(For Singapore and Malaysia) Welcome PlayStation 5 Pro, the most visually impressive way to play games on PlayStation

UPDATE: PlayStation 5 Pro will launch in Singapore and Malaysia on November 7, 2024 with Suggested Retail Price (SRP) of SGD 1,069 / RM 3,849. Pre-order will begin from September 26, 2024 in participating retailers


Over the last four years since the launch of PS5, we’ve worked hard to continuously evolve the console experience and deliver the great games our players expect from us. Today, I’m incredibly proud to announce the next step in that evolution and welcome PlayStation 5 Pro to the PlayStation family – our most advanced and innovative console hardware to date.


(For Singapore and Malaysia) Welcome PlayStation 5 Pro, the most visually impressive way to play games on PlayStation

We developed PS5 Pro with deeply engaged players and game creators in mind – as many have asked for a console that runs even higher fidelity graphics with smoother frame rates at 60FPS. We achieved this on PS5 Pro with several key performance features.*

  • Upgraded GPU: With PS5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PS5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother.
  • Advanced Ray Tracing: We’ve added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PS5 console.
  • AI-Driven Upscaling: We’re also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.

PS5 Pro provides gamers with amazing graphics at high frame rates. You can hear Mark Cerny, lead architect for PS5 Pro, discuss the key innovations from PS5 Pro in the following video presentation. This presentation provides a deep dive into the key performance features that make PS5 Pro truly special.


(For Singapore and Malaysia) Welcome PlayStation 5 Pro, the most visually impressive way to play games on PlayStation

Other enhancements include PS5 Pro Game Boost, which can apply to more than 8,500 backward compatible PS4 games playable on PS5 Pro. This feature may stabilize or improve the performance of supported PS4 and PS5 games. Enhanced Image Quality for PS4 games is also available to improve the resolution on select PS4 games. PS5 Pro will also launch with the latest wireless technology, Wi-Fi 7, in territories supporting this standard. VRR and 8K gaming are also supported.

It’s humbling to see how game creators have embraced the latest technology from PS5 Pro, and several games will be patched with free software updates for gamers to take advantage of PS5 Pro’s features. These games can be identified with a PS5 Pro Enhanced label within their title. Some games you can look forward to include blockbuster hits from PlayStation Studios and our third-party partners, such as Alan Wake 2, Assassin’s Creed: Shadows, Demon’s Souls, Dragon’s Dogma 2, Final Fantasy 7 Rebirth, Gran Turismo 7, Hogwarts Legacy, Horizon Forbidden West, Marvel’s Spider-Man 2, Ratchet & Clank: Rift Apart, The Crew Motorfest, The First Descendant, The Last of Us Part II Remastered, and more. 

We kept the look of the PS5 Pro consistent with the overall PS5 family of products. You’ll notice the height is the same size as the original PS5, and the width is the same size as the current PS5 model to accommodate higher performance specs. Players can add an Ultra HD Blu-ray Disc Drive, or swap out console covers when they become available.

PS5 Pro fits perfectly within the PS5 family of products and is compatible with the PS5 accessories currently available, including PlayStation VR2, PlayStation Portal, DualSense Edge, Access controller, Pulse Elite and Pulse Explore. The user interface and network services will also remain the same as PS5.

The PS5 Pro console will be available this holiday at a manufacturer’s suggested retail price (MSRP) of $699.99 USD, £699.99 GBP, €799.99 EUR, and ¥119,980 JPY (includes tax). It will include a 2TB SSD, a DualSense wireless controller and a copy of Astro’s Playroom pre-installed in every PS5 Pro purchase. PS5 Pro is available as a disc-less console, with the option to purchase the currently available Disc Drive for PS5 separately.

PS5 Pro will launch on November 7, 2024 and will be available at participating retailers. Preorders will begin on September 26, 2024.

Our PS5 journey would not be possible without the millions of players that have supported us through the years and have shared with us their love of gaming. Whichever console option players choose, whether it’s PS5 or PS5 Pro, we wish to bring everyone the very best gaming experience that fits their needs. 

*Features only available on select PS5 games that have been enhanced for PS5 Pro when compared with the PS5. PS5 Pro enhanced features will vary by game.

Teenage Mutant Ninja Turtles: Shredder’s Revenge Gets A Fresh New DLC Update

The turtles are back, dude.

Well, here’s a bit of a surprise – the 2022 beat’ em up Teenage Mutant Ninja Turtles: Shredder’s Revenge is getting a new DLC update.

