Capcom Is Releasing An Offline Version Of Mega Man X DiVE

Switch release when?

Remember Mega Man X DiVE for mobile devices? Well, Capcom recently announced it would be getting an “offline” version and it’s now been locked in for 31st August release date on PC and mobile devices. The online version of the game will also end its service at the same time.

Unfortunately, there’s no mention of this action-platformer coming to Switch, but if we hear any updates, we’ll let you know. What’s interesting about this is there was actually a datamine of the game’s client in 2021, which uncovered “a series of strings” directly referencing Nintendo’s hybrid system.

Read the full article on nintendolife.com

How a Rookie Who Played His First Match in December Almost Won the Pokémon World Championships

The 2023 Pokémon World Championships concluded last weekend, with Japan’s Shohei Kimura defeating Michael Kelsch in the grand finals. Lost in the drama of the win was just how amazing it was that Kelsch made it in the first place.

While Kimura has competed and found success in official tournaments since 2017, Kelsch is a relative newcomer to the scene. Doubles is the official format for the Video Game Championships [VGC], but Kelsch only played his first Doubles format game this past winter — mere weeks before the Liverpool Regional Championships at the end of January 2023.

“I had never touched Doubles, so it was completely new to me this year,” Kelsch said.

He’s not a complete rookie. Despite the recent beginnings of his competitive Pokemon journey, Kelsch has been playing in the singles format in Smogon’s simulator, Pokemon Showdown, since 2016. He has also been watching competitive Pokemon for the last five years.

Actually playing and competing, though, is a relatively recent development.

“I always had a dream to be a world champion, so I wanted to go to the different events, but I couldn’t really afford it myself so I needed to wait and wait and wait,” Kelsch explained. “This year I barely had enough money to go to all these events, and now I’m here.”

The road to the Pokémon World Championships

In order to qualify for the Pokémon World Championships, competitors must travel to different Play! Pokémon events and compete to earn enough Championship Points for an invitation. In Kelsch’s case, this journey took him to Liverpool in England, Utrecht in the Netherlands, Bochum in Germany, and Malmö in Sweden.

“I am literally speechless. I don’t know, but I’m full of joy and I’m really, really happy with my performance. I still can’t believe how well everything went and it was just a great experience, a great journey this year, and I’ll try to keep it up next year as well,” Kelsch said.

Kimura was a tough draw for Kelsch. Pokemon VGC commentator Aaron Zheng had Kimura pegged as “one of the favorites” going into the tournament.

“Shohei is rocking just the… six strongest Pokemon in the format basically,” Zheng said. “And he, I think, was one of the first people to come up with this six. And a lot of Japanese players actually brought it to this tournament. So it’s cool that it felt like the original creator of it is the one representing it in the finals.”

I am literally speechless. I don’t know, but I’m full of joy and I’m really, really happy with my performance

Kimura’s team consisted of Flutter Mane, Rapid-Strike Style Urshifu, Chien-Pao, Iron Hands, Therian-Forme Landorus, and Amoonguss. Flutter Mane was the most used Pokémon in the VGC format at the World Championships, and Zheng identified Amoonguss — a tanky mushroom — as the most important anchor among all of the teams.

“[Flutter Mane] is just still such a strong Pokemon. It has one of the highest special attack and speed stats in the game, and its coverage is just incredible,” said Zheng.

Amoonguss is not only a great support for Flutter Mane, but Terastallization makes it even harder to deal with, says Zheng. It puts opponents to sleep with Spore, and in general, is a difficult to take down. In the final two battles, Kimura’s Amoonguss put more than half of Kelsh’s team to sleep, putting him at a marked disadvantage. Kimura’s Chien-Pao also flinched Kelsch’s Rillaboom with an Icicle Crash, another particularly defining moment of the battles.

Kelsch’s team shared a Chien-Pao and Rapid-Strike Style Urshifu, but was different otherwise with Rillaboom, Heatran, and two relatively uncommon picks: Farigiraf and Dragapult.

“It is kind of funny because I watched the North American International Championships on June 31st, and the core of Dragapult and Chien-Pao had won the entire international championship, so I was thinking to build something my own,” Kelsch explained. “I’m pretty proud that I brought Farigiraf because well, it’s a Pokemon you don’t see that often. And then I just put in a Heatran, ‘cause it is a very good partner for my team.”

