Like a Dragon: Pirate Yakuza in Hawaii Review

It may seem like a long leap to make from the R-rated streets of Tokyo’s red light district to the yarrr-rated pirate-infested waters of the Hawaiian islands, but Like a Dragon: Pirate Yakuza in Hawaii has successfully pulled off the switch from bareknuckling to swashbuckling with confidence and considerable flair. This jaunty adventure jettisons the series’ typical turf war cliches and pulpy plot twists in favour of spinning a streamlined and spirited tale of seafaring and treasure hunting, without sacrificing any of the addictive diversions and slapstick silliness that have long become its hallmarks. As far as spin-offs from the mainline entries go, Pirate Yakuza makes for an absolutely invigorating seachange that left me feeling perkier than a parrot on a pirate’s shoulder.

Essentially a coda to the events of 2024’s Like a Dragon: Infinite Wealth, Pirate Yakuza’s off-the-wall story focuses on loveable series shitstirrer, Goro Majima. It gets straight to it: after awakening on the shores of a secluded island with amnesia, he promptly befriends an enthusiastic young boy and his adorable pet tiger cub, commandeers a pirate ship that for entirely unexplained reasons seems to have sailed in straight out of the 1700s, and sets about on a thrilling quest to find the lost treasure of a legendary sunken Spanish ship. Perhaps as a result of his temporary memory loss, Majima is considerably less manic in Pirate Yakuza than he has been in previous Like a Dragon stories, but he’s still every bit as gleefully mischievous. There was never a dull moment between him and his evergrowing gang of goons turned treasure-seeking Goonies as I explored the seas and shores of Pirate Yakuza’s vibrant tropical setting.

It’s an unpredictable voyage that regularly veers from intense highs to more laidback lows, much like the waves that Majima sails upon. In one moment I’d be trapped in a desperate battle against a towering sea creature or an army of pirates of almost Dynasty Warriors-esque proportions, while the next I’d be adopting homeless animals off the street to shelter in my personal petting zoo and throwing parties for me hearties whenever morale amongst my crew was on the wane. Pirate Yakuza doesn’t just regularly hoist the Jolly Roger, it also lets its freak flag fly in a consistently entertaining fashion – from its rousing opening musical number through to the dynamic dance sequence that drops the curtain on its story 25 hours later – and it kept me hooked harder than a handshake from, well, Captain Hook.

Nautical by Nature

While 2023’s Like a Dragon Gaiden experimented with a fairly superficial secret agent spin on the series’ template, Pirate Yakuza steers Like a Dragon into some truly uncharted waters. There’s plenty of lively naval combat to be enjoyed aboard Majima’s adopted pirate ship, although to be clear, in terms of exploration it doesn’t attempt to match the sense of freedom I felt in the Caribbean setting of 2013’s Assassin’s Creed IV: Black Flag. Instead, Pirate Yakuza’s waters are broken down into a handful of smaller maps to warp between rather than one big open waterworld, and outside of the main Honolulu hub and a stunning ship graveyard turned casino district called Madlantis, many of the smaller islands are constructed out of the same recycled layouts. So over time, the sense of discovery slightly diminished whenever I dropped anchor and saw something a bit too familiar.

Pirate Yakuza doesn’t just regularly hoist the Jolly Roger, it also lets its freak flag fly.

Still, there’s enough spectacle and strategic depth to the actual open-water combat that I remained engaged anytime I was at the helm of Majima’s ship. In each bilgewater battle you can attack front-on with machine gun fire or perform a boost-based ram into an enemy’s hull, as well as manouevre alongside a rival to deliver more damaging broadside attacks from your port or starboard cannons. These cannons can be upgraded by harvesting resources found drifting at sea or tucked around Pirate Yakuza’s smattering of ports, and although Majima’s frigate can be equipped with everything from flamethrowers to freeze guns, I soon set my sights on scraping together enough spare parts to outfit my vessel with powerful lasers to cut crossways through my opponents from ear to buccaneer.

