EA Sports Announces College Football 26, Available Summer 2025

College Football 26 will be released this summer following the resounding success of last year’s game, EA Sports has announced.

The series’ X/Twitter account announced the incoming sequel. “We said this place would be full again,” it began. “Thanks to our players, athletes, and fans for filling the house with us. Let’s keep that kick off energy going ‘til College Football 26 drops this summer.”

EA Sports didn’t reveal the cover stars, a specific release date, or any other details, though as College Football 25 arrived in July last year, it likely won’t be long before fans find out more.

It arrived as the first franchise entry in 11 years and was immediately successful, pulling in as many as 700,000 players in its first day of early access and a staggering 2.2 million by the end.

It later closed 2024 as the best selling sports video game in U.S. history in terms of dollar sales, putting it above even the professional league Madden NFL franchise.

In our 7/10 review, IGN said: “College Football 25 nails the on-field action with a dynamic feel, stellar graphics, and tons of smart gameplay tweaks. However, so much of what’s off the field feels unfinished, with UI issues and barebones modes that seem like they are waiting for a rebuild next season.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

11-bit’s latest curiosity Death Howl is a sorrowing open world deckbuilder set in the Nordic Stone Ages

Three-person Danish team The Outer Zone and Frostpunk creators 11-bit studios have announced Death Howl, a very gloomy soulslike deck-builder set in a “stone-age Nordic-inspired” open world that consists of biomes with names like “the Forest of Howling Shadows”. Lots of howling round these parts.

You play a mother, Ro, whose son has been claimed by the Grim Reaper, or whatever they had instead of the Grim Reaper back then – this was, I think, prior to the invention of scythes? And cards? Anyway, while searching for Ro’s son, you’ll take part in grid- and turn-based battles against a regular cauldron of unspeakables, including disembodied raven heads and what appears to be a huge pair of subterranean lungs. Here’s a trailer.

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IGN UK Podcast 783: The Switch 2 is Finally a Real Thing

The Nintendo Switch 2 has finally been unveiled, and Cardy, Matt, and Jesse are here to delve deep into the short glimpse we’ve seen of the console so far, as well as some guesses at what could be going on in the new Mario Kart. They then remember the singular talent that was Twin Peaks creator David Lynch, before discussing some awards contender films in the form of A Real Pain and Emilia Perez.

Remember to send us your thoughts about all the new games, TV shows, and films you’re enjoying or looking forward to: ign_ukfeedback@ign.com.

IGN UK Podcast 783: The Switch 2 is Finally a Real Thing

Pokémon TCG Pocket Trading Unveiled — But Is So Poorly Received the Developers Had to Respond

Pokémon Trading Card Game Pocket developer Creatures Inc. has finally unveiled how the incoming trading feature will work, but the community response was so poor it had to release a follow-up response.

As expected, and perhaps feared, by the Pokémon TCG Pocket community, there are fairly severe restrictions on the incoming trading mechanic, which still lacks a release date despite being confirmed for January. Creatures Inc. announced these on X/Twitter.

Complaints are headlined by the inability to trade cards of 2 Star rarity or higher. This means no ex level alternate art cards can be traded, not in their basic forms, rainbow bordered forms, immersive forms, or gold (Crown rarity) forms.

Creatures Inc. said only “certain cards from the Genetic Apex and Mythical Island booster packs will be able to be traded,” though it’s unclear if this solely refers to the 2 Star or higher restriction or if there are further cards banned from trading.

This all but confirms trading will arrive alongside the next full set, however, which is also due in January. Creatures Inc. is likely emphasizing that those new cards cannot be traded upon their release, but will seemingly be opened up to the feature later when it’s less relevant. It also means the often timed exclusive Promo cards cannot be traded.

Other restrictions to trading apply too. Cards can only be traded between friends, which the community has deemed makes sense, and only cards of the same rarity can be traded, which has been accepted too. The last element that’s frustrated many, however, is that “items must be consumed in order to trade.”

It’s unclear what this means exactly. Pokémon TCG Pocket uses Hourglasses to pace certain features including pack opening, wonder picks, and event battles. One booster pack can be opened for free once every 12 hours, and one Pack Hourglass, for example, reduces that amount of time by one hour.

It’s therefore possible Trade Hourglasses will be implemented as an item, essentially restricting how often players can trade without spending real-world money. Another popular theory is that Shinedust, an item considered by many to have little value as it solely changes the visuals of cards, will work for trades too.