The 2024 Pokémon World Championships will also use Pokemon Scarlet and Violet, and likely will introduce the Pokemon added with The Hidden Treasure of Area Zero DLC coming out this fall and winter.

“Scarlet and Violet has done so much for competitive… I think the games competitively are amazing,” Zheng said. “I really enjoy [Terastallization] as a mechanic as well, so I’m excited to see where things go from here.”

Check out our other coverage on Pokémon Worlds:

Casey DeFreitas is Deputy Guides Editor at IGN.

Baldur’s Gate 3 Review

Every once in a long while, a game comes along that is so memorable, exciting, fresh, and well-written that it sets a new high-water mark for an entire genre. Baldur’s Gate 3 is such an achievement for the tabletop roleplaying-inspired, swords and sorcery adventuring that its BioWare-made CRPG predecessors helped popularize decades ago. Larian Studios has turned this corner of Dungeons & Dragons’ Forgotten Realms into a beautiful, detailed world stocked with too many fully-realized, powerfully written, and skillfully voiced characters to count. There are heart-wrenching choices to be made, alliances to be forged, bears to be romanced, and a vast diversity of interesting, challenging turn-based combat encounters. I didn’t merely enjoy my 130-plus hours on this journey. I fell in love.

One issue video games have often run into when trying to adapt the experience of playing Dungeons & Dragons on the tabletop is that it’s almost impossible to achieve the freedom and imagination you get to express in overcoming problems using real-world logic. It’s hilarious in other RPGs when you have a spell that can blow an ogre to kingdom come, but is no match for the might of a wooden gate. And while it’s doubtful that any game will ever match that level of flexibility, Baldur’s Gate 3 is a big step forward from what we’ve been able to do in the likes of Skyrim or Dragon Age. Those gates aren’t going to stop a determined warlock.

If something looks flammable, you can probably light it up with a fire spell. If you want to save on lockpicks, most doors can be hacked down with a big enough axe. You can get to a lot of secret areas that other games would’ve blocked off with invisible walls by climbing and jumping. I was able to skip a huge boss fight by challenging a terrifying zombie guy to a drinking contest and, thanks to having a high enough Constitution score, I goaded him into drinking himself to death while I was still roaring for more. This is a world that will rarely tell you, “No,” if you wonder if something is possible.

This is a world that will rarely tell you, ‘No.’

And you can even bring up to three friends along with their own custom characters in co-op, both online and on the couch. I was impressed with how smooth and seamless this experience was, as joining or leaving a session regardless of where in the campaign your friends are is very easy, and I never ran into any significant connection issues or other online hiccups – though I’ve definitely seen reports that other people have. Given how complex Baldur’s Gate 3 is, that’s impressive. It only gets better, and funnier, when you realize you can have one person distract a guard by talking to them while the other steals everything that’s not nailed down behind their back.

There’s a huge amount of freedom in who you can be in this world, as well. This character creator is one of the best I’ve seen outside of MMOs in a long time, featuring 29 different subraces with unique abilities and models (if you count all the different colors of dragonborn, at least). Each of the 12 classes have at least three specializations that play quite differently, with wizards and clerics getting even more to choose from. And I just love the art direction on every humanoid, enemy, and even the outfits. I’ve rarely experienced so much joy just looking at the beautiful, flame-haired elven ranger I designed outside of Final Fantasy XIV. It’s not just the static model, either. The variety of high-fidelity, performance-captured, expressive faces everyone can make is shockingly good for a game of this type, with hundreds of characters rather than a small, core cast who can be directed like they’re in a live-action production such as The Last of Us. There’s not a bit of awkward lip-syncing to be found.

The variety of high-fidelity, performance-captured, expressive faces is shockingly good.

Larian’s incredible attention to detail also extends to the area design and writing. That’s exemplified by the city of Baldur’s Gate itself, a hub full of life and adventure that came around to awe me anew, even though it took me 90 hours to reach the titular setting. Almost every citizen you’ll encounter there has something to say about the unfolding events, and nosey exploration is consistently rewarded with new lore, new loot, and new quests. It’s downright astounding how much voice acting Larian has crammed into these streets, and how good nearly all of it is. There are dozens of random gossipers on street corners who are just as enthusiastically and professionally portrayed as the main cast, and rarely sound too similar to each other. I assume many of the actors involved must be responsible for more than one of these bit parts, but I can’t tell just by listening like I can in some areas of Skyrim.

