For a limited time, Walmart (via the HP Store) is offering an HP Victus gaming PC equipped with the GeForce RTX 4060 GPU for only $749.99 shipped after a $450 instant discount. This is a solid 1080p gaming PC at an incredible price; in fact, I don’t think we’ve ever seen another gaming PC equipped with an RTX 4060 GPU for cheaper.
HP Victus RTX 4060 Gaming PC for $749.99
This Victus is HP’s budget line of gaming PCs. It might be as flashy as the OMEN series, but it’s a good looking compact chassis with adequate cooling and – depending on how it is specc’ed – equally as competent. This particular model features an Intel Core i5-14400F CPU, GeForce RTX 4060 GPU, 16GB of RAM, and a 512GB SSD. The Intel Core i5-14400F processor is Intel’s newest generation CPU and features a Max Turbo frequency of 4.7GHz with 10 cores, 16 threads, and 20MB of total cache. This is a good gaming chip that won’t bottleneck your RTX 4060 GPU.
The RTX 4060 is considerably more powerful than the RTX 3060 and almost nearly matches the RTX 3060 Ti. I would recommend this card for comfortable 1080p gaming. You could also run games at 1440p with relaxed graphic settings, but at that point I’d recommend upgrading to an RTX 4060 Ti or higher. Because it’s a current generation card, the RTX 4060 supports DLSS 3.0. It gives you a very nice framerate boost without sacrificing too much visual quality. It’s basically like selecting Peformance mode instead of Quality mode on your PS5 gaming console.
For those of you on a budget, the RTX 4060 is going to be your best NVIDIA GPU that you’re going to find for under $1000, and this HP Victus is well under that threshold. What’s more, this is a pre-built HP config with a manufacturer’s warranty, so you’ll avoid the hassle of building DIY and dealing with component warranties. Check out our best budget gaming PCs of 2024 to see what other alternatives we recommend.
Comparing it to the $700 PlayStation 5 Pro
The PlayStation 5 Pro was just announced with a launch MSRP of $700. Although the price of the PS5 Pro and this PC are pretty similar and they can both play games well, it’s certainly not an apples to apples comparison. We actually wrote a lengthy article on the tradeoffs between console gaming and PC gaming in general, but here’s a quick list of bullet points comparing these two models specifically.
The advantages of the PlayStation 5 Pro
(1) Full access to the hundreds of games in the PS5 library
(2) Plug and play right out of the box
(3) Better performance; able to play games at legit 4K
(4) More storage capacity (2TB standard)
(5) VR capable with a PSVR2
The disadvantages of the PlayStation 5 Pro
(1) The PlayStation 5 Slim exists and costs $250 less
(2) Most games are expensive and it adds up fast
(3) No disc drive (costs extra), so you can’t play 4K Blu-ray movies
(4) One trick pony; doesn’t do much else besides being a gaming and multimedia device
(5) No future upgradeability
(6) Wonky keyboard/mouse support
The advantages of this gaming PC
(1) Full access to tens of thousands of games on the PC
(2) General utility (more than just a gaming box)
(3) Plenty of affordable games that are just as good as the AAA titles
(4) Future upgradeability
(5) Prebuilt so mostly plug and play
(6) VR capable with a Meta Quest, Valve Index, HTC Vive, etc
(7) Universal keyboard/mouse and controller support
The disadvantages of this gaming PC
(1) An RTX 4060 on a Windows OS can realistically run games at 1080p-1440p, not 4K
(2) Much less plug and play friendly than a gaming console
Lena Raine has so much to say, and she’s figured out a lot of different ways to say it all.
Of course, avid game players have been listening to her musical scores for over a decade now, which includes music for Minecraft, as well as the soundtracks for Chicory: A Colorful Tale and the BAFTA-nominated Celeste score. She’s currently scoring the respective follow-ups to those games: Wishes Unlimited’s Beastieball and Extremely OK Games’ Earthblade.
It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. New release Black Myth: Wukong journeyed to the top of the download charts on August’s PS5 list, with Swordsman VR and Beat Saber taking top spots in the US and EU regions.
Check out the full listings below. What titles are you playing this month?
PS5 Games
US/Canada
EU
Black Myth: Wukong
Black Myth: Wukong
EA SPORTS Madden NFL 25
Grand Theft Auto V
EA SPORTS College Football 25
Star Wars Outlaws
Grand Theft Auto V
Hogwarts Legacy
Star Wars Outlaws
Baldur’s Gate 3
Tom Clancy’s Rainbow Six Siege
Marvel’s Spider-Man 2
Marvel’s Spider-Man 2
Tom Clancy’s Rainbow Six Siege
Baldur’s Gate 3
Gran Turismo 7
Hogwarts Legacy
Among Us
WWE 2K24
Sea of Thieves
HELLDIVERS 2
Assassin’s Creed Mirage
Ghost of Tsushima DIRECTOR’S CUT
Cyberpunk 2077
Sea of Thieves
The Witcher 3: Wild Hunt
ELDEN RING
It Takes Two
Gran Turismo 7
ELDEN RING
Cyberpunk 2077
Thank Goodness You’re Here!
