Monster Hunter Wilds: hands-on with the opening missions

Monster Hunter Wilds, the next entry in the popular hunting action game series is set to release on February 28 on PS5. I had an opportunity to play the Story Quest at the Tokyo Game Show 2024, where I immersed myself in the gameplay from the introduction of the new story to the intense battle against a frog-like amphibian monster, the Chatacabra. 


Monster Hunter Wilds: hands-on with the opening missions

Monster chase in Windward Plains

The Story Quest kicked off with the enjoyable process of creating my character. I had the freedom to customize every detail of the hunter’s appearance and even that of the hunter’s trusted partner, Palico.

As the story began, I found myself traversing Windward Plains in a sand ship with the Forbidden Lands Research Commission. Through flashbacks you’ll learn how your character became a part of the commission. Suddenly, the scene cut to a nerve-racking chase, where a herd of desert-dwelling Balaharas are in hot pursuit of a girl riding a Seikret. Without a moment of hesitation, I leaped onto a Seikret and gave chase to rescue the girl.

Balahara chase

During this chase scene my Seikret was on autopilot to catch up to the girl. However, with some freedom to control the camera view and my ridable partner, I immersed myself in the action as I jumped over boulders and slalomed through the air to close the distance.

When I finally caught up to the girl, it was my turn to be pursued by the hordes of formidable Balaharas in a heart-pounding chase. They were relentless, closing in on us from every possible direction as I dashed through the desert, attacking them with my slinger to fire sonic bombs.

Seikret joy ride

Upon discovering that the young girl was separated from her brother, the hunter decided to find him. To gain more insight before embarking on the mission, I sought the advice of the Handler, Alma. She gave me a valuable recommendation on which one of all 14 available weapons I should take on the journey.

Luckily, the girl’s Seikret remembered the scent of her missing brother so it knew exactly where to go. Though I was guided to the location automatically, having complete control over the Seikret’s movements was liberating. I could accelerate and decelerate using the R1 and R2, respectively, while holding them made it dash forward or come to a quick stop. With the left stick, as expected, I guided my mount in the direction I wanted it to go. From time-to-time, I made detours, stopping off at places that grabbed my attention. I even took advantage of the hands-free ride to gather hunting items, materials, and wield my weapon.

New wound system and SOS flare in the Chatacabra hunt

Soon after arriving at the locale, a simple mission of searching for the brother quickly escalated to a hunt for a formidable foe as I found the girl’s brother in imminent danger from a Chatacabra’s attack. Leveraging the new wound system, I attacked the same weak point persistently to inflict significant damage. Also new to Monster Hunter Wilds, Focus mode is activated by holding down L2 to display a reticle on the screen for guidance on where to attack, and a red highlight on the monster’s wounds for easier aiming. The ability to change the target point, even during the attack motion, allowed me to effectively attack the weak point despite using a weighty, slow-motion weapon like the Great Sword.

By pressing R1 in Focus mode, I uncovered the strategic Focus Strike. This special attack works by connecting with a wound or weak point, and it proved to deal massive damage and stun the foe. Undoubtedly one of the most satisfying moments in the game was when I managed to destroy multiple wounds with a single Focus Attack.

During hunting, you can summon your Siekret by pressing the directional key for swift mounting. Once mounted, I strategically drank a healing potion to restore my health and used a whetstone to sharpen my weapon.

Another unique feature is the SOS Flare, a tool that calls in aid from NPC support hunters. The monster’s rage is likely to be redirected when other hunters join the fray. This is an excellent way for novice players of this series to divert damage. Although this feature wasn’t available during the offline single-player demo, I learned that you can recruit other players while summoning support hunters while online.

New stories unfold in the Forbidden Lands

After defeating the Chatacabra, I hurried back to the camp with the rescued brother. The main mission in the first chapter concluded with the newly reunited siblings sharing tales to catch up.

The Story Quest was rich in content, from the gripping Balahara chase scene to leveraging the wound system and Focus mode in the challenging hunt for the elusive Chatacabra. As players step into the main mission, I’m convinced new hunters and those about to uncover the series for the first time will find themselves mesmerized by the world that unfolds when Monster Hunter Wilds launches February 28 on PS5.

Miyamoto: Nintendo Won’t Be Opening Museums In Other Locations

“We have no intention of expanding”.

The Nintendo Museum looks amazing but it’s located in Japan and not everybody will be able to make the trip. So, is there a chance of Nintendo opening more museums outside of its homeland?

Well, as you can see in the headline, according to Miyamoto it won’t be happening. In a recent Game Watch interview, the Nintendo legend mentioned how the company had “no intention” of expanding the museum to other locations.

