Check out the official details for Switch 2 USB camera compatibility on Nintendo’s website and you’ll be greeted with a surprisingly straightforward message from the Big N stating that, “You can use the Nintendo Switch 2 camera accessory (sold separately) or any compatible USB-C camera you’d like.” Nice!
Of course, the reality is that nothing is ever quite so easy; Nintendo does qualify that some cameras may not work and you’ll need to use the handy compatibility test found in the new console’s settings. This is great, but not much use when you haven’t bought the camera yet.
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
System Shock 2: 25th Anniversary Remaster by Nightdive Studios brings to you the modernized remaster of the FPS/RPG classic, featuring cross-play co-op multiplayer and more. It’s the year 2114 and as you awake from cryo sleep on the FTL ship Von Braun, you are unable to remember who or where you are… and something has gone terribly wrong. Hybrid mutants and deadly robots roam the halls while the cries from the remaining crew reverberate through the cold hull of the ship. SHODAN, a rogue AI bent on the destruction of mankind has taken over and it’s up to you to stop her.
Welcome to Rust. The only aim in Rust is to survive – Overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals. Protect yourself from other players.
Grab your friends, pick your favorite Turtle and jump into a roguelike adventure to save Master Splinter from the foot clan! Master ninja skills, unite in bodacious online and local co-op gameplay, and conquer iconic NYC locales. As a special offer for Xbox fans, if you buy Splintered Fate by July 8, 2025, you’ll get the Casey Jones DLC for free!
An isometric, point-and-click, sci-fi horror adventure game. It intertwines a gruesome narrative with retro adventure gameplay. Combine items, interact with computers and solve puzzles while experiencing the gritty atmosphere.
Hunt the military-industrial complex across stylish comic book micro-sandboxes in this fast-paced covert revenge thriller FPS from the developers of El Paso, Elsewhere.
In the third chapter of the Bee Flowers series, you’ll guide bees through stunning environments while solving logic puzzles on a hexagonal grid. The goal is simple: connect paths to deliver pollen to the flowers. The gameplay is accessible, but the challenges increase as you progress.
The unique co-op experience that made How 2 Escape a success is back with improved gameplay and new challenging puzzles! The latest edition in the How 2 Escape series, How 2 Escape: Lost Submarine, has you and a partner work together to locate a missing submarine and prevent the start of a global war.
A gripping continuation of Kaito’s story, set in a world of fierce battles and emotional growth. After months of relentless training, Kaito enters his first professional fighting tournament, determined to prove himself. As he climbs the ranks, he faces not only skilled opponents but also people from his past — childhood friends, former crushes, and rivals turned companions. Each fight is charged with memories, tension, and hidden emotions.
Meet the Ex-Calibre Knights, elite pilots in state-of-the-art exo-mechs, defending peace, justice and hope across the world! The Exo-Tech corporation is dedicated to developing advanced weapons and defenses to aid humanity, but when AI drones go haywire and start attacking the populous, it’s up to you to take control of the Ex-Calibre Knights and restore order by any means necessary!
The fourth installment in the charming Is Hungry series. Join a ravenous grizzly bear on a wild adventure to stock up on food before winter hits! Roll through forests, smash through obstacles, defeat pesky enemies, and shake down trees to gather every bite. Only by eating enough can this bear settle in for a cozy, worry-free hibernation. It’s a feast-or-freeze kind of journey — are you ready to help him get his fill?
In the most unremarkable places, a door to another, wonderful world can be hidden. It was through such a door that the janitor Kloof fell through when he washed the floor in the server room. The only chance to return home is to turn on the elevator. And for this – to make the supercomputer work, looking for and inserting punched cards into it.
You are pushed deeper into the undiscovered depths of the Playtime Co. factory, far below anything the world knew. Here, you’ll encounter terrifying new threats and discover shocking revelations. Can you outwit the unnatural new creations lurking in the shadows?
Turn a ramshackle blacksmith shop into a successful enterprise in a challenging and endlessly varied world! Deal with local bandits, merchants, priests, as well as French and English soldiers. Manage workers with various quirks, improve facilities and tools to create better merchandise, decorate your smithy to attract high-paying customers!
Boxville 2, from Triomatica Games, is the next part of an adventure game about cans living in a box city. Two can friends had an important job from the mayor to set up fireworks for the city’s celebration. But due to a mistake, the fireworks went off wrong, causing chaos in the city. Worse, one of the friends went missing. Now, the main character, a red can, must explore different areas and secret spots in Boxville and even travel outside the city to fix everything and find his friend.
