There is an absolute carkfest of a headline to be written here involving the words “head” “not” “enough” and “giving”, but I am a journalist of grace and discretion, and will resist. Treyarch, Raven Software and Activision have popped up a note-to-players covering a range of improvements they’re making to Call Of Duty: Black Ops 6 in the aftermath of August’s beta. Specifically, they’re tweaking the damage from bullets to the cranium, while trying to ensure that bullets to the cranium don’t “significantly affect the consistency of time to kill”.
It’s finally here, folks! We’ve reached the launch week of The Legend of Zelda: Echoes of Wisdom (it launches tomorrow, in fact) and it’s time to see the results of the very first review courtesy of Famitsu.
Shared by Ryokutya2089 (via Gematsu), the Japanese publication awarded the Zelda-led adventure a 35/40, with a 10/9/8/8 critic split.
As revealed during today’s State of Play, the new Chroma Collection introduces a brand new aesthetic to the PS5 family of accessories. The collection for the DualSense wireless controller and PS5 console covers for PlayStation 5 Console (model group – slim) includes three new colors that shine, shimmer, and shift colors from every angle:
Chroma Pearl moves through a range of chic pinks and creams.
Chroma Indigo shifts between deep blues and vivid purples.
Chroma Teal shimmers through several fresh shades of green.
To share more about Chroma Collection’s design and creative process, here’s Leo Cardoso and Satoshi Aoyagi from our Color, Material and Finish design team:
“We’ve been waiting for the perfect moment to launch this collection and are thrilled to take this next colorful step in our journey. With a sleek, multichromatic finish that wrap around the entire controller, you’ll notice we’ve carefully refined the colors of every DualSense element to perfectly complement the playful, iridescent transitions.”
– Leo Cardoso
“Chroma Indigo moves between blue and purple, two fan-favorite colors. Chroma Teal combines yellow-green and blue-green into a fresh and exquisite shade. And if you love the Original White DualSense, you won’t want to miss out on the subtlety and elegance of the Chroma Pearl.”
– Satoshi Aoyagi
The Chroma DualSense wireless controllers will be available for a recommended retail price (RRP) of SGD 114 / MYR 399 / IDR 1,449,000 / THB 2,690 / PHP 4,590 / VND 2,299,000. The Chroma PS5 console covers for PlayStation 5 console (model group – slim) will be available for a recommended retail price (RRP) of SGD 95 / MYR 309 / IDR 1,109,000 / THB 2,290 / PHP 3,690 / VND 1,769,000.
Chroma Pearl and Chroma Indigo accessories launching on November 7, 2024, followed by the launch of Chroma Teal accessories on January 23, 2025. Launch date and availability for the accessories may vary by region, so be sure to check your local retailer for availability.
A good open-world game often has that emotional moment when the world opens up for the very first time. Take peering out at Hyrule from the grand plateau after leaving the first cave in The Legend of Zelda: Breath of the Wild, for example. And while the Nintendo Museum in Kyoto is a comparatively small sandbox to Breath of the Wild’s huge open world, reaching the exhibition floor after climbing the escalator for the first time feels just as special. Greeted with familiar music and sound effects, you’re instantly invited to a Nintendo fan’s paradise that extends 360 degrees.
As you enter the exhibition floor, jumbo-sized versions of different Nintendo controllers and consoles can be seen hanging from the ceiling, with all the hardware and software that Nintendo has produced over the years displayed beneath them. Like Breath of the Wild’s open world, no correct order to the exhibits, so you are free to roam in any direction you please. And despite the sheer number of exhibits, I never felt overwhelmed or lost. It almost felt as if Nintendo was using its expertise in level design to curate the museum.
However, despite the abundance of Nintendo products on display there are very few items like development materials, original drawings, or prototypes that you can’t find anywhere else, which was disappointing. And for a museum, the amount of explanation and context that Nintendo gives to its displays is also surprisingly limited. As a longtime Nintendo fan, I found myself hoping for more than just final products, and I would have liked some deeper context added to the exhibits.
Instead of focusing on its past, Nintendo seems to following the same ethos as it does for its games: make an experience thatanyone can pick up and play, with minimal tutorial explanations. The Nintendo Museum lets you experience the company’s 135 year history with that same philosophy in mind.
From the NES to the Nintendo Switch, and GameBoy to 3DS, all the game consoles that Nintendo has produced are on display together with their own games as well as some of the major third-party titles. There are even some of those nostalgic peripherals. Gameplay for the games on display can be seen on screens as well.
A little bit of context is added to each display, showing how sales were divided per territory for each console, what series started on each hardware, and what kind of new challenges and technology were introduced.
