Talking Point: Can Sony And Microsoft Really Compete With Nintendo In A New ‘Handheld War’?

Come at the king, you best not miss.

It’s safe to say that, 146 million sales later, Nintendo’s risk of launching a dockable handheld console in 2017 has paid off handsomely. After all, Sony’s PS Vita was all but dead by that point, and despite the 3DS managing to reverse its fortunes after a swift price drop in its first year, many claimed that the rise of mobile gaming would spell the end of handheld consoles.

Yet the Switch proved the naysayers wrong and, if anything, ignited a renewed interest in handhelds the likes of which we haven’t seen in years. Mobile gaming has fallen by the wayside (somewhat – though Nintendo properties have also dipped their toes in the water here), and, we now have a bevvy of powerful handheld consoles to choose from, including the Steam Deck, the Asus ROG Ally X, the Lenovo Legion Go, and many more. Yet despite the growing competition, the Switch has comfortably maintained its position as the king of handheld gaming in 2024.

Read the full article on nintendolife.com

Resurrecting a Classic: Raziel Returns to Xbox in Legacy of Kain Soul Reaver 1 & 2 Remastered

Resurrecting a Classic: Raziel Returns to Xbox in Legacy of Kain Soul Reaver 1 & 2 Remastered

As we approach the highly anticipated launch of Legacy of Kain Soul Reaver 1 & 2 Remastered, we’re diving deep into the series’ legendary roots, the artistry behind its remaster, and the exciting enhancements Xbox players can look forward to.

The Legacy of the Legacy of Kain

Very few franchises in gaming history boast the narrative depth and artistic ambition of Legacy of Kain. Since its debut in 1996 with Blood Omen: Legacy of Kain, the series has delivered an intricate saga of betrayal, destiny, and free will. Among its chapters, Soul Reaver stands out as a groundbreaking entry, weaving the tragic tale of Raziel, a once-loyal lieutenant of Kain, resurrected to seek vengeance against his creator.

Soul Reaver introduced players to a hauntingly beautiful world, brimming with gothic architecture, complex puzzles, and a legendary narrative. Its dual-realm exploration, allowing Raziel to shift between the material and spectral planes, was a revolutionary feature together with seamless level streaming that cemented the game’s place in history. Raziel’s journey from vengeance to self-discovery resonates even today, making him one of gaming’s most beloved anti-heroes.

Bringing Soul Reaver Back to Life

We had the opportunity to speak with Monika Erosova, Head of Development for the remaster, about the incredible effort it took to bring Soul Reaver into the modern era. Erosova described the process as “a labor of love,” with a focus on preserving the essence of the original while reimagining its visuals for modern hardware.

The remaster boasts meticulously updated textures, dynamic shadows for characters and objects, and brand-new character models. Raziel and Kain designs, in particular, were treated with care to honor their iconic look while amplifying details such as Raziel’s tattered wings now having translucent edges.

“We aimed to match their looks from their highly detailed FMV render models, but also made sure that they will still fit within the in-game world,” Erosova said, highlighting that preserving the original lighting played a critical role in creating the remaster’s atmospheric tone, ensuring Nosgoth feels as eerie and immersive as ever. The addition of the day and night cycle further enhances this and provides a more varied gameplay experience when returning to the areas you visited previously.

The original Soul Reaver FMV intro is perhaps one of the most legendary introductions into a video game ever. However, the original game release had severely limited resolution and simply does not hold up on modern screens anymore.

“My dream was always to be able to update it one day and that has finally come to fruition!” exclaimed Erosova. “The archive provided us with the necessary source files and while some parts were missing and had to be remade, it was enough for us to be able to fully reconstruct the FMV in HD graphics. It was not an easy feat, but we pushed through until we were able to render all the scenes in highest fidelity. We hope that fans will enjoy this latest version of the iconic FMV just as we do.”

Being an artist at heart, Erosova felt straight at home in her role on this project: “I simply love texture archaeology. I collected a vast library of reference books during my modding days so I was able to apply all my in-depth knowledge of the Soul Reaver games and also managed to find even more source textures than ever before, making the Soul Reaver 1 & 2 Remastered superior to any of my previous modding work, becoming the definitive experience.”

