Starfield’s First Weekend on Sale Sees It Surpass Skyrim on Steam

Starfield has overtaken The Elder Scrolls 5: Skyrim’s all-time concurrent players record on Steam in its first weekend available after full launch.

Data from SteamDB shows Starfield sitting in 27th place in Steam’s all-time list, while Skyrim is now in 31st. Starfield hit a peak of 330,723 concurrent players on September 10, while Skyrim’s record peaked 12 years ago at 287,411. The space epic fell short of developer Bethesda’s previous release Fallout 4, however, which sits in 16th place overall with 472,962.

While it’s perhaps surprising to some that Starfield hasn’t achieved a higher spot on the list, having topped six million players overall with one million concurrents on launch day, its inclusion on Xbox Game Pass has likely largely convoluted its numbers.

Though it was arguably the most anticipated game in recent memory, Starfield is available at no extra cost to those with Game Pass, meaning a large number of players who’d usually buy it on Steam likely opted for the subscription service version.

That’s not stopped Starfield from performing well, of course, as overtaking Skyrim is a significant milestone. It also topped the UK boxed chart according to GI.biz head Christopher Bing on X. Its appearance on Game Pass will likely stop Starfield from reaching Steam’s top 10, however, which includes recent releases such as Baldur’s Gate 3 and Hogwart’s Legacy.

Plenty of wild and wacky stories are emerging from Starfield’s launch too, such as Bethesda killing off all the poor labradors, players desperately trying to recreate the game on PlayStation, and what else but potatoes showing off the game’s “mind blowing” physics.

In our 7/10 review, IGN said: “Starfield has a lot of forces working against it, but eventually the allure of its expansive roleplaying quests and respectable combat make its gravitational pull difficult to resist.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Mario Kart Tour Will Receive No New Content After October’s ‘Battle Tour’, Says Nintendo

After four years of support.

In a message sent out to Mario Kart Tour players today, Nintendo has announced that the mobile racer will no longer see any new content coming its way following next month’s ‘Battle Tour’.

The message confirms that “no new courses, drivers, karts, or gliders will be added” after October’s season, and that all future updates “will consist of content from tours that have appeared before”.

Read the full article on nintendolife.com

Starfield Starters: Xbox Wire’s Guide to the Galaxy

Starfield is finally here – Bethesda Game Studios’ first new universe in 25 years is an enormous game, full of overlapping systems, mysteries, and mechanics. We’re sure you want to know more and, in the spirit of getting you ready to play it yourself, we put together a series of articles focused on getting you out into the galaxy prepared for what’s to come. Allow us to present Starfield Starters, a four-part, spoiler-free guide to some of the game’s most important, complex, and lesser-known features – and how to succeed with them.

Our series is now complete, so consider this your one-stop shop for all of our guides. Here’s what we covered:

Starfield Starters: Customizing Your Perfect Captain

Starfield Starters Image

Starfield Starters: An Explorer’s Guide to Planet Hopping

Starfield Starters Image

Starfield Starters: Space Combat 101

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Starfield Starters: 10 Things to Know as You Begin Your Journey

Starfield Starters Image

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Starfield Modders Are Turning Bethesda’s Space RPG Into a Star Wars Game

Starfield modders are having their fun with Bethesda’s space role-playing game, making some weird and wonderful concoctions as well as some really useful, quality-of-life improvements. Now, modders are turning their attention to Star Wars.

Perhaps the most impressive Star Wars-related mod for Starfield so far is this Galactic Civil War Conversion, created by kboykboy, which turns the United Colonies cops into Stormtroopers. This fantastic-looking mod replaces the models of the UC police uniform with accurate Stormtrooper armour, so you can continue to interact with the NPCs as if they were UC security.

Kboykboy has some ambitious plans for the mod. They intend to replace all UC armour with Imperial versions, as well as all Freestar armour with Rebel versions, and replace multiple weapons with Star Wars weapons. I guess we know who Kboykboy reckons are the good guys and the bad guys in Starfield!

“And after the Creation Kit is released if I am still super into Starfield then maybe more,” kboykboy added. Achieve all that and Starfield is well on its way to becoming an actual Star Wars video game in disguise.

