The Best RPG Board Games Worth Playing in 2024

A lot of modern board games are highly strategic affairs, that might see you conquering lands for their resources, or trading and optimizing your way to victory with an economic engine of some kind. But if you’re one of the many who thinks that kind of subject matter is dry and boring, and yearns instead for the lure of exploration and adventure, there’s a whole group of games tailor-made just for you – role-playing board games. Like their pen and paper counterparts, they imagine you’re another person in an outlandish setting, where you’ll either compete or cooperate with your fellow players to overcome quests and challenges. But, as board games, they still have plenty of strategic meat to enjoy beneath their narrative exteriors. Here are our top picks for the best RPG board games: any should be good for untold hours of fun in 2024 and beyond.

Top Role-playing Board Games at a Glance

Don’t have time for reading blurbs? Scroll sideways to see all the games featured on the list below.

Gloomhaven / Jaws of The Lion / Frosthaven

Let’s start with the dragon in the chamber: the Gloomhaven series is widely acclaimed as the best board game ever made, let alone the best role-playing board game. But that’s exactly what it is as you step into the shoes of a series of adventurers, working together, with the roster changing through the game’s labyrinthine campaign as protagonists retire or meet a sticky end in a dungeon. Powered by a compelling tactical combat system that sees you gradually building a deck of multi-use ability cards, each scenario a rising tide of tension as your deck runs down. The original game is currently out of stock, but the prequel, Jaws of the Lion we reviewed offers much of the same gameplay chops in a cut-down, more affordable package, while sequel Frosthaven (see it at Amazon) ups the ante by including an entire town you can explore, build and populate as part of the action. These also make great solo board games, for whenever you find yourself without a game crew.

Dungeons & Dragons: Temple of Elemental Evil

Role-playing is a pretty amorphous term when it comes to board gaming, but there’s no doubt that the cooperative adventure system series, based on the world’s most popular pen-and-paper RPG, is a fantastic marriage of the two. Each box comes with a huge stack of tiles which you draw at random to create the dungeon, and each tile in turn is peopled with a random selection of traps and monsters that operate according to simple flowchart routines. The result has an astonishing dynamism, conjuring the sense that you’re exploiting a mysterious labyrinth controlled by a dungeon master. This system powers you through an included narrative campaign. They’re all great (see them at Amazon), but Temple of Elemental Evil, based on one of D&D’s most famous, old-school scenarios, is perhaps the pick of the bunch.

Check out our beginner’s guide to Dungeons and Dragons if you’re interested in classic D&D gameplay instead.

The Witcher: Old World

Let’s further muddy the waters by introducing an acclaimed board game adaptation of an acclaimed role-playing video game. Rather than filling in another chapter of Geralt’s exploits, Old World is set years before the events of The Witcher video games and novels, casting players as other Witchers, hunting and fighting monsters, and occasionally each other, to see which of their competing styles can earn the most coin and glory. The different styles feed into a compelling game of deck-building as you seek to create card combos and strategy synergies to boost your power ahead of your rivals, in a race to take down ever more fearsome foes. But there’s a solo mode too, for those who just want to explore this fascinating fantasy world and kill its mythical monsters. See our The Witcher: Old World board game review for more information.

Star Wars: Imperial Assault

Not all role-playing games fit the fantasy archetype, and if you’re a sci-fi fan, you’ll be well-served by this excellent entry that swaps the tombs and traps of its peers for starship interiors and high-tech bases. Set after the events of the original Star Wars film, one player commands the forces of the Empire while the other players work together, controlling a team of plucky Rebel operatives working to undermine the Emperor’s tyrannical rule. The engaging tactical combat system is easily good enough to support one-off scenarios, but the real draw is the game’s campaign, which links a series of battles together into a grand, cinematic narrative, allowing you to fight alongside iconic figures like Darth Vader and Luke Skywalker. Many other famous figures from the big screen are available in the game’s huge range of expansion packs.

You can check out our guide to the best Star Wars board games overall for more like this one.

HeroQuest

Older readers may remember this dungeon-crawling board game from their childhoods, having originally come out in 1989. Now it’s back with new, improved miniatures, but its RPG-on-a-board approach, complete with games master, is still top of the range. Said GM has a booklet with the scenario secrets while the other players take the role of heroes, exploring the dungeon, which the GM reveals as they round corners and open doors, fighting GM-controlled monsters and looting treasure. It’s still perhaps the closest thing you’ll get to a true role-playing experience, full of mystery, narrative and upgrading your heroes, but with family-weight rules and the tactical chops of a board game. Once you’re done with the campaign in the box, there are plenty of additional HeroQuest expansions crammed with new adventures.

Arkham Horror: The Card Game

Horror board games are another popular frontier for role-playing, but it’s a hard call for board games because the players need a degree of control to make tactical decisions which, in turn, detracts from the horror. This is the best candidate: based loosely on the works of H. P. Lovecraft, players work together to solve mysterious hauntings and horrid crimes, linked to alien worlds and beings beyond our imaginations. The horror comes both from a challenging difficulty level and the bleak narratives that underpin each adventure, with an ongoing series of expansions spinning the yarn into ever-more surprising places. The strategy, meanwhile, is down to your deck-building skills as you improve your character, and staying atop the statistical probabilities offered by the aptly-named chaos bag.