Pay Day

This mechanic, alongside the other restrictions, are likely being implemented to encourage (and maintain) player spending, as Pokémon TCG Pocket arrived October 30 and is estimated to have made $200 million in its first month alone.

This huge amount of money comes as the digital TCG follows the standard mobile and free-to-play game model, flooding players with rewards in the first few days before soon drying up, with spending real-world money the only real way to re-experience that early thrill outside of the occasional set drop like Mythical Island.

Completing Genetic Apex, the first set of cards which totals 226 officially but also contains 60 rare alternate art cards, will take players not spending money around two years according to one estimate, while those looking to make it rain can wrap up the collection after dropping around $1,500.

Trading is undeniably a strong addition to Pokémon TCG Pocket that will improve the overall player experience, but fans have complained it’s also fairly clearly being implemented as a means of increasing revenue too. Items being consumed in order to trade certainly alludes to this, as whether it’s Trade Hourglasses or Shinedust or something else, players wanting to trade more regularly than the game deems okay will have to pay real money to do so.

It’s also evidenced in the inability to trade cards of 2 Star rarity or higher, which after almost three months of play for dedicated fans, are the majority of cards they are still missing. But making these cards available to trade would be a threat to Creatures Inc.’s revenue; if players could immediately trade for their missing cards, they wouldn’t need to spend $10 or $100 for a random chance of getting them.

As noted by the player who spent $1,500 on completing the first set, it’s these final few pieces that are most difficult to get and thus require the most money spent. The standard $9.99 purchasing option grants 57 PokéGold, an item which can be used to replace any of the Hourglasses otherwise available but at an increased rate. One PokéGold replaces two Pack Hourglasses, for example.

Spending $9.99 therefore lets players open 28 booster packs for a total of 140 cards. Booster packs work in the same as their real-world counterparts, or in digital terms, loot boxes, meaning nothing of (relative) value is guaranteed, never mind the specific card players are looking for.

Pokémon TCG Pocket does offer a mild alternative to finding these cards in the form of Pack Points; players earn five for every pack opened, and these can be exchanged for any card in the set.

Exchanging a 2 Star rarity card costs 1,250 Pack Points, however. This means players must open 250 booster packs in total, or around $220 worth of PokéGold, for a single card. Considering there are 29 different 2 Star rarity cards in the first set alone, plus three 3 Star rarity cards which cost 1,500 Pack Points and three Crown rarity cards which cost 2,500, there are fairly sobering restrictions to this mechanic.

Trading Complaints

Trading was therefore seen as a saving grace for players looking to collect every card (which is encouraged in-game via missions and rewards), but those hopes are all but dashed given Creatures Inc.’s announcement.

“Not being able to trade 2 Star at least really makes me want to drop the game,” said lilgalois on Reddit. “Trash system,” said Ashamed-Teaching6837. “So extra 3 Star cards are just dead cards. What a crock,” said Analogmon.

Social media is full of such complaints, which seemingly grew so excessive that Creatures Inc. had to issue a rare response.

“Thank you, everyone, for your immediate thoughts on this topic,” Creatures Inc. said in a follow-up X/Twitter post. “Your concerns are seen. Once this feature becomes available, I’d like to invite everyone to try it and provide feedback. This way, the game can continue to evolve in an enjoyable way for everyone.” Crucially, Creatures Inc. failed to say it would consider this criticism and aim to make changes.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

PlayStation put the axe in a live service God Of War game, alongside a project from the Days Gone studio

Looks like Sony have caught the live service jitters. The company have cancelled two online multiplayer games, including one based on God Of War, according to a report by Bloomberg journalist Jason Schreier. Two different Sony-owned studios were recently told to stop development on their projects. One of those studios is Bluepoint, known for their work on the Demon’s Souls remake. They were making the unannounced live service God Of War game, according to Schreier. The other studio is Bend, developers of open world zombie ’em up Days Gone. We don’t know what they were working on, aside from the fact it was also to have a live service business model. In any case, both have been canned.

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Nacon Reveals New Switch 2 Accessory Range, Including Mario Kart Wheels

The floodgates open.

Following the official reveal of the Nintendo Switch 2, accessory maker Nacon has revealed a range of new products for the upcoming console.

