The 100 Best Nintendo Games of All Time

Video games are synonymous with the name Nintendo. But which of the hundreds of incredible games that have graced the legendary Japanese company’s numerous home and handheld consoles are the best? Well, here at IGN, we’ve teamed up with our friends at Nintendo Life to try and answer that question. What follows is the 100 best Nintendo games of all time, based on a combination of each site’s expert opinions.

From iconic Nintendo in-house series such as Super Mario, Metroid, and The Legend of Zelda, to third-party heroes who have made their home on everything from the NES to Switch 2, narrowing down the field was no easy task. These aren’t necessarily the best games to play right now, but a ranking based on a combination of historic innovation, modern ingenuity, and the legacy each has left behind.

Have an opinion on what should be placed where? You can contribute to our public ranking by voting in this Faceoff or let us know in the comments below. Over the course of this week, we’ll be steadily revealing our picks, with 20 being revealed each day until the full ranking is complete on Friday, November 14. So, without further ado, here are the top 100 Nintendo games of all time:

100. Eternal Darkness: Sanity’s Requiem

More than 20 years on, there’s still nothing quite like Eternal Darkness: Sanity’s Requiem (which, yes, is probably due in part to Nintendo’s now-expired sanity system patent). Not only did it have the temerity to jump between wildly distinct time periods, but it also went to great lengths to mess with your mind should you get spotted by enemies too much. Whether it’s an unsettling noise, a slightly skewed camera angle, or the game straight up simulating a ‘blue screen of death’, it made for one of the most memorable experiences in the horror genre. The Lovecraftian aesthetic still sings to this very day, and a certain bathtub scene is just as sure to give you the willies now as it did back in 2002. A remarkable game that deserves a second chance in the spotlight.

99. GTA: Chinatown Wars

A GTA game releasing exclusively (until its later PSP arrival) for a Nintendo handheld seems like an incongruous proposal. But, in 2009, Rockstar gave the DS Grand Theft Auto: Chinatown Wars, a standalone story of Triads and tribulations in GTA 4’s modern Liberty City setting. This top-down ode to the series’ roots miraculously converted the open-world cinema we’d come to expect, adapting to its handheld confines through smart touchpad mechanics and a stylised, cell-shaded comic-book-like aesthetic to stunning effect. What could so easily have been a misguided experiment between Rockstar and Nintendo instead became one of the DS’s most essential games.

98. Star Fox

From the days when the word “polygon” was exclusively found in math textbooks comes Nintendo’s 3D evolution of a mainstay arcade genre: the SHMUP. Taxing the SNES hardware so much, even the Super FX chip included inside the cartridge couldn’t get the action to run even at a targeted 12 frames per second, Star Fox followed the linear stage setups of R-Type and co., but played from a behind-the-ship and first-person perspective. The “talking” animals are here to remind you that you’re playing a Nintendo game, but in the end, Star Fox is a highly technical and experimental harbinger of the future. Far from being just a tech demo, it’s also a really fun game, however, thanks to challenging players to play again and again to perfect their runs and experiment to discover alternate paths.

97. Super Castlevania IV

While it’s effectively a re-thread of the original Castlevania, this fourth mainline instalment in the series really does elevate things to an entirely different level of quality. Sure, Castlevania 3: Dracula’s Curse might be the better game overall, but Super Castlevania IV reimagines Transylvania through a 16-bit lens; the visuals are stunning, with Mode 7 effects adding a new dimension to proceedings, while the music is so good you’d swear it was being streamed from a CD. Subsequent entries would arguably take the franchise to the next level of brilliance, but one thing is clear: Super Castlevania IV remains a masterpiece.

96. 999: Nine Hours, Nine Persons, Nine Doors

The Nintendo DS became a haven for visual novel fans; an interactive storybook device that could ease you into a deep night’s sleep. 999: Nine Hours, Nine Persons, Nine Doors was far more likely to keep you up all night, however, with its twisted game of life and death. Chunsoft’s first entry into the Zero Escape series, 999 placed you alongside eight other potential victims inside a sinking cruise liner that tested your puzzle and deduction skills as you unraveled the web woven by a mysterious mastermind. It’s twisted, clever, and a great example of handheld experimentation that he console would become known for.

