Metaphor: ReFantazio Has Already Sold 1 Million Copies and It’s Only Been Out a Day

Atlus’ Metaphor: ReFantazio has sold over one million copies as of its official release date, publisher Sega has announced.

That’s enough to make Metaphor: ReFantazio the fastest-selling Atlus game of all time, breaking Persona 3 Reload’s record of hitting one million in a week.

Metaphor: ReFantazio’s October 11 global release date has already seen the Persona-style game shoot up Steam’s most-played game list, with 42,992 concurrent players at the time of this article’s publication. That figure will no-doubt rise as we head into the weekend and fans in other regions get the chance to play.

The game also launched across PlayStation 4, PlayStation 5, and Xbox Series X and S, but neither Sony nor Microsoft makes player numbers publicly available. It seems likely that one million sales figure will swell to two million sooner rather than later.

Atlus made the announcement alongside the release of an illustration from character designer Shigenori Soejima, below.

Metaphor: ReFantazio, from the creators of the hugely popular Persona 3, 4, and 5, is a role-playing game set in the United Kingdom of Euchronia, a medieval fantasy realm that mirrors the real world. You play an orphaned boy who journeys across the kingdom as part of a bid for the throne.

It has enjoyed pretty much universal acclaim, with IGN’s Metaphor: ReFantazio review returning a 9/10. We said: “Refining the Atlus RPG formula of weaving tough turn-based combat into compelling social sim mechanics, Metaphor: ReFantazio doesn’t just send a powerful message across its political drama, it becomes a beautiful expression of the real impact storytelling can have on all of us.”

As part of its promotion for the game’s launch, Sega gave UK fans the chance to become a member of the royal family of the world’s smallest (but unofficially recognized) country: Sealand.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Review: F-Zero: GP Legend (GBA) – A Great Handheld Entry That Nails The Series’ Spirit

Dare you to blink.

This review was originally published in January 2015. We’re updating and republishing it to mark the arrival of GP Legend (and Climax, which was never released in the West) in the Nintendo Switch Online + Expansion Pack GBA library.


The F-Zero series has often dished out a steep challenge, and in GP Legend the uninitiated will be given no quarter unless they dig in their heels and learn the ropes. You’re expected to tame every brutal hairpin, memorise each risky shortcut, and etch sweet boosting spots into your brain if you are to succeed.

Read the full article on nintendolife.com

Mentari has you heal a petrified world through the power of sick dance moves

Indonesian indie developers stellarNULL have announced action adventure game Mentari, a coming of age story about a magical girl who heals the world and fights baddies with the power of dance. As they attack you, you’ll hit them with sick twirls and the ‘ol two step, cleansing them of a sickness called the “Stillness”. Bonus fun fact: Mentari means “Sunshine” in Indonesian, while Menari means “dancing”.

Read more

Former Disco Elysium devs are working on a spiritual successor at new studio Longdue, though Robert Kurvitz and Aleksander Rostov aren’t involved

A spiritual successor to Studio ZA/UM’s RPG Disco Elysium is currently in development at the newly-formed Longdue. It’s set in a world “conceived by the leads” of the canceled sequel.

A representative of Longdue told us that “the studio isn’t ready to talk about specific names at the moment beyond the people mentioned in the press release, but they are looking forward to sharing more about the game and the studio in the future”. They did, however, confirm that Disco Elysium’s lead writer and designer Robert Kurvitz and art director Aleksander Rostov are not involved.

Read more

You’d Be Forgiven for Thinking This Disco Elysium Spiritual Successor From Some of the People Who Worked at ZA/UM Is Disco Elysium 2

On Disco Elysium’s five-year anniversary, two separate studios each made up of people who used to work at developer ZA/UM have announced they’re both making a spiritual successor of their own.

