Pre-Registration Begins for Tactical RPG Mecharashi

The pre-registration window is officially open on PC, iOS, and Android for Mecharashi, a free-to-play tactical RPG that puts you in charge of outfitting and deploying a squad of mech pilots.

If this is your first time hearing of Mecharashi, it’s developed by BlackJack Studio and is focused on strategy and tactics. Every mech, both yours and your enemies’, is made up of four parts: a body, legs, right arm, and left arm. Each part has its own separate HP, and reducing each part to zero brings about different results.

“The core gameplay of our game is inspired by Front Mission,” the dev team told IGN. “When we reviewed the design brilliance of Front Mission, the most striking revelation came from its groundbreaking choice in 1995: while other strategy games of that time were fixated on the rock-paper-scissors style of counter systems (e.g., “sword > axe > spear”), it boldly abandoned this easy-to-grasp approach. Instead, it introduced part destruction to create a truly physically meaningful battlefield.”

In Mecharashi, destroying each enemy’s body is the ultimate goal, since that finishes them off for good. But that doesn’t necessarily mean you should focus all your attacks on that one area. Taking out the legs makes them unable to move, and as each mech’s weapons are equipped on their arms, destroying those can drastically reduce their firepower and prevent powerful charged attacks. You need to assess the threat each enemy poses, figure out the best way to neutralize them, and use the strengths of each member of your squad to make that happen.

“We have adopted the charming tactical chess logic from Front Mission because it fits perfectly with the mecha + tactical chess theme,” the dev team said. “The strategic dimension has been significantly enhanced: Instead of focusing on memorizing attribute counters, players now rely on more realistic logic — destroying legs to limit mobility, breaking weapon pods to eliminate threats, and hitting the cockpit to disable combat capabilities. Each decision corresponds to tangible tactical gains.”

Destroying different parts won’t just have a strategic effect on battle, you’ll also see visual differences depending on what part you destroyed.

“We used the 3D standards of this generation to create mechs with realistic metal textures, dirt, and scratches. When a mecha’s leg is destroyed, not only does it affect the movement range, but you can see the details of the broken surface and internal spark short-circuiting — visual depth that was hard to achieve under the technical limitations of 1995.”

Each pilot in your crew belongs to a character class that defines their role in battle. Fighters are melee specialists who have powerful attacks but limited range. Raiders use assault weapons to deal high burst damage. Snipers attack from range and can target a specific part of the enemy. Tacticians can also attack from longer distances and hit multiple targets at once. Guardians protect allies and limit enemy movement. And last but certainly not least, Machinists can repair allied mechs.

You can customize every pilot’s mech — including their individual parts, weapons, and color scheme — and can assemble various bodies, arms, and legs, which affect the mech’s appearance and stats. Different weapons provide different types of attacks from different ranges. Color schemes give you the option of choosing from more than 120 colors, and you can mix and match several colors at once to fully customize the look of each mech.

“Front Mission hasn’t had a new tactical chess game in many years, and mecha is a highly visual genre,” the dev team said. “The realistic textures of mechanics and metals have strong visual appeal. Therefore, we invested a huge amount of art resources into the design of mechs and the construction of the world atmosphere.”

Once you’ve equipped your squad to your liking, it’s time to deploy. You’ll be given missions in the gritty setting of Milkhama Island, where the discovery of a new mineral known as Arashium has led to factions forming and trying to secure it for themselves. And what does that lead to? You guessed it: violence and war.

You play as a mercenary squad recruited into the government’s National Defense Force to help put down a rebel group known as The Ashes, but you’ll quickly realize that not everything is as it seems. As the story evolves, you’ll deal with corruption, complicated politics, deceit, and betrayal, and you just might become key players in a struggle that will change the course of history.

The story develops through fully voice acted chapters and sub-chapters, with each sending your team on a mission. Before each mission, you’ll have the chance to choose your combat party and their starting positions on the map. Combat is turn-based and progresses in phases until you’ve completed the designated goal for that mission. Those goals can include eliminating all enemies, destroying one specific enemy, or reaching a designated evacuation zone.

Each mech has a movement limit and attack range, which are displayed as different colored blocks on the grid-based map. Some character classes and weapon types provide unique abilities that require a certain amount of AP to use. Each character starts combat with 3 AP and replenishes some on each turn, but many attacks require more AP than a unit can gain in a single turn, meaning you’ll need to bide your time to strategically build up your AP reserves.