95. Fire Emblem Three Houses

Three Houses is a Fire Emblem game that got it all so right; it’s been hard to readjust to the series in its aftermath. You see, Three Houses gives us the turn-based strategy we’re all fiending for, yes, and it does so with style to spare. However, the real draw here, and the thing that makes this one so worthy of note overall, is the focus and effort that’s been placed on the socialising, customisation, relationships, and all that good stuff that happens between scraps. It’s a game you could quite happily live in for a bit.

94. Professor Layton and the Unwound Future

What does Professor Layton hide under that huge hat? Perhaps, a towering cylindrical head of a shape unlike any other in human history. He’d certainly need one to house a brain big enough to solve all of the puzzles thrown his way over the course of his many DS and 3DS adventures. A consistent quality of cosiness mixed with Sherlock Holmes-esque yarns can be found across the Layton series, but we’ve gone with The Unwound Future as our pick of the bunch. Its time-traveling tale, full of memorable twists and turns, thrills just as much as solving one of its dozens of conundrums does, satisfying brains of all shapes and sizes to great effect.

93. WWF No Mercy

25 years later, WWF No Mercy, the THQ-published wrestling game released on the Nintendo 64, is not only still considered to be the pinnacle of the N64 wrestling game boom, but it’s also widely thought of as the greatest wrestling game of all time. Since its release, it’s been the benchmark for what any wrestling game, with or without the WWE license, has aspired to be. It’s developed a cult-like following, with fans still playing (and modding) No Mercy to this day, updating its 25-year-old roster with modern superstars when the latest 2K game doesn’t live up to its standards. It’s not often a game still stands strong after a quarter of a century, and it’s even rarer when it’s a sports game. All of this makes WWF No Mercy not only the greatest-ever wrestling game, but perhaps Nintendo’s greatest-ever sports game that doesn’t include Mario.

92. Kirby: Planet Robobot

Kirby: Planet Robobot, a truly astonishing little game for the Nintendo 3DS that encapsulates all that is best and beloved about the pink puffball. Robobot has everything: a deep roster of unique and useful copy abilities, colorful and creative levels, an interesting one-off gimmick in the robot armor, silly minigames, and a plot that starts with Kirby taking a nap and ends in a giant galactic battle against a superintelligent, planet-sized being.

In addition to all this, Kirby: Planet Robobot is one of the very few games to really make effective use of the Nintendo 3DS’s 3D capabilities. While the game itself takes place on a 2D plane, it features a number of levels that have depth as well as length, and look absolutely fantastic with the 3D turned on, as cars drive directly at the player and giant ice cream cones tip over and spill on the camera. While Kirby has since gained other new copy abilities, minigames, and even his first 3D adventure in the years since, most of them struggle to hold a candle in our hearts to Planet Robobot’s breadth, depth, and pure charm.

91. Diddy Kong Racing

Apart from Nintendo itself, Rare was the N64’s most important developer, and one place the UK-based studio actually outpaced Nintendo was in the kart racer category. Mario Kart 64 is an undeniable classic, but Diddy Kong Racing just inches ahead as our pick for the best kart racer on the 64. In addition to chaotic split-screen kart racing, Diddy Kong Racing drove the genre forward with three vehicle types (your friend could be in a plane flying alternate routes during the same race you were in a car!), an adventure mode complete with boss battles, and an amazing soundtrack from Donkey Kong Country composer David Wise. Plus, it was the first appearance of Banjo and Conker ahead of their solo platformer outings – and it’s the forgotten, cute, family-friendly version of Conker well before he started drinking, smoking, and swearing.

90. The World Ends With You

Though it’s been ported and remade several times, none of the more recent versions of The World Ends With You has managed to capture how excellent this game was back when it first released on Nintendo DS. We could go on all day about what makes it great: the art style, the deep fashion mechanics, its accurate portrayal of Shibuya and Japanese youth culture, its unusual story with multiple wild twists, its incredible cast of characters, the MUSIC.

But maybe the best element of TWEWY that we’ve lost in subsequent editions is its battle system, which made unique and brilliant use of both the system’s dual screen and its touch controls simultaneously with its D-pad to effectively simulate two different characters synchronizing their attacks with one another in two different realms. Combined with a wide variety of “pins” that could be activated with different types of touch attacks, there was endless room for creativity and growth through multiple playthroughs. Which you definitely wanted to do, if only to hear Calling and Three Seconds Clapping one more time.