She also mentioned the people who have been her inspiration for all these years: “It would definitely have to be Amy Hennig, Daniel Cabuco, basically the whole Soul Reaver team. I would like to send special thanks to Daniel for being such an amazing mentor figure – without his advice I would not be where I am as an artist!”

Recreating the FMV, however, was not the only improvement included in this release.The team also added many quality-of-life improvements such as customizable controls with camera movement on the right analogue stick or a mouse if you prefer, the photo mode, a cutscene skipper (super useful for repeated playthroughs), multi-language support with subtitles, extensive Bonus Materials section and much more.

“We even managed to restore the dynamic music which was missing in the original pc release of Soul Reaver!” Erosova adds. “These games would not be the same without the atmospheric music of Kurt Harland and the way it reacts in real time to the player’s experiences in the game.”

Erosova is also a devoted fan of the series and has shared her love of Raziel through cosplay and countless many projects such as the most recent artbook called The Art of Soul Reaver, created several texture mods for both Tomb Raider and Soul Reaver games, and regularly posts lore videos on YouTube on her The Ancients Den channel co-maintained by her fellow lore master, Bazielim, who is also well known figure in the Legacy of Kain community.

Features Overview

Enhanced Gameplay: Quality-of-life updates include a fan favorite feature “Photo Mode” and a brand-new map and compass system, designed to aid exploration without sacrificing the game’s intentionally challenging navigation.

Achievements and Trophies: A fully fleshed-out achievement list gives players new goals to strive for as they traverse the decaying Nosgoth.

Xbox-Specific Features: Optimized for Xbox consoles, this remaster includes 4K resolution support, faster load times, and enhanced framerates and textures.

Additionally, the Bonus Materials Menu allows players to dive deeper into the Soul Reaver universe. From the restored “Lost Levels” to the reimagined maps of Nosgoth and never-before-seen artwork, this remaster celebrates every facet of the game’s legacy.

Whether you’re returning to Nosgoth or visiting it for the first time, Legacy of Kain: Soul Reaver 1 & 2 Remastered promises an unforgettable journey.

Pre-order now on Xbox and prepare to unleash Raziel’s vengeance on December 10, 2024!

Legacy of Kain™ Soul Reaver 1&2 Remastered

Aspyr

$26.99

Pre-order now to save 10%!

Celebrate Soul Reaver’s 25th Anniversary
Experience the epic conflict of Kain and Raziel in original form or with remastered graphics.

Included Game Titles
Legacy of Kain: Soul Reaver
Legacy of Kain: Soul Reaver 2

Experience the Legendary Narrative
Centuries after your former master, Kain, betrays and executes you, you rise again and embark on a relentless quest for revenge.

Wield the Powers of a Wraith
Slay your former vampire brethren with your claws, bolts of telekinetic energy, and the elemental Wraith Blade. Grow stronger by devouring the souls of your enemies.

Shift Between Realms
The Elder God has granted you the ability to shift between the Spectral and Material Realms. Traverse the realms to solve puzzles, reveal new paths, and defeat your foes.

The post Resurrecting a Classic: Raziel Returns to Xbox in Legacy of Kain Soul Reaver 1 & 2 Remastered appeared first on Xbox Wire.

Nobuo Uematsu: Fantasian Neo Dimension’s composer discusses his scores for the soundtrack

Hello everyone! I’m Nobuo Uematsu, the composer of Fantasian Neo Dimension.

When Producer Hironobu Sakaguchi first contacted me about Fantasian, I had decided that this would be the last video game title which I’d produce the full soundtrack for, solely on my own.

Because this was going to be my final full soundtrack project, I wanted to give it everything I had. I rearranged my office—cluttered with non-work-related things that were there for fun—into something I call the “Fantasian mode,” so that I could corner myself creatively. In the end, I spent several months dedicating myself to composing, and I have no regrets. Please enjoy Fantasian Neo Dimension, the culminating work that tops off my 30-plus years long career of composing full video game soundtracks!