Call of Duty: Modern Warfare III
Ghost of Tsushima DIRECTOR’S CUT
Among Us
WWE 2K24
MLB The Show 24
Cat Quest III
Mortal Kombat 1
Vampire Survivors
*Naming of products may differ between regions *Upgrades not included
PS4 Games
US/Canada
EU
Minecraft
Minecraft
Call of Duty: Black Ops III
A Way Out
Batman: Arkham Knight
The Forest
Red Dead Redemption 2
Grand Theft Auto V
Grand Theft Auto V
Gang Beasts
Castle Crashers Remastered
Firewatch
Gang Beasts
Kingdom Come: Deliverance
The Forest
Red Dead Redemption 2
Firewatch
Need for Speed Payback
Need for Speed Payback
Batman: Arkham Knight
Dying Light
Olympic Games Tokyo 2020 – The Official Video Game
A Way Out
Dying Light
theHunter: Call of the Wild
LEGO Marvel Super Heroes
EA SPORTS Madden NFL 25
Mortal Kombat X
LEGO Marvel Super Heroes
Outlast
Mortal Kombat X
Unravel Two
Need for Speed Heat
Need for Speed Heat
Kingdom Come: Deliverance
Call of Duty: Black Ops III
Alien: Isolation
Hogwarts Legacy
Watch Dogs 2
theHunter: Call of the Wild
*Naming of products may differ between regions
PS VR2 Games*
US/Canada
EU
Beat Saber
Swordsman VR
Swordsman VR
Beat Saber
Among Us VR
Pavlov
Pavlov
Among Us VR
Arizona Sunshine 2
Arizona Sunshine 2
Arcade Paradise VR
Job Simulator
COMPOUND
Arcade Paradise VR
Creed: Rise to Glory – Championship Edition
Creed: Rise to Glory – Championship Edition
Synapse
Survivorman VR The Descent
Job Simulator
The Dark Pictures: Switchback VR
*PS Store purchases only. Game upgrades or games bundled with hardware not included
When Dragon Age: The Veilguard releases in October, it will include a first for the series — a fully-featured photo mode that will let fans capture personalized moments within Thedas. Photo modes have become a common sight in big-budget games in the years since the release of Dragon Age: Inqusition, but it nevertheless marks an important milestone for BioWare’s fantasy series.
Happily, Dragon Age: The Veilguard’s version of the popular mode has plenty of toys for fans who want to indulge their dreams of being a fantasy photographer. Here’s some of what The Veilguard’s photo mode has to offer.
Free-roaming camera, tilt, focal length, and lens distortion
Depth of Field
Auto Focus
Distance
F-Stop, which lets you control the lighting
Vignette mode, which darkens the edge of the screen and gives it a more cinematic look
Bloom strength
Saturation, brightness, and contrast
The ability to hide the player, the party, enemies, or NPCs
Dragon Age: The Veilguard’s photo mode owes a debt to Mass Effect: The Legendary Edition, which introduced a photo mode of its own when it was released in 2021. Director Corinne Busche credits Mass Effect: Legendary Edition producer Brenon Holmes for getting photo mode implemented into The Veilguard.
“Not only did he drive this feature, he did a lot of the work to support it,” she explained. “What I really like is the tab that lets you hide various characters. So hide character, hide party, hide enemies, hide NPCs. You can really curate the shot to your liking…You might be mid-fight with a dragon, but there’s a character in the way, so you can clear them out.”
In the slideshow above, you can see some of the pictures we were able to take using Dragon Age: The Veilguard’s photo mode, including some of its more atmosphere areas. We also grabbed a shot of a cat that we happened to run across, because we love fantasy cat photos.
Personally I’m enjoying this lady because she’s absolutely the type of characters I usually make. pic.twitter.com/WgmtltzRIp
These aren’t the only images making the rounds, of course. When we posted our exclusive Dragon Age: The Veilguard footage last week, fans were quick to notice the Rooks created by myself and my colleague Alex Stedman. While they weren’t taken in photo mode, I can’t resist posting them here. The hair in particular just looks incredibly good in these shots.
