Pokémon has just announced an all new Mega Pokémon species set to debut in the upcoming Nintendo Switch and Switch 2 game Pokémon Legends Z-A.
In a video debuted today, fans got a first look at Mega Victreebell, a more bulbous version of the pitcher plant Pokémon.
This new spooky trailer sees the game’s heroes investigate a sweet smell in a creepy building after dark. After various jump scares (Espurr! A Clefairy doll!) we finally see the new Mega species.
Pokémon Legends Z-A features a long-awaited return to the Kalos region, home to the series’ popular Mega Evolution mechanic. A previous trailer announced Mega Dragonite, the franchise’s first new Mega Pokémon in over a decade.
While not confirmed, Legends Z-A expected to feature several dozen new Mega Pokémon designs, as well as familiar Mega Pokémon such as Mega Kangaskhan, Mega Absol, and Mega Charizard X.
As for the game’s main story, it involves the seemingly-spontaneous Mega Evolution of local wild Pokémon, dubbed Rogue Mega Pokémon. You’ll need to utilise your own Mega Pokémon to take them down, and you can also bring in help from one of your allies to battle alongside you.
“Overall, Legends: Z-A didn’t feel like a full action game to me,” IGN wrote in our first hands-on impressions of Pokémon Legends Z-A’s battle systems, “but kind of more like an MMO, with its casting times, cooldowns, and behind-the-scenes math happening. That’s not necessarily a bad thing, but I do hope Legends: Z-A gets challenging enough to make me more intentionally dish out commands and think about switching Pokémon at just the right moment.”
Pokémon Legends Z-A arrives for Nintendo Switch and Switch 2 on October 16.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Fans believe they’ve worked out the setting of Forza Horizon 6, based on a teasing social media post from a car import company connected to the game.
In a now-deleted Instagram post, vehicle import firm Cult and Classic shared an image purporting to show a Forza Horizon staff member digitally scanning a car made by Japanese manufacturer Kei for use in the series’ next game.
The post went on to state that the staff member had travelled to its premises in Australia to scan a series of Kei models, which are unusual to find outside of Japan. And it’s because of this (as well as the post’s subsequent removal) that fans now believe Japan is Forza Horizon 6’s setting.
“Exciting news!” the post read. “We have Cody here, from @forzahorizonofficial, shooting cars for the next installation in the series. As there are no late-model Kei cars in America, he has flown out from the states to use our cars as the basis for their digital versions.
“We are HUGE gamers here at Cult and Classic, and it is an honor to be supporting Forza and making Kei cards accessible virtually for people who can’t have them IRL.”
An Australian car importeur might have leaked Japan as the next ‘Forza Horizon’ setting.
Japan has ranked highly among the most-requested locations for Forza Horizon 6, following previous series entries set in Australia, Mexico and the UK. Xbox boss Phil Spencer recently confirmed that the next Forza game would arrive in 2026, and this is widely expected to be a new Forza Horizon game.
In fact, the set will be standard legal for quite a while yet, but given its incredible popularity, some products are unlikely to see reprints.
Chief among them are Collector Boosters and Collector Editions of Commander Decks, which are sold out, but are selling at a mighty high markup on the secondary market right now.
Final Fantasy Collector Boosters
Collector Boosters offer 15 cards, including 5–6 cards of rarity Rare or higher and 3 – 6 Uncommon, 3 – 5 Common, and 1 Full-Art Land card, with a total of 8 – 12 Traditional Foil cards and 0 – 3 cards with a special foil treatment.
While Play Boosters are likely to be reprinted regularly, Collector Booster packs are going for as much as $149.99 – for fifteen cards, where as booster displays are rocking up to $1400 right now as well.
It’s worth stressing that these don’t offer any additional cards you won’t find in the standard versions, but give every single card a foil treatment. The price for that privelege is $159.99 and up, with the Final Fantasy 7 deck closer to $500 (blimey).
Final Fantasy: Affordable But Awesome Cards
Believe it or not, you don’t have to sell your house to buy Magic cards. There are a whole host of more affordable, but still awesome, cards you can find on the secondary market for a few dollars each.
Even some of the full-art, borderless cards are available if you know what to look for, and we’ve got a handy list.
Bonus Deal: Final Fantasy Commander Decks Just Dropped In Price Again
After weeks of being upwards of $70 each (with the exception of Final Fantasy 6’s Revival Trance, which has always hovered close to MSRP), you can now buy a bundle of all four decks for $200 (or $199.99, to be precise).