Nobuo Uematsu: Fantasian Neo Dimension’s composer discusses his scores for the soundtrack

Today, I’ll be introducing five of my favorite tracks from Fantasian Neo Dimension’s soundtrack.

1. Main Theme of Fantasian

Composing the main theme for a game is always a headache. I try to approach it with the mindset of “creating a track that’s better than anything I’ve ever made,” but progress tends to be slow when I take things too seriously. Sometimes, my creativity flows once I let go and realize “this is what I know how to do best.” This was the case for the Main Theme of Fantasian.

2. Prickle and Clicker’s Theme

A clumsy, outdated robot that’s certainly not the latest model – an incomplete being with fragmented speech, but is endearing precisely because of these qualities. These were the kind of things I thought about while I was making this track. It has an awkward, bumpy feel to the tune, right?

3. Shangri-La

This one is a track that I personally really like. This track features scat vocalization which goes like “lan lan~♪,” but it would be nice to do a live performance of a version that includes lyrics someday.

4. God Realm

Is music considered “proper” only when it has a beautiful melody on top of beautiful chords, played with a beautiful tone? If so, is it an “improper” piece of music when it has a graceless melody layered on top of eerily sounding chords, performed haphazardly? Being in this field for so long, there are times when I question myself about what exactly defines “proper music.”

5. Kina (Destiny) [featuring Yuria Miyazono]

The time Sakaguchi needs to write song lyrics is astonishingly short. In the past, whenever I’d send over a completed melody his way, usually his first draft would be ready by the next day, or the day after that. I wish I could say that this track followed suit, but in this particular case, I believe his lyrics were written first, and I created a melody to go along with them. Regardless, I recall that I was able to complete this track very quickly and smoothly, with no bumps on the road. Speaking of which, Yuria Miyazono’s vocals are so beautiful…

Discover these tracks for yourself in-game when Fantasian Neo Dimension launches on PlayStation Store December 5, 2024.

Kingdom Come: Deliverance 2 In-Depth Hands-On: It Has the Potential to Be a Medieval Masterpiece

This Henry guy just can’t seem to catch a break. When we last left the blacksmith’s son-turned-knight at the end of the original Kingdom Come: Deliverance, things were finally starting to look up for him. But the sequel, in true video game sequel fashion, starts by knocking him down a peg or two and dumping him into a new, larger open world to regain his dignity, one side quest at a time. And to be honest, that’s refreshing.

The story of Kingdom Come: Deliverance II picks up almost immediately where the first one left off, but it’s certainly not essential to have played it to follow what’s going on, thanks to an extended intro that brings you up to speed on the broader strokes. The year is 1403. Henry is a village boy from Bohemia (modern day Czech Republic) who saw his home burned to the ground due to a civil war for the crown taking place between two half-brothers. He ended up in the service of the frustratingly good-looking nepo baby Sir Hans Capon to try and help out the supporters of the royal brother who isn’t going around burning down villages, and that plan got… a little sidetracked.

It’s not exactly a start back from square one, though. Henry began the first game as that kind of old-school RPG protagonist who is really just some random guy with no skills to speak of. He could barely hold a sword, and the unforgiving combat really made you feel that until you put in the time to master it. But Henry’s a seasoned adventurer now. He knows how to read, which is practically a superpower in medieval Europe. And while you were out partying, he studied the blade.

Taste My Blade

This is reflected in the changes to combat in KCD2, which the developers described as lowering both the skill floor required to play competently and raising the skill ceiling for the most devoted warriors. There are only four attack directions now instead of five. Thrust attacks are no longer a separate attack button, and have instead been folded into the combo system for weapons that make sense with them only. Parries are a bit easier to pull off, and much to my delight, blocking can now defend you from multiple attackers – as long as they’re all in front of you.