I was also regularly recruiting new pirates to my crew in every port I docked in, and it quickly became clear that assigning a crew member to specific roles had measurable impacts on each naval skirmish. Individual members of your pirating posse are ranked in areas like attack, defense, and cannon power, and anytime I placed some underpowered or inexperienced comrades in, say, my boarding party, I was forced to watch my crew go from ragtag to bodybags in quick succession.

After some experimentation I eventually got the balance right, and that included determining the right pirate to be my first mate. While some candidates offered increased damage buffs or additional fuel drums to burn with my ship’s boost, I opted to promote a mechanic into the role because it gave me two extra repair kits per clash. Given I approach naval battles like Dave Chappelle approaches his stand-up sets – always on the offensive and typically blazed up by the end – it was enormously helpful to have those extra kits to haul my battlescarred hull to glory.

Some of the naval combat functions do seem a little superfluous, though. For example, at no point in the story did I feel the need to step away from the helm in order to use Majima’s rocket launcher, since the ship’s artillery usually seemed ample enough, and it was also rare that I was compelled to manually put out fires on deck or thaw out ice that was blocking my cannons. That did change, however, after I beat the story and returned to complete the 30-odd escalating battles in Madlantis’ pirate coliseum, as surviving its toughest encounters demanded the considered use of every ability at my disposal. That finally made for some welcome optional challenges outside of the main story path, but I wished they’d been in play earlier in the campaign.

Captain Hookshot

Of course, given that this is a Like a Dragon adventure, there are still plenty of opportunities for fisticuffs either ashore or on-deck anytime you board an enemy ship by force. In the default Mad Dog fighting stance, Pirate Yakuza reverts to the familiar brand of combo-based street fighting that was a staple of the series before the main entries shifted to turn-based brawls with 2020’s Yakuza: Like a Dragon. Majima can pull off fast and fluid combinations of punches, kicks, and rapid dagger slashes, each attack enhanced by flashy neon movement trails and punctuated by enemies that erupt into fountains of gold coins as though they’re crowds of criminal question blocks from the Mushroom Kingdom. However, Majima feels noticeably more agile than Kazuma Kiryu ever was, with a snappier quickstep to open overbalanced enemies up to counter attack, plus the useful ability to jump and air-dodge out of harm’s way anytime he’s overwhelmed by a surprisingly numerous horde.

Even so, once I’d unlocked the Sea Dog fighting stance a few hours into my 25-hour tour of Pirate Yakuza, I basically never looked back. While in previous Like a Dragon instalments I’ve relished the freedom to switch between stances to best counter each enemy type or situation, Sea Dog is basically a one-size-fits-brawl fighting style that feels adaptive enough to suit any given showdown. This pirating pose allows Majima to cut loose with a pair of cutlasses, either hurling them like bladed boomerangs or performing a brutal ballet of spinning slashes to cut through enemies in clusters. It equips him with a handy hookshot that allows him to zip directly to a targeted enemy like some sort of seafaring Spider-Man, which is extremely useful for picking off the more heavily-armed goons that tend to snipe you from the far edges of each battle arena. If that’s not enough, it also gives Majima a flintlock pistol of his own, and after investing in the skill tree to increase its power and widen its radius, I was able to use it to wipe out more pirates than dysentery at the charged-up press of a button.

Sea Dog is basically a one-size-fits-brawl fighting style that feels adaptive enough to suit any given showdown.

So well-rounded and entertaining to use was the Sea Dog style, in fact, that the only time I ever felt the need to switch back to Mad Dog was in order to unleash Majima’s slightly overpowered Doppelganger attack. Available after you’ve chained together enough successful attacks to fill up a special meter, this devastating ability conjures up twin Majima clones that swarm enemies and chew through their health bars for a short time like a pair of piranhas, and I was happy to have it in my back pocket for whenever I came up against one of the more brutish boss encounters. Although I think Infinite Wealth’s hybrid turn-based combat has quite rightfully become the standard for the Like a Dragon series, Pirate Yakuza’s flashy fighting remained engaging from the first sword slash through to the final throat cut, and I found it to be a substantial step up from the gadget-heavy grappling of Like a Dragon Gaiden.