89. Captain Toad: Treasure Tracker

After years of being relegated to supporting roles, our little mushroom-headed friend Toad finally got his own game in Captain Toad: Treasure Tracker. Nintendo, over the years, has done a brilliant job of designing games fit and tuned perfectly to the personalities of each of its mascots, and Captain Toad is no exception. The cute, diorama-like levels proved to be magnificent puzzles for our intrepid explorer to navigate one by one, presenting a slower and cozier pace from other Nintendo challenges, yet still being perfectly, whimsically Nintendo. It’s a shame we never got another one of these.

88. Golden Sun: The Lost Age

We could’ve gone with either Golden Sun and Golden Sun: The Lost Age as our entry on this list, but we’ve settled for the second part of Camelot’s two-act RPG adventure, as it is ultimately the better half. Golden Sun was already an absolute feat, with its creative Psynergy and Djinn systems, gorgeous environments and music, and surprisingly robust open world. In the sequel they quadrupled the size of that world, added even more Psynergy and Djinn and classes, came up with more banger songs and environments, and opened the second act with a wild party switching twist that would go on to be subverted further in a triumphant march to the final battle. Golden Sun and The Lost Age are nuts in the best way, The Lost Age even more so, and are among the best GBA games of all time.

87. Mario Golf: Toadstool Tour

Mario has tried his hand at a lot of different sports over the years, but few have had the staying power of golf. Originally driving off on the NES, before approaching the 3D world of the N64, it’s Toadstool Tour on the GameCube where the plumber really nailed the action on the green. Its sizeable roster of characters and compelling courses offered a great round of multiplayer fun for those looking for a more laid-back time away from the hectic rush of Smash Bros. and Mario Kart, and the furious consequences of Mario Party.

86. Super Monkey Ball 2

Super Monkey Ball’s brilliance lies in the fact that you’re tilting the stage to roll your monkey around rather than directly moving the character itself, and its table maze concept has never been more finely tuned than in Super Monkey Ball 2. The 2002 GameCube sequel is stuffed with 140 stages to clear – ranging from fun and simple courses perfect for laughing at the silly monkeys on family game night to downright brutal challenges that’ll make you go bananas as you lose hundreds of lives trying to clear them. Mastering everything it has to offer is extraordinarily satisfying, and its physics, momentum, and controls are so pinpoint that a study found that surgeons who warm up by playing Super Monkey Ball 2 are more efficient and precise in simulated surgeries compared to the surgeons who didn’t play. Video games really can save lives!

85. Viewtiful Joe

Viewtiful Joe practically attacks your eyeballs with its standout art direction and frantically fun combat. It’s unfiltered Hideki Kamiya at an exciting career crossroads, melding his Devil May Cry action with a colourful paintbrush palette that would later evolve into the likes of Okami and The Wonderful 101. A wholly original side-scroller that threatens to burst out of its purple cube confines if your fingers don’t keep up with its cell-shaded antics, it’s an exciting combo of 2D and 3D platform action that felt fresh in 2003, with an intoxicating style that few have come close to matching since. It spawned sequels, but none truly reached the heights of the original, which has stood the test of time as one of the GameCube’s very best.

84. F-Zero GX

F-Zero is about cheating death to go faster, and F-Zero GX’s uncompromising difficulty and incredibly high skill ceiling represent a peak of the futuristic racing genre. Like F-Zero X before it, GX forces you to sacrifice your machine’s health bar to get a boost, resulting in tense risk-reward scenarios that get your blood pumping every time. And if you fall off the track while trying to shave off an extra split second, Lakitu won’t swoop in to save you – you’re dead. You must master GX’s tight mechanics and memorize its radical track designs to even stand half a chance against its toughest CPUs, and you hit a high most video games can’t reach when you finally cross the finish line in first place. The cold-blooded challenge only works because GX runs perfectly at 60 fps and looks fantastic with strong art direction that rivals the GameCube’s best, like Metroid Prime and Rogue Leader. F-Zero GX is a masterpiece, and probably the most hardcore Nintendo game since the NES.