The Lord of the Rings: Journeys in Middle-Earth

Given the appeal of fantasy settings in role-playing board games, it’s no surprise that Middle-earth, the setting that arguably popularized the whole idea of fantasy world-building, gets a look-in. The good news is that it’s a great adaptation, nestled comfortably between Tolkien’s famous stories, so it allows players to feel a part of his epic creation without stepping on his narrative beats. The core of the game sees the heroes building card decks to represent their powers and abilities, but it’s ably supported by lots of novel ideas. Some of these, like the tile scale-flipping to combine overground and underground exploration, are in cardboard while others make great use of the supporting app, such as solving carefully constructed mysteries based on clues drip-fed by the narrative text.

You can also check out our review of The Lord of the Rings Roleplaying board game, which we also loved.

This War of Mine: The Board Game

Not all heroes wear capes, so the saying goes, and in This War of Mine, heroism is just desperately trying to keep your friends alive against the odds in a war-torn city. It’s an unusual and powerful setting for a role-playing board game, as it was for the computer RPG that inspired it. During the day, your little band needs to scavenge the resources they need to survive, hoping against hope to find what’s required. At night, you’ll need to barricade your hideout and keep watch for raiders, soldiers and other hostiles who might come for whatever meager scraps you’ve managed to pull together. The mechanics of resource gathering and base-building are supported by a book of narrative text, the whole forming a shocking indictment of the horrors of living in a conflict zone, made personal by the way the board game places you in charge of your survivor’s fate.

Descent: Legends of the Dark

Part of the appeal of having role-playing on a board, rather than a screen on a paper character sheet, is the look and feel of the thing. And in terms of visuals and production values, Descent: Journeys in the Dark is king of the pile with its trays of finely sculpted miniatures and extraordinary three-dimensional cardboard terrain, allowing you to construct swamps and dungeons that pop out of your tabletop in almost magical detail. Thankfully, the game engine underneath all that window dressing is very much up to par, with a supporting mobile app sending your party on a series of quests, complete with narrative and inter-scenario links that see you shepherding the treasures you’ve found to gain access to new powers and equipment. See our Descent: Legends of the Dark review for more info.

Mice & Mystics

Role-playing board games, with their grand tales of adventure and lovely components, are often a magnet for younger players, yet many of them are too long and complex for shorter attention spans. Mice & Mystics aims to bridge the age gap by telling a compelling story of a band of loyal adventurers turned into mice as they try to save a fantasy kingdom from the clutches of a tyrant. They’ll still need to pull what strings they can as they seek to return to human form while thwarting evil and a worrying number of cockroaches. With simple tactical mechanics and lots of whimsical adventure, this is a crowd-pleaser for all ages.

Tainted Grail The Fall of Avalon

While most role-playing board games focus on their mechanics, Tainted Grail wants to tell an extraordinary story. It heaps Celtic legends on top of its Arthurian base to create a rich world, but one beset by challenge in which your characters must band together in order to survive. Doing so means finding and managing resources in a satisfying strategic puzzle, but the real focus is the colossal, branching, narrative campaign, ably supported by superbly written and plotted text, which has so many different paths that you can play this monster game multiple times and still not see the same tales told.

How do RPG Board Games Relate to Tabletop RPGs and Video Game RPGs?

“Role-playing game” (RPG for short) as a term began with Dungeons & Dragons, which was the first published ruleset to bring form around an experimental practice of telling narrative, character-based stories using miniature wargame rules. These new creations were distinct enough to need their own term, and role-playing seemed a succinct way to describe the way you inhabited a character very different from your own, in a make-believe world full of challenge and adventure.

These kinds of games, often differentiated from later types of role-playing by the moniker “pen-and-paper RPGs”, sell themselves on their creative and imaginative potential. The sky isn’t even a limit when it comes to what you and your group can conjure up together. But there’s no denying that a lot of players also got a lot of satisfaction from manipulating the crunchier bits of the rules – skill checks and tactical movement – and from seeing their characters gain power and advance. Early pen-and-paper RPGs also needed a Games Master to run proceedings, a role which many players were unwilling to fulfil.

These two factors lead to the creation of board games and video games based on the concept. Either the board and cards or the computer took the place of the Games Master, using either the programmer’s imagination or random factors to create a world for the player(s) to explore, while the strategy-minded were satisfied by the lure of levelling up their character and exploiting the game’s mechanics in order to win.

While role-playing has become an established term for this genre in video gaming, spawning sub-genres such as JRPGs (the J stands for Japanese) and Rogue-likes after one of the earliest computer RPGS, there’s no equivalent term in board gaming. That’s surprising, given that it’s a very popular category in its own right, but the games tend to be referred to as adventure games or quest games rather than role playing. That’s possibly because controlling a plastic avatar on a board, instead of the more immediate gratification of on a screen, divorces players slightly from the action they’re portraying.

Whatever the reason, this plethora of different terms can be pretty confusing for players, never mind anyone to whom they’re trying to describe their exploits! To make matters worse, there’s intense cross-pollination between these scenes. Dungeons & Dragons has inspired both board- and computer- RPGs some of which have, in turn, been adapted back into material for the role-playing game. Many board game RPGs have spawned computer versions, and many computer RPGs have got the board game treatment. It’s turtles all the way down!

Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. You can reach him on BlueSky at @mattthr.bsky.social.