Basically, whether you mastered KCD1’s combat or not, the lower skill requirement at the very beginning models the fact that Henry is simply a better fighter by now. But careful stamina management is still the core of every scrap, and button-mashing is one of the quickest ways to die. I came across plenty of challenging encounters even as someone with more than 100 hours across two playthroughs in KCD1, and it’s not as easy to spam your way through them by getting a couple of powerful combo moves down to muscle memory.

Hill and Dale

The world of Kingdom Come: Deliverance 2 is quite a bit larger as well, with two distinct maps about the size of the first game’s that you can travel back and forth between once both are unlocked. The terrain feels fairly familiar, for the most part. We’re still in the Central Bohemian woodlands, basically just over the hill from where KCD1 left off. But the level of detail on the terrain and vegetation is a noticeable step up. And better yet, it’s way more optimized. My RTX 4070 Super still can’t run KCD1 – a six-year-old game – on max settings. But what I played of KCD2 rarely had any performance problems.

The centerpiece of this new world is the city of Kuttenberg, which is quite a bit larger, denser, and more vibrant than anything we saw in KCD1. It’s certainly no Paris or Prague, but navigating its crowded streets and markets, taking shortcuts through back gardens, and admiring its grand Gothic architecture is a complete change of pace from wandering around muddy woodland trails. It’s big enough to get lost in, built on a realistic scale that makes towns in a lot of other RPGs feel like tiny dioramas.

Tricks of the Trade

The side quests I got to play were also very open-ended and complex. The most notable example of this was an arc involving two rival sword schools in Kuttenberg, with the older and more established one (who just happened to support the wrong king) trying to force out the newcomers (who were loyal to our boy, the rightful heir). It fell on my shoulders to steal a ceremonial sword from the established school and display it on the walls of the town hall, which would be seen as an open call for challengers.

The quest doesn’t much care how you get the sword. I took a sneaky approach, picking a lock to the guild’s side entrance. But often you’ll be able to choose violence, or even diplomacy to solve your problems. What it does care about is whether or not you get caught carrying out this little false flag operation, as it can affect how the tournament between the two schools plays out. I, of course, maintained plausible deniability and won the competition for my school. But there are a variety of other ways it could have progressed, some of which having long-term consequences. Another quest gave me the option of killing or talking my way past some “bandits,” and I was told that if I didn’t kill them, they might show up later and present me with new opportunities.

Almost everything in Kingdom Come: Deliverance II has to offer feels like a careful refinement of its predecessor.

Skills and perks have also been expanded upon, and the perks themselves are generally more powerful. Some of the ones in the first game offered a boon and a penalty, which made them feel more like side-grades. Perks in KCD2 are more straightforward upgrades – which they should be, if I’m going to spend my scarce, hard-won progression points on them.

Sharp and Shiny

Almost everything else Kingdom Come: Deliverance II has to offer feels like a careful refinement of its predecessor. Warhorse isn’t reinventing the wagon wheel here. Diplomacy still takes into account factors like what clothing you have on and how clean you are – with a new system of saved favorite outfits so you can quickly switch between combat gear and something more suited to a soiree. But this time, there’s more emphasis on picking the right thing to say for the situation, instead of just the option you have the best stats for.

Alchemy is back, allowing you to craft various potions and concoctions, and it’s been made less fiddly. There’s a new blacksmithing minigame for forging your own gear and making a bit of coin, following in Henry’s father’s footsteps. The reading skill has been replaced by Scholarship, which is gained by reading books and can provide boons like opening up new dialogue options. Henry’s still crap at reading Latin, though, and I’m not sure if that can be fixed.

And in addition to new, more diverse move sets for all kinds of melee fighting, Henry can finally get his hands on some guns. This is the early 1400s, so we’re talking about extremely primitive firearms. The kind that had the tendency to blow up in your hands. So don’t expect to be medieval John Wick. But if you point them the right direction from close enough range, there’s really no amount of armor that will save your foes from the blast. Then you probably want to grab a sword, because the remaining foes will not stand there and wait for the subjective eternity it takes you to reload.