But that’s not all. There are Starfield mods that add Star Wars spaceships, such as the Millennium Falcon, to the game, and there’s even a mod that adds a Rebel Alliance spacesuit patch, if you fancy showing off your allegiance in-game.

It should come as no surprise to see Starfield modders add a touch of Star Wars to the game. There are loads of Star Wars mods for previous Bethesda games, and Starfield is perhaps the most Star Wars game Bethesda has ever made. I expect it won’t be too long before modders recreate famous Star Wars characters, cities, and perhaps even planets in Starfield, once Bethesda releases proper mod support.

Coruscant, anyone?

There’s a lot going on in the world of Starfield. It’s seen over six million players since launch, making Starfield Bethesda’s biggest ever game launch. Players have worked out how to make ships the AI can’t hit, discovered many hidden references to other games like Skyrim, and used thousands of potatoes to show off its “mind-blowing” physics.

If you’re interested in modding Starfield, check out IGN’s guide on how to install Starfield mods. However, if you’re still just getting started, here are all the things to do first in Starfield.

IGN’s review explains the pull to seek out Starfield’s “immense amount of quality roleplaying quests and interesting NPCs” is strong, despite a rough start and some core aggravations.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Best Cyberpunk 2077 Gift Ideas for 2023

Since its initial launch, Cyberpunk 2077 has had quite the turnaround. So much so that it actually gave developer CD Projekt Red its second-best revenue year ever in 2022. And with the game’s brand new expansion, Phantom Liberty, on the horizon, the developer is sure to see even more success. Not only because it cost more to make than The Witcher 3’s massive Blood and Wine expansion, so surely a lot of love has gone into it, but also because of the addition of exciting new faces as Idris Elba jumps into Night City’s action.

And with all of that love for Cyberpunk comes a desire to deck out your space with fun merch and collectibles for it, and we’ve got an excellent selection of gift ideas to choose from. No matter if you got hooked on Cyberpunk 2077 day one or jumped on the bandwagon recently, there’s plenty worth picking up for your collection. Looking for a new gaming chair to explore Night City in? Or how about a figure of Johnny Silverhand to keep watch on your shelf? Whatever you need, we’ve got options for you.

Cyberpunk 2077: Phantom Liberty Expansion is Out Soon

As we’ve mentioned, Cyberpunk 2077’s first and only expansion, Phantom Liberty, is out on September 26 for PC, PS5, and Xbox Series X/S. It will cost $29.99 and is set to be one of developer CD Projekt Red’s biggest content expansions ever (possibly even surpassing Blood and Wine for The Witcher 3). If you’re looking for the perfect gift for any Cyberpunk fans, Phantom Liberty is a great shout.

Best Cyberpunk Merch and Gift Ideas

Below, you can see a couple of our favorite Cyberpunk 2077 gift ideas. These range from comic books to collectible figures to excellent Cyberpunk-themed jackets. You can also find the TITAN Evo Cyberpunk 2077 chair from Secretlab in this list, which is a perfect fit for those who want to kick back and relax while cruising through Night City.

Best Cyberpunk 2077 Books and Comics

Among the comic books listed below, it’s worth keeping in mind that two of them are up for pre-order. Cyberpunk 2077: No Coincidence was released on August 8, 2023, and Cyberpunk 2077 Library Edition, Volume 1 comes out on October 17, 2023.

Best Cyberpunk 2077 Collectible Figures

From female V’s character model on a motorcycle to a dual-wielding Jackie Welles, we’ve got a great selection of Cyberpunk 2077 collectible figures for you to pick and choose from.

Best Cyberpunk 2077 T-Shirts and Apparel

Immerse yourself in the world of Cyberpunk with this selection of t-shirts and apparel. Pick up everything from a stylish leather jacket with the Samurai logo on the back to a cozy beanie to represent the Mox.

More Cyberpunk 2077 Merch to Consider

If you’re looking for some smaller pieces of merch to pick up, we have a collection here of pins, stickers, patches, and keychains that you can add to items your already own. They’re an easy way to show off your love for Cyberpunk without breaking the bank.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Bethesda plan official Starfield mod support for release in 2024

Bethesda are adding official support for Starfield mods in 2024, Bethesda Games Studios top banana Todd Howard has told Famitsu in a Japanese language interview. People are already modding Starfield, of course – the options range from “Potato Mode” functionality for lower-spec computers, through somewhat controversial Starfield DLSS mods, to the all-important Starfield script extender, which lets other modders add “scripting capabilities and functionality” to the game. But Bethesda have yet to release proper in-house tools, aka Creation Kit 2.

