Where Winds Meet is an ambitious free to play open-world ARPG that seeks not just to emulate but to embody the very soul of Wuxia.
Wuxia is a captivating genre typically found in fiction and cinema, featuring warriors from ancient China performing superhuman martial arts feats, think Crouching Tiger, Hidden Dragon or House of Flying Daggers. The world of Wuxia is often mistakenly conflated with Kung Fu. But where traditional Kung Fu emphasizes the realistic, disciplined mastery of martial arts, Wuxia is a seamless blend of martial prowess, eastern philosophical depth, and aesthetic elegance. In this world, warriors glide across rooftops, inner energy defies gravity, and even everyday objects can become instruments of profound beauty and deadly precision.
Central to this mission is its combat system, where weaponry is far more than a tool for violence – it is a demonstration of character, philosophy, and art. Weapons in Where Winds Meet are deeply integrated into the core gameplay of its Wuxia open world. Players can equip two weapons simultaneously and easily switch between them during combat. Weapons are a crucial component that determines the player’s fighting style; players can learn different weapons based on their interests and flexibly replace or match them. The combination of weapons with various Martial Arts and Internal Arts forms the core element of character build in the game.
Where Winds Meet features a wide arsenal of weapons: Spear, Sword, Dual Blades, Rope Dart, the enigmatic Mo blade, and more, each meticulously crafted with distinct weight, speed, and feel. Yet among these, one stands out as an embodiment of Wuxia’s spirit – a weapon that should be impractical, yet in this world becomes poetry in lethal motion – the umbrella.
The Umbrella: where poetry meets combat
In reality, an umbrella is merely a shelter in the rain, but in the Wuxia world of Where Winds Meet, it becomes a vessel for romance and lethality. It’s soft yet sharp, defensive yet aggressive. It’s light as a feather but can strike like a storm. When it opens, it can shield you. When it closes, it becomes a blade. We drew inspiration from classics – like the umbrella vs. pole blade fight in Zhang Yimou’s movie, “Shadow”- but we also wanted to add our own flavor.
A key priority for us was ensuring that even the most fantastical movements feel believable and impactful. To achieve this, we partnered with Action Director Wei Tung, a multi-award winner (Hong Kong Film Awards, Golden Horse Awards) whose legendary filmography includes Bruce Lee’s Fist of Fury, Kung Fu Killer, As Tears Go By, and Swordsman II.
Behind the scenes motion capture
Rather than relying solely on digital animation, Mr. Tung insisted on real martial artists performing every move. All actions, including solo techniques, were captured with at least two stunt actors interacting – this preserved the sense of impact, reaction, and spatial awareness.
We employed full-body simultaneous motion capture, requiring performers to execute every movement with perfect coordination. The result is a combat system that feels visceral, intentional, and cinematically expressive, whether you’re wielding a sword, a spear, or an umbrella.
Ranged Assault – delicate form, overwhelming force
The Floating State – a dance above the battlefield
Heavy Blow- returning strike with weight and impact
Solo Combat – a portable stronghold
Partnered Combat – the umbrella as a fighting companion
A living world: the seasonal journey ahead
We believe that a Wuxia world should continually grow and unfold. That’s why Where Winds Meet will be structured around a seasonal update model, with each season lasting approximately three months and introducing new map areas, gameplay and narrative to explore.
Our launching season will include two expansive regions – Qinghe and Kaifeng– each with its own story arc, allowing players to delve deeper into the game’s storyline and unravel their character’s past.
The seasonal updates will differ in focus. Some may advance the main plot through new regions and characters, others may introduce new gameplay and time-limited in-game activities, or enhance social features and character progression. Most importantly, we will continuously optimize and adjust the gaming experience based on feedback from the player community. It’s our way of building this world with our players, not just for them.
A shared wuxia dream for all
For us, Where Winds Meet is more than a game – it’s an invitation to experience Wuxia as we’ve always imagined it. We aim to take the romanticism, the philosophy, and the grounded-ness of Wuxia and weave them into a living, breathing, and endlessly evolving world. We can’t wait for you to enter this world with us!
Where Winds Meet will be free to play and will launch globally on November 14, 2025. The game is now available to wishlist on PlayStation Store. An exclusive pre-order bundle for PS5 is also available, including an outfit pack, a PS5-exclusive namecard background and more:
Sequels are opportunities to either build upon a predecessor and push boundaries, or refine what was already great and deliver that again with a stronger focus. With Ghost of Yotei, developer Sucker Punch leaned heavily into the latter approach, and the result is more captivating open-world action and unbelievably striking visuals at every turn. It doesn’t try to revolutionize things, sticking pretty close to 2020’s Ghost of Tsushima in general, but I don’t necessarily mind when that means it can expand in aspects that matter and offer a tighter distillation of the samurai fantasy that was originally promised. Not many games in recent memory can hang their hat on having combat as fluid and satisfying as this, and it’s packed into a revenge tale that makes for a more human story.