Read the full article on nintendolife.com

Like a Dragon: Pirate Yakuza in Hawaii – hands-on report

Like a Dragon: Pirate Yakuza in Hawaii, slated for release on February 28 is an action-adventure game that stars Goro Majima as the sole protagonist for the first time. After losing his memory and being stranded on Rich Island near Hawaii, Majima takes on the role of a pirate and sets out on a grand oceanic adventure. Recently showcased at the Tokyo Game Show 2024, I had the opportunity to get hands-on with this highly anticipated title, and here’s my impression of the gameplay experience.


Like a Dragon: Pirate Yakuza in Hawaii – hands-on report

Pirate’s life

In this hands-on preview, players control Majima as he embarks on an adventure in Hawaii, engaging in battles and activities. At the start of the game, Majima is shown traveling by ship with his crew, including Jason, his son Noah, and Masaru, a chef and bodyguard. Their goal is to reach the imaginary island of Madlantis, but they make a stop in Honolulu to prepare.

Mad Dog and Pirate style

As Majima and Noah stroll along the beach, the battle tutorial begins. Unlike the RPG live-command system of Like a Dragon: Infinite Wealth, this title returns to Majima’s action-packed, brawling roots, last seen in Yakuza Kiwami 2. Players can switch between two battle styles, Mad Dog and Pirate, with the latter involving a transformation into pirate-themed attire.

In the Mad Dog style, Majima primarily uses his fists and a knife for combat. Compared to Kazuma Kiryu, Majima’s movements are noticeably quicker, with agile footwork and rapid attacks. A standout feature of this style is the ability to jump, allowing Majima to perform air combos. Players can enjoy the satisfaction of launching enemies into the air and continuing their attacks mid-air. The extended airtime makes it easy to execute aerial combos for those unfamiliar with action games.

Additionally, as time passes or when Heat Actions are activated, the Madness Gauge in the top left corner of the screen fills up, allowing Majima to create clones. Once triggered, four shadowy duplicates of Majima appear and begin attacking nearby enemies. It’s exhilarating to see Majima at the center, spinning like a top with his clones and knocking enemies around.

The Pirate style focuses on attacks using pirate-themed weapons, especially the cutlass, a curved, single-edged sword pirates carry around in films. Majima can dual-wield cutlasses to slash enemies and even throw them like boomerangs. The Charge Gun increases in power the longer the button is held, and there’s also the option to use wire hooks. This allows Majima to either attack from a distance or quickly close the gap with enemies, offering versatile combat strategies depending on the situation.

In combat, you can seamlessly switch between the two battle styles at any time. Even players who aren’t comfortable with action games can enjoy flashy, dynamic moves by mixing and matching these styles. The Pirate style in particular, with its use of pirate-themed tools and unique actions, is sure to become addictive. Similar to Kiryu’s gadget-based Agent style from Like a Dragon Gaiden: The Man Who Erased His Name, Majima’s Pirate style offers a tricky way to fight.

Play around in Honolulu

After completing the battle tutorial, I was able to explore and enjoy various activities in Honolulu freely. I got to try out popular features like Karaoke and Boutique, along with the explosive race Dragon Kart and the stunt-based delivery game, Crazy Delivery. Though these activities are familiar to players, experiencing them as Majima instead of Ichiban Kasuga brought a fresh twist to the gameplay.

Mobs of Madlantis

After playing for a while, you can talk to Jason, and finally set foot on the island of Madlantis. It’s a desolate place known as a ship graveyard, where mafia and gangs gather. The island exudes an atmosphere of decay, and you’ll frequently get into fights with rowdy individuals. Additionally, there are gambling spots to enjoy games like poker.

As you gather information from the roughnecks and head towards the bar where Keith resides, a battle ensues. Surrounded by a horde of henchmen, Majima’s combat skills truly shine. Using the Mad Dog style, you can confuse enemies with swift, acrobatic moves while wielding your knife. On the other hand, the Pirate style allows you to unleash wide-range attacks with dual swords. The one-on-one fight with Keith offers thrilling action, as you dodge, guard, and strike at opportune moments.

While the idea of Majima becoming a pirate might seem far-fetched, the gameplay proves to be a solid action-adventure experience. Majima’s characteristic Mad Dog persona shines through, showing that even with memory loss, he can’t help but enjoy the thrill of battle. There’s much to look forward to when Like a Dragon: Pirate Yakuza in Hawaii launches on February 28 on PS5.

Silent Hill 2 Devs Had to Push Konami ‘Very Hard’ to Release on PC

Konami and Bloober Team will soon release their Silent Hill 2 remake for PlayStation 5 and Steam, but a PC almost didn’t happen at all.

News that Konami nearly left PC players behind comes from Bloober CEO Piotr Babieno, who spoke about the sequel remake ahead of its October launch (via Bankier.pl). Although the Silent Hill 2 reimagining is a project that fans have begged for years for, its release was nearly limited to only one platform. The only thing that saved it from sticking exclusively with PlayStation at launch was Bloober itself.

