Baldur’s Gate 3 Xbox Release ‘On Track’ for December as Larian Teases The Game Awards Reveal

Larian Studios has announced that it will be revealing the release date for Baldur’s Gate 3 on Xbox Series X|S at The Game Awards 2023 and that it’s still on track for the end of the year.

“Xbox players, we hear you’re looking for more news on Baldur’s Gate 3. The game is on track for a December release,” Larian said in statement. “We’ll see you at The Game Awards for the World Premiere of the exact release date.”

Baldur’s Gate 3 was released for PC and PS5 a few months ago, but the Xbox version still had some issues due to the Series S’s inability to perform splitscreen. While Microsoft’s policy is to have gameplay feature parity for the Xbox Series X and S versions, Microsoft granted Baldur’s Gate 3 a massive exception to launch the Series S without splitscreen. Only the Series X version will have the ability for splitscreen.

When the splitscreen concession was made, Larian said to expect the Xbox version to be released by the end of 2023. December is cutting it close, but it seems like everything is going as planned.

Larian said that while another entry in the Divinity: Original Sin series is in the cards, it may not be the studio’s next game. However, Larian will return to that universe at one point and finishing up Baldur’s Gate 3 remains top priority.

The Game Awards 2023 premieres on December 7. Baldur’s Gate 3 is one of the nominees for Game of the Year category, along with The Legend of Zelda: Tears of the Kingdom, Marvel’s Spider-Man 2, Resident Evil 4 Remake, Super Mario Bros. Wonder, and Alan Wake 2.

In IGN’s Baldur’s Gate 3 review, we said, “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Round Up: The Reviews Are In For Super Mario RPG

Is it RP-Great?

At the end of the week, Nintendo will release the very last of its 2023 first-party Switch line-up with Super Mario RPG, a faithful remake of the 1996 SNES classic.

Judging from our own review, it looks like Nintendo is closing out the year with a bang, as we’ve awarded the remake a score of 9/10, noting that it “sets a new standard for how to do a faithful remake right”. We highlighted the gorgeous new visuals and soundtrack, the excellent combat, and the post-game content, but noted that it might prove a bit too easy for some.

Read the full article on nintendolife.com

Xbox Insider Release Notes – Alpha (2402.231113-2200)

Hey Xbox Insiders! We have a new Xbox Update Preview coming to the Alpha ring. It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles.

We continue to post these release notes, even when the noticeable changes to the UI are minimal, so you’re aware when updates are coming to your device. Details can be found below!

Xbox Insider Release Notes

System Update Details:

  • OS Version: XB_FLT_2402ZN25398.3223.231113-2200
  • Available: 2 p.m. PT – November 15, 2023
  • Mandatory: 3 a.m. PT – November 16, 2023

Fixes Implemented

Thanks to the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented for this build:

Audio

  • Fixes to address some situations where users could lose audio from the console unexpectedly.

Captures

  • Fixes to address unexpected issues uploading captures to OneDrive or an external storage device.

Games

  • Fixes to address some titles closing unexpectedly with a steering wheel connected.

My Games & Apps – Manage Updates

  • Fixed an issue where the same update could appear multiple times unintentionally.

System

  • Various updates to properly reflect local languages across the console.
    • Note: Users participating in Preview may see “odd” text across the console, for more information go here.

Known Issues

We understand some issues have been listed in previous Xbox Insider Release Notes. These items aren’t being ignored, but it will take Xbox engineers more time to find a solution.

Audio

  • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
    • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
      • When did the issue start?
      • Did you lose audio just in the game/app or system audio as well?
      • Does changing the audio format resolve the issue? If yes, what was the format before and after?
      • Does rebooting resolve the issue?
      • What does your setup include? Equipment, layout, etc.
      • And any additional information you can provide to reproduce the problem.

Networking

  • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please reach out to the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can! Don’t forget to use “Report a problem” before posting—the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today. We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Alpha (2402.231113-2200) appeared first on Xbox Wire.

How Suicide Squad: Kill the Justice League taps into PS5’s immersive power

Suit up, Task Force X. On February 2, our band of misfits will dive headfirst into Metropolis in Rocksteady Studios’ most ambitious game yet – Suicide Squad: Kill the Justice League.

