We’re celebrating Pokémon Day 2025, which took place on 27th February 2025, by republishing this list of the best Pokémon games of all time. Don’t forget, you can get ranking down below, too.
Ranking the best Pokémon games is no easy feat given that many of them are considered among the best games of their particular hardware generation. Then you have to consider just how many spin-off Pokémon video games have hit the gaming world over the last 30 years or so!
Last week, we asked you to set sail and share swashbuckling moments as a pirate in the game of your choice using #PSshare #PSBlog. Here are this week’s highlights:
call_me_xaviishares leaping into the action in Like A Dragon: Pirate Yakuza in Hawaii
MrioMoreno5shares a council of pirates in Return to Monkey Island.
JLunarTravelersteers the pirate ship in Assassin’s Creed IV: Black Flag
xenobitzshares a wrestler donning a Luffy/One Piece costume in WWE 2K24
doodlecepshares Astro Bot in a pirate outfit and Captain Pincher.
fsantos1697shares the seafaring crew in Sea of Stars.
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Lost Records: Bloom & Rage – Tape 1 SUBMIT BY: 11:59 PM PT on March 5, 2025
Next week, we’re capturing 90s summer memories in Lost Records: Bloom & Rage. Share unforgettable moments from Tape 1 using #PSshare #PSBlog for a chance to be featured.
Yesterday’s Pokémon Legends: Z-A gameplay reveal flooded us with new information about the upcoming Pokémon games set in a futuristic Lumiose City, including looks at dozens of Pokémon we should expect to see there. But one trio of monsters that fans were really hoping to see did NOT appear: the elemental monkeys Panpour, Pansage, and Pansear.
Why are fans so hung up on the monkey trio? It’s a bit complicated. The three monkeys and their evolutions have been a part of an increasingly shrinking list of Pokémon that are currently unavailable in any Nintendo Switch game. If you want to truly catch ’em all, you still can, by transferring them from other Pokémon games pre-Switch to Pokémon Home. But at the moment, the following Pokémon are unavailable for capture natively in any Nintendo Switch Pokémon game:
Panpour
Pansage
Pansear
Simipour
Simisage
Simisear
Patrat
Watchog
Furfrou
This list used to be much longer, but Game Freak added a ton of new Pokémon in the DLC for Pokémon Scarlet and Violet that culled the list down to these nine. What’s more, the trailer we saw yesterday showed both Patrat and Furfrou, confirming these two at least will be available in Legends: Arceus. And since Watchog evolves from Patrat, it’s a safe bet it will be in the game too. So that just leaves the three monkeys.
The elemental monkey trio was first introduced in Pokémon Black and White, and are somewhat beloved by fans due to the unique way the player obtains them. In Black and White, the first Gym the player encounters will use a typing that the player’s starter Pokémon is weak against. However, if the player visits a certain person in the Dreamyard, they’ll receive the monkey that has an advantage against that Gym, making it easier to tackle. Their designs are also memorable for being based on the “Hear no evil, see no evil, speak no evil” wise monkeys of Japanese folklore.
Realistically, the odds of the monkey trio showing up in Legends: Z-A are actually pretty good. It would be very surprising for Game Freak to leave them out of what could possibly be the last major Pokémon game on Nintendo Switch, and given that they appeared in the Kalos region PokéDex back in the day, it only makes sense for them to still be there in Z-A.
Even if the monkeys are included, there’s still one other problem Game Freak needs to solve: Spinda. Spinda is catchable on Nintendo Switch in Brilliant Diamond/Shining Pearl, but due to an error in how the game reads its spot patterns, it cannot be transferred to Pokémon Home. You can still get a Spinda from pre-Switch games transferred to Home, but the weird stuck nature of Spindas on Switch means that the dizzy little bear could probably use a functional Z-A appearance too, if Game Freak feels amenable.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
How long do you tend to spend creating a character in a video game? The correct answer is three hours. Four hours if it’s a Bethesda game, because creating a character in a Bethesda game is like rewinding the Raiders Of The Lost Ark face-melting scene while shooting at your TV with Homer Simpson’s Make-Up Gun. It takes patience to extract beauty or even just plain inoffensiveness from the Creation Engine’s sticky coils.