On the Road Again

In just about every sense, Kingdom Come: Deliverance 2 is shaping up as simply a smoother, prettier, more refined continuation of the things I liked about the original. The core mechanics are mostly the same, but sharper and with deeper progression. The world looks familiar, but broader and more grandiose. I had two whole days to play it and it felt like far too little. When I was first turned loose from the stocks to pick my own path to glory, I felt that tingly feeling you get the first time you play Skyrim or The Witcher 3, of a massive world full of diverse adventures that aren’t just clearing icons off of a map. I look forward to spending dozens of hours exploring, gearing up with authentic medieval weapons and armor, and progressing through the improved perk system. Maybe Hans will stop being a huge bag of dicks, too! You know, anything is theoretically possible. I’m just glad I won’t have to wait much longer.

For more, stay tuned all December long as our exclusive IGN First coverage of Kingdom Come: Deliverance 2 continues.

Subnautica clone Astrometica is the most flagrant rip-off I’ve played in a year that also contains Palworld

Astrometica is Subnautica in space and to developer BeryMery’s credit, the game makes zero effort to hide this. It’s right there in the dog Latin of the title. It’s got Subnautica’s premise of being a shipwreck survivor starting afresh from an escape capsule, piecing together the backstory signal by signal, database entry by database entry. It’s got Subnautica’s core loop of exploring while dealing with the problem of decreasing oxygen, scavenging fist-sized chunks of raw material and scanning wreckage for blueprints, then crafting items and gear back at base.

Read more

Indiana Jones and the Great Circle PC System Requirements Revealed

Bethesda has revealed the PC system requirements for Indiana Jones and the Great Circle ahead of its December 6 launch.

A blog post revealed an array of different settings including Minimum, Recommended, and Ultra, plus Ray Tracing requirements too. Bethesda also confirmed an SSD is required to run Indiana Jones and the Great Circle on any settings.

To run the game at Minimum settings, meaning at low graphics presets, 1080p resolution, and targeting 60 frames per second, players will need an NVIDIA GeForce RTX 2060, SUPER 8GB or AMD Radeon RX, or 6600 8GB or Intel Arc A580 graphics card. As for the processor, players will need an Intel Core i7-10700K at 3.8 GHz or an AMD Ryzen 5 3600 at 3.6 GHz, alongside 16GB of RAM.

Recommended settings require an NVIDIA GeForce RTX 3080Ti 12GB or AMD Radeon RX 7700XT 12GB graphics card, plus an Intel Core i7-12700K at 3.6GHz or an AMD Ryzen 7 7700 at 3.8 GHz processor, and 32GB of RAM.

As for the best of the best, players looking to run Indiana Jones and the Great Circle with ray tracing and at Ultra settings, with upscaled 4K resolution and targeting 60 frames per second, will need an NVIDIA GeForce RTX 4090 24GB graphics card. This comes alongside an Intel Core i7-13900K at 3.0 GHz or an AMD Ryzen 7 7900X at 4.7 GHz processor and 32GB of RAM.

Indiana Jones and the Great Circle is the highly anticipated release from Wolfenstein developer MachineGames and is Indy’s first proper foray into the video game space. Players are tasked with uncovering one of history’s greatest mysteries in the first person single player adventure.

“Generations of gamers both new and old should care [about this game],” IGN said in our preview. “Because as good as the studio’s recent Wolfenstein reboots were, The Great Circle might be even better.”

Those looking to play on the December 6 release date must pay $99.99 to do so, however, as Bethesda and Microsoft are deploying the faux early access period strategy that the likes of Ubisoft has already given up on.

Those only willing to spend $69.99 on Indiana Jones and the Great Circle, or play it at no extra cost on Game Pass, must wait until December 9 to play.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Play Indiana Jones and the Great Circle on Xbox for $34 (or $29)

One of the best deals in gaming skipped the whole Black Friday/Cyber Monday cycle and plopped itself down on the internet this morning. Woot (a deals-centric retailer owned by Amazon) has brought back a super low price on Xbox Game Pass Ultimate. You can get a 3-month subscription for just $33.99. And if you’re a new customer, you can enter code GAMEPASS at checkout to get an extra $5 off, knocking it down to $28.99. Either way, that’s the best deal you’re going to find on Xbox Game Pass Ultimate anytime soon, and it happens to line up nicely with the release of Indiana Jones and the Great Circle.