At Rocksteady, storytelling and character depth are core to our games. With Suicide Squad: Kill the Justice League, we wanted to explore the world we started in the Batman: Arkham series, but now through the villains’ eyes, combined with chaotic, action-packed combat and traversal gameplay, which truly comes to life on PlayStation 5.

Over the next few months, we’ll be giving you a deeper look into the game with our new Suicide Squad Insider video series. In the first episode, you’ll hear from several members of the Rocksteady team discussing the original story, dynamic open-world, fast-paced gameplay, and more.

At the heart of our game is an impossible mission: taking down the Justice League… and how the Suicide Squad reacts when given this do-or-die directive. But even when completing Amanda Waller’s most demanding objectives, you’ll be able to stay right on track with PlayStation 5’s activity cards.

Our story takes place in a besieged Metropolis, under the ever-present gaze of Brainiac’s Skull Ship. The expansive city of tomorrow is more than twice the size of Gotham in Batman: Arkham Knight and is full of missions, patrolling enemies, and secrets to discover as you progress through the campaign. Most importantly, we designed Metropolis to be a playground for your traversal abilities. We’ve utilized PlayStation 5’s SSD optimization to really push the boundaries of freedom when it comes to traversing around the city, so just getting around the environment is fast and intuitive.

With the deck stacked this heavily against them, the Squad is going to have to gear up. Which, of course, means stealing everything that isn’t nailed to the floor. By making use of iconic DC tools and gadgets, our DC Super-Villains can move around the city at pace and bring the fight to Brainiac.

Harley Quinn empowers her natural acrobatic prowess with Batman’s Grapnel Gun, which can be used on nearby rooftops to get vertical quickly. By grappling to the Bat Drone, the mistress of mayhem can swing in great looping arcs across the city. Once you master her traversal, you’ll see why she’s no one’s sidekick anymore.

Deadshot has Gizmo’s jetpack to soar through Metropolis in style. This offers an unparalleled degree of precision to the master assassin, and with the DualSense controller’s adaptive triggers, we made sure you can feel every perfect shot.

Captain Boomerang has swiped a prototype Speed Force Gauntlet developed by Doctor Sivana, and he can use his boomerang to focus its abilities. Feel the raw power of slightly bent sticks with the DualSense controller’s dynamic haptic feedback as you remind Brainiac’s forces why you’re Australia’s premier marksman.

For such a sophisticated being, King Shark has a remarkably direct approach to traversal. Nanaue unleashes his demigod strength to barrel through hordes of enemies, leap great distances, and come crashing to the ground in a wave of destruction. Hear every desperate cry for help, every sidewalk smashed to smithereens, and every alien being turned into chum with PlayStation 5’s 3D Audio as King Shark leaves a trail of destruction in his wake.

All of these traversal abilities were designed from the ground up to feel good both moving around Metropolis and in combat. Whether raining down a hailstorm of grenades while swinging from the Bat Drone, blasting your shotgun between Speed Force dashes, or taking out enemies while jetpacking through the skies, the gameplay always feels fluid, chaotic, and downright villainous.

In future Suicide Squad Insider episodes, we’ll give you a closer look at the frantic gameplay and combat in the game, along with the customization and upgrading you’ll need to stand a chance against the Justice League.

Don’t forget, you can pre-order the Suicide Squad: Kill the Justice League Standard or Deluxe Editions now on PlayStation 5 and receive four classic-themed Suicide Squad outfits, one for each Squad member. If you pre-order the digital version on PlayStation 5, you’ll also receive four Rogue outfits. And if you pre-order the Deluxe Edition, you can jump into the action on January 30 with 72-hour early access before the main release on February 2.

See you in Metropolis!

Suicide Squad: Kill the Justice League’s Metropolis Is Twice The Size of Arkham Knight’s Gotham

Suicide Squad: Kill the Justice League is going big. Rocksteady confirmed that its version of Metropolis will be twice the size of the Gotham City depicted in Batman: Arkham Knight, giving players a substantial playground to explore.

In a video uploaded as part of the game’s new developer diary series, Rocksteady revealed new details on Suicide Squad’s story and gameplay, some of which had previously been leaked on social media. Among other details, traversal is said to be “at the very core of the game,” with each character having their own unique way of getting across the larger map.