In Bullets & Brains, you’ll find yourself immersed in a sprawling post-apocalyptic environment, teeming with engaging atmosphere and danger at every turn. As one of the last survivors, it’s up to you to navigate through the desolate streets, abandoned buildings, grimy alleyways, but also forests, sewers and even snowy mountains, fighting off waves of relentless zombies.
Cyber Tank Nano is a puzzle game that innovates on the classic Sokoban formula by introducing a variety of new mechanics, including shot reflections, destroyable ice, crumbling floors, movable enemies, water that can be traversed by placing blocks into it, teleports, conveyors, collectible bonuses, and more.
Get your pans ready, push the plates, and serve the hungriest customers in hell! In Infernitos: Fiery Dishes, you once again embody the feared demon chef, now with even more spice and much more infernal confusion. With 30 devilishly challenging levels, grid-based movement, and the ability to undo your mistakes infinitely (because even demons deserve a second chance), this game will test your logic, patience… and your heat resistance.
Explore the neon-hued ’80s inspired 2D action-platformer with Klaus Lee. Though he almost became a cop in Beverly Hills, he ended up applying to be a private investigator in Hawaii but got tired of waiting. Returning to California, he worked as an unknown stuntman and led a team that was often outdone by a more successful group. He missed a job interview at a New York startup, where Zeddemore became a spirit exterminator.
Welcome to My Cozy Room, a relaxing sandbox home design game, where you can bring your dream spaces to life! Whether it’s a snug bedroom, stylish living room, modern kitchen, or a playful kids’ corner, the possibilities are endless. Start decorating and bring your dream cozy room to life today!
Paper Bad – June 26 Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere
Get ready for a wild ride in Paper Bad, the ultimate arcade-style destruction game where the goal isn’t delivering newspapers—it’s causing as much mayhem as possible! Smash windows, dent cars, startle pedestrians, and unleash total chaos as you hurl newspapers across a variety of quirky neighborhoods.
Join Ruffy on an exciting quest to stop the mischievous villain Groll from destroying the World Core and throwing Riverside into chaos. Along the way, you’ll travel to fantastic places with helpful friends like Pip the sassy bee, Sir Eddler the adventurous mole, and Silja the wise turtle.
Get ready for an intense aerial combat campaign in Strike Mission, a top-down action game where you take control of elite pilot Jake Walker on a critical mission to save the world from a looming technological threat.
Journey through the most remote places in the underground metropolis of ANTRO. Your mission is to deliver a package with an unknown recipient and, while you’re at it, overthrow the totalitarian government of La Cúpula. Play to the rhythm of urban music in this adventure full of action, puzzles and 2.5D platforming.
Remember when the streets were your playground, where every curb, puddle, or sidewalk became part of an epic mission? Bambas! brings that magic back, offering a sandbox game that lets you relive those carefree adventures with its innovative control system. Explore a vibrant Mediterranean coastal city bursting with detail, where creativity knows no bounds and exploration is your ticket to endless fun.
A classic top-down shooter inspired by paintball. Explore dark dungeons, blast baddies, and leave a trail of colorful paint in your artistic path of destruction. Grab different guns and take down waves of enemies with ricochets of bouncy paint projectiles. Featuring 5 different dungeons, and 20 different challenges, Dungeons of Paint is a radiant paintball action adventure!
Magic is disappearing forever, unless your brave group of activists can save it! After centuries of increasing magic use, the world’s mana well is running dry. If entirely depleted, magic will be gone forever. This does not go unnoticed by Riley and her friends Mitra and Yui. They set out from their hometown, trying to convince people and monsters to use mana more consciously. Along the way, they meet and team up with other like-minded people.
MonCon is the story of Joey, a young teenager struggling with social anxiety. Joey decides to attend one of the largest geek culture conventions in the world, in the hopes of meeting his hero – legendary game designer Mr. Miyashiro – and getting an autograph. With the help of his newfound friends, Joey will start to overcome his social hang-ups and learn that not everyone you meet is a monster.
Screw Master is a fun and engaging puzzle game where players must strategically remove screws to dismantle intricate wooden structures. Each level presents a new challenge requiring logical thinking and precise actions. With 50 levels of increasing difficulty, can you master the art of unscrewing?
