Reward Center behavior adjusted after claiming the Gilded Glory Pack, to prevent it from losing function
  • Break Free reward bundle redemption standardized, will now correctly apply account-wide as intended
  • Adjusted unlock conditions so Rift Incompatible achievement now correctly completes for all players in multiplayer
  • Cut That Out achievement now unlocks when viewing the board from a further distance.
  • Level-based progression updated so Crimson Rising achievement unlocks at character level 10 as designed
  • Timing adjustments made so Catch a Ride! achievement unlocks only at the intended progression point
  • Challenge tracking updated so Jakobs Throwing Knives no longer count as gun kills
  • Ensured that Bobblehead collectibles in Pester’s Grotto and Motherbird Node were accessible.
  • Discovered locations now stay discovered when returning to single-player after multiplayer
  • Various Fast Travel stations have been adjusted to unlock when they’re intended to, including concerns seen in Ultimate Vault Hunter Mode
  • Vault Key animations now play correctly during ECHO-4 sequences
  • ECHO Log pickup in Unpaid Tab now counts properly
  • Amara’s Escort to Core objective now consistently advances when replayed
  • Improved various instances of mission waypoints not showing up accurately

Gameplay & Missions

  • Maurice’s Black Market Vending Machine is able to be interacted with reliably in multiplayer
  • Legendary Vending Machine no longer closes unexpectedly during Vend of the Line
  • Made general improvements to prevent enemies from getting stuck when spawning, and addressed various reported spawn point issues
  • Addressed bounties Beatloaf, Grip, and Shagriculture not reliably spawning
  • Addressed reported instances of Terminus Range Vault enemies getting stuck on ledges during encounters
  • Addressed a reported issue in co-op during the Splashzone boss fight, leading to more consistent behavior
  • The Howl Capture Station no longer reactivates after safehouse capture
  • One Fell Swoop has been updated to prevent players from being left floating in the air. Bio-Bulkhead now shows the correct elemental icon and movement has been smoothed to eliminate jitter after certain attacks
  • Warden Scathe no longer clips through arena walls in his boss fight
  • Improved Echo Location guidance across several missions
  • Patched collision gaps, holes, clipping, and invisible walls
  • Corrected Order drop pod events to consistently reach that ground and no longer appear stuck in the air
  • NPCs should no longer cause players or vehicles to get stuck when the player runs them over
  • Pangolin enemies can now be damaged by grenades while in ball mode
  • Chain Master trait now tethers to all allies in range when multiple enemies have the ability
  • Mangler enemies no longer desync their position when dodging in multiplayer

Vault Hunter Changes

Harlowe the Gravitar

  • Addressed some Gravitar builds that reportedly caused performance slowdowns; they should no longer prevent UI elements from updating or Fight For Your Life sequences from completing
  • Gravitar passive and Augment bonuses to Gun Damage now correctly apply to Ripper Heavy Weapon barrels and the Ripper Legendary Heavy Weapon Steamer; Entanglement interactions also function as designed
  • Gravitar class mods have been adjusted to no longer roll +5 Pencils Down and push passives past their intended cap

Creative Bursts

Balance Adjustments:

  • Neutron Capture now converts all Gun Damage into radiation, and now only applies to Gun Shots, and not all instances of Gun Damage.
    • Dev Note: Neutron Capture is one of the best damage scalars in the entire game, but during testing, we found that this was erroneously applying to all instances of Gun Damage and was able to scale in unanticipated ways as a result. This new change will still see Neutron Capture being one of the best (if not the best) damage scalars in the game, but the power level will be much more in line with our expectations. Additionally, since all damage from the Gun is converted into Radiation, it should have more scaling vectors for clever build crafters, and allow for meaningful boosts from Gun Damage.

Cosmic Brilliance – Passive

  • Flux Generator + Annihilation interaction updated so spawned grenades now scale correctly with character level

Amon the Forgeknight

  • Shield visuals adjusted for improved clarity in combat situations

Trait – Forgeskill

  • Adjusted interaction with Forge Master class mod so Forgeskill now respects its cooldown in multiplayer

Onslaughter – Calamity

  • Camera behavior stabilized when combining Onslaughter with Order Legendary Pistol Noisy Cricket
  • Attack frequency of Rocket Punch is now consistent in multiplayer

Balance Adjustments

  • Seeing Red Duration restored no longer increases per point invested, and is now 4 seconds for all ranks.
    • Dev Note: Seeing Red was always meant to have huge damage scaling potential, but was always meant to be hard to maintain. We didn’t want to nerf this passive’s power, but we’re making the effect harder to maintain.

