Review: Master Detective Archives: Rain Code – Macabre Mysteries, A Captivating Cast, A Few Frustrations

So mysteriful.

Following up on the Danganronpa series was always going to be a tricky proposition. With its deceptively simple ‘Killing Game’ premise, its huge cast of eclectic characters, and its often overwhelmingly macabre atmosphere, it’s no wonder Spike Chunsoft’s visual novel franchise became such a hit with players worldwide.

Naturally, the temptation with a spiritual successor is to go bigger and bolder, and that’s exactly what developers Too Kyo Games and Spike Chunsoft have strived for with Master Detective Archives: Rain Code. And make no mistake, it’s absolutely a spiritual successor to Danganronpa in our eyes; while Rain Code differs fundamentally in how you navigate the environment and interact with its inhabitants, both require you to use your keen detective skills to solve a series of gruesome murders.

Read the full article on nintendolife.com

Don’t worry, cute co-op adventure Flock is “totally playable as a single-player game”

During tonight’s Annapurna Interactive Showcase, we got another lovely look at Flock, the latest game from Wilmot’s Warehouse and I Am Dead devs Hollow Ponds and Richard Hogg. In it, we get to see exactly how its adorable creature herding works in co-op, which you’d probably hope to see, given its own Steam page also describes it as a co-op multiplayer game. But rest assured, Flock is still very much a game you can play on your own, without the need to have a pal along for the ride, the devs tell me.

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Annapurna Interactive Showcase 2023: Everything Announced Including Blade Runner 2033: Labyrinth

The Annapurna Interactive Showcase has returned for 2023 and it was filled with a wide range of unique and wonderful-looking games. From the first Blade Runner game in 25 years that also happens to be the first in-house game for Annapurna Interactive to release dates for Thirsty Suitors and Cocoon to the news that Stray was headed to Xbox, the 30-minute show was not a disappointment.

However, it did go by pretty quickly and it can be hard to keep track of everything announced, so this article will gather all the biggest reveals and the trailers that went along with them so you don’t miss a thing!

Blade Runner 2033: Labyrinth Is Annapurna Interactive’s First In-House Game

Blade Runner 2033: Labyrinth is not only the first Blade Runner game in 25 years, but it will also be Annapurna Interactive’s first in-house game. We don’t know too much about the game quite yet, but it was confirmed that it will take place in 2033 in a dystopian Los Angeles after the Blackout and will fit in between the original Blade Runner and Blade Runner 2049.

Its development is being led by Solar Ash and What Remains of Edith Finch’s Chelsea Hash, and we had the chance to speak to her about the project that will supposedly have a strong focus on narrative.

Cocoon Gets an August 2023 Release Date and a New Gameplay Trailer

Cocoon, the much-anticipated world jumping game from Geometric Interactive and the lead gameplay designer of Limbo and Inside, will officially be released on PS5, PS4, Xbox Series X/S (On Game Pass!), Xbox One, Switch, and PC via Steam on September 29, 2023. We were also treated to a new gameplay trailer alongside the release date announcement.

Stray Is Finally Coming to Xbox in August 2023

Cat lovers, rejoice! Stray is finally making its way to Xbox Series X/S and Xbox One on August 10, 2023. In our Stray review, we said, “The new ideas it introduces along the way help keep things as fresh as a new bag of litter, too, even if not all of those ideas work quite as well as others. But whether I was scratching at a carpet or curling up into a ball and taking a catnap, Stray does a great job of setting itself apart in a way that feels like more than just a novelty.”

Thirsty Suitors Gets a November 2023 Release Date

Thirsty Suitors is a very unique game that features turn-based combat, skateboarding, cooking, and so much more, and it will be released on PS5, PS4, Xbox Series X/S (Game Pass!), Xbox One, PC, and Switch on November 2, 2023.

Thirsty Suitors stars Jala, who, throughout the game, will have to confront her exes, deal with her demanding parents, get ready for her sister’s wedding, and so much more in this game that is also a stylish celebration of South Asian culture.

Lorelai and the Laser Eyes Gets a New Trailer That Shows Off the ‘Journey into the Nightmare Surreality’

Lorelei and the Laser Eyes is a striking game that promises to take players on a “journey into the nightmare surreality.” Annapurna Interactive’s showcase presented fans with a new trailer and it teases some of the mysteries and puzzles players will need to solve in this non-linear adventure game when it arrives later this year.