Yes, in a now-removed official trailer, Tribute Games and Dotemu lifted the lid on a new DLC update titled ‘Radical Reptiles‘. It adds in Mondo Gecko and Mona Lisa (thanks, Wario64). Along with this is a free update including a “rockin’ Remix mode” of the official soundtrack.

Read the full article on nintendolife.com

How to Watch the Xbox Tokyo Game Show 2024 Broadcast This Thursday

How to Watch the Xbox Tokyo Game Show 2024 Broadcast This Thursday

TGS 2024 Hero

The Xbox Tokyo Game Show 2024 Broadcast returns on Thursday, offering a look at incredible games coming to Xbox consoles and PC from across Asia and beyond. This year’s show will feature looks at titles from Xbox Game Studios, Blizzard Entertainment, and Bethesda, as well as an exciting lineup of games from third-party partners primarily based in Japan and across Asia, including games coming to Xbox Game Pass.

There’s nothing quite like watching one of our shows live – here’s how you can do that.

What time does the Xbox Broadcast at Tokyo Game Show begin?

Thursday, September 26 at 7pm JST / 8pm AEST / 3am Pacific / 6am Eastern / 11am UK

How do I watch? 

The Xbox Tokyo Game Show 2024 Broadcast will be streamed live on official Xbox channels. Here’s where you can watch live in your region:

Asia / Pacific

Japan

Korea

Australia / New Zealand

Southeast Asia (English)

Taiwan

Hong Kong

China

Americas

Global

Europe /  Middle East

UK

France

Germany / Austria / Switzerland

Italy

Spain

Poland

Saudi Arabia / Gulf

Turkey

What languages is the Xbox Tokyo Game Show 2024 Broadcast available in?

This year’s broadcast will be available on Tokyo Game Show’s official YouTube channel, as well as live on select Xbox social channels in Japanese, English, Korean, Simplified Chinese, Traditional Chinese, Arabic (MSA), Italian, Polish, Brazilian Portuguese, Castilian Spanish, Mexican Spanish and Turkish. Following the broadcast, we will add language support for Canadian French, Filipino, Hindi, Indonesian, Malay, Māori, Thai and Vietnamese. Please note that the audio of the show is primarily in Japanese, so you may need to turn on captions to see the translated show.

Is the show going to be Accessible to those with low/no hearing or low/no vision?

The show will also be broadcast with Japanese Sign Language (JSL), Australian Sign Language (AusLan), American Sign Language (ASL), and with audio descriptions in both Japanese and English.

I’m not going to be able to watch, where can I find out what was announced?

As soon as the show is over, the Xbox Wire team will be publishing a full show recap (including localized versions in Brazilian Portuguese, French, German, LATAM Spanish, and Japanese) and standalone articles about select games will go live during the show.

Co-streamer and content creator notes for the Xbox Tokyo Game Show 2024 Broadcast

We at Xbox greatly appreciate any co-stream efforts and aim to ensure you have a smooth experience if you choose to do so. However, due to forces beyond our control, we cannot guarantee that glitches or disruptions by bots and other automated software won’t interfere with your co-stream. For those planning to create post-show breakdowns of the Xbox Tokyo Game Show 2024 Broadcast in the form of Video on Demand (VOD) coverage, we recommend you do not use any audio containing copyrighted music to avoid any action by automated bots, and to also consult the terms of service for your service provider.


We look forward to welcoming players from Japan, across the Asia region, and the world to celebrate the amazing games that creators are building for Xbox consoles and PC. For more details and a full schedule for Tokyo Game Show 2024, visit the official site from the show’s organizers.

The post How to Watch the Xbox Tokyo Game Show 2024 Broadcast This Thursday appeared first on Xbox Wire.

Amazon Drops the Price on One of the Fastest 2TB M.2 SSDs Currently Available

For a limited time, Amazon is offering the 2TB SK Hynix P41 Platinum PCIe 4.0 NVME solid state drive (SSD) for only $135. That’s one of the best prices we’ve seen for a 2TB PS5-compatible SSD from a reputable brand. It also happens to be one of the fastest PCI-E 4.0 SSDs on the market right now. This is an outstanding candidate for your PS5 or gaming PC rig.

SK Hynix P41 Platinum 2TB M.2 SSD for $134.99

SK Hynix might not be a brand that the consumer recognizes as much as Samsung or Western Digital, but make no mistake that they are a major player in the flash memory market. SK Hynix is a South Korean DRAM manufacturer and one of the world’s largest memory chipmakers and semiconductor companies. They supply components for many reputable brands you’ve probably heard of, like Corsair and G.Skill.