Disco Elysium is a 2019 narrative role-playing game developed and published by controversial studio ZA/UM. Gameplay revolves around navigating dialogue trees rather than combat, with each of the 24 skills representing a different aspect of the amnesiac detective protagonist’s abilities and thoughts. The player is free to support or suppress his ideologies as they work through the story. Disco Elysium is considered by some among the greatest video games ever made.

It went on to enjoy enormous success, winning numerous game of the year awards and selling millions of copies. A TV series adaptation deal followed, as did the release of an expanded version of the game featuring full voice acting and new content subtitled The Final Cut. A follow-up seemed all but guaranteed, but after high-profile staff exits and subsequent messy legal tussles brought ZA/UM to its knees, what might have turned out to be a Disco Elysium sequel was canceled.

Now, two new London-based studios have emerged from the chaos: Dark Math Games and Longdue Games. Each has drawn a line back to both Disco Elysium and ZA/UM in the announcement of not just their existence, but their upcoming games.

Let’s start with Dark Math Games. Founded in 2023, Dark Math describes itself as a “breakaway group” from the original development team of Disco Elysium. It is a group of 20 people, about half of whom “contributed” to “bringing the critically acclaimed hit Disco Elysium and Disco Elysium – The Final Cut to life.”

Dark Math’s game is called XXX NIGHTSHIFT and, like Disco Elysium, is described as a ‘true detective RPG.’ Here’s the official blurb:

Set 2086, you play a Patrol Op, Dinorah Katz, who is stranded at a luxury Ski resort in Antarctica. This original science-fiction setting lands you in a resort that shouldn’t exist with people that you shouldn’t know with the endless polar night covering a multitude of sins.

XXX NIGHTSHIFT will deliver a deep single-player role-playing experience with many tools and layers of gameplay. A unique companion dynamic adds more fun and offers different paths to solve cases. The innovative and powerful role-playing system respects your time and trusts your intelligence with seismic choices. It’s up to you to decide how your story unfolds — and how it ends.

Based on its announcement trailer and screenshots, XXX NIGHTSHIFT looks remarkably similar to Disco Elysium, even down to the isometric perspective and dialogue text that moves up the right-hand side of the screen as the player makes choices and hears voice actors bring a narrator and the protagonist’s internal monologue to life.

One of the four Dark Math founders is art director Timo Albert, who was a motion graphic designer at ZA/UM from 2018 to October 2022. Albert commented: “Additionally to innovating the traditional RPG mechanics, we’ll bring something fresh to the table. You will see. And of course, a few less words. And a few more bullets, perhaps. In total: lot more fun.”

According to filings on Companies House, Dark Math’s active directors include Heiti Kender, with his brother, Kaur Kender, listed as a resigned director. Kaur Kender was an early investor in ZA/UM and executive producer of Disco Elysium. In March 2023, a bitter legal dispute between Kender and ZA/UM over ownership of the coveted Disco Elysium IP was resolved, with a court ordering Kender to repay ZA/UM CEO Ilmar Kompus for legal fees.

Now, let’s move on to Longdue Games. It said it’s making a “new psychological RPG… set in a game world conceived by the leads of the now canceled Disco Elysium sequel.” Others working on this untitled Disco Elysium spiritual successor worked at the likes of Bungie, Rockstar, and Yes, Your Graces developer Brave At Night.

Longdue, backed by tech investor Riaz Moola, said it has a “focus on creating psychologically deep, narrative-first experiences” and wants to become “a meaningful and consistent voice in the isometric cRPG space.”

“With the fifth anniversary of Disco Elysium on the horizon, Longdue is proud to announce its formation as a new independent studio that has raised seed investment to create an RPG that will continue Disco Elysium’s award-winning legacy and represent a bold new artistic endeavor that aims to trailblaze in the narrative-first cRPG space,” Longdue said in its note to press.

Longdue didn’t name its game (all we have for now is a solitary piece of concept art, below), but it did say it features what it calls a “psychogeographic” RPG mechanic “where every decision reshapes both the world and the characters that inhabit it.” “In this experience,” Longdue explained, “the lines between the mind and the environment blur, colliding and transforming with each choice, leading players through an ever-evolving narrative landscape.”