Scourge – Vengeance

  • Scorched Kairos passive now displays consistent magazine size values for the Ordnance gadget
  • The Forgewave no longer fires unintentionally during Glacial Rapture
  • Projectiles no longer get stuck in the air when Forgemaster Firewall is active during the Fortress Indomita boss fight
  • Blackout Shock Damage now properly scales with points invested
  • Blackout is now 15% per point, down from 21% per point
    • Dev Note: After fixing the scaling of the DoT (damage over time), we found that Blackout was overperforming a bit, so we gave it a slight re-adjustment. This will still be an overall buff, now that the DoT properly scales.

Crucible – Cybernetics

  • Visuals corrected so Forgeknight Forgeaxe no longer disappears when activating Crucible at the same time as throwing with Double-Edge
  • Corrected animation of Crucible while climbing
  • Raging Inferno Incendiary Damage now properly scales with points invested

Vex the Siren

  • Challenge “Me, Myself, Myself, and I.” now tracks correctly in multiplayer, independent of clone duration on other players

Dead Ringer – The Fourth Seal

  • Specter’s copied weapon now displays proper visual effects when firing with a Maliwan Element Switcher

Incarnate – Vexcalation

  • Bleed from Bloodletter has been updated so it no longer recursively triggers itself, preventing unintended damage loops

Phase Phamiliar – Here Comes Trouble

Balance Adjustments

  • Double Trouble Illusion Damage Multiplier is now 75%, up from 50%
  • Double Trouble Illusion’s Duration is now 8 seconds, up from 5 seconds
  • Apex Beast Damage Dealt increase increased to 15% from 10% per stack of Unsealed

Rafa the Exo-Soldier

  • Free Grenade from Filantropo class mod now deals appropriate damage even when no grenade is equipped

People Person skill tree

Action Skills – APOPHIS Lance

  • APOPHIS Lance changed to penalize Gun Accuracy instead of Gun Handling, resulting in projectile speed being unaffected.
  • APOPHIS Lance now benefits from cooldown reduction effects

Gear

  • Skills that boost Gun Handling now properly increase Projectile Speed
  • Addressed reports that swapping weapons with the Free Loader Enhancement on an Order weapon with a Ripper magazine would cause all weapons to not consume the accurate amount of ammo
  • Health restoration from Legendary Repkit Adrenaline Pump now works correctly when combined with Legendary Shield Guardian Angel
  • Reduced critical chance on Jakobs crit knife to 30%
    • Dev Note: It had to happen, you knew it was going to happen!
  • Jakobs Legendary Pistol San Saba Songbird no longer stacks infinitely when swapping weapons
  • Using a Jakobs Shotgun with Torgue sticky projectiles and the Knife Launcher underbarrel no longer deals knife damage after switching fire modes
  • Jakobs weapon parts updated so ricochet effects only trigger from intended damage sources
  • Ripper Legendary Shotgun Golden God overheating effect now clears correctly when switching weapons
  • Corrected behavior on Maliwan Legendary SMG Ohm I Got so the first three shots no longer consume ammo without dealing damage during continuous fire
  • Maliwan Legendary Heavy Gun Gamma Void corrected to apply proper increased Radiation damage to enemies inside the Singularity
  • Weapons with COV magazines now function correctly if a repair animation is interrupted with a Repkit in multiplayer
  • Daedalus Legendary SMG Frangible removed from chest loot tables
  • Daedalus Legendary AR First Impression reduced the critical damage multiplier
  • Recoil behavior improved while charging and firing Order ARs and Torgue Heavy with Triple Barrel parts with Gun Handling passives
  • Vladof Flamethrower underbarrel no longer deals infinite damage or bypasses Bio Armor
  • Torgue Grenades with Spring and Apex Augments now always explode on its first apex
  • Grenades with Spring Augment and Divider Payload now have the intended three additional bounces when paired
  • Gadgets no longer reset to maximum uses after gaining Second Wind
  • Healing Orbs spawned from Legendary Repkit Kill Spring can no longer heal enemies
  • Order Legendary Shield Cindershelly combat voice lines now trigger at the intended frequency, less often to be less distracting
  • Tediore underbarrel names now match correctly across item cards and ammo widgets
  • Maliwan Lingering Payload and Splat Pack Augment projectiles no longer persist when thrown at vending machines