Almost all of the software has both a Japanese, North American and European package at display. Just by walking around, it becomes apparent how much more global the industry has become. While games often had different titles and package art depending on the region during the NES days, releases on the Nintendo Switch pretty much all look the same for each territory.
If you’re visiting the museum from overseas, seeing the Japanese package art for your favorite games while still being able to take a nostalgic glimpse at the art you grew up with creates a nice balance. Old TV commercials and video game magazines from multiple regions also take visitors back to their childhood. It happened to me a few times when I suddenly saw an image that I didn’t even know I was nostalgic for.
It is true that almost all of what you can see on this floor can be found through Google, YouTube, or a good retro video game store. However, having everything cleverly displayed on the same floor does feel unique and may lead to some new discoveries.
For example, while the Wii U might not exactly be Nintendo’s most successful console, seeing it on display between Nintendo’s other consoles made me rediscover its importance. Major modern franchises such as Splatoon and Mario Maker debuted there, the idea of being able to play games on both your TV and a portable device that made the Nintendo Switch so popular was conceived, and the Amiibo product lineup launched during the Wii U era.
Of course, Nintendo wasn’t making video games when the company was founded way back in 1889. It all started with Hanafuda cards and later expanded to playing cards in North America, where they collaborated with Disney. Some visitors will be surprised to see products that feature Mickey Mouse, Lady and the Tramp and Bambi, instead of Mario, Pikachu and Kirby.
Looking at Nintendo’s older products, it becomes obvious that Nintendo already had that playful and inventive spirit long before they started to expand their business into video games. From playing cards, they went on to produce a wide array of board games that came in all sorts of themes, to even a baby stroller and “light telephone”, which is an obscure device that uses light to transport sound. It was thought of by Gunpei Yokoi, best known as the father of the GameBoy. Yokoi’s unique ideas like the Ultra Hand, the Ultra Machine and the Love Tester made Nintendo even more unique in the late 60’s, w eventually shapeshifting into the inventive video game company it istoday.
The museum presents the history of Nintendo and its characters through different, creative, themes, showing how elements like the Nintendo logo changed over time, how Mario’s question block evolved, the history of products that incorporate music, and products played by moving the body.
While there isn’t all that much to learn for Nintendo fans who have done their homework, seeing everything come together in a well designed space functions as a celebration of the company’s rich history.
While you will probably be left disappointed if you were hoping to see never-before-seen, behind-the-scenes material, prototypes of the Nintendo Dolphin, the Wii Remote and the Wii Balance Board are present. But for some reason these items were displayed discreetly at the back of the exhibition floor.
The first floor has a wide array of interactive activities to enjoy.These activities, which are themed after Nintendo’s past products, have the playfulness that people have come to expect from Nintendo’s games. To be honest, I wasn’t exactly impressed when I saw Shigeru Miyamotoshoot at goombas at the museum’s shooting gallery or hit furniture with the Ultra Machine’s batting-cage experience during last month’s Nintendo Museum Direct. However, once I got to experience these myself, I couldn’t help but smile at the care that Nintendo put into these simple yet cute experiences.
At the shooting gallery, my Zapper was accurate enough to hit targets that were quite far away. At the end of the game, each player’s score is counted simultaneously, making it exciting to see who got the highest score.
And the little reactions of the objects that you hit with the Ultra Machine are so cute that I wanted to try every one of the different rooms available. While humble when compared to the kind of spectacle you can experience at the bigger theme park, Super Nintendo Land , the simple but thorough production feels very Nintendo.
Another interactive exhibit let guests play cooperative games using giant NES, SNES and N64 controllers but it proved more difficult than expected. We often found ourselves laughing out loud at our embarrassing faliures.
I especially enjoyed holding a giant Wii Remote together with my colleague to fly around above Wuhu Island, the main location of Wii Sports Resort. A sea-plane can be steered by tilting the Wii Remote up, down, left, and right, to break balloons. It is a game that uses the entire body, which felt like a full-scale embodiment of the Wii’s motion controls. Considering that this is a game that can only be experienced at the Nintendo Museum, it is something that Nintendo fans should not miss, maybe even more so than the items at the exhibition floor.
The Love Tester, which measures the level of romance between two players is also an ideal icebreaker if you’re on a date. Players are told to hold hands or stare at each other and from there, they are tasked to scare away rats and dodge obstacles to keep the balloons attached to their heads safe,moving their hands and head like they would in a Microsoft Kinect game. It’s a simple experience, but one that has the uncanny effect of strengthening bonds with the people you are playing with.