Sausage Wars is the craziest arena party game for up to 4 players and 20 bots! Player characters are sausages which brawl over sink domination! Take one of them, enter the battlefield and fight until death. Push your rivals off the edge or into a trap!
Strap in and embrace the chaos! Trapped in an inescapable room, you’ll take on endless waves of zombies, mowing them down by the hundreds with randomly spawning weapons. Every five waves, a boss shows up to ruin your day. Survival demands quick reflexes, clever strategy, and just a pinch of madness!
Dear Trailblazers, greetings from the Honkai: Star Rail development team. It’s been a while, we’ve truly missed you. Today, we bring you the latest news from Version 3.4, “For the Sun is Set to Die,” arriving officially on July 2. As the trailblazing expedition reaches its dramatic peak in Amphoreus, the Chrysos Heirs are pouring their last strength into securing one final, precious moment — so that you, the Trailblazer, and Phainon may deliver the last Coreflame to the Vortex of Genesis. Now, the path ahead has been revealed. Only one final step remains before Era Nova.
Let’s pick up where we left off — the fog shrouding Amphoreus’s skies gradually clears, revealing a cruel truth: this world is far more complex than it seems. As unveiled at the end of Version 3.3, the root of Amphoreus’s tragedy lies in an “Emperor’s Scepter” enduring to the present. However, the events that follow have transcended Amphoreus’s borders. The waves of “Era Nova” may sweep across the cosmic shores, and amidst this torrent, every choice the Trailblazer makes could determine the fate of the entire universe.
A new ally ignites the Galactic Trail
In the upcoming main storyline, the long-awaited Phainon will finally become a playable character and join the Trailblazer’s team. A native of Aedes Elysiae, he was one of the first Chrysos Heirs in Amphoreus to extend a hand of goodwill to the Trailblazer. Even in the darkest hours, he stood tall to shield others from harm. But behind his calm and gentle demeanor lies the weight of countless hopes and expectations. In Version 3.4, players will venture deep into Aedes Elysiae as the Trailblazer to uncover Phainon’s past — how he set foot on the Flame-Chase Journey, how he rose to become a warrior, and how those trials shaped who he is today.
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During combat, Phainon can accumulate “Coreflames” through various means. Once he reaches a certain number of “Coreflames,” he can unleash his Ultimate to transform and create a “Territory,” battling enemies in a powerful new form. His combat power greatly increases. While transformed, allies will be temporarily Departed, but their buff effects remain active. Upon transforming using “Coreflames,” Phainon unlocks new abilities, channeling the powers of the Creation, Calamity, and Foundation Titans. It’s worth mentioning that when Phainon is in the team, the team’s Technique Point cap increases. His Technique can instantly defeat normal enemies within a certain range without triggering combat. This will make exploring the map and adventuring across worlds much easier.
Fate/stay night [Unlimited Blade Works] collaboration event
Beyond Amphoreus, an extraordinary tale is about to unfold in Penacony. Recently, Trailblazer received a mysterious letter from Old Oti, head of the Alfalfa Family, an invitation to join a special entertainment program called “Sweet Dreams and the Holy Grail War.” This Holy Grail War will take place in Penacony, where seven invited participants will summon historical figures as Servants to fight alongside them. In addition to the Trailblazer, familiar names like Aventurine, Mr. Boothill, and Miss Robin will also appear as contestants. At the same time, three legendary Heroic Spirits will respond to the Holy Grail’s call: Saber, Archer, and Lancer. How will this dazzling and unpredictable “Sweet Dreams and the Holy Grail War” unfold? Who will form a contract with whom? The Trailblazer can uncover all these mysteries firsthand. The Honkai: Star Rail × Fate/stay night [Unlimited Blade Works] collab special story — Trailblaze Continuance “Sweet Dreams and the Holy Grail” and the event “Fate/stay night” will officially go live on July 11. Stay tuned!
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It is also worth noting that Saber will be joining as a playable character in this collaboration. Saber is a 5-star Wind-type character following the Path of Destruction. Her Ultimate, “Excalibur,” deals massive Wind DMG to all enemies and converts her Basic ATK into an enhanced Basic ATK that also targets all enemies. During combat, Saber can accumulate “Core Resonance” through her Technique, Basic ATKs, or when allies use their Ultimates. Once she accumulates enough, she will immediately gain an extra action. Using her Skill at this moment consumes all accumulated “Core Resonance,” increases the Skill’s damage, and instantly refills the Energy required for her Ultimate.