We’ll have lots more coverage later this week (and throughout the month) as our IGN First for Dragon Age: The Veilguard continues. In the meantime, check out our deep dive into The Veilguard’s companions as well as our first preview featuring our impressions.
Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
There’s something about mostly empty urban centers in the US that depresses me and disturbs my soul. Whenever I visit family in the States and find myself in a derelict shopping plaza or some other place affected by America’s depressing sense of architectural planning and overreliance on cars, I can’t help but feel a sense of dread.
Devil’s Hideout, a point and click horror game made by indie dev Cosmic Void, takes place in one such abandoned American city, and manages to deliver on this sense of dread even if its eerie hellscape is rough around the edges.
This has been a hard review to write. Not because I don’t know what to say, but because every time I dip back into Satisfactory to look up an item name or confirm some detail, I find myself checking in on the state of my workshop, just for a moment, and then several hours have suddenly flown by. That’s the magic of this seemingly benign, inexplicably alluring factory simulator. Whether I’m pulling my hair out trying to troubleshoot a problem on the factory floor or running away from very disrespectful fireball-spitting aliens, every moment spent in this beautifully complex simulator has been worthwhile. Combining the creativity and exploration of Minecraft with the spreadsheet-inducing planning and optimization of Factorio, Satisfactory is not only the best game I’ve played this year, but my favorite automation game of all time – and that’s without even having reached its final engineering challenges after going hard on a fresh world in its 1.0 build for more than 90 hours. Unless the final stretch of leveling up my factory takes an unexpectedly nightmarish turn for the worse, so far Satisfactory has been an unbelievably good time.
Satisfactory is an immediately compelling factory simulator where you and up to three friends are dropped on an alien planet and told you need to establish a base and produce increasingly complicated materials and launch them into outer space to appease your boss. In order to do so, you’ll need to harvest natural resources, develop new technologies, and become a master of conveyor belts, pipelines, and eventually even locomotive operations as you triumphantly grow your tiny headquarters into a planet-encompassing labyrinth of moving parts. More and more is asked of you as you go, and what starts out as a simple process of gathering leaves and mining iron to make basic tools quickly spirals into a convoluted whirlwind of refineries, manufacturing plants, and nuclear power grids, where you’re producing everything from computer chips to rocket fuel.
Each breakthrough moment organically leads to the next mountain to climb.
If you’re wondering how in the heck assembly line optimization could possibly be fun, I understand your confusion. But in the same way that something like No Man’s Sky gives you a ton of creative freedom while providing irresistible goals to chase along the way, Satisfactory never stops giving you exciting new reasons to keep playing I cannot fathom the number of times I promised myself I’d log off after I tweaked just one more thing only to find myself still tinkering away hours later. Each breakthrough moment, like figuring out how oil refineries work and starting the production of plastic, organically leads to the next mountain to climb, like crafting a rifle and producing ammo with the byproducts of said refineries. Before you know it, you hear those alarming morning chirps from birds outside your window and realize you’ve made a mistake.
Managing ever more complex factories can be pretty daunting at times, but Satisfactory does an absolutely stellar job of nudging you to take small, manageable steps with its checklist of projects to tackle, and in no time at all you and your friends are managing sprawling operations that would have seemed unfathomable at the start. The earliest factory I built began as a few buildings scattered about the untainted wilderness, which quickly spiraled into a horrendous and disorderly web of nonsensically crisscrossing conveyor belts that looked like a bowl of wet noodles (naturally, I dubbed the settlement Spaghettysburg). That amateurish anarchy might be unintuitive and less than optimal, but hey, it gets the job done, and I victoriously delivered my eminent Spaghettysburg address to my co-op partners as we launched the fruits of our labor into space amid the mess of mechanical pasta.
The real fun is in watching your mini society evolve.
Later on, my crew’s creations became more structured and efficient, like our coastal oil refinery dubbed Gas Town or our railway system, which we suspended in the air for maximum orderliness. The real fun is in watching your mini society evolve as you solve progressively more difficult engineering challenges, such as optimizing and expanding your power grid to fuel more facilities so you can produce more complicated parts, or running the math on the ideal ore output of a mining rig to figure out the most efficient way to smelt it into ingots. And you don’t have to be a spreadsheet geek like me or dive deep into third-party wikis to simply see a conveyor belt full of unused materials backing up and feel the irresistible urge to do something about it.