Coming off of Tsushima, the novelty of imitating filmmaker Akira Kurosawa may have worn off a bit, but the cinematic stylings of his samurai classics still effectively seep into Ghost of Yotei’s look and vibe. Whether it be the cinematography of cutscenes, the standoff before a duel, or the letterboxed framing of riding horseback across the gorgeous fields of Ezo (which is modern-day Hokkaido, home of Mount Yotei), it had me mashing the screenshot button and frequently pulling up photo mode (conveniently mapped to the D-pad). We’ve seen technically impressive worlds across Sony’s other PS4 and PS5 games in recent years, but it’s the artistic flourishes and intentional environmental effects that elevate Ezo’s lush plains, snow-covered mountains, and vibrant forests – it’s a sort of biodiversity Tsushima didn’t entirely have.
The picturesque vistas and dense flower fields lend Yotei its own identity, but it’s the new lead character, Atsu, who gives the wandering samurai tale a more enticing edge as well. It’s a story far less concerned about the romanticized idea of the samurai and instead focuses on the lengths one would go to exact their justice. Tsushima’s protagonist, Jin, was just fine for the purpose of its story, yet he wasn’t a particularly interesting lead on his own. Moving to Atsu who’s fiery and brash gives Yotei the kind of personality it needs. Actor Erika Ishii lends their likeness and voice (if you play with English audio) to Atsu and brings something that’s more rough around the edges for a more believable character. She’s stubborn and has trouble seeing beyond bloodlust, sometimes frustratingly so, and the ways the world and people around her push back on her kept me curious enough to see things through.
All of this revolves around a fairly by-the-numbers revenge plot, where Atsu seeks to take down the Yotei Six led by an equally vengeful villain, Lord Saito. They’re a group of outlaw samurai who killed her family when she was young along their path to becoming the de facto leaders of Ezo by force. (If you played Assassin’s Creed Shadows from earlier this year, you may notice Yotei closely mirrors the story of Naoe, one of its two protagonists.) While they don’t have much screentime and aren’t really nuanced characters, they’re easy to hate, making vengeance pretty sweet. In its roughly 30-hour journey, a large majority of the story unfolds in predictable fashion, and gives you the runaround more often than I’d like. Multiple times events build up to a big moment, only for the target to conveniently escape in a cutscene without much of the plot moving forward or evolving.
It’s a story far less concerned about the romanticized idea of the samurai.
That’s not to say it doesn’t have its moments, however. A couple of clever twists in a middle chapter show signs of brilliance, and some bittersweet scenes throughout had me emotionally invested in ways I didn’t expect. Atsu has a few companions on her journey, like Oyuki who is one of the standouts and adds a little depth with her wisdom and contrasting perspective on the revenge motif. So is Atsu’s mom, who brings texture to Yotei’s themes of music and family being tied together, as you see through childhood flashbacks that flesh out their past. But when it came time for Atsu to square up against one of her targets, I couldn’t help but grin, sit forward for the fight, and sense that intensity of dealing a final blow. Although I wish it took more creative swings with its storytelling, it is a strong-enough vehicle to carry you through what it does best.
And what Ghost of Yotei does best is combat – very few open-world games compel me to clear out optional content across the map just for the sake of starting fights. Movement has an unmistakable fluidity, as does the flow of each attack, ability, and parry, yet each weapon carries a certain weight that makes landing hits and those impact frames so satisfying. Without a lock-on mechanic, encounters feel natural at the expense of frustrating mishaps with the targeting system. But because you’re given so many tools, being able to weave them into your rotation or use them at opportune times keeps each fight consistently exciting.
Whereas Jin had stances with his katana in Tsushima to counteract the different enemy types, Atsu carries multiple weapon-types of her own. She’s skilled with the sword, but relies on a chained sickle, spear, and dual-katana setup, as well as a hulking odachi blade for heavy units. This creates a rock-paper-scissors dynamic against enemies – with the right weapon, you can inflict more stagger or bypass some of their defensive techniques, letting you cut through them with greater efficiency. All of these weapons control distinctly, especially with the kusarigama being a highlight since it lets you break shields, swing it around for crowd control, and even assassinate enemies from a distance by yanking them towards you like Scorpion from Mortal Kombat. Weapon-switching is smooth and fast so it’s not as much of a pain as it may sound, and mastering the cadence of combat makes me feel (and Atsu look) like a badass.
The role of projectiles has also expanded with the advent of firearms during this time period (Yotei takes place X years after Tsushima). So, not only does Atsu not give a damn about honor, she also has no qualms about letting her chopper sing (well, musket or flintlock pistol). Sure, the musket takes forever to reload, but landing a shot comes with an emphatic punch that pierces through armored foes, and the flintlock pistol is handy for staggering or finishing off enemies at point blank; man does it make me miss Bloodborne. Then there’s smoke bombs and metsubushi dust to obscure enemy vision, and a flame attachment that temporarily sets your blades ablaze, all of which are effective in their own right. This is all to say that you have a lot to juggle and no shortage of options for overcoming Yotei’s challenges whether it be an entire camp’s battalion or a high-stakes one-on-one.
Few games in recent memory have combat as fluid and satisfying as this.
