Anti-porn group who tried to ban GTA 5 claim credit for Steam’s sex game crackdown

Valve recently changed Steam’s rules and regulations to give banks, payment processors, and internet service providers some control over the definition of acceptable “adult content” on Steam, in line with their own respective policies. As Valve suggested to RPS in a statement, it was either that or risk a credit card firm or bank blocking Steam purchases at large. Alongside all this, Valve also delisted a bunch of sexually explicit games, including a number of games that depict incest.

Valve have yet to specify which games they’ve delisted as a direct result of the policy change, or which particular institutions prompted them to make this rather momentous shift. But it looks increasingly like the result of an anti-violent pornography game campaign directed at Valve, Mastercard, Paypal, Visa, Paysafe Limited, Discover and the Japan Credit Bureau in early July, carried out by Australian pressure group Collective Shout. This is the conclusion offered by Collective Shout themselves, anyway – they’ve described the Steam delistings as a “victory for child safety campaigners”, while commenting that they are now being sent misogynistic abuse and threats by players in retaliation.

Read more

Random: Clair Obscur: Expedition 33 Actor Hasn’t Played A Video Game Since Super Mario 64

Now, that’s what I call a backlog.

Clair Obscur: Expedition 33 is one of those games that, even though it isn’t available on any Nintendo consoles – well, not yet anyway – we’ve all likely heard plenty about it thanks to just how widely-acclaimed it’s been since launch earlier in the year. And rightly so!

Indeed, this very writer gave the dazzling RPG a rather nice 10/10 over on our sister site Pure Xbox, so yeah, it’s a proper all-timer. And therefore, it may come as something of a surprise to learn that Charlie Cox, who plays Gustave in Sandfall Interactive’s epic, reckons he hasn’t played a video game since Super Mario 64…which is ages ago.

Read the full article on nintendolife.com

Greedfall 2 studio Spiders set for layoffs that’ll affect “most” of their animators and riggers, dev claims

Greedfall 2 developers Spiders are going ahead with a layoff plan that’ll see “most” of their animating and rigging team affected, according to a post from a lead animator at the Nacon-owned studio.

This LinkedIn post by Erwan Perrin, whose profile cites him as having been a permanent Spiders staffer since 2021, has been reposted by at least four other workers at the the studio.

Read more

Nintendo Music Update Adds 26 “Old-School” NES And Famicom Game Albums

Donkey Kong, Duck Hunt and much more.

Nintendo Music has mostly been drip-feeding Switch Online subscribers one game album per week, but this week it’s going all out with 26 game albums from the NES and Famicom era.

This includes songs from classics like Donkey Kong and Duck Hunt, and even games like Devil World have been featured in this latest update. Here’s the full rundown of soundtracks added in this week’s update:

Read the full article on nintendolife.com

Monster Hunter Wilds Festival of Accord: Flamefete Seasonal Event starts July 23

Hot on the heels of Free Title Update 2 comes the next seasonal event in Monster Hunter Wilds: the Festival of Accord: Flamefete, running from July 23 to August 6. In this summer-themed event, the Grand Hub will be decorated to match the season. Hunters can collect tickets to obtain special equipment, take on special Event Quests, and enjoy some fun in the sun in the Grand Hub.


Monster Hunter Wilds Festival of Accord: Flamefete Seasonal Event starts July 23

The Grand Hub heats up for Summer

Visit the Grand Hub – your space to hang out and gather with fellow hunters – decorated to celebrate summer. Listen to a new song performed by the Diva, chow down on a special meal, and make some fun summer memories.

Forge Special Armors

Special armor sets only obtainable during the Festival of Accord: Flamefete can be forged with tickets earned through Event Quests and just for logging in. 

Here’s a breakdown of what you can earn during the event:

  • Special Login Bonuses
    During the seasonal event, you’ll receive daily rewards such as tickets just for logging in. Use these to forge special equipment and use meal vouchers to eat the special summer-themed meal in the Grand Hub. 
  • Enhanced Regular Login Bonuses
    Throughout the event period, the usual login bonuses will be boosted:
    • Lucky Vouchers will be doubled to 2 per day
    • Barrel Bowling Vouchers will be increased to 3 per day
  • Daily Limited Bounties
    Special tickets and items can be earned through daily bounties. Additionally, the Provisions Stockpile will be running an extended sale for the duration of the event.