Hang on, why am I being mean to Bethesda? I should be directing my snide remarks at Capcom. It turns out the scalliwags want you to pay a small fee to edit your Monster Hunter Wilds character’s voice, face and body structure more than once – so if you’re buying today, you might want to spend a few more hours perfecting that Hunter physique at start-up.
Monster Hunter Wilds is now out in the wild, and monster hunters are logging on in droves to start exploring the Forbidden Lands. Before they go, though, a few are taking a moment to remember some beloved NPCs from games past who kept their bellies full for every hunt.
Over on the Monster Hunter subreddit, posts have popped up reminding players to leave well-wishes for the chefs of previous Monster Hunter games, specifically Monster Hunter World and Rise. Cooks aren’t just the NPCs you tend to interact with pretty often, ensuring you’ve got good food buffs before heading out to fight against a scary beast; they’re also, broadly, pretty well-liked in the community.
The Grammeowster Chef from Monster Hunter World Iceborne, for instance, is a sweet elderly Felyne all bundled up in scarves, since she’s the head chef at Seliana’s Canteen. One post reminded players to let her know they’d be away for a while, because of Wilds’ launch.
Similarly, another post jokes about letting Monster Hunter Rise’s dango chef Yomogi know that they’ll be gone for a bit, saying they’re “going out to get cigarettes.” Though, the chef certainly made some decent revenue on all those dango. “Bro it’s fine, I’ve paid her entire college tuition by this point,” said one commenter.
We can’t talk about chefs without mentioning the classic one from Monster Hunter World, the Meowscular Chef, either. He’s a personal favorite NPC, with his eye scar, giant knife, and incredible poses every time he served up a new meal. The “best, most muscley boy”, as one commenter so aptly said.
It might seem silly to get sentimental over this, but chefs are a core part of the Monster Hunter loop. They’re the NPCs you tend to visit often, and you always get little cutscenes of them serving up the food that fuels your hunts. It doesn’t hurt that their designs are often fantastic, from a burly Felyne chef to the sweet Grammeowster.
A nice meal before heading out was routine for my own multiplayer ventures, and it might even be why Capcom is adding a new “place to gather” in its first Title Update for Monster Hunter Wilds. Having those little zones adds a lot, and having the right character in place only helps, if it wasn’t clear from all the players of previous Monster Hunters wishing the chefs goodbye before heading to Wilds.
IGN’s Monster Hunter Wilds review returned an 8/10. We said: “Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge.”
AMD have finally confirmed pricing, dating, and specs-ing for their first RDNA 4 graphics cards. The Radeon RX 9070 and RX 9070 XT will be out on March 6th, and start from $549 and $599 respectively. While these are still relatively fat stacks o’ cash, AMD say they’ll compete with Nvidia’s RTX 5070 and RTX 5070 Ti – and considering the latter is supposed to start at $749, with most models currently going for above $800, that could make for a tasty undercutting.
Diablo general manager Rod Fergusson opens his talk at DICE Summit 2025 by talking not about success, but about one of Diablo’s most high-profile failures: Error 37.
Error 37 was an error that appeared to players at the launch of Diablo 3, preventing them from accessing the game due to extremely high numbers of players all trying to join at once. The issue, which impacted massive amounts of players, resulted in widespread criticism of Blizzard’s handling of the launch, and even became meme-ified. Blizzard eventually fixed the error and Diablo 3 was ultimately (with a lot of time and work) a success.
But understandably, Blizzard and Fergusson have been eager to avoid anything like that ever happening again, especially as Diablo evolves into a more complex live service endeavor than it’s ever been before, with frequent small updates, ongoing seasons, and major expansions planned at regular intervals. Diablo 4, moreso than any of its numbered predecessors, has embraced live service.
