Cyberpunk 2077 Headlines Xbox Game Pass March 2026 Lineup

Microsoft has announced the Xbox Game Pass March 2026 lineup, confirming the addition of CD Projekt’s Cyberpunk 2077.

It’s the headline game for Wave 1 of this month, which also includes Planet of Lana II: Children of the Leaf as a day one release, and Hollow Knight: Silksong on Game Pass Premium, according to Xbox Wire.

Out today, March 3 (and already announced), are Final Fantasy III (Cloud, Xbox Series X|S, and PC) and Kingdom Come: Deliverance II (Cloud, Xbox Series X|S, and PC), both on Game Pass Ultimate, Game Pass Premium, and PC Game Pass.

Tomorrow, March 4, sees the addition of to a T (Cloud, Xbox Series X|S, and PC), now with Game Pass Premium, and EA Sports F1 25 (Cloud, Xbox Series X|S, and PC) via Game Pass Ultimate and PC Game Pass.

March 5 sees the day one launch of Planet of Lana II: Children of the Leaf (Cloud, Xbox Series X|S, Handheld, and PC) on Game Pass Ultimate and PC Game Pass. Moving on to March 10, and subscribers have Construction Simulator (Cloud, Console, and PC) via Game Pass Ultimate, Game Pass Premium, and PC Game Pass, and the aforementioned Cyberpunk 2077 (Cloud and Console) via Game Pass Ultimate and Game Pass Premium.

PC Game Pass was not mentioned for Cyberpunk, and in a follow-up announcement, CD Projekt said Cyberpunk will be available to Premium and Ultimate plan subscribers on Xbox Series X and S and Xbox One consoles, with no mention of PC.

“Cyberpunk 2077 on Xbox Series X and S comes with every update released for the game since launch, which brought myriad technical improvements, new features, and additional content such as quests, vehicles, and character customization options,” CD Projekt said. “Players on Xbox Series X can also play Cyberpunk 2077 at 60 frames per second in Performance Mode or with 4K Ultra HD visuals in Quality Mode. Players on Xbox One will receive Cyberpunk 2077 and everything released up to and including Update 1.6 — the Edgeruners Update.”

Then, on March 12, Hollow Knight: Silksong (Cloud, Console, Handheld, and PC) joins Game Pass Premium (it’s already on Game Pass Ultimate and PC Game Pass). rounding out Wave 1 of March’s lineup is DreamWorks Gabby’s Dollhouse: Ready to Party (Cloud, Xbox Series X|S, and PC) on March 17, via Game Pass Ultimate, Game Pass Premium, and PC Game Pass.

Xbox Game Pass March 2026 Wave 1 lineup:

  • to a T (Cloud, Xbox Series X|S, and PC) – March 4, Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass
  • EA Sports F1 25 (Cloud, Xbox Series X|S, and PC) – March 4, Game Pass Ultimate, PC Game Pass
  • Planet of Lana II: Children of the Leaf (Cloud, Xbox Series X|S, Handheld, and PC) – March 5, Game Pass Ultimate, PC Game Pass
  • Construction Simulator (Cloud, Console, and PC) – March 10, Game Pass Ultimate, Game Pass Premium, PC Game Pass
  • Cyberpunk 2077 (Cloud and Console) – March 10, Game Pass Ultimate, Game Pass Premium
  • Hollow Knight: Silksong (Cloud, Console, Handheld, and PC) – March 12, Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass
  • DreamWorks Gabby’s Dollhouse: Ready to Party (Cloud, Xbox Series X|S, and PC) – March 17, Game Pass Ultimate, Game Pass Premium, PC Game Pass

As always, a number of games are set to leave Game Pass. You can save up to 20% off your purchase to keep playing.

Games leaving Xbox Game Pass on March 15, 2026:

  • Bratz Rhythm & Style (Cloud, Console, and PC)
  • Enter the Gungeon (Cloud, Console, and PC)
  • F1 23 (Cloud, Console, and PC)
  • He is Coming (PC)
  • Lightyear Frontier (Cloud, Console, and PC)
  • Mythwrecked: Ambrosia Island (Cloud, Console, and PC)

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

How Steven Spielberg, a Pinhead bust, and Robert De Niro’s sex appeal gave us the horror shooter Clive Barker’s Undying

“As a kid, I’d sometimes go to work with my dad,” Brady Bell tells me. “We’d drive onto the MGM lot, and I’d see coin-op games through the window of one office. ‘That’s Mr Spielberg’s office,’ my dad would say. I remember thinking, ‘Wow – he gets to make movies and play games. That’s the life.”