Destroying enemy mechs will grant AP to whoever dealt the finishing blow, so part of your strategy will revolve around AP management to make sure each party member can consistently contribute without wasting any turns. You’ll also need to pay attention to enemy mech types and weapons, since they can counterattack if you hit them from a range they’re equipped for.

Once your goal is completed, you’ll receive rewards and each member of the combat party will gain EXP. Rewards include Arashium, mech parts, weapons, Recruitment Tokens, money, and items you can give to specific party members to instantly give them EXP. Arashium is a special currency, while Recruitment Tokens are used to recruit new members for your squad.

Between battles, you’ll return to your base, where you can upgrade your mechs and pilots. During the course of the story, pilots will unlock the Bionic Computer, which essentially acts as their personal skill tree. You’ll need to gather specific items in order to unlock each node, which can provide things like stat boosts, passive skills, and combat abilities.

If Mecharashi sounds like it’s up your alley, you can go to the official website to sign up for pre-registration now on PC, iOS, and Android. It’s scheduled to release internationally later this year and will support eight languages: English, German, Spanish, Portuguese, French, Italian, Thai, and Chinese. If you’d like to be part of the community, you can follow the game on Twitter and YouTube.

Tomb Raider IV – VI Remastered review

There’s something uncanny about dipping “classic” games in a tub of HD paint for the purposes of a remaster. A reboot can completely reinvent an old character, intriguing players in the same way an adaptation of Macbeth might excite a theatre dweeb. But remasters often feel like someone has plainly yet painstakingly rolled over every inch of the original with linoleum. The worst remasters bring to mind the Spanish pensioner who butchered a fresco of Jesus Christ. As acts of restoration go, Aspyr’s work on Tomb Raider (and Soul Reaver) isn’t quite that egregious. Hard work has gone into updating the scenery and textures. Basic vine sprites become handsome twirls of plantlife. Egyptian reliefs are given form. But there’s a limit to this unfurling of digital lino. The results ultimately evoke the look common in mobile games when smartphones were becoming ever more powerful. This is Lara Croft if she were designed by Gameloft in 2011.

Read more

Elden Ring Nightreign Will Get DLC Bosses and Characters, According to Steam Page Slip-up

Elden Ring Nightreign‘s first big network test is underway, but eagle-eyed observers have already spotted that the survival royale has more on the way. A now-deleted Steam page mentioned additional DLC, seemingly confirming Elden Ring Nightreign will get additional boss and characters as DLC.

Per PC Gamer, a line on Elden Ring Nightreign’s Steam page read: “Additional DLC — Additional playable characters and bosses.” It’s since been removed, and there’s always the slim chance this was added in error, but it more than likely confirms Elden Ring Nightreign will be getting more content down the line.

Since this particular version of Elden Ring is a bit more online and live service, it’s not a surprising note. Elden Ring Nightreign is a standalone game, and developer FromSoftware has been pretty consistent with producing DLC for its previous games.

If more bosses are in the works, hopes would presumably be high for returning fights from previous games. Elden Ring Nightreign already has a few enemies from previous FromSoftware games, like the Nameless King. Why not more?

Iconic fights like Gwyn, the Looking Glass Knight, or Lady Maria would almost certainly be fun to see in this co-op take on Elden Ring. Nothing’s set in stone yet, but given FromSoftware’s portfolio of bosses, it’s hard not to start picking out some dream matches. And that’s not even digging into the possibilities for new characters to play as, fighting against said bosses.

As for Elden Ring Nightreign itself, the network test is underway today, though not without some network hitches. If you didn’t make it into the beta, you can still check out our impressions of the Elden Right Nightreign network test build here, which seems like a really good time.

Elden Ring Nightreign launches on May 30, 2025 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC.

Eric is a freelance writer for IGN.

System Shock 2: Enhanced Edition Renamed System Shock 2: 25th Anniversary Remaster, Also Coming to Nintendo Switch

Nightdive Studios announced that System Shock 2: Enhanced Edition — its modernized edition of the 1999 classic sci-fi horror action role-playing game — has been renamed System Shock 2: 25th Anniversary Remaster and is also coming to Nintendo Switch.

System Shock 2: 25th Anniversary Remaster will soon be released on Windows PC via Steam and GOG and on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and Nintendo Switch.

