Star Citizen Dev ‘Confident’ of Releasing Standalone Single-Player Story Game Squadron 42 in 2026

Star Citizen developer Cloud Imperium Games has said Squadron 42 launches at some point in 2026.

If the game does indeed launch then, it’ll come out an incredible 14 years after CIG first launched Star Citizen’s crowdfunding drive.

During CitizenCon in Manchester, England this evening, CIG boss Chris Roberts, known for creating the Wing Commander series, took to the stage to say he was “confident” that Star Citizen’s long-awaited standalone single-player story game would release in 2026.

Roberts’ on-stage comments followed a lengthy live gameplay demo that suffered a number of crashes, bugs, and graphical problems, but did give the audience a good idea of Squadron 42’s first hour.

CIG demoed Squadron 42’s prologue, which is designed to set the stage for the player as a pilot in the sci-fi game. The demo was heavy on flashy cutscenes with CGI representations of Hollywood stars such as Gillian Anderson, Henry Cavill, Gary Oldman, and Mark Strong, mixed with on-rails turret action in a huge space battle. The demo ended with a first-person shooter segment as the alien enemy boarded the player’s ship.

“We did say we were doing it live, risking the demo gods, and they brought their wrath down on us,” Roberts said as he walked on-stage.

“There’s a lot more that goes on in Squadron 42 after that, but that sets up where you came from and from there you become a pilot and start serving on a smaller ship, the Stanton. But there’s a lot more in the game than we were showing there. It’s been a lot more stable for me when I’ve been playing these last few weeks.”

Roberts continued: “Both the team and I are confident of giving you this game in 2026. Obviously you can see it’s not going to be tomorrow, because you saw a few crashes there.

Gladiator has three minutes of battle and eight minutes of prologue. This was an hour of crazy stuff.

“Thank you for supporting us and allowing us to build such an ambitious game. Crashes aside, there’s probably not another game that has a prologue that has that much action. Mostly there aren’t movies that have that much action in there. Gladiator has three minutes of battle and eight minutes of prologue. This was an hour of crazy stuff.

“But thank you for allowing us to build something so amazing, and I can’t wait for you all to be able to play it in the moderate future.”

Star Citizen is considered one of the most controversial projects in all video games. Over the 12 years since its crowdfunding drive began, Star Citizen has been called many things including a scam by those who wonder whether it will ever properly launch. Its virtual space ships, some of which cost hundreds of dollars, are often the focus of criticism.

Indeed, Star Citizen has now raised over $729 million according to figures from CIG. The developer makes revenue publicly available on its website, which at the time of this article’s publication shows Star Citizen has raised $729,151,801. CIG calls this money “funds raised.”

In March this year, CIG began talking about Star Citizen’s 1.0 launch being within sight, although there’s still no release window. 1.0, Roberts has said, “is what we consider the features and content set to represent ‘commercial’ release.” As it stands, Star Citizen is still in Alpha.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Daily Deals: Tears of the Kingdom, College Football 25, Luigi’s Mansion 3, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Saturday, October 19, below:

EA Sports College Football 25 for $42.99

EA Sports College Football 25 is available on sale for $42.99 this weekend. This game marked the first college football title from EA since NCAA 14, as a lawsuit regarding player NIL (name, image, and likeness) prevented the company from producing further entries. Many of the older modes have returned to College Football 25, including Dynasty, Team Builder, and Road to Glory. Of course, dozens of new features have been added, including Stadium Pulse, which creates challenging road environments in college football’s biggest stadiums.

The Legend of Zelda: Tears of the Kingdom

Woot! (owned by Amazon) is offering The Legend of Zelda: Tears of the Kingdom for Nintendo Switch for only $39.99 after you apply a $10 off promo code “ZELDAWELCOME” during checkout. Amazon Prime members get free shipping, otherwise there is a $6 flat fee. You’ll be getting a physical copy, which also includes a 90-day Woot! warranty. Woot! mentions that copies may or may not be imported, but all Nintendo Switch games are region-free so you’ll be able to play the game regardless. You won’t have to worry about language either since that setting is determined by your Switch console.

