“Your kingdom, your call” announced the Crusader Kings 3 trumpets earlier this week when they put out a new player survey, which is a terrifyingly verbose achievement for brass instruments, but useful for anyone who wants to give Paradox their opinions on where the grand strategy game should head next, as well as get a few hints about the futures it might already be making plans for.
Nothing is more powerful, Hotline Miami and its -likes teach us, than a good corner from which to lurk and swing sharp objects at conga lines of investigating idiots, each somehow convinced that although he just watched four mates get blade-battered in that exact spot by some murdercrazed invisible entity, he will personally be the one that overcomes the unassailable instant death corner with all his favourite bits intact.
Perhaps this is the Slaughter Void this lethal arcade action game speaks of, although, hang on: it’s got its own creation myth, in which a betrayed deity unleashes her anguish and makes everything at least 60% more violent and shit than it was previously. The claret-spattered cosmic psychedelia was enough to sucker me in alone, but there’s some nicely written fiction here too. It’s the kind that just pokes its horns through the walls occasionally, giving you enough of a sense of the entire beast to feel like you’re entering somewhere with history, without bogging down all that good good corner slaughter.
The free-to-play title LEGO Fortnite has gone down quite well with LEGO and Fortnite fans, and Epic Games continues to enhance the experience with all sorts of new updates.
In a new entry on Sony’s official PlayStation blog, Sucker Punch Productions’ co-creative director Nate Fox shared more insight into the research trips the Ghost of Yotei team took to Japan. Following on from his previous PlayStation blog contribution (more on that here), Fox yet again emphasized the team’s commitment to portraying feudal Japan in a respectful way, this time focusing on the efforts they made to represent the culture of the Ainu.
The Ainu are an indigenous people from north Japan, especially Japan’s northernmost main island of Hokkaido, which provides Ghost of Yotei’s setting. Their language, culture, beliefs, and traditions are distinctly different from the Yamato (also known as Wajin), the main ethnic group that makes up the overwhelming majority of Japan’s population today.
Ghost of Yotei is set at a pivotal point in the history — 1603 was the year the Tokugawa Shogunate was formed by Tokugawa Ieyasu, one of Japan’s great unifiers, putting an end to decades of civil war. Edo (now Tokyo) became Japan’s center of power, ushering in the peaceful Edo period in which Japan’s culture and society blossomed. However, at this time, Hokkaido was still a wild, sparsely populated island home to the Ainu, its formidable winter snow and rugged landscape making it a tough place to live.
“When setting a game in Hokkaido we knew a crucial element was doing our best to represent Ainu culture in a respectful way,” Nate Fox explained. “Thankfully we’d connected with an Ainu cultural adviser before setting out on our reference gathering trip.” Not only that, but they were invited by the adviser to meet her family, which led to the Ghost of Yotei team getting to forage for vegetables in the mountains. “It was a lovely way to make new friends and start our journey in learning about Ainu culture. That night we resolved to put foraging into our new game, we wanted players to be able to share (our) experience.”
According to Fox, the Ghost of Yotei team spent part of their research gathering trip in Oshima Peninsula, the southern part of Hokkaido that is closest to Japan’s main island of Honshu. In the 1600s, this was the domain of Matsumae clan, who would be given exclusive rights by the Tokugawa government to trade with the Ainu living further north. Fox observed that there are signs even today of how the mainland Japanese people of this time rarely lived any further north of Oshima. There is a “proliferation of cherry trees on the peninsula, brought there from Honshu, yet uncommon in the rest of the island. That really told the story of how sparsely settled Hokkaido was in 1603 by the Wajin people,” he noted.
“We’ve tried to mimic that quality in the game, leaning into areas of wilderness between homesteads.” This rugged wilderness will provide a backdrop for protagonist Atsu’s quest to take revenge on those who killed her family.
Fox and the team also went to the Nibutani Ainu Museum with their Ainu cultural adviser. Traditional Ainu houses (called cise) differ from traditional Japanese houses. The museum trip “really helped us get a sense for sorts of objects we’d see in the game and how they were used.”
We can get a glimpse of the inside of an Ainu house, with its large central hearth, in Ghost of Yotei’s official release date trailer (around the 2-minute mark). The woman protagonist Atsu is talking to in this scene seems to be Ainu, as she has a lip tattoo. This symbol of beauty for the Ainu would later be cracked down on by the Japanese government in the late 1800s, after it had fully annexed Hokkaido (source: Embassy of Japan in the UK). By then, measures to force Ainu to abandon their language and culture and integrate into Japanese society were in full swing.
(As a side note, J.K Goodrich’s 1888 account of Ainu houses paints a first-hand picture of the contrast, and complicated relations between the Ainu and Japanese at this time.)
Fox also touched on the time that the Ghost of Yotei team spent learning about Edo period Japan, which took them to Nikko Toshogu, one of the shrines in Japan dedicated to the unifying shogun Tokugawa Ieyasu, who kickstarted the Edo period. “While there we obtained a blessing for the game from the enshrined deity, Tokugawa Ieyasu,” Fox explained, adding that they proudly display the ema (wooden plaque) and omamori (protective charm) that they obtained from Nikko Toshogu at the studio as reminders of their trip.
Reflecting on the research trip, Fox explained that “while our version of Hokkaido is fictional, the feeling of authenticity we strive to create has roots in those real world experiences.” It will be interesting to see how Ghost of Yotei portrays the contrast between the Wajin/Edo culture, and that of the Ainu.
Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.
Metroid Prime 4: Beyond doesn’t even have a proper release date just yet, but according to a Switch 2 ad located at the Oxford Circus tube station in London, it’s apparently “out now”.
Before anyone suggests it’s a photoshop, the fine folks at VGC have actually seen it with their very own eyes. The same outlet notes how there is a similar “out now” ad for Mario Kart World alongside it, but the Metroid banner appears to be jumping the gun here.
You would think that being able to take on 14 different jobs would be enough to keep most people busy in Fantasy Life i: The Girl Who Steals Time, but to Level-5 it seems like that won’t be enough. Last month, the developer announced that because the RPG has done so well, they’ll be releasing a free update/ bit of DLC called Update the World, and they’ve now offered a couple of details as to what that’ll be.
Match-3 games are probably the purest out there, at least in terms of genre. They are so instantly understandable by pretty much anyone, no wonder there’s a seemingly infinite number of them available on our phones. The issue is that most of them can’t match up to the heights of a classic like Bejeweled, though at least every once in a while we get delightful spins on the genre like Spirit Swap. Now, there’s a new, quite tiny new kid on the block in the form of Sinister Sodies, a match-3 game where you set out to “purify your carbonated concoction before time runs out.”
You know what would make Tears of the Kingdom much easier? A herd of Epona. In terms of making it harder? How about multiple Ganondorfs? Well, you can have all that and more thanks to an exploit discovered by the TOTK community. (Thanks GamingReinvented!).
With the new Zelda Notes companion app (compatible only with the Switch 2 Edition), it’s possible to share Autobuild creations by uploading them to the app in-game, which then creates a QR code that you can share online. When someone scans that code in and uploads it to the game, voila, they have your Autobuild creation ready to roll.
Today’s lineup mixes boutique muscle with budget-friendly firepower. The RUSH Mk. IV from MAINGEAR is a top-tier build I’m personally using—and it shows. Built, optimised, and debloated on the same bench it was assembled on, it’s the kind of machine that screams craftsmanship. You’re paying for a system that’s more than parts in a box: it’s pristine cable management, smart airflow, clean software, and solid support from people who actually know what they’re doing.