MMO New World Enters Maintenance Mode as Amazon Cuts 14,000 Jobs — but What’s Happening With Its Lord of the Rings MMO?

Amazon is walking away from making new content from its MMO, New World, amid huge layoffs affecting 14,000 roles at the company. Now, there is concern over the status of its The Lord of the Rings MMO.

Yesterday, October 28, Amazon confirmed cuts affecting an eye-watering 14,000 roles. It’s one of the biggest round of layoffs the tech giant has ever seen, and comes at a time when other companies in the tech sector, such as Microsoft and Meta, have made similarly huge cuts.

It also comes at a time when Amazon is performing well. So why are they happening? AI, basically. In a note to employees, Beth Galetti, Senior Vice President of People Experience and Technology at Amazon, said:

Some may ask why we’re reducing roles when the company is performing well. Across our businesses, we’re delivering great customer experiences every day, innovating at a rapid rate, and producing strong business results. What we need to remember is that the world is changing quickly. This generation of AI is the most transformative technology we’ve seen since the Internet, and it’s enabling companies to innovate much faster than ever before (in existing market segments and altogether new ones). We’re convinced that we need to be organized more leanly, with fewer layers and more ownership, to move as quickly as possible for our customers and business.

What does this all mean for Amazon’s gaming business? According to a report by Bloomberg, nothing good. There are “significant” cuts coming to Amazon’s video game operation, which will reduce development work and layoff staff mainly in its Irvine and San Diego offices.

The New World changes are a part of that, and while the game will remain online during 2026, this is basically the beginning of the end for once hugely popular MMO. Let’s remember, New World was a rare hit for Amazon in the video game space, and followed multiple flops that resulted in game and studio closures. The MMO set in an alternate 1600s America saw huge player numbers on Steam, with a whopping 913,634 peak concurrents on Valve’s platform back in 2021. Player numbers have significantly declined since that peak, however.

Bloomberg said Amazon is cutting back especially on MMOs, but will continue to develop Amazon Games Montreal’s strategy March of Giants, its new Tomb Raider game in the works at Crystal Dynamics, and “casual and AI-focused games” for its cloud gaming service Luna. UK studio Maverick Games will continue to work on its racing game, too. Amazon Games also continues to publish externally developed games such as Lost Ark and Throne & Liberty in western markets.

Amazon is also working on an in-house The Lord of the Rings MMO, although we haven’t heard much about it since it was announced in 2023. In August last year, Amazon Games boss Christoph Hartmann told IGN the company had 10 games in development and was negotiating “a couple more.” These include Tomb Raider and The Lord of the Rings MMO, as well as the new driving game from the former developers behind Forza Horizon.

On The Lord of the Rings MMO, however, Hartmann insisted it was still early days. “We’re still trying to find the hook, find that idea of what it is because we don’t just want to go and do the same thing over,” Hartmann said at the time.

“While it’s tempting sometimes with an existing IP, that’s not the point of doing it. You’ve got to find a fresh twist, and we’re still, I think, in that period where we really want to find out what could be the hook, what could be the thing which is different to all the other games out there. So it’s a little bit early.”

IGN has asked Amazon for an update on The Lord of the Rings MMO.

There are also plenty of questions around Tomb Raider, which has been caught up in the mire around the Embracer Group. Hartmann mostly waved off those concerns, saying that developer Crystal Dynamics is “fairly sheltered from everything going on with Embracer.”

“People obviously look at what the parent company is doing, but it never impacted on resources, never led to any changes on management for them, so they’re fine. I mean, doing a new Tomb Raider, the bar is so high. The longer you go, the expectation goes higher, so it’s a huge, huge task, but things are progressing. I mean, there’s some really great ideas here,” Hartmann said.

“Obviously, we’re not going to share any with you even if we would love to, but things are going well, things are moving forward. And from what I could tell, Crystal was pretty sheltered, because also when you look before…they went through a couple of ownership changes anyway before, it’s not brand new for them.”