Luigi’s Mansion 3 for $39.99

Luigi’s Mansion 3 is available this weekend at Woot for only $39.99. This is one of the best games available on Nintendo Switch, filled with charm and all sorts of fun puzzles. With Halloween right around the corner, there’s never been a better time to pick up the game if you haven’t already!

Kingdom Hearts All-in-One Package for $35

Kingdom Hearts is one of Square Enix’s best series, and it’s a must-play for any RPG fan. The series mashes together the worlds of Disney and Square Enix to tell the tale of light and darkness. This All-in-One package contains a total of ten games, with everything up to Kingdom Hearts III included. Now is the perfect time to get caught up before Kingdom Hearts IV, so pick up the All-in-One bundle today and jump into Sora’s journey.

Save on Popular LEGO Sets This Weekend

Amazon has two popular LEGO sets available on sale for a limited time this weekend. First, you can save on the LEGO Super Mario Piranha Plant set. This kit allows you to make one of Super Mario’s most iconic enemies, warp pipe and all! Additionally, you can also save 20% off the LEGO Ideas Jazz Quartet set. You can build a piano, cello, drum kit, and more.

Mario Party Superstars for $39.99

If you’re waiting for Super Mario Party Jamboree to go on sale, Woot has a great deal on Mario Party Superstars that can hold you over for the time being. Superstars features five boards from the Nintendo 64 era, recreated with new twists. You can hop online and play with friends anywhere in the world, with 100 different minigames to discover. While its content offerings are not as good as Jamboree, this is still a great Mario Party game and well worth picking up.

Metaphor: ReFantazio Collector’s Edition Available

Metaphor: ReFantazio has quickly become one of the hottest games of 2024. Katsura Hashino, known for directing Persona 3, Persona 4, and Persona 5, has led ATLUS’ Studio Zero on this project, with illustrator Shigenori Soejima serving as Character Designer on the project. Metaphor is the first step into the world of fantasy for ATLUS, and it’s been a massive success. In our 9/10 review, we stated, “Metaphor: ReFantazio is poetic, and at times, idealistic, but it also understands its complexities and that change requires action, and that even far-fetched fantasy stories can serve as inspiration to make our world a better place.”

Feature: A Trip To Machida, The Real-Life ‘Pallet Town’ That Inspired Pokémon

Pokén around.

The first generation of Pokémon games features some of the most iconic locations in the entire franchise. The eerie Lavender Town, the winding Viridian Forest, and the quaint Pallet Town where all players start their journey.

Pallet Town isn’t just a fanciful creation, but draws real-life inspiration from Pokémon creator Satoshi Tajiri’s hometown of Machida within the Tokyo Metropolis. While the Machida of today and of Tajiri’s childhood are very different, there are yet many elements within the city that evoke the adventurous feeling of Ash Ketchum’s hometown.

Read the full article on nintendolife.com

The Best Call of Duty: Black Ops Maps, According to the Devs

We all have our favorite Call of Duty multiplayer map, but which Black Ops multiplayer map do the developers of the game keep returning to in their spare time? IGN sat down with senior Call of Duty Black Ops developers, many of whom actually created some of the most popular Call of Duty maps of all time, to answer once and for all which multiplayers maps truly are the best.

Just a note before we begin, this list will only cover multiplayer maps that have appeared in the Black Ops series, meaning you won’t be finding maps that appeared in the Modern Warfare games. Apologies to fans of Crash.

Nuketown (Call of Duty: Black Ops)

No list of Black Ops multiplayer maps can exist without Nuketown. Perhaps one of the most popular multiplayer maps in the entire Call of Duty franchise, this desolate test site for nuclear missile testing first appeared in the first Call of Duty: Black Ops. Since then, some version of the map has appeared in every Call of Duty Black Ops game ever since, speaking to its status as a perennial favorite.