83. Ring Fit Adventure

Ring Fit Adventure is one of the best-selling Nintendo Switch games, thanks largely to a global pandemic making indoor exercise briefly appealing. Unfortunately, like many other exercise programs, most people who started Ring Fit fell off the game before they could discover how much more than just an exercise game it really is. Ring Fit Adventure is genuinely one of the most unique RPGs of the generation. It has a colorful cast of characters, bolstered by surprisingly good writing, a battle system revolving around your own physical movement, complete with skill trees, elemental weaknesses, and even healing items you can craft through more exercise. Plus, its soundtrack is straight work-out bangers, too.

82. Phoenix Wright: Ace Attorney

Nearly every moment of Phoenix Wright’s original courtroom adventure is iconic. From Phoenix’s debut trial against Mr. Sahwit (Or should I say… Mr. Did It!) to cross-examining a literal parrot, the first Ace Attorney fully commits to its completely unhinged world and never looks back. Exposing witnesses’ lies and uncovering the truth of each case is exhilarating, largely because of its excellent soundtrack and lively character animations, and the way Ace Attorney balances its unabashed silliness with genuinely serious, heartfelt moments is nothing short of masterful. It’s also an essential game in its genre, as Ace Attorney’s surprisingly successful sales paved the way for more visual novel and puzzle games to find a footing in the West.

81. Castlevania 3: Dracula’s Curse

Considered by many to be the apex of the ‘classic’ Castlevania entries, Dracula’s Curse remains a wonderful example of a talented group of developers pushing aging hardware to its maximum potential. By the time it arrived in 1989, the 16-bit era was already in full swing and the NES was looking very old-fashioned. However, despite the humble nature of the host hardware, Konami created a stunning action platformer, boasting multiple playable characters and optional routes through Dracula’s castle. Indeed, many consider this to be superior to the first 16-bit entry in the series, Super Castlevania IV, which arrived just a short time later in 1991.

Come back tomorrow when we’ll be revealing numbers 80 to 61…

Cyberpunk’s Johnny Silverhand And Jackie Welles Have Joined The ‘Tubbz’ Range

“These aren’t just ducks, they’re legacy”.

Cyberpunk 2077 has had a remarkable redemption arc, starting off as something of a bug-ridden disaster and transforming into the acclaimed multi-platform epic it is today – and to cap it all off, two of its stars have been immortalised as plastic ducks.

Johnny Silverhand and Jackie Welles have joined the Tubbz range of collectable characters, each notable for their duck-like qualities.

Read the full article on nintendolife.com

State of Play Japan airs this Tuesday, November 11

This Tuesday, we’re bringing you a special episode of State of Play running for more than 40 minutes, focusing on games created in Japan and across Asia, alongside a few other exciting updates.

From beloved series to distinctive indie creations, the show, hosted by voice actor Yuki Kaji, will be packed with great games, interviews, and new looks at anticipated titles.

State of Play Japan airs on YouTube on November 11 at 2pm PT /  5pm ET /  11pm CEST | November 12 at 7am JST.

The Japanese PlayStation YouTube channel will feature a full Japanese-language version, while the PlayStation YouTube channel will feature the Japanese audio with English subtitles. See you then!

Regarding co-streaming and video-on-demand (VOD)

Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

The New Hyrule Warriors’ English Translation Defines Link and Zelda’s Relationship As Just Friends, But Fans Say The Game is ‘Not Fooling Anybody’

Nintendo fans are rejecting a new description found within Hyrule Warriors: Age of Imprisonment that describes Link and Princess Zelda as just friends.

An in-game journal entry from Zelda’s ally Lenalia claims that the princesses’ sword training was inspired by “a knight — and friend — from her own time.” But while this description seems clear-cut, fans have compared it to the text found in the game’s original Japanese language version — which simply refers to Link as a “familiar knight,” without the explicit “friend” label.

This latest snippet has reignited the debate over whether Link and Zelda are more than just pals — something that Nintendo itself has kept mysterious for decades.

Of course, Lenalia’s journal entry is just that — one character’s recording of what she has been told by Zelda, who may or may not have been speaking truthfully. In one social media post that has now gone viral, Zelda fan IvyfulWorld put it thus: “she is not fooling ANYBODY.”

“I guess one explanation could be she tried to downplay it out of shyness,” replied big_asutaro.