Pleasure Island

Although Pirate Yakuza’s Honolulu setting is more or less the same sundrenched sprawl that featured in Infinite Wealth, there are enough new secrets and distractions that made it rewarding to explore a second time around. Outside of combat, Majima’s hookshot can be employed to zip him up to anchor points on certain buildings, meaning that treasure chests full of alternate character costumes and other goodies are tucked away on hotel awnings and various other elevated spots all over the island. There are also countless bounty targets to track down and beat up for beefy cash bonuses, and games for the safehouse Master System to seek out. Although, I must admit that I feel like it’s about time that developer Ryu Ga Gotoku moved on to an in-game Mega Drive (or Genesis for US fans), or at the very least a Game Gear. After collecting mostly the same set of 8-bit cartridges in Lost Judgment, Like a Dragon Gaiden, and now Pirate Yakuza, I feel like I’ve well and truly mastered the Master System at this point.

But of course, there’s still more: in addition to the fiend-photographing Sicko Snap and the infectiously giddy Super Crazy Delivery minigames that return from Infinite Wealth, Pirate Yakuza brings back Dragon Kart from Yakuza: Like a Dragon, only this time in addition to its riotous racing circuits they’ve bolted on an arena-based battle mode which made for some intense, four-wheeled firefights. Meanwhile, the series’ standard-issue batting cage minigame has been revitalised by swapping baseballs for cannonballs, and I had a great time knocking destructive dingers into descending stacks of explosive barrels.

I was also delighted with almost every substory I completed in Majima’s adventure. Some were utterly wholesome, like the time I agreed to bring an aging businessman aboard my ship in order to live out his boyhood fantasies of becoming a pirate. Others were funny pisstakes of online culture, like when Majima was recruited to become a Virtua Fighter 3 streamer and I had to choose the liveliest possible reactions for him in order to prevent the comments section from turning too hostile. Others still were completely bonkers, like the substory that suddenly spins out into a live-action episode of a dating show inspired by The Bachelor, as the ship’s cook Masaru tried to woo five different potential dates with hilariously awkward results.

There’s even a supersized substory that sees Majima and his ever expanding crew hunt down the dread pirate Zeus and his intimidating Devil Flags fleet. This chunky optional quest opened up additional maps to navigate, including an archipelago of volcanic islands and even an ice realm, each overloaded with increasingly powerful naval vessels to face off against and pirate headquarters to plunder. Not only is undertaking this journey worthwhile purely for harvesting the doubloons required to upgrade Majima’s ship with decked out drip – including a carved Kazuma Kiryu figurehead for its bow – but it’s also the only way to track down all four fabled instruments of the Dark Gods. These cursed instruments can be charged up during on-shore skirmishes and unleashed to spectacularly turn the tides of a battle, with a violin that brings the violence by summoning a horde of spectral land sharks to turn enemy packs into fleshy snacks, or an electric guitar that can be energetically shredded while a towering ape stomps into the fray and chimp-slaps your opponents straight into Davy Jones’ locker. These are some of the most powerful attacks in Pirate Yakuza, so it’s a little odd that they’re locked away in an entirely optional substory that’s so easy to overlook.

You can save 25% on Metal Gear Solid Delta: Snake Eater if you pre-order for Steam today

I was completely hooked the first time I played Metal Gear Solid 3: Snake Eater. The stealth mechanics, brutal survival elements, and insane Cold War espionage plot felt like no other game at the time. I still remember crawling through the jungle with my camo set, hoping to avoid an enemy patrol only to get spotted by a guard and have the entire area on high alert.

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Review: Sid Meier’s Civilization VII (Switch) – An Incredible Game That’s Not Quite Ready

Short of Civilliant.