On creating the map that started it all, expert level designer Adam Hoggatt says he has more fond memories of making the map than actually playing it, saying it wasn’t an idea that was pushed forward by the studio, but instead a passion project that was started up for fun. From there it just snowballed into what is now Nuketown: “We all just put all the most fun things we could think of into the map. There’s the doomsday clock, an engineer helped hook up the first mannequin Easter Egg, and the audio department said, ‘Hey, we have this Rolling Stones song that we licensed and don’t have anywhere to use it,”’ so we put that in there. The rest is pretty much history.”

Raid (Call of Duty: Black Ops 2)

Another popular map as chosen by the developers is Raid. Set in the Hollywood Hills of Los Angeles, the map is a sniper’s paradise and perfect for long-range weapons. Regarding its development, Hoggatt calls it almost the opposite of Nuketown because unlike the natural creative process behind Nuketown, Raid “started off a little bit rough.”

“It actually went through several complete redesigns,” he says. “But each time we iterated, something interesting from the previous iteration was carried over into the new one,” resulting in the fan favorite map.

Carrier (Call of Duty: Black Ops 2)

Set atop a large military aircraft carrier, the appropriately named Carrier is associate creative director Miles Leslie’s favorite map, which is high praise considering he says he “literally worked on every single multiplayer map since World at War.”

Carrier is very much a different beast than Raid, with obstacles scattered across the deck preventing most long-range combat. Instead, close-quarter combat is required, and players will usually come out of the map with a large killstreak if they’re skilled enough.

“We knew going in it was going to be a super tough design because no one would ever make a multiplayer map on top of a Carrier,” says Leslie, “Because it’s flat.” But like Raid, Carrier underwent numerous iterations and ideas before finding its final form. One unused idea according to Leslie was that players could hop into a plane and use it to fire missiles. Sad we missed out on that one.

Kowloon (Call of Duty: Black Ops)

Another of Leslie’s favorite maps is Kowloon from the first Call of Duty: Black Ops. Inspired by what the single-player team was doing with the famous Hong Kong walled city, Leslie says Kowloon was another fun map to design because of the challenge it posed the development team. “If you look at the real Kowloon, the buildings are separated. How can you have a separated giant hole in the center of a multiplayer map?”

The solution was introducing the first zip lines in a multiplayer map ever, solving the layout issue and creating a crazy fun map to zip around in the process.

Evac (Call of Duty: Black Ops 3)

Not a map that’s often thrown around when discussing best multiplayer maps in Call of Duty, Evac is a personal favorite of Leslie’s thanks to how it incorporates Call of Duty’s advanced movement system.

Set in an abandoned evacuation zone on top of a flooded quarantine zone in Singapore, Evac is a “playground of fun” according to Leslie, who recalls how he and the team spent countless hours playtesting the map and immediately adding any fun idea they had into the finished product: A map where players can combo wall jumps and runs together into an exciting, parkour-heavy multiplayer map.

Deprogram (Call of Duty: Black Ops Cold War)

One of the newer maps on the list, lead game designer Joanna Leung says her favorite multiplayer map is Deprogram from Call of Duty: Black Ops Cold War. Set inside the fragmented mind of Adler, this small map is primarily for close-quarters combat, though there are fun secret areas perfect for snipers if you can find them.

“I’m a SMG player at heart and I love getting up close and personal with my enemies while I kill them… So I love that map for that reason,” says Leung.

Standoff (Call of Duty: Black Ops 2)

True to its name, Standoff from Call of Duty: Black Ops 2 is a map where two sides face-off to see who controls the center of the map. With snipers on either side, there’s not a lot of safe spaces in this map, which was inspired by a small border town between China and Kyrgyzstan.

But if you’re able to find your way through the small flanking routes in the side, you’ll find that you can get the drop on snipers and take them out. “It’s such a satisfying experience because I now get a leg up on those guys who kept sniping at me, and basically attack them from behind.”