The Platinum P41 is SK Hynix’s highest end SSD. It boasts sustained read speeds of 7,000MB/s and sustained write speeds of 6,500MB/s. It also boasts random read speeds of 1.4 million IOPS and random write speeds of 1.3 million IOPS. In terms of reliability and stability, the SSDs have been tested and validated through 1,000 hours of stress testing with MTBF reaching 1.5 million hours or up to 1,200TB written. SK Hynix backs it all up with a 5 year warranty. The P41 Platinum uses an Aries controller with 176-layer TLC NAND flash chips, both of which are manufactured in-house.

Of course, in terms of real world performance, the vast majority of users won’t be able to tell apart the speeds between the highest end PCI-E 4.0 SSDs. Some of these SSDs include the SK Hynix P41 Platinum, the Samsung 990 Pro, and the WD Black SN850X. Therefore, it all comes down to the price. At its current price point, the P41 Platinum isn’t just one of the fastest drives on the market, it’s also cheaper than any competitor that can come close to its performance.

This is a great PS5 SSD, but you’ll want to get a heatsink

The SK Hynix P41 Platinum does not come equipped with a heatsink. That’s because this SSD is catered to PC gamers looking to add storage to their desktop computer. Many motherboards come equipped with built-in SSD coolers and will only accept bare SSDs. It’s generally harder to remove a heatsink than to apply a new one. If you plan to use this for your PS5, rest assured that’ it is 100% compatible (in fact, it’s overkill). Although some people have gotten away with an SSD with no heatsink, we recommend you install one for peace of mind. You can easily get a PS5 heatsink for under $10.

Looking for more options? Check out the best M.2 SSDs of 2024.

Judge Sides With Genshin Impact Maker in Forcing X/Twitter to Reveal Leakers’ Identities

X/Twitter will have to comply with a subpeona regarding the identities of several Genshin Impact leaker accounts after a federal judge ruled against the social media platform’s attempt to throw it out.

The news comes from Torrent Freak and Stephen Totilo’s Game File newsletter, detailing the latest in miHoYo’s crackdown on leakers. Cognosphere, the miHoYo-owned publisher of Genshin Impact, filed the subpeona last fall, attempting to force X Corp. to “disclose the identity, including the name(s), address(es), telephone number(s), and e-mail addresses(es)” behind four popular leaker accounts: @HutaoLoverGI, @GIHutaoLover, @HutaoLover77, and @FurinaaLover.

As Totilo notes, three of the accounts are currently suspended. The only one that isn’t, @furinaalover, has deleted all but one of the posts on their X/Twitter account. According to Torrent Freak’s report, Cognosphere believes that one person controlled all four leaker accounts.

In filing the subpeona, Cognosphere argued that the leakers had infringed on its copyright in the publishing of previously unreleased material. X/Twitter, however, attempted to quash the subpeona on First Amendment and privacy grounds, asking the court in a previous filing if Cognosphere’s request was “sufficient to satisfy any First Amendment free speech safeguards applicable to the anonymous speakers.”

X/Twitter asked for a legal process that would ensure the leakers’ First Amendment and privacy rights were not being infinged upon, mantaining “that a Court needs to decide these issues.”

U.S. magistrate judge Peter Kang, however, ruled for the Northern District of California that X/Twitter must comply with Cognosphere’s request, saying that there is “no First Amendment right to commit copyright infringement.”

It’s only the latest in MiHoYo’s handling of leakers. Last February, miHoYo filed a separate subpeona targeting three other other leaker accounts on similar copyright infringement grounds.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

The Best RPG Board Games Worth Playing in 2024

A lot of modern board games are highly strategic affairs, that might see you conquering lands for their resources, or trading and optimizing your way to victory with an economic engine of some kind. But if you’re one of the many who thinks that kind of subject matter is dry and boring, and yearns instead for the lure of exploration and adventure, there’s a whole group of games tailor-made just for you – role-playing board games. Like their pen and paper counterparts, they imagine you’re another person in an outlandish setting, where you’ll either compete or cooperate with your fellow players to overcome quests and challenges. But, as board games, they still have plenty of strategic meat to enjoy beneath their narrative exteriors. Here are our top picks for the best RPG board games: any should be good for untold hours of fun in 2024 and beyond.

Top Role-playing Board Games at a Glance

Don’t have time for reading blurbs? Scroll sideways to see all the games featured on the list below.