Zelda: Echoes Of Wisdom Was Built Around ‘Being Mischievous’

Ooh, cheeky.

The Legend of Zelda: Echoes of Wisdom is just around the corner and, as seems to be the norm for big Nintendo titles, we’ve been treated to a rather comprehensive ‘Ask the Developer’ interview with the team behind the latest title.

One of the key points raised during the interview is that Echoes of Wisdom was actually built around the idea of ‘being mischievous’. In fact, the team even created a document to explain what the concept meant, so if anybody wasn’t sure on how to proceed, they could refer back to it at a pinch.

Read the full article on nintendolife.com

What Do You Do in a Hobbit Life Sim? Taking a Walk Through Tales of the Shire, Launching Next March

What Do You Do in a Hobbit Life Sim? Taking a Walk Through Tales of the Shire, Launching Next March

Tales of the Shire Hero Art

Summary

  • Tales of the Shire is launching for Xbox Series X|S on March 25, 2025.
  • Get insights from Wētā Workshop, development team behind the game, in how they built the narrative for this cosy life-sim.
  • Tales of the Shire is based upon The Lord of the Rings books from J.R.R. Tolkien.

Hullo Hobbits! Exciting news: Tales of the Shire: A The Lord of The Rings Game will launch for Xbox Series X|S on March 25, 2025. In this coy life-sim, you create your very own Hobbit to experience the quiet life in the Shire. Based upon the legendary book series by J.R.R. Tolkien, Tales of the Shire ventures to take the path less travelled by providing a rich story with a focus on food, fellowship, and good neighbours.

In the world of Middle-earth, Hobbits are a kind, modest group. They are fond of cooking, comfort, and community. While there have been many tales of bold adventurers outside the confines of the Shire, our game takes a small step back to focus on the relaxing day-to-day activities of these hairy-footed people. Isn’t it time you took a moment to bask in the summer sun, settle by a babbling brook, and relax over a home-cooked meal with a couple good friends? We thought so, too.

Tales of the Shire Screenshot

To gather around the table, you must first create your own Hobbit, with a variety of very Hobbit-esque choices: face shape, personality, hair-foot style, etc. After character creation, your story begins in Bywater.

This small, growing community is home to a delightful cast of residents, who will request your aid in placing Bywater on the Shire’s map as an official village. A familiar grey bearded steward kindly drops you off at your new home, and, from here, you’ll complete tasks for the many townsfolk. As the name suggests, Tales of the Shire is full of many stories!

Tales of the Shire Screenshot

There are many Hobbit characters (and even a few non-Hobbits) to meet and help. Perhaps your neighbour needs help mending a fence. Or the elderly Hobbit down the lane asks you to satiate their appetite with a homemade pie. Pay attention as many of the characters come from well-known families such as “Brandybuck”, “Cotton” or “Took.” Completing a task for a character grows your friendship. A big part of just being a Hobbit is building bonds with your neighbours! Through these connections and conversations, you will learn the individual likes, quirks, and tastes of the characters of Bywater.  

This knowledge is very helpful when, inevitably, you host a dinner party. Perhaps you’re aware that Marigold, the chatty innkeeper of the Ivy Bush Inn, is fond of sweet, delicious dishes. And, over time, you’ve built a strong friendship with Orlo, the mail carrier of the town. You may discover he’s partial to some fragrant herbs in his dishes. To make a memorable evening for both your friends, you must balance their palates when creating dishes in your kitchen. Impress your guests and they might help you learn more skills or share secret locations only the locals would know.

Tales of the Shire Screenshot

To make all these delicious meals, you’ll need a bunch of produce. Forage the fields and forests with Delphi, Bywater’s passionate herbalist, and learn where to find mushrooms, berries, and wild grown herbs. Learn how to harvest wild honey or raise chickens with the help of the Cotton family, all providing marvellous ingredients to fill your colourful pantry. Plant a wild country garden with seasonal vegetables and fruits, and customize it with trinkets, decorations, and furniture. You carry out these relaxing activities, and more, at your own pace.

If you’ve perhaps forgotten to plant enough carrots or beans, don’t worry – down in the market, Farmer Cotton and Young Tom Cotton sell an overflow of produce and meats, Sandyman the Miller can be coaxed into making another order of flour, and cantankerous Old Noakes (who has a secret heart of gold) will show you the best spots to find fish. Traders who visit far off lands can offer interesting spices and unusual items not often found in the Shire – only for the experienced home cook looking to expand their repertoire!

Tales of the Shire Screenshot

Surprise your fellow Hobbits with their favourite dishes, and they’ll likely give you something in return – or expand their available wares for their special customers! Trading is a huge part of the community culture, and a well thought out meal will always invite a gift in return. Hobbits love gifts, and as you embed yourself further in the community, you’ll find yourself overflowing with beautiful items to decorate your home and garden with.

If you’d prefer some shopping, the Burrows’ General Store is always stocked with the finest of Hobbit garments for you to customise your look. Willow, the local builder, is always happy to help you renovate and expand the home – with the help of her precocious daughter, Daisy!

Tales of the Shire Screenshot

After a peaceful day pottering about the Shire, cosy up in your Hobbit-sized bed for a good night’s sleep. Life moves slowly, but there’s always much to do and see tomorrow!

In the end, there are so many bonds to build in Tales of the Shire and so much to do. While we touch on a few aspects here, stay tuned for more news, details on other game features, and more. We hope you join us for your own Hobbit adventure in Bywater on March 25, 2025. See you then!