That’s less than $50 a deck, despite three out of four costing more than that when bought separately. In fact, Final Fantasy 7’s Limit Break is STILL $72.50 at Amazon.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.
Oi oi, where my Janeway fans at? Where my Parisians and my Torresians? Can I get a whoop, whoop for Chakotay? A high five for Seven of Nine? Daedalic have announced Star Trek: Voyager – Across the Unknown, a “story-based survival strategy game” adaptation of the loneliest of the classic Treks. Created by developers gameXcite, who I may yet forgive for capitalising their name that way, it asks you to “manage systems and crew, engage in diplomacy, navigate difficult moral decisions, and face the unknown”. It’s got a cutaway dollhouse spaceship and a HUD made up to resemble a Star Trek bridge display. Also, Ensign Harry Kim is here! He wants orders. Kim, your orders are to roll that trailer.
Gulikit has unveiled two new premium controllers at its booth in Gamescom, both of which will be fully compatible with the Switch and Switch 2.
Dubbed the TT PRO and TT MAX, the design is kind of a cross between the Xbox and PlayStation, utilising the former’s overall shape, yet shifting the left analogue stick to the bottom for a more symmetrical design. The controller was originally showcased last year as the ‘Libra MAX’, but Gulikit has since been hard at work finalising the design and specs.
I am the proud of owner of an achievement for the Xbox 360 release of Super Meat Boy where the aim is to complete an entire chapter without dying. It’s something that I bring up whenever possible, as a testament to my skill and commitment to mastering one of the most frustrating (and satisfying) modern platformers of a generation.
So when the opportunity to hop into a demo of Super Meat Boy 3D arose at this year’s gamescom, I had to do it. Would this be a glorious return to form for me, or a devastating fall from grace? Does this utterly absurd, high-speed, high-stakes game work as well in a three-dimensional setting?
The demo would have me believe that the answer is a resounding yes. Meat Boy’s plight is familiar – he’s on a mission to save Bandage Girl from the clutches of Dr Fetus, and each level adds a slight uptick in difficulty as Meat Boy’s girlfriend is swept away each time.
Taking control of Meat Boy again, even in his new, squidgy, 3D form, ignited the muscle memory of riding a bike – he moves in a very similar way to the original game and within a few levels I was hopping, sprinting, wall-running and of course, perishing like a pro. If these controls are lodged deep inside a part of your mind, it’s going to feel wonderfully nostalgic, but don’t fret if they’re not – everything still feels intuitive and responsive, another trick the original pulled off.
However, unlike the original, the 3D element adds new layers of depth to each level – as well as moving up, down, left and right, Meat Boy now moves forwards, backwards, diagonally – having to consider depth perception at warp speed almost makes Super Meat Boy 3D feel like an entirely different game. Precision is utterly key in these moments, but there’s a forgiving element – a circle underneath Meat Boy will mark where he is about to land on a surface, making those extra risky leaps a little easier to calculate.
Each level is an obstacle course, and your goal is to get from the start to the end. Simple in theory, but there’s a brutal buffet of disruptive, violent barriers between you and your lost girlfriend. It’s not just tricky jumps and avoiding falls – just the opening levels had me dodging chainsaw-wielding robots, giant, toxic cubes of slime full of eyeballs, and Meat Boy’s famous moving wall saws, to name a few. While some hurdles felt visible enough to prepare for, others took me by total, annoying surprise (and killed me instantly). Getting your butt kicked and learning for next time is what made Super Meat Boy so rewarding to conquer – and that masterclass is brought back for you to retake here.
And while some of this is new, it wouldn’t remotely feel out of place if it were squashed down into 2D form and placed inside the original game, which feels like a testament to how developer Sluggerfly is preserving the authenticity of Super Meat Boy.
Super Meat Boy 3D also looks great, these surroundings – from dreamy green platforms to harsh industrial caverns – feel familiar in how they’re designed, but with a stylish, modern flair. This new art style gives opportunity for fun new animation that really brings the characters and environments to life – squirrels running around with guns, lava spewing down walls, and of course, many more visceral ways in which Meat Boy can meet a swift end.