3-Month Xbox Game Pass Ultimate Subscription for as Low as $28.99

Woot looks pretty barebones for a retailer, but it’s owned by Amazon, so it’s a legitimate outfit that won’t take your money and run. You can check out using your Amazon credentials, which is what I always do when making purchases there.

I often call Game Pass the best deal in gaming, but the standard price of the service has been ratcheting up over the years. If you buy it directly from Microsoft, it costs $19.99 a month, which is pretty pricy considering the release cadence (and quality) of recent years’ first-party Xbox releases. That said, the service has tons of third-party and indie games across all genres, so you can always find plenty worth playing. You can even stream many of the games from the cloud to your phone, laptop, Steam Deck, etc. Game Pass Ultimate is a great service and well worth the $11 per month this deal breaks down to.

Indiana Jones and the Great Circle Release Date

As for Indiana Jones, The Great Circle actually releases on December 6 if you buy one of the pricier editions. Game Pass subscribers can purchase a Digital Premium Upgrade for $34.99, which gets you the three-day early access, along with The Order of Giants story DLC, a digital artbook, and a Temple of Doom outfit.

Otherwise, all Game Pass Ultimate members can play on December 9. We don’t have a review up yet, but the trailers look great, and you can check out our final preview to see how it’s shaping up. (It’s shaping up nicely).

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.

Tactical RPG From Danganronpa & Zero Escape Creators Gets April 2025 Release Date

The last line of defense.

XSEED has revealed that it will be publishing The Hundred Line: Last Defense Academy on Nintendo Switch, and that the game will be launching worldwide on 24th April 2025.

The upcoming tactical RPG is from Too Kyo Games, the development studio formed by the Danganronpa and Zero Escape creators Kazutaka Kodaka and Kotaro Uchikoshi. And while it features other familiar names to Danganronpa fans — series artist Rui Komatsuzaki and composer Masafumi Takada return after reuniting with Kodaka on Master Detective Archives: Rain Code — there are a few new wrinkles that make this pretty different from the pair’s previous games.

Read the full article on nintendolife.com

Bleach Rebirth of Souls launches March 21, 2025

Bleach Rebirth of Souls is the latest console game from the legendary Bleach franchise, where fan favorite characters can unlock powers, engage in combat, and turn the tide of the battle with one strike of their sword. 


Bleach Rebirth of Souls launches March 21, 2025

To get fans and players excited for Bleach Rebirth of Souls, we’ll be showing some exclusive content of Sosuke Aizen and Shigekuni Genryusai Yamamoto, as well as an introduction to the game’s unique battle system.

New character reveals

The new characters, Sosuke Aizen and Shigekuni Genryusai Yamamoto have been revealed in the release date announcement trailer. Their character trailers will drop soon, but below is a tease of the two iconic characters. 

As the Captain of Squad 5, Sosuke Aizen is infamous for his crime of high treason against the Soul Society. He has a Spiritual Pressure unlike any other, far surpassing that of other Soul Reapers. His immense strength is amplified by his unique ability to manipulate his attacks and shift the tide of the fight to his advantage.

As the Head Captain, Shigekuni Genryusai Yamamoto stands at the pinnacle of all Soul Reapers, wielding the most powerful fire-based Zanpakuto capable of incinerating everything in its path. With unmatched firepower and mastery over his abilities, Yamamoto is a formidable force, ready to face any opponent who dares to challenge him.

Combat system basics

At its core, the basic strategy is reading the opponent’s moves, attack, guard, counter, and decreasing Reishi. Winning a battle involves cutting down an opponent’s Reishi (HP) and destroying their Konpaku (lives). All playable characters have unique abilities to accomplish this goal through various mechanics so using movement abilities for positioning becomes key to finding opportunities to strike.