Let’s Party

First among this delightful cast are your companions, a motley crew of multilayered, interestingly flawed characters who both grow and sometimes regress over the course of the campaign. The cheerful, eager tiefling Karlach, who has basically a demonic bomb instead of a heart, quickly became my best friend. I had flings with the dour cleric Shadowheart, the arrogant wizard Gale, and yes, the stoic Halsin, who can turn into a grizzly bear, among other creatures. There are plenty more where they came from, and they all have elaborate background stories and the capacity to significantly grow and change. The main villains, about whom I will spoil as little as possible, are just as richly written, with complex motives and their own individual brands of malice that inject new and greater threats into the last third of this epic-length adventure.

I also really enjoyed Larian’s approach to romance. Years of Mass Effect memes have proven that it’s almost impossible to make 3D video game sex that’s actually, well, sexy, and Baldur’s Gate 3 hasn’t changed the game there. We’re just not there yet, as a society. Instead of trying to do that and failing badly, they build a lot of the magic into sensual wordplay, and most of the carnal encounters you can engage in are either really funny (I mean, everyone’s seen the bear scene, right?), or serve more broadly to tell you something new about your partner, how they see the world, and what they value rather than simply flashing what’s underneath their armor. That’s so much better than showing two naked elves awkwardly humping over some unintentionally laughable mood music like you’re Dark Helmet making his action figures kiss.

Combat is carefully crafted to make me want to scream at the Dungeon Master, ‘You bastard!’

When it was time to put our clothes back on and roll for initiative in combat, Baldur’s Gate 3 never failed to impress me with the care and thoughtfulness with which the encounter design was set up to torture me. It’s like each one is carefully crafted to make me want to scream at the Dungeon Master, “You bastard!” And I mean that in the best possible way. One fight involved teleporting imp creatures who garrote my party members before carting them off to separate locations, preventing spellcasting and forcing everyone to fend for themselves. The next might be against some terrifying insectoids who leave everyone literally petrified with fear, so I have to find a way to win without being able to move. The AI can be cunning and savage, especially on the top-level tactician difficulty. At no point have I been able to fall back on a repetitive, grinding routine. You think on your feet or you die and reload your latest quicksave.

Tools of the Trade

The learning curve is helped somewhat by a clean and readable UI that lets you press T when hovering over any creature, object, or key phrase in a tooltip to get more information. It’s not helped, however, by a pretty inadequate set of tutorials that takes a lot of knowledge about D&D for granted. I know 5th Edition well enough that it didn’t really trip me up, but I can definitely see where others would completely overlook some critical concepts like how saving throws tied to specific attributes work, and Baldur’s Gate 3 doesn’t care to explain them in detail. You can get by without some of this knowledge, especially on the lower difficulty, but you certainly won’t master combat without it. You could benefit a lot from reading the 5E Player’s Handbook before you get started, but Larian shouldn’t expect that of you.

Your character and companions also take some time and experience to develop as effective killers, and the first four levels or so can feel unnecessarily brutal due to how fragile you are when you start out. That’s mostly a product of adapting 5th Edition D&D so closely, and Larian’s designers didn’t take it upon themselves to correct this long-running problem from the tabletop. They do, however, often give you ways to even the odds or avoid combat if you’re clever – you’ll do well to watch the environment for things like heavy objects hanging from a destructible thread above your enemies, or prep for combat by finding some isolated guards and kicking them over a railing while no one is looking.

Your character and companions take some time and experience to develop as effective killers.

But once my party got beefed up with five levels worth of upgrades and some magic items, I was happily blasting, slashing, and shooting my way through fights using all of the versatile abilities and environmental options at my disposal. My favorite pair of boots let me teleport to anywhere I could see once per day (something normally restricted to the magical classes,) which was extremely helpful for setting up my ranger in inaccessible areas with a commanding view of the battlefield. I took out some of the later bosses much more easily than I would have in a head-to-head fight simply because there was nothing stopping me from having two invisible wizards walk right up in broad daylight and hit them in the face with Disintegrate before they even knew what was happening.