Crystal Dynamics recently laid off a number of workers following Microsoft’s cancelation of the Perfect Dark reboot. At the time, the studio insisted Tomb Raider was still in development and unaffected by the decision.

Crystal Dynamics was originally brought in to revitalize Perfect Dark after struggles getting the project moving with former co-developer, Certain Affinity. Crystal was later acquired by the Embracer Group in 2022, at which time the studio was revealed to have 273 employees across its Austin, Bellevue, and San Mateo offices. Crystal laid off 10 people in 2023, and laid off 17 more people earlier this year. It’s unclear how many remain now.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

New World won’t be getting any more new additions following mass layoffs at Amazon

New World has seen its last content update, with Amazon Games confirming their development of the MMO is winding down. The game’s servers will be staying online in the short term. This news follows mass layoffs at Amazon, with over 14,000 roles reportedly being affected across the company and the gaming division seeing “significant” cuts.

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The Outer Worlds 2 pre-launch hotfix makes you less likely to fall through the world or have to fight a closet

The Outer Worlds 2 arrives in full today, October 29th. Ahead of the gates to Arcadia finally being flung open to those who didn’t fancy paying extra for early access, Obsidian have taken a stab at fixing some key issues and pesky bugs which’ve reared their heads so far. Good news, unless your roleplaying was set to be contingent upon being swallowed up by the ground or having to try and beat up an angry cupboard at some point in the space adventure.

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Two Classic Donkey Kong Icons May Soon Join Bananza As Unlockable Figures

They’re back! Sort of…

Eagle-eyed Donkey Kong Bananza fans have spotted an advertisement for the game’s next event, and it sounds like the rewards will be quite familiar to those who played Donkey Kong 64 back in the day.

Yes, as spotted by X user @upachan64 (thanks, Gaming Reinvented), both Lanky Kong and Chunky Kong appear to be entering the fray as unlockable figures. This comes via the Japanese version of the Switch 2 news app, which states:

Read the full article on nintendolife.com

Hideo Kojima Is as Surprised as We Are That Konami Reportedly Turned Down a Matrix Video Game: ‘There Could’ve Been a Way to Make It Work’

Metal Gear Solid and Death Stranding developer Hideo Kojima says he was “surprised” to read that the creators of The Matrix wanted him to develop a game based on the franchise, insisting: “no one ever told me such a conversation had taken place.”

Yesterday, IGN reported that The Wachowskis, the writers and directors behind the Matrix movies, once asked Metal Gear creator Hideo Kojima to design a Matrix video game, but publisher Konami reportedly turned it down. “The Wachowskis were big fans of Kojima,” Konami Digital Entertainment VP of licensing, Christopher Bergstresser, said. “So Kazumi Kitaue, Kojima, Aki Saito (who still works with Kojima), and I were at the Konami HQ, and we got a call from the Wachowskis, who wanted to come in and meet with Kojima. So they did!

“The two of them came in with their concept artist, and effectively they said to Kojima, ‘We really want you to do the Matrix game. Can you do that?’ Aki translated this into Japanese for Mr. Kitaue, and Kitaue just looked at them and told them plainly, ‘No.’ We did still get to enjoy the Matrix Japanese premiere and afterparty, though.”

However, in a message posted to social media in English, Kojima said that while he and The Wachowskis were “mutual fans and exchanged emails,” he didn’t know they were hoping he’d take on a game adaptation of the movie, and “there could’ve been a way to make it work” despite his commitment to Metal Gear Solid 2: Sons of Liberty.

“I was surprised to see on social media that the Wachowski sisters had ‘offered me a Matrix game project!’ back in 1999,” he wrote. “In all these 26 years, no one ever told me such a conversation had taken place. At the time, we were mutual fans and exchanged emails. The Matrix hadn’t been released in Japan yet, but I had already seen it in theaters in the U.S. and at a preview screening.