The post What Do You Do in a Hobbit Life Sim? Taking a Walk Through Tales of the Shire, Launching Next March appeared first on Xbox Wire.

It’s Stellarblade Versus Stellar Blade as Louisiana Company Sues PlayStation and Shift Up Over Name

Stellar Blade developer Shift Up and publisher Sony are being sued…over Stellar Blade. The plaintiff, a Louisiana-based film production company called, yes, Stellarblade, is alleging trademark infringement and claiming its business is being damaged by Shift Up’s use of the name.

The complaint, which has been viewed by IGN, was filed in a Louisiana court earlier this month by Stellarblade LLC and owner Griffith Chambers Mehaffey against Shift Up, Sony, and an unnamed insurance company that the plaintiff claims covers Sony Interactive Entertainment with liability insurance against the very allegations Stellarblade is bringing.

In the lawsuit, Stellarblade and Mehaffey claim that the Louisiana company has existed since 2010, providing “multimedia entertainment services” such as film, documentary, commercial, and music video production services. The lawsuit alleges that Mehaffey has owned stellarblade.com since 2006 and been using it in conjunction with his work since 2011.

Mehaffey notes that when Shift Up first announced its game, it was under the title Project Eve back in 2019 (it was re-revealed in 2021 at a PlayStation Showcase under the same name). However, the name was changed to Stellar Blade in 2022, and not long after in January of 2023, Shift Up first registered Stellar Blade as a video game-related trademark. Mehaffey registered his own trademark for Stellarblade in June of 2023, then send a cease and desist letter to Shift Up a month later.

Mehaffey claims that while previously, his customers were able to find information about his business easily, now people searching for Stellarblade’s work on the internet only find Stellar Blade the video game. Additionally, he alleges the trademarks for his own business are “confusingly similar”, citing the color schemes of both logos and the stylized S.

Mehaffey’s request for relief includes asking that Shift Up and Sony be prevented from using Stellar Blade or any other name similar to it, as well as asking they hand over all materials in their possession with “Stellar Blade” on them so Mehaffey and Stellarblade can destroy them. Additionally, Mehaffey is asking to be paid for damages and attorney fees. IGN has reached out to PlayStation for comment.

Stellar Blade launched back in April of this year, and we gave it a 7/10 on release. Our reviewer said it was “great in all of the most important ways for an action game, but dull characters, a lackluster story, and several frustrating elements of its RPG mechanics prevent it from soaring along with the best of the genre.”

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Zelda: Echoes of Wisdom Interview Reveals Host of New Details, Including Confirmation of Series’ First Woman Director

Nintendo is continuing its Ask the Developer series of published interviews with game development leads, this time on The Legend of Zelda: Echoes of Wisdom. In parts 1 and 2 of this interview, the company reveals a number of tidbits about Echoes of Wisdom, including Grezzo as the elusive co-development studio behind the project and Tomomi Sano as the game’s director, and first-ever female director on The Legend of Zelda series.

You can read the full interviews yourself, but here are some highlights. First off, Sano has a rich history in the industry, earning her first credit in 1998 for editing stage textures on Tekken 3. She began working with Nintendo in 2004 as a coordinator on Mario Party 6, and over time was involved in a number of Nintendo-published and supported projects. Her first Zelda credit was in 2011 on The Legend of Zelda: Ocarina of Time 3D as a coordinator, and she followed it up with the same role on Majora’s Mask 3D a few years later.

In 2016, Sano served as assistant director on Twilight Princess HD, and was also assistant director on Mario & Luigi: Superstar Saga + Bowser’s Minions and Bowser’s Inside Story + Bowser Jr.’s Journey. Most recently, she was a project coordinator on the Switch version of Link’s Awakening in 2019. According to the interviews, Aonuma apparently “almost always” asks Sano to be involved with Legend of Zelda projects at Grezzo.

The origins of Echoes of Wisdom

Grezzo and Nintendo co-developed Echoes of Wisdom, but in the interview, series producer Eiji Aonuma says that Grezzo had an even greater role than usual on the game. Apparently, Nintendo wanted Grezzo’s take on Link’s Awakening to serve as a blueprint for top-down Zelda games this generation, but didn’t just want to only do remakes. So the team asked Grezzo to pitch ideas internally for a new Legend of Zelda game, marking the first time the studio was challenged to participate in a Zelda project from the conceptual state. According to Aonuma, everyone in the studio participated across disciplines, pitching ideas to Aonuma, and it took Nintendo three days to review all the proposals.

Ultimately, the idea that won wasn’t exactly what Echoes is now, though it was kind of close. The winner was a “copy-and-paste” gameplay style combining the “top-down and side-view” gameplay styles seen in Link’s Awakening.

“These were the two basic elements, and from there, I asked them to think of ways to add some freedom,” Aonuma says. “Having worked on games in the Legend of Zelda series over the years, we started to feel that fans may not continue playing this franchise unless they can think independently and try various things freely on their own, rather than following a set path. Even when it comes to solving puzzles – in a game in the Legend of Zelda series, having the excitement of solving puzzles in your own unique way makes the game ‘Legend of Zelda-like.’ Hence, we need to increase the degree of freedom to achieve that. With this in mind, I asked Grezzo to use those two elements as a foundation for the gameplay and add freedom on top of it.”