Stealth is still a prominent part of the mix, but largely relies on basic mechanics we’ve seen time and again in these kinds of action games. Tall grass and enemies with their backs conveniently turned and no vertical vision; we know the deal. I won’t deny that an aerial assassination or triple-kill chain feels great in the moment, though, and let me shout out the kusarigama ranged assassination one more time. Broadly speaking, there’s seemingly a lighter emphasis on stealth than we saw in Tsushima, and Yotei never really pushes you hard in that direction – if you get caught, then you just fight, like…oh no, I have to engage in combat, the best part of this game! What a shame! I found that teeing up as many stealth kills as possible before going loud to be the most enjoyable way to play, and it seems like Sucker Punch understood how to make that approach work well.
Yotei’s main questline does hit you with a handful of large-scale battles to drive a sense of scale, but feature plenty of duels are spread throughout its world, packaged as deadly boss fights where you’re chipping away at their stagger meter and health. Here, mastering the timing of parrying and dodging is of utmost importance, and even though they play out quite similarly, I still got a kick out of connecting on multiple parries in succession (lest I get one-tapped myself). Parrying and countering is one of the great joys in games, and Yotei delivers wonderfully – I see that blue glint, I lock in. So much so that I almost exclusively played with the Bounty Master armor equipped, which disables normal parries to slightly increase the perfect parry timing window. And it was worth the high-risk and high reward because nothing is cooler in this series than flawlessly deflecting an attack and slicing an enemy Bushido Blade-style. Standoffs are back, letting you go mano-a-mano to kill an enemy (or two or three) in a timing-based Iai sword swipe before going all-out on the rest of your foes; it’s another way Yotei (like Tsushima before it) adds a satisfying variety to combat.
It was smart for both entries in this series to do away with level-based experience points and relegating progression, relying more heavily on teaching us to improve our own skills and understanding of our toolset. Progress in Atsu’s skill trees is tied to finding shrines, many of which are optional, making its open-world activities more meaningful. Unlocking charms for genuinely effective perks, getting new armor sets that emphasize specific gameplay mechanics, collecting cosmetics, and improving weapon efficacy are mostly woven into sidequests, and thankfully they often don’t feel like throwaway objectives to check off of a list. Some of Yotei’s more interesting skills and techniques are found deeper in these skill trees, and it’s a bit of a double-edged sword – part of me was somewhat irked at how much Yotei relies on optional quests for progression, but ultimately, it’s a smart move.
A few surprising turns in these quests thrust you into tough duels and chaotic battles, ushering you through more of the map than you probably would have seen otherwise. While this works mostly because Yotei’s fundamentals are solid, there are also enjoyable little stories along the way, like supernatural mysteries to solve, elusive outlaws to chase, and even a superboss that took me well over an hour and countless retries to defeat. A few cultural nods that show a bit more appreciation for the region and its history. With the latter, I’m talking specifically about the inclusion of the indigenous Ainu people who are from what is now known as Hokkaido. Some of their traditions are celebrated in a way that is a natural extension of what Yotei does in certain parts of its story.
Like Tsushima, Yotei’s map is built with a veneer of discoverability, finding ways to nudge you in certain directions without plastering waypoints or markers on screen. The wind navigation mechanic is back where swiping up on the touch pad visualizes a wind gust toward your active objective. I also appreciate how songs Atsu learns on the shamisen, that you can play at any moment to guide you to finding collectibles or hot springs to boost health, create a little extra thematic coherence through music as well as a way for completionists to do their thing. Although the activities themselves may still feel formulaic after a while, especially ones where you’re exclusively doing Uncharted-style platforming and rockclimbing, at least there has been an effort to dress them up organically as the map expands.
As someone generally burnt out on traditionally structured open world games, I appreciate the way Yotei expresses just enough restraint with its separate zones while maintaining the impression of a gigantic map. And letting the vibe carry you from one thing to the next doesn’t feel at odds as this is Atsu’s path of vengeance that mostly works on her terms. With aesthetic options like the returning Kurosawa mode that turns everything black and white with Japanese audio, or new modes like the Takashi Miike option that ups the blood and gore by 1000% and the Samurai Champloo-esque Watanabe mode that turns on the lo-fi beats, Ghost of Yotei has several nice touches atop its penchant for spectacle.
Agent 47 is teaming up with kung-fu legend Bruce Lee in the new Hitman World of Assassination The Infiltrator Elusive Target mission — and it’s out today.
Developer IO Interactive announced the latest content update for its long-running stealth series at the Xbox Tokyo Game Show 2025 presentation on September 25. Along with the news that it’s now available for players across PC, Nintendo Switch, Switch 2, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and S, the studio confirmed Hitman World of Assassination is also out for PCVR players as part of a free update.
Players will once again step into the sneaky shoes of Hitman assassin Agent 47 to work with Agent Lee to take out any threats.
“Bruce Lee stars as Agent Lee, an operative aiming to infiltrate the Concord Union, a powerful criminal syndicate based in Hong Kong,” an official description from IO Interactive says. “The organisation hosts a secretive martial arts tournament, which takes place this time at the Himmapan Hotel in Bangkok. For this occasion, Agent Lee, a legendary martial artist, is back in action and invited to compete. His mission: win the tournament and uncover the identity of the Concord Union’s supreme leader.”
The Hitman World of Assassination Elusive Target mission allows players to team up with Lee for free from September 25 to November 20. Players can gain permanent access to the content with The Bruce Lee Pack DLC, which comes with The Yellow Tracksuit, The Kali Sticks, The Jade Dagger, and more, for $4.99.
