Intergalactic: The Heretic Prophet is Naughty Dog’s Most Expansive And ‘Maybe the Most Expensive’ Game The Studio Has Ever Made

Naughty Dog’s Intergalactic: The Heretic Prophet will be the studio’s biggest and “maybe” most expensive game ever, with creator Neil Druckmann hailing the new project as the “most ambitious game we’ve ever made.”

“What can I say and not say? I can tell you we’re in the thick of it. We’re making it, we’re playing it. We’re firing on all cylinders,” Druckmann told Variety in a new interview. “I’ve said this before, but I really mean it, I’m really feeling it right now: It’s the most ambitious game we’ve ever made. It’s the most expansive game we’ve ever made, maybe the most expensive, by the time we finish it.”

And with both The Last of Us and Uncharted getting live-action adaptations, Druckmann — who recently announced he will not be creatively involved in the upcoming Season 3 of HBO’s The Last of Us — was keen to stress that while he didn’t want to “put the cart in front of the horse” and is keen to ensure Intergalactic is “a fantastic video game first,” another Naughty Dog game could become a movie or a series if he has “the right partnership.”

“I’m sure if Intergalactic is successful, you will see it again,” he added. “Whether that will be our next game right after that, I can’t say, and I leave that door open.”

The cost of AAA video game development, including first-party Sony games, remains one of the hottest topics within the industry. Microsoft’s answer is to go multiplatform with its Xbox games, releasing them on rival consoles as well as PC. Sony is late to the party on this front, refusing, for the most part, to release its PlayStation games on PC at the same time. However, it has shown wriggle room on that front recently, with its live service games like Helldivers 2 coming out on PC at the same time as PS5. Helldivers 2 even ended up on Xbox in what was a first for Sony.

As former president and CEO of Sony Interactive Entertainment America Shawn Layden has previously said, when a video game’s costs exceed $200 million — as it sounds like Intergalactic will — “exclusivity is your Achilles’ heel.”

“It reduces your addressable market,” Layden said at the time, citing the success of Arrowhead’s Helldivers 2. “Particularly when you’re in the world of live service gaming or free-to-play. Another platform is just another way of opening the funnel, getting more people in. In a free-to-play world, as we know, 95% of those people will never spend a nickel. The business is all about conversion. You have to improve your odds by cracking the funnel open.”

Intergalactic: The Heretic Prophet features a star-studded cast that includes Tati Gabrielle from the Uncharted movie as protagonist Jordan A. Mun, and Kumail Nanjiani of Marvel’s Eternals as a man called Colin Graves. It is not expected to release until 2027 at the earliest.

Druckmann also recently revealed the studio has a secret, unannounced second game in the works,

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Skyrim wizard makes it possible to fix mod conflicts and patch issues by just moving stuff around in the game

Skyrim modders have yet again managed to pull off something remarkable. You know how creating patches to ensure two mods work together smoothly’s long been something that requires firing up the likes of the creation kit or xEdit? Well, thanks to a new mod dubbed the in-game patcher, it’s possible to resolve issues like that simply by wandering up to the location as the Dragonborn and editing the very make-up of the world.

See a rock clipping through a house because you’ve downloaded a couple of works that give the same bit of Whiterun a makeover? Just mosey over, grab the misbehaving mineral, and either move it elsewhere or delete it. You’ll have make sure you’ve not messed up anything else in the process before you save your changes, but assuming all the NPCs still have their own heads, you’ve got your own patch.

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Pokémon’s Former Chief Legal Officer Believes Nintendo’s Latest Patent Will Be Ignored

“decades of prior art” may give developers the upper hand.

Nintendo’s recent legal activity has caused quite the commotion online. One patent application relating to the summoning of a so-called ‘sub character’ has proven particularly controversial following its swift approval, with the broad nature of its contents having potentially wide ramifications on the games industry.

Now, in speaking with Eurogamer, Don McGowan, former Chief Legal Officer for The Pokémon Company, believes that the patent will likely just be ignored. His belief is that because there are countless examples of existing games utilising a summoning mechanic, Nintendo’s patent simply won’t hold up in court should it choose to launch an infringement lawsuit.

Read the full article on nintendolife.com

EA FC 26 Editions Explained: How To Get Early Access From Next Week

Lace up your boots, EA Sports FC 26 is almost here. The franchise formerly known as FIFA will pack a ton of changes, and as has been the case for a few years now, you can jump in early depending on which edition you pick up.

Here’s everything included in the Standard Edition and Ultimate Editions of the game, including early access, Ultimate Team items, and just about anything else – and where you can buy each.

EA Sports FC 26 – Standard Edition

If you preorder the Standard Edition of EA FC, you’ll get the game (naturally), but if you buy the PS5 or Xbox Series X|S version, you’ll also get the PS4 or Xbox One version, respectively.