Special Barrel Bombs, perfect for the beach

Get the Beach Barrel Bomb as a login bonus.

Forge the Afi Armor Set

Collect the special tickets to forge the Afi α series for your Hunter and Felyne Afi α series for your Palico. Having the Afi α series equipped will reward you extra seasonal event slots for certain quests. Make sure to have the armor equipped so you can stock up on tickets and Beach Barrel Bombs.

Additional Limited Contents

Those who claim login bonuses during the event will also receive limited contents. Here’s a look at some exclusive items you can obtain.

Blaze through the Forbidden Lands with the Firebird Caparison Seikret decoration. 

You can also get special Titles, as well as a Nameplate, Background, and Pose to use in your Hunter Profile.

Show off your summer spirit by customizing your pop-up camp with special items. 

Cool off from the hot weather with a new additional Water Gun gesture to cool down Hunters from all over the world.

By selecting the Water Gun gesture, your Hunter will equip and raise their water gun, ready to cool off anyone in the line of fire. You can rapidly shoot, as well as run around and dodge. How about having a water gun fight with your fellow hunters in between quests? 

Enjoy the new Flamefete Felyne Teddy pendant and additional music (BGM).

During the event, you will also be able to have Fabius join the hunt.

New and returning Event Quests

Here’s a look at the new Event Quests debuting alongside the Festival of Accord: Flamefete.

Event Quest: “Pick Your Poison”

Collect special materials to obtain the Diver α series and Felyne Aloha Set α for your Palico. 

Event Quest: “Putting Up a Stink”

Every summer BBQ is better with corn. If you agree, you’ll want to take on this Event Quest to obtain the corn-styled gunlance: Cornpopper. The Half Rim Glasses and Lovely Shades headgear for your hunter and Alma are also available to forge by completing this quest. 

The Handlers and the Smithy get a new look for the Seasonal Event

During the seasonal event, Alma, Erik, and Gemma are getting in the summer mood with special new outfits. 

They’ll wear these outfits during the seasonal event, and can be purchased as paid DLC to be worn after the event ends

The Flamefete DLC Pack will become available when the event starts, including the festive special outfits, “Alma Outfit: Summer Poncho, Gemma Outfit: Summer Coveralls,” and Erik Outfit: Summer Hat. In addition, the pack will also include special pendants, gestures, sticker sets, and Seikret decoration. The contents included in the DLC pack can also be purchased individually.

Happy Hunting!

*Please note that it may take some time for the contents to be reflected in the store.

Destiny 2: The Edge of Fate Review in Progress

The Edge of Fate is a title that’s perhaps a bit too on the nose for a game balanced on a blade honed by years of iteration but also worn dull by time. In the storied and rich tradition of Destiny 2, this latest expansion once again takes a few major steps back after finally feeling like maybe it’d found its footing. The 14-mission campaign is monotonous and padded to the gills with busywork (despite having a sometimes-compelling story), the RPG and buildcrafting rework is locked behind one of the worst grinds Destiny has ever seen, and the new planetoid of Kepler isn’t up to Bungie’s usual standards. But even as it stumbles in its attempt to redefine itself after the excellent ending to its original story in The Final Shape last year, I do admire the risks The Edge of Fate takes, both in the bold new direction of its story and the unexpected mechanics it tries throughout its experimental campaign – though it doesn’t exactly nail either one. I still need to play through the raid before my final review, but the 20 hours I’ve spent with it so far feel like that messy spot the MCU was in after Endgame, fumbling for what comes next following a conclusion that felt pretty, well… conclusive.

I wish I could say The Edge of Fate picks up where The Final Shape left off, or that it can easily be enjoyed on its own, but both of those are extremely not true. If you haven’t been playing every little scrap of seasonal content in the past year, you’ll certainly be off to a rocky start – there’s a new antagonist wearing the face and voice of an old character, godlike beings formerly relegated to vendors and goofy gameshow hosts who have been repositioned as omniscient puppetmasters who we’re now supposed to take seriously, and about 30 minutes of nearly nonstop info dumping, which feels like something out of a pulp sci-fi novel as voices explain how “dark matter” is totally different from “the darkness” and other such gobbledygook. It’s such a terrible opening, I feared the worst for a series that’s missed the storytelling mark more often than it’s hit by a pretty wide margin. But a weak first couple of hours makes way for a tale that was actually much better than I was expecting thanks to a very strong new supporting character in Lodi, who is shrouded in a mystery involving time travel, and a completely unexpected backstory finally given to one of Destiny’s longstanding cast members that really blew me away.