Launching alongside the Hitman World of Assassination The Infiltrator content today is what IO is calling the Season of the Dragon. This seasonal run of content includes additional Elusive Targets and challenges through November, as well as the Halloween-themed Mills Reverie event.
Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Ever since their announcement, Switch 2 Game-Key Cards have kindled much discussion and provoked strong opinions from gamers and developers alike. Latest to weigh in on Nintendo’s controversial format is Final Fantasy VII Remake trilogy director Naoki Hamaguchi. He implied that developers are choosing Game-Key Cards not necessarily from a cost perspective, but a performance one, as the format enables them to bring smoother-running games to the Switch 2.
Although Switch 2 Game-key cards are physical, they only contain a key, which requires the user to download the actual game from Nintendo’s online store. As Morningstar analyst Kazunori Ito recently summed up to Bloomberg: “The key card feels rather half-baked as it combines the drawbacks of both the physical and digital versions.”
Despite also attracting criticism from a game preservation standpoint (see Nightdive CEO Stephen Kick’s comments, for example), some developers have recently spoken out in favor of the Game-Key Card format, the latest being Final Fantasy VII Remake trilogy director Naoki Hamaguchi.
Speaking through an interpreter during a recent interview with German news site JP Games, Hamaguchi said that he understood why the Switch 2 Game-Key Card format is disliked. “I really get where people are coming from in terms of their negativity towards it, and there are good reasons,” he said. However, discussion between developers on the topic is “perhaps a bit different to what the fans maybe expect.”
Final Fantasy VII Remake Intergrade will make its Switch 2 debut on January 22, 2026. However, the game will only be released on a Game-key card, and there are reasons for this.
Hamaguchi explained that the major issues for those who want to release high-end, demanding games like Final Fantasy VII Remake Intergrade on the Switch 2 is the limited memory of the cards and their slower loading speed (in comparison to consoles with disc-based games, like PS5 and Xbox Series X and S). The smaller memory size of the cards is something that “developers can’t ignore (…) we have to work around that.”
The Switch 2 Game-Key Card, however, helps developers to circumnavigate around these restrictions. Hamaguchi added that Game-Key Cards can make it possible for developers to do “a semi-download version of the game,” utilizing the Switch 2’s internal storage, which can load games faster than if they were being loaded completely from the card.
In defense of the format, Hamaguchi said that he’d like for “Nintendo fans to understand the Game-Key cards and maybe come to accept them as part of the culture of gaming on Switch. (…) From a developer’s perspective, it allows us to bring more high-end experiences to Switch players, and I think that’s a good thing (…) (it lets) us do things that maybe we wouldn’t otherwise.”
This echoes previous remarks from Nintendo of America CEO Doug Bowser, who suggested that Game-Key cards help third party publishers to release bigger and more ambitious games on the Switch 2: “Game-Key Cards are a way that our publishing partners are able to bring more content onto the platform- deeper and larger, more immersive content.”
Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.
Bruce Lee is in Hitman now. Unfortunately, you don’t get to play as him. Fortunately, you do not have to fight him. Oh, don’t look at me like that, Agent 47. You might be the last word in swatting people with Wet Floor signs, but I’ve yet to see you perform a credible one-inch punch. Perhaps you’d get the drop on Bruce Lee if you threw up on him after swallowing an irradiated carbon rod, but I don’t fancy your chances in the context of a proper Bangkok martial arts tournament – like the one depicted in Hitman’s latest Elusive Target mission, the Dragon. Here be trailer.
Ahead of her debut on 15th October 2025, C. Viper gets the spotlight with a brand new gameplay trailer for Street Fighter 6.
Available as part of the Year 3 Ultimate / Character Pass, C. Viper (or Crimson Viper) was originally introduced to the series in the 2008 entry Street Fighter IV. She retains her signature moves such as Burning Kick, Thunder Dash, Knuckled Pursuit, and Seismic Hammer. A brand new move called Focus Force has also been introduced, allowing you to bring up a protective barrier before launching your counterattack.
The Xbox Tokyo Game Show 2025 Broadcast just wrapped up, bringing you a fresh look at what’s coming to players around the world this year and next from our creative teams, our incredible partners across Asia, and beyond.
From Xbox Game Studios, Forza Horizon 6 is coming in 2026 with Japan as the setting, we offered a deep-dive into the difficulty settings coming to Ninja Gaiden 4 (developed by Team Ninja and PlatinumGames), announced that a Japan World Update arrives in Microsoft Flight Simulator 2024today, and revealed new gameplay for Age of Mythology’s Japan-inspired Heavenly Spear expansion, which launches next week. Activision revealed Japan-set maps for Call of Duty: Black Ops 7, and Bethesda showed off some of the best Japanese-created C.A.M.P.s built for Fallout 76 following its recent updates.
