Famitsu has shared the latest look at the Japanese charts and Super Mario Party Jamboree has finally been kicked off the top spot by… more Mario.
Yes, Nintendo’s latest, Mario & Luigi: Brothership, hasn’t been troubled by its somewhat mixed reception as the new RPG sold a sweet 63,441 copies and sailed to pole position in its debut week. Jamboree is still on the podium, naturally, this time taking the silver while Romancing SaGa 2: Revenge of the Seven continues to sell well and claims third place.
At Xbox, we’re building a future defined by player choice—where people can play their favorite games, discover new adventures, and connect with friends, wherever and however they love to play.
We also believe that gaming should be easy to access and available for everyone, so whether you have an Xbox console, play on PC, with Samsung Smart TVs, handhelds, mobile phones, Amazon Fire TV, or a Meta Quest headset with Game Pass Ultimate, you can play with Xbox.
In fact, you’re probably reading this on an Xbox-enabled device, that can be powered on with the help of Cloud Gaming or the Xbox App for PC.
And that’s the inspiration for our new ‘This is an Xbox’ campaign.
This Is an Xbox invites people to play with Xbox across multiple devices and screens. It showcases the evolution of Xbox as a platform that extends across devices, with bold, iconic, fun visuals and a light-hearted tone. Launching today, the campaign will come to life in a variety of ways.
This Is an Immersive Takeover
To truly understand what an Xbox is, it’s equally important to understand what is not an Xbox. To bring this to life, we’ve had some fun and labeled “This is Not an Xbox” on non-Xboxes in unexpected places, while also featuring our “This is an Xbox” campaign visuals across San Francisco, Atlanta, Chicago, Sydney, Melbourne, Brisbane, London, New York, and Berlin to highlight all the devices that are part of Xbox.
This Is a Video About This Is an Xbox
Our live action trailer takes you through a player’s journey of experiencing their favorite games across different devices and locations, whether it’s at home or on-the-go. Set to the beat of Black Sheep’s classic, ‘The Choice Is Yours’, it reinforces the idea that whatever device you choose, you’re likely able to play with an Xbox.
This Is a Partnership
To further extend This Is an Xbox, we’ve partnered with several brands including Samsung, Crocs, Porsche, and The Happy Egg Co. (UK) to help bring the campaign to life in unexpected and entertaining ways.
The Samsung Smart TV experience continues to be an exciting way to play with Xbox, giving Xbox Game Pass Ultimate members easy and instant access to hundreds of high-quality games through the Xbox app from the Samsung Gaming Hub. Through this campaign, players can not only immerse themselves in their favorite games on Samsung’s platform but also see ‘This is an Xbox’ creative directly on their home screens – and on an even grander scale, coming soon to Times Square.
This Is an Xbox Gear Shop Collection
In celebration of this campaign launch, we have a collection of This Is an Xbox merchandise now available in the Xbox Gear Shop – from T-shirts and hoodies to iPhone and Samsung phone cases, and even a sticker sheet so you can proudly label your Xbox(es).
Take our officialThis Is an Xbox quizto find out more about what is (and is not) an Xbox, and how you can boot up your gaming experience from the device of your choice this holiday.
A studio only gets to launch its very first game once! Everyone here at Dreamlit Games is incredibly excited to debut our upcoming open-world fantasy builder, Towers of Aghasba, which launches into Early Access on November 19. We can’t wait for you to experience this fantastical world as you design your island with bustling settlements and nurture thriving ecosystems while fighting off the withered invasion.
Why early access?
This project is an ambitious open-world sandbox developed by a small team, with core mechanics intended to let players shape their island however they like. It’s also one of the first in-development early access titles coming to PS5. By launching into early access, we can involve our community in the development process, allowing us to better balance, polish, and iterate on these core components. This allows us to introduce new content and features based directly on your feedback.