These life-size Mario Party style mini games lets guests interact directly with parts of Nintendo’s history. And it’s through these various experiences that Nintendo showcases its history. As a company that always focused on fun and interactivity, this felt like a natural approach to a museum that celebrates their history.
However, not all of these experiences can be enjoyed in one visit. The Play Ticket that you receive upon entry comes with only 10 coins, which you can spend to play the experiences. The amount of coins required varies depending on the experience, but don’t expect to be able to enjoy more than 4 or 5 experiences in one visit. On top of that, visitors will likely have to stand in line for each activity once the museum opens to the public, though the wait is helped thanks to the iconic Nintendo music playing through the halls
Although the museum doesn’t have the scale and spectacle of Universal Studios’ Nintendo area, the facility is packed with little secrets and easter eggs. Finding each little detail almost feels like exploring a sandbox in Super Mario Odyssey. From Excite Bike characters on the wall, to Mario hanging on a goal pole, and even a Pikmin on the top of the museum roof, you are constantly rewarded for carefully observing the environment.
The lack of never-before-seen historical items and limited explanation can make Kyoto’s Nintendo Museum feel lacking in the traditional sense of the word ‘museum.’ However, its striking exhibition floor, fun, but simple, activities, and attention to detail made me feel like I was enjoying a cozy Nintendo game.
Observing, exploring and playing my way through the facility, I was subconsciously experiencing the company’s rich history in a unique way. While there may not be much new to see or learn about the company’s full history for the die-hard Nintendo fan, visiting the museum reminds you of why you fell in love with the games in the first place. For those less familiar with Nintendo or video games in general, the museum’s interactive nature makes it something that anybody should be able to enjoy anyway.
Nintendo Museum opens its doors to the public on October 2.
Esra Krabbe is an editor at IGN Japan. He can’t wait to buy an Ultra Hand for his kids.
If you’re a nerd of a certain age, I apologise – that headline has probably caused you to rupture something in the wizened meat of your lower back, or the swampy catacombs of your cerebellum. If you aren’t, let me explain: Zachtronics are or were a US-based video game developer founded in 2000 by Zach Barth, who put the studio on ice in 2022 and now works at Coincidence Games, a “flexible business framework” involving many former Zachtronics devs. Zachtronics have thrown together all kinds of things – Infiniminer, a block-builder from 2009, is probably the single greatest individual influence on Minecraft, while Eliza is a tremendous visual novel about AI chatbots and labour politics. But if there’s a type of game they’re known for, it’s engineering puzzles and factory games.
Hey, remember Lost In Random? I reviewed it way back when and thought its Burtonesque setting and story were top notch, but it felt a bit reliant on samey fights. Moonhood Studios, founded by the creators of LIR, just announced The Midnight Walk at last night’s PlayStation State Of Play showcase. And it looks to continue their appreciation of the dark and the strange. Case in point: it’s a first-person adventure where you play as The Burnt One, who must steer a hideous pot creature through a twisted universe.
In case you missed it, Sega announced there will be some special Sonic 3 movie content coming later this year on 12th December 2024. Most notably, Keanu Reeves will feature in a special update where he voices Shadow. This ‘Sonic the Hedgehog 3 Movie Pack’ is inspired by scenes from the third live-action movie.
As we continue our celebrations leading up to the 30th anniversary of the first PlayStation console launch, we have a special treat to reveal today that brings the past together with the present.
Introducing our PlayStation 30th Anniversary Collection to celebrate this wonderful milestone.
The new limited edition designs pay homage to 30 wonderful years of gaming, a journey made possible by the passion and support of our fans and talented game developers. Reminiscent of the very first PlayStation console to launch on December 3, 1994, this limited edition offering utilizes the original PlayStation color design and integrates it into the latest line of PS5 hardware products.
The PlayStation 30th Anniversary Collection will be sold in highly limited supply in the following options:
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PlayStation 5 Pro Console – 30th Anniversary Limited Edition BundIe
Includes the limited edition PS5 Pro console with 2TB SSD, Wi-Fi 7 in territories supporting this standard, and matching limited edition accessories – DualSense wireless controller, DualSense Edge wireless controller, DualSense Charging Station, and a Console Cover for a Disc Drive (Disc Drive sold separately).
It also includes a Vertical Stand and special collector’s Items:
Original PlayStation controller-style cable connector housing
Four PlayStation Shapes cable ties
PlayStation sticker
Limited Edition PlayStation Poster (1 of 30 possible designs)
PlayStation Paperclip
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PlayStation 5 Digital Edition – 30th Anniversary Limited Edition Bundle
Includes the limited edition PS5 Digital Edition console with 1TD SSD and matching limited edition accessories – DualSense wireless controller and a Console Cover for a Disc Drive (Disc Drive sold separately).