You’ll also get the following:

  • 3x Icons for Career
  • 1x 92+ rated Ultimate Team Icon
  • 1x 5-Star Coach in Manager Career
  • 1x 5-Star Youth Scout in Manager Career
  • Manager Live Challenge Content
  • 1x Archetype Unlock Consumable
  • 2x Double AXP for 10 matches

PS5

Xbox Series X|S

PC

Nintendo Switch 2

It’s worth mentioning that EA FC 26 on Switch 2 is a ‘Game Key Card’.

EA Sports FC 26 – Ultimate Edition

EA FC 26’s Ultimate Edition also gives you two copies of the game in the same console family on PS5 and Xbox Series X|S, but it comes with ‘Up to 7 Days Early Access’.

To be able to start playing on September 19, you’ll want the Ultimate Edition, which will give you a chance to start building your Ultimate Team lineup.

That’s made even easier with 6,000 FC Points doled out over 2 months and the Season 1 Premium Pass. You’ll also get the following:

  • 3x Icons for Career
  • 1x 93+ rated Ultimate Team Icon
  • 1x 5-Star Coach in Manager Career
  • 1x 5-Star Youth Scout in Manager Career
  • Manager Live Challenge Content
  • 1x Archetype Unlock Consumable
  • 2x Double Archetype XP for 10 matches
  • 2x FUT Player Evolution Slots

Weirdly, Switch 2 players get 4,500 points, and you can only find it on the Switch 2 store. Similarly, the PS5 Ultimate Edition is also only available on Sony’s storefront.

PS5

Xbox Series X|S

PC

Other Preorder Guides

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Slay the Spire 2’s early access release delayed to a “secret Thursday” in March 2026, alternate acts teased

You’re gonna have to wait a bit longer to murder the steeple for a second time, with Slay The Spire II‘s early access release having just been delayed until March next year. Developers Mega Crit have at least cushioned the blow by revealing the day of the week it’ll arrive. A Thursday. Which Thursday? The cheeky folks won’t say.

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Mario Movie Sequel Domain Names Spotted Ahead of Nintendo Direct

With just hours to go until today’s major Nintendo Direct broadcast, fans have spotted domain name registrations that point to the upcoming Super Mario Bros. Movie sequel — and potentially reveal its title.

Multiple registrations by NBC Universal have been made that reference Super Mario Galaxy, such as supermariogalaxy.movie, the French supermariogalaxy-lefilm.com and the Spanish supermariogalaxy-lapelicula.com. All three were registered on September 10.

The beloved Wii platformer originally launched on Wii and featured a storyline that introduced space princess Rosalina, and sparked questions over Princess Peach’s original heritage — something that is very briefly also nodded to in the original Super Mario Bros. Movie.

So, will the currently-untitled Super Mario Bros. Movie sequel also be named Super Mario Galaxy? While these domain names have convinced many fans, there’s still some uncertainty.

Last night, evidence of internal website addresses featuring the title “Super Mario Bros. 2” were also spotted on Universal Pictures’ website. And then there’s the fact that Universal itself briefly referenced the film as “Super Mario World” in a hastily-scrubbed press release back in May.

Still, the timing of these domain names being registered has raised eyebrows, with fans now feeling confident there will be some kind of announcement made during today’s Nintendo Direct.

The original Super Mario Bros. game is about to celebrate its 40th anniversary, and there is an expectation that Nintendo will mark the occaison with a flurry of announcements — as it did for the game’s 35th birthday five years ago.

Oddly, if the movie is indeed titled Super Mario Galaxy, this won’t be the first time we’ve seen the title appear on the internet. Earlier this year, an image featuring “The Super Mario Galaxy Movie”-emblazoned cans of Old Spice deoderant appeared on the internet, sparking discussion over its authenticity. Several Mario-themed trademarks linked to the image were also purportedly found via the Canadian Intellectual Property Office, fans said, including “Space Mischief,” “Cosmic Quest,” and “Brooklyn Bounce,”

At the time, fans remarked on the fact that the cans appeared to include previously-unseen artwork of Luigi and Yoshi, though the leak could not be fully verified. Time will tell if it ends up matching with whatever Universal has decided will be the movie’s final name.

Nintendo and Universal’s Super Mario Bros. Movie sequel, whatever it’s called, will launch in theaters on April 3, 2026. Today’s Nintendo Direct, meanwhile, will air at 6am Pacific / 9am Eastern / 2pm UK time later today — and IGN will be reporting live.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Reminder: Here’s When The Nintendo Direct Starts In Your Time Zone

60 minutes of Switch and Switch 2 news.

Well it’s that time again, folks! Nintendo has announced via Nintendo Today! that yet another Direct presentation will be taking place on 12th September 2025 (yes, that’s tomorrow), hot on the heels of the Partner Showcase in July and the Indie World in August.

The showcase is set to kick off at 2pm BST / 3pm CEST / 9am ET / 6am PT and will provide 60 minutes’ worth of news and announcements on games heading to the Switch 2 and Switch.