What Grezzo came up with was more of a “dungeon editor” game than what Echoes of Wisdom ended up being, where Link could copy and paste objects to create original dungeons. They prototyped this version for about a year, but Aonuma “upended the tea table” so to speak in changing the premise to focus more on copy-and-paste as a gameplay and puzzle-solving tool.

The rest of the interview discusses some of the different ways in which Nintendo and Grezzo had to navigate the challenges of giving a player access to copy-and-pasting over 100 objects in the game anywhere, anytime. That includes challenges with how every object can interact with both top-down and side-view gameplay, and struggles in ensuring gameplay didn’t feel too slow while the player waits for enemies and echoes to take actions against one another.

One particular sticking point, per Aonuma, was placing restrictions on what the player can do with Echoes early on, or in dungeons. Earlier in development, Aonuma says the team tried to put restrictions on Echo use out of fear players would break the game. But over time, they discovered this wasn’t necessary, and gradually lifted these restrictions until the final version of the game had almost none from the start.

All this led to further enabling players to “be mischievous,” which was a key phrase used during development.

We wanted to do some things that were really out there.

“We came up with this key phrase because we wanted to do some things that were really out there,” Aonuma says. “For example, if you roll something like a spike roller along the ground, that’s a lot of work, because it can hit all kinds of things, but if we didn’t allow for this possibility, it wouldn’t be fun. (Laughs) The development team called these kinds of ideas ‘being mischievous.'”

Sano adds that the team created a document explaining what “being mischievous” meant “so that everyone could return to this concept if they weren’t sure how to proceed.”

“There were three rules,” continues Grezzo director Satoshi Terada. “Be able to paste things however, wherever, and whenever you like. Make it possible to complete puzzles using things that aren’t there.”

Sano shares the third. “Being able to find uses for echoes that are so ingenious it almost feels like cheating should be part of what makes this game fun.”

Aonuma concludes by referencing the Myahm Agana shrine from Breath of the Wild, an infamous motion-sensor puzzle where players had to use the Switch controller to move a platform and tilt a ball through a maze to a finish line. However, the puzzle also allowed players to flip the entire platform upside down and roll the ball across a smooth surface to the goal.

“If this kind of solution isn’t allowed, then it’s not fun,” says Aonuma.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Tips to Advance Through the First Era of Ara: History Untold

Tips to Advance Through the First Era of Ara: History Untold

Ara: History Untold Hero Image

Summary

  • Getting a foothold early in Ara: History Untold is a key to successful transition out of the First Era as quickly as possible; here’s how to make that happen.
  • Utilizing a mix of Crafting, Expansion, and specific Technology research has helped us — and it can help you!
  • Ara: History Untold is launching September 24, 2024, for Windows PC, Steam, and day one with PC Game Pass.

There’s a tremendous number of gameplay systems to learn in Ara: History Untold, from Crafting to Research to Prestige, that it will take time to get fully acclimated to its wonderous take on the grand strategy genre. And like many grand strategy games, the more time you spend with it, the more you’ll become acclimated to its gameplay loop, and everything will begin to fall into place — before you know it, the hours will fly by as you become engrossed in your quest to become the greatest ruler ever known.

In my time with Ara: History Untold, I’ve found that one of the keys to success is laying down firm groundwork and getting out of the First Era in 50 Turns or less, while shoring up the necessary Research to help you in the latter phases of the game. The following strategies may not line up perfectly for everyone — depending on which Leader you choose some of these Quality of Life boosts may be more significant — but I’ve consistently found that these strategies have helped me get my footing in the early going and could help set you on the right path as well.

Automate Your Scout

One of the first moves you should make is to set your Scout to ‘Auto-Explore’ the map – you can find this in the lower-left corner of your screen from the circular icon. You can always come back and give them some solid direction later, but for now let them go off and reveal more of the ‘fog of war’ around your starting zone. They’re also great at coming across and collecting various resource Caches on the map, giving you small boosts to Crafting components or resources.

Start Workshopping

Your opening build queue is going to be critical to trying to get out of the First Era as quickly as possible. When given the option to pick your first Improvement, go with Workshop. It will be necessary for you to craft essential supplies that can then be used to help boost yields on your other Improvements, and the Workshop is the place where a lot of this magic happens. This also starts to shore up some trade goods that may come in handy later as you meet other civilizations.

Attaching Amenities

Attaching Amenities to your City, like Jewelry, Feasts, or even Craftable items like Baskets, can help give you a boost to your Quality of Life scale. One of the biggest keys to success in Ara: History Untold is finding every possible way to improve the lives of your people, and utilizing your Amenity boost can help increase traits like Happiness, Prosperity, and others which will feed into not only faster city growth, but helping you accelerate progress to kick off a Golden Age (more on that in a bit).

Research What You Really Need

The Technology tree is full of options – take the time to hover your mouse over these items and read “the fine print.” You’ll see that many of these Technologies also unlock new items to craft at your Workshop, but also unlock critical Improvements that you’ll want to take advantage of as soon as possible (and not pass up when you move out of the First Era).

For example, Ropemaking unlocks Logging Camps – that’s a critical Improvement that’s needed to collect Timber. Others like Grain Storage unlocks the Granary which boosts Farm production all-up, and Pottery unlocks the Ceramic shop which unlocks even more options for Crafting. So, read the fine print and choose a Technology that can help you with boosting your Improvements in this early phase.