Here’s the official blurb:

It’s the year 2114. As you awake from cryo sleep on the FTL ship Von Braun, you are unable to remember who or where you are… and something has gone terribly wrong. Hybrid mutants and deadly robots roam the halls while the cries from the remaining crew reverberate through the cold hull of the ship. SHODAN, a rogue AI bent on the destruction of mankind has taken over, and it’s up to you to stop her. Delve through the corridors of the derelict ship Von Braun and immerse yourself in the story-rich atmosphere and environment. Explore deck by deck and unravel the horrifying fate of the Von Braun and her crew.

A release date will be announced at the Future Game Show Spring Showcase livestream on March 20, 2025 alongside a new trailer, Nightdive said.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PS Vita’s ‘Ys Memoire: Memories Of Celceta’ Lands Switch Remaster In Japan This May

No word of a localisation yet.

At the end of last year, Falcom announced that it was working on a Switch remaster of the 2012 PS Vita title Ys Memoire: Memories of Celceta (in Japan, at least). Well, what do you know, that very remaster now has a release date of 22nd May 2025 (thanks, Gematsu).

Yes, this one isn’t confirmed for a Western release at the time of writing, but seeing how Oath in Felghana ended up getting localised around two years after its Japanese release, we’d wager that it will get an international launch at some point in the future.

Read the full article on nintendolife.com

Next Week on Xbox: New Games for February 17 to 21

Avowed Screenshot

Next Week on Xbox: New Games for February 17 to 21

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, the Xbox App on Windows PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Xbox Play Anywhere

Avowed Standard Edition

Xbox Game Studios

$69.99

Avowed – February 18
Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere

Welcome to the Living Lands, a mysterious island filled with adventure and danger. Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy RPG from the award-winning team at Obsidian Entertainment. Game Pass Ultimate and PC Game Pass members can purchase the Avowed Premium Upgrade Addon to receive access up to 5 days early, two sets of premium skins, and access to the Avowed Digital Artbook & Original Soundtrack.


Blow it up

Brain Seal Ltd

Blow It Up – February 18

Blow it up is a physics destruction game with light-puzzle elements where you shoot bombs to destroy enemies hidden behind tower-like structures. Master seven unique bombs in a realistic physics simulation and explore over 70 levels of mayhem.


Idle Zoo Park

Ocean Media

Idle Zoo Park – February 18

Upgrade and manage zoos to become a top tycoon in Idle Zoo Park! Revive old zoos and construct new ones, add various animals to boost appeal and income, build income-generating spots, and attract more visitors to grow your zoo empire and achieve tycoon status!


Lost Records: Bloom & Rage

DON’T NOD

Lost Records: Bloom & Rage – February 18
Optimized for Xbox Series X|S

Rewind back to the 90s and live the defining summer of four high school girls as they forge bonds through their growing friendship, their punk band, and an unexplained event that will forever change their lives.


Bee Flowers

Afil Games

Bee Flowers – February 19
Optimized for Xbox Series X|S

Immerse yourself in the enchanting world of Bee Flowers, a delightful puzzle game where you guide busy bees through hexagonal grids to pollinate vibrant fields of flowers. With its relaxing mechanics and progressively challenging puzzles, the game offers the perfect blend of strategy and serenity.


Build Lands

Silesia Games Sp. z o.o.

Build Lands – February 19

Engage in block-building activities by reconstructing three sets of islands in the Build Lands mode, or by building and sharing your own creations in the Land Editor. With a wide selection of blocks, you can create various structures such as mountain cabins, castles, forests, or other designs.


Harmony Chronicles: Demon Of The Void Collector’s Edition

Ocean Media

Harmony Chronicles: Demon Of the Void Collector’s Edition – February 19

Mona is about to travel through dimensions again! After her adventures, she meets her divine protector before a magic portal sends her to a collapsing world, finding herself at the decayed Interdimensional University of Magic. Now she must navigate awe-inspiring worlds with unique challenges, creatures, and allies in this hidden object adventure game.


Solir

Old School Vibes

Solir – February 19
Optimized for Xbox Series X|S

A beautifully crafted 2D platformer designed to provide a relaxing yet engaging experience. With mesmerizing hand-drawn landscapes and a soothing soundtrack, players are invited to explore a serene world filled with light challenges and immersive gameplay.


The Backrooms 1998

Feardemic

The Backrooms 1998 – Found Footage Survival Horror Game – February 20

A first-person found footage psychological horror survival game where it tells the story of a young teen after accidentally falling into the depths of The Backrooms in 1998.