Gloomhaven / Jaws of The Lion / Frosthaven

Let’s start with the dragon in the chamber: the Gloomhaven series is widely acclaimed as the best board game ever made, let alone the best role-playing board game. But that’s exactly what it is as you step into the shoes of a series of adventurers, working together, with the roster changing through the game’s labyrinthine campaign as protagonists retire or meet a sticky end in a dungeon. Powered by a compelling tactical combat system that sees you gradually building a deck of multi-use ability cards, each scenario a rising tide of tension as your deck runs down. The original game is currently out of stock, but the prequel, Jaws of the Lion we reviewed offers much of the same gameplay chops in a cut-down, more affordable package, while sequel Frosthaven (see it at Amazon) ups the ante by including an entire town you can explore, build and populate as part of the action. These also make great solo board games, for whenever you find yourself without a game crew.

Dungeons & Dragons: Temple of Elemental Evil

Role-playing is a pretty amorphous term when it comes to board gaming, but there’s no doubt that the cooperative adventure system series, based on the world’s most popular pen-and-paper RPG, is a fantastic marriage of the two. Each box comes with a huge stack of tiles which you draw at random to create the dungeon, and each tile in turn is peopled with a random selection of traps and monsters that operate according to simple flowchart routines. The result has an astonishing dynamism, conjuring the sense that you’re exploiting a mysterious labyrinth controlled by a dungeon master. This system powers you through an included narrative campaign. They’re all great (see them at Amazon), but Temple of Elemental Evil, based on one of D&D’s most famous, old-school scenarios, is perhaps the pick of the bunch.

Check out our beginner’s guide to Dungeons and Dragons if you’re interested in classic D&D gameplay instead.

The Witcher: Old World

Let’s further muddy the waters by introducing an acclaimed board game adaptation of an acclaimed role-playing video game. Rather than filling in another chapter of Geralt’s exploits, Old World is set years before the events of The Witcher video games and novels, casting players as other Witchers, hunting and fighting monsters, and occasionally each other, to see which of their competing styles can earn the most coin and glory. The different styles feed into a compelling game of deck-building as you seek to create card combos and strategy synergies to boost your power ahead of your rivals, in a race to take down ever more fearsome foes. But there’s a solo mode too, for those who just want to explore this fascinating fantasy world and kill its mythical monsters. See our The Witcher: Old World board game review for more information.

Star Wars: Imperial Assault

Not all role-playing games fit the fantasy archetype, and if you’re a sci-fi fan, you’ll be well-served by this excellent entry that swaps the tombs and traps of its peers for starship interiors and high-tech bases. Set after the events of the original Star Wars film, one player commands the forces of the Empire while the other players work together, controlling a team of plucky Rebel operatives working to undermine the Emperor’s tyrannical rule. The engaging tactical combat system is easily good enough to support one-off scenarios, but the real draw is the game’s campaign, which links a series of battles together into a grand, cinematic narrative, allowing you to fight alongside iconic figures like Darth Vader and Luke Skywalker. Many other famous figures from the big screen are available in the game’s huge range of expansion packs.

You can check out our guide to the best Star Wars board games overall for more like this one.

HeroQuest

Older readers may remember this dungeon-crawling board game from their childhoods, having originally come out in 1989. Now it’s back with new, improved miniatures, but its RPG-on-a-board approach, complete with games master, is still top of the range. Said GM has a booklet with the scenario secrets while the other players take the role of heroes, exploring the dungeon, which the GM reveals as they round corners and open doors, fighting GM-controlled monsters and looting treasure. It’s still perhaps the closest thing you’ll get to a true role-playing experience, full of mystery, narrative and upgrading your heroes, but with family-weight rules and the tactical chops of a board game. Once you’re done with the campaign in the box, there are plenty of additional HeroQuest expansions crammed with new adventures.

Arkham Horror: The Card Game

Horror board games are another popular frontier for role-playing, but it’s a hard call for board games because the players need a degree of control to make tactical decisions which, in turn, detracts from the horror. This is the best candidate: based loosely on the works of H. P. Lovecraft, players work together to solve mysterious hauntings and horrid crimes, linked to alien worlds and beings beyond our imaginations. The horror comes both from a challenging difficulty level and the bleak narratives that underpin each adventure, with an ongoing series of expansions spinning the yarn into ever-more surprising places. The strategy, meanwhile, is down to your deck-building skills as you improve your character, and staying atop the statistical probabilities offered by the aptly-named chaos bag.