Read the full article on nintendolife.com

Nature Board Game Review

Nature, a game about creating an ecosystem and evolving its inhabitants, is not exactly a new idea. Publisher North Star Games first released a similar title, Evolution, in 2014. Evolution spawned multiple expansions and spinoffs over the subsequent years, to much acclaim. Designer Dominic Crapuchettes just can’t let this idea go as 2025’s Nature is the latest iteration of this longstanding series. I’m glad he’s stuck with it, because this new standalone title is the most splendid variation yet.

Just like in Evolution, players steward a number of distinct species they must feed and protect. You gain a new budding lifeform in each of the four rounds, with species consisting of a size and population. The former represents its overall mass and scale, while the latter is the number of animals in the genus. So a small herd of elephant-like creatures would have a size of four but only a couple of population.

The most interesting aspect is that each species also consists of up to three trait cards. This is the nerve center of the design, as it consists of a nuanced card system that elicits difficult strategic decisions. The biggest concern is hand management, as well as guiding the evolutionary force in response to a shifting environment. Each animal is fighting for survival, and that includes gathering precious limited food from the central watering hole, or possibly going the carnivore route and hunting for sustenance. Your ability to work toward these goals and curb threats rests in the card play.

Trait cards function primarily as evolving mechanisms for defense or food gathering. You can play a Fast card on one of your species to help them outrun predators. Or maybe armored plating to provide a hardy shell. Similarly, claws may help you gather plants more efficiently, or provide an offensive bonus when hunting other creatures.

What’s marvelous is that the system is ostensibly a tableau builder. This is a style of game, popularized by games like Race for the Galaxy and 7 Wonders, where players place cards in their own personal area, creating an engine to generate points or resources. Nature twists this formula to create dynamic isolated tableaus that represent player-crafted species. So instead of managing a single tableau, players construct and manipulate several small sets of various properties. It’s a clever concept, using an existing mechanism to craft an ecosystem of evolving entities that must continually change in order to adapt to their environment.

The environmental pressures that incentivize adaptation are mainly a result of the hunter system. When you are playing cards during your turn, you may always slap a hunter trait onto one of your species. This makes them carnivores, shirking the watering hole and instead seeking to outmaneuver prey and feed on their population. A reason to do this is that the watering hole plant food is limited, particularly late game when the number and population of species has escalated.

Predators also devour population, effectively harming opponent’s tableaus and weakening their species. Population and feeding lead to points in this game, as each token of food devoured gets banked for end game scoring. Feeding off another player’s pack not only scores you points, but it also lowers the ceiling on their food consumption. It’s a brutal aspect of the game, but one rooted in player interaction and evolutionary force.

Many of these processes are identical to Nature’s predecessor, Evolution. The reason for this new edition of the game was to unify the design and its many branching expansions under a single family of products that all function together. This also allows for the Nature base game to be streamlined and simplified for a new generation of players. Crapuchettes’ goal here is to craft a game that offers a welcoming enough foundation for a wide audience, while allowing for endless expansion to layer complexity and nuance atop that sturdy base. Nature is intended to appeal to virtually any level of gamer, hobbyist or newcomer.

By at measure, Nature is predominantly a success. There are several expansion modules that add things such as dinosaurs, flying creatures, random events, and environments such as the Amazon or Arctic Tundra. Most add a new deck of trait cards which are kept separate from the primary set of cards. The unified implementation makes for easier integration, with setup and teardown being quite simple. The framework also allows for multiple expansions to be used together in order to tweak the experiences. This is the strongest quality of Nature, as it plays quite differently depending on the chosen content.

Say for instance you want a more violent and exciting game. The Jurassic expansion adds more nifty tools for predators, so that’s an easy inclusion. But tossing in the Amazon setting will also introduce a bluffing element with hidden traits, which will ratchet up the tension and result in more daring attacks. Next time you play you can swap Jurassic for Flight, which will result in a far less confrontational session and instead focus on flocks of birds migrating as a new avenue for scoring.

The extensibility is a core asset of the design.

The extensibility is a core asset of the design. Nature as a streamlined and simplified experience on its own would be disappointing for those of who have played this game system previously. But I don’t think comparing the core set of Nature to Evolution: Climate is fair. The breadth and scope of each product needs to be evaluated, and Nature’s ability to evolve and plug in new content in a manner similar to its own player-driven trait selection is frankly, a magnificent adaptation.

The main drawback to Nature is the somewhat obtuse feeding process. The process involves grabbing food from the watering hole equal to the size of your species, and is completely independent of the population. Additionally, bigger creatures don’t need to eat any more food, which is odd. This works mechanically and is an important aspect of the system, but it’s unintuitive and something players can struggle to internalize. The rest of the design is elegant, with the card play being clean and consistent and everything flowing extraordinarily well. I’m not sure the design itself could be carved away any further, but it’s a lingering question due to this mechanism not sitting perfectly flush.

Still, Nature meets its overall objective. It has a modest ruleset, and massive potential. Inserting a new expansion is seamless and the additional rules heft is only a couple of paragraphs. The core system is still sharp. It conveys its themes of evolutionary biology effortlessly. North Star Games continues to progress its flagship hobbyist title, unfurling new tricks and peculiarities.