World of Wonders

The story spans over three acts that each took me around 40 hours to complete, playing like an obsessive completionist and finishing as many side objectives as I could. Each has a very distinct vibe and look, aided by an evocative and lively soundtrack. Act 1 is mostly idyllic wilderness, Act 2 is the spooky part, and Act 3 treats us to dense, urban adventuring. It can feel a bit slow at times, since the first act had me chasing down several different leads to solve the same problem, and Act 2 presents more questions than it answers right up until the final set of confrontations. But discovering exciting new areas, strong side quest writing, and those consistently fun combat encounters meant I never lost motivation.

The really amazing thing was not how big Baldur’s Gate 3 is, though. Much has been made of its scope, but I would honestly not have minded if it were around half as long as it is. No, the magic is in how almost none of it feels like filler, no matter how far from the main quest you stray. Every random house I wandered into or side quest I picked up rewarded me with a memorable, unique, handcrafted roleplaying experience. Even a random note found on the body of a bandit might tell a heartbreaking story about their past, which gives weight to every decision to fight and kill. It’s all there for a reason.

It’s all there for a reason.

And while the first two acts have plenty of difficult choices, the big ones I had to make before committing to a final plan of action in Act 3 are a work of devilish genius. Without spoiling anything, realizing my enemies were so many steps ahead of me by the time I reached the city was heartbreaking, but I still felt empowered by the opportunities that remained to alter my own destiny and assemble a truly impressive coalition of allies. Impressively, the last stretch often called back to things I did and characters I saved 80 hours ago, which tied the whole tale together and made the world feel even more authentic.

This is not a story that takes for granted that you are a hero; it’s one that truly stares you down and demands that you prove it, if that’s really what you’re made of. The lead up to the finale backed me into a corner with a dozen ways out, but each one would require me to compromise on what I believe in in one way or another. This elevates the tension and the storytelling to new heights, which is impressive given how strong it’d been up to that point. There were quests that made me cry, quests that made me yell, “What?!” out loud, and quests that genuinely creeped me out. And the variations in not only the ending, but also so many other smaller stories, have me eager to play it all over again. And that’s really saying something, when Baldur’s Gate 3 has been my full-time job for the last three weeks.

Variations in not only the ending, but also so many other smaller stories, have me eager to play it all over again.

It does need to be called out for some mild to moderate bugs here and there – nothing that stopped me in my tracks, of course, but enough to be annoying. There were also performance issues in Act 3 that required me to turn my settings down, even with an RTX 3080. But we’ve already seen many of the worst offenders addressed with the four hotfixes that’ve come out since launch, and what remains feels almost trivial next to the greatness of everything else. A game this complex will always have its share of bugs, especially at launch, and what I experienced was a more than acceptable tradeoff.

Assassin’s Creed Mirage: Release Date, Gameplay, Story, and Latest News

Assassin’s Creed Mirage is a stealth-action adventure that draws inspiration from the series’ earlier years before it leaped into the open world of massive, hundred-hour action-RPGs with Odyssey and Valhalla.

Ahead of its early October release date, we’ve compiled this comprehensive overview of everything we know about Assassin’s Creed Mirage, including the latest information on platforms, price, gameplay, story, map size, game length, DLC, and more.

Assassin’s Creed Mirage Release Date, Price, Platforms

Assassin’s Creed Mirage will be released on October 5 for PS5, Xbox Series X|S, PS4, Xbox One, and PC. (It was previously dated for October 12; Ubisoft moved the release date forward by a week in mid-August.)

Assassin’s Creed Mirage is priced at $50 USD — a notable discount on the new industry standard of $70.

Assassin’s Creed Mirage Trailers

The two most recent and relevant Assassin’s Creed Mirage trailers were shown during June’s Ubisoft Forward. The first focuses on the game’s story and protagonist, Basim Ibn Ishaq. You can watch it below:

The second is an eight-minute gameplay walkthrough. You can watch it right here:

Assassin’s Creed Mirage Gameplay

Stealth/Combat

As Ubisoft has messaged from the jump, Assassin’s Creed Mirage is a return to the franchise’s stealth-focused roots. Mirage treats direct combat as a last resort for when stealth options have failed, though Basim is equipped with a sword and a suite of slick offensive and evasive options for when things go awry.