Before diving into the combat overview, let’s introduce some important game terms:

  • Reishi Gauge: A player’s health gauge. Every time a Reishi gauge is cut down, the player’s Konpaku takes damage.
  • Konpaku: A player’s remaining health. Destroy all of the opponent’s Konpaku to win the fight.
  • Fighting Spirit Gauge: Accumulated over time and by taking damage. When enough of this gauge has accumulated, a player can activate the Awakening. If a player has a full gauge when using Awakening, they will move into a Kikon channel state, which increases the power of the Kikon Move.
  • Awakening: Elevates a player to an empowered state with enhanced abilities and increased Konpaku destruction power. 
  • Kikon Move: An ability that directly destroys an opponent’s Konpaku.
  • Guard Gauge: Decreases when a player guards an opponent’s attacks. If the gauge is fully depleted, a player will not be able to guard temporarily (Guard Break).
  • Spiritual Power Gauge: Accumulated when attacking an opponent. The gauge is consumed to activate a Spiritual Pressure Move.
  • Spiritual Pressure Move: Special actions that differ per character that includes empowered abilities, counter skills, etc.
  • Hohô: Movement ability to quickly close the distance and get behind an opponent.
  • Reverse Action: There are three types of Reverse Actions; Soul Reverse (increase Spiritual Power and recover Reishi), Chain Reverse (continue a combo and increase Spiritual Power), and Burst Reverse (cancel an opponent’s combo and recover Guard Gauge).

Turn the tide of the battle

To destroy the opponent’s Konpaku, players must either damage the Reishi gauge or, when the opponent’s remaining Reishi falls below 30%, activate a Kikon Move. Additionally, a Kikon Move can be triggered when the opponent is under Guard Break. However, if a player uses a Kikon Move in an ancillary manner, the number of Konpaku destroyed will be reduced.

Players can damage an opponent’s Reishi Gauge in two ways, Quick Attack and Flash Attack. While both attacks can decrease an opponent’s Guard Gauge, Quick Attacks can be unleashed quicker and are used to easily accumulate Spiritual Power,while Flash Attacks inflict greater damage to Reishi. These attacks can also be used in succession as a combo, and using Hohô will extend the combo attacks.

There are also other abilities like the Signature Move, a unique action which can be activated without consuming gauge, as well as a Spiritual Pressure Move, which can be activated with accumulated Spiritual Power. Strategically timing these skills will give a player the upper hand on their opponent.

Along with basic abilities, players can activate the Awakening state in the form of signature Bleach skills like Shikai, Bankai, and Resurrección. Awakening can be activated when a player accumulates a certain amount of Fighting Spirit, enhancing a character’s abilities and Konpaku destruction power. Activating Awakening can be crucial in overturning the tide of the battle, bringing victory from the edge of defeat!

Bleach Rebirth of Souls is coming to PS5 and PS4 on March 21, 2025. Pre-order the game today and receive the Toshiro Histugaya and Yoruichi Shihoin Thousand-Year Blood War costume set!

Nintendo Switch Online Library Adds Game Boy Classic Donkey Kong Land 3

Nintendo has added Game Boy classic Donkey Kong Land 3 to the Nintendo Switch Online library.

A trailer revealed the platformer from developer Rare is available today, December 4, and wraps up the trilogy of Donkey Kong Land games which Nintendo has re-released onto its subscription service over the last month.

“Fame and fortune seekers have journeyed far and wide in search of the fabled Lost World,” reads the official synopsis. “Eager to find it first, Donkey Kong and Diddy Kong set off to discover its entrance, unaware that Baron K. Roolenstein and his Kremling Krew are hot on their tail.

“Meanwhile, Dixie Kong is left behind to babysit her younger cousin, Kiddy Kong. But that won’t stop her from answering the call of adventure! Help Dixie Kong and Kiddy Kong through 36 Kremling-infested levels, each containing their own secret areas and bonus levels.”

Donkey Kong Land 3 is available at no extra cost to users who have a Nintendo Switch Online membership and have purchased the Expansion Pass.

Nintendo periodically adds a handful of classic titles to its myriad Switch Online libraries, which also includes games from the Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy Advance, and more.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.