Another Error 37, or something like it, would be catastrophic. Especially if Blizzard wants Diablo 4 to persist beyond its major content releases: a true live service juggernaut.
Diablo, Immortal
At DICE Summit 2025 in Las Vegas, I spoke with series general manager Rod Fergusson following his talk entitled: “Evolving Sanctuary: Building a Resilient Live-Service Game in Diablo IV.” On stage, Fergusson covered four key components to ensuring the resilience of Diablo 4: successfully scaling the game, keeping the content flowing, not getting too attached to purity of design, and keeping players updated on what’s coming at the expense of surprising them.
Throughout his talk, Fergusson reiterated the team’s goals of keeping players around regularly, consistently, and for the long haul. His descriptions of content roadmaps and seasons-ahead planning is a stark contrast to past numbered Diablo games – while the series is certainly no stranger to expansions and updates, Diablo appears to be committing to a live service trend that’s seeing massive AAA games stick around for much longer and change more rapidly and significantly than they ever have before, rather than leaning on new, numbered releases every few years.
So I asked him what the plan was: is Diablo 4 eternal, or rather, immortal? Is there a marker Fergusson is looking for to know when it’s time to move on to Diablo 5, or will Diablo 4 simply be the Diablo forever, similar to Blizzard’s endlessly popular MMO World of Warcraft?
Maybe not forever, Fergusson replied. But certainly for a very long time, if he has his way.
“We want it to be around for years,” he said. “I don’t know if it’s eternal. I think Destiny tried and did that like, ‘This is a ten-year game,’ and then they quickly were not. We want people to see the road ahead, because we know that, to play a Diablo game, you’re probably putting hundreds of hours in and we want people to know that we’re respecting their time and that we’re not just here and gone.”
Fergusson reminds me that there was over a decade between the release of Diablo 2 and 3, and another decade between Diablo 3 and 4. Granted, neither of these games had anything near the aggressive update cadence that Diablo 4 is planning. But they also didn’t have Fergusson at the helm, as he joined in 2020 after years of leading the Gears franchise. And Fergusson, for his part, believes in looking ahead…but not too far ahead.
I learned my lesson about calling the shot too early.
For instance, Fergusson announced in that same DICE Summit talk that Diablo 4’s second expansion would not be arriving until 2026. Despite originally planning for an expansion a year, the team’s timeline for Vessel of Hatred was extended when they moved staff working on the expansion onto necessary, immediate updates to the live game when Diablo 4 launched, and again when the first season dropped. There were 18 months between the launch of Diablo 4 and Vessel of Hatred, not 12 as planned. But when I ask Fergusson if 18 months is the new normal for expansions, he’s not willing to commit to a specific time frame. He knows better now.
“I learned my lesson about calling the shot too early. So I think giving, ‘Hey, you can relax for the next 11 months,’ is about as far as I want to go in this right now…We’re not at a place where we want to put a stake in the ground and call it. Because we’re still building it and learning from it…Our process is generally that we get internally to a place where we have the certainty to make a call, and then you get to a place where you publicly want to make that call. We’re not at the public part yet.”
Ruining the Surprise…on Purpose
Fergusson’s caution is warranted here, especially as his team prepares to be more transparent than ever before about their future plans. Part of that is the aforementioned content roadmap, due to be shown off in April. Another element is the Public Test Realm, or PTR, where players who opt in can play through a version of upcoming patches before it’s pushed live to the wider public. Fergusson says in his talk that the team initially struggled with the decision to use features like a PTR or content roadmaps, for fear of spoiling the surprise for players. But he’s overcome that fear.
“You just realize that it’s better to ruin the surprise for 10,000 people so that millions of people have a great season,” he said during his talk. “And even if you mess up PTR, even if whatever you’re offering to them in the mechanics is bad, I would much rather have a bad week of a PTR than a bad three months trying to recover from putting in something that we were surprising players with and it turned out to be wrong.”