The Lord of the Rings: Journeys in Middle-Earth

Given the appeal of fantasy settings in role-playing board games, it’s no surprise that Middle-earth, the setting that arguably popularized the whole idea of fantasy world-building, gets a look-in. The good news is that it’s a great adaptation, nestled comfortably between Tolkien’s famous stories, so it allows players to feel a part of his epic creation without stepping on his narrative beats. The core of the game sees the heroes building card decks to represent their powers and abilities, but it’s ably supported by lots of novel ideas. Some of these, like the tile scale-flipping to combine overground and underground exploration, are in cardboard while others make great use of the supporting app, such as solving carefully constructed mysteries based on clues drip-fed by the narrative text.

You can also check out our review of The Lord of the Rings Roleplaying board game, which we also loved.

This War of Mine: The Board Game

Not all heroes wear capes, so the saying goes, and in This War of Mine, heroism is just desperately trying to keep your friends alive against the odds in a war-torn city. It’s an unusual and powerful setting for a role-playing board game, as it was for the computer RPG that inspired it. During the day, your little band needs to scavenge the resources they need to survive, hoping against hope to find what’s required. At night, you’ll need to barricade your hideout and keep watch for raiders, soldiers and other hostiles who might come for whatever meager scraps you’ve managed to pull together. The mechanics of resource gathering and base-building are supported by a book of narrative text, the whole forming a shocking indictment of the horrors of living in a conflict zone, made personal by the way the board game places you in charge of your survivor’s fate.

Descent: Legends of the Dark

Part of the appeal of having role-playing on a board, rather than a screen on a paper character sheet, is the look and feel of the thing. And in terms of visuals and production values, Descent: Journeys in the Dark is king of the pile with its trays of finely sculpted miniatures and extraordinary three-dimensional cardboard terrain, allowing you to construct swamps and dungeons that pop out of your tabletop in almost magical detail. Thankfully, the game engine underneath all that window dressing is very much up to par, with a supporting mobile app sending your party on a series of quests, complete with narrative and inter-scenario links that see you shepherding the treasures you’ve found to gain access to new powers and equipment. See our Descent: Legends of the Dark review for more info.

Mice & Mystics

Role-playing board games, with their grand tales of adventure and lovely components, are often a magnet for younger players, yet many of them are too long and complex for shorter attention spans. Mice & Mystics aims to bridge the age gap by telling a compelling story of a band of loyal adventurers turned into mice as they try to save a fantasy kingdom from the clutches of a tyrant. They’ll still need to pull what strings they can as they seek to return to human form while thwarting evil and a worrying number of cockroaches. With simple tactical mechanics and lots of whimsical adventure, this is a crowd-pleaser for all ages.

Tainted Grail The Fall of Avalon

While most role-playing board games focus on their mechanics, Tainted Grail wants to tell an extraordinary story. It heaps Celtic legends on top of its Arthurian base to create a rich world, but one beset by challenge in which your characters must band together in order to survive. Doing so means finding and managing resources in a satisfying strategic puzzle, but the real focus is the colossal, branching, narrative campaign, ably supported by superbly written and plotted text, which has so many different paths that you can play this monster game multiple times and still not see the same tales told.

How do RPG Board Games Relate to Tabletop RPGs and Video Game RPGs?

“Role-playing game” (RPG for short) as a term began with Dungeons & Dragons, which was the first published ruleset to bring form around an experimental practice of telling narrative, character-based stories using miniature wargame rules. These new creations were distinct enough to need their own term, and role-playing seemed a succinct way to describe the way you inhabited a character very different from your own, in a make-believe world full of challenge and adventure.

These kinds of games, often differentiated from later types of role-playing by the moniker “pen-and-paper RPGs”, sell themselves on their creative and imaginative potential. The sky isn’t even a limit when it comes to what you and your group can conjure up together. But there’s no denying that a lot of players also got a lot of satisfaction from manipulating the crunchier bits of the rules – skill checks and tactical movement – and from seeing their characters gain power and advance. Early pen-and-paper RPGs also needed a Games Master to run proceedings, a role which many players were unwilling to fulfil.

These two factors lead to the creation of board games and video games based on the concept. Either the board and cards or the computer took the place of the Games Master, using either the programmer’s imagination or random factors to create a world for the player(s) to explore, while the strategy-minded were satisfied by the lure of levelling up their character and exploiting the game’s mechanics in order to win.

While role-playing has become an established term for this genre in video gaming, spawning sub-genres such as JRPGs (the J stands for Japanese) and Rogue-likes after one of the earliest computer RPGS, there’s no equivalent term in board gaming. That’s surprising, given that it’s a very popular category in its own right, but the games tend to be referred to as adventure games or quest games rather than role playing. That’s possibly because controlling a plastic avatar on a board, instead of the more immediate gratification of on a screen, divorces players slightly from the action they’re portraying.