As you’re required to make dozens of different components and juggle a large number of demanding processes in order to complete the Milestone deliveries that make up Satisfactory’s larger progression, you’re constantly switching to wherever your attention is needed most, solving problems and using the new technology you create along the way to make your life easier. For example, early on, I built comically long conveyor belts to move resources from other parts of the world to my main factory, but after unlocking new technologies and manufacturing more advanced parts, I was able to automatically transport resources with trucks, trains, and even flying drones, making things faster, cleaner, and frankly, less chaotic in the process. Going from an unwashed, melee-swinging, conveyor belt-abusing troglodyte to a jetpacking, gun-toting man of tomorrow is immensely satisfying, and makes each hard-fought battle of electrical wiring well worth the trouble.
When you’re not juggling the hundreds of things to do with your factory operations, you’ll take to the vast open world to explore the map, battle beasties, evade poison gas and irradiated zones, find hidden treasures, and befriend gross-looking lizard doggos to serve as your loyal companions. Opting for a single, hand-crafted world instead of the more common procedurally generated areas found in some of its peers, Satisfactory’s map has a diverse set of regions with their own vibes and valuable resources to plunder that are awesome to explore and even better to colonize with your hungry machines. As you gain access to new tools, you’ll get better equipment to take out into exploration, which then gives you access to even more areas. For example, crafting a gas mask lets you navigate zones overrun with poisonous clouds, unlocking the jetpack allows you scale cliffs that would otherwise be difficult to reach, and researching explosives allows you to blast through troublesome rocks so you can delve into caves and other blocked off areas. Each of these developments completely changes what’s possible while out in the world, which in turn allows you to acquire better materials to bring back to your base, creating a loop of building and exploration that just doesn’t quit.
It goes from great to downright amazing once you add friends.
Of course, it wouldn’t be much of an alien planet if there weren’t hostile creatures everywhere who are quite interested in seeing your violent demise. You’ll unlock a few melee weapons and some basic guns and ammo, but combat isn’t anything special as it clearly isn’t the intended focus of Satisfactory. It only took me a few hours before I realized I’d seen just about everything combat had to offer, and while it’s not actively bad, it’s just a bit forgettable when the building and exploration are so great. The alien wildlife mostly seems to be there to provide a touch of danger whenever I go looking for new resources, but it’s still a bit disappointing that there only seem to be four types of creatures to encounter, each with a few different variations that make them more deadly but not any more interesting.
Playing Satisfactory alone can be a lot of fun, but once you add friends to the mix it goes from great to downright amazing. Not only does building with friends allow you to get more done quicker and bounce ideas off one another, but you can each take off to a different part of the map and still work towards shared goals by building infrastructure to transport goods and players from place-to-place. One especially cool aspect is that, once you unlock supernatural alien technology that defies the laws of physics (which happens surprisingly early rather than being wasted on the endgame alone), you can begin sharing resources with one another remotely by uploading your bounty to the Dimensional Depot, which anyone can pull items directly into their inventory from at any time. This creates a really cool dynamic, where a player you haven’t seen in the world for several hours can pipe up to ask for help with something, and you can virtually hand them the resources they need to solve their problem.
If there’s one real issue with Satisfactory, it’s that sometimes its ambition exceeds its grasp, leading to a pretty steady stream of performance issues and bugs (at least on the pre-release 1.0 build I had access to for this review). Crashes were a regular occurrence for my crew, especially for those joining my world for multiplayer, and as your factory grows to an absurd size and complexity, you’ll start to see pop-in, weird textures, and framerate dips with increasing frequency. I played on three separate PCs of varying levels of power, and though each could run Satisfactory fine at the outset, by the end only my Ryzen 9 7950X3D/RTX 4090 could run it without at least moderate issues. You’ll likely need a fairly powerful rig to run this one with consistency, but even when it struggled a bit on two of my PCs, those problems were only ever an annoyance rather than anything so severe that they made me want to stop playing.
I’ve played over 90 hours of Satisfactory’s 1.0 release, and I already have a pretty good idea of where I stand with it at this point, but I’ve still got a final round of uber-challenging endgame tasks to complete before I’ve seen it all and can confidently deliver my verdict. For now, I can tell you that there’s a whole heckuva lot to enjoy. Now, if you don’t mind, I really should get back to it – these production pipelines aren’t going to optimize themselves!
According to Ukrainian government-run website United24 Media, Ukraine’s armed forces are using Steam Decks to remote-control gun turrets in the course of the on-going war with Russia. The site has shared a video of a new turret system, ShaBlya, which was apparently developed by Ukrainian engineers and approved for mass production earlier this year.
Star Wars Outlaws has its first major patch. Title update 1.1.2 weighs in at 1.92GB on PlayStation 5, 2.25GB on Xbox Series X and S, and 1.89GB on PC.
The patch notes, published to Ubisoft’s website, begins by thanking fans “for the amazing positivity and support following the launch of Star Wars Outlaws! Your passion, love for Kay, Nix, our open world and all your amazing creations through our Photo mode has been a real inspiration for the whole team.”