Cracked (Call of Duty: Black Ops)

One of the bigger maps in rotation, Cracked lent itself to the larger-than-life feel and big-scale action that Call of Duty is known for. It’s also the favorite map of Raven Software lead designer Damon Shubhastari.

“There was just a lot of internal playtests with Cracked that I felt like I had so much playing, especially when the RC XD came online. Cracked was just a very intense map, especially in Domination.”

Firing Range (Call of Duty: Black Ops)

Many popular maps get reimagined or remastered in later Black Ops games. For example, there’s Firing Range which was originally imagined as a military training facility before getting reskinned as a Hollywood backlot set, a change that Shubhastari particularly enjoyed.

“The fun was already there, in the map, we knew it. It was a classic fan favorite, but when the team remodeled [Firing Range] as a studio backlot I just thought it was super fun to play.”

Satellite (Call of Duty: Black Ops Cold War)

Another recent map from Call of Duty: Black Ops Cold War, Satellite is one of Matt Coutras’ favorite maps. A senior level designer at Treyarch, Coutras’ favorite map is actually Raid, but Satellite is another of his top hits considering he was involved with designing the map from start to finish.

One goal for Coutras with Satellite was to lean into the natural King of the Hill type gameplay of the map. “I tried to make it so all different types of gameplay styles could be used on that map. So if you want to snipe, you could go out to the dunes. If you wanted to run and gun with a shotgun or an SMG, you could go right down the dry riverbed and try to flank around to get upon top of the hill with a satellite.”

The Pines (Call of Duty: Black Ops Cold War)

Another Cold War map, The Pines is set in a fictional New Jersey mall that was going to have its grand opening before being taken over by Perseus. The mix of suburban America and military gunfights is reminiscent of the classic film Red Dawn, and is another of Coutras’ favorite maps purely for nostalgia.

“It reminds me of the mall where I grew up on the East coast and it has an interesting design choice,” he says. “In the center of the map you have the high side versus the low side and it makes for some really interesting engagements.”

Express (Call of Duty: Black Ops 2)

Based on a currently non-existent, California High-Speed Rail terminal, Express takes the classic three-lane map structure and dials up the intensity and fun, according to Jake Harley, associate lead audio designer at Raven Software.

“It’s a twist on traditional three lane map design where there are the parts that you could walk up and over on the stairs to over the train, as well as some sections on the side of the map that would go down into the terminal area.”

Those are the favorite Call of Duty Black Ops Multiplayer maps according to the developers. Let us know what your favorite Call of Duty Black Ops maps are in the comments.

Talking Point: What Are You Playing This Weekend? (19th October)

Let’s kill some time.

The weekend is here, which means it’s time to kick back and enjoy some quality time with games. Before we find out what we’re diving into, however, let’s take a look back at some of this week’s biggest stories.

First up, it looks like the GameCube controller might be making some sort of comeback, which is pretty wild. We also heard word from Nintendo that NSO is promising to bring “excitement” in 2025, so let’s all look forward to that. And of course, we gave our final verdict on the bizarre, but rather delightful Alarmo clock.

Read the full article on nintendolife.com

Bloodstained: Ritual Of The Night Update 1.6 Arriving On Switch Next Week

Expect fixes and more.

Bloodstained: Ritual of the Night didn’t arrive in the best state on the Switch, but it’s been continually updated with new content, features and fixes. The next one has now been announced for “all platforms” and will be arriving early next week.

This update will include bug fixes addressing a store soft lock issue, classic mode slow loads and a fix for the Switch-specific Glacial Tomb crash. Here’s the full message, courtesy of the Bloodstained social media account:

Read the full article on nintendolife.com

Xbox Studio Rare Excited About The Return Of Banjo-Tooie Next Week

“Another modern way” to revisit the sequel.

Nintendo delivered quite a surprise for N64 fans this week, announcing Rare’s 3D platformer Banjo-Tooie would be joining the Expansion Pack service next week on 25th October 2024.