Basim’s stealth toolbox includes the Assassin’s signature hidden blade, smoke bombs, blow darts, and throwing knives; his stealth-based skill set includes pickpocketing, bribing, eavesdropping, aerial assassinations, and ledge kills. He’s also equipped with an all-new ability called Assassin’s Focus, which is charged by performing stealth kills. Once Basim’s Assassin’s Focus Gauge is filled, he can pause time, select targets, and chain assassinations to take out multiple enemies at once.

Parkour

Keeping with its early Assassin’s Creed inspiration, parkour is another tentpole feature of Mirage’s gameplay. As Basim, players will be able to free-run through Baghdad’s streets, up its buildings, and across its rooftops. Staple parkour moves from the franchise’s past return, including the beam hop, corner swing, rope lift, and eagle dive, in addition to new moves such as pole vaulting.

Ubisoft designed its Baghdad with parkour in mind; the city is filled with narrow streets, rooftops, and towers to enable constant movement and set up unsuspecting assassinations.

History of Baghdad

Assassin’s Creed Mirage will include a History of Baghdad feature, similar to the educational Discovery modes of Assassin’s Creed’s past. Unlike Discovery, however, History of Baghdad won’t be a separate mode, rather it’ll be integrated into the main game.

The feature will present players with a database of curated historical information and images that can be fully unlocked across 66 in-game sites. The information covers the beliefs, culture, economy, and more on the everyday life within 9th-century Baghdad.

“From the start we had an ambitious premise: to help the players better understand the world of ninth-century Baghdad, a world that is seldom represented in popular culture,” said historian and Assassin’s Creed Mirage developer Dr. Raphaël Weyland. “In the pursuit of this lofty goal, we were given the freedom to choose what topics we wanted to tackle. We just had to make sure that what we wanted to describe existed in the world of Assassin’s Creed Mirage.”

Assassin’s Creed Mirage Story

Assassin’s Creed Mirage is set in 9th-century Baghdad and stars Basim Ibn Ishaq, a “cunning street thief with nightmarish visions” and eventual Master Assassin. Here’s an official plot synopsis from Ubisoft:

Following an act of deadly retribution, Basim flees Baghdad and joins an ancient organization called The Hidden Ones. As he learns more about their mysterious rituals and powerful tenets, he begins to hone his own unique abilities and understand a new Creed — one that will change his fate in ways he never could have imagined.

Basim first appeared in Assassin’s Creed Valhalla as a major supporting character. We won’t spoil the extend of his connection here given its importance to the ongoing Assassin’s Creed narrative, but those interested can watch our quick feature video on how Valhalla’s The Last Chapter DLC sets up Mirage:

Assassin’s Creed Mirage Map

The map/world of Assassin’s Creed Mirage will be similar in size to Assassin’s Creed Unity’s Paris or Assassin’s Creed Revelation’s Constantinople, according to Ubisoft.

Mirage’s Baghdad is broken up into four districts, including “the industrial Karkh” and “the lush gardens of the Round City,” according to Ubisoft. Players will also visit Alamut, the Assassin’s homebase that is still under construction during the events of Mirage.

Presumably, you’ll be able to move through the game’s districts at will, as Ubisoft confirmed Mirage’s main targets can be pursued in any order.

How Long to Beat Assassin’s Creed Mirage

Assassin’s Creed Mirage will take 20-30 hours to complete — around 20 hours to mainline, closer to 30 for completionists, according to Ubisoft lead producer Fabian Salomon.

This puts its runtime closest to the first Assassin’s Creed, according to IGN sister site How Long to Beat. For comparison, completionist runs of Odyssey and Valhalla each take an average of 143 hours.

Will Assassin’s Creed Mirage Have DLC?

No, as of July, Ubisoft said it has “no plan for DLC or extensive post-launch” content.

Mirage will, however, offer cosmetic-only microtransactions, though the developer noted there will be “no real gambling or lootboxes.”

Assassin’s Creed Mirage Developer

Development of Assassin’s Creed Mirage is led by Ubisoft Bordeaux. Founded in 2017, the French studio employs 420 people, according to its website. Support studios include Ubisoft Montreal, Montpellier, Sofia, Kyiv, Odessa, Singapore, Philippines, and Bucharest.