Our partners across Asia and the rest of the world brought even more. We saw a world premiere for Gungrave Gore: Blood Heat, Square Enix surprise-released RPG Romancing Saga 2: Revenge of the Seven for Xbox, and Capcom showed off more of Monster Hunter Stories 3: Twisted Reflection – along with the news that the first two games in the series are on their way to Xbox. IO Interactive brought star power, with the reveal of a lead character in 007 First Light, as well as a Bruce Lee-themed mission in Hitman: World of Assassination. And that’s just the tip of the iceberg, with 25 different games included in the show.
Several games featured in the broadcast will be available for Game Pass subscribers, including Terminull Brigade, Winter Burrow, and show-closer Forza Horizon 6. Game Pass continues to deliver unmatched quality, with many new releases making up Metacritic’s best reviewed games of 2025 so far, including three of the current top five: Blue Prince, Clair Obscur: Expedition 33, and Hollow Knight: Silksong. And the momentum isn’t slowing down. Still to come to Game Pass subscribers this year, in order of release: Keeper, Ninja Gaiden 4, The Outer Worlds 2, Call of Duty: Black Ops 7, and much more.
And the majority of titles in the show also have Xbox Play Anywhere support, empowering people to play the games they want, wherever they are, and with whatever device they’re using. That includes on-the-go, with the ROG Xbox Ally handhelds arriving on October 16 – and playable on the showfloor at Tokyo Game Show.
But you want to know everything, right? Read on to learn about everything announced:
Games from Our Creative Teams
Age of Mythology: Heavenly Spear Offers a New Look Ahead of Launch Next Week
Xbox Series X|S, Xbox on PC, Xbox Cloud, Xbox Play Anywhere – also available on Steam, PlayStation 5
Age of Mythology: Retold’s next expansion, Heavenly Spear takes players to Japan, where they’ll encounter new gods, new monsters, new powers, a new story, and more. The brand-new 12 mission campaign focuses on Yasuko, a farmer’s daughter who takes on a new destiny when she discovers a magical spear. As war looms and chaos spreads across the land, Yasuko must uncover the relic’s secrets and prevent it from falling into the hands of Kagemasa, a ruthless warlord who seeks to imprison the sun goddess Amaterasu and claim godhood for himself.
Heavenly Spear launches on September 30, with preorders open now on most platforms. Those who purchase the Age of Mythology: Retold – Premium Edition will receive Heavenly Spear upon launch.
Call of Duty: Black Ops 7 Introduces Japan-Set Multiplayer Maps
Xbox Series X|S, Xbox One, Xbox on PC, Xbox Cloud, Xbox Play Anywhere, or play it day one on Game Pass – also available on Battle.net, Steam, PlayStation 5, PlayStation 4
The teams from Treyarch and Beenox made an appearance to offer a first look at a few Multiplayer maps set in Japan, coming to Call of Duty: Black Ops 7.
Toshin offers a look at 2035 Tokyo, combining well-defined lanes and some really fun set pieces – including a cat cafe, a karaoke bar, and a crashed train. Den offers a different vibe – set in the countryside outside Tokyo, this map centers around a Japanese castle that’s been repurposed as a Guild base.
Call of Duty: Black Ops 7 launches on November 14, with the Early Access Beta beginning on October 2, and the Open Beta from October 5.
Fallout 76 Developers Thank the Japanese Community
Xbox Series X|S, Xbox One, Xbox on PC, Xbox Cloud, Game Pass – also available on Steam, PlayStation 5, PlayStation 4
It’s been a busy year in Appalachia. This year, Fallout 76 has seen the release of The Ghoul Within (which allowed players to play as Ghouls for the first time), Gone Fission (which introduced brand new fishing mechanics and quests), and, most recently, C.A.M.P. Revamp, which added newfound flexibility to building tools in the game.
Fallout 76‘s developers made an appearance in the show to thank Japanese players for embracing each new update, and even showed off some of the most impressive Japanese-made C.A.M.P.s created so far.
Forza Horizon 6 Will Take Us to Japan in 2026
Xbox Series X|S, Xbox on PC, Xbox Cloud, Xbox Play Anywhere, or play it day one with Game Pass – also available on Steam. Coming to PlayStation 5 post-launch
Forza Horizon 6 closed the show by announcing that the beloved open world racing series will return in 2026, this time taking players to the breathtaking landscapes of Japan. A teaser trailer gave us callbacks to each of the previous games, before giving us a taste of the gorgeous new world we’ll be exploring – with Mount Fuji dominating a landscape that includes serene waters and urban environments, as cherry blossoms flutter on the breeze.
Forza Horizon 6 will arrive in 2026, and you can learn more right now on Xbox Wire – we interviewed the developers to answer some of the biggest questions about moving the series to Japan.
Microsoft Flight Simulator: Japan World Update and New Local Legend Revealed
Xbox Series X|S, Xbox on PC, Xbox Cloud, Xbox Play Anywhere, Game Pass – also available on Steam
Microsoft Flight Simulator’s World Update 20: Japan is massive! This latest free update adds 23 new photogrammetry areas to the simulator, covering over 20,000 square kilometres.
The regions included add major Japanese cities like Hiroshima, Kyoto, Osaka, Sapporo, Tokyo, as well as five new highly-detailed, handcrafted airports, and 67 new points of interest, including Osaka Castle, one of the most important historical locations in Japan, Fukuoka Tower, the tallest seaside tower in Japan, and more.