Gear Balance: Assault Rifles:

  • Star Helix fire rate increased by 33%
  • Bonnie and Clyde base damage increased by 40%; Pair of Thieves: Bonus damage granted increased to 150% from 100%
  • Bugbear base damage increased by 40%; Rotary Gun: Max Damage increased to 200% from 100%
  • Rowan’s Charge base fire rate increased by 100%
  • Rowan’s Charge recoil reduced slightly
  • Lucian’s Flank base damage increased by 50%
  • Lucian’s Flank recoil reduced slightly
  • Aegon’s Dream base damage increased by 35%

Heavy Weapon Ordnance:

  • Gamma Void base damage increased by 450%; Singularity Duration decreased to 6s from 10s, Radiation damage amp increased to 50% from 40%, Gamma Void Cooldown increased by 100%
  • Ravenfire base damage increased by 25%

Class Mods: Dev Notes: Class Mods relating to Melee Damage, Action Skill Damage, and specific one-off stats on Legendaries have been buffed to make them more desirable.

All Class Mods:

  • Melee Damage Action Skill Damage on level 50 class mods has increased to 60%
  • Skill Damage on level 50 class mods has increased to 45%

Siren Class Mods:

  • Avatar’s Attunement Skill Duration on level 50 class mods has increased to 45%
  • Kindread Spirits’ Command Skill Cooldown rate on level 50 class mods has increased to 45%

Forgeknight Class Mods:

  • Blacksmith’s Forgedrone Duration on level 50 class mods has increased to 45%
  • Blacksmith’s Legendary Effect now also increases all Forgedrone Damage by 20% per active Forgedrone
  • Viking’s Detonation Damage on level 50 class mods has increased to 60%
  • Forge Master’s Forgeskill Damage on level 50 class mods has increased to 60%
  • Elementalist’s Legendary Effect now also increases all Damage Dealt by Amon by 2% per active Affinity Stack

Gravitar Class Mods:

  • Bio-Robot’s Hazard Damage on level 50 class mods has increased to 60%
  • Skeptic’s Stasis Damage on level 50 class mods has increased to 60%

Other Gear:

Dev Notes: Gear effects that are related to Melee and Action Skill Damage have increased effectiveness. We want these builds to be pushed up a bit, but wanted to distribute the power among the various pieces of gear to make them more desirable.

Rep Kits:

  • Hard Hitter now grants 50% Melee Damage Dealt, up from 40%

Firm Ware:

  • Reel Big Fist now grants 25% Melee Damage at rank 1 and 2, up from 15%/25%
  • Action Fist now grants 25% Melee Damage at rank 1, up from 15%
  • Action Fist now grants 30% Action Skill Damage at rank 2, up from 30%
  • Action Fist now grants 30% Action Skill Damage on Melee Kill, up from 25%

Shields:

  • Boxer Armor Shields now grant 20%/30%/50% Melee Damage depending on parts rolled, up from 15%/25%/40%
  • Berserker Energy Shields now grant 20%/30%/50% Melee Damage depending on parts rolled, up from 20%/27.5%/35%

Specializations

Groundbreaker:

  • Groundbreaker now only stores Gun, Action Skill, and Ordnance damage.
    • Dev Note: Groundbreaker was causing recursive loops that could lead to infinite damage by storing “Bonus Damage” across the board. We still want this skill to be effective, but it should not be able to scale infinitely. We’ll be monitoring Melee builds after this change to make sure they are meeting expectations, and will further adjust if necessary. This ultimately had to be fixed so we can establish a baseline before we investigate further buffs/changes.