Lead developer Ubisoft Bordeaux previously developed the Assassin’s Creed Valhalla DLC Wrath of the Druids. It also assisted with the development and live-service operations of Ghost Recon Wildlands, Ghost Recon Breakpoint, and Rainbow Six Extraction.

Assassin’s Creed Mirage Special Editions

See our full preorder guide for Assassin’s Creed Mirage for more info.

Standard – $50 USD

Includes:

  • Assassin’s Creed Mirage game
  • “The Forty Thieves” quest (included with pre-orders)

Deluxe – $60 USD

Includes:

  • Assassin’s Creed Mirage game
  • “The Forty Thieves” quest (included with pre-orders)
  • Deluxe Pack

Collector’s Case – $150 USD

Includes:

  • Assassin’s Creed Mirage game (digital)
  • 32cm Basim figurine
  • Assassin’s Creed Mirage selected soundtrack
  • Exclusive steelbook
  • Replica of Basim’s brooch
  • Baghdad map
  • Mini artbook
  • “The Forty Thieves” quest (included with pre-orders)
  • Deluxe Pack

Jordan covers games, shows, and movies as a freelance writer for IGN.

Call of Duty: Modern Warfare III Reverses Course on MWII, and Fans Seem Just Fine With That

Call of Duty fans are talking about Modern Warfare 2 — not to be confused with the game under the same title from 2009 — following yesterday’s reveal of Modern Warfare 3. Last year’s entry in the long-running annual franchise made a lot of changes that angered fans. In fact, these changes drew so much heat from the community that Sledgehammer is completely walking many of them back for Modern Warfare 3, which is set to release on November 10th.

Changes included gameplay-level overhauls to the shooter’s movement systems, minimap, player health, and perk systems. MW2 also removed players’ ability to vote on maps in-between multiplayer matches. Call of Duty’s success is partially thanks to its consistency, so needless to say, Infinity Ward’s fixing-what’s-not-broken approach drew widespread ire from the game’s player base.

In tandem with the reveal, Call of Duty’s official Twitter account released a thread detailing what fans can expect from the series’ 19th annual entry. After addressing MW3’s campaign and zombies offerings, the account confirmed what fans had been hoping for, announcing that it would be walking back many of the changes introduced in Modern Warfare 2.

Fan reactions to the news that Sledgehammer are excited, if a bit annoyed that the changes happened in the first place.

Modern Warfare III is leaning heavily into nostalgia

Modern Warfare III is also leaning heavily into nostalgia. Remarkably, all of its maps at launch at will be remasters of classic maps from the original Modern Warfare 2 (new maps will be released as part of the post-launch D:C. The trailer also clearly leans into massive cultural touchstones like the infamous ‘No Russian’ mission from the original Modern Warfare 2.

Some CoD fans seem skeptical of the drive toward nostalgia, with one Reddit user writing, “It’s interesting how each game in the MW Reboot remixes various parts of the previous trilogy. But to me this begs the question of: is this pandering?

“I think it was cool having some nods in the 2019 MW game and have it go off and do its own thing, but between the trailer showing parts of the gulag, No Russian, and No Fighting in the War Room(?), it feels a bit creatively constrained. Like it wants to be something different, but it’s a different flavor of something we know.”

But plenty are also buying into the nostalgia and fixes that Sledgehammer is offering. In a Twitter Space discussing the reveal, a creator from CharlieIntel remarked on the briefing he had recieved with other creators, referring to the multiplayer fixes as “a mic drop moment.”

Meanwhile, Activision appears to ending support for Modern Warfare II earlier than normal in order to get MW3 finished in-time. With an apparent all-hands-on-deck approach to this year’s release, plenty of questions remain about this year’s release.

Modern Warfare 3 releases on November 10th and is available for pre-order now.

Charlie Wacholz is a freelance writer at IGN.

Random: Chicago Bulls Announce Upcoming NBA Schedule With A Classic Pokémon Tribute

“Meet us in the gym”.

We have just a few months to go before the NBA tips off in October and the teams are beginning to reveal their schedules for the 2023-24 season. Normally, this news is nothing to do with Nintendo — it’s just a bunch of sports teams posting images of their filled-in calendars — but the Chicago Bulls have caught our attention this year with their Pokémon-inspired announcement.