In addition to World Update 20: Japan, we also saw a new Local Legend, the famous Nihon Aircraft Manufacturing Corporation (NAMC) YS-11.
World Update 20: Japan is a free content update for all Microsoft Flight Simulator 2020 and Microsoft Flight Simulator 2024 simmers and the NAMC YS-11 is available now in the in-sim marketplace for $19.99. The sky is calling!
Ninja Gaiden 4 Challenges You to Become a Master Ninja
Xbox Series X|S, Xbox on PC, Xbox Cloud, Xbox Play Anywhere, or play it day one with Game Pass – also available on Steam, PlayStation 5
Team Ninja and PlatinumGames unveiled a first look at the difficulty design in Ninja Gaiden 4, showcasing dynamic enemy placement and aggressive AI that scale with difficulty levels. The game stays true to its punishing roots, while introducing a new hero mode and adjustable assists that can ease newcomers into its signature high-speed combat. A stand-alone training mode – a first in the series – lets players sharpen their skills before diving into battle. You can read more on Xbox Wire now.
Also revealed ahead of the show were two sword-inspired creations. First, Ryu Hayabusa’s Dragon Sword and new protagonist Yakumo’s Takeminakata were forged and brought to life by master swordsmith Yuya Nakanishi. Then, the exciting new Ninja Gaiden 4 Xbox Design Lab standard and Elite Series 2 controllers were made available for purchase. Ninja Gaiden 4 launches October 21. Preorder now to unlock the Dark Dragon Descendant Yakumo Skin at launch, and grab the Deluxe Edition for bonus cosmetics, in-game items, and access to future gameplay content: The Two Masters.
Games from Our Partners
007 First Light: Gemma Chan Joins the Ensemble Cast
Xbox Series X|S – see developer website for other platforms
British actress Gemma Chan (‘Eternals’, ‘Crazy Rich Asians’, ‘The Creator’) makes her video game debut as Selina Tan, MI6’s Head of Tactical Simulation, in 007 First Light. Selina Tan is a senior MI6 official who leads Tactical Simulations, a program to train elite recruits. Formerly a psychology and strategy academic turned immersive tech expert, she now applies scientific precision and strategic insight to British Intelligence.
In 007 First Light, play as James Bond, a young, resourceful, and sometimes reckless recruit in MI6’s training program, and discover a new standalone, re-imagined origin story of the world’s most famous spy. Find out more on Xbox Wire.
Aniimo: Meet Even More Creatures
Xbox Series X|S, Xbox on PC, Xbox Cloud, Xbox Play Anywhere – see developer website for other platforms
Highly-anticipated creature-catching ARPG Aniimo introduced a number of the fascinating creatures who inhabit the world of Idyll. The TGS trailer gave players a first look at how a number of Aniimo interact with each other and their environment to create totally unique opportunities for discovery and gameplay! Get more details on the new creatures on Xbox Wire.
Double Dragon Revive Offers a Deeper Look Into ‘Extra Mode’
Xbox Series X|S, Xbox One – see developer website for other platforms
New details are here for Double Dragon Revive! Beyond the main Story Mode, today we showcased the challenging Extra Mode. This mode will test your skills with over 50 missions. Clear them to unlock character-specific episodes, offering new story perspectives. Join forces with a friend in two-player co-op, online or locally! Double Dragon Revive launches October 23, 2025. Pre-order today!
Dragon Quest I & II 2D-HD Remake: A Brand-new Area, Ocean Floor Revealed
Xbox Series X|S, Xbox on PC, Xbox Play Anywhere – see developer website for other platforms
Dragon Quest I & II HD Remake isn’t just offering a new way to play these timeless RPGs – it’s also opening up an entirely new area to explore. Producer Hayasaka Masaaki guided viewers through Ocean Floor, showing the player’s party meeting a mermaid, and being invited to save the area. You’ll explore the desecrated underwater town of Mersea, battle a multitude of monsters, and solve the mystery of what’s befallen this hidden region. Dragon Quest I & II HD Remake arrives on October 30, 2025.
Fatal Frame II: Crimson Butterfly Remake – A Beautiful Revival of the Classic Horror Experience
Xbox Series X|S – see developer website for other platforms
Koei Tecmo’s classic is reborn, more beautiful and horrifying than ever in Fatal Frame II: Crimson Butterfly Remake!
Fatal Frame Series Director Makoto Shibata, talked about the remake’s improvements over the original, including graphical and audio enhancements to help turn up the fright, while bringing the Japanese horror classic to a whole new audience. He also touched on how the Camera Obscura has evolved, and new action additions to help players battle the evil spirits haunting a village of never-ending night. Coming early 2026, wishlist now!
Gungrave Gore Blood Heat Revealed
Xbox Series X|S, Xbox on PC, Xbox Cloud, Xbox Play Anywhere – see developer website for other platforms
Fans got their first look at Gungrave Gore Blood Heat – this world premiere showed off the cult classic action game, rebuilt in Unreal Engine 5, showcasing explosive new action. The demo highlighted Grave’s iconic dual-gun shootouts enhanced with brutal close-quarters combat and a revamped stylish action system. Players also witnessed newly designed enemy characters and explosive interactions that elevate the battlefield intensity. Find out more about the project on Xbox Wire.
