Talking Point: Is It Time For HD-2D To Take A Break?

HD-TooMuch?

Cast your minds back: it’s January 2017, and while the Switch isn’t on store shelves yet, we’re beginning to get a taste of what to expect on the hybrid console. As part of the build-up to the console, Square Enix announces a brand new IP from the team behind the Bravely Default series – Project Octopath Traveler.

I, and many others, immediately fell in love. In the short 40-second clip, we got a glimpse at a stunning new art style, one that blends HD visuals with gorgeous pixel art and dynamic lighting. This is the first time we ever saw HD-2D.

Read the full article on nintendolife.com

Sonic Racing: CrossWorlds Speeds Onto Nintendo Switch “Soon”

Update: New info has surfaced.

At this year’s Game Awards show, SEGA announced it would be releasing a new racing game officially titled Sonic Racing: CrossWorlds.

We’ve only got a cinematic trailer so far, but as you can see, Shadow the Hedgehog features. It will be “coming soon” to the Nintendo Switch and multiple other platforms. Sega has also shared some more information about this upcoming release in an official PR:

Read the full article on nintendolife.com

Talking Point: What Are You Playing This Weekend? (14th December)

2025 draws near.

We’re back with a fresh look at our weekend gaming plans in the latest edition of What Are You Playing!

Before we dive into things, however, let’s recap this past week. Mr. Video Games himself, Geoff Keighley, was gracing our screens once again at The Game Awards, and while it was far from a Switch-fest, we did get a look at a new Sonic Racing title, Hideki Kamiya’s Okami sequel and a weird new spin on Pac-Man.

Read the full article on nintendolife.com

Reminder: Sonic X Shadow Generations ‘Sonic 3 Movie Pack’ DLC Now Available

“Featuring the voice of Keanu Reeves”.

In case you missed the initial announcement, Sega is celebrating the release of the Sonic the Hedgehog 3 Movie this week with special DLC for Sonic X Shadow Generations.

It allows you to “dash through the streets of Shibuya” in a unique stage inspired by the events of third live-action movie. Shadow is also voiced as his movie voice actor Keanu Reeves.

Read the full article on nintendolife.com

Pac-Man’s New Game ‘Shadow Labyrinth’ Is Getting A Physical Switch Release

Including a “Secret Edition”.

Bandai Namco shared a major surprise yesterday during The Game Awards – revealing a new 2D action platformer Pac-Man game called Shadow Labyrinth.

Tekken‘s Katsuhiro Harada is the executive producer and the title has creators, directors and game designers from series like Samurai Shodown, King of Fighters, Pac-Man and even Kirby and the Amazing Mirror working on it.

Read the full article on nintendolife.com

Mouthwashing Review

My wife and I are expecting our first child soon, so I’ve spent the better part of a year reflecting on big concepts like leadership, responsibility, accountability, and trust. I’m considering who I am and how exactly I’m supposed to raise another human and not pass on all of my worst traits. It was in this emotionally raw state that Mouthwashing came along and punched me in the face. While mechanically simple – there’s not much to do besides talk to other characters, pick things up, and search the spaceship you are confined to – it tells its story in a way that couldn’t be done without the burden of interactivity, taking full advantage of what sets games apart from the likes of movies or TV. And I don’t use the word burden lightly, as that’s precisely how it felt to keep playing at times (in a good way). “Please don’t make me do this,” was often my prevailing thought, but uncovering the mysteries of how things got quite so bad on this ship always compelled me to continue.

The premise is straightforward: A group of people in a long-haul space freighter, the Tulpar, contend with the aftermath of a disaster, with your perspective bouncing around between several different times over the span of about a year. To go into more specifics about the story would spoil more about Mouthwashing than I am willing, as the surprise of picking apart what happened here and why is a driving force. But suffice to say, it wrings out as much dread, character exploration, and body horror as one conceivably could over the two-to-three-hour runtime.

The surreal tone all that takes is heightened by Mouthwashing’s PS1-esque visual style. Characters are recognizably human, but also just off enough to be dismissed as something else entirely. It’s a funhouse mirror, a twisted depiction used to express how we see people as tools in real life, and how easy it is to deny the humanity in someone staring straight at you. It’s a great choice, as hyper-realistic or more stylized graphics would have robbed it of the uncanny valley feeling it’s going for. The similarly distorted sound and limited, muffled voice acting make it feel like you have cotton in your ears, doubling down on the impression that you’re driving through fog, trying to see what may be happening just out of sight.