It also includes a Vertical Stand and special collector’s Items:
Original PlayStation controller-style cable connector housing
Four PlayStation Shapes cable ties
PlayStation sticker
Limited Edition PlayStation Poster (1 of 30 possible designs)
PlayStation Paperclip
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PlayStation Portal Remote Player – 30th Anniversary Limited Edition (standalone)
The PlayStation 30th Anniversary Collection will be released on November 21. There will be 12,300 units of the PlayStation 5 Pro Console – 30th Anniversary Limited Edition Bundle available for customers to purchase, with limited edition numbers etched onto the unit. The number represents the month and date of the first PlayStation console launch.
We’ve had five fantastic console generations since the launch of our very first PlayStation console. We’re proud of the innovations and experiences we’ve brought to the PlayStation community over the years as we kept up with the latest technology as it advanced. In the early days, the number of pixels was around 300-thousand, and now it is more than 8 million pixels for 4K on screen. Additionally, stereo sound evolved into surround sound – and now we are using 3D audio. The game controller has also evolved, starting with buttons, then came the analog stick and later vibration – and now we have haptics and even adaptive triggers. Everything we’ve done is to ensure PlayStation is the best place to play. We believe the beginning of our journey is an important part of our history at Sony Interactive Entertainment, which is why we are honoring this moment by bringing the original PlayStation design theme into the latest products for PS5 to commemorate the last 30 years. As we look ahead to the future, we will continue to innovate as technology evolves, so you can enjoy each memorable moment in your continued journey with PlayStation.
Please be sure to check in with us regularly on our 30th anniversary webpage as we’ll have more fun celebration activities as we head towards our 30th anniversary.
We’d like to give a heartfelt thanks to everyone for being a PlayStation fan over the last 30 years. There are plenty of great experiences to come and we look forward to the next 30 and beyond!
PlayStation 30th Anniversary Collection Purchase Information in select Southeast Asia countries
In Singapore, pre-order contest begins starting September 26, 2024, at 10:00AM (Singapore time) for the following product.
PlayStation 5 Pro Console – 30th Anniversary Limited Edition Bundle – Pre-order contest: Please visit this page* for more details which will be shared from September 26, 2024 at 10:00AM (Singapore time).
Pre-orders for the following PlayStation 30th Anniversary Collection products can be made from participating retailers starting September 26, 2024 at 10:00AM (Local time). Please check with your local retailers for pre-order details.
PlayStation 5 Digital Edition – 30th Anniversary Limited Edition Bundle – Available in: Singapore, Malaysia, Thailand, Indonesia
PlayStation Portal Remote Player – 30th Anniversary Limited Edition (standalone) – Available in Singapore, Malaysia, Thailand, Indonesia
DualSense Edge Wireless Controller – 30th Anniversary Limited Edition (standalone) – Available in Singapore, Malaysia, Thailand, Indonesia, Philippines and Vietnam
DualSense Wireless Controller – 30th Anniversary Limited Edition (standalone) – Available in Singapore, Malaysia, Thailand, Indonesia, Philippines and Vietnam
Limited quantities at select participating retailers and will be sold while supplies last.
*Please refer to the Terms and Conditions on the site for more information.
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*Regions where direct.playstation.com is available: U.S., U.K., France, Germany, Belgium, Netherlands, Luxembourg, Spain, Portugal, Italy and Austria.
Tracer is issuing “takedown notices on behalf of Nintendo”.
Nintendo has been cracking down on all sorts of things recently, and now according to a new story from The Verge, it’s reportedly targeting AI-generated Mario pictures.
A company called Tracer is apparently working on Nintendo’s “behalf” and has filed takedown notices to remove “dozens” of posts on social media platform ‘X’. This supposedly includes images generated by xAI’s Grok AI tool. The same service is also using AI to help assist its own process:
How Fantasian Neo Dimension Reunites the Fathers of the RPG – Launching on December 5
Fantasian Neo Dimension signals the reunion of Final Fantasy series creator, Hironobu Sakaguchi with Square Enix and legendary composer Nobuo Uematsu. This multi-dimensional RPG arrives for Xbox Series X|S on December 5, 2024.
Fantasian Neo Dimension has players assume the role of Leo as he journeys to recover his lost memories and solve the mystery of a strange mechanical infection destroying his world. Fans of turn-based RPGs and classic Final Fantasy games can look forward to a satisfying battle system with an amazing original story brought to life by Sakaguchi, with beautiful music from renowned composer Uematsu.