UI & UX & Text

  • Sorting settings in menus now persist when switching tabs or leaving the menu
  • “Toggle Junk” behavior has been corrected to target the desired item in Bank menus and Backpack
  • Weapon wheel no longer sticks when opened near Guns vending machines
  • Combat Radar now features a dedicated Legendary Loot Indicator, making high-value drops easier to spot in the heat of combat
  • Press/Hold input now cancels correctly without triggering unintended actions
  • “Apply Settings” prompt only appears when changes are made
  • [PS5 and Xbox] Splitscreen updates, including number text scaling, Equipment/Backpack improvements, scrollbar behaviors, Party list layout, and “Flip Card” functionality
  • Restored Fullscreen resolution controls and switching behavior
  • Weekly Activities now populate after campaign completion
  • Maurice’s Black Market Vending Machine timer updates to show correct cooldown
  • Firmware 3-Piece bonuses (Ahoy, Oscar Mike, Daed-dy O’) now show cooldown icons; Deadeye Tier-3 stacks now appear in the passive bar
  • Boss Bar spacing corrected when Combat Radar is active
  • Transfer Machine naming has been standardized across the game
  • Travel notification now displays the initiating player’s name
  • ECHO Location path remains readable over time; made improvements to pathfinding
  • Updated various UI visuals and icons for alignment, consistency, and clarity
  • Updated localization and various text descriptions across the game
  • Standardized/updated terminology across gear, menus, customization, and manufacturers

Visuals

  • Updated various character and NPC animations
  • Corrected various reported instances of VFX not rendering correctly
  • Grapple Vault points now show proper models instead of placeholders
  • Reduced reported instances of visual pops at cinematic starts

Audio

  • Audio and VO now remain active when returning to menus after level traveling in multiplayer
  • Adjusted audio mix for improved balance across gameplay and VO
  • SFX volume slider now correctly applies to high HDR-value sounds
  • Addressed several reported instances of VO not playing as intended across multiple missions and scenarios
  • Vault Hunter battle voiceover frequency has been tuned so lines repeat less often
  • Missing pain reaction audio restored for several named NPCs
  • Improved various subtitle timing and text
  • Background music now continues as expected during the Idolator Sol boss fight
  • Unique audio cue restored for Phosphene (shiny) gear spawns

Settings & Accessibility

  • Personal Cross-play settings can now be adjusted immediately after switching Party Privacy from Local Only to Public in Session Settings
  • Air Dash is now fully usable on controller when Toggle Crouch is set to Off under Accessibility → Gameplay
  • Individual graphics options now reset properly after making changes and then selecting Run Auto-Detect in Options
  • [PS5 and Xbox] Field of View resets consistently to Default on consoles without showing mismatched values

Player Experience

  • Improvements to stability
    • We are continuing to investigate and will make further improvements to stability and performance.
  • Addressed multiple reported issues across multiplayer, missions, menus, and engine systems.
  • Improved matchmaking and session stability.
  • Addressed performance in multiplayer when there were large numbers of homing projectiles
  • Refined graphics settings and shader handling
  • Improvements made to patch reliability and automation processes
  • Ocean could occasionally fail to load

Miscellaneous

  • [Epic] Rich Presence now displays correctly in non-English languages on Epic
  • [PS5] Friend list now loads properly after logging out and back in during patch checks on the title screen
  • Joystick input now behaves consistently when lowering deadzones
  • [PS5 and Xbox] SHiFT account linking verification codes now auto-copy and apply correctly on console

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Oneway.exe is the tale of an abandoned game that really, really wants your skin(s)

I have come to the conclusion that it was a mistake to play the demo for cyber horror game Oneway.exe on my lunch break. I’m not going to tell you what I had for lunch – I think if I describe it in full, I will throw up. But I will say that it featured red peppers and purple onions, and I now wish never to see those colours ever again.

Also, it’s possible that I’m still playing the demo for Oneway.exe, because the game takes place inside an off-brand mock-up of a desktop operating system. Yes, we are in Everything Is Going To Be OK territory. Hypnospace Outlaw-ville. Pony Island, er, land. But you never saw quite such… sights in either of those games, as far as I can remember. You never saw such reds and purples. You never saw such delightful little piggies.

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Some Battlefield 6 Players Hate This Season 1 Skin So Much They’re Threatening Not to Revive Anyone Who Uses It

Some Battlefield 6 players are up in arms after first information about Season 1 revealed what they believe is an out of place soldier skin.