Most games with numbered sequels tend to iterate and grow on their previous instalments. After all, you don’t want to alienate your audience by upending key systems and creating a substantially different experience from what they’re used to, it just makes sound economic sense. Change things just enough so that it rides that line between familiarity and shininess.

Firaxis apparently missed this particular industry-wide memo, and thus the Civilization series will happily buck its own trends and well-established ideas in order to deliver something fresh every single time, and that is no less the case with Sid Meier’s Civilization VII, which we’ll be calling ‘Civ 7’ for the sake of our keyboard.

Read the full article on nintendolife.com

Coming Soon to Game Pass: Watch Dogs: Legion, EA Sports F1 24, and Warhammer 40,000: Rogue Trader

Coming Soon to Game Pass: Watch Dogs: Legion, EA Sports F1 24, and Warhammer 40,000: Rogue Trader

Xbox Game Pass February 2025 Wave 2 Hero Image

For those of you that have been exploring the Living Lands in Avowed, thank you for taking a break to check out the latest Game Pass news! We have some exciting new reveals and exclusive Perks to tease your install buttons. Also, mark your calendars and check out the ID@Xbox Showcase during IGN Fan Fest 2025 on Monday, February 24 at 10am PT for even more Game Pass announcements. Let’s get to the games!  

Available Today

Avowed (Cloud, PC, and Xbox Series X|S) – February 18
Game Pass Ultimate, PC Game Pass

Available on day one! Welcome to the Living Lands, a mysterious island filled with adventure and danger. Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment. Check out Xbox Wire for Starting Tips to Help You on Your Adventure in the Living Lands.

Coming Soon

EA Sports F1 24 (Cloud, Console, and PC) EA Play – February 20
Game Pass Ultimate, PC Game Pass

EA F1 24 Image

Join the grid and chase podium glory with unlimited access to EA Sports F1 24, coming soon to The Play List. Members can master every turn and feel at one with the car with Xbox Cloud Gaming (Beta), PC Game Pass, or Game Pass Ultimate via EA Play. Plus, score in-game rewards including 5,000 XP monthly. 

Warhammer 40,000: Rogue Trader (Cloud, PC, and Xbox Series X|S) – February 20
Game Pass Ultimate, PC Game Pass, Game Pass Standard

Warhammer 40000 Rogue Trader Image

Warhammer 40,000: Rogue Trader is an isometric RPG by Owlcat Games, set in the grim darkness of the 41st millennium. As a powerful Rogue Trader, you command a starship, assemble a crew, and explore the Imperium, making fateful decisions in tactical, turn-based combat.

Watch Dogs: Legion (Cloud, Console, and PC) – February 25
Game Pass Ultimate, PC Game Pass, Game Pass Standard

Watch Dogs Legion Image

Explore a massive urban open world featuring London’s many iconic landmarks and fun side activities where you can recruit (and play as) anyone. Everyone you see has a unique backstory, personality, and skill set for unique situations. Team up with your friends to complete new four-player co-op missions and PvP matches online.

In Case You Missed It

Ryse: Son of Rome Available with Cloud Gaming
Game Pass Ultimate

Jump back in this immersive action-adventure story of struggle, brutality, and heroism with Xbox Cloud Gaming (Beta). Amidst the chaos of the late Roman Empire, become soldier Marius Titus and embark on a perilous campaign to avenge the death of your family and defend the honor of Rome. In Gladiator Mode, step into the Colosseum and fight for the glory, spectacle, and entertainment of the crowds.

DLC / Game Updates

Sea of Thieves: Season 15 – Starting February 20

Sea of Thieves Season 15 Image

Sea of Thieves is more exciting than ever as new life abounds across the waves. Set forth on new Voyages for The Hunter’s Call, grapple with wild boars and deadly sea monsters, master using hunting spears and more, with new features to enjoy each month.