“Definitely Silent Hill 2 is a game that has been associated with the PlayStation brand from the very beginning,” the CEO said (as translated by DeepL). “At the very beginning, we had to push Konami very hard to lean on the PC topic. For them the main market is PlayStation, while looking at the interest on Steam, it seems that it should also be a successful launch.”

After much anticipation, Bloober’s Silent Hill 2 remake was announced in October 2022. It’s a title fans have waited ages to see revealed, but the road to its launch hasn’t been without issues. When fans took issue with a combat trailer that arrived in January, Babieno quickly clarified that the footage was handled by Konami, not Bloober. At the time, he went as far as to say that the trailer in question was “not the spirit of what used to be, or what we’re creating now.” The CEO also asked fans to give the team “a chance” last month.

The October launch will be Bloober’s opportunity to prove itself. For now, it appears Bloober is confident that its push to release the Silent Hill 2 remake on PC via Steam will pay off.

The Silent Hill 2 remake has a release date of October 8 for PC and PS5. It will be one of the biggest game releases of the fall season when it arrives, but players on other console platforms won’t be able to enjoy it for at least one year due to an exclusivity deal with Sony. We went hands-on with Bloober’s remake and shared our findings in August. At the time, we said that the survival-horror remake is shaping up to be “an extremely faithful reimagining that mostly resists the urge to alter the successful formula of a stone-cold classic.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

#Drive Rally is an arcade racer with forgiving physics out in Early Access now

I don’t know why it’s throwback racing game Christmas, but it is. Parking Garage Rally Circuit came out September 20th, Golden Lap is out tomorrow, Victory Heat Rally is out October 3rd, and today – today brings the Steam Early Access release of #Drive Rally, an unfortunately hashtagged arcade racer trying to recapture the “spirit of the 90s”.

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Nintendo To Go In ‘Different Direction’ To Current AI Trends, Says Miyamoto

Music to our ears.

AI is, for better or worse, one of the hot topics of 2024. It’s bloomin’ everywhere at the moment. Naturally, there’s a lot of speculation on whether major video game companies will implement the technology into their work (and many, it seems, already have), but Nintendo fans will no doubt be delighted to hear that the Japanese firm may be steering its ship in a completely different direction.

In fact, famed creator Shigeru Miyamoto pretty much said as much during a recent interview with The New York Times (thanks, IGN). In discussing Nintendo’s ongoing approach with game development, he mentioned AI as a key topic that the company is aware of, but perhaps not interested in pursuing (at least, not in the same way as its peers).

Read the full article on nintendolife.com

Metaphor: ReFantazio, the high-fantasy RPG from Persona’s designers, now has a playable demo

Metaphor: ReFantazio is either a high-fantasy Persona or a Shin Megami Tensei with cool fonts and a warm heart. Edwin dug its hybrid combat system, while James was moved by its mad libs monster design. It has an October 11th release date, but you don’t have to wait until then to begin plotting it and you along these various axes. There’s a demo you can play out now.

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Assassin’s Creed Shadows’ Delay Puts It in Competition With Ghost of Yotei, but Ubisoft CEO Says There’s Room for Both

With Assassin’s Creed Shadows getting delayed into 2025, it is now in direct competition with Ghost of Yotei, the Ghost of Tsushima sequel announced during yesterday’s Sony State of Play.

The move begs comparison between the two, as they’re both games set in feudal Japan and feature classical images of ninjas, samurai, and ronin. But despite the similarities, Ubisoft CEO Yves Guillemot says there’s room enough for two big open-world action-adventure games set in Japan.

“There’s a lot of space for very high-quality games, and those two games can sell very well,” Guillemot said.

On what differentiates the two, Guillemot focused on Assassin’s Creed Shadows’ dual protagonists, which allows players to take control of either a ninja or a samurai.

“The focus is to really make sure that we deliver a fantastic experience with this dual protagonist approach and two different and complimentary gameplays…. a setting taking place in feudal Japan should be really enticing,” he said.

One way or another, Assassin’s Creed Shadows will be facing a lot of competition now that it’s been pushed into February 2025, as it will be pitted against Avowed, Civilization VII, Monster Hunter Wilds, and a host of other high-profile games. Indeed, 2025 is shaping up to be a very busy year in general thanks to the expected release of the Switch 2 and GTA VI.

To try and give Assassin’s Creed Shadows a boost, Ubisoft plans to release it Day 1 on Steam in a shift from its previous strategy. It also confirmed that Assassin’s Creed Shadows will include PS5 Pro enhancements.

Assassin’s Creed Shadows releases February 14 on PS5, Xbox, and PC, and you can read our hands-off preview right here. As for Ghost of Yotei, we don’t have a release date yet, but expect it to come out closer to the holidays. In the meantime, you can read about the best video games of 2024 right here.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.