Here’s the official blurb on Longdue’s game:

Longdue’s debut RPG explores the delicate interplay between the conscious and subconscious, the seen and unseen. Set in a world where choices ripple between the character’s psyche and environment, players will navigate a constantly shifting landscape, shaped by both internal and external forces.

Longdue mentioned just one of its developers in its press release: narrative director Grant Roberts. Roberts said: “At Longdue, we’re inspired by decades of classic RPGs, from Ultima and Wizardry, through Fallout and Planescape, to the justifiably adored Disco Elysium.

“We’re excited to continue that legacy with another narrative-first, psychological RPG, where the interplay between inner worlds and external landscapes is the beating heart of the experience. We’re building a world-class team for a world-class game that will tell a world-class story, and we can’t wait to show you more.”

Londue isn’t announcing anyone else working at the company right now, “but is looking forward to talking more about the studio and the game in the future,” a representative told IGN.

It’s worth noting that neither Robert Kurvitz, the lead writer and designer of Disco Elysium and founding member of ZA/UM, nor Aleksander Rostov, who was art director on Disco Elysium, are involved with either studio. Both were fired from ZA/UM in 2022 amid allegations of mismanagement and misconduct. Kurvitz and Rostov are reportedly making a new game of their own at a studio called Red Info, which is backed by Chinese internet company NetEase.

As for ZA/UM, it reportedly canceled a standalone expansion for Disco Elysium back in February, leaving several staff members at risk of losing their jobs. While an official Disco Elysium 2 seems as unlikely now as it did when ZA/UM first fell apart, it is clear that there are many who are keen to keep the dream alive.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Join The First Berserker: Khazan Closed Beta Oct 11 – 20!

Xbox Insiders on Xbox Series X consoles are invited to join The First Berserker: Khazan – Technical Closed Beta starting today. Play as the protagonist “Khazan,” as you survive the relentless pursuit of imperial forces, navigate conspiracies aimed at killing you, and overcome the harsh environments. The closed beta is available until October 20 with limited space available, so join now to experience this hardcore action role-playing game!

Key Features:

  1. Thrilling Action Excitement
    – Experience dazzling and hardcore action based on skill.
  2. Epic Boss Battles
    – Engage in hardcore and challenging boss fights.
  3. Khazan’s Ruthless Revenge Saga
    – Dive into Khazan’s epic revenge story set in the DNF (Dungeon&Fighter) Universe.
  4. 3D Cel Animation Graphics
    – Enjoy comic-inspired intricate graphics and spectacular action.

If you want to learn more, please visit The First Berserker: Khazan official website.

Playtest Times:

Start: Friday, October 11, 0:00 Midnight PT (3:00 AM ET / 7:00 AM GMT)
End: Sunday, October 20, 11:59 PM PT (Oct 21 2:59 AM ET / Oct 21 6:59 AM GMT)

How to Participate:

  1. Sign-in on your Xbox Series X console and launch the Xbox Insider Hub app (or install the Xbox Insider Hub from the Store first if necessary)
  2. Navigate to Previews > The First Berserker: Khazan
  3. Select Join
  4. Wait for the registration to complete and be directed to the Store and install The First Berserker: Khazan TCBT

NOTE: Limited space is available and offered first-come first-served.

NOTE: This playtest is only available on Xbox Series X consoles.

NOTE: An internet connection is required to participate in the Technical Closed Beta

How to Provide Feedback:

If you experience any issues while playing The First Berserker: Khazan, don’t forget to use “Report a problem” so we can investigate:

  • Hold down the home button on your Xbox controller.
  • Select Report a problem.
  • Select the Games category and The First Berserker: Khazan TCBT subcategory.
  • Fill out the form with the appropriate details to help our investigation.

Other resources:

For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.