There’s still plenty of wonky dialogue, less interesting characters like Orin who mostly just fill space, and an overreliance on established lore across over a decade of content that can leave even longtime fans scratching their heads – plus, in an effort to make the new baddie intimidating, they do one of my biggest story pet peeves and retcon it so that actually all of the stuff that’s ever happened was all part of their master plan (insert massive eyeroll here). But on the whole, this is one of the better stories Destiny has pulled off, and I’m especially impressed by how many massive swings are taken to make me care about the next saga in this weird universe. This is perhaps best showcased by Lodi, who manages to effortlessly feel like an invaluable part of the cast despite literally showing up out of nowhere.

The actual campaign, and especially the planet it takes place on, fare less well though. Kepler is Destiny’s first foray beyond the celestial bodies in our immediate solar system, so one might hope to marvel at places that feel new and alien, but instead we get an overly familiar setting that reuses assets we’ve seen a hundred times and slaps them onto loads of rocky cliffs and caves filled with big yellow warts. For an excursion that’s supposed to be a bold frontier that represents the future for the shooter, this is definitely one of the most lackluster settings they’ve added – to the point where I sometimes forgot The Edge of Fate was supposed to take place on a new planetoid. Seemingly in an effort to disguise how small the new area is, you aren’t allowed to summon your sparrow, which is instead replaced with a host of gimmicky abilities you have to use to access certain parts of the map, like one where you turn yourself into a tiny ball and squeeze through narrow passageways, Samus-style. This structure has the vaguest possible resemblance to a metroidvania, but usually only succeeds in making the trek back and forth to complete humdrum quests more irritating.

The new abilities can interrupt the flow of combat in an odd way.

Although these new abilities are generally irksome when they’re required to get around, they’re much more welcome in the context of solving puzzles during story missions. One such ability has you picking up a portal gun that lets you teleport to otherwise inaccessible areas, while another lets you shift the positioning of objects in the environment to create platforms or clear obstructions. So there are times where you find some loot just out of reach and have to use a combination of the Samus-ball and the other two to clear the way, which can be pretty neat. Unfortunately, these puzzles are so incredibly easy to solve they often feel more like busywork to artificially stretch out the adventure’s 8-hour runtime than anything of note, and since you can only use these abilities by finding specific nodes that grant you their power for a short time, I spent about 95% of my time running around searching for the tools needed to complete puzzles, and only the other 5% actually solving them.

And even though I admire that Bungie has tried to incorporate these same tools into combat, they usually only serve to interrupt the flow in an odd way. For example, it’s really weird that in order to kill certain enemies or progress a boss to its next DPS phase, you’ve gotta turn yourself into a little ball of light and roll around collecting items while enemies absolutely lather you in gunfire you’ve little hope of dodging. This awkwardness is magnified by the fact that they reuse these three tricks nonstop throughout the journey on Kepler, and it starts to feel needlessly repetitive in pretty short order. Still, I’ve been saying for some time now that Destiny’s been resting on the laurels of its awesome gunplay for far too long and needs a shot in the arm to keep my interest, and these puzzle-forward abilities are at the very least an interesting attempt at doing just that, even if the execution is not always successful. Here’s hoping this is the prototype for something more engaging and fleshed out in future expansions.

The wonky abilities and forgettable location aren’t the only reasons the 14 main missions in The Edge of Fate’s story are quite underwhelming though, as characters fill empty space with exposition as you fight bosses that are carbon copies of bad guys we’ve slain repeatedly throughout the years. To its credit, there are a few new enemies here and there, like flying aliens called corsairs and little robot bees that swarm you, but their impact on moment-to-moment gameplay is pretty minor when you spend 90% of the time shooting the exact same Fallen and Vex we’ve been murdering for over a decade. Even worse than the main missions though are the handful of side quests that have you literally retreading the same places you visited in story missions to scan objects and hear some more characters chatting over comms before learning you’ve completed the quest unceremoniously. Even for a game that has struggled to make interesting supplemental content, these are some of the most boring we’ve been subjected to, offering almost no benefit for completing them to boot.