The same goes for the structure. Leaping back and forth between times both before and after the disaster is disorienting, but I never lost the story’s thread. Dreamlike sequences are similarly spliced in, giving you simple tasks like opening doors or mixing drinks that always carry an undercurrent of menace, making the mundane unsettling. You’re always waiting for evil around the corner, but it often appears in realistic and boring ways that seem totally normal out of context: small interactions, slightly off-color questions, and statements that tickle the part of your brain responsible for recognizing danger. And that’s how real-life evil often presents itself, through a mask of seeming sincerity until you recognize it for what it is, hopefully before it’s too late.

Sometimes, the evil is more explicit, especially as Mouthwashing reaches its conclusion and more hands-on mechanics are used to drive home the detestable actions and worldviews of the Tulpar’s crew members. Still avoiding spoilers, one character in particular was so loathsome I had to step back and consider why I was having such a visceral reaction to them – I could only concede that people like this really exist, and in my worst moments, I can almost understand where they’re coming from, even as they are painted in extremes here. It’s a deeply uncomfortable feeling, resonating with characters you hate so much, and seeing the damage someone can cause when they refuse to look at themselves in a meaningful way (or simply through inaction).

And while these characters might be extreme in their behavior, they’re not over-written. Plenty is left to be inferred, and the crew speaks plainly. There are moments when screen flashes, loud noises, or accompanying messages can tend toward the excessive, but they also never feel like jump scares, just ways to accentuate story beats. One in particular came with a realization that both gave me context for the name “Mouthwashing” and set up just how dark this story was about to get.

That said, when it does venture outside of its compelling conversations and into a couple of slightly more action-focused sections, it isn’t always the smoothest transition. Brief forays into survival horror or even first-person shooting, while initially novel, grew a bit frustrating as the imprecise controls require more patience than the rest of the story. These sections seem to be frustrating by design, but they were still frustrating. Thankfully, they’re also short lived, so they didn’t hamper my enjoyment much.

And while it might go without saying at this point, if you’re squeamish or easily disturbed (especially when it comes to a loss of bodily autonomy), Mouthwashing will not be easy to play, nor was it intended to be. It’s an uncomfortably close look at deeply flawed people, and it’s not stingy about holding up a magnifying glass – or, in this case, a literal ultrasound – to gaze even deeper.

So as I await the birth of my daughter, an occasion that fills me with incredible excitement, that anxious part of my brain is still yelling at me, and Mouthwashing has given words to those worries: “Who are you in your worst moments? Is that person good enough to be trusted with a child?” Few games have hit me as hard at such a specific time in my life, but that’s what good art does – it holds up a mirror. And hopefully you like what’s looking back.

Mini Review: Pine: A Story Of Loss (Switch) – An Evocative But Oddly Anti-Immersive Tale

Pining for the fjords.

‘Game’ is a funny word. On its face, it describes lighthearted, fun, frivolous things. Even a very serious game of snooker, in which people wear waistcoats, is ‘just a game’ on some level. But of course video games can be very different, and Pine is one such game. The subtitle gives it away – A Story of Loss – and it does exactly what it says on the tin.

You might be inclined to imagine something like Arise: A Simple Story, where some light platforming guides you through allegorical landscapes in between cutscenes. However, Pine could be politely described as ‘gameplay-light’. The protagonist is an unnamed man living alone in a forest clearing. He fells trees for firewood, grows vegetables in a small allotment to feed himself, and does little else besides carving little statuettes of a woman he loves but has lost.

Read the full article on nintendolife.com

Official PlayStation Podcast Episode 504: Celebrating 30 Years of PlayStation (Part 4)

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey gang! This week, Final Fantasy creator Hironobu Sakaguchi stops by to discuss his latest game, Fantasian Neo Dimension. Plus, the PlayStation 30th anniversary celebration continues as the crew shares their favorite games on PS5 and PS VR2. Through the end of the year, we’ll continue featuring picks from listeners and developers (and Kristen will return to share her top PlayStation games from the past 30 years).

Stuff We Talked About

  • Next week’s release highlights:
    • Flint: Treasure of Oblivion| PS5
    • Alien: Rogue Incursion | PS VR2
  • Interview w/ Hironobu Sakaguchi (begins at 4:41)
  • Special listener and developer’s favorite PlayStation games segment
  • The podcast crew highlights their top games on PS5 and PS VR2 (discussion to be continued…)

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Content Communications Manager, SIE

O’Dell Harmon Jr. – Content Communications Specialist, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]