Years later, Bell found himself sitting in an LA office while the legendary director gave him notes. Modelers around them were working on outrageously expensive workstations, painstakingly creating mockups for Jurassic Park sequels. But there were no dinosaurs on Bell’s screen, not even a tiny Compsognathus or a dinky little Anchiornis. Bell was showing Spielberg a cutscene packed with hellish creatures, occultish symbols, and the tastefully wood-panelled walls of a sprawling gothic manor.

That’s because Bell wasn’t part of DreamWorks Pictures, Spielberg’s movie studio, but DreamWorks Interactive, the game development studio Spielberg founded in 1995. He was the producer on the small team making Clive Barker’s Undying, a first-person horror shooter made in collaboration with the author who created Hellraiser and Candyman.

Last month Clive Barker’s Undying celebrated its 25th anniversary and while its makers would be the first to say it wasn’t a shooter that changed the direction of the games industry, they will tell you that the project was a true labour of love.

They will also tell you that Clive Barker was really quite insistent that they make protagonist Patrick Galloway more fuckable.

Read more

‘It F***ing Sucks, and in a Way Is a Compliment’ — Resident Evil Requiem Is Proving Tough for Fans With Arachnophobia, Though the Inevitable Thomas the Tank Engine Mod Is Here to Help

Arachnophobia sufferers are having a tough time with Resident Evil Requiem, but there is help at hand from fellow players — as well as in the shape of a certain cheery choo choo train.

Warning: Spoilers for Resident Evil Requiem follow

Requiem features a giant spider as a major boss fight in Raccoon City, and the knowledge that this sequence is in the game has spawned many, many, many different threads on reddit from Resident Evil fans who experience arachnophobia. In most cases, fans are requesting more information on how horrible the game’s spider section is (it’s quite horrible), while others who made it through the battle are reporting in with their experiences.

Some fans are stuck in a dilemma — they want to play the big new Resident Evil game, but are also dreading reaching a section with a very realistic giant spider boss that’s creepy enough even for those without an actual phobia.

“Trying to be as vague as possible in the title, how is that f***ing giant spider mid-game?” reads one such message, from reddit user saekhama. “Does it come in a jumpscare or you can predict the moment it’s gonna make its first appearance/attack? For reference, I’d say the Skyrim and Witcher 3 spiders are some of the worst, as they’re hairy, realistic and move fast. I don’t think I’m gonna not buy the game because of it, but I might ask a friend to come and play this part for me.”

“It’s horrible,” answered another fan, Tasty_James, in reply. “As someone who can’t get through the Aragog/Shelob scenes in their respective [Harry Potter and Lord of the Rings] films, this has been a f***ing nightmare. It’s huge, hairy, detailed, and f***ing fast… Genuinely the most terrifying experience I’ve ever had during any videogame (and I could probably expand that to all media as well, tbh).

In other discussion threads, players have been offering tips on how to kill the spider boss fast, in order to get it off their screens as quickly as possible.

“I got to the spider boss section! I wasn’t expecting that until the last minute I was like ‘Wait a damn minute… these are webs!’ took me a while to realize it then BOOM, big spooder: Hello There >:)” wrote TheSkateDude6. “How many shots or melee attacks does it take to finish it off? I’ll be playing without my glasses since it will help slightly in a way. If it’s too much for me, I’ll wait for an arachnophobia mode.”

Common tips for this section are to make use of the areas explosive barrels, and of course your Requiem gun. (IGN’s walkthrough also has plenty of advice — and you can find the spider boss fight section here.) Some fans with arachnophobia have reported using less conventional tactics, meanwhile, such as playing without wearing their glasses, or even moving to a smaller TV screen.

“My strategy so far has been to take off my glasses (I’m severely near-sighted),” Tasty_James said, “and sort of look vaguely away from the screen so as to keep it blurry and in my peripheral vision at all times. I haven’t beaten its boss fight yet, obviously, and I have no idea if I’m going to be able to.”

“I played this without my glasses, it’s a blessing in disguise somehow,” wrote Typical-Mixture4376 in another thread. “The smaller ones are freaking me out more than the large one lol,” EqualAd-1348 wrote, in yet another conversation. “Thankfully, I think I will at least be able to manage by playing that segment on my other TV (32″).”

As well as an enormous spider that Leon has to fight, a swarm of mini baby spiders is also featured as part of the same area. On the upside, though, once outside of the one spider section, the game does not feature the enemies ever again.