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Final Fantasy Pixel Remaster Updated On Switch, Here Are The Full Patch Notes

Fixes and improvements for every game.

Final Fantasy Pixel Remaster recently celebrated a new sales milestone with Square Enix announcing the compilation has now sold three million copies worldwide.

It turns out that at the end of last month, the collection was also updated for both the Nintendo Switch and PlayStation 4. Each game has apparently had some improvements and bug fixes. Unfortunately, the notes don’t go into detail about what has specifically changed, but at the very least each game has been updated.

Read the full article on nintendolife.com

How Elite Influenced Starfield and 40 Years of Space Games

“One of the first things I wrote in machine code was an expanding starfield. Just literally flying through it, and I found it mesmerizing. I thought ‘It has to be a game.’” That was the moment David Braben, co-creator of Elite and founder of Frontier Developments, changed space games forever. It was video games’ equivalent of the Big Bang, the birth of an idea that would eventually go on to shape four decades of space games and, eventually, Starfield.

In the early 1980s, space games were pretty rudimentary and there was little more to them than flying a ship and shooting aliens. David Braben, who at the time was an undergraduate at Cambridge University, had the idea that a game set in space could be so much more.

“We had Space Invaders, we had Galaxian, we had Williams’ Defender, but they all had a very similar format, i.e. three lives, a score that goes up, you get a new life at 10,000 [points], you get a smart bomb or something games-specific at 1,500,” explains Braben. “Pac-Man was there. And I know it sounds silly, but even then they were starting to become a little bit samey.

“I had played some games like Adventure, Colossal Quest, text-based adventures – the sort where you say, ‘go north, pick up key,’ that sort of thing – and I liked those. And it struck me that these are being played on the same machine, so surely you can [do something] more interesting? I found, with Space Invaders, all I really cared about was whether I got slightly further than I did last time.”

It was around this time, frustrated with the state of sci-fi arcade games and tinkering with some home games, that Braben met fellow programmer Ian Bell, and together shared notes on some projects they were working on.

“We talked about it and we thought, ‘Wait a second, if you had a real spaceship, you’d probably be doing something, you’d be traveling between destinations making money,’” Braben remembers. “And it’s that sort of lightbulb moment where you just start thinking, ‘Wait a second, isn’t score just money?’ And it’s terribly sort of capitalist but from a gameplay design point of view it was fantastic.” It makes sense – the points you score for destroying a ship in Galaxian can be equated to the bounty you claim for shooting a pirate in Elite. But the latter, you also have the added benefit of going through the wreckage and selling on what’s left for additional cash.

By rethinking the elements that made up much of the day’s arcade games in simulation terms, Braben and Bell came upon the idea of Elite, a game where the goal wasn’t to shoot down tiny aliens for power-ups, but to travel the galaxy, fight pirates, collect rewards, upgrade your ship, and continue into the vastness beyond.

‘Wait a second, isn’t score just money?’

However, Braben didn’t just want to travel one galaxy, he wanted to fly across eight. And he wanted them to be filled with planets – 256 in each to be precise. But back in 1984, he was working with a computer that had less memory than a modern day calculator.

“We were targeting the 32K BBC micro but actually only really had 20K of available memory because the screen uses up some [memory], the operating system uses up some,” Braben explains. “And I thought, ‘Well how many locations can you travel between?’ And I was thinking 20, 30…

“That’s not very much data on each one because you’ve got to have all the 3D render, which I’d already written – we knew how big that was. You need all the gameplay, the ship models… And how many ship models can we afford to have in the memory? It became one of those sort of cruel things, thinking, ‘Well, I want lots of those, but I also want lots of those.’”

The solution was a technique that studios like Bethesda and Hello Games – and countless others – have since used to create their own star systems: procedural generation. It’s a tool that’s used a lot in modern day video games, but back in the 1980s it was a relatively new idea in game development.

“I thought, ‘Wait a second, I’ll write a program to generate it,’” recalls Braben. “And it generated so quickly I thought, well, ‘We can just generate it every time – we don’t need to store it.’”