“When the Wachowskis came to Japan for promotion, I believe I met them three times. In the morning, we had a Famitsu interview in Shinjuku — that time, Geof Darrow joined us for the talk session. In the afternoon, they were invited to the headquarters of Konami’s CS Division. Back then, I was vice-president of KCE Japan, a wholly-owned subsidiary. When I arrived at the headquarters, their meeting with Mr. Kitaue, the head of the CS Division, had just ended.

“I joined them afterward, and we chatted for about an hour without an interpreter (Aki wasn’t even there),” he added. “I think John Gaeta, the visual effects supervisor, was also present. That evening, I attended the premiere screening and party, where I also met Joel Silver. Even then, there was no mention of an offer.

“At that time, I was already extremely busy with [Metal Gear Solid 2] and probably couldn’t have accepted the offer right away. But if someone had told me, maybe there could’ve been a way to make it work.”

Kojima is working on a number of new projects, including horror game OD for Xbox Game Studios. He revealed the first trailer for it last month, sparking speculation that it is connected to P.T. in some way. The mysterious game will star Dungeons & Dragons: Honor Among Thieves’ Sophia Lillis, Hunters’ Udo Kier, and Euphoria’s Hunter Schafer, with the trailer showcasing Lillis’ character in a spooky house, lighting candles before meeting a malevolent figure.

The Matrix franchise was eventually adapted into a series of games, of course, starting with Shiny Entertainment’s Enter the Matrix in 2003, follow up The Matrix: Path of Neo in 2005, and Monolith Production’s The Matrix Online in the same year. We were also treated to a Matrix-themed tech demo in 2021, The Matrix Awakens: An Unreal Engine 5 Experience, in which Epic Games showed us what Unreal Engine 5 was capable of.

Photo by Phillip Faraone/Getty Images for Kojima Productions.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

The First Review For Dragon Quest I & II HD-2D Remake Is In

An epic RPG adventure awaits, Hero.

It’s an incredibly exciting week for old school RPG fans, with Square Enix releasing Dragon Quest I & II HD-2D Remake on the Switch, Switch 2 and multiple other platforms. This reimagined package comes loaded with not only the trademark HD-2D visuals, but also new features, new locations and new story content.

Ahead of our own review going live later today, the very first critic review has now been shared online. As usual, it comes from the famous Japanese publication Famitsu. So, what is the final verdict?

Read the full article on nintendolife.com

SpongeBob’s New Game Joins In On The Halloween Fun With A Ghostly Switch 2 Demo

Here’s a teaser…

There was recently news about the upcoming release SpongeBob SquarePants: Titans of the Tide getting a demo on select platforms, and ahead of Halloween, it’s now officially available on the Switch 2 eShop.

You’ll apparently be able to access the first levels of the game as SpongeBob and Patrick, and also some new abilities (thanks, Nintendo Everything). In general, you’ll also be able to get an idea of what to expect before the full release next month on 18th November 2025.

Read the full article on nintendolife.com

Super Mario 3D All-Stars Updated To Version 1.1.4, Improves Gameplay On Switch 2

Download it now.

Nintendo has been updating all sorts of first-party titles since the release of the Switch 2 in June, and today it’s rolled out an update for its limited-time release, Super Mario 3D All-Stars.

According to the official patch notes on Nintendo’s support page, Version 1.1.4 addresses “several issues” to improve gameplay on the new hybrid hardware. Nintendo doesn’t go into the specifics, but if we hear anything, we’ll let you know.

Read the full article on nintendolife.com

Vampire Survivors’ Latest Free Crossover Will Surely Be Its Most Addictive Yet

Poker face.

Remember how much time you have sunk into Vampire Survivors? How about all the hours you’ve put into Balatro? What if they were… in the same game?

Yep, you guessed it, Vampire Survivors is crossing over with Balatro in the new ‘Ante Chamber’ free expansion. This one arrives on most platforms today, but we’ll have to wait a little longer until it lands on Switch on 31st October.

