Stardew Valley will get at least one more significant game update, says Eric “ConcernedApe” Barone, mere months after stating that he doesn’t “want to just be the Stardew Valley guy.” It’ll be called update 1.7, and the trimness of the numbering implies that it’ll be a large one. For context, Stardew Valley update 1.6 brought eight player PC co-op, new crops, a lot more NPC dialogue, a mastery system, new pets, and the ability to give those pets hats (which caused a few problems).
Team Cherry have confirmed release times and price points for Hollow Knight: Silksong. It’ll cost $19.99, €19.99 and ¥2300 at launch on Thursday 4th September, with pricing for other regions such as the UK to follow. As an indication, the above pricepoints equate to around £17, but I wouldn’t be surprised if they charged £19.99 for it, purely for the sake of symmetry.
It’s traditional among games journalists to illustrate pricepoints in terms of high street chain cups of coffee. But this is Silksong, a game anticipated as fervently as the ancient Mayans once anticipated the coming of an eclipse, so I will resort to more ornate means of comparison: Silksong will cost you 4200000th as much as a B-52 Stratofortress. It will cost you three-sixteenths of your soul on a rainy Friday, or two-sixteenths if the sun is out. It will cost you considerably less than they could probably charge for it. I’m not saying we should be grateful, mind, but we can breathe a sigh of a relief that this isn’t being published by EA, Take-Two or Microsoft.
We are mere days away from the Switch 2’s next big port, with Star Wars Outlaws gearing up for a hyperspace exit on 4th September. Ubisoft has been pretty shy with Switch 2 footage so far (bar a sizzle reel appearance in the console’s reveal Direct, and another brief look back in July), and if initial impressions are to be believed, there might be a good reason for that.
Outlaws’ Switch 2 port has arrived at PAX West, giving all those in attendance the first chance to see how Kay Vess’ planet-hopping adventure fares on the new Nintendo hardware. One such person to go hands-on with the game was GVG‘s Steve Bowling, who, despite revealing that Ubisoft allowed no direct-feed capture or over-the-shoulder recording during the preview, assembled his thoughts into a YouTube video. Unsurprisingly, it doesn’t sound great.
The fate of PlayStation’s upcoming live-service game Fairgames is once again under scrutiny as its creative director, Daniel Drapeau, has confirmed he has left Haven Studios to join Warner Bros. Games Montreal.
“As of this week, I joined WB Games Montreal Inc. as creative director,” Drapeau announced in a LinkedIn post. “I can’t wait to start this wonderful adventure with all the great people here at the studio. I also want to particularly thank Yves Lachance, Logan A. Lesage, and Bryan Theberge for their trust and support throughout the process. Now, let’s do this!”
The news follows a rocky time for the game’s development, and incorrect industry speculation surrounding its future. Last month, analyst Michael Pachter wrongly claimed the game had been canceled, though was later forced to walk back his statement and admit he had “no info on the game at all.”
Neither Haven nor Sony have commented publicly on Drapeau’s departure.
Firewalk, you’ll remember, was the studio behind Concord, one of the biggest disasters in PlayStation history. Just a couple of weeks after it launched to eye-wateringly low player numbers, Sony decided to kill the game entirely and shortly thereafter shut down its development studio.
The Concord flop came after Sony had already canceled Naughty Dog’s The Last of Us multiplayer game. And earlier this year, Sony reportedly canceled two unannounced live-service games, one a God of War title in development at Bluepoint, the other in the works at Days Gone developer Bend.
On the flip side, Arrowhead’s Helldivers 2 has been a breakout hit, and became the fastest-selling PlayStation Studios game of all time with 12 million copies sold in just 12 weeks.
Fairgames — stylized as Fairgame$ — is described as “a competitive modern heist game where you team up to break into exotic locations and steal the cargo.” The twist is that you not only need to outsmart guards and security systems, but you also need to compete against other teams, too. There’s no word yet on when it’ll launch.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
And I looked, and behold a pale hornet: and the game that came with her was Silksong, and release delays followed after. And power was given unto them over the fourth part of Steam, to kill with needle, and with thread, and with parrying, and with the bugs of the earth.