“Nintendo of America’s localization team has this thing for wanting to portray Link and Zelda’s relationship as purely platonic by adding things that aren’t even present in the original text,” claimed another fan, verieas.

Throughout its almost 40-year history, The Legend of Zelda series has frequently suggested that Link and the princess are romantically involved. The pair hold hands in the finale of Spirit Tracks, and are implied to be settling down as a couple to found Hyrule at the end of Skyward Sword. Zelda even kisses Link (on the cheek) during Oracle of Ages, sending hearts fluttering from the swordsman’s eyes.

Most recently, both Zelda and Link appear to be sharing a house in Tears of the Kingdom — which features the incarnations of Link and Zelda referenced in Age of Imprisonment.

Zelda voice actress Patricia Summersett, who has voiced the same incarnation of Zelda seen from Breath of the Wild onwards, raised eyebrows in 2023 when she stated that she believed the pair were definitively “in a relationship.” However, Summersett swiftly walked back the comments just days later saying her words had been “misconstrued.” (Nintendo did not comment on this kerfuffle at the time, though fans noted it had been unusual for anyone outside the company itself to discuss its characters in such a manner.)

So what has Nintendo itself said? Perhaps the clearest indicator of Link and Zelda’s relationship status came from the series’ legendary producer Eiji Aonuma, who told IGN the following in December 2023 when asked for an official ruling on the subject:

“I will leave it to everyone’s imagination [whether Link and Zelda are in a relationship]. I don’t think that Zelda is a type of game where the development team says, ‘This is what Zelda is, this is what the story is, this is what the game is.’ Everything that the development team wants to convey has already been placed into the game. And the rest is up to the player’s imagination, and their reflection on how they feel… what they’ve experienced in the game.”

Considering the most recent Zelda game features a house lived in by Link and Zelda (with Nintendo placing just a single bed into the bedroom), some fans took Aonuma’s comment to be the clearest sign yet that Nintendo does indeed see the two as a couple — even if it doesn’t want to explicitly apply that label in-game.

Regardless, it will be interesting to see how Nintendo handles the two characters in its upcoming The Legend of Zelda live-action movie, which recently began shooting in New Zealand following the casting of its two key roles earlier this year.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Post-apocalyptic shooter Misery’s Steam page pulled following alleged takedown by Stalker devs GSC Game World

The Steam page of recently released post-apocalyptic survival shooter Misery – seemingly unaffiliated with the Stalker mod called Misery – has been pulled offline, with developers Platypus Entertainment alleging it’s the result of a DMCA takedown filed by Stalker creators GSC Game World. Platypus say they’re in the process of fighting this claim, which an email shared by Platypus themselves suggests is all about copyright and purported use of GSC’s “game content” without permission.

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FromSoftware Parent Company Confirms Elden Ring Nightreign DLC by End of March 2026, as Frustrated Players Leave Negative Steam Reviews

Kadokawa, the parent company of Elden Ring: Nightreign developer FromSoftware, has confirmed we’ll get new DLC for the multiplayer game by the end of March 2026, as unhappy players leave negative reviews on Steam.

“We are aiming for further sales growth for Elden Ring Nightreign, original Elden Ring, and its DLC,” the company said in its recent financial report to investors (thanks, GamesRadar+). “We have multiple game titles in the development pipeline. FromSoftware is currently developing Elden Ring Nightreign DLC (planned for release in FY2025) Elden Ring Tarnished Edition (planned for release in 2026 for Nintendo Switch 2), and The Duskbloods (planned for release in 2026).”

FY2025 in this instance means by the end of Kadokawa’s current financial year, so by March 31, 2026. But while the financial report revealed that Nightreign had “performed well beyond initial expectations” and confirmed the DLC — described on the Steam storefront as being available “by Q4 2025” — is still on the way, recent user reviews for the Deluxe Upgrade Pack have dropped to a ‘Mostly Negative’ rating as players express their frustration at the lack of tangible news.

“We’re mid-Q4 2025. No news, no teasers, total silence,” wrote one negative reviewer on November 1. “If you’re thinking about buying Deluxe Upgrade, wait until we get actual news about the content. I can’t recommend you a promise.” Another said: “It’s been half a year now, still no dlc or any new characters in sight even though they got leaked a bit ago. Right now this is a complete scam, as even the soundtrack isnt even full.”