The post Join The First Berserker: Khazan Closed Beta Oct 11 – 20! appeared first on Xbox Wire.

Dragon Quest HD-2D Remakes Include A “Surprise” If You Play In Chronological Order

Yuji Horii reveals.

Apart from the return of Dragon Quest III this November, Square Enix is also planning on reviving Dragon Quest I & II as a special HD-2D Remake. For heroes planning on playing through these titles in the true chronological order, it seems you’ll be rewarded with a little bit extra at the end.

Speaking at the Tokyo Game Show 2024, the series’ creator Yuji Horii apparently hinted at how the first two titles would include some additional elements including a “new discovery” and a “bit of a surprise” (Famitsu via Automaton).

Read the full article on nintendolife.com

ATLUS’s Latest Title Metaphor: ReFantazio Releasing Today!

October 11, 2024 – SEGA is thrilled to announce that Metaphor: ReFantazio, the latest RPG from ATLUS’s Studio Zero, has released on PlayStation®4, PlayStation®5. 

About Metaphor: ReFantazio

・A New Undertaking That Captures the Essence of ATLUS

ATLUS is a console game developer that was formed in 1986. It has garnered popularity across the globe, with its Persona series reaching 22 million* units sold worldwide. ATLUS will celebrate its 35th anniversary this year.

*As of March 5, 2024

ATLUS has worked on many contemporary stories, such as Shin Megami Tensei and Persona, and provided players with its own unique worlds and experiences. After the immense success of Persona 5, ATLUS is now set to explore the realm of classic fantasy.

A fantastical story that could not have been explored within the framework of modernity. This anniversary project offers a fresh new take on the fantasy RPG genre. Rather than seeking solace in the past, this new adventure has been driven by a philosophy of creativity and empathy and aims to break new ground.

・A Groundbreaking Project Helmed by Renowned Creators and Artists

A team of internationally recognized creators, who have earned accolades at various game awards, have assembled for this project to develop a totally new fantasy RPG, including director Katsura Hashino, character designer Shigenori Soejima, and composer Shoji Meguro. The team behind Metaphor: ReFantazio has an illustrious history, having developed Persona 3, Persona 4, and Persona 5. Notably, Persona 5 has become the franchise’s biggest success, with 10 million units sold worldwide.

*As of December 22, 2023

Creators:

  • Director: Katsura Hashino (Shin Megami Tensei III Nocturne, Persona 3, 4, 5)
  • Character Designer: Shigenori Soejima (Persona 3, 4, 5)
  • Composer: Shoji Meguro (Shin Megami Tensei III Nocturne, Persona 3, 4, 5)

Joining this incredible team of creators is a team of equally exceptional artists, all united in their goal to deliver an out-of-this-world production.

Artists:

  • Concept artist Kazuma Koda (NieR:Automata)

  • Gauntlet runner designer Ikuto Yamashita (Neon Genesis Evangelion)

・The Story, the Art and Sound, the Mechanics, All Unique

Story:

Lose track of time and immerse yourself. Mysterious and unpredictable events unfold in a realm replete with the anxieties and aspirations of its inhabitants, calling you on a grand journey with plenty to experience.

Art and Sound:

Distinctive and charming character designs. Beautiful and fantastical background art throughout the game’s world. With stylish UI based on Western painting tradition, even just browsing the menus provides a sense of excitement.

In addition, the game provides a new musical experience with a blend of orchestra, world music, choir, and chants, a sound developed from a reinterpretation of religious music.

Mechanics:

A unique battle system combining quick action with turn-based combat. An unbelievably comfortable play tempo and exhilarating graphics. Players are given a high degree of freedom and ability to strategize, realized through Archetypes, a mechanic at the pinnacle of party customization.

Ride gauntlet runners on a journey to change the world. The Daily Life mechanics present in the Persona series have evolved, allowing you to experience an entirely new type of journey.

The Game’s Story

・Setting

A world separate from our own, inhabited by 8 different tribes.