The biggest changes to Destiny 2 since The Final Shape are the reworks to guns and armor, which have been overhauled yet again. I’m not one of those players who frets when updates and power creep invalidate my hard-earned loadout, so I don’t actually mind most of the changes here. A new tier system provides extremely clear labels to just how good your loot is, so you can spend less time sweating over stuff you just dismantle, and adding set bonuses to armor is a feature I’ve craved in Destiny for many years that finally gives me a real reason to hunt for different armor sets instead of finding one good set and never taking it off. The problem is that, at least right now, there isn’t enough loot to chase, with just a handful of armor sets and a little over 30 weapons added to the pool at this point, so I didn’t feel much of an incentive to rip and replace my current loadout just yet.

The real issue is that even if I did feel compelled to hunt down the new gear available, the insane, painful grind to do so is in no way worth the effort required. Once you’ve completed The Edge of Fate’s campaign, you’re directed towards various playlists containing old content that you’re asked to replay over and over again, slowly upping your power level until you can complete activities that grant higher tier loot. What’s more, even these high level activities are just pulling from the exact same legacy content that has already been one of the main ways you’re expected to engage with Destiny 2 for years now. I was truly shocked to find that after I’d rolled credits on the new story, I was almost immediately loaded into a story mission from 2021. The new loot system has basically turned the endgame of Destiny 2 into an almost endless hamster wheel where you’re force fed the old content made arbitrarily more difficult based on the world tier and modifiers in play, all so you can get slightly better versions of existing weapons that have little use beyond (you guessed it) grinding more difficult versions of those same activities. Destiny has suffered through some pretty egregious grinds over the years, but this might just be the most brutal and ill-conceived one yet, and it almost immediately made me accept the fact that I’ll likely never have any high tier items until they decide to respect my time.

The final activity on my checklist before slapping a final score on this review is to play the new raid, The Desert Perpetual, which at the time of this writing was only very recently beaten by the Destiny community’s brave day-one raiders. I’ll be hopping in shortly to see what pleasant surprises, if any, are to be found. For now, The Edge of Fate strikes me as incredibly just okay, with some new experiments that don’t always work, a neat story attached to a weak campaign, and some cool tweaks to the loot game that are hidden behind the most monstrous and boring grind Destiny has ever had.

Review: Monument Valley 3 (Switch) – A Beautiful Piece Of Work In Need Of A Touch Up

Please, don’t touch the artwork.

There’s something nostalgic about going back to Monument Valley. Ustwo’s indie hit debuted on mobile in 2014 and helped establish (at least for a mainstream audience) that the mobile space could include the artistry of the wider indie games scene with thoughtful, immaculately presented, perspective-bending puzzlers alongside all the clickers and tappers and match-threes. The striking presentation and Escher-style designs put it squarely in the ‘games as art’ category. And though short, it was sweet enough to linger long after you’d finished. I remember having a wonderful time with it on iOS.

Two sequels eventually came, and now they’re all on PC and consoles. 1 and 2, available separately or as a bundle, are joined by Monument Valley III, previously a Netflix Games exclusive since its December ’24 mobile launch. These console versions expand the canvas to 16:9 and adapt the controls for a gamepad. And it works, just. It’s a shame, though, to see the impeccable presentation let down a little by some odd choices and a glitch or two at launch.

Read the full article on nintendolife.com

Ruffy and the Riverside Lets you Copy and Paste the World – Literally

Ruffy and the Riverside Lets you Copy and Paste the World – Literally

Ruffy key art

Summary

  • Experience the unique and fun gameplay of the Swap.
  • Explore an all hand-drawn open world.
  • Multiple side quests and customizable environments.

Experience the Unique and Fun Gameplay of the Swap

Wouldn’t it be great if you could change the world? In Ruffy and the Riverside, you can! Use the magical Swap to turn lava into ice or a waterfall into a climbing vine. It’s as easy as copy and paste, and it feels fantastic when your ideas suddenly become reality. Swap is a truly unique game mechanic that you can use to transform the world around you. Whether you want to unlock a new path, solve a puzzle, or defeat an opponent, just use Swap and the world will instantly become a better place!

The Swap opens up whole new gameplay possibilities, whether you want to take out a few bully sharks with hot lava or boost your score in the skate contest by swapping a few numbers on the scoreboard. You just can’t stop the Swap!