“It was genuinely the worst experience I’ve ever had with my arachnophobia in a video game,” concluded TheUberMensch123. “It fucking sucks, and in a way is a complement, that the thing moves and looks so goddamn real. I almost had to shut the game off. Hopefully an arachnophobia mod comes out soon.”

While there isn’t an arachnophobia mode add-on yet, NexusMods does host the customary Thomas the Tank Engine mod. While unavailable on consoles, PC players can at least choo choo choose to see Thomas’ giant smiling face bearing down upon Leon rather than that of an enormous arachnid. We’ll leave it up to you to decide which is worse.

Whether you’re battling spiders or zombies, IGN’s Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don’t miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Image credit: xZombieAlix.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Capcom yank Resident Evil 4 Remake’s Enigma DRM, which had reportedly impacted the horror flick’s performance

While Resident Evil Requiem‘s been hoovering up most of the Resi attention as of late, Capcom have managed to drag the Resident Evil 4 Remake back into the headlines. The game’s just had Enigma DRM quietly pulled from it, following a recent swap to that software from Devuvo DRM which reportedly had an impact on how well the Resi 4 Remake ran.

Read more

Battlefield 6’s New Patch Addresses QoL and Stability Issues, As Well As UI and Battle Pass

Battlefield 6 has unveiled what’s changing with update 1.2.1.5, which rolls out today (March 3).

Focusing on quality-of-life improvements and stability fixes, the new patch expects to resolve “several issues across gameplay,” including its UI, Battle Pass, and Battle Royale.

This update also restores missing store content and addresses “critical revive and gadget interactions.”

Here’s what’s rolling on to consoles and PCs later today.

Major Updates for 1.2.1.5

  • Implemented additional stability improvements to reduce client crashes.
  • Improved frontend tile loading times for a smoother menu experience.
  • Restored missing Store items to player inventory from the Bountiful Harvest, Pax Vanguard, and Devil Dogs bundles.

CHANGELOG

PLAYER

  • Addressed a crash that could occur during camera behaviour transitions.
  • Implemented further stability improvements to reduce client crashes.
  • Resolved an issue where initiating a revive while equipping a mask could cause the mask to remain in hand and block weapon usage.
  • Restored previously owned items that had disappeared from player inventories, including content from the Bountiful Harvest, Pax Vanguard, and Devil Dogs bundles.

WEAPONS

  • Improved the visual fidelity of the Objective Ace skin when viewed at longer distances.

MAPS & MODES

  • Updated spawn logic with an additional out-of-combat area check to prevent unintended spawn locations.

UI & HUD

  • Corrected an issue where the Tier Skip deeplink in the Bulletin directed players to an empty Store screen.
  • Improved frontend tile loading times to reduce delays when navigating menus.
  • Resolved an issue where Battle Pass rewards on the active path could display placeholder text or missing icons.

PORTAL

  • Addressed a crash related to area validation checks.

REDSEC

PLAYER

  • Resolved an issue in Battle Royale where the Tracking Pulse Recon trait could activate when destroying any deployable gadget.

UI & HUD

  • Addressed an issue in Battle Royale Duos where pings were not displayed in the elimination feed.

AUDIO

  • Resolved an issue in Gauntlet where Gas Mask voice-over lines would play while inside armoured vehicles.

Battlefield 6 got off to a strong start in 2025 but has faced backlash from its community in recent months, bringing its Steam user score down to ‘Mixed.’ As some players review-bombed its battle royale REDSEC offshoot and others pleaded for larger maps, many began to question if two maps per season were enough to keep players engaged. Confusion then reached new levels in January, when EA and BF Studios announced Season 2 was delayed to February 17.

While we wait to see how the team plans to continue building on Battlefield 6, you can read about some of the ways BF Studios is adjusting its controversial cosmetics.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Resident Evil Requiem gains an arachnophobia mode done right, with everyone’s favourite steam engine subbed for spiders

Death. Taxes. Thomas the Tank Engine quickly being modded into new games. Resident Evil Requiem‘s the latest one to gain the privilege of hosting some steam engine antics, buit this time around it’s not solely for goofs. Capcom are yet to add an arachnophobia mode, so a modder’s stepped in to swap out spiders for my friend and yours Thomas the Tank Engine.

Read more

Capcom Pulls Enigma DRM From Resident Evil 4 Remake, Following Performance Complaints

Capcom has removed a controversial new form of DRM from Resident Evil 4 Remake, following complaints that its recent addition was impacting performance.