All the swagger and attitude of the original Super Meat Boy is present here – and it feels as though Super Meat Boy 3Dis built to iterate on its predecessor, not outperform it. That said, if you’ve never played the original, that doesn’t matter here – the premise is clear, and these opening levels are designed to welcome newcomers into Meat Boy’s weird, unforgiving world, but the initiation won’t be easy. The demo is respectfully saying “welcome back to Meat Boy”, but there’s enough new ideas here to make it truly feel like a successor worth playing, if you can handle the frustration.
You really have to hand it to the publishers of Vampire: The Masquerade – Bloodlines 2. They are the absolute masters of snatching defeat from the jaws of victory, the doyens of stepping on rakes, even as they near the checkered flag. The long-awaited RPG got a new trailer and what may actually prove to be the final release date at Gamescom Opening Night Live this week. The trailer was a feisty show of Dishonored-esque mayhem, and the hands-on verdicts I’ve read (save for stinky uncle Eurogamer) have been positive. Ours is forthcoming.
But then came the revelation that this much-delayed sequel to a quintessentially faction-led RPG from a company famous for downloadable add-ons would sell two of its vampire clans as day-one DLC. How we laughed! How we clutched our faces and chittered like gerbils! How we ran outside, begging for the moon to fall on our heads! Despair springs anew.
Falcom and GungHo have today confirmed the upcoming title Trails in the Sky 1st Chapter will be getting a Switch 2 Edition.
This particular version will be a digital release and includes higher resolution and frame rate “for sharper” and “smoother graphics”, along with reduced load times. This is part of a paid upgrade path for existing Switch owners and is priced at $1.00 USD (or your regional equivalent).
Invincible VS: Going Hands-on with Three New Characters (Including Omni-Man)
Summary
We tap back in with some more hands-on time for the upcoming Invincible VS. from Quarter Up, a Skybound studio.
Omni-Man, Rex Splode, and Battle Beast showcase their brutal moves at gamescom 2025.
Invincible VS is set for release in 2026 for Xbox Series X|S, Xbox PC, and Xbox Cloud as an Xbox Play Anywhere title, available for wish listing today on the Xbox Store.
If you’ve watched or read the excellent “Invincible,” you’re probably aware of just how brutal the fights between these superheroes can be – I’m still not over watching Omni-Man wipe the floor with the Guardians of the Globe and it has been years since I saw that first episode. That episode is also a good barometer of how bloody you can expect the fights to be in Invincible VS, an upcoming 3v3 tag fighting game from Skybound’s first in-house game development studio, Quarter Up, comprised of members behind the excellent Killer Instinct (2013).
We last got a good look at Invincible VS following its world reveal during Xbox Games Showcase, where we went in-depth on some of its mechanics, like the 3v3 tag battle system, and the bonus round face-off that occurs once time expires. Coming back to it again with a slightly larger roster, now including Omni-Man (voiced by J.K. Simmons), Rex Splode, and Battle Beast, it still feels like a fighter that is going to hit that sweet spot of a compelling and deep fighting game experience, with some satisfying pick-up-and-play elements for less seasoned players.
What I was working to discern during my hands-on time with the game is how different all the fighters feel to play, especially with the three fighters I’m trying out for the first time. For example, Omni-Man is classified as a Balance/Power fighter, meaning he’s well rounded and excels at dealing raw damage, where Battle Beast is classified as a Striker/Pressure fighter, meaning he’s focused more on landing attacks (rather than grappling/throws) and is built to keep players on the defensive. Rex Splode, meanwhile, is your Ranged/Mobility attacker, designed to strike from a distance with flame attacks and remain mobile enough to evade incoming punches.
Omni-Man had some great attacks I kept coming back to, like his Heavy Attack uppercut that would send opponents flying into the air, chasing them up to follow with a series of air juggles to keep the pain coming. Rex Splode feels like one for more experienced players, with some powerful flame attacks and was definitely agile enough to remain at a safe(ish) distance during fights.
As I continued to play, I found Battle Beast to be one of my favorites. Even though he felt slower to move than the other characters, being able to press my attacks (remaining close) against any of the opponents was highly effective, especially by pressing Forward and stringing together a series of Light Attack (X button) combos, which kicked off an auto combo that showcased a brutal series of attacks, culminating in a Ground Bounce that, sometimes, would just shatter my opponents apart in a pile of bloody goop.
He wasn’t alone in pulling off auto combos. Omni-Man also had an effective one where he sends the opponent into the air, and Rex Splode would shove flaming sticks into the face of an unwilling opponent. Every character I played could seemingly combo easily with some rapid pressing of the X (Light Attack). Stringing even just five of these hits together can unleash a powerful combo attack, giving you a satisfying look as your fighters continue to dish damage.