Fans have waited weeks for a first look at Season 1 and its new maps, modes, and guns. However, after EA and Battlefield Studios finally pulled back the curtain with a trailer yesterday, the only thing on the community’s mind was a question: could this be the beginning of the end?

New Battlefield 6 maps like Blackwell Fields and Eastwood certainly served as meaningful attention grabbers, but it’s just one skin that has completely controlled the conversation. The cosmetic in question is Wicked Grin, a new skin for the Assault Class. A sneak peek at the suit arrived via various Battlefield 6 Season 1 previews that hit the web yesterday, revealing a wardrobe that fans feel ranges from grounded to gaudy.

PC Gamer was one of a few sites to share an image of the skin, which features dark blue highlights from head to toe. It’s Class operator also sports a toothy smile painted across their bandana. It’s been more than enough to set off alarm bells among the Battlefield 6 community, especially considering the Wicked Grin skin description teases that it can be “unlocked as a free store gift.” It suggests Assault players could flood lobbies with those standout blues as soon as next week, potentially bringing fans’ fear of goofy skins into reality. Even if this or any of the other Season 1 skins remain a far cry from the dozens of celebrity, superhero, and cartoon character crossovers present in other popular shooters like Call of Duty and Fortnite, tens of thousands of fans are clearly unhappy with what they’re seeing so far.

“So, weren’t we supposed to have realistic skins for some time?” one popular comment from a fan says. “Something that someone would really wear during a war? Yet it seems that with the start of Season 1, everything will turn to colorful mess, with no way of differentiating teams based on uniforms, the game will look more like a Paintball or [ActionSportGames] event.”

“I will not revive anyone wearing this kind of skin. My take,” one Reddit user says. “I’m gonna miss the days when everyone has default and beta skins,” another Reddit user adds. “I’m afraid this game won’t be recognizable in the future.”

EA and BF Studios have never set a hard rule describing what exactly their version of a grounded Battlefield 6 looks like. Still, the Season 1 skin is being perceived as a breach of trust after the community had been told to expect grounded visuals across the board for at least a while.

“We are a gritty, grounded, realistic shooter,” Ripple Effect and BF Studios technical director Christian Buhl told IGN last month. “That’s what we intend to be, and that’s what the game is going to look like for a while.”

Many admit that there is still much ground to cover before Battlefield 6 stops looking like the grounded military shooter that it currently is and starts introducing some of the more outrageous characters seen in other games. There’s also the fact that there are, of course, many other more grounded outfits both in the Battlefield 6 base game and coming in Season 1. As for what we’ve seen from Season 1 so far, though, fans are now more on edge than ever.

“Is it realistic? No,” another community comment adds. “Is it more grounded then Beavis and Butt-Head, Peter Griffin, Sgt. PsPsPs, Wubz, Feelin Sloothy, the list goes on… I would say yes.”

“If you want to use regular, realistic outfits, there are plenty,” someone else says. “If someone wants to wear one with a bit of colour, they can. It’s a video game, not real war.”

Time will tell if Battlefield 6 will push past the Wicked Grin skin seen with Season 1. Until then, you can check out all of the major additions set to be introduced in next week’s content drop. You can also read up on how players in the Engineer class are using the repair tool to create works of art.

Finally, be sure to check out our full list of all currently available Battlefield 6 multiplayer maps. Those looking to brush up on their online skills can also read our multiplayer tips and tricks guide.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Medieval city builder Farthest Frontier says good knight to early access with its 1.0 release today

A new day, a new city builder! Today the particular entry in this far reaching genre we’re talking about is Farthest Frontier, because it’s leaving early access after more than three years in development. If you’ve never heard of it before, the simple answer is that Farthest Frontier is a medieval city builder. The longer answer includes all the things it does.

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Microsoft pushing for profits “well above the industry average” is reportedly behind Xbox’s layoff and cancellation misery

The bit of reporting I’m about to relay to you probably isn’t surprising, but it’s worth making sure you’ve got a pillow on standby to scream into once you’ve digested it. Microsoft, they of more money than a company could ever need or know what to do with, have reportedly spent the last two years pushing Xbox to deliver profit margins which are well above the industry average. Cue all of the layoffs, cancellations, and shutterings.