An update to the game’s Steam database listing shows that the Enigma DRM was removed earlier today, March 3, after an earlier listing showing its addition at the beginning of February.

Capcom has not commented publicly on the changes, though fans were quick to spot the publisher replacing the game’s previous Denuvo anti-piracy protection with Enigma, and the hit to performance that followed.

It’s a subject recently covered by Digital Foundry, whose tests showed a 40 percent deficit in performance within the game’s intro cutscenes, though more modest differences during gameplay. In a video published last month, DF’s Alex Battaglia noted that Denuvo was believed to operate as a subscription service, and that at some point publishers typically remove the software when its cost outweighs any perceived losses from piracy.

It’s at this point that fans believe Capcom switched to Enigma instead — a decision it has now seemingly U-turned on.

“Updating years old software with new DRM is just stupid,” Battaglia said. “Like, stop, don’t do that in the first place. Regardless of any possible performance degradations, what it’ll do to your game is just piss off your audience. It’ll make your modding scene really upset.”

Now, word that Enigma DRM is gone from Resident Evil 4 is being celebrated by fans on reddit, even as the decision to add it in the first place is being criticized.

“This was the most mid level executive that’s detached from gaming move I’ve seen,” wrote Resident Evil fan CoDog. “Like who would’ve thought it was a good idea to put in DRM on a two year old game that’s been regularly on sale that tanks low to mid level pc hardware’s performance? Seriously mind boggling move from Capcom.”

It sounds like a good time to revisit Resident Evil 4 Remake, though not before you’re done with the brilliant Resident Evil Requiem first. If you’re still exploring Leon S. Kennedy’s latest adventure then IGN’s Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don’t miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Capcom Spotlight Presentation Set For Later This Week — Here’s What Will Be Shown

Though millions of us are still busy with Resident Evil Requiem, it seems developer Capcom isn’t content to leave us playing as Raccoon City’s unluckiest cop for long — a presentation showing off what else the developer has in the works is set for Thursday, March 5.

Capcom Spotlight is a digital event that brings us up to date on the latest news from Capcom and the developer’s upcoming releases. Set for 2pm PT / 5pm ET / 10pm UK time), the half-hour show will be subtitled in 13 different languages.

The 30-minute digital event will update us on several upcoming Capcom games, and in particular Monster Hunter Stories 3: Twisted Reflection, Pragmata, Street Fighter 6 Years 1-2 Fights Edition, Mega Man Starforce Legacy Collection, and Megaman Dual Override.

Megaman Dual Override is, of course, the brand-new entry in the classic action platforming series expected to release next year, while Mega Man Star Force: Legacy Collection is a compilation of Mega Man video games, including Mega Man Star Force: Pegasus, Mega Man Star Force: Leo, Mega Man Star Force: Dragon, Mega Man Star Force: Zerker x Ninja, Mega Man Star Force: Zerker x Saurian, Mega Man Star Force 3: Black Ace, and Mega Man Star Force 3: Red Joker. (Phew!)

Street Fighter 6: Years 1-2 Fighters Edition, currently expected in June, includes 26 characters released from Years 1 & 2, including their Outfit 1 Colors 3-10, and 20 stages (Alex is out later this month), while Monster Hunter Stories 3: Twisted Reflection tells the story of two nations on the path to ruin and the discovery of a mysterious egg gives cause for hope. It’s out next month.

Last but not least is Pragmata, an all-new sci-fi action adventure with its own unique hacking twist. Set in the near future, protagonists Hugh and his android companion Diana must work together as they make their way through the cold lunar research station.

Of course, that’s just what Capcom has confirmed will be shown — there’s usually a surprise or two, too, so make sure to tune in on Thursday.

On the subject of Capcom: we may now know the solution to Capcom’s devious Resident Evil Requiem Final Puzzle, but a whole new mystery is just beginning for fans — one centered on Leon S. Kennedy, and a huge secret that’s only hinted at in the game’s closing moments. Here’s what we know so far…

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Well, that looks like it could be a Fallout: New Vegas remaster tease from a Fallout 76 support studio

Have you ever noticed your next company-wide meeting’s due and thought the following: ‘Oh, we should post an image prominently featuring a screen from a game rumoured to potentially be getting the remake or remaster treatment’? Well, that appears to have been the case for Iron Galaxy Studios, co-developers of Skyrim‘s Switch port and support studio on Fallout 76. It’s a screen from Fallout: New Vegas to boot.

Read more