I also appreciate how reactive the voice dialogue is between characters. Omni-Man dissing on an unkempt moustache from his doppelganger, or how Invincible would complain about Rex Splode’s various quips are great table-setters before a battle kicks off. Context with the show and comics are helpful, but not necessary, and all seem designed to tap into a player’s curiosity to watch the show or read the comics to better understand where these characters are coming from (and why they may have a particular beef with each other).
As the battles go on, the brutality really starts to shine through as the fights continue into the later stages with your characters having ragged clothing, severe bruising, and becoming drenched in blood (lots of blood) that gives Mortal Kombat a run for its money. Not to mention, when you’re able to string those combos together it can result in detached limbs laying in a puddle of remains. It’s a great touch that’s all very reminiscent of the television show, especially when I could build up my Special Meter to kick off a powerful cinematic attack.
One of the most intense finishers I was able to pull off was Omni-Man’s, where he would grab the face of my opponent, fly them up in the air, crush them through dozens of buildings, and then drop a mountain of rocks on top of them. I was grinning from ear to ear at just how ridiculously awesome it all was.
And that touches on what makes this such a fun and effective pick-up and play experience. You can unleash so many awesome attacks by only needing to focus around four buttons — Light Attack (X), Medium Attack (Y), Heavy Attack (B), and Special (A) — instead of the usual six for most fighters. This starts to bring the game more in line with the likes of a Marvel vs Capcom or Smash Bros. fighting experience. That’s not to suggest there isn’t a lot of depth here – one look at all the moves you can pull off in the menu illustrates this. It’s that you’re all but guaranteed a good time after just a few minutes of dedication. That’s rare to see in any type of fighting game.
It’s unclear how many more fighters will be available with Invincible VS (Robert Kirkman has been teasing a pretty large roster) when it launches next year – I’d love to see the inclusion of other notable characters like Monster Girl, Black Samson, or Robot — but the roster that’s already in place is bringing a tremendous mix of styles and flare that makes this 3v3 tag fighter a tremendous amount of fun to play already, and I can’t wait to see how it progresses.
Look for Invincible VS to launch in 2026 for Xbox Series X|S, Xbox PC, and Xbox Cloud as an Xbox Play Anywhere title.
Invincible VS is a brutal superhero 3v3 tag fighting game set in the Invincible universe, where you can battle to the death as a team of fan-favorite characters in iconic locations. Unleash bone-breaking combos through fast combat and smart defensive tactics to leave a trail of blood and destruction. Land vicious Super moves and Ultimates to leave your opponents in a mess of blood.
Invincible VS features a variety of game modes including a captivating cinematic story mode with an original narrative from a writer of the animated series. Jump into Arcade and battle with your team, hone your combos in Training mode, and test your skills against the world in competitive and casual multiplayer. Show, comic fans, and fighting game lovers will experience unparalleled heroic brutality, where every earth-shattering blow will leave you feeling… Invincible.
This is the debut title from the newly formed Quarter Up—the first in-house studio at Skybound—led by former members of the core Killer Instinct (2013) dev team.
gamescom 2025 is fully underway and there have already been a ton of huge reveals that have given a glimpse at the future of video games. We’ve already had Opening Night Live and a full day of previews and interviews and news, and we’ve decided to gather all the biggest moments right here to ensure you don’t miss a thing.
So, check out everything below and continue to check back throughout gamescom to see what other surprises have been revealed.
Call of Duty: Black Ops 7 New Trailer Reveals Campaign, Multiplayer, and Zombies Details, Release Date, and Much More
The story of Black Ops 7 takes place in 2035 and is a follow-up to both Black Ops 2 and Black Ops 6. The campaign supports solo play of up to four-player co-op, with global progression for the first time for the franchise.
How Call of Duty: Black Ops 7’s Campaign Weaponizes Fear
We talk to Call of Duty developers Miles Leslie and Natalie Pohorski at gamescom 2025 to find out how Black Ops 7’s co-op campaign takes cues from the Batman Arkham games by using fear toxin as the basis of the weirdest COD missions we’ve seen yet.
Hollow Knight: Silksong Shows Up at Gamescom: Opening Night Live With Almost 30 Seconds of New Gameplay, as a Treat
While we still don’t have a release date, Hollow Knight: Silksong showed up in a big way during ONL with a confirmation it will be out in 2025 and with almost 30 seconds of new gameplay. We also won’t have to wait long to learn more about this much-anticipated game as there will be a “special announcement” taking place this Thursday, August 22.