Pay for a Rush Pass

If your Projects are not completing as quickly as you’d like, you can always drop some Wealth to reduce the number of remaining Turns it will take for them to complete. You can’t tap this too many times in the early phase of the game; you start with some Wealth, but not that much to throw around just yet. But if you find that you need to get your foundation established and you’re several Turns in already, consider paying for the boost to keep the line moving.

Expand!

By around Turn 11 – 15, you should be coming across your first Claim Generation. Play to the map that you’re given and consider what’s in front of you. Do any of them contain unique Materials (e.g. Horses) to Claim? Do any of them offer a higher production yield to certain Resources? Because this early part of the game is all about getting a foothold, make sure you’re not neglecting a critical need. For example, one time I was several Turns in and discovered I was short of Timber — I had neglected taking that into consideration when choosing which Claims to select. Don’t be me! Have a balanced approach when selecting a Claim.

Settler By Turn 30 (At the Latest)

By around Turn 25 you should be close to maxing out some of your Improvement zone opportunities – time for expansion! Not only so you can continue establishing a foothold in your region, but also ensuring your second City can complement any resources or strategic options that your starting zone may not have (e.g. if you’re not near the sea, make sure your second city is). Get the Settler started in your queue no later than Turn 30 and set them off to Settle a new city – just avoid any hostile Tribes along the way. And tigers. Oh, and lions too.

Enter a Golden Age

Feed your Golden Age bar by increasing various Quality of Life stats for your Citizens like Happiness, Health, Knowledge, Prosperity, and Security — you can find this in the lower-left corner of your screen. All your various Improvements tap into one of these stats in some form or another and the Golden Age bar is keeping tabs on all of these, adding up how much bonus attributes you’re bringing it.

This is also where Crafting comes back to play a central role, like when I talked about Amenities earlier. Being able to attach Crafted items like Jewelry (which boosts Prosperity and Happiness), Feasts (boosts Food and Happiness), and Baskets (increases Prosperity), all help to fill up the Golden Age bar. Once kicked off, you’ll get a Prestige bonus from all sources of Prestige (like Archery and Animal Husbandry) for 25 turns – which is going to be helpful several Eras from now as you’re faced with advancing out of Act 1 against your other opponents.

Try for a Triumph

Speaking of finding ways to boost your Quality of Life bar, if you can manage it, try and pour some Crafted resources into developing a Triumph. For example, Stonehenge can give a significant Knowledge boost, which then feeds into your Golden Age bar, which then helps your placement amongst other Leaders.

Be a Good Neighbor… For Now

It probably goes without saying but try not to pick any fights. Or at least don’t until you’re certain you can win. Or better yet try and be friends with everyone that you meet in the early going. I’ll repeat it again: You should be focusing on establishing your foothold in the region with resource growth, Improvements, and Claim generation, not having to deal with skirmishes. That being said: It wouldn’t hurt to have Archery as your second or third technology researched so you can ward off any unwanted raids on your city and to clear out any hostile creatures.

Why Not Go for Six?

As you’re nearing Turn 50, you should be close to finishing up your fifth Technology research – thus kicking off the choice to advance to the Next Era (Bronze). If you’re in a good position among the other Leaders, try for clearing off all the remaining starting Research options because they will be beneficial for you long-term, allowing for a greater number of Crafted Goods to create and Improvements that will be needed on other terrain as your empire grows.

What’s Next?

Following the guidance throughout this piece should have you advancing out of the First Era by about Turn 50 or so. Once done, the next phase of the game will continue to be a mix of what you have been doing (establishing a foothold in your region, mustering some troops for defense, crafting items for potential trade and yield boosts). Your key, at this point, is ensuring you’re putting yourself in a good enough position to survive out of Act 1 – it’s effectively a race to the Iron Age to ensure your spot in the pool. Hopefully I’ve helped you do that here today. Good luck!

Ara: History Untold is launching September 24, 2024, for Windows PC, Steam, and day one with PC Game Pass.

Ara: History Untold Deluxe Edition Preorder Bundle

Xbox Game Studios

Build a nation and lead your people throughout history to the pinnacles of human achievement as you explore new lands, develop arts and culture, conduct diplomacy, and go head-to-head with your rivals to prove you are the greatest ruler ever known. It’s Your World Now.

The Deluxe Edition Includes
• Ara: History Untold Base Game
• Exclusive Leader Collection – featuring five exclusive leaders not included in the base game including: Charlemagne, Genghis Khan, Yoo Gwan Soon, Hildegard and Boudicca.
• Modern Leader Skin Set – enhance five Ara: History Untold leaders (Elizabeth I, Genghis Khan, Nefertiti, Sappho and George Washington) with the Modern Leader Skin Set, featuring modern versions of their in-game costumes.

With your pre-order of the Deluxe Edition receive the Gilded Leader Skin Set.

Ara: History Untold Standard Edition Preorder Bundle

Xbox Game Studios

Build a nation and lead your people throughout history to the pinnacles of human achievement as you explore new lands, develop arts and culture, conduct diplomacy, and go head-to-head with your rivals to prove you are the greatest ruler ever known. It’s Your World Now.