Within one corner of this world exists the Kingdom of Euchronia.

The kingdom is an alliance of nations that began with its valiant first king and saw unification and governance over the ages by the powerful royal bloodline in its immense magical prowess. However, the kingdom began to decay over the long years, now deteriorating into a land without virtue divided by prejudice and disparity.

In addition to the vicious animals roaming its vast territory, the land is inundated with mysterious creatures known as “humans,” meaning not even the smallest of safe spaces remains outside of the cities.

Then, the kingdom’s prince and king are assassinated, bringing even further confusion and anxiety to its citizens who now have no ruler.

・Prologue

A young man embarks on a journey to lift a curse, with a fairy by his side

The Elda are a minority tribe shunned in the Kingdom of Euchronia.

The protagonist, a young Elda, is traveling alongside his fairy partner, Gallica, to lift the curse placed upon the kingdom’s prince.

There is only one way to lift the deadly curse that eats away at the prince:

Take the life of its caster.

As the young man travels across the vast continent, he will have many chance meetings, form bonds, and eventually learn the truth of the kingdom.

The curtain unfolds after a terrible incident shakes the entire kingdom..

・Introduction

A race for the throne decided by majority vote, imposed by the power of magic.

Just over ten years have passed since the Kingdom of Euchronia’s crown prince was assassinated. Then, the king himself is cut down, leaving the kingdom in chaos without any ruler or heir to the throne.

Who will be the next king? The sanctifex serving as head of the state religion, a lord or lady of a nearby nation, or perhaps a leader of the military…? As the royal funeral is carried out with various powerful parties all vying for the throne, a spell is unexpectedly cast at the funeral site.

Time is finite before my soul departs this benighted world… Come October, there shall be a reckoning. A Day of the Hero. Upon that day, whosoever hath truly earned the greatest faith of the citizenry… shall ascend to throne and crown by right of kings.

Ringing in the sky was the voice of the king who had been declared dead. He had a grand spell set to activate upon his death that would pit every one of his citizens against one another in a race for the throne, to be decided by popular vote.

The people descend into utter chaos at the thought of electing their own king for the very first time. However, our protagonist decides he must throw himself into the fray in order to accomplish his mission.

And so begins the great race for the throne, to be carried out all across the kingdom. Over the course of his journey, he finds various allies to join him. What awaits them is a grand journey that will change the world as they know it.

Characters

The Protagonist Elda and His Fairy

・Allies of Differing Backgrounds

Within this society rife with discrimination, allies belonging to various tribes come to join the protagonist. Each of them has their own reason for wanting to change the world, and when they come into contact with the protagonist’s awakened power, Heroic Embodiment (Archetype), they become able to use it as well.

▼ATLUS Exclusive – Metaphor: ReFantazio Archive

ATLUS Exclusive – Metaphor: ReFantazio 4.23.2024

 ATLUS Exclusive – Metaphor: ReFantazio | Archetypes

Metaphor: ReFantazio ATLUS Exclusive Showcase – Story

Metaphor: ReFantazio ATLUS Exclusive Showcase – Character

Metaphor: ReFantazio ATLUS Exclusive Showcase – World Tour

*English subtitles will be provided.

Demo for Metaphor: ReFantazio Out Now!

Play through the beginning of Metaphor with the new demo! You’ll be able to carry over your save data to the full game once you’re done! To pick up the demo, simply head over to your platform’s store to download it.

*The demo’s content may slightly differ from the launch version.

*You can play the demo as many times as you like.

*All screenshots and footage shown during the broadcast are from the Japanese edition of the game, which is still under development. English support will be available at release.

Product Information:

TitleMetaphor: ReFantazio
Release DateOctober 11, 2024 (Fri)
PlatformPlayStation®4 / PlayStation®5 
Websitehttps://asia.sega.com/metaphor/en/
Copyright©ATLUS. ©SEGA.