You can still count on a fun, fantastical experience, with lots of content to explore right from the start of our Early Acess journey— but we’ll be adding additional polish and updates in the weeks ahead. Here’s a roadmap of what to expect fromTowers of Aghasba at launch— and throughout early access:
Launch content
The initial launch of Towers of Aghasba is already brimming with content, deep gameplay systems, a compelling narrative, and a vast world to explore. We release with:
Six regions to explore
Exploration across vast open-world lands—climbing, gliding, and riding mounts
Ruins and relics to discover, unlocking ancient knowledge
Leisure activities (eg. fishing!)
Three types of settlements to build, design, and decorate
Three types of ecosystems to grow
50+ unique creatures
150+ decorations to craft
Single-player and co-op gameplay
Invite up to three friends to your island to build up your settlements, tend to your ecosystems, take on challenging withered foes, and discover secrets across the world
Post-launch roadmap
As with any early access title, the launch is just the beginning. We have plenty in store for the weeks and months following the release, from introducing new systems while expanding existing ones, new quests and narratives, new regions to explore, and more.
Q4 2024
Post-launch support
Quality of life updates
Polish and fixes
Q1 2025
New regions to unlock and explore
New quest lines
A fresh cast of characters
Time of day-related gameplay
Offline play mode
Expanded glider traversal mechanics
Photo Mode
Player Emotes
Q2 2025
New mounts and mount management system
Expanding multiplayer activities and experiences
Crossplay
Player character customization
Improved Townfolk AI
Improved Shimudex functionality
Q3 2025
New regions unlocked
New withered quest lines and characters
Giant withered demon combat
Cold environmental effects
New creatures
Creature relationship systems
Q4 2025
New biome type–shallow water
New ecosystem type–water ecosystem
New village type–fishing village
New creatures
New foliages
New quest lines and characters
Q1 2026
New regions unlocked
Hot environmental effects
New creatures
Town happiness system
Building customization
Q2 2026
Increased Tower levels
New major questlines
Apart from all these exciting and ambitious plans for the road ahead, an important aspect in guiding the development of Towers of Aghasba through early access is you.
We feel it’s important to have the community involved in the development of our game to provide the best experience possible. Your feedback and suggestions are integral in the decisions we make and we hope to expand our roadmap to accommodate our player community’s requests.
Let’s build an incredible, unique, ambitious, and special game together. You can pre-order the game now, and dive into the adventure with us next week when Towers of Aghasba launches into Early Access on November 19 on PS5.
Star Wars is forever bringing back elements of the prior Extended Universe and Andor Season 2 is doing its bit by featuring a ship from a 1994 video game.
IGN’s Andor: Season 1 review returned a 9/10. We said: “Andor is one of the very best TV shows of the year and as good as Star Wars has been in a long, long time.”
Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.
In Rue Valley you role play a guy with poor mental health. He wanders around a crappy motel, stuck in the same old patterns of life, seemingly unable to escape his inner demons. When confronted with the premise for this upcoming RPG you may have one of two reactions. The first: you will say “lol, it me” with enough humour to wishlist it on Steam and earmark it for the future. The second: you will mutter “ugh, it me” and be immediately put off by the idea of having to tolerate an entire second layer of psychological hangups.
There is a third secret reaction though… you might think: oh, this looks a lot like Disco Elysium, but in the real world.
Despite being the face of a Hollywood film franchise and the star of a three decade old video game franchise, Sonic the Hedgehog is still homeless.
As reported by Automaton, fans grew concerned recently after discovering what appeared to be a major change to an incredibly random piece of Sonic the Hedgehog lore. A comic featured in the 2025 Sonic the Hedgehog Annual claimed the blue blur lived in Green Hill Zone, the iconic opening level to the original Sonic the Hedgehog.
But Sonic lore has otherwise stated he’s a drifter, roaming from place to place and never settling down, with even official channels like the TailsTube web series pointing to this fact.
Some fans were therefore relieved to hear Sonic had settled down, while others were in an uproar, forcing the hand of Chris Hernandez, Sega’s associate manager of Sonic the Hedgehog lore, who clarified the annual’s claim was just a misprint.