Ara: History Untold is an evolution in historical grand strategy, featuring beloved classic PC strategy mechanics alongside innovative gameplay like a national crafting economy, true simultaneous turn resolution, a non-linear technology tree, and cloud-backed synchronous/asynchronous multiplayer – all with an expansive and vibrant presentation where you can zoom out from surveying the very edges of your empire all the way down to your citizens living their daily lives. In Ara, there are no pre-set paths to victory, leading to endless possibilities. Your choices will define the world you create, your experience, and your legacy.

Explore an Immersive Living World

Explore a dynamic living world filled with life and charm across sweeping landscapes ranging from tropical jungles to sand-swept deserts as you discover the resources you need to develop your nation. Witness the world come to life in vivid, realistic detail as citizens move throughout the world and react dynamically to times of health and sickness, war and peace, wealth and despair with unique biomes, cultures, and eras representing the diversity of human experience.

Build Your Nation

Serve your people and grow your prestige with numerous Improvements, from forges to libraries, citadels to cathedrals, public parks to industrial factories – as well as a global variety of the greatest architectural Triumphs ever conceived and built by human hands.

Guide your people through the eras of human discovery

Nurture your people’s brilliance and invention as you progress your Nation through twelve unique Technology Eras, making the hard choices about where to focus your Nation’s greatest minds. As you near the end of each Era, you’ll have to decide how fast to push your scientists along the path to the future – at the risk of the present.

Oversee a rich and detailed national economy

Harvest the bounty of the natural world and deploy the labor of your people with a depth-filled National Crafting system. Will you manufacture Amenities – like lavish feasts – to provide your cities and citizens with powerful benefits, or invest in the creation of Equipment – the weapons of war – to prepare your Armies to defend your nation or conquer your rivals? Whatever paths you choose you’ll need to carefully optimize your resources and production to achieve the most efficient systems if you want to outpace your rivals to fortune and lasting glory.

Rule Your Way

Choose from dozens of history’s most influential figures to embody as you reshape the world through your choices. The unique and varied global Leaders and Nations in Ara emphasize a wide variety of different playstyles. Experiment with gameplay-impacting Traits and powerful Leader Abilities drawn from the effect they had on world history. Whether friend or foe, each Leader has a distinct personality based on their historical background that informs their AI behaviors.

Experience True Simultaneous Turns

Every turn each nation’s actions and choices resolve simultaneously, leading to suspense, anticipation, unique outcomes, and surprising twists on the classic turn-based formula. The fate of your people will be determined by your decisions and your ability to predict your opponent’s next move, putting your skill as a leader to the ultimate test.

Defend your people by land, sea, and air

Warfare in Ara is presented in the Living World, as thousands of years of military conflict reflect the progress and martial prowess of your people. Develop technologies to advance your weaponry against your rivals, hone your wartime economy and industry to gain the edge, and outthink your opponent’s strategies as maneuvers resolve authentically at once thanks to the power of True Simultaneous Turns.

Prove Your Worth in Online Multiplayer

Combining the speed and surprise of True Simultaneous Turns with the power of the cloud – multiplayer in Ara is fast, seamless, and able to be enjoyed asynchronously with a wide range of options to tailor you and your friend’s experience to the way you want to play together.

A Microsoft Account is required to play online multiplayer.

Ara: History Untold Deluxe Upgrade Edition

Xbox Game Studios

Build a nation and lead your people throughout history to the pinnacles of human achievement as you explore new lands, develop arts and culture, conduct diplomacy, and go head-to-head with your rivals to prove you are the greatest ruler ever known. It’s Your World Now.

The Deluxe Edition Upgrade Bundle Includes
• Exclusive Leader Collection – featuring five exclusive leaders not included in the base game including: Charlemagne, Genghis Khan, Yoo Gwan Soon, Hildegard and Boudicca.
• Modern Leader Skin Set – enhance five Ara: History Untold leaders (Elizabeth I, Genghis Khan, Nefertiti, Sappho and George Washington) with the Modern Leader Skin Set, featuring modern versions of their in-game costumes.

The post Tips to Advance Through the First Era of Ara: History Untold appeared first on Xbox Wire.

State of Play returns tomorrow

State of Play is back tomorrow, September 24! Tune in live for news and updates on more than 20 upcoming PS5 and PS VR2 games from studios around the world.

The 30+ minute show begins September 24 at 3pm PT / 6pm ET | September 25 12am CEST / 7am JST on YouTube and Twitch, and will be broadcast in English and Japanese. See you tomorrow!

Regarding co-streaming and video-on-demand (VOD)

Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.


Yes, Warhammer 40,000 Superfan Henry Cavill Is Playing Space Marine 2, No He Won’t Reveal His Username

Henry Cavill, the world’s most famous Warhammer 40,000 fan, is like so many others enjoying the recently released Space Marine 2.

In an Instagram post, the Superman and Witcher star praised the developers at Saber Interactive for the action game set in Games Workshop’s grimdark universe, although revealed he failed to complete the campaign solo on the Angel of Death difficulty, which is the hardest of the four difficulties available.

As we can see from the photo, Cavill is currently big into Space Marine 2’s PvP mode, dubbed Eternal War. We can see him matchmaking on the PC version of the game, although the actor was smart enough to paste over his username with the word “nope.” Yes, that means you could be playing with or against Henry Cavill in Space Marine 2 PvP and you’d never know it.