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At the same time, Archer will also be available as a playable character to assist players in battling powerful enemies during the Holy Grail War and the subsequent cosmic adventures. Archer is a Quantum-type character following the Path of the Hunt, skilled at dealing sustained single-target damage through repeated Skill use. When his Skill is activated and he enters the “Circuit Connection” state, casting the Skill will not end his turn. He can continue to use it until all Skill Points are depleted. With each additional cast, the damage increases accordingly. Upon using his Ultimate, Archer will recite the classic chant to activate “Unlimited Blade Works,” unleashing a powerful strike against a single enemy and gaining Special Charge. As the battle continues, whenever an ally attacks, Archer can consume this Charge to trigger a Follow-up ATK and restore 1 Skill Point for the team.
Starting from July 11, once the collaboration event begins and until the end of Version 3.6, Trailblazers who log in will be able to claim Archer, the limited 5-star collaboration character, for free. It’s worth mentioning here that the character and Light Cone collab banners will be available long-term after the event starts.
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Character re-run, existing characters enhancement, and system optimization
In the first half of Version 3.4, the limited 5-star characters Tribbie, Sunday, and Sparkle will make their return. In the second half, Firefly, Jingliu, and Blade will also re-run. Several popular existing characters — Silver Wolf, Blade, Kafka, and Jingliu — will get some serious enhancements. Some Eidolons of these characters will also tweaked to better match their revamped kits, making sure everything stays in sync. Notably, these four characters allow seamless switching between classic and enhanced modes, letting players choose their preferred battle style. Firefly’s new outfit, “Spring Missive,” will also launch soon.
And that’s not all. The long-awaited “skip dialogue” feature, which was previously announced, is finally going live in Version 3.4, letting players freely choose the pace of storytelling based on their own preferences. The much-loved minigame “Origami Bird” will make a strong comeback, adding a touch of lively fun to the update.
That wraps up our preview for Version 3.4. We hope it’s filled you with anticipation for the road ahead — and remember, this is only the tip of the iceberg. Even more surprises are already underway.
Ever since developer Heart Machine burst onto the scene with its hyper-stylized 2D action game Hyper Light Drifter, every effort from the studio comes with the promise of visual splendor and tight gameplay, and Possessor(s) is no different.
If Hyper Light Drifter is Zelda-like, then Possessor(s) is the team’s take on the Metroidvania. Although their dev team will probably get mad at me for calling it that, as they prefer the original genre term of “search-action.” Regardless of which label you prefer, you’ll find the genre’s familiar hallmarks here. Possessor(s) drops you in a big open map full of powerful demon enemies and branching paths that aren’t all open to you just yet.
Unlike Heart Machine’s past games with stylized, but masked or hooded, heroes, Possessor(s) is led by a cast of beautifully hand-drawn characters whose stories I’m curious to learn more of. Set in a fictional, Japan-inspired, city, the player controls Luca, who survives a devastating, apocalyptic event. But only just barely. She awakens to find herself without her legs, which were damaged during the attack. Luckily (or not), she makes contact with a demon named Rehm, who offers her the classic devil’s bargain. She can get her legs back, but only if she helps him get revenge on some unnamed but powerful demonic forces.
Similarly, Possessor(s) feels heavily inspired by urban fantasy anime. Shows like Jujutsu Kaisen come quickly to mind as Luca and Rehm explore a ruined metropolitan city and fight off demon-possessed everyday objects like haunted searchlights and demon fridges. This extends to Luca as well. While she’s now powered by demon-magic legs, her weapons are also everyday objects. Things like kitchen knives or even a computer mouse she can wield like a whip.
All of this combines into a fast-paced action-adventure. Combat feels rapid-fast, which is great because there are a lot of enemies to cut through. And running through the devastated city, or jumping and grappling over obstacles, also feels fast and great, which is a plus because I get the sense this is a pretty big game. The portion of the map I played already felt quite large and I only played a 20-minute demo.
Mechanically, I wouldn’t say Possessor(s) upends the search-action genre, or at the very least not in the early portion of the game I saw. But both narratively and in the design there’s tons more that I’m interested in learning more of. Possessor(s) has moments where the camera pans out into the ruined city, highlighting a cinematic sense of scale that Heart Machine has explored before in games like Solar Ash. And even in my short hands-on time there was a lot of dialogue and exposition between Luca and Rehm.