By procedurally generating galaxies Braben and Bell were able to save a tremendous amount of space without cutting back on their ambition. However, it wasn’t always quite as simple as they first thought. In 2013, Braben hosted a TED Talk called ‘Rules Can Be Beautiful’, which detailed the idea of saving space by procedurally generating new planets each time you want to explore a galaxy: “Essentially what it’s doing is, you are constraining the rules to make things that make sense. So making sure that the names of the places were pronounceable, making sure the economies were the right sort of ratios, and then just applying a sort of ‘human logic’ to generating lots of galaxies and just looking if it’s right. It’s amazing how something that is genuinely random can appear quite lopsided. You go, ‘Oh, we don’t really want a lopsided galaxy.’ But it comes naturally out of the random nature.”

As such, some galaxies were not quite as intended, with one planet randomly given the name ‘Arse’. But ultimately the system was a game changer, not just for Elite but for space games that followed in its footsteps. It allowed them to do things they would never have been able to before: “It’s the joy of being able to add something which we couldn’t otherwise add,” explains Braben. “But that was how tight it was. The game literally fitted exactly in memory, with not even one spare part.”

But EMI rejected it, saying ‘It hasn’t got three lives, and we want a score.’ They thought people weren’t that dedicated and that they want to play a game in five or 10 minutes. I said, ‘No, they don’t. I don’t. I’m a target market that’s not being satisfied.”

With Elite in hand, Braben and Bell set out to sell the game to the masses. The only problem – a problem they were trying to fix – was that the popular space games were the ones with three lives and missile upgrades, not ones with hundreds of procedurally generated planets to explore.

“Our first disappointment is we went to EMI, the record company. I thought, ‘Oh, they’d be good to sell it.’ […]But EMI rejected it, saying ‘It hasn’t got three lives, and we want a score.’ They thought people weren’t that dedicated and that they want to play a game in five or 10 minutes. I said, ‘No, they don’t. I don’t. I’m a target market that’s not being satisfied.”

The person from EMI asked the pair how long it would take the player to make ‘meaningful progress,’ to get the requisite power-ups and beat the game. Braben and Bell had a simple response: “I said, ‘It doesn’t matter. The aim isn’t getting to the end of the game here. This is a hobby. This is an environment you can live in. This is a world.’ And they really hated that.”

Nowadays games are celebrated for being open-ended or hundreds of hours long. When Elite was being pitched, it was an outlier. “I just thought, ‘Oh my god, what if they’re right? I mean Ian Bell was also… I don’t want to speak for him, but he was keen on this, something that’s just very different,” remembers Braben.

The pair eventually took Elite to Acornsoft and according to Braben, the reaction to seeing Elite was the opposite of what they got at EMI. “The reaction couldn’t have been more different, because they were techie, gamey people like us who were going, ‘Wow, how did you do that? How did you get that working?’” ”

Acorn signed up Elite and released it on September 20, 1984. It went on to sell a million copies across multiple platforms. Back when video games were still an emerging hobby, if you had any kind of game console, chances are Elite was on it.

“I think it was something like 17 platforms that we put the original Elite on? And they all had different CPUs. So the NES for example still had a 6502 variant, as did the Commodore 64. We did a number of Z80 ones, things like the Amstrad, the Sinclair Spectrum. Obviously we did the Apple II and various variants of the Apple II as well, there was an Apple II-C. But it all added up – I think we got a little bit sick of just doing it again and again, so each version typically had a few extra features.”

The different specs of each platform meant Elite was slightly different, and occasionally expanded, with each new release. Among those enhancements is an appropriate musical nod to the film 2001: A Space Odyssey. “We went on to machines like the Commodore 64, which had an unbelievably large memory at 64K. So we added music, we added various other things. There were some extra missions that just added richness to the game basically. But the music [when you dock]; obviously, it has to be Blue Danube when you dock.”

“I think when you look at games like Mass Effect, which is a great game and none of this is [meant] as criticism, we are different. We are doing something different.”