“You can get really spun up on it,” he added to me later in our conversation. “And we’ve had it in the early days. We’re like, ‘Oh, this got data mined, people know this.’ Okay, how many people saw it? And it’s on this Reddit thread, and there’s probably 8,000 people there. But we are going to have millions of people. So at the end of the day, it’s okay. We haven’t ruined the surprise for everybody.”
It’s better to ruin the surprise for 10,000 people so that millions of people have a great season.
One challenge Fergusson’s facing now is that he wants to offer the PTR to more people, via consoles. Right now, players can only access the PTR via Battle.net on PC, which Fergusson says is due to certification challenges and the general difficulty of releasing new builds on consoles. But he says it’s something Blizzard is investing in, now with the support of parent company Xbox.
Another perk of Xbox, he says, is Diablo 4’s presence on Game Pass. Put simply, it lets Diablo amass as many players as possible. He compares it to why Blizzard decided to release Diablo 4 on Steam in addition to Battle.net – it was simply a matter of reaching more people.
“One of the things that’s different from when you think of a live service that’s behind a pay gate, like a premium live server, which is what Diablo is, versus a free-to-play live service like Diablo Immortal is, there’s an opportunity easier to grow Immortal because there’s no barriers to entry, right? Whereas, buying the boxed product or buying the main game is a barrier for some. So that’s what Game Pass gets rid of, that barrier. You have this opportunity where you can see new Game Pass players coming in all the time, because they’re just like, ‘Oh, I just got Game Pass. Oh, cool, that’s in there?’ And off they go. So it is interesting in terms of sustaining continued new players.”
All Hours Diablo
As we wrap up our conversation, I ask Fergusson about what he’s been playing lately, in hopes of getting a grip on what he’s inspired by. I ask if he’s picked up Path of Exile 2, and how he feels about people comparing it to Diablo 4. Fergusson disagrees with the comparison. “They’re very different games,” he says.
But he’s still trying to keep folks who love both games in mind for future updates. “A lot of people actually tell us, ‘do what you’re going to do, but just do us a favor and don’t line up your seasons over top of each other. Let me play one season for three weeks and let me play another season for three weeks. Don’t make me have to pick and choose.’ So I get that. As a person who plays lots of games, I totally understand that.”
So what is Fergusson playing right now? He tells me his top three games of 2024 by playtime. In third place, NHL 24. In second, Destiny 2.
And in first, no surprises here, it’s Diablo 4. He has 650 hours of Diablo 4 playtime on his home retail account alone, not counting work time. He tells me he’s currently playing Companion Druid, but he also just rolled a Dance of Knives Rogue. He just loves Diablo that much. Always has.
“It’s something about the habit of the game,” he says. “I get interrupted from- I’m halfway through Cyberpunk, I’m halfway through Witcher 3, I’m halfway through Space Marines 2000. I get to these points where I am into a non-service game, then I get distracted by something shiny. But I have this habit of, I got to go do my daily in NHL to go open my free pack of cards, and I have to go play with my brother in Destiny 2 because this is what the game we play together on. And then I just…The reason I came to Diablo five years ago was because it was my favorite game to play. So just because I work and I work doesn’t stop me from going home and playing it for hours and hours too.”
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
In hindsight, we probably should have taken Monster Hunter Wilds’ earlier benchmark tool release as more of a warning. The actual game is every bit the graphics card torture device that standalone tool suggested it might be, and while it doesn’t make DLSS 3/FSR 3 frame generation mandatory per se, it clearly intends to misappropriate these features, forcing them to act as performance crutches they were never designed as.