There’s also likely more to the RPG element that I haven’t discovered yet. Luca’s character menu seemed to show empty slots for a variety of weapons and upgrades – way more than the couple I found during my demo. And having only been given a glimpse of the map, which was primarily a lot of abandoned and destroyed office buildings, there’s clearly a lot more under the hood in Possessor(s) than what I saw. I’ll be keeping an eye on this one.
While prowling the ramparts of this year’s Summer Game Fest, I rode a zipline to a broken attic window and snuck into a sealed chamber containing Thick As Thieves, the unofficial multiplayer Thief game from Otherside Entertainment. Also in the sealed chamber: celebrated Looking Glass dude and Deus Exman Warren Spector, who walked us through a hands-off demo of the PvPvE heisting sim.
Lies of P‘s DLC has been patched to reduce monster difficulty in repeat playthroughs and “adjusted stats” for some of the field monsters you encounter in your first playthrough of Overture.
Similarly, players have complained about the DLC’s “intended” difficulty, Legendary Stalker. There have been so many comments — both for and against the DLC’s difficulty spike — that the Lies of P subreddit has had to merge them all into a “megathread” to stop the community from being overwhelmed by complaints. It prompted developer Neowiz to acknowledge that some areas “did not turn out quite as intended.”
Now, as well as addressing some bugs such as the progression issue after you give a bottle of beer to the Old Fisherman, or another that causes visual bugs when wearing certain items, Neowiz has applied “combat balance adjustments” with patch 1.9.0.0, which went live earlier today, June 20. You can also now unlock the DLC from Chapter 5 instead of Chapter 9 from your second playthrough onwards.
Here’s the full patch notes, as taken from the Steam page.
Lies of P Update Notes Version 1.9.0.0
Important Notice
Using software or data not officially distributed by the developer may cause the game to crash.
Failing to do so may result in crashes, save data errors, or even irreversible data loss.If you are starting the game after installing from a disc, be sure to update to the latest version before playing.
Please be sure to check your Storage for the item.
Major Changes
Please read any on-screen prompts carefully.
Combat Balance Adjustments
Reduced monster difficulty in repeat playthroughs.
Adjusted stats for certain field monsters in the first playthrough of Lies of P: Overture.
Bug Fixes
Fixed a bug where benefit items were not delivered properly.
If you experienced issues with benefit items such as the “Azure Dragon Crescent Glaive” or “Winter Festival Peaked Hat” not being received, please update the game to the latest version and check if the issue has been resolved.
If your Bag was full, these items may have been sent to the Storage. Please check your Storage as well.
If you encountered this bug, update the game to the latest version and try speaking with Salao again.
Fixed a bug that allowed movement to unintended areas outside the normal route.
Fixed a bug that sometimes caused the character to be launched into the air when using the Blade Fable Arts of “Monad’s Rose Sword.”
Fixed a bug where using the Blade Fable Arts of “Monad’s Rose Sword” in Hotel Krat while listening to a record would skip the current record.
Fixed a bug where the triggered effect of the “Solutionist’s Amulet” would persist even after the item was unequipped.
Fixed a visual bug affecting the Legion Arm “Flamberge” when wearing the “Blazing Death’s Hunting Apparel.”
Fixed various minor issues, including icon display errors, localization and text errors, monster-related bugs, and other miscellaneous bugs.
We had a good time with Lies of P, awarding it 8/10, and Overture itself also secured a 8/10. “Even if it’s clearly dancing on the same old strings, Lies of P: Overture is an excellent expansion that adds a whole lot more to a game that was already great,” we wrote.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Critical Role’s Robbie Daymond will join the cast of Assassin’s Creed Shadows next week, as a new character you can recruit as an ally for Yasuke and Naoe.
Daymond will play Rufino, a character he originally created for an Assassin’s Creed Shadows promotional one-shot. A quick glimpse at the character shows Rufino wearing a Portuguese-style doublet and sporting a lavish moustache.
Rufino will arrive as a recruitable ally in Shadows’ next game update, due next Wednesday, June 25. This will be the latest free drop of additional story content made available post-launch, following an earlier mission that served as a crossover with Dead by Daylight.