As part of this announcement, Rare (known nowadays for titles like Sea of Thieves) has taken to social media to voice its own excitement about fans having access to this classic in “another modern way”. Here’s what the UK-based studio had to say:

Read the full article on nintendolife.com

Marvel’s Spider-Man 2 arrives on PC January 2025

Marvel’s Spider-Man 2 is officially coming to PC! Announced on Marvel’s stage at New York Comic Con today, our latest entry in the critically acclaimed Marvel’s Spider-Man franchise arrives on PC January 30, 2025 via Steam and the Epic Games Store – wishlist now.

Once again, we’re happy to share the PC version is being developed and optimized by our friends at Nixxes Software in close collaboration with Insomniac Games, PlayStation, and Marvel Games. 

“Bringing Marvel’s Spider-Man Remastered and Marvel’s Spider-Man: Miles Morales to a new audience on PC together with Insomniac and Marvel Games has been a great experience for us at Nixxes,” says Julian Huijbregts, Community Manager at Nixxes. “We are excited to continue this collaboration and bring Marvel’s Spider-Man 2 to PC with a suite of enhanced features, including enhanced ray-tracing options, to take full advantage of a variety of setups and configurations. Stay tuned for more details on features and recommended specs closer to launch.”


Marvel’s Spider-Man 2 arrives on PC January 2025

Speaking of launch, two editions of Marvel’s Spider-Man 2 will be available when it launches on PC, including the Standard Edition and Digital Deluxe Edition (DDE). Players will also have the option to upgrade to the DDE content, similar to our upgrade paths on PS5. Here’s a quick breakdown of what’s included in each:

Marvel’s Spider-Man 2 – Standard Edition

  • The complete game
  • All the latest updates since Marvel Spider-Man 2’s PS5 launch, including:
    • 14 new suits
    • New Game+
    • Ultimate Levels
    • New Symbiote Suit Styles
    • Time of Day options
    • Post-Game Achievements
    • Action Figure Mode in Photo Mode
    • Screen Reader and Audio Descriptions

Marvel’s Spider-Man 2 – Digital Deluxe Edition

  • The complete game with updates listed above
  • 5 exclusive suits for Peter Parker
  • 5 exclusive suits for Miles Morales
  • Early unlock for the Arachknight Suit (Peter)
  • Early unlock for the Shadow-Spider Suit (Miles)
  • Early unlock for the Web Grabber gadget
  • +5 skill points 
  • Additional Photo Mode items

“Showcasing our characters to as many fans as possible, in the coolest ways possible, are some of the reasons they are so beloved. In that spirit, we’re excited that our Spider Heroes, their friends, and their Super Villains are coming to PC in the critically acclaimed Marvel’s Spider-Man 2,” says Eric Monacelli, Executive Producer for Marvel Games. “Collaborating with Insomniac Games and PlayStation produced a timeless Super Hero video game classic that, thanks to Nixxes and the support of all teams involved, players can now experience on PC with thrilling enhanced features.”

Marvel’s Spider-Man 2 is a continuation of our Peter Parker and Miles Morales story featuring iconic foes such as Venom and Kraven, as well as many returning favorites. We introduced all-new abilities and traversal options such as Symbiote Surge and Web Wings, and we’ve also expanded Marvel’s New York with new boroughs and side missions to explore. While we have no additional story content planned for Marvel’s Spider-Man 2, we’re delighted to bring all of our previously released post-launch content to the PC version, including New Game+, new suits and color variants, Photo Mode features, and more.
We’re also delighted to announce that the Fly N’ Fresh Suit Pack, our charity collab with non-profit Gameheads, will be available for PS5 players in October and PC on launch at no additional cost.

In the year since launching Marvel’s Spider-Man 2 on PlayStation 5, the game has received critical acclaim, numerous awards and nominations, and praise from fans all around the world. For us, it’s an honor to see players around the world share their love for our original take on Spider-Man and continue to share their favorite moments as they experience the game the first, second, and third time. 