Someone else said they would change their negative review to positive “once FromSoft announces something.”

Nightreign’s ultra-hard difficulty mode, Deep of Night, released back in September, having been discovered by dataminers back in August. Beyond that, though, there’s been very little firm news on what additional content could be on the way. It’s worth noting that even though the Kadokawa financial report guarantees the release of the Nightreign DLC by the end of March 2026, that doesn’t necessarily mean it won’t release before the end of calendar year 2025.

“When Elden Ring Nightreign is played exactly as it was designed to be played, it’s one of the finest examples of a three-player co-op game around,” we wrote in IGN’s 7/10 Elden Ring: Nightreign review. “But a lack of crossplay, duo matchmaking, and built-in communication tools makes it hard to create the conditions needed to have this kind of experience unless you’re bringing two real-life friends on every run.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

227 hours later, Football Manager 26 is both broken and, begrudgingly, brilliant

Ask me what I’m thinking about, at a random moment any hour of the day. There’s a good chance that however you time it, the answer will be either Roma youth academy players, Goncalo Ramos’ egregious salary demands, or that time Maurizio Sarri bodied me in a press conference following our Derby della Capitale. By rights this should not be the case.

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Hollow Knight: Silksong Update Announced, Here Are The Patch Notes

Including the implementation of a fan mod.

Team Cherry has announced a new update for Hollow Knight: Silksong, and while it’s already available for Steam users, it’s been submitted for approval on console and will be available very soon.

Primarily, the update addresses the Chinese translation issues present in the game by implementing a fan mod from Team Cart Fix. Team Cherry praises the team’s work, stating that the individuals involved “are well-versed in the (quite dense) narrative and lore of both Hollow Knight games, and understand the subtle links and connections that should be retained in the text”

Read the full article on nintendolife.com

Arc Raiders Breaks Its Own Steam Concurrent Peak Once Again, This Time Nearing Half a Million Simultaneous Players

Arc Raiders has had another bumper weekend, once again breaking its own concurrent record on Steam.

Within a day of its release, Embark Studio’s new extraction shooter hit a Steam concurrent peak player count of 264,673, making it one of the biggest extraction shooters ever on Valve’s platform. And now it’s topped even that record over the weekend, hitting a concurrent peak of 462,488 players according to Valve’s official figures.

Yesterday, November 9, Arc Raiders had a higher concurrent peak than Battlefield 6 (441,035), and placed behind only the eternally popular Counter-Strike 2, Dota 2, and PUBG. Of course, Arc Raiders’ true concurrent player peak will be higher, given the game is also available on PlayStation 5 and Xbox Series X and S, but neither Sony nor Microsoft make their player numbers public.

As Arc Raiders tears up Steam’s most-played games list, streamer Shroud has continued to call on his fans to vote for it as Game of the Year 2025 over Clair Obscur: Expedition 33, calling multiplayer gamers “the minority” (even though research shows that it’s mostly multiplayer games that retain high player counts).

“I thought I was only going to play five or six hours of Arc Raiders on launch day before sitting down to write this initial review in progress, but after just a handful of matches, I suddenly couldn’t pull myself away – and before I realized it, I’d been playing for 10 hours,” we wrote in IGN’s Arc Raiders review-in-progress.

“This is without question the most hooked I’ve found myself on an extraction shooter (and I’ve played a lot of them), with clean and tense gunplay, a progression system that’s been incredibly satisfying so far, and a loot game that has me sweating over what to put in my backpack and what to leave behind.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Elden Ring Nightreign DLC’s planned to drop by March next year, FromSoftware’s big corporate bosses reveal

Elden Ring Nightreign developers FromSoftware are planning to release some DLC for the action RPG by March 2026. That’s according the latest financial report of FromSoft parent company Kadokawa, which has attached a window to the add-on Nightreign‘s promo material had already hinted would be in the pipeline.

Call out to the people who’re deep in the night of Nightreign’s last addition so they hear. Tell them to scrabble around for a light switch so they can read the info. Remind them not to accidentally fondle a big boss as they paw along the walls. Actually, I’m sure they’ll remember that anyway, since it’s s-oh no.

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