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Watch – Kirby Air Riders Nintendo Direct #2 – Live!

Sakurai 2.0.

Yes, you read that right, Masahiro Sakurai is back for another Nintendo Direct presentation all about Kirby Air Riders.

The game’s second showcase gets underway today at 2pm BST / 3pm CET / 6am PT / 9am ET, and promises another 60 minutes of info about the upcoming Kirby racer — pfft, and there we were thinking that we had seen everything already.

Read the full article on nintendolife.com

The first-ever Gran Turismo World Series Fan Fest comes to Los Angeles

For the first time ever, the Gran Turismo World Series is heading to Los Angeles, and you are invited to join the celebration at the inaugural GT World Series Fan Fest, a full day event dedicated to the passion, culture, and community that define Gran Turismo. 

The first-ever Gran Turismo World Series Fan Fest comes to Los Angeles

On November 8, the Orpheum Theatre in downtown LA will host a weekend of racing excitement as we celebrate Gran Turismo’s incredible milestone — 100 million games sold worldwide as of June 25, 2025. Fans can cheer on the world’s fastest drivers, get an early look at new tracks, cars, and features from the upcoming SPEC III update*, test their skills on GT racing sleds, explore a display of highly customized GT Awards vehicles and partner showcases, enjoy some of LA’s best food vendors, and visit a kids zone designed for the next generation of racing fans.

Return of the GT Awards**

The legendary Gran Turismo Awards return, featuring an incredible showcase of custom and modified cars from the Gran Turismo community and tuners. From iconic track machines to one-of-a-kind builds, the parking lots adjacent to the Orpheum Theatre will transform into a celebration of automotive artistry.

One remarkable vehicle will be crowned Best of Show and be digitally immortalized in a future release of Gran Turismo for players from around the world to drive.

Think your car has what it takes? Owners of custom builds located within the Los Angeles area are invited to submit their vehicles for judging at the GT Awards. Accepted entrants must have their cars delivered to the Orpheum Theatre on Saturday, November 8, to be part of the event showcase.

Click here to register your vehicle for consideration.

GT panels + experiences GT

Throughout the day, fans can dive into panels and workshops led by automotive photographers, builders, and car collectors as they explore the artistry of speed and design that defines both Gran Turismo and real-world car culture.

Catch every moment of the live Gran Turismo World Series races on a massive LED screen outside the Orpheum and experience the thrill of Gran Turismo in an all-new way.

Union x Gran Turismo

Be among the first to see the Union × Gran Turismo collaboration — a new capsule collection that merges Union’s timeless streetwear design with Gran Turismo’s racing heritage. Fans will get an exclusive first look at this limited-edition apparel debuting at GTWS Los Angeles.

Gran Turismo World Series

The action inside the Orpheum Theatre begins with an Invitational Race at 3:00pm when 12 creators and members of the media get their chance to show off their Gran Turismo 7 skills on stage in front of the live audience. That, of course, is just the warmup with the main events being the Manufacturers Cup at 4:00pm PT and the Nations Cup at 7:00pm PT.

The Manufacturers Cup will see 12 drivers from North, Central and South America battling on behalf of their favorite automaker. So far Subaru have dominated proceedings with Japanese star Takuma Miyazono taking victory in Round 1 in London followed by Frenchman Kylian Drumont at Berlin’s second round. Veteran GT World Series racer Daniel Solis will hope to follow his teammates onto the top step of the podium on home soil. The rest of the field will hope to stop Team Subaru’s run.

The Nations Cup sees the same field of 12 elite racers competing at each Round in 2025. So far Spaniard Jose Serrano has been unstoppable with two wins. But Italian Valerio Gallo is snapping at his heels after consecutive podiums. Serrano’s fellow Spaniard, Pol Urra, sits third in the standings.

Tickets on sale now

This is Gran Turismo brought to life, celebrating virtual racing and car culture under the LA skyline.

Be part of the celebration! Tickets are on sale now. Availability is limited, so secure yours early and join the Gran Turismo community in Los Angeles for an unforgettable day of racing, innovation, community and incredible cars.