What makes this particularly headshakey is that Wilds’ PC version is, initially, quite sympathetic to the format: besides a full set of DLSS/FSR/XeSS upscalers, an unlocked framerate option, Nvidia Reflex support and the like, its thirty-odd individual quality options hint at the finest of fine-tuning possibilities. Yet these, too, aren’t really fit for purpose, with only minor differences in how the highest and lowest settings perform.
Try to stop it all you can, we are rapidly approaching the Minecraft Movie‘s release date on 4th April and even the new ‘Final Trailer’ hasn’t convinced us about Jack Black’s latest trip into the world of video games.
The new trailer does pack in a lot of new content, we’ll admit. There are baby pandas, talking Piglins, some pretty horrific-looking villagers, Elytra wingsuits and enough exposition that we can almost map out the entire plot of the film beat for beat.
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, the Xbox App on Windows PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
VILE is back on the scene, and for once, ACME and Carmen Sandiego have a common enemy. In a rare and temporary alliance, the world’s greatest thief must track down the syndicate before they can pull off their next big heist. Rookie gumshoes and seasoned detectives are invited to put their sleuthing skills to the test whether it’s in the narrative driven main campaign or the classic mode ‘The Acme Files’.
Embark on a delightful new adventure with Marshmallow Marvin in Greenwood! Journey through a magical forest brimming with colorful mysteries, eccentric creatures, and hidden secrets. Explore every nook and cranny, where each step unveils fresh challenges and surprises for our squishy hero. Get ready for an unforgettable adventure in a world full of sweetness and wonder!
The human kingdom is facing a food shortage crisis and the only option to survive is defeating the monsters from a mythical land called Sugarbound, but only a master patisserie can transform the defeated monsters into edible food! Chloé Fondant is the only hope humanity must survive (and eat delicious cakes).
Two Point County’s most daring adventurers have travelled to the far reaches of the known map and returned with unique artefacts to host in your museum, along with the coordinates of a new expedition location, home to an exclusive special exhibit and events! Pre-order now for exclusive Sonic themed items to decorate your museum and entertain your guests with! Or you can also start playing today by picking up Two Point Museum: Explorer Edition version of the game.
Gear up for tactical mech action in War Robots: Frontiers, a free-to-play multiplayer mech shooter. Construct and customize your War Robots, squad up with other Pilots online, and fire up your engines in massive battles across the stars. Using tight team coordination and tactical gambits to edge out rivals in a variety of PvP modes: Push for all-out destruction in Team Deathmatch, fight for survival in Last Robot Standing, control points in Warp Rush, and rank up in Leagues.
Beautiful Sakura: Racing Club is a captivating visual novel about Kaito, a young dreamer determined to become a professional racing driver. With passion in his heart and the support of his friends, he must navigate through thrilling challenges, tough decisions, and emotional moments to chase his dream. Will you guide Kaito to victory on the racetrack and in life? The journey is yours to unfold!
You’re just an ordinary teen girl looking for work after your college dreams didn’t quite pan out. But when you get lost backstage during a national debate, you find so much more: a bunch of talking cats who are running for President. And that’s not even the weird part – they all want to hire you as a campaign manager!
A trip to the Dino Park may sound awesome, and it is, but what if that trip was also full of cats to find and pet? If you have a penchant for seeking cats, the Dino Park would be thankful for your help with spotting them all! The game features 500 cats to find, along with many special cats to collect. It offers five levels dense with friendly-looking, handmade drawings, three adorable music tracks to make your game nice and cozy.
Get ready for another enigmatic and challenging adventure with O.W.L Projekt 2, a 3D isometric puzzle game that will test your mind and logic skills. Once again controlling Elysion, a young being created in a mysterious experiment, you will face the enigmatic Watchers in a journey to escape and uncover secrets.
Immerse yourself in Solid Void, a unique puzzle experience that merges two classic puzzle styles into one addictive journey. Start by solving intricate nonogram puzzles to complete the grid. Once your grid is complete, take the challenge to the next level by placing pentomino-like blocks to complete beautiful designs.