“Our amazing partners at Nixxes have once again done an incredible job bringing the world of Marvel’s Spider-Man to PC players,” says Mike Fitzgerald, Core Technology Director at Insomniac. “Our team put a lot of love into this game, and we’re excited that it will soon be enjoyed by a whole new audience with keyboard and mouse controls, ultra widescreen support, and numerous graphical options that make it feel at home on their platform.”

As we approach the PC launch of Marvel’s Spider-Man 2, we want to thank players for their support of our games and studio, especially amid Insomniac Games’ 30th anniversary celebrations. Together, we’ve flown to distant realms, explored galaxies, discovered new dimensions, and saved entire cities. Our players have been a key constant throughout three decades, so on behalf of Insomniac Games…. thank you!

The Perfect Minecraft LEGO Set for Halloween Is Retiring Soon, But It’s Still Discounted on Amazon

LEGO and Minecraft are one of those perfect combinations that just make sense. You take a game all about building with blocks and you transfer it over to a toy brand that is all bout building with bricks and you have a winning combination. While there are a lot of great LEGO Minecraft sets available, some of them are actually about to be retired.

One of these sets that the LEGO website has as “Retiring soon” is the Minecraft Pumpkin Farm that happens to still be on sale at Amazon this October. This set is an excellent option for Halloween, seeing as it’s literally a pumpkin house in a swamp with a witch minifigure. Although we don’t know exactly when this set will be retired, it almost certainly won’t be around at all this time next year.

LEGO Minecraft: The Pumpkin Farm on Amazon

Although this is a fairly small set that is for ages 8 and up, there are a lot of small details that make it worthwhile. The pumpkin house is certainly the main attraction, but there is also a witch, a frog, a potion, and a carved pumpkin. You also get a minifigure of Steve, who is seemingly trying to escape with a treasure chest farther into the swamp. At only 257 pieces, this is a fairly easy build that can be done quickly and doubles as great Halloween decoration.

The discount itself isn’t all that impressive, with the price dropping lower than it currently is now just last week. However, the fact that it is still on sale this close to Halloween makes it worth pointing out. Coupled with the fact that it’s set to retire soon, that makes it a great time to pick this set up before it’s potentially gone forever.

Are Any Other Halloween LEGO Sets on Sale?

Now that we are more than halfway through October, now isn’t necessarily the best time to find LEGO discounts on Halloween-themed sets. Many of our favorite Halloween LEGO sets aren’t on sale right now. That being said, there are a couple of price reductions worth mentioning that we’ve gathered below.

Starship Troopers: Extermination Review

As luck would have it, 2024 turned out to be a rough year to release a co-op multiplayer game featuring a satirical fascistic military force battling hordes and hordes of monstrous, bug-like alien creatures. Ironically, of the three major games that fit this description that hit PCs and consoles this year, Starship Troopers: Extermination is the least effective at pulling off the mighty few versus the endless enemy motif. Of course, even if it doesn’t match the high bar set by Helldivers 2 and Warhammer 40K Space Marine 2, you can have a decent amount of fun with its unique features, like larger teams and clever base-building sections, before the swarm becomes too monotonous.

Before diving into the main multiplayer event, Starship Troopers: Extermination offers up an extremely skippable single-player campaign where you can learn the ropes without letting your team down. You play a nameless soldier in the Special Operations Group, hand picked by General Johnny Rico, portrayed by Casper Van Dien in a less-than-enthusiastic performance. There really is no plot here, as this mode serves more as a tutorial removed from the chaos of the online environment than a fully fledged story with a beginning, middle, and climactic end. I’m not a green recruit, as I put more than 15 hours into the early access version earlier this year, but I can’t imagine that a true beginner would get anything out of this experience that they couldn’t pick up in a far less boring fashion in the field.

These 25 missions consist of all the normal things you would do in multiplayer but with none of the spontaneous fun of playing with other people. Also, a focused campaign should have been a prime opportunity to inject some actual satire into a game dressed up like one of the most iconic spoofs in film history, but Extermination completely misses it. This first chapter, “Answering The Call,” threatens to be the first of several in a broader campaign, but if what follows is anything like this I think I’d rather put my head between the jaws of a fire warrior bug.