Harley Quinn, for example, is more acrobatic, using her grapple abilities to “take advantage of the environment,” allowing her to swiftly evade a swarm of enemies or allow her to swing closer to enemies and engage in melee combat.

The video also includes a look at the early part of Suicide Squad that offers more context for the main story. We learn from the early snippets of gameplay that Brainiac has invaded Metropolis and killed or possessed the citizens. As the name implies, the Justice League has fallen victim to Brainiac’s control, and the Suicide Squad is the last line of defense to kill them.

A closer look at Suicide Squad

This is the closest look we’ve gotten at Suicide Squad’s gameplay since its extended demo during the February 2023 PlayStation State of Play Showcase. Following its premiere, Suicide Squad was criticized for including a live-service with its battle pass and requiring an internet connection even in solo play.

Originally set to launch sometime in 2022 before getting delayed into early 2023, Suicide Squad: Kill the Justice League was supposed to come out on May 26. Rocksteady subsequently delayed Suicide Squad to February 2, 2024.

For more, check out our guide to playing the Arkham Games in order and our reaction to the DCU’s ambitious video game plan.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

A former EverQuest producer, WoW vets and Elden Ring devs are making an MMO filled with AI-generated NPCs

A bunch of MMO veterans led by one of the original producers of genre granddaddy EverQuest are working on a new online game that will use AI tools to create characters and have them interact with players. There’s also mention of blockchain-like asset ownership and ambitions of being the next metaverse.

Read more

PlayStation Plus Game Catalog Additions for November 2023 Revealed

Sony has revealed the full line-up of PlayStation Plus Games Catalog additions for November 2023, which includes Teardown, Dragon’s Dogma: Dark Arisen, and PaRappa the Rapper 2.

Announced on the PlayStation Blog, a total of 14 games are joining the library: nine in the Games Catalog available to Extra and Premium members and five in the Classic Games Catalog only available to Premium members.

November perhaps doesn’t include as many big hitters as last month, but a highlight is Teardown, which launches on PlayStation 5 today, November 15, and is available on the PlayStation Plus Games Catalog immediately. Perhaps the most surprising entry is Up from the PlayStation Portable coming to the Classics Games Catalog.

PlayStation Plus Games Catalog Additions for November 2023

PlayStation Plus Classics Games Catalog Additions for November 2023

Teardown launches day-one onto the PlayStation Plus Games Catalog. The heist game presents puzzling challenges to the player in a genuinely fully destructible environment, putting freedom and emergent gameplay at the heart of the experience.

Dragon’s Dogma: Dark Arisen lets players explore and interact with “a rich, living and breathing world”, per its synopsis, expanding on the original Dragon’s Dogma with the cursed Bitterblack Isle. In our 7/10 review, IGN said: “Dragon’s Dogma: Dark Arisen’s new enemies fight dirty, but this expansion’s a challenge worthy of Dark Souls fans.”

Mobile Suit Gundam Extreme VS. MaxiBoost On is a two-versus-two fighting game from 2020. It earned a spot in IGN’s top 10 anime video game adaptations of all time too. “While the game has a barebones but satisfactory story mode, its multiplayer is where it’s at, which features fast-paced action that has you constantly dashing, jumping and dodging your opponents’ attacks while trying to impose your own will on them,” we said.

Dead Island: Riptide earned a 7/10 from IGN, when we said it’s “more of the same, and while that means flaws, it also means gory dismemberment fun.” It launched way back in 2013 for the PlayStation 3, but this Definitive Edition version arrived on PlayStation 4 a few years later.

More puzzles arrive in Superliminal, “a first-person puzzle game based on forced perspective and optical illusions”, its synopsis reads. “Puzzles in this game give you a sense of the unexpected. Players need to change their perspective and think outside the box to wake up from the dream.”

Eiyuden Chronicle: Rising launched in 2022 as a town-building action adventure game. It earned a 7/10 from IGN as well: “Eiyuden Chronicle: Rising is a fun companion to Hundred Heroes, offering a bitesize action RPG that stands up on its own merits.”

Nobunaga’s Ambition: Taishi is another entry in the historical simulation game series that launched in 2018 and thrusts players into Sengoku Era Japan. “The game highlights the Resolve of the officers to show not only their ability, but also their humanity,” reads its synopsis.