Whatever the reason, this plethora of different terms can be pretty confusing for players, never mind anyone to whom they’re trying to describe their exploits! To make matters worse, there’s intense cross-pollination between these scenes. Dungeons & Dragons has inspired both board- and computer- RPGs some of which have, in turn, been adapted back into material for the role-playing game. Many board game RPGs have spawned computer versions, and many computer RPGs have got the board game treatment. It’s turtles all the way down!

Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. You can reach him on BlueSky at @mattthr.bsky.social.

Zelda: Echoes Of Wisdom Was Built Around ‘Being Mischievous’

Ooh, cheeky.

The Legend of Zelda: Echoes of Wisdom is just around the corner and, as seems to be the norm for big Nintendo titles, we’ve been treated to a rather comprehensive ‘Ask the Developer’ interview with the team behind the latest title.

One of the key points raised during the interview is that Echoes of Wisdom was actually built around the idea of ‘being mischievous’. In fact, the team even created a document to explain what the concept meant, so if anybody wasn’t sure on how to proceed, they could refer back to it at a pinch.

Read the full article on nintendolife.com

What Do You Do in a Hobbit Life Sim? Taking a Walk Through Tales of the Shire, Launching Next March

What Do You Do in a Hobbit Life Sim? Taking a Walk Through Tales of the Shire, Launching Next March

Tales of the Shire Hero Art

Summary

  • Tales of the Shire is launching for Xbox Series X|S on March 25, 2025.
  • Get insights from Wētā Workshop, development team behind the game, in how they built the narrative for this cosy life-sim.
  • Tales of the Shire is based upon The Lord of the Rings books from J.R.R. Tolkien.

Hullo Hobbits! Exciting news: Tales of the Shire: A The Lord of The Rings Game will launch for Xbox Series X|S on March 25, 2025. In this coy life-sim, you create your very own Hobbit to experience the quiet life in the Shire. Based upon the legendary book series by J.R.R. Tolkien, Tales of the Shire ventures to take the path less travelled by providing a rich story with a focus on food, fellowship, and good neighbours.

In the world of Middle-earth, Hobbits are a kind, modest group. They are fond of cooking, comfort, and community. While there have been many tales of bold adventurers outside the confines of the Shire, our game takes a small step back to focus on the relaxing day-to-day activities of these hairy-footed people. Isn’t it time you took a moment to bask in the summer sun, settle by a babbling brook, and relax over a home-cooked meal with a couple good friends? We thought so, too.

Tales of the Shire Screenshot

To gather around the table, you must first create your own Hobbit, with a variety of very Hobbit-esque choices: face shape, personality, hair-foot style, etc. After character creation, your story begins in Bywater.

This small, growing community is home to a delightful cast of residents, who will request your aid in placing Bywater on the Shire’s map as an official village. A familiar grey bearded steward kindly drops you off at your new home, and, from here, you’ll complete tasks for the many townsfolk. As the name suggests, Tales of the Shire is full of many stories!

Tales of the Shire Screenshot

There are many Hobbit characters (and even a few non-Hobbits) to meet and help. Perhaps your neighbour needs help mending a fence. Or the elderly Hobbit down the lane asks you to satiate their appetite with a homemade pie. Pay attention as many of the characters come from well-known families such as “Brandybuck”, “Cotton” or “Took.” Completing a task for a character grows your friendship. A big part of just being a Hobbit is building bonds with your neighbours! Through these connections and conversations, you will learn the individual likes, quirks, and tastes of the characters of Bywater.  

This knowledge is very helpful when, inevitably, you host a dinner party. Perhaps you’re aware that Marigold, the chatty innkeeper of the Ivy Bush Inn, is fond of sweet, delicious dishes. And, over time, you’ve built a strong friendship with Orlo, the mail carrier of the town. You may discover he’s partial to some fragrant herbs in his dishes. To make a memorable evening for both your friends, you must balance their palates when creating dishes in your kitchen. Impress your guests and they might help you learn more skills or share secret locations only the locals would know.

Tales of the Shire Screenshot

To make all these delicious meals, you’ll need a bunch of produce. Forage the fields and forests with Delphi, Bywater’s passionate herbalist, and learn where to find mushrooms, berries, and wild grown herbs. Learn how to harvest wild honey or raise chickens with the help of the Cotton family, all providing marvellous ingredients to fill your colourful pantry. Plant a wild country garden with seasonal vegetables and fruits, and customize it with trinkets, decorations, and furniture. You carry out these relaxing activities, and more, at your own pace.