Read the full article on nintendolife.com

Doom Arena Board Game Hands-On Preview: Rip and Tear on the Tabletop

It’s hard to imagine what first-person shooters would be like today, if they were to exist at all, without the original DOOM, released back on December 10, 1993, for MS-DOS. A lone super soldier, the legendary Doom Guy, fending off the hordes of demons from hell is one of the defining images of PC gaming, and the series continues to shock and amaze fans to this day with every new gory entry. Now, Modiphius Entertainment is bringing DOOM to the tabletop with the upcoming Doom Arena Board Game, now on Kickstarter, and I had a chance to get some time with a prototype to see just how well I could rip and tear in my dining room.

While Doom Arena isn’t the first cardboard adaptation of the series, this latest rendition is a bloodbath contest between one player controlling Doom Guy and the other controlling the demons. Taking place in – you guessed it, an arena – the two players maneuver their plastic forces around the hexagon grid-based warzone, competing to see who can dish out the most pain.

Each point of damage done to an opponent earns you blood, which serves as a victory point.

Each point of damage done to an opponent earns you blood, which serves as a victory point. The winner is whoever comes out ahead in two out of the three rounds by earning the most blood, with each round consisting of six turns each for both sides. Between rounds, both Doom Guy and the Demons can upgrade their arsenals. Doom Guy gets new weapons and armor, while the Demons swap out weaker enemies for hartier ones like Pinky, Cacodemons, or the mighty Cyberdemon.

Doom Arena is one of those games that fits great as a filler between some heavier ones during a game day, or when you just want to have some fun while sipping a cold one and munching on some snacks. The gameplay is a slick dice-chucker where the strategy takes a back seat to running in guns blazing and seeing how much pain you unleash, which is very reminiscent of its source material. The only real “strategy” I found myself thinking about is what upgrades I was going to spend my resources on between rounds.

I appreciate the simpler ruleset behind Doom Arena, because you can explain the rules to friends pretty quickly and be rolling dice shortly after. That being said, I wouldn’t complain if there were a smidgen more depth to be found. To be fair, the prototype I had access to and a work-in-progress ruleset included only two-player game modes, whereas the final game will be playable with 2-4 players, so it’s possible the additional depth I am hoping for will be found in the final rules and other game modes. On the topic of game modes, I will say that having official rules for starting with more upgrades is smart, and makes for a ton of chaotic fun, and I could see some great matches happen by adopting a pick/counter-pick approach.

The version of Doom Arena that I played featured miniatures showcasing the classic looks of Doom Guy and demons that players of the original game from the ’90s will recognize. But those who jumped on the chainsaw wagon in more recent decades will have a version for them, too. Modiphius is producing a mechanically identical version that instead has arenas, models, and weapons pulled from the most recent Doom: The Dark Ages, with Doom Guy replaced by the menacing Doom Slayer and demons including the Mancubus, Imps, Imp Stalkers, Hell and Battle Knights, Pinky Rider, Arachnotron, and Soldiers. And for folks who may be lacking in storage space, Modiphius will also offer a version that replaces the plastic miniatures with acrylic standees, shrinking the box size and lowering the cost.

When I first heard the announcement that Modiphius was designing a new Doom board game, my mind immediately went to images of playing as Doom Guy, exploring corridors, finding keys to unlock doors, that eventually would lead to a fight with a big scary demon. Something more akin to say a Betrayal at House on the Hill, Cthulu: Death May Die, or Zombicide. I still would love a Doom game like that, but I can’t deny that Doom Arena captures the spirit of these games splendidly.

This is a series about killing as many things as fast as possible, and Arena delivers on that premise in an exciting and digestible package. Even playing dice with this WIP build led to tense moments where I had to hold my breath as I rolled my dice, or giant sighs of relief as my demons avoided being brutally dismembered by a chainsaw. I eagerly look forward to seeing what sort of additional elements or add-ons will be available to play around with and what sort of other game modes will ship in the final release that use three and four players. With the Doom Arena Board Game, Modphius looks to deliver a box that fans of both the video games and board games in general can enjoy, and I am counting down the days until I can rev up my chainsaw again and take it to some demons again.

Doom the Arena Board Game’s campaign runs until November 21, 2025 with an expected delivery date of October 2026.

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.