Ark Survival Ascended: Astraeos DLC – Available Now
Game Pass members save 10%! Embark on your next epic odyssey within the world of Ark with Astraeos!  Explore and immerse yourself in an elysian land of colossal proportions, steeped in Greek mythology. At over 260km², this massive new map is overflowing with stunning scenery, ancient ruins, and sacred temples. Face off against powerful new bosses, alpha dino variants with enhanced loot, and a fearsome miniboss lurking in mysterious caves.

Forza Motorsport: Update 17 – Available Now
Update 17 celebrates cars that are fun, compact, and performant. Race four new-to-Motorsport cars: 2023 Toyota Camry TRD, 2022 Hyundai i20N, 2022 Toyota GR86, and 2021 Hyundai #98 Elantra TCR. Get the 2021 Toyota Yaris GR and 2023 Hyundai Ioniq 5N in the Challenge Hub.

Age of Mythology: Retold – Immortal Pillars Expansion – March 4
Game Pass members can save 10% on their pre-order of Immortal Pillars, the highly anticipated first expansion for Age of Mythology: Retold. Harness the power of ancient Chinese mythology and discover a world where gods, monsters, and legends collide in an epic new chapter of mythical strategy.

Game Pass Ultimate Perks

Find all these Perks and more in the Game Pass section on your console, Xbox mobile app, or Xbox app on Windows PC to find new in-game content, consumables, and offers included with your Game Pass Ultimate membership.

Madden NFL 25: EA Play Supercharge Pack – Available Now
Madden NFL 25 is now on The Play List. Get your Ultimate Team ready for the gridiron with the Supercharge Pack.

Minecraft: 1 Month Marketplace Pass – Available Now
Get access to the Marketplace Pass for 1 month! Discover 150+ pieces of content including worlds, skin packs, add-ons and more refreshed monthly. This Perk requires a payment instrument to redeem. Terms apply.

Monster Hunter Now: MH Now Bundle – Available Now
Claim 2 Ultra Hunting Tickets, 2 Paintballs, 2 Potions, a Wander Orb, and a Tigrex crafting material for weapons and armor. This Perk content requires Monster Hunter Now (mobile) to use. Valid only for iOS and Android versions of the game.

MultiVersus: MVP Pack 5 – Available Now
The MultiVersus MVP Pack offers in-game content to further customize and boost your play for Game Pass Ultimate members.  MVP Pack 5 includes a Rare Banner – Bun Power and a Legendary Taunt – Treat Break.

Naruto 4-Movie Collection: Free movies – Available Now (US Only)
Claim four Anime classic movies including Naruto Shippuden The Movie: Blood Prison, Naruto Road to Ninja, Naruto The Last, and Boruto: The Naruto Movie. More Naruto titles are on sale during Anime month. Available in the US only.

Leaving February 28

The following games are leaving the Game Pass library soon. Whether there are loose ends to tie up or you still want to try these out, this is your call to jump back in. Remember to use your membership discount to save up to 20% on your purchase to keep it in your library.

  • F1 22 (Console and PC) EA Play
  • Gris (Cloud, Console, and PC)
  • Maneater (Cloud, Console, and PC)
  • PAW Patrol World (Cloud, Console, and PC)
  • Space Engineers (Cloud, Console, and PC)
  • Warhammer 40,000: Boltgun (Cloud, Console, and PC)
  • Wo Long Fallen Dynasty (Cloud, Console, and PC)
  • Yakuza 3 Remastered (Cloud, Console, and PC)
  • Yakuza 4 Remastered (Cloud, Console, and PC)

We’re adding more games over time to the ‘Stream your own game’ collection for Game Pass Ultimate members. Go to Xbox.com/Play to see the list of available cloud playable games to stream on supported devices if you own them. 

As always you can tune into Game Pass, PC Game Pass, and Xbox on social for a reminder when these “coming soon” announcements turn into “play today.” Otherwise we’ll be back here to talk more games soon. Cheers!