Extermination brings far more firepower to the fight against the insectoid menace than its peers.

Skipping ahead of all that to where it gets good: with up to 16 players on the battlefield at a time Extermination brings far more firepower to the fight against the insectoid menace than its peers. You’re divided into squads of up to four, but there can be a good sense of teamwork as everyone coordinates to complete objectives and hopefully extract from the scene with as many of their lives intact as possible.

Extermination does a great job of making sure 16 players never feels like enough, though, as it sends endless and relentless waves of bugs to crash against your fighting force nonstop. Dozens and dozens of bugs can be actively tearing you and your base apart on screen at a time, and even dead bugs – the only good kind – can become lingering tactical problems as their corpses can stack up to become ramps for their friends to scale walls with. It’s a welcome, but stiff challenge, as any large enemy can turn you or your squadmates into ribbons with just one or two attacks, and even basic warriors can shred you without much more effort. It gets hectic quickly.

To counter the bug threat there are six playable soldier classes to choose from, each with unique ability and equipment options that specialize their roles pretty well. For instance, though they are both heavy armored, the Guardian and Demolisher would never be confused with one another, as the former can build a personal fort on the fly to protect themselves from surrounding bugs and stabilize their unwieldy heavy guns, while the latter deals damage almost exclusively by blowing things up with grenades and rockets and relies on teammates to cover them.

If you’d like to know more, it’s a huge commitment. 

Depending on how you look at it, the decision to make character progression mostly individual to each class is either welcome content or a major drag. Unlocking all six classes’ abilities and equipment takes some significant grinding, which means you’re back to square one when you decide to branch out and try something new – but you’re also not going to run out of rewards to earn for a long, long time. To Extermination’s credit, the starting gear package does a decent job at summarizing what each class can do, like the Engineer’s flamethrower and ability to build a limited amount of structures outside of the designated zones, or the Ranger’s quick-moving, low-cooldown dashes. But if you’d like to know more, it’s a huge commitment.

Every weapon performs as you would assume it would in a futuristic military shooter, but even those that aren’t big machine guns have intense amounts of recoil to take into account. Hit markers seem unreliable as well, sometimes not showing at all when aiming down sights, so you have to be ready to do a fair amount of spraying and praying.

Another design decision with some major pros and cons is that you can’t swap your class mid-mission, even after you get killed and respawn. That makes your choice important, for sure, but bad team compositions occasionally lead to quagmires when, for example, a mission modifier makes bugs start spawning lots of heavily armored creatures and your team doesn’t have nearly enough options to deal with them efficiently. Unless you roll with a group of 15 of your closest friends, relying on randoms to be team players and pick wisely can be frustrating.

Variety can also be an issue. Though Extermination is always quick to throw impressive waves of hundreds of bugs at you and your trooper brethren at a time, there are only nine different types of enemies among them, and half of them are the same type of bitey quadruped soldier from the movie in different sizes and colors. The remaining species are all ranged attackers: Gunners who shoot straight at troopers and bombardiers and grenadiers that arc blue and red death juices like siege weapons. With source material that includes such a variety of interesting critters, it’s baffling that none of the weirder and more interesting ones, like the infamous brain bug or flying fighters, are nowhere to be found.

Half of the enemy types are the same type of bitey quadruped soldier from the movie in different sizes and colors.

In general, building a base is a quick and seamless process of pulling out a special gun, pointing it at any place on a specified zone on the map, selecting an object, and placing its foundation. This only claims the spot as taken, though; If you want to erect that wall or activate that ammo supply station, you’ll need to repair it and make it real – as simple as switching modes on the build tool. It’s a little extra hassle at first, but in the likely event of its destruction, the foundation will remain so that a build section can just simply be repaired again – a clever way to let you rebuild good ideas quickly without having to lay everything out again.