Elite went on to generate numerous sequels, including Frontier: Elite 2, which included even more planets, with advanced physics and realistic chemistry. It also caused an influx of space games that demonstrated the desire to do more than fly and shoot. 1988’s Captain Blood swapped procedurally generated galaxies for fractal landscapes, but it’s clear to see how Elite helped shape its worlds. Similarly, Starlancer and its follow-up Freelancer, which was released in March 2003, were both space trading and combat games, the genre Elite kickstarted almost a decade earlier, but one that continues to this day.

However, 1995 was almost the end for Elite. The third game in the series, Frontier: First Encounters, was released in an unfinished state due to pressures applied by the game’s publisher Game Tek. Its reception was understandably mixed.

“I even offered all the money back to show how bad it was,” Braben explains. “It was very upsetting for me because there was a good game in there, but they did a lot of changes underneath our feet because we were now a company by then.”

Shortly after, Braben decided to take a break from the series. His experience with First Encounters had proved too much. But before long his passion for outer space had reignited and, following a successful Kickstarter campaign in 2012, he was able to re-acquire the rights to Elite and work began on the biggest game in the series, Elite Dangerous.

By the time Elite Dangerous had emerged, the landscape of space games had changed. Narrative-driven RPGs like Mass Effect and shooters such as Halo were the biggest sci-fi games around, though that didn’t matter much to Braben and Frontier during the development of Elite Dangerous.

“I think when you look at games like Mass Effect, which is a great game and none of this is [meant] as criticism, we are different. We are doing something different. And with Starfield, I’m obviously looking forward to seeing how they do it, but I can’t help but think it’s going to be more Mass Effect than Elite Dangerous, because of its nature. It’s possibly more on-foot-focused much like Mass Effect was. They may put in dog fighting, we’ll see. But I think Starfield will be good. The budget is absolutely humongous and I’m sure it’ll be a good game.”

The truth is, Starfield – and Wing Commander, and No Man’s Sky, and countless other space games – likely wouldn’t have existed if it weren’t for Elite. It was the first game that took us to another galaxy from the comfort of our bedroom. It is unquestionably the godfather of space games.

“It sounds arrogant but I think it’s true,” admits Braben, somewhat reluctantly. “It’s certainly the first game to treat that subject matter [properly].There were games in the following years that people remember as well, but before it all there really was were various 3D shooter-type games.”

In 2023, the space genre has never looked so good, but obviously the hardware modern games run on is lightyears beyond the tech Braben and Bell were working with. Despite that, to this day Elite’s primary directive remains the same: to explore and live in the starfield, not just shoot aliens in the sky and collect a new power-up.

“In my heart of hearts, I still genuinely wanted a game where I could go out exploring, a game where I could go anywhere and I could look behind the curtain, and I like to think that’s what we delivered,” says Braben. “Look at all those people who’ve gone out exploring [in Elite Dangerous], and still only a tiny fraction of 1% of the galaxy has been visited by players. Players are discovering thousands of new stars and new planets every day, and that’s even after 10 years. The Galaxy is big – it’s the same size as the real Galaxy and has the same number of stars.”

We’d best get back out there then.

Poll: Box Art Brawl – Duel: New Super Mario Bros.

Let’s-a vote.

It’s the weekend and that can mean only one thing — yes, it’s time for another edition of Box Art Brawl!

Before we dive into this week’s contestants, let’s take a look at how things played out last time. Celebrating the release of Sabotage’s excellent RPG Sea of Stars, we took a look at the cover variants from around the world, with you picking the winner. This one was a little closer than we would have expected (then again, both covers are really rather stunning), but it was the lesser-known Japanese box art that secured the win with 53% of the vote compared to Europe and North America’s 47%.

Read the full article on nintendolife.com

AMD’s RX 6800 graphics card is under $400 and ideal for 1440p gaming

AMD’s Radeon RX 6800 and 6800 XT graphics cards have proven surprisingly popular even into 2023, as new price drops (and relatively modest gen-on-gen performance increases for newer models) has left them as competitive options in terms of value for money.

Today we’ve got a deal on the RX 6800 non-XT, with an MSI model going for just under $400 at Newegg. That’s a $70 reduction from its usual price and $20 cheaper than the cheapest RX 6800 model on Amazon. That’s an awesome deal for a strong 1440p graphics card that comes with a copy of Starfield Premium Edition (which includes the Shattered Space story expansion, a digital art book, the game’s OST and a few weapon/suit skins on top of the base game).

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