“Yes, we’ve been waiting many, many years for this sequel, but everything at this stage points to it being worth it. Each aspect feels authored and prescribed to a clear vision — a piece of playable art that is as fun to wield as it is to watch (I should know, the gamescom queue was very long),” IGN’s Simon Cardy wrote. “It may have been the shortest of demos, but so far, Silksong is very much singing to me, maybe even more than the original.”
“The maximalism of Kirby Air Riders is its core charm; it feels brewed from impish, chaotic-neutral alchemy,” our previewer, Leanne Butkovic, said. “Even Nintendo is calling this a “vehicle action game,” not a kart racer, which honestly seems apt – a silly genre distinction for a purposefully unserious game. It might not have been the sequel the people were clamoring for, but I’m glad that it exists.”
Resident Evil Requiem Hands-On Preview
IGN’s Dale Driver had a chance to play a 20-minute demo of Resident Evil Requiem, and one of the biggest things we took away from playing the game is that a new, unstoppable stalker could be the scariest one yet.
Resident Evil: Requiem Trailer Shows Fresh Look at Grace Ashcroft’s Backstory, But Where’s Leon?
Resident Evil: Requiem showed up in a big way at ONL with a new story and gameplay trailer that dives deep into our protagonist, Grace Ashcroft. However, we are still waiting for Leon S. Kennedy, where is he?!
Resident Evil Requiem Takes Stalkers to the Next Terrifying Level
The latest stalker in the Resident Evil series takes the chase to the next level, hunting Grace Ashcroft throughout the hallways of the small but impactful Resident Evil Requiem demo. IGN’s Matt Purslow and Dale Driver got to go hands-on with the game and discuss their initial impressions of the latest Resident Evil game coming out in 2026.
Pragmata Aims to Break the Rules of Third-Person Shooters
Pragmata was playable at gamescom, and we said that, “while it produces a combat experience quite different to anything I’ve played before, I’m left wondering if that same level of ingenuity will be felt in Pragmata’s exploration and level design, too.”
Pragmata Rethinks Shooting but Is That a Good Thing?
Capcom’s Pragmata has a new system for shooting mechanics, asking you to do a hacking mini-game before each enemy encounter. It’s a fresh take, but is it a good thing? After playing the Pragmata demo at gamescom 2025, IGN’s Matt Purslow and Dale Driver have some mixed feelings, enjoying the innovation but with slight concerns that the process could wear thin over a full game.
Onimusha: Way of the Sword Skillfully Sharpens a PS2 Classic for a New Generation
Onimusha: Way of the Sword brings back the franchise for the first time since the PS2 days, and we walked away from playing this new game in a very positive way.
“The gamescom demo may have been short – little more than some winding paths and a boss fight in a temple – but it’s more than enough to convince me that Onimusha: Way of the Sword is built on rock-solid swordplay fundamentals,” IGN’s Matt Purslow said.
Onimusha Could be as Sharp as Sekiro Without the Soulslike Difficulty
Is Onimusha: Way of the Sword a triumphant return for the long-dormant franchise? IGN’s Matt Purslow and Dale Driver got to play the demo at gamescom 2025 and share their thoughts about the supernatural samurai fighting demon combat and the inevitable Soulslike comparisons. How does Onimusha compare to the obvious Ghost of Tsushima and Sekiro comparisons? Let’s find out.
LEGO Voyagers Might Already Be My Favorite LEGO Game Ever
“Will LEGO Voyagers have some poignant moment waiting for players near the end like fellow dialogue-free physics puzzle platformers Limbo and Inside? That remains to be seen, but even if it doesn’t, it’s clear that Voyagers intends to make its memories along the journey if not the destination. But hopefully it’ll do so in both.”
Lego Batman: Legacy of the Dark Knight Announced, Featuring Open World Gotham
“Whether he’s the wrathful Dark Knight, the brilliant detective, or the unlikely father of the ‘Batfam,’ Batman has constantly evolved — shaped by the world around him while remaining a timeless symbol,” said Jim Lee, President, Publisher, and Chief Creative Officer, DC.
“This game brings together nearly every facet of his legacy, letting you experience the full range of what makes Batman iconic. Built with incredible care, creativity, and deep respect for the mythos,TT Games has crafted a love letter to the world of Batman.”