Cabernet

Akupara Games

$19.99

Cabernet – February 20
Optimized for Xbox Series X|S / Smart Delivery

A 2D narrative RPG set in a 19th century Eastern European inspired world, with a modern twist. Guide Liza, a young vampire struggling with her morality and the supernatural world she has been pulled into. Will you retain your humanity or descend further into the horror you have become?


Like a Dragon: Pirate Yakuza in Hawaii

SEGA

$59.99

Like a Dragon: Pirate Yakuza in Hawaii – February 20
Optimized for Xbox Series X|S / Smart Delivery

Goro Majima, a notorious ex-yakuza suddenly finds himself shipwrecked on a remote island in the Pacific. Unable to remember even his own name, he sets sail in search of clues to his lost memories, accompanied by a boy named Noah who saved his life. Before long, they’re caught up in a conflict between cutthroat criminals, modern-day pirates, and other scoundrels over a legendary treasure.


Ninja Master Toru

Synnergy Circle Games

Ninja Master Toru – February 20
Optimized for Xbox Series X|S / Smart Delivery

An evil curse that transforms the dead into living corpses was cast upon the land. The only way to stop the entire nation from crumbling to the undead is defeating the Kind of Undead, but entire armies of soldiers were annihilated and transformed into zombies. Only the master of steath, Ninja Master Toru, can infiltrate into the enemy territory and claim the leader’s head!


Xbox Play Anywhere

TactiCats

Pineapple Works

TactiCats – February 20
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Dodge, roll, block incoming cats! Use power-ups to turn the scores. If you’ve always wanted to catch your friends with a giant laser pointer or shoot’em with a cheese cannon you can do it all! Just watch out for those flying yarn balls.


X-Out: Resurfaced

ININ Games

$19.99

X-Out: Resurfaced – February 20

You thought they’d come from space? Wrong! It’s up to you alone to stop an alien invasion from the depths of the ocean in this legendary, home computer era shoot ‘em up, dredged up and faithfully rebuilt for modern platforms – X-Out: Resurfaced!


Bay Breaker

Desert Water Games

Bay Breaker – February 21
Optimized for Xbox Series X|S

Bay Breaker is a game that involves navigating across serene seascapes and using a boat to launch balls that break rocks. Players can collect jewels and coins hidden within the levels. The game includes challenges where players destroy all the blocks and earn enchantments to improve their abilities.


BREAKING BRICKS

YUME GAME STUDIO

Breaking Bricks – February 21

An arcade game for all ages. With 40 levels, your goal is to use skill and quick reflexes to destroy all the blocks on the screen. The blocks get tougher as you progress, requiring clever strategies, keeping you engaged and provides a sense of achievement with every level.


Cavorite

Cascadia Games LLC

Cavorite – February 21
Optimized for Xbox Series X|S / Smart Delivery

Dr. Cavor is trapped inside the Moon, held captive by the mysterious Selenites. He endeavors to escape to the surface and from there to Earth, but first he must match wits with the dwellers of the lunar underworld, whose catacombs are complex and deadly!


DAMN!

Totalconsole

$6.99

Damn! – February 21

An electrifying twin-stick shooter that propels you into a whirlwind of action and intensity. Dive into an immersive experience with lightning-fast gameplay that will keep your adrenaline pumping and your reflexes sharp.


Xbox Play Anywhere

Dolmenjord – Viking Islands

Mens Sana Interactive

Dolmenjord – Viking Islands – February 21
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

After many years of battles, a group of Vikings decided it was time to conquer new lands. With the protection of the god Njord, a new clan specialized in navigation sets off in search of glory! Arrange the Viking villages in the islands to expand their domains, in this logic puzzle game!


Lulu’s Temple

Ratalaika Games S.L.

Lulu’s Temple – February 21
Optimized for Xbox Series X|S / Smart Delivery

Lulu’s Temple challenges you to venture inside a deep horrifying pyramid, filled with dangerous foes, traps and mysteries. Play as a curious archaeologist who foolishly traps himself inside a temple after stumbling his way in. Use your powerful gun to blast the undead and your torch to light your path ahead.


PGA TOUR 2K25 Legend Edition Pre-Order

2K


22

$119.99

PGA Tour 2K25 (Deluxe & Legend Edition Early Access) – February 21

The master of golf sims is back! Tee off with the world’s top golfers on the most storied courses on golf’s biggest stages. Pre-order PGA Tour 2K25 Legend or Deluxe Edition for up to 7 days of Advanced Access starting on February 21. Get the Legend Edition to upgrade your play, and your look, with a staggering six extra content packs full of powerful upgrades, chic cosmetics, and a new playable character as well as the Clubhouse Pass Premium (Seasons 1-5).