Instead of simply revealing the team’s upcoming dates, the Bulls have published their schedule in the style of Pokémon Red and Blue (check it out above). There’s no calendar in sight as Benny the Bull (the team mascot) rides a bike around a pixel art Chicago, visiting gyms and challenging any trainers that he comes across. These opponents are other familiar faces from around the league, with Benny & co. facing off against the likes of Victor Wembanyama, Nikola Jokic and Lebron James, all in the style of a classic Pokémon battle.

Read the full article on nintendolife.com

Official PlayStation Podcast Episode 466: Track and Field


Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or RSS, or download here


Hey y’all! This week the team dives into recently revealed gameplay details with Sledgehammer Games Creative Director David Swenson on Call of Duty: Modern Warfare III, before getting into gameplay upgrades with Senior Producer Sam Rivera on the upcoming EA FC 24.

Stuff We Talked About

  • Immortals of Aveum – PS5
  • Firewall Ultra – PS VR2
  • Armored Core VI: Fires of Rubicon – PS5, PS4
  • Armored Core Series Retrospective Blog
  • Moving Out 2 Design Blog
  • Firewall Ultra PvE First Look Blog
  • COD: MWIII Full Reveal Blog
  • Interview w/ David Swenson (starts at 9:05)
  • Interview w/ Sam Rivera (starts at 29:56)
  • Gran Turismo movie first impressions

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi –  Manager, Content Communications, SIE

Kristen Zitani – Senior Content Communications Specialist, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Destiny 2: Where Is Xur Today? Location and Exotic Items for August 18-22

The animate discount isle, Xûr, is now live in Destiny 2 for the weekend until next week’s reset. If you’re looking to get you some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he’s got a random collection of Legendary weapons and armor to deck out your Guardians.

We’ve rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Today?

Xûr’s location today can be found at Watcher’s Grave on Nessus on August 18 through August 22. To reach him, travel to the landing point at Watcher’s Grave. When you arrive, make for the red moss-covered tree straight ahead. Climb up the roots and you’ll find Xûr waiting at the top to sell you exotic items and legendary weapons.

What Is Xûr Selling This Weekend?

Exotic Engram

D.A.R.C.I. – Exotic Sniper Rifle

Young Ahamkara’s Spine – Exotic Hunter Gauntlets

  • 6 Mobility
  • 11 Resilience
  • 16 Recovery
  • 13 Discipline
  • 7 Intellect
  • 10 Strength
  • Total: 63

ACD/0 Feedback Fence – Exotic Titan Gauntlets

  • 10 Mobility
  • 4 Resilience
  • 19 Recovery
  • 2 Discipline
  • 12 Intellect
  • 18 Strength
  • Total: 65

Apotheosis Veil – Exotic Warlock Helmet

  • 2 Mobility
  • 3 Resilience
  • 29 Recovery
  • 2 Discipline
  • 19 Intellect
  • 10 Strength
  • Total: 65

The best drop this week is the Warlock helmet with super low Mobility and high Recovery, though even that one has fairly low stat totals. Not much to get too excited about this week in the exotic picklist.

Exotic Weapons

Hawkmoon – Exotic Hand Cannon

  • Paracausal Shot
  • Extended Barrel
  • Alloy Magazine
  • Moving Target
  • Smooth Grip

Dead Man’s Tale – Exotic Scout Rifle

  • Cranial Spike
  • Arrowhead Brake
  • Light Mag
  • Fourth Time’s The Charm
  • Hand-Laid Stock

These classic Exotic weapons are also pretty uninspired this week. I’d hold off on buying these until we get better options.

Legendary Weapons

Gnawing Hunger – Auto Rifle

  • Extended Barrel/Smallbore
  • Appended Mag/Tactical Mag
  • Auto-Loading Holster
  • Multikill Clip
  • Stability Masterwork

Whispering Slab – Combat Bow

  • Flexible String/High Tension String
  • Fiberglass Arrow Shaft/Straight Fletching
  • Archer’s Tempo
  • Swashbuckler
  • Target Acquisition Masterwork

Tripwire Canary – Combat Bow

  • Tactile String/Flexible String
  • Fiberglass Arrow Shaft/Natura Fletching
  • Perfect Float
  • Opening Shot
  • Ambush
  • Charge Time/Draw Time Masterwork

Recurrent Impact – Machine Gun

  • Extended Barrel/Full Bore
  • Alloy Magazine/Flared Magwell
  • Firmly Planted
  • Headstone
  • Land Tank
  • Reload Speed Masterwork