Microsoft Still Can’t Say How Much the ROG Xbox Ally X Will Cost Due to “Macro-Economic” Conditions, Despite Announcing Release Date and Availability Details
Speaking to IGN today at gamescom, Microsoft and Asus said the companies still needed “more time to figure out the macro-economic impact to pricing”. The statement comes amid a backdrop of frequently shifting market conditions, fuelled by ever-changing US tariffs.
Xbox Hardware Boss Says ‘Who Knows What the Future Entails’ Following Report Company Had Sidelined First-Party Handheld Plans
Amidst reports that Microsoft has sidelined first-party handheld plans with Asus’ ROG Xbox Ally and ROG Xbox Ally X on the way, we chatted with Jason Ronald, Microsoft’s vice president of gaming devices & ecosystems, to see what we could find out.
“We’re just really excited about the partnership with Asus, we’ve found an ideal partner to bring their strengths with our strengths, and for us we’re really focused on just growing the category overall,” Ronald said.
The Blood of Dawnwalker Offers 2 Very Different RPG Playstyles
A team of former creatives behind The Witcher 3 are working on dark fantasy RPG The Blood of Dawnwalker, and our hands-off demo showed how the game is handling the parallel playstyles of human and vampire action.
Ghost of Yotei Trailer Confirms Free Legends Multiplayer DLC Coming in 2026
“Set against the backdrop of the classic Chinese folktale ‘Zhong Kui Banishing Evil,’ Black Myth: Zhong Kui is a single-player action role-playing game rooted in ancient Chinese fantasy,” GameScience said. —“The game will deliver distinctive experiences and gameplay features that push our limits, while also bringing fresh ideas and necessary changes to address past flaws and regrets.”
Indiana Jones and the Great Circle is Xbox’s First Nintendo Switch 2 Game
Alongside a trailer for Indiana Jones and the Great Circle’s The Order of Giants DLC, it was also confirmed that the adventure will be released on Switch 2 in 2026. The Order of the Giants, on the other hand, will be released on September 4 and expands on the game’s Rome location and has Indy searching for the helmet of the Nameless Crusader.
Silent Hill f Gamescom Trailer Reveals Suzie Yeung as Hinako
Fallout Season 2 Trailer Reveals First-Look at a Deathclaw, Mr. House, and a Release Date
gamescom is about more than games, as it was the place where the debut trailer of Fallout Season 2 was revealed. The much-anticipated new season arrives on December 17 and will see Walton Goggins’ Ghoul and Ella Purnell’s Lucy finally getting to Vegas.
Fallout: Season 2 Trailer Ties The Ghoul’s Origin Story to Mr. House
Elden Ring on Switch 2 Is a Disaster in Handheld Mode
We played Elden Ring: Tarnished Edition in handheld mode on Switch 2 and came away very disappointed with the game’s performance, especially when in the open areas like Limgrave. Frame rate drops were significant when turning the camera whilst exploring outside of the tutorial area, and this, combined with a confusing button layout on Switch 2, made combat confusing and exploration fairly dispiriting. We weren’t allowed to record gameplay at the booth, probably due to this fact, but you can hear our thoughts on Elden Ring Switch 2 handheld gameplay in this video. Elden Ring Tarnished Edition releases in 2025, so hopefully there’s time for Bandai Namco to work on its performance.
Borderlands 4 Has The Weirdest Weapons You’ll Ever See
Harlowe is the latest exciting addition to Borderlands 4’s vault hunter line-up. Randy Pitchford, founder and president of Gearbox teases what we can expect from the Gravitar-class hero, plus he reveals more about some of areas to explore and billions (!) of gun combos there are to play around with.
How Ninja Gaiden 4 Continues Ryu’s Legacy in New Ways
Ninja Gaiden 4’s producer and director Yuji Nakao reveals why they shifted away from the much-loved character of Ryu to new face Yakumo, goes into detail about its combat upgrades, and discusses how Ninja Gaiden 4 will continue the challenge the series is best known for.
Kingdom Come: Deliverance 2 Legacy of the Forge DLC Trailer Reveals September Release Date and Henry’s New Home
“Returning to Kuttenberg, Henry puts his blacksmithing skills to the test to acquire and repair a legendary burnt-down forge, where his father, Martin, spent his youth as an apprentice,” an official description for the Kingdom Come: Deliverance 2 Legacy of the Forge DLC says. “Venturing down memory lane, Henry learns of his father’s legacy as a blacksmith, revealing a part of his life that has remained hidden until now. Gaining new blacksmith prestige, Henry becomes a forge master, helping the people of Kuttenberg with sword crafting, armor-smithing, and other quirky requests.”