Please Be Happy

Sometimes You


$19.99

$15.99
Xbox One X Enhanced

Please Be Happy – February 21
Xbox One X Enhanced

A comfy, slice-of-life visual novel set in a fictional version of Wellington, New Zealand. Born as a fox in the forest of Korea, Miho carries with her the memory of a traveler who showed her kindness and spoke of home. Now more human than fox, Miho has spent a long, long time searching for her person.


Racing the Gods – Beyond Horizons

EpiXR Games

$14.99

Racing the Gods – Beyond Horizons – February 21

The ultimate race is here, and you are one of Earth’s chosen drivers. Compete in an extraordinary tournament beyond time and space, hosted by the galaxy’s gods. Each planet sends one driver to race through 27 stunning tracks filled with giant titans. The stakes are high: losing planets face elimination.


The post Next Week on Xbox: New Games for February 17 to 21 appeared first on Xbox Wire.

Split Fiction hands-on report

Everybody has a story in their mind that they’d love to tell, but maybe they don’t feel like they have the ability to tell it effectively. But that’s about to change in Hazelight Studios’ Split Fiction, which launches March 6 on PS5. 


Split Fiction hands-on report

In the game, the publisher Rader has a new, advanced machine capable of bringing a person’s stories to life and letting the authors live through their tales. They’ve invited some aspiring storytellers to give their tech a try–among them Mio and Zoe, two women with dramatically different backgrounds, tastes, and personalities. But when the on switch gets flipped and the stories emerge, an unexpected development causes these two’s most elaborate tales to intertwine. Mio and Zoe need to team up to survive each other’s stories–and figure out some of the secrets Rader’s been hiding from its test subjects. So begins Split Fiction: a co-op adventure about unlikely companions, imaginations running wild, and very strange adventures.

Double vision

Developer Hazelight is a studio known for creating memorable cooperative gameplay experiences like A Way Out, Brothers: A Tale of Two Sons, and the award-winning It Takes Two. Their games are known for unique themes, strong emotional moments, surprise gameplay twists, and a good dose of off-kilter humor. We’re pleased to report that Split Fiction offers plenty of everything players have come to love from their previous works, all while amping things up to new heights.

Players who jump into Split Fiction will take control of one of the two leading women. Mio, a somewhat cold and curt city girl, is a massive sci-fi nerd who loves interstellar battles, cyberpunk aesthetics, and futuristic weaponry. Zoe, a chatty lass from the countryside, enjoys high-fantasy tales of heroic trials, dragons, trolls, and magic. A glitch in the system is causing the pair to journey together while switching between each other’s stories: They might be cyborg ninja assassins in a dystopia one moment, only to turn into magical shapeshifters on their epic quest through the wilds the next. All the while, the machine generating these story worlds is digging much deeper into each girl’s memories and story ideas than either one expected.

You’ll start by playing split-screen co-op, with both players traversing the same route. You’ll soon discover obstacles that can’t be overcome by just one person, so you’ll have to cooperate to proceed. As the story environments they encounter change, so do Mio and Zoe’s abilities– each character will often have a different skillset where one player can perform attacks or movements that the other can’t, such as Mio being able to transform into a giant gorilla-monster while Zoe gets to be a tiny, nimble faerie. You’ll need to work together to figure out how to use these asynchronous abilities to get past the obstacles and enemies impeding you. We were able to play a boss fight against a massive robotic law enforcement machine in Mio’s cyber-ninja story that required some careful coordination: Mio had to use her gravity abilities and swordplay to expose the boss’ weak point, while Zoe had to dodge attacks and use a whip-like weapon to grab leftover objects and smash them into the enemy.

Tales to tell

Not every story players will encounter in Split Fiction involves combat. One area was a callback to classic extreme sports games where the duo had a friendly competition performing tricks on futuristic hoverboards. Another surreal story area transformed the women into a pair of portly pigs powered by springs and rainbow-colored farts–and it only got weirder from that point. Many of these areas are optional side stories that can be discovered during the main quest, giving players an incentive to explore a bit and rewarding them with unique experiences and character moments.