Hitman: World of Assassination – Martial Arts Legend Bruce Lee Joins Agent 47 in a New Mission
Xbox Series X|S, Xbox One, Xbox on PC, Xbox Cloud – see developer website for other platforms
Set in the dazzling arena of an international martial arts tournament at the Himmapan Hotel in Bangkok, this mission introduces a high-stakes twist: Agent 47 must protect the undercover Agent Lee, who has infiltrated the tournament that doubles as a recruitment tool and cover for leadership meetings of Concord Union.
Lee must not only win but also earn the final prize: a duel with the Union’s elusive leader – The Dragon Head. Play for free from September 25 to November 20. Find out more on Xbox Wire.
Hotel Barcelona Reveals Multiplayer Modes Ahead of Release Tomorrow
Xbox Series X|S, Xbox on PC, Xbox Cloud, Xbox Play Anywhere – see developer website for other platforms
The legendary creators of Hotel Barcelona, Hidetaka “Swery” Suehiro and Goichi “Suda51” Suda, made an appearance to unveil the game’s multiplayer options – and it’s more than just a bolt-on, crowdpleaser mode. The game will offer up to three-player co-op, introducing new layers of complexity and strategy. There will also be a PvP invasion system: invaders step into someone else’s run and become adversarial doppelgängers, locked in mortal combat until one player falls – with rewards given to the victor.
Xbox Series X|S, Xbox on PC, Xbox Cloud, Xbox Play Anywhere – see developer website for other platforms
Mistfall Hunter premiered an exclusive developer update introducing Solemn Needles, the game’s second map, confirmed for launch. Set within a bleached and sacred forest, Solemn Needles highlights the Divine Anchor – a relic whose lingering power draws enemies – alongside Hastine’s Fall, where the corpse of a giant still radiates divine strength, and the shadowed Witchery Woods, dense with secrets.
The video underscored that the hunt is far from over—sharpen your blades, ready your gear, and prepare to step back into the Gyldenmist soon.
Monster Hunter Stories – The Whole Series, Coming to Xbox
Monster Hunter Stories 3 available on Xbox Series X|S, Monster Hunter Stories 1 and 2 available on Xbox Series X|S, Xbox One – see developer website for other platforms
Monster Hunter Stories is a turn-based RPG series where you hatch, raise, and train Monsters.
The latest entry in the series, Monster Hunter Stories 3: Twisted Reflection, will be available on March 13, 2026. In a surprise announcement, we also say the announcement that the first entry, Monster Hunter Stories, and its sequel, Monster Hunter Stories 2: Wings of Ruin, will both be available on Xbox from November 14, 2025. Pre-order begins today with a limited-time discount!
Project Evilbane Shows Off Its 4-Player Action-RPG Combat
Xbox Series X|S, Xbox Cloud, Xbox Play Anywhere – see developer website for other platforms
Project Evilbane has unveiled its second trailer! After fierce battles and hard-won victories, the heroes now face the ultimate enemy with the power to destroy the world. The trailer hints at relentless combat and new challenges ahead, promising epic moments and strategic action.
Players can already experience the game through a pre-alpha test available via the Xbox Insider Program. Project Evilbane is a dynamic 4-player co-op action RPG where teamwork, skill customization, and intense boss battles will shape the fate of a shattered world. The fight for humanity has just begun!
Rhythm Doctor On Call From December 6
Xbox Series X|S, Xbox on PC, Xbox Play Anywhere – see developer website for other platforms
Thanks to its robust toolset and 7th Beat’s unique gameplay design ethos, Rhythm Doctor is one of the only games in existence able to act as a video editor for its own trailer. Everything in the spot is a single shot without any cuts or splices; all the effects, layered shots, and jumps between different songs are achieved in-game, set to a mashup of songs that represent less than half of the game’s total tracklist. And you’ll be able to play Rhythm Doctor on December 6.
Romancing Saga 2: Revenge of the Seven – Out Now for Xbox Series X|S and Xbox on PC
Xbox Series X|S, Xbox on PC, Xbox Play Anywhere – see developer website for other platforms
The Seven Heroes of legend are back seeking revenge, this time on Xbox Series X|S and Xbox on PC! Signature Saga franchise systems like Glimmers and Formations were shown in action as well as Surprise Attack and United Attack – new additions for this remake. Experience the key freeform scenario system, where your choices and actions change the way the story unfolds. Inherit stats and abilities from previous Emperors, continue to grow stronger, and put an end to the Seven Heroes once and for all.
Starsand Island Gets a First-Ever CG Trailer
Xbox Series X|S, Xbox on PC, Xbox Play Anywhere – see developer website for other platforms
Starsand Island unveiled its first-ever CG trailer, highlighting the game’s cozy, heartwarming island setting and key features like open-ended farming and creative DIY building. The footage also ended with a subtle tease of multiplayer elements, sparking excitement for future cooperative experiences.
Sudden Strike 5: Coming 2026
Xbox Series X|S, Xbox on PC – see developer website for other platforms
In this Xbox-exclusive trailer, witness the return of strategic WWII combat in Sudden Strike 5! Harness the tactical brilliance of authentic Generals from each faction, combining their strengths with your own in an enhanced Doctrine System. Tackle difficult secondary objectives to secure the advantage, or charge straight towards your primary target with overwhelming force, secure your position and prepare to advance in Sudden Strike 5, coming 2026!