If you’ve perhaps forgotten to plant enough carrots or beans, don’t worry – down in the market, Farmer Cotton and Young Tom Cotton sell an overflow of produce and meats, Sandyman the Miller can be coaxed into making another order of flour, and cantankerous Old Noakes (who has a secret heart of gold) will show you the best spots to find fish. Traders who visit far off lands can offer interesting spices and unusual items not often found in the Shire – only for the experienced home cook looking to expand their repertoire!

Tales of the Shire Screenshot

Surprise your fellow Hobbits with their favourite dishes, and they’ll likely give you something in return – or expand their available wares for their special customers! Trading is a huge part of the community culture, and a well thought out meal will always invite a gift in return. Hobbits love gifts, and as you embed yourself further in the community, you’ll find yourself overflowing with beautiful items to decorate your home and garden with.

If you’d prefer some shopping, the Burrows’ General Store is always stocked with the finest of Hobbit garments for you to customise your look. Willow, the local builder, is always happy to help you renovate and expand the home – with the help of her precocious daughter, Daisy!

Tales of the Shire Screenshot

After a peaceful day pottering about the Shire, cosy up in your Hobbit-sized bed for a good night’s sleep. Life moves slowly, but there’s always much to do and see tomorrow!

In the end, there are so many bonds to build in Tales of the Shire and so much to do. While we touch on a few aspects here, stay tuned for more news, details on other game features, and more. We hope you join us for your own Hobbit adventure in Bywater on March 25, 2025. See you then!

The post What Do You Do in a Hobbit Life Sim? Taking a Walk Through Tales of the Shire, Launching Next March appeared first on Xbox Wire.

It’s Stellarblade Versus Stellar Blade as Louisiana Company Sues PlayStation and Shift Up Over Name

Stellar Blade developer Shift Up and publisher Sony are being sued…over Stellar Blade. The plaintiff, a Louisiana-based film production company called, yes, Stellarblade, is alleging trademark infringement and claiming its business is being damaged by Shift Up’s use of the name.

The complaint, which has been viewed by IGN, was filed in a Louisiana court earlier this month by Stellarblade LLC and owner Griffith Chambers Mehaffey against Shift Up, Sony, and an unnamed insurance company that the plaintiff claims covers Sony Interactive Entertainment with liability insurance against the very allegations Stellarblade is bringing.

In the lawsuit, Stellarblade and Mehaffey claim that the Louisiana company has existed since 2010, providing “multimedia entertainment services” such as film, documentary, commercial, and music video production services. The lawsuit alleges that Mehaffey has owned stellarblade.com since 2006 and been using it in conjunction with his work since 2011.

Mehaffey notes that when Shift Up first announced its game, it was under the title Project Eve back in 2019 (it was re-revealed in 2021 at a PlayStation Showcase under the same name). However, the name was changed to Stellar Blade in 2022, and not long after in January of 2023, Shift Up first registered Stellar Blade as a video game-related trademark. Mehaffey registered his own trademark for Stellarblade in June of 2023, then send a cease and desist letter to Shift Up a month later.

Mehaffey claims that while previously, his customers were able to find information about his business easily, now people searching for Stellarblade’s work on the internet only find Stellar Blade the video game. Additionally, he alleges the trademarks for his own business are “confusingly similar”, citing the color schemes of both logos and the stylized S.

Mehaffey’s request for relief includes asking that Shift Up and Sony be prevented from using Stellar Blade or any other name similar to it, as well as asking they hand over all materials in their possession with “Stellar Blade” on them so Mehaffey and Stellarblade can destroy them. Additionally, Mehaffey is asking to be paid for damages and attorney fees. IGN has reached out to PlayStation for comment.

Stellar Blade launched back in April of this year, and we gave it a 7/10 on release. Our reviewer said it was “great in all of the most important ways for an action game, but dull characters, a lackluster story, and several frustrating elements of its RPG mechanics prevent it from soaring along with the best of the genre.”

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Zelda: Echoes of Wisdom Interview Reveals Host of New Details, Including Confirmation of Series’ First Woman Director

Nintendo is continuing its Ask the Developer series of published interviews with game development leads, this time on The Legend of Zelda: Echoes of Wisdom. In parts 1 and 2 of this interview, the company reveals a number of tidbits about Echoes of Wisdom, including Grezzo as the elusive co-development studio behind the project and Tomomi Sano as the game’s director, and first-ever female director on The Legend of Zelda series.