The patch focuses on early feedback to address various issues and PC performance, as well as overall stability, Ubisoft said. Additionally, cross progression and saves through Ubisoft Connect are now available.
But the highlight is an improvement to what Ubisoft called “some challenging stealth moments.” With this patch, it is now less likely to be detected while rolling, and the level of detection is adjusted depending on location.
“I don’t think it means removing the fail state completely, but I do think there are millions of low hanging fruits where we can make it so much more enjoyable and understandable.”
“I think it feels unfair. And believe it or not, this wasn’t our intention. This is more of something that crept in in the last week or so, and that we’re correcting already for a patch that’s coming out maybe in 10 days.”
That patch, out now, also means the Old School Cool trophy can now be unlocked for PS5 players, so they can finally platinum the game.
“As we continue to work on future updates for Star Wars Outlaws, we will keep on carefully listening to your feedback and experience in the game,” Ubisoft said. “Thank you for your support and see you in the outer rim!”
Star Wars Outlaws’ commercial performance is the subject of much debate. Last week, Ubisoft’s share price plunged following the launch of the game, which some analysts predicted will come in below expectations. And this week, a minority investor in Ubisoft called on the company to go private as its share price fell further. Ubisoft has yet to comment.
IGN’s Star Wars Outlaws review returned a 7/10. We said: “Star Wars Outlaws is a fun intergalactic heist adventure with great exploration, but it’s hindered by simple stealth, repetitive combat, and a few too many bugs at launch.”
Star Wars Outlaws – Title Update 1.1.2 patch notes:
New Feature
Cross-progression and saving is now available between all platforms through Ubisoft Connect. More info on this here.
Performance & Stability
Various crash fixes and stability improvements across all platforms.
PC performance improvements and optimization across the game.
Improvement for FPS drops during some scenes.
VRAM Improvement.
Higher graphic fidelity when using ray reconstruction and frame generation technologies.
UI, HUD and Settings
Game version will now be visible from the settings.
Quality mode will be set as default on console.
Corrected default settings for motion blur on quality mode for consoles.
HDR Brightness values have been modified.
Graphics
Various graphics and lighting fixes.
All cinematics now supported on ultra-wide screens.
Audio
Fix for potential music loss when fast-travelling in Toshara.
Worlds, Fauna and Flora
Many additional idle animations for NPC have been added across all planets.
Fixed an issue where the Imperial Speeder Bike 74-z would be missing a part.
General Gameplay
It is now less likely to be detected while rolling.
Level of detection adjusted depending on location.
MAIN & SIDE QUESTS__ (beware of spoilers)__
Toshara
Fixed the issue where the energy barrier in Kerro’s Speakeasy would not be disabled after successfully slicing the terminal.
“The Underworld” – NPC numbers have been adjusted and environmental guidance markers added to better facilitate infiltration.
“The Mechanics”- Fixed the issue where Kay would spawn outside the quest area if she died inside the wind turbine.
“The Wreck” – AI detection has been adjusted.
“Hyperspace” – Fixed the issue where no prompt was shown to take off.
Tatooine
“Partners” – Fixed the issue where Kay would not gain wanted levels on other planets when reaching the objective “Meet with Hoss in the cantina”.
Akiva
“The Veteran” – Fixed the issue where “reporting to the droid” objective would not update after reporting back to MT-7.
Miscellaneous
“Old School Cool” trophy can now be unlocked for PlayStation 5 players.
Inverting one axis in the controls menu will no longer invert the other one in Photo mode.
Nix accessories and treats can now be checked in the loadout menu while Kay Vess is piloting the Trailblazer.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
I’ve been looking forward to playingWarhammer 40,000: Space Marine 2 for yonks, but had convinced myself that performance-testing it would have some of my lesser graphics cards quivering in their PCIe slots. All those onscreen ‘Nids, yeah? And the stutterfest that was the recent preview build? Surely enough to make a Tech-Priest shed at least one oily tear.
But nah, turns out it’s fine. Pretty good, actually – perhaps not to the extent that you should tackle Space Marine 2 on a crusty notebook (or, for the record, a Steam Deck), but it runs decently on minimum specs and is noticeably more stable than in that preview. The only thing that might offend your PC’s machine spirit is some quality setting weirdness, where dropping or raising the graphics options can produce inconsistent results.
Fair warning then that this might be a ‘whack on DLSS/FSR and be done with’ kind of job, if it’s faster framerates you seek. But we’ll get to that further down; first, a newly post-launch sitrep of how Space Marine 2 performs on different hardware.