It’s a huge moment for the genre, bringing together a team that’s created some of the most enduring RPG classics ever released. Here’s what you need to know:
Who is Hironobu Sakaguchi?
If you’re a fan of JRPGs, you may have heard the name Hironobu Sakaguchi. Fondly called the “father of Final Fantasy” due to his involvement with the first 10 mainline Final Fantasy games, Sakaguchi is known for his expertise in helping create and inspire what RPGs have become today, creating new worlds with compelling stories with engaging turn-based gameplay mechanics.
Sakaguchi got his start at Square Enix (formerly Square) before he founded his company Mistwalker Corporation in 2004, where they have released titles with cult followings such as Blue Dragon, Lost Odyssey and Terra Battle. As a developer, Sakaguchi loves creating games that serve as an evolution from past works, always aiming to bring something new to the table with each of his projects. Fantastian Neo Dimension – an extensive upgrade of the original Fantasian, released on iOS in 2021 – is no exception.
Hand-crafted Dioramas
When creating the original Fantasian, Sakaguchi thought it would be interesting to play a game where you could explore a real-life diorama. And hence, he and his team set out to create over 150 charming hand-crafted dioramas, serving as the background environment for 3D animated characters to explore, resulting in a unique visual appearance for the game.
A Modern Turn-based RPG
Sakaguchi’s desire to create a unique gameplay experience also resulted in the original and modern take on turn-based battle systems in Fantasian Neo Dimension. This game features unique systems that shake up the classic RPG formula and create a fun and satisfying combat system.
Skill Trajectories – Allowing you to attack enemies in straight or curved lines. Observing enemies’ turn order and position on the battlefield in combination with choosing the right skills and trajectory can help you take out multiple enemies in one turn.
Dimengeon System – The Dimengeon System is a unique feature that provides a new way to deal with random encounters, streamlining combat while also allowing you to explore environments uninterrupted. Early in the game, Leo discovers a Dimengeon Machine which allows him to trap previously encountered enemies in a dimensional dungeon– aptly called the Dimengeon. With this tool, you’re able to fight all of the enemies that you’ve captured in the Dimengeon at any point. However, once the Dimengeon Machine is full, you’ll need to fight all enemies stored there all at once! Deciding to fight a smaller group of enemies or a full machine’s worth involves a level of strategy and planning to ensure your victory.
Dimengeon Gimmicks – While fighting enemies in the Dimengeon, Dimengeon Gimmicks may appear. You can attack these to receive various effects such as increased attack power or extra turns. Aim for Dimengeon Gimmicks alongside enemies utilizing your Skill Trajectories to make the most of your player turns and gain an upper hand in battle.
Memorable Music
Earlier, I mentioned that Fantasian Neo Dimension features music from Nobuo Uematsu. If you’re not familiar with him, he is also considered an industry legend thanks to his involvement with composing music tracks for multiple Final Fantasy installments as well as other games throughout the years. If you haven’t heard his work yet, you’ll be in for a treat!
What’s New
The original release of Fantasian in 2021 was an Apple Arcade exclusive which received critical acclaim. Following the release, Sakaguchi wanted to make the game available for a broader audience. Thanks to a growing relationship with Naoki Yoshida, Head of Creative Studio 3 at Square Enix, the team behind Final Fantasy XIV Online and Final Fantasy XVI, Fantasian Neo Dimension was born.
This enhanced version of the original release comes with brand-new features including English and Japanese voiceovers, an additional difficulty option, and 4K support for Xbox Series X. These new features, alongside the availability to wider audiences, bring to life Sakaguchi’s true vision for the title.
Pre-order Perk
If you’ve been enticed by all of that, Fantasian Neo Dimension is now available for pre-order! If you do so, you’ll receive a special digital in-game item, the Vibran Secret Stone. This provides an experience boost while equipped – a worthwhile item for leveling up characters for the challenging battles ahead.
The Father of FINAL FANTASY, Hironobu Sakaguchi, and renowned composer Nobuo Uematsu return to deliver an original RPG story.
Mechteria—a deathly mechanical infection that robs humans of their emotions and lives—is slowly engulfing the world.
The protagonist Leo awakens with only one memory left to him in a strange land abundant with machines.
The human world, threatened by mechteria… a machine world, filled with mysteries… and the unseen dimensions that lie beyond both.
Using the Warp Device that was left behind, Leo must now embark on an interdimensional journey to reclaim his lost memories and save the world from the mechteria infection.