There’s nothing that’s truly surprising about how this works, but everything you can build – like tall walls with or without ramps to reach the tops, automated or mountable gun placements, bunkers that serve as relatively safe spaces for troopers to buckle down in against heavy bombardments – serves a clear and effective purpose, and in most rounds I saw a wide variety of pieces being used in base layouts.

For my money, Horde is the mode most worth playing in Extermination. Granted, aside from having so many people in play it’s not much different than any other horde mode in any other game we’ve seen since Gears of War popularized the idea: enemy waves spawn that your team must survive, in which case you’ll get a break to reinforce your base in order to better survive the next, even larger wave. Here, though, the scramble between rounds is real: Resources go fast and the 45 seconds between waves is not much time to fix much of anything, so you have to choose wisely. I got used to tending my own little section of the fortifications – and hoping my teammates would do the same.

The trouble is that, unless a true team leader emerges, it’s very difficult to get a real macro-level plan together on such a large team. This narrowed my overall strategic options some, but I basically always found a wall to mount a heavy gun on and held my own – and that’s a pretty reliably good time. I also had to get used to just stealing from the shared pool of building ore to build my fortifications as soon as possible, and ask for forgiveness later. That gave me some memorable moments of fighting and building alongside others, but all this disorganization made me long for someone in old-school Battlefield or PlanetSide’s commander role, where one player’s full-time job is coordinating others.

The scramble between rounds is real: Resources go fast and you have to choose wisely.

If you prefer a more intimate team experience, Hive Hunt is a complete change of pace from the rest of Extermination because you only have to staff one squad of four troopers to trundle through caves in search of bug eggs to blow up. It’s a tougher mode, due in part to the lack of bodies on my side and absolutely no lack of carapaces on theirs, but also with no opportunities to build fortifications at all there’s nothing to put between you and the many dangerous and strong enemies that will bombard you in these tighter spaces. You really start to miss those huge walls when tiger bugs lock you in a death loop because they can easily one-shot you with almost zero repercussions. Without the tactical element of base building, the steady but unremarkable gunplay really comes into the fore.

My least favorite mode is ARC, which asks full teams to build and maintain a base around the eponymous device while also venturing out into the map to refineries to produce and escort resources back to power it. Coordination is key, but of course it’s completely absent most of the time when playing with mostly random people. Base-building with limited resources means that any fortifications are first come, first built, with no quick way to communicate ideas outside of barking into voice chat and hoping everybody hears you over the rest of the chatter. With few exceptions, most of my ARC rounds end in long, losing wars of attrition, where my teammates quit one by one (without so much as a bot replacement or the ability for new players to join mid-match) and those of us sticking around are forced to cower behind walls that we must constantly repair until we either run out of respawns or the ARC gets destroyed.

In comparison to ARC, the Assault and Secure (AAS) missions are similar but a night-and-day difference in how consistently enjoyable they are. The key here is that the order of operations is reversed: first you travel across the map completing smaller objectives, like securing a location or refining ore and gas, and then you hunker down into a base to survive a long series of bug waves. What needs to be done is self explanatory and requires very little coaxing until the very end, so everything flows towards the big standoff organically. Everyone on the team has no choice but to work together on the little objectives on the way, so it’s overall a much better experience than ARC.

However, every mode suffers from being staged on mostly empty maps, with the only real life or personality on them being the troopers and bugs. There’s nothing to see or find that isn’t an objective waypoint marked clearly on the map. Compared to Helldivers II with all of its little points of interest, it feels barren and uninteresting when you’re not actively pulling the trigger.

There’s a general lack of polish all over Extermination as well. Bugs sometimes just stand around, completely oblivious to the fight at hand. Skills occasionally activate too many times or don’t go off at all, often leaving me to shrug my last confused shrug when attempting to drop a mine only to hold on tight to it instead as I get consumed by the mob. Performance is also a bit shaky – I had to lower the video settings to medium so that I could get a smooth and consistent frame rate on my Intel Core i9-9000 and RTX 3070 GPU, and that’s something I don’t recall feeling I had to do when I played in early access a year ago.