Space Marine 2’s PvP, Cavill said, “has real potential to be absolutely awesome,” but he admits he knows nothing about video game development.

“Disclaimer: I know nothing about game development so the kind of dreams I have may be rather difficult to implement!” he said.

Also of note, Cavill is playing as an Ultramarine Tactical class, and he’s got a copy of The Horus Heresy Book Two on his table. The book contains rules and special characters for the pre-Heresy Iron Hands, Salamanders, Night Lords, and Word Bearers Legions, which I’m sure will set tongues wagging among the Warhammer 40,000 community.

It might make sense for Cavill to be submerged in the Warhammer 40,000 universe right now. Games Workshop recently reiterated that Amazon’s hotly anticipated Warhammer 40,000 film and TV series, to which Cavill is attached, will not happen unless both companies can agree “creative guidelines” by December 2024.

In December 2023, Games Workshop said it would work with Amazon for a period of 12 months ending in December 2024 “to agree creative guidelines for the films and television series to be developed by Amazon.” And that agreement “will only proceed if the creative guidelines are mutually agreed between Games Workshop and Amazon.”

“We will update you accordingly,” Games Workshop said, like a Space Marine might tell a Guardsman anxious about a coming battle. That means Games Workshop and Amazon have just a few months to sort themselves out, or the Warhammer 40,000 movie and TV series fans so desperately want might never happen.

If the Warhammer 40,000 Amazon projects move forward, Cavill will be involved. The Hollywood actor is set to star in and executive produce the Warhammer 40,000 franchise across all Amazon Studios productions.

While concrete details on shows and films are likely a way off, Cavill nonetheless sounded excited to be bringing Warhammer 40,000 to life. “I have loved Warhammer since I was a boy, making this moment truly special for me. The opportunity to shepherd this cinematic universe from its inception is quite the honor and the responsibility,” said Cavill. “I couldn’t be more grateful for all the hard work put in by Vertigo, Amazon and Games Workshop to make this happen. One step closer to making a nigh-on lifelong dream come true.”

In February, Cavill touched again on the Warhammer 40,000 Amazon project, saying: “It is the greatest privilege of my professional career to have this opportunity. I can’t say too much, again, it’s early days still. But to have this opportunity to bring it to screen, and be at the tiller so it can be faithful, is key to me.

“This is the stuff I’ve been dealing with since I was a kid. This is the stuff I spend my free time daydreaming about, as an adult as well, and I get to bring it into life. There is no greater reason than I joined the industry than doing something like this.”

Warhammer 40,000 is Games Workshop’s science fiction universe used as the setting for its hugely popular tabletop wargame starring the iconic Space Marines. It’s a grimdark universe in which humanity clings on to survival in the face of terrifying threats within and without the fascist Imperium.

Who might Cavill play across the Warhammer 40,000 Cinematic Universe? Talking to IGN in 2021, Cavill expressed interest in playing one of the Primarchs or Captain-Generals, who are high-ranking key characters from the Warhammer lore.

As for Space Marine 2, be sure to check out IGN’s interview with Saber development chief Tim Willits to find out what the game’s success means for DLC and a potential Space Marine 3.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Crimson Desert, don’t let your slippery combat break my heart

Ever since Crimson Desert dropped that audacious trailer at Gamescom 2023, I’ve yearned to soak in its medieval Just Cause 2 vibes. It’s hard not to be moved by the exaggerated kineticism of it all – the magic-enhanced swordfights, the jumping off cliffs and turning into a flying shadow monster, the ability to drift horses. Yes. Yes!

I’m therefore somewhat unnerved to report that my enthusiasm has been tempered significantly by actually playing it. I’ve since used all the straws I’ve clutched at to spell out “It’s just a demo” on my floor, but the fear remains that Crimson Desert’s fantastical open-world exploration is going to be interrupted by regular bouts of twangy, unwieldy, unsatisfying combat.

Read more

Baldur’s Gate 3 Mod Cuts Turn-Based Combat and Makes Everything Real-Time

A Baldur’s Gate 3 mod removes the role-playing game’s traditional Dungeons & Dragons turn-based combat in favor of more action-orientated real-time battles.

PC Gamer spotted the work-in-progress mod from tinybike on YouTube, and described it as a “very very very rough draft.” It does what it says on the tin though, letting players run into Baldur’s Gate 3 combat and cast spells as quick as their fingers will allow, instead of having to wait their turn.

The video shows tinybike exploring the ruins found early in Act 1 of Baldur’s Gate 3 and immediately being rushed by the agitated enemy who awaits. But they, alongside the handful of other baddies exploring the ruins, are quickly taken down with a selection of speedy spells.

Baldur’s Gate 3 combat can be tricky even with 10 minutes between each move to think about things, of course, so it’s difficult to imagine how real-time combat would work proper, especially for some more strategically driven classes like the Rogue. Regardless, mods will seemingly make it a viable option in the future, so those looking to explore Faerûn without a pause button can seemingly soon do so.

Baldur’s Gate 3 mods have increased in prominence thanks to developer Larian Studios releasing an official toolkit for the game, and this was quickly broken to let players make fully custom maps and more.

The toolkit arrived alongside Patch 7, which added lots of other content including an “absolutely metal” ending for Karlach and a hidden evil ending. Players will also be relieved to hear that it’s not the final Baldur’s Gate 3 patch after all.

In our 10/10 review of the game, IGN said: “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.