If you’re familiar with the kind of stuff manufacturers would make for the original Switch, then very little here will come as a surprise. That said, the premium-looking steering wheel that houses both of the Switch 2’s Joy-Con looks rather swish; we’d love to take that one for a spin.

Read the full article on nintendolife.com

The Marvel Rivals devs might ban you for using a mouse-and-keyboard adapter

Superheroes often conceal their identities behind masks, capes and in my case, a pungent snood-and-hoodtop combo that makes me look like I’ve crawled out of a drain. No, don’t ask what my real superhero identity is. After all, knowing my secrets might expose you to the wrath of my enemies. And in any case, I don’t trust you. It turns out some of you people have been keeping secrets from me, as well. You have been furtively playing superhero shooter Marvel Rivals with a keyboard and mouse adapter, which makes it look as though you’re playing with a controller, so that you can take advantage of controller features such as high-sensitivity aim-assist in competitive play.

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Hollow Knight: Silksong Dev Fuels Nintendo Switch 2 Direct Fever With a Picture of a Chocolate Cake

It’s been six years since Team Cherry announced Hollow Knight: Silksong, the eagerly awaited sequel to 2017 Metroidvania masterpiece Hollow Knight. In those years fans have seen Silksong pop up and fail to pop up at various shows, and at one point Microsoft even appeared to confirm the game would launch before June 2023. The Game Awards have been and gone with no Hollow Knight: Silksong. But could the just-announced Nintendo Switch 2 Direct finally be the one?

Fans think so, and it’s all because of a picture of a cake. Allow me to explain.

Supersleuths on the Hollow Knight subreddit noticed that on January 15, co-director of Team Cherry William Pellen had changed his Twitter/X profile picture to a picture of a chocolate cake. Pellen tweeted: “something big is coming. keep your eyes closed tomorrow.”

At the time, Nintendo’s Switch 2 reveal was rumored for January 16, and so it proved. That was the day Nintendo finally announced the Switch 2, although there are still a number of burning questions we have about the next-gen console. Had Pellen really asked followers to keep an eye out for the Switch 2 reveal? If so, why?

This is the point where the Hollow Knight community went into overdrive — or off the deep end, depending on your point of view. Fans reverse-searched the picture of the cake, which led them to a recipe for Brooklyn Blackout Cake on cooking website Bon Appétit. The date the recipe was published: April 2, 2024.

Why would that date be important here? Because Nintendo has confirmed Nintendo Direct: Nintendo Switch 2 will air on Wednesday, April 2, 2025. That’s right, fans think Pellen has kicked off a Silksong alternate reality game (ARG) with that tweet and that picture of the cake.

Fans haven’t stopped there. They’re currently trying to work out what Pellen’s new X/Twitter handle, @everydruidwaswr, means, if anything. Redditor Representative-True has the best theory I’ve seen so far: “The character limit on Twitter handles is 15 characters, which is the length of ‘everydruidwaswr.’ I think “wr” is likely the start of a word, like wrong or something. I have yet to decipher this, but the Druid of the Moss Temple is a Silksong NPC.”

The plot thickens! Pellen has a new X/Twitter name to go along with the new handle and profile picture: little bomey. What’s that about? Fans have noticed Little Boomey is a wine from Southern Australia, where Team Cherry is based, but the spelling is different. What could it mean?!

It’s worth remembering that when Hollow Knight: Silksong was announced, Team Cherry confirmed launch platforms as Windows, Mac, Linux, and Nintendo Switch. But that was six years ago. Has Nintendo snapped up Hollow Knight: Silksong as a Switch 2 launch title? Is it a timed exclusive? Is this all just bonkers behavior from information-starved fans?

We have a few months to find out. In the meantime, check out everything announced at Nintendo’s Switch 2 reveal.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Switch 2 Supply Chain Figures Reportedly Revealed Ahead Of 2025 Launch

Hopefully there are plenty of units to go around.

As exciting as new console launches are, it’s become increasingly difficult in recent years to secure certain systems on release. Sony’s PlayStation 5 was hugely impacted by this coming off the pandemic, so how will it be for Nintendo’s Switch successor this many years on?

Bloomberg has released a new report about the possible shipment data for the Switch 2 in the first year of its life, and according to Robin Zhu – an analyst at Sanford C. Bernstein, Nintendo’s supply chain is ready to sell more than 20 million units in 2025.

Read the full article on nintendolife.com