The gameplay in each section can change dramatically, too. While third-person split-screen action and exploration was the most common experience during our test run, there were sections with fast-paced vehicle chases, side-scrolling run-and-gun action, and even some tricky puzzles that tested players’ skills at pinball. Every new world we saw in Split Fiction felt like a delightful surprise, since we never knew what sort of theming or gameplay twist to expect. 

We’re eager to see more of this odd duo’s strange adventures, and fortunately, we won’t have to wait much longer–Split Fiction will debut on March 6 on PS5. Bring a friend–it’s about to get wild.

Civilization 7 Controversially Lets You Mix and Match History and Not Everyone Loves That, but Firaxis Says It’s Just Moved Historical Accuracy Around

Civilization 7 features some of the most significant gameplay changes the long-running strategy series has ever seen. Chief among them is the ability to, for the first time, mix leaders with civs they have nothing to do with, going by real-world history.

In previous Civ games, the civilizations themselves are tied to a specific leader, usually a famous head of state, in such a way as to make historical sense. Elizabeth I, for example, leads the English. Gandhi leads the Indians, and so on.

Civilization 7, however, lets players mix and match history for some crazy combinations, and while some players have said they are enjoying the gameplay possibilities this system unlocks, others have bemoaned what they consider to be an assault on historical accuracy — a quality the Civilization franchise is known for.

A full campaign in Civilization 7 is one that goes through all three Ages: Antiquity, Exploration, and Modern. Once the Age is completed, all players (and any AI opponents) experience an Age Transition simultaneously. During an Age Transition, three things happen: you select a new civilization from the new Age to represent your empire, you choose which Legacies you want to retain in the new Age, and the game world evolves. The Civilization games have never had such a system.

In an interview with IGN, Civilization 7 lead designer Ed Beach explained Firaxis’ thinking here, and defended the gameplay changes as they relate to historical accuracy.

“I think what we actually did is moved it around to a different place,” Beach said.

“So if you look at previous Civ games, you would have historical anomalies such as America existing in 4,000 BC or Sweden and Canada in 4,000 BC. And none of those things actually made any sense. They were just accepted parts of the Civ canon.

“But now if you’re going to get to America, you’re going to start somewhere else. You’re going to start with Rome and go to the Normans and then go to America. I just did a Harriet Tubman playthrough where I was trying to honor her African heritage, and so I played as Aksum and then as the Songhai and then came over to America. So these are all valid pathways through history. You can set them up so that the leaders make good sense with this one, and arguably the history is more solid this way than it was before.”

Beach acknowledged, however, that Civilization 7 opens up the possibility for players to create combinations “that seem like we’re breaking history even more than before,” but insisted its fresh take on video game history “is a healthy one.”

“There are ways you can take the game that we’re putting together with Civ 7 and mix up the history in an even more scrambled fashion than you ever had before,” Beach said. “So you can take Confucius and you can have him lead Spain, or you can take Xerxes from Persia and have him lead the Mayan civilization.

“So absolutely, there are crazy combinations that seem like we’re breaking history even more than before, but there are some problems that we fixed. So I’d like to look at as we’ve moved it around. It’s a new way for players to experience and think about history, and I think that kind of fresh take is a healthy one.”

Generally speaking, Civilization 7’s changes have divided the franchise’s fanbase, although the game’s ‘mixed’ user review rating on Steam has more to do with launch deficiencies Firaxis is working to address. Beach told IGN he never set out to deliberately cause a furore within the Civilization community, but insisted the changes came from a desire to have more players actually finish a game of Civilization 7 compared to previous titles in the series.

“Anyone who knows me, that’s really not sort of in my personality or DNA to purposely try to shake people up,” Beach said.

“There are people that do that for sure, but that’s not where I usually come from. We really just wanted to, I think, accomplish two things. One, we needed to really think about the Civ formula and what was working and what wasn’t working. And it’s not just the Civ formula, it’s the 4X strategy formula in general. There is this exponential explosion of objects in the world and decisions forced on the players. And in most 4X games that just sort of continues linearly from the beginning of the game, exploding outward in all directions. But it’s really hard to finish a 4X strategy game because the end of the game is so tedious to get through usually that it’s just a problem. So it was really that was the number one thing that we were trying to address.