Warhammer 40,000: Dawn of War 4 Is Finally a Reality — but Its Developer May Surprise You
Warhammer 40,000: Dawn of War 4 is real, but is not being developed by Relic Entertainment. Instead, it is in development at King Art Games, the studio behind Iron Harvest. In Dawn of War 4, which looks to return the RTS series to its roots, will have four facitons, “deeply satisfying gameplay,” and a “brutal, expanded Sync Kill system.”
Warhammer 40,000: Dawn of War 4 – First Impressions From a Series Veteran
“I certainly wasn’t expecting a new Dawn of War any time soon, much less from a studio other than Relic,” IGN’s Leana Hafer wrote. “But from the bit of it I’ve played, it seems like King Art Games understands the assignment. As a Dawn of War 2 fan, I miss the emphasis on cover and move-and-fire tactics. But Dawn of War 4 has nevertheless made a big first impression. I can hardly wait to get dug in next year.”
Lords of the Fallen 2 Gets Official Reveal Trailer, Still on Track for 2026
CI Games has given Lords of the Fallen 2 its big coming out party, and this 2026 sequel looks to to be shaped by community feedback after an inital rocky reception at launch of the original game. As for the gameplay, expect to explore two parallel worlds, an expanded Umbral realm, and shared campaign progression in online co-op.
21 Years After the Original, Vampire: The Masquerade – Bloodlines 2 Finally Has a Release Date
Vampire: The Masquerade – Bloodlines 2 – We FINALLY Played It
We also had the chance to play Vampire: The Masquerade – Bloodlines 2, and we came out of our play session “cautiously optimistic.” We may not love the combat yet, but its a well-written and well-voiced mystery story that also lets me explore our urban hunting ground with cool movement abilities.
Project Spectrum Is Looking Extremely Weird and More Than a Little Creepy
We had the chance to play eight minutes of Project Spectrum, and our previewer, Travis Northup, said it “left me with as many questions as I got answers, with lots left unexplained about how exactly this weird idea will work, but it also showed signs of a fairly new take on the asymmetrical multiplayer genre that’s become one of my favorite pastimes in recent years.”
Where Winds Meet’s Open World Could Take You 150 Hours to Fully Explore
Brutal sword fights and mastering devastating combos are at the heart of Where Winds Meet, an open world ARPG in which the action is so relentless there’s barely time to soak up the gorgeous visuals. It’s also massive, as the development team behind the game reveals in this gameplay walkthrough.
Monkey Island’s Ron Gilbert Is Making a New Roguelike RPG Where the Scrolling Screen Is Trying to Kill You (Again)
Monkey Island’s Ron Gilbert is working on Death by Scrolling, a rouguelike RPG when players are pursued throught Purgatory by a constantly-scrollins screen and Death herself.
Monster Hunter Wilds and Final Fantasy 14 Collaborations Reveal New Content Coming This Fall
Battlestar Galactica: Scattered Hopes Aims to Deliver an FTL-Like Roguelike
Battlestar Galactica: Scattered Hope is basically a turn-based roguelike that’s giving us big FTL vibes with a wonderful layer of Battlestar Galactica on top of it. In this game, you are actually a junker who is trying to catch up with the Galactica in hopes to find safe haven and, hopefully one day, find Earth.
Bubsy 3D Is Getting a Sequel, Almost 30 Years Later
Bubsy, that talking orange bobcat mascot from the 90s, is returning for a brand-new adventure called Bubsy 4D, and it will be the first new entry in the franchise since 1996’s Bubsy 3D.
Denshattack! Might Be a Killer Blend of Tony Hawk and Jet Set Radio
If you love Tony Hawk and Jet Set Radio, you may want to keep an eye on Denshattack!, which has you riding a train instead of a skateboard or roller blades. In this game, you have to be the fastest train on the track by doing incredible tricks.
Valor Mortis Announced From the Developer of Ghostrunner
Ghostrunner developer One More Level is back with a new game called Valor Mortis, and it is a single-player, first-person soulslike that takes place in an alt-history Eastern Europe during a ficitonalized version of Napoleon’s invasion. Valor Mortis will be released in 2026 on PS5, Xbox Series X/S, and PC.