The post Coming Soon to Game Pass: Watch Dogs: Legion, EA Sports F1 24, and Warhammer 40,000: Rogue Trader appeared first on Xbox Wire.

Karma: The Dark World out on PS5 March 27

Hello everyone, I’m Yonghe Wang – Creative Director at Pollard Studios and today I am very excited to announce on behalf of my team and our publisher Wired Productions that Karma: The Dark World will be launching on PlayStation 5 on March 27. The game will also support PS5 Pro enhancements.

To celebrate, we thought we would share a breakdown of how the team is making the most of the PS5 Pro features to enhance the games visuals and performance – and to share the second in a trilogy of trailers – showcasing some of the surreal environments and characters in the game hinting at their relationship to you – the player. Please Enjoy!


Karma: The Dark World out on PS5 March 27

What Is Karma: The Dark World?

Karma: The Dark World is a first-person cinematic psychological thriller which takes place in a cassette future alternate timeline set after World War II. In our game, a company known as Leviathan obtained unfathomable technology that allowed them to wrestle Eastern Germany under their control, installing a regime that oppresses the citizens and places productivity and obedience as gospel.

They achieve this through a variety of means, from mass surveillance and mind-altering substances, to their secret organization of Nightcrawlers, special ROAM Agents who have the authority to investigate crime scenes and arrest citizens for interrogation and for Mind Dives – a special technology that allows them to dive into the memories of their subjects, and inhabit their memories, living and interacting with the events in their memories as they seek out the truth – dealing with the horrors of peoples pasts and twisted interpretations of emotions, guilt, and trauma from their harshest experiences.

You play Daniel McGovern, a ROAM agent tasked with investigating a theft at one of the Leviathan scientific institutes, and a job that leads to much greater investigation into love, humanity, empathy, and the complexities of morality.

Creating the Dark World

I believe creation is a profound dialogue with the human soul, transcending books or films to encompass real-life experiences and emotions. We focus on integrating philosophical reflection into game design, as reflected in the title of this work. The relationship between cause and effect is interlinked, with each moment, character connection, event, and more spirally constructing the entire world.

Through Karma, we aim to break the boundaries of traditional storytelling, crafting an experience that entertains while provoking thought. It is not just a virtual journey but a mirror to reality, urging players to seek their own answers within the game.

Our team employ stark contrasts in lighting and bold color palettes, aiming to immerse players in an experience that merges realism with surrealism—inspired by the vibes of games from Remedy (Alan Wake, Control) and the abstract nature of visual storytelling found within the works of the late, great David Lynch (Twin Peaks, Fire Walk With Me, Eraserhead) whose artistry profoundly influenced our game development, inspiring us to pay tribute to and learn from his works. At the core of our creation is a pursuit of a unique experiential quality—something hauntingly beautiful that lingers even after closing one’s eyes, and an effort to blur the boundaries between reality and illusion.

Within the game, we pay homage to Mr. David Lynch, and we hope players will cherish this journey.

The power of PS5 Pro

During development we had the opportunity to start utilizing the PS5 Pro kit, and further enhance the visuals and performance of the world that we have created. We’d like to take a moment to share with you the features that PS5 Pro players can look forward to – as well as some exclusive environmental footage captured directly from a PlayStation 5 Pro.


Karma: The Dark World out on PS5 March 27

PSSR integration

Our game fully leverages PlayStation’s Spectral Super Resolution (PSSR) technology, delivering:

  • Superior image quality with advanced reconstruction techniques
  • Enhanced edge definition and texture clarity
  • Minimal performance overhead while maintaining visual fidelity
  • Improved detail preservation in motion

Performance metrics

Through careful optimization, we’ve achieved:

  • Native 4K resolution (3840×2160)
  • Rock-solid 60 FPS performance
  • Consistent frame pacing for smooth gameplay
  • Enhanced texture streaming utilizing PS5 Pro’s increased memory bandwidth

Visual enhancements

The PS5 Pro version delivers:

  • Higher quality texture filtering
  • Enhanced volumetric effects
  • Improved distance rendering
  • Superior temporal stability

Technical Infrastructure

Our implementation takes full advantage of PS5 Pro’s hardware capabilities:

  • Optimized memory utilization
  • Enhanced shader processing
  • Improved asset streaming
  • Advanced post-processing effects

I hope you’ve enjoyed this behind-the-scenes look into how we crafted the visual design of Karma. Whether you are playing on PlayStation 5 or PS5 Pro – we promise this is a story that will stay with you for a long time.