“Now, I’d say the second point is that every time we do a new version of Civilization, it’s not okay for us to take the exact same gameplay that we had before, put a fresh coat of paint on it, sharpen up the units models and the way the game world looks and say, Hey, we’re done. We really want each version of Civilization to have sort of a signature element that people associate with it. And so if breaking the game up into big chapters where each chapter has a climactic finish to it and then you take a breath and reset and go into the next stage, if we felt like that was going to be an improvement to the whole 4X strategy formula, we wanted to do that. And it also gives a signature element for Civ 7.”

Executive producer Dennis Shirk chimed in to say Firaxis didn’t want to take the Madden team approach putting out an “iterative release” with Civilization 7. “We’ve got a highly polished Civilization 6 planted there right now,” Shirk said. “We’ve got a ton of players playing it. Ed and his team… every time they do a version of the game, everything is put on the table. We put everything into it as a team to make a new experience. It’s not something where we strategize over the next few iterations the kind of things that we want to do from version to version. It just gets all on the table.”

Perhaps in the shorter term, Firaxis will be working to address Civ 7’s ‘mixed’ user review rating on Steam, which stems from various community complaints around the user interface, a lack of map variety, and a feeling that the game has launched without a number of key features fans have come to expect.

In an interview with IGN ahead of the release of its third quarter financial results, Take-Two CEO Strauss Zelnick acknowledged that Civilization 7 had received some negative reviews from press and players, but insisted that the “legacy Civ audience” will come around the more they play, and called Civilization 7’s early performance “very encouraging.” Oh, and if you’re wondering, there’s hope for Gandhi yet.

Looking for tips to help you take over the world? Check out our guide to completing every Civ 7 victory, our run down of the biggest Civ 7 changes for Civ 6 players, and the 14 crucial Civ 7 mistakes to avoid. We’ve also got explanations on all the Civ 7 map types and difficulty settings so you know what you’re getting into.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Elden Ring Nightreign’s First Network Test Plagued by Server Issues, FromSoftware Issues Apology

Elden Ring Nightreign’s first network test — ongoing at the time of this article’s publication — is suffering from significant server issues that have prevented many from playing.

IGN staff with access to the test reported server problems so extreme they were unable to access the game for the test’s first hour.

The issues were bad enough that FromSoftware issued a statement on social media, confirming that players were struggling to find a match due to server congestion. The developer apologized, but encouraged players to try matching again after a while.

It appears the PlayStation servers in particular are having problems, and indeed were brought down for maintenance. “The #NIGHTREIGN PlayStation servers are currently under maintenance,” FromSoftware tweeted. “Work is ongoing to restore server functionality. Further updates will be provided. Thank you for your patience and understanding.”

Exacerbating the problem is the fact the Elden Ring Nightreign network test is only available during five three-hour periods on PlayStation 5 and Xbox Series X and S from February 14 to February 17. Here’s the current schedule:

Elden Ring Nightreign network test session timings:

  • February 14: 3am-6am PT / 6am-9am ET
  • February 14: 7pm-10pm PT / 10pm-1am ET
  • February 15: 11am-2pm PT / 2pm-5pm ET
  • February 16: 3am-6am PT / 6am-9am ET
  • February 16: 7pm-10pm PT / 10pm-1am ET

The network test is a “preliminary verification test in which the selected testers play a portion of the game prior to the full game launch,” Bandai Namco said.

“This large-scale Network Stress Test is designed to evaluate various aspects of the online system’s functionality and performance. We are looking forward to your cooperation to make Elden Ring Nightreign even better.”

It is of course better that Elden Ring Nightreign suffers server issues now than when it launches in May, but players who had earmarked time to try out the game now have expressed their frustration. Hopefully subsequent play sessions will run more smoothly.

Elden Ring Nightreign is FromSoftware’s standalone co-operative spin-off set in a world parallel to that of 2022’s Elden Ring. The network test will allow three players to team up and take their chosen Nightfarers to battle “against new terrors, and explore an ever-changing map to defeat increasingly challenging bosses and ultimately take on the Nightlord,” Bandai Namco added, before confirming the network test features a three day-and-night cycle squads must try to outlast.

Last year IGN had the opportunity to visit FromSoftware and go hands-on with an early build of Elden Ring Nightreign. We came away impressed, stating that Elden Ring Nightreign “takes the cautious dungeon crawls of Elden Ring and turbocharges them into propulsive, slash ‘n’ dash speedruns.”

Check out IGN’s interview with game director Junya Ishizaki for even more on Elden Ring Nightreign.

Elden Ring Nightreign launches on May 30, 2025 priced $40 across PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC via Steam.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.