Alternate Jake Hunter: Daedalus The Awakening of Golden Jazz isn’t just the longest game name going but also a New York City-set crime thriller in a visual novel format. Players must find clues and interrogate potential criminals in this intense murder mystery.

River City Melee Mach!! lets four people play at once with controls designed to be simple and intuitive. It features 30 teams, 180 characters, and more than 250 special moves to be used across its brawler gameplay.

Grandia is a PlayStation classic that earned a 9/10 review from IGN back in 1999. “This is a game that relies more on characters to tell the story and it does it incredibly well,” we said. “While some gamers may flinch at the overly simplistic tones and themes that play out through the first half of the game, you’d be selling the game short if you didn’t push through and see the game to conclusion.”

Another PlayStation title arrives in Jet Moto, a 1996 racer IGN awarded a 7/10 in our review of the PSP version. “Jet Moto is still a pretty fun experience more than 10 years after its original release. It’s tough, fast and, most importantly, fun. Pick this one up if you want a fun racer and don’t mind decade-old visuals,” we said.

Up, despite being based on the beloved film, didn’t do so hot in IGN’s review. Believe it or not, it earned a 5/10 in our review: “It will keep the good times rolling for the younger audience for a few hours at the most but the experience has some complications that will stump younger children. The ease of jumping in and out of cooperative play is appreciated but the majority of the game is woefully far from fun.”

Klonoa Phantasy Reverie Series is a 3D side-scrolling action game series that first arrived on the original PlayStation, but this collection includes both the first game Klonoa: Door to Phantomile and its PlayStation 2 sequel Klonoa 2: Lunatea’s Veil.

PaRappa the Rapper 2 is another highlight for November, returning players to the beloved rhythm game franchise. This time around, PaRappa squares off against the Noodle Group, an evil organization that seeks to turn all of the world’s juicy hamburgers into simple pasta.

The games added in October 2023 were a full on spookapalooza, with perhaps the biggest being Batman-based co-op action game Gotham Knights. Smash hit Disco Elysium: The Final Cut also arrived, bringing what IGN called a “masterpiece” to Extra and Premium members.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

What’s better: double-jumping or limitless inventory capacity?

Last time, you decided that auto-detect graphics settings is better than auto-level up. While it was a conclusive loss, I was still surprised and glad to see a fair few people rooting for the underdog. Always more interesting when it’s not a complete drubbing. This week, I need you to tell me who you are by telling me which rules you follow. What’s better: double-jumping or limitless inventory capacity?

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The Last Faith Review

The Last Faith feels like a good cover of a song you love, or a solid genre movie that isn’t going to push any boundaries, but will scratch an itch for digestible, reliable entertainment. If you like 2D platforming through big, non-linear maps that open up as you unlock new ways to maneuver around their obstacles, grinding through chaff that can be surprisingly resilient and clever on your way to big challenging boss fights, and a dark world fresh out of an apocalyptic event that needs your help to save whatever’s left of it, then this game is for you. It plays all the hits respectably, and even adds a few of its own flourishes, like an armory of clever weapons and flashy spells. But it does not over achieve, and is often a reminder of how much more special the games it’s clearly inspired by are in comparison.

I’ll be honest with you: by the end of my 15-hour journey through The Last Faith’s snowy cities, fetid crypts, and dilapidated manors, and seeing two of assumptively many possible endings of the tale, I had no idea what had just gone on. The story starts where most games inspired by the Souls games do, with some entity from outside of this world granting the worst people in it some measure of super power, and they use it in a way to deify themselves while condemning their surroundings and everyone else in them to a waking nightmare. I’m sure a studious and determined YouTuber is going to comb every item description, line of dialogue, and pixel of background art and connect them with enough red string to knit a sweater in order to make its vague and puzzling story make sense in the future, but once it became obvious to me that this game was committed to the frustrating obfuscation its plot, I lost all interest in following the breadcrumbs.

That didn’t stop me from enjoying the satisfyingly macabre mood of it all. While it’s fair to say that The Last Faith took some clear inspiration from its genre contemporary, Blasphemous, it trades the heavy Catholic body horror for a Victorian-era setting with the most traditional of blood-starved baddies. I think most of the environments are good, with very few standing out as particularly unique or memorable. An old manor filled with mirrors was the first time I stopped to really take in the scenery, and that was quite a few hours in by then. That said, almost all of the locations you’ll shoot, slice, and stab your way through are some sort of big house or deep cavern, which does get a bit old. Besides a brief jaunt through a striking section at the end, there’s no place in the world of The Last Faith that feels exciting.