Explore an All Hand-Drawn Open World

Completely hand-drawn? Yes, that’s right! We drew every character and every texture by hand, and it took seven years. If you look closely, you can even see which pencils we used. Ruffy alone has over 600 drawings, because no matter what he does, we drew him from every angle. And he is doing a lot. He can run, fight, climb, skate, and flick his finger like a pro. And if you need a break, just let your cheeky bee Pip carry you through the air. She’ll take you to faraway places and help you explore the world. And that’s a good thing, because there are treasures and collectibles hidden around every corner waiting to be found. Some are even hidden in two dimensional walls full of riddles and dangers, but no worries, Ruffy can go 2D as well. Jump into the walls and grab those treasures. Just make sure to swap all obstacles out of the way first.

Story, Side Quests, Collectibles and Creativity

Ruffy screenshot

Ruffy and the Riverside has an adventurous story that will take you to the most extraordinary places. Explore ancient locations and solve their mysteries, explore deep dungeons, and show off your skills in crazy competitions as you search for the six golden letters to save the world. Along the way, you can pursue a variety of side quests and find extraordinary collectibles. Can you find the hiding places of all the legendary Etoi? These little furry creatures look cute, but they have the power to free the world from a dark curse! And can you help Quintus the fox collects all the butterflies from Riverside? Along the way, you might even find one of the legendary gemstones and let Sir Eddler tell you its story. And if you really need a break, just start the world over again. That’s right! You can paint your own textures and give the world your own personal look. Riverside is truly a magical place!

Ruffy and the Riverside is out Now on Xbox Series S|X and Xbox One

Ruffy screenshot

Ruffy and the Riverside is a magical game, and with the power of your Xbox it really shines. Jump into this wonderful adventure on your Xbox Series S|X or Xbox One.

RUFFY AND THE RIVERSIDE

Phiphen Games


12

$19.99

Story

Join Ruffy on an exciting quest to stop the mischievous villain Groll from destroying the World Core and throwing Riverside into chaos. Along the way, you’ll travel to fantastic places with helpful friends like Pip the sassy bee, Sir Eddler the adventurous mole, and Silja the wise turtle. Meet a lively cast of characters, each with their own unique stories and dialogues, as the exciting adventure unfolds with unexpected surprises for Ruffy around every corner.

Unique Gameplay

As Ruffy, the Chosen One, you’ll harness the magical power of SWAP, and use it to transform the game world. With SWAP you’ll change the sun into the moon or ice into lava while overcoming countless puzzles and effortlessly manipulating objects to your will. You can turn a stone into wood to create a boat or swap a wall into rubble to clear your path, and much more as you fight, jump, and ride hay bales throughout the adventure. The unique SWAP ability opens up endless possibilities, making every moment feel magical and full of surprises.

2D levels and puzzles

Ruffy just won’t stop! When the 3D world ends, he leaps into new 2D levels to collect even more treasures, but watch out – many obstacles must be swapped before you can safely pass through walls. Use your cleverness and the magical SWAP mechanic to transform objects and unlock new paths in your delightful adventure!

Explore a magical open world

Explore the marvelous open world of Riverside, where Ruffy embarks on playful side quests, masters challenges, and collects magic treasures across seven distant regions. Ride hay bales, perform tricks on secret rails, and discover unknown areas as you meet the mysterious Etoi and team up with the Fish Gang to defeat bully sharks. Unleash your creativity by designing your own textures with Pix, transforming the game world into your personal adventure filled with surprises around every corner.

The post Ruffy and the Riverside Lets you Copy and Paste the World – Literally appeared first on Xbox Wire.

Guide: Best Virtual Boy Games

Every Virtual Boy game ranked by you.

Today marks the Virtual Boy’s 30th birthday, so we thought now was the right time to tidy up this list and republish it to honour what may well be Nintendo’s weirdest console ever. Plus, now, it’s ranked by you lovely lot. Enjoy!


Nintendo is an odd company in many ways; deeply appealing and safe in some respects, but also able to swing for the fences and invest money and resources in the pursuit of pure novelty. Time and again it puts out products that no other platform holder would have dreamed of, and more often than not those frivolities turn out to be delightfully entertaining. Not every idea can be a winner, though, and there are few more high-profile failures in the Kyoto company’s back catalogue than the Virtual Boy.

Read the full article on nintendolife.com