Terminull Brigade Brings the Nullverse to Xbox with Neon Genesis Evangelion Crossover
Xbox Series X|S, Xbox on PC, Xbox Cloud, Xbox Play Anywhere, or play it day one with Game Pass – see developer website for other platforms
Terminull Brigade invited fans back to the Nullverse with a CG trailer featuring the Rogueteers defending their digital realm. The showcase teased a Neon Genesis Evangelion collaboration, giving fans a glimpse of the crossover content. The trailer concluded with the announcement of Terminull Brigade launching for consoles and Xbox on PC, expanding the game to new platforms. Find out more about this unique game on Xbox Wire.
Winter Burrow, A Cozy Woodland Survival Game, Debuts Release Date Trailer
Xbox Series X|S, Xbox One, Xbox on PC, Xbox Play Anywhere, or play it day one with Game Pass – see developer website for other platforms
Winter Burrow’s new trailer tells the story of a young city mouse returning to the harsh winter wilderness. Narrated by a wise, unseen elder mouse through a whimsical nursery rhyme, we see the mouse face hunger, cold, and other perils. Each verse of the rhyme offers guidance, from cooking stews to knitting sweaters and braving the forest.
Along the way, new friends lend their support as the mouse learns to survive. The trailer ends with the burrow transformed into a safe haven, a refuge against the cold, and with the reveal of the release date: November 12, 2025.
Gemma Chan, star of Marvel’s Eternals and Crazy Rich Asians, is part of the 007 First Light cast.
Chan will play Selina Tan, an original character created for Hitman developer IO Interactive’s upcoming James Bond adventure.
As revealed today during the Xbox Tokyo Game Show broadcast, Chan will work alongside MI6’s Q-Branch as Head of Tactical Simulation. It’s the first time Chan has lent both her voice and likeness to a video game.
“Selina Tan is a senior MI6 figure who oversees the agency’s Tactical Simulations division, a program designed to test and refine the skills of Britain’s most promising recruits,” reads a press release today.
“Once a rising star in academia with a background in psychology and strategy, she later made her mark in the private sector, leading advanced research in immersive technologies, before joining MI6 to spearhead the Tactical Simulation Division. Leveraging both scientific rigor and strategic vision, she is a unique asset amongst British Intelligence.”
Chan joins a starry cast for 007 First Light, which is led by Dexter: Original Sin’s Patrick Gibson as a new, young James Bond. Fear the Walking Dead’s Lennie James co-stars as Bond’s mentor John Greenway. Previous announcements have also confirmed Priyanga Burford as M, Alastair Mackenzie as Q, Kiera Lester as Moneypenny, and Noémie Nakai as Miss Roth.
“Joining the world of James Bond in video games has been such an exciting experience,” Chan said in a statement today. “Selina Tan is a fascinating character, and I can’t wait for players to meet her. Bringing Selina to life in 007 First Light has been an absolute privilege.”
007 First Light has set a release date of March 27, 2026, for PC, PlayStation 5, Xbox Series X/S and Nintendo Switch 2.
Microsoft’s next Forza Horizon game is set in Japan, going by an Instagram ad that appears to have been posted ahead of reveal. The post has been taken down, but one of the internet’s many screen-grabbing Eyes of Sauron has preserved it for posterity. “The Horizon Festival is heading to Japan,” it reads. I imagine that Japan is also where Microsoft had planned to announce the game – they’ve doing a showcase at Tokyo Game Show 2025 in around an hour’s time. Microsoft have previously indicated that the next Forza will launch in 2026.
Xbox is once again hosting a Tokyo Game Show broadcast in 2025, and this time it’s happening today, September 25, at 3am PT/6am ET/11am BST/7pm JST. While we don’t know exactly what will be featured in the show, Microsoft did share that it will “feature titles from our creative teams, alongside exciting updates from our partners in Japan, across Asia and around the world.”
No matter what they announce, we will be right here covering all the biggest moments live, so we encourage you to keep checking back to ensure you don’t miss any of the reveals, trailers, gameplay, and more.
As for what may be in the show, Microsoft did share that Ninja Gaiden 4 will be getting its first-ever public demo in Asia at TGS’ Koei Tecmo booth and that attendees will be able to get hands-on with the ROG Xbox Ally and ROG Xbox Ally X at the Republic of Gamers booth, so there is a good chance those will show up!
Bethesda is also co-hosting a merchandise booth with Infolens Geek Shop, so it’s always possible Fallout, Starfield, Doom, or The Elder Scrolls may get some time to shine.
Outside of these, could a reveal of Forza Horizon 6 be in the cards? After all, there was a leak that hinted the next location may be Japan, so TGS would be an ideal place to reveal it. Oh, and the art for Xbox’s show does look like a city street!
Either way, IGN will be here to gather all the news, trailers, gameplay, and big surprises right here. What are you most looking forward to hopefully seeing? Let us know below!
How to Watch Today’s Xbox Tokyo Game Show Broadcast
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