So far, Shadows’ extra story add-ons have been brief, with little more than 20 minutes gameplay each time. But as a recruitable ally — one of only half a dozen in the game — there’s scope here for Rufino to make more of an impact.
Still, it’s unclear exactly how large Rufino’s role will be. Will you be able to call upon him in battle, as your other allies can be? Will you be able to romance Rufino, even — something other allies are open to exploring. Or will Rufino simply just be another face that hangs around your hideout? Next week, we’ll find out.
Ubisoft previously stated that its June content update for Assassin’s Creed Shadows would also include new difficulty settings, gameplay immersion options, and an open-world alarm system to keep players on their toes. A much requested option to keep headgear on or off during cutscenes will also be added.
Further down the line, Ubisoft is working on a New Game Plus option and additionally story drops, including more crossovers. And before 2025 is out, Shadows will receive its first major expansion — Claws of Awaji — that is set to pick up from the game’s ending and add a new region of Japan to explore.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
In its first Q&A since Dune: Awakening launched on June 10, developer Funcom responded to questions on what’s next for its survival MMO, and in particular changes due to come to its endgame.
Funcom said it’s “currently formulating a plan” to improve PvP in the Deep Desert, which players have previously branded as “toxic” due to griefing. Funcom has already patched out the ability for players to squish other people with their Ornithopter, but senior game director Viljar Sommerbakk also revealed the team was considering tweaking Ornis further, such as equipping them with rockets that “reduces overall maneuverability and max speed”.
The team is also considering making Scout Orni rockets cost slightly more heat to fire, something Sommerbakk said would limit its combat usefulness relative to the Assault Ornithopter “while still allowing it to be an aerial threat.”
“We have a lot of plans to address [players’] points about respawn times and revives,” creative director Joel Bylos added. “Full loot is a decree that can be obtained via the Landsraad (so compete there if you want to make it a reality), there are control points in the deep desert already, we have no plans to reduce the DD size. As we work on the game, we will continue to work on making PvP more rewarding (I am sure you will note I am not being very concrete but that is because we are planning and watching how people are playing and finding the right points to address).”
Lead producer Ole Andreas Hayley said: “The Deep Desert will always stay a PvP free-for-all area, but we might consider adding other locations that offer factional warfare.”
“We want players to make meaningful decisions about what they bring with them and how they outfit their vehicles,” Sommerbakk continued. “Once players have engaged in PvP, we want the experience to be reliable, responsive, and clearly understood. This determines how PvP as a whole feels and how players make their moment-to-moment decisions in a fight. To ensure a more reliable experience in ground combat, we are continuing to address issues with movement desyncs and rubber banding, as well as ability activation reliability.”
There’s also some quality of life tweaks on the way, too, including named storage containers and vehicles, to help you differentiate, as well as “deposit/extract all” buttons for water storages and the like. We should also expect boss encounters as part of future dungeons as the team continues to evolve PvE content.
Interestingly, Hayley also teased that we could receive additional maps in the future, also.
“The Dune universe has a lot of interesting locations and worlds to explore, and we’re looking forward to continuing to build on top of the foundation we have,” he said.
Right now, there are no plans to make it easier to distinguish between NPCs and other players — “this is in line with the vision of the game” — and when asked if it would be possible to skip all dialogue and animations, Bylos said: “Absolutely not.”
We gave Dune: Awakening a Great 8/10 in our review, writing: “Dune: Awakening is an excellent survival MMO that captures Frank Herbet’s sci-fi world incredibly well, mostly to its advantage and occasionally to its detriment. The survival climb from dehydrated peasant to powerful warlord of Arrakis is a joy almost every step of the way, and the story and worldbuilding filled this nerd with absolute joy.
“There’s still plenty for Awakening to work on though, as its combat never really hits its stride, the endgame is a bit of a chaotic mess not worth the effort, and there’s quite a few technical bugs yet to be squashed, but even these rough patches felt like tiny desert mice next to the leviathan shai-huluds that are this survival game’s wonderful successes.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Some footage from a reportedly cancelled Dungeons and Dragons RPG from Counter-Strike: Global Offensive co-developers Hidden Path Entertainment has surfaced online, alongside concept art.
All of it paints a vague picture of a work-in-progress game – which was being assembled under the watchful eye of a Wizards of the Coast that’s currently facing a post-Larian Baldur’s Gate conundrum – that looked a bit like a bunch of the big fantasy RPGs we’ve gotten in recent years.