Gridskipper – Pulse Rifle

  • Corkscrew Rifling/Fluted Barrel
  • Ricochet Rounds/Flared Magwell
  • Killing Wind
  • Snapshot Sights
  • Range Masterwork

Enigma’s Draw – Sidearm

  • Shortspec SAS/Tactic SAS
  • Appended Mag/Ricochet Rounds
  • Graverobber
  • Swashbuckler
  • Handling Masterwork

IKELOS_SR_V1.0.3 – Sniper Rifle

  • Fluted Barrel/Smallbore
  • Seraph Rounds/Steady Rounds
  • No Distractions
  • Box Breathing
  • Rasputin’s Arsenal
  • Stability Masterwork

My top picks this week are Tripwire Canary with Perfect Float and Opening Shot (the latter of which is always good on bows), Gridskipper with Killing Wind and Snapshot Sights (not exactly original, but definitely reliable), and the Ikelos sniper rifle with No Distractions and Box Breathing (probably my favorite combo of sniper perks generally speaking).

Warlock Legendary Armor

For Warlocks, Xûr is selling the Tusked Alliance set which include:

Tusked Alliance Gloves

  • 17 Mobility
  • 9 Resilience
  • 2 Recovery
  • 6 Discipline
  • 6 Intellect
  • 13 Strength
  • Total: 53

Tusked Alliance Chest Armor

  • 12 Mobility
  • 10 Resilience
  • 2 Recovery
  • 8 Discipline
  • 6 Intellect
  • 10 Strength
  • Total: 48

Tusked Alliance Helmet

  • 6 Mobility
  • 9 Resilience
  • 12 Recovery
  • 8 Discipline
  • 6 Intellect
  • 10 Strength
  • Total: 51

Tusked Alliance Leg Armor

  • 2 Mobility
  • 2 Resilience
  • 22 Recovery
  • 2 Discipline
  • 12 Intellect
  • 10 Strength
  • Total: 50

Tusked Alliance Bond

This is some truly awful Warlock armor and you shouldn’t even entertain spending your Legendary Shards on this.

Titan Legendary Armor

For Titans, Xûr is selling the Tusked Alliance set which include:

Tusked Alliance Gauntlets

  • 12 Mobility
  • 13 Resilience
  • 2 Recovery
  • 2 Discipline
  • 10 Intellect
  • 13 Strength
  • Total: 52

Tusked Alliance Chest Armor

  • 2 Mobility
  • 10 Resilience
  • 13 Recovery
  • 2 Discipline
  • 10 Intellect
  • 12 Strength
  • Total: 49

Tusked Alliance Helmet

  • 11 Mobility
  • 13 Resilience
  • 2 Recovery
  • 6 Discipline
  • 6 Intellect
  • 11 Strength
  • Total: 49

Tusked Alliance Leg Armor

  • 13 Mobility
  • 6 Resilience
  • 6 Recovery
  • 15 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 52

Tusked Alliance Mark

You could buy this armor as a prank on yourself, I guess.

Hunter Legendary Armor

For Hunters, Xûr is selling the Tusked Alliance set which include:

Tusked Alliance Grips

  • 16 Mobility
  • 2 Resilience
  • 10 Recovery
  • 2 Discipline
  • 16 Intellect
  • 6 Strength
  • Total: 52

Tusked Alliance Chest Armor

  • 13 Mobility
  • 2 Resilience
  • 11 Recovery
  • 2 Discipline
  • 10 Intellect
  • 10 Strength
  • Total: 48

Tusked Alliance Helmet

  • 2 Mobility
  • 12 Resilience
  • 14 Recovery
  • 2 Discipline
  • 6 Intellect
  • 16 Strength
  • Total: 52

Tusked Alliance Leg Armor

  • 20 Mobility
  • 2 Resilience
  • 6 Recovery
  • 2 Discipline
  • 16 Intellect
  • 6 Strength
  • Total: 52

Tusked Alliance Cloak

I think Xur might hate us, y’all.

That’s a wrap on Xûr for this week, Guardians! Are you excited for next week’s Destiny event? Let us know in the comments! You might also want to check out the raid guide we put together to guide guardians through Lightfall’s endgame activity.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.