You can read the full interviews yourself, but here are some highlights. First off, Sano has a rich history in the industry, earning her first credit in 1998 for editing stage textures on Tekken 3. She began working with Nintendo in 2004 as a coordinator on Mario Party 6, and over time was involved in a number of Nintendo-published and supported projects. Her first Zelda credit was in 2011 on The Legend of Zelda: Ocarina of Time 3D as a coordinator, and she followed it up with the same role on Majora’s Mask 3D a few years later.

In 2016, Sano served as assistant director on Twilight Princess HD, and was also assistant director on Mario & Luigi: Superstar Saga + Bowser’s Minions and Bowser’s Inside Story + Bowser Jr.’s Journey. Most recently, she was a project coordinator on the Switch version of Link’s Awakening in 2019. According to the interviews, Aonuma apparently “almost always” asks Sano to be involved with Legend of Zelda projects at Grezzo.

The origins of Echoes of Wisdom

Grezzo and Nintendo co-developed Echoes of Wisdom, but in the interview, series producer Eiji Aonuma says that Grezzo had an even greater role than usual on the game. Apparently, Nintendo wanted Grezzo’s take on Link’s Awakening to serve as a blueprint for top-down Zelda games this generation, but didn’t just want to only do remakes. So the team asked Grezzo to pitch ideas internally for a new Legend of Zelda game, marking the first time the studio was challenged to participate in a Zelda project from the conceptual state. According to Aonuma, everyone in the studio participated across disciplines, pitching ideas to Aonuma, and it took Nintendo three days to review all the proposals.

Ultimately, the idea that won wasn’t exactly what Echoes is now, though it was kind of close. The winner was a “copy-and-paste” gameplay style combining the “top-down and side-view” gameplay styles seen in Link’s Awakening.

“These were the two basic elements, and from there, I asked them to think of ways to add some freedom,” Aonuma says. “Having worked on games in the Legend of Zelda series over the years, we started to feel that fans may not continue playing this franchise unless they can think independently and try various things freely on their own, rather than following a set path. Even when it comes to solving puzzles – in a game in the Legend of Zelda series, having the excitement of solving puzzles in your own unique way makes the game ‘Legend of Zelda-like.’ Hence, we need to increase the degree of freedom to achieve that. With this in mind, I asked Grezzo to use those two elements as a foundation for the gameplay and add freedom on top of it.”

What Grezzo came up with was more of a “dungeon editor” game than what Echoes of Wisdom ended up being, where Link could copy and paste objects to create original dungeons. They prototyped this version for about a year, but Aonuma “upended the tea table” so to speak in changing the premise to focus more on copy-and-paste as a gameplay and puzzle-solving tool.

The rest of the interview discusses some of the different ways in which Nintendo and Grezzo had to navigate the challenges of giving a player access to copy-and-pasting over 100 objects in the game anywhere, anytime. That includes challenges with how every object can interact with both top-down and side-view gameplay, and struggles in ensuring gameplay didn’t feel too slow while the player waits for enemies and echoes to take actions against one another.

One particular sticking point, per Aonuma, was placing restrictions on what the player can do with Echoes early on, or in dungeons. Earlier in development, Aonuma says the team tried to put restrictions on Echo use out of fear players would break the game. But over time, they discovered this wasn’t necessary, and gradually lifted these restrictions until the final version of the game had almost none from the start.

All this led to further enabling players to “be mischievous,” which was a key phrase used during development.

We wanted to do some things that were really out there.

“We came up with this key phrase because we wanted to do some things that were really out there,” Aonuma says. “For example, if you roll something like a spike roller along the ground, that’s a lot of work, because it can hit all kinds of things, but if we didn’t allow for this possibility, it wouldn’t be fun. (Laughs) The development team called these kinds of ideas ‘being mischievous.'”

Sano adds that the team created a document explaining what “being mischievous” meant “so that everyone could return to this concept if they weren’t sure how to proceed.”

“There were three rules,” continues Grezzo director Satoshi Terada. “Be able to paste things however, wherever, and whenever you like. Make it possible to complete puzzles using things that aren’t there.”

Sano shares the third. “Being able to find uses for echoes that are so ingenious it almost feels like cheating should be part of what makes this game fun.”

Aonuma concludes by referencing the Myahm Agana shrine from Breath of the Wild, an infamous motion-sensor puzzle where players had to use the Switch controller to move a platform and tilt a ball through a maze to a finish line. However, the puzzle also allowed players to flip the entire platform upside down and roll the ball across a smooth surface to the goal.

“If this kind of solution isn’t allowed, then it’s not fun,” says Aonuma.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.