Kill me again – I’ll just come back for more! 

Most of the time the pacing is fluctuating wildly between brisk swashbuckling and a tense slog, largely because of difficulty that spikes at unexpected times. Some sections are breezy platforming and hack-and-slashing that feels simple and old-school, and in others every screen reveals an assortment of death perfectly placed to destroy you. But that challenge was always welcome because I rarely felt too far away from a checkpoint, be it the main altars that you can travel between or the temporary totems that pop up before particularly difficult moments, that jumping right back in felt treacherous. Kill me again – I’ll just come back for more!

Monsters can be ferocious when you first meet them, especially in groups. Mixed with environmental hazards like statues that breathe fire and puddles of mystery liquid that can shock you, and there’s a lot of potential for chaos. In that aforementioned mirror manor, little creeps stand in just the right spot to crack you with their whips while you attempt to climb ledges to meet them. The more creative creatures are flesh golems that spit sacs of blood at you, while also letting its belly claw give you the world’s worst handshake. Most monsters are well-animated but mostly tame takes on ghouls, cultists, and man beasts, but at least once per area I met a standout freak or two.

At least once per area I met a standout freak or two.

At the end of each section (and sometimes in between) are bosses that challenge your patience and reflexes, but maybe not your imagination. In the moment, these are solid skill checks and excellent punctuations to a long stretch of dungeon, but in hindsight from my side of the end credits, they’re all pretty standard pattern puzzles where you wait out the offense and sneak some of your own, and I’ll likely never think about them in the same way I do some of the legendary Hollow Knight or Symphony of the Night bosses. The same goes for how they look, which is just fine, but giants, undead dragons, and other hunter guys kitted out similarly to you don’t quite move the needle and far as memorable bad guys. I get that not everyone can be an instant classic monster design like Gravelord Nito, but the cast of The Last Faith are playing it very safe.

Speaking of which, but in a more positive sense, I never felt lost on where to go next. Since sections are gated off by abilities that you’ll gain as you progress, like double jumps or a grappling hook, it was pretty obvious which spots I should return to in order to move deeper into the realm’s sprawling depths. The map dutifully marks doors that are locked, and lets you drop a handful of pins, but that’s the only help it provides when it comes to backtracking. You don’t do much of it during the main story, but if you’re not taking notes about where sidequest NPCs or points of interest are on your own, The Last Faith’s map system has no help to offer you. That even extends to it not telling you where you dropped your resources when you die (a genre staple that almost all of its contemporaries do, and is sorely missed here).

Where The Last Faith stands out amongst other games like it is combat.

Where The Last Faith stands out amongst other games like it is combat. Specifically, its fun selection of weapons that range from your standard sword to a mace that can extend into a whip, or sword that shoots gouts of fire. You can tap into these unique characteristics by spending some focus (mana), and trying out a new weapon to see what cool little gimmick it had was a must for me. The problem is that, like any soulslike, these weapons scale with specific stats, so if you put a heavy investment in one stat, no amount of special features is going to justify swinging a weapon with a different stat array, especially when things get tough towards the midgame. And I found no way to reorganize your stats at all, which is a huge bummer in a post-Elden Ring, post-Lies of P world where trying out different builds and finding new weapon options is encouraged.

On the other hand, I found spells to be another cool but kind of useless option. No spells scale with strength (my character’s focus) and even with elemental properties and some admittedly useful effects, like a fire spell that can push enemies back on both sides of you or ice swords that float around you and attack nearby enemies, they still felt like I was making a sacrifice to force them to work instead of just swinging the giant sword I had to kill enemies in a fraction of the time.

Though building a character to focus on magic would potentially make exploring these spells more enticing, I had no idea how to incorporate the various firearms you find into a game plan. Pistols, a shotgun, even a minigun can all be deployed against dark denizens, but unless it’s to slowly whittle away enemies from an extra safe distance or to trigger a trap, I never felt like I needed to engage with any of them outside of seeing what they do.