Karma: The Dark World launches on PlayStation 5 on March 27. And we are excited for you to step into the shoes of a ROAM agent – but remember… the mind is a dangerous place.

The stress-free logic puzzles of Is This Seat Taken? make for my favourite demo in ages

I really, really like Is This Seat Taken? It might just be that this logic puzzler stick its thumb out noticeably from the omnipresent gaggle of post-roguelite survivalyptic soulsbuilder decklikes, but I suspect it’s also down to the deeply satisfying bloopy twinkle dink that plays whenever you drop someone into a seat with your floating hand cursor.

You’ve got a limited number of seats and a bunch of jolly demand-os, and it’s your job to make them all happy. “I want to sit with Bob”. “I need a window seat”. “I forgot to shower”. “I do not like bad smells”. So you quarantine the nostril bombers in the back of your limo, make sure everyone else is happy, and drive off to the next level. There, you’ll take the role of a cinema usher. Some punters want to sit next to someone with popcorn so they can steal it, and some want to wear massive cowboy hats that block those behind them. It’s all quite simple, but robust, and just thoughtful enough to lightly tickle your synapses, like a gentle grizzly bear wielding an illustrious peacock feather.

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Game Vouchers Won’t Work On Switch 2 Exclusives, Says Nintendo

See ya, savings!

Nintendo has announced that its Nintendo Switch Game Vouchers saving service will not extend to Switch 2 exclusives (thanks, VGC).

The vouchers initially cropped up in 2019 as a way to make a small saving on first-party Switch titles. Nintendo Switch Online subscribers can buy a voucher for £84/$100 and use it to redeem two Switch big hitters (Breath of the Wild, Paper Mario, Pokémon Scarlet & Violet etc.) that would normally come in at a higher combined price.

Read the full article on nintendolife.com

Amphora Hell is a goofy little game about failed art that refuses to become junk

During a house clearout I recently discovered a cache of creative writing from my teenage years. Naturally, I now consider most of it to be unbearable. Reading certain notebooks makes me feel as though my stomach is mounting an upwards assault on my brain. BURN IT, scream the parts of said brain that have learned the perils of starting poems with “O Muse”. BURN IT ALL. Nonetheless, I felt bad about being mean towards my adolescent self, so I popped all those misbegotten papers in a giant suitcase. It squats next to me right now as I type these words, like a mausoleum filled with dead albatrosses.

Similarly mixed emotions appear to inform Amphora Hell, in which you play an amphora (read: ancient species of vase) with legs. The amphora is the work of the Kilnmaster, a terrible Olympian force who is sort of one part Hephaestus to one part shmup villain. The Kilnmaster has just decided that he hates his amphora with legs and wishes to destroy it with flying hammers. “No evidence of my failure must remain,” he bellows in the Itch preamble. “Prepare to be scrapped!”

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Lost Records: Bloom & Rage – Tape 1: Bloom review

Most writing tries to avoid cliché, understanding that an overused idea is one that has lost its power. It often feels as if video games take the opposite approach, gleefully piling tropes high upon their back like Labyrinth’s junk lady. Sure, they sacrifice the opportunity to say anything affecting or which feels true, but presumably the theory is that reminding you of a dozen other films, TV shows, books and games you like is just as good.

Enter Lost Records: Bloom & Rage, hunched over from the weight of all the teen TV shows and young adult novels stacked atop its shoulders.

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