This week, the Maw has the great pleasure of dining upon the frenziedly awaited sequel to Team Cherry’s metroidvania Hollow Knight. James saw it at Gamescom and deemed it “faster, prettier, and harder” but also, “safe”. FOOL. There can be no safety in the time of Silken singing. The past month has been a steady avalanche of new PC games noping the heck out of early September to avoid being stung to death by this deceptively tiny predator. Here are the projects that are standing their ground.
While there’s been a lot of rumors over the last few days — including a $20 price on Gamestop (since removed) that was later corroborated by noted leaker Billbil-kun — developer Team Cherry has now confirmed it, revealing the game will retail for $19.99 in the U.S., €19.99 in Europe, and ¥2300 in Japan.
That’s not all, either. The team also revealed exactly when we’ll get to play it, too: 7am PT, 10am ET, 4pm CEST, and 11pm JST.
Team Cherry finally revealed a release date for the long-awaited Hollow Knight: Silksong at gamescom: September 4, 2025. We learned the news via a nearly two-minute new trailer dropped by Team Cherry, which showed a ton of new footage from the game. We see Hornet exploring, loads of new insectoid NPCs, dreary graveyards, swamps, a bustling city, new enemies, new bosses, an Ori-style escape sequence, and more. It’ll be available on PC, Switch, Switch 2, PS4, PS5, Xbox One, and Xbox Series.
Hollow Knight: Silksong is currently the most wishlisted game on Steam, but is it actually fun to play? We tried out two levels from the Hollow Knight Silksong demo at gamescom 2025, Moss Grotto and Deep Docks. One was easy one, and one was very challenging, but does it live up to the hype? Find out in our Hollow Knight: Silksong preview from the show floor.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
After a long wait and multiple delays, Team Cherry’s anticipated release Hollow Knight: Silksong is finally releasing next month – and the cost of the eagerly awaited game appears to have been revealed (thanks, Eurogamer).
Watch out, there’s a goblin over there! Have you dispatched him with a deceased Blade’s rusty blade? Good, we can now keep trekking through the revamped Imperial sewers dungeon that unofficial Oblivion remake Skyblivion‘s devs have just shown off.
The massive Skyrim mod‘s getting ever closer to the release its creators have pencilled in for later this year. Despite that looming, they’ve not opted to skip what’s become an annual cameo at fan-run Skyrim modding showcase Creation Mod Con, alongside a bunch of other in-the-works Elder Scrolls remake projects and add-ons.
PC gaming is more popular than ever. You have traditional desktop PCs, handheld PCs like ROG Ally or Steam Deck, and the best of both worlds, gaming laptops. Out of all gaming laptop brands, Alienware is one of the most recognizable. If you’re someone who has thought about purchasing a gaming laptop before but never ended up doing so, the latest IGN Rewards giveaway could be your chance to take one home. IGN has teamed up with Delta Force and Alienware to offer one lucky reader a Delta Force x Alienware 16 Aurora Gaming Laptop.
Win a Custom Delta Force x Alienware 16 Aurora Gaming Laptop
Valued at $1549.99, this custom Alienware 16 Aurora Gaming Laptop has everything you need to play the latest PC games wherever you are. One of the biggest free-to-play games out there is Delta Force, which just recently released on console. Developed by Team Jade, Delta Force is a tactical shooter that offers two huge multiplayer modes and a single-player campaign. Alongside these modes, the game features extensive customization for weapons, in addition to a wide variety of operators that you can choose to play as.
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About IGN Rewards
IGN Rewards is a free platform that allows IGN readers to access free giveaways, discounts, and offers. You’ll only need to create an IGN account to be eligible for the program. If you’d like to further your IGN Rewards experience, you can check out IGN Plus, where you can earn monthly games, ad-free browsing, and so much more.
Given that I love RPGs, I’m sure it’s no surprise that I’m very excited for Octopath Traveler 0. What might shock you, however, is that it’s not the return to Osterra, or the excellent turn-based combat, or even the prospect of another new HD-2D game that has me jazzed, nope (I still love all of these things, though, be nice!). The thing I’m most looking forward to? I get to build my own town.
What is it about city building that I love? Is it the allure of making my own space? Is it a power fantasy, where I can make my town however I want, a way of expressing my creativity in a whole new way? Or is it simply that I grew up with Grand Designs (a British TV show about people with money who build their own houses) on in the background?