Funshine Bear, Grumpy Bear, Share Bear, Cheer Bear and Good Luck Bear are on a mission to save the Silver Lining from Bluster’s most devious and daring plan so far! A ginormous, uncontrollable Bad Seed is wreaking havoc across the Silver Lining. If it isn’t stopped soon, the entire land and its inhabitants will be in big trouble!
The adventure-filled worlds of Eldrador are in danger! Lead battle-ready creatures in turn-based strategic combat to defeat a mysterious shadowy menace. Utilize a range of accessible tactics to outsmart your opponent.
Kick off your FragPunk fights by bending the rules in style! Purchase the FragPunk pre-order bundle to get platform-exclusive skins, stickers, and a charm as well as the first season’s premium battle pass at an exceptional value! FragPunk will be free-to-play when it releases on March 6, 2025 — this exclusive bundle will be permanently removed from the store after the pre-order period ends.
A 2D video game that combines platforming and action with a touch of exploration, control Morkull, God of Death and Darkness and Lord of the Ragast. His main mechanic – breaking the fourth wall, which allows him to communicate with you in a multitude of ways. Your objective? Help Morkull escape from the Ragast so he can rule the world and carry out his evil plans.
An eccentric story-driven survival horror game about angels and demons that mixes fixed-camera exploration and arcade-style shooting. Michelle must use her Third Eye to see between worlds and uncover secrets. Follow her final days as she battles to break the curse placed on her by a powerful archdemon looking for love. Help (or hinder!) the lives of curious residents in Michelle’s bustling London borough as she pursues freedom from her own untimely demise.
Embrace mind-blowing moments as you’re pulled deep into the many worlds of Split Fiction, a boundary-pushing co-op action adventure from the studio behind It Takes Two. Mio and Zoe are contrasting writers – one writes sci-fi and the other writes fantasy – who become trapped in their own stories after being hooked up to a machine designed to steal their creative ideas. They’ll have to rely on each other to break free with their memories in-tact, working together to master a variety of abilities and overcome diverse challenges while jumping between sci-fi and fantasy worlds in this unexpected tale of friendship.
Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars + Pre-Order Bonus
The legendary Konami JRPGs, Suikoden I and Suikoden II, have now been remastered in HD, bringing upgraded background illustrations, updated effects that breathe new life into the pixel art animation, and new environmental sound effects for an immersive experience.
In this interactive game experience, you step into the role of a small bird, soaring through breathtaking landscapes while collecting magical crystals that mark certain locations. The game is not about defeating enemies or overcoming dangerous obstacles, but rather about immersing yourself in a peaceful and tranquil environment. It is designed to relax your mind and soul, providing a soothing escape from the stresses of everyday life.
Alter Age – March 7 Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere
Arga trains daily to measure his strength against his father, known as the world’s strongest. He learns Soul Alter, enabling him and his companions to switch between adult and preteen forms. Facing many challenges, they alternate roles in turn-based battles, using various skills and strategies to win. Explore a vast pixel world with puzzle dungeons, gather ingredients, complete quests, and uncover all of Alter Age!
Experience nature, your way. Immerse yourself in the beauty and challenges of the great outdoors with Camping Simulator. Whether you’re looking for a peaceful escape or a test of survival skills, this game offers a dynamic camping experience tailored to your style.
You’ll need strategy and precision to clear each level full of malicious hoodlums toting bats, knives, guns, and other arms. Pick up the weapons of fallen enemies and use them to your advantage. Investigate a dangerous gang hideout, shut down an insidious drug-selling operation, and get your revenge against the notorious criminals responsible. Can you take on this challenge and defeat all your enemies?
Get ready for the electrifying journey of Steampunch, a casual and challenging 2D platformer! Overcome enemies, traps, and obstacles to reach the elevator that takes you to the next level. Run, jump, and wall-slide with precision. Use double jumps and air dashes to reach secret areas and overcome challenges!