“Sorry to burst the bubble so late here,” Hernandez said on X/Twitter. “This was something we caught early on but it looks like an older draft got through on accident. Sonic doesn’t have a home; he’s still a drifter. Will work on making sure this doesn’t happen again. Thanks for catching this.”
Sonic appears too busy to sit down and apply for a mortgage, with his third film debuting on December 20 and bringing Shadow the Hedgehog to the cinematic universe. An enhanced remake of Sonic Generations folded in the edgier hedgehog in the aptly titled Sonic x Shadow Generations.
In our 9/10 Sonic x Shadow Generations review, IGN said: “Sonic x Shadow Generations takes an already excellent game and spring jumps it to new heights with a creative Shadow campaign and an appreciable graphical upgrade.
Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.
Infinity Nikki, the open-world dress up role-playing game from former The Legend of Zelda director Kentaro Tominaga, launches on PlayStation 5, PC, and mobile on December 5.
Developer Infold Games revealed the date alongside a new trailer, below, which showed off a ton of the world alongside its characters, their companions, side activities, and clothes players can dress up in.
“Infinity Nikki breathes new life into the Nikki series by delivering an open world experience unlike any other,” the synopsis reads.
Infinity Nikki Official Release Date Set for December 5!💫
Check out the Official Release Date Announcement Trailer for Infinity Nikki! Stylists, are you ready to set foot in the enchanting Miraland? Soar through the sky, relish each thrilling step, and capture all these… pic.twitter.com/05CMzti0in
“Players will discover and explore a charming, vibrant world through activities such as fishing, pet grooming, and fashion contests. Additionally, a diverse cast of characters will brighten the world through evocative and engaging story quests, while locations will challenge Nikki with platforming challenges to take advantage of her movement and exploration toolsets.”
The game also has a staggering 30 million pre-registrations, meaning its launch next month could set some records of its own.
I’ve said it before, I’ll say it again: running away is the best feeling in videogames. More specifically, being chased is the best feeling in videogames, a sentiment I’d happen to share with my golden retriever if you replaced the word “videogames” with “the universe”. He is a purer being, but he’ll also never know the joy of executing a rail-dismount into a dashing corner-jump escape in Deadlock, and for this he deserves our pity.
It’s easy to miss if you haven’t played for at least a few hours, but Deadlock packs one of the most engaging movement systems this side of Tribes Ascend.
Microsoft’s Phil Spencer has confirmed that the firm is looking into potentially producing a handheld device for its Xbox platform.
In speaking with Bloomberg (thanks, Pure Xbox), the executive stated that the “expectation is that we would do something” in the handheld space, but was also seemingly keen to set expectations. He said that the company is producing prototypes and considering what it might do with a portable device, but he has also requested that his teams look at the current market and apply its learnings.
Black Ops 6 Season 1 launches today, November 14, and with it comes a mammoth update that has become a Call of Duty trademark.
The Season 1 update, which brings Call of Duty up to version 1.061.000, is available to download now and weighs in at a gargantuan 40.422 GB on PS5 and 38.724 GB on PS4.
This is an enforced update for Call of Duty, the all-encompassing app that houses Black Ops 6, Warzone, and prior Call of Duty games. You need to download the 40 GB update for the base game even if you don’t have Black Ops 6.
Season 1, which goes live at 9am Pacific / 5pm UK time, makes a number of significant changes to Black Ops 6, adding new Multiplayer maps, skins, a battle pass, and big balance changes. Activision published the Season 1 patch notes overnight. New updates are also coming for the Black Ops 6 campaign and Modern Warfare 3, if you have those downloaded.
Call of Duty, with its various evolving modes like Multiplayer and Zombies alongside yearly releases on top of separate games like Warzone, is not only messy but takes up a big slice of your storage. For this year’s game, Activision made a number of changes designed to streamline the Call of Duty interface, offering more direct access to games and more control over downloads.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.