  • Event: GT World Series + Fan Fest Los Angeles
  • When: Saturday, November 8, 2025
  • Where: The Orpheum Theater (842 S Broadway, Los Angeles, CA 90014)
  • Tickets: GTWS LA Event Page

Follow Gran Turismo social channels for artist announcements, panel schedules, and more.

*Available via patch v. 1.64. Internet connection and account for PlayStation required.

Ubisoft want to trim down The Division developers and are pivoting Trials creators Redlynx to mobile

Two Ubisoft studios have announced plans to cut back staff, though one of them is trying to encourage people to lay themselves off in the form of “a voluntary career transition program”. The studios in question are Ubisoft Massive – creators of Tom Clancy’s The Division, Star Wars Outlaws, and Avatar: Frontiers of Pandora – and Ubisoft Redlynx, creators of the multiplayer gadabout Trials biking games.

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‘Remaster New Vegas Boss!’ — Danny Trejo Calls on Bethesda to Give Fallout Fans What They Really Want

With Fallout Day upon us and rumors swirling around remakes, remasters, and even new games in the famous post-apocalyptic role-playing series, one Hollywood star has made his thoughts crystal clear.

That star is Danny Trejo, whose appearances in the likes of From Dusk till Dawn, Con Air, and Spy Kids made him a cult figure. But he’s intimately familiar with Fallout, too, having played Raul Alfonso Tejada, a Ghoul companion, in the much-loved Fallout: New Vegas.

So it stands to reason that Trejo would, like so many fans, love to see Fallout: New Vegas return in some fashion. Responding to Bethesda’s official Instagram post on what to expect from Fallout Day, Trejo said: “Remaster New Vegas boss!” alongside a fire emoji. Trejo has 3.1 million followers on Instagram, so his comment will be heard loud across the social network.

Alas, a Fallout: New Vegas remaster was not on Bethesda’s official list of games set to appear during its Fallout Day broadcast, which is set for 10am PT / 1pm ET / 6pm UK today, October 23. Specifically on Fallout 76, Bethesda will show more of the Burning Springs update. This big expansion, due out in December, sees Walton Goggins reprise his fan-favorite role as The Ghoul from the Fallout TV show.

Fallout Shelter is also mentioned, as is Fallout 4 and Creations, which suggests the decade old role-playing game will get some new content soon. Creations are community created mods released officially for Bethesda’s video games.

Elsewhere, there are new merch drops, community in-person events, and a post-show celebrating the community. There is no specific mention of the Fallout TV show, either. with Season 2 due out in December.

There are all sorts of rumors floating around about potential Fallout remakes now that The Elder Scrolls IV: Oblivion Remastered is out the door (Fallout 3 Remastered was leaked back in 2023, but those plans may have changed). And we know Bethesda plans to eventually get to Fallout 5, albeit after The Elder Scrolls 6.

The last we heard on Fallout 5, by the way, was back in June 2024, when Bethesda Softworks head Todd Howard said he wasn’t interested in rushing it out the door. Howard opened up about the future of the hit post-apocalyptic RPG series during an interview with YouTube content creator MrMattyPlays.

“For other Fallout games in the future, you know, obviously I can’t talk about those right now, but I would say, sort of rushing through them, or we kind of need to get stuff out that is different than the work we’re doing in 76… we don’t feel like we need to rush any of that,” he said. “The Fallout TV show fills a certain niche in terms of the franchise and storytelling.”

The last mainline Fallout game was Fallout 4, which was released in 2015. DLC content for the entry was steadily released for PC and consoles over the next year, and in 2018, Bethesda launched its multiplayer-centered offshoot, Fallout 76. While fans slowly flocked to the West Virginia-set open-world RPG, it wasn’t until the premiere of Prime Video’s Fallout TV show that the Bethesda series leveled up in terms of attention.

Still, Howard wouldn’t budge when it came to desires for a substantial video game release. For him, it comes down to wanting to treat Bethesda’s franchises with care.

“Totally get the desire for a new kind of mainline single-player game,” he said. “And look, those things take time. I don’t think it’s bad for people to miss things. We just want to get it right and make sure that everything we’re doing in a franchise, whether it’s Elder Scrolls, Fallout, or now Starfield, that those become meaningful moments for everybody who loved these franchises as much as we do.”

Perhaps Danny Trejo should have a word?

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.