Lushfoil Photography Sim Encourages Players to Capture the Beauty of Our World on Film

Lushfoil Photography Sim has players exploring true-to-life recreations of real-world locations with a fully-featured camera and it looks to be a beautiful adventure across our planet. Gameplay takes place in first-person and there are secrets and hidden objectives waiting for players that understand what it takes to capture the perfect shot.

To a T Is a New Game From the Creator of Katamari Damacy and It Stars a Character Stuck in a T-Pose

To a T is a hilarious-looking game from the creator of Katamari Damacy that stars a character who is stuck in a t-pose position. To a T is billed as an “episodic 3D adventure” that has a “strong focus on character, interaction, story, and exploration,” and the main character is just trying to live a normal life while being stuck in a not-ideal position at all times. However, they soon learn they may just be perfect the way they are.

Flock Is a Co-Op Game That Has Your Flying Through the Skies with Your Friends With a Bunch of Flying Creatures

If you’ve ever dreamed of what it’s like to be part of flock of birds flying through the sky, the aptly named Flock may just be what you’ve been waiting for. The goal of the game is to fly through a fantastical world and recruit new and wonderful flying creatures to join your flock, and you can do everything with a friend by your side.

Ghost Bike Is a Thrilling and Speedy Biking Adventure Through the Afterlife

In 2024, players will be able to play Ghost Bike, a game that tells the story of the attempted revival of the “magical couriers who rode between the world of the living and the world of the dead.” This adventure will take players to the afterlife and will challenge them to defeat ghosts in an attempt to bring back “the true spirit of biking back to Wheel World.”

Mundaun Is a Haunting Hand-Penciled Horror Tale That Is Now Available on PS5 and Xbox Series X/S

Not only is Mundaun now available on PS5 and Xbox Series X, but this hand-penciled horror tale also has a new update that adds 4K/60fps support on current-gen platforms, bug fixes, new languages, and more. Set in a dark part of The Alps, Mundaun was first released in 2021 and is filled with deadly creatures, devious puzzles, terrifying moments, and more.

Bounty Star Is a Compelling Combination of Mech Combat, Base Building, and Farming

Bounty Star is a complelling combination of mech combat, base building, and farming and it stars a ex-soldier named Clementine McKinney. As you work to help Clem get over the guilt of her past, you will get to partake in thrilling 3D mech combat and so much more in a post-post-apocalyptic version of the American Southwest.

Storyteller Is Headed to Netflix With New Content

Storyteller, the puzzle game that plays across multiple panels like a comic book, will be available to all Netflix subscribers on September 26, 2023, with new content, scenarios, and more.

Annapurna Interactive Has Partnered with Marumittu Games and Glass Revolver

While these wren’t full game announcements/reveals, Annapurna Interactive has revealed it has new developer partnerships with Marumittu Games and Glass Revolver. Marumittu Games’s title takes place in a “future that could actually happen” and will include problems that are familiar. Glass Revolver’s game is called We Kill Monsters and it was revealed it was originally going to be in 2D before studio head Jacob Williams decided to delete the entire project and committ to 3D. Oh, and you can camp!

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Wake up! There’s a new Blade Runner game coming from Annapurna Interactive

Annapurna Interactive have announced their first internally developed game at their publishing showcase this evening, and it’s an all-new Blade Runner game. Exciting! It’s called Blade Runner 2033: Labyrinth, and it’s set “squarely between” the original Blade Runner film and its more recent sequel, Blade Runner 2049, say Annapurna. The reveal trailer doesn’t give too much away at this stage, but I’m getting very big Her Story and Immortality vibes from it. Come and have a gander below.

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Haunting Puzzle Adventure ‘Cocoon’ Comes Out Of Its Shell This September On Switch

He’s got the whole world.

One of the best-looking indie titles at this year’s Summer Game Fest was Cocoon, the gorgeous puzzle adventure from former leads on Playdead’s Limbo and Inside. Now we know that you’ll be able to carry entire worlds on your back on the Switch when the game launches on 29th September 2023.

A brand new trailer, along with the release date, was shared during today’s Annapurna Interactive showcase. Our sister site Push Square went hands-on with the game at the summer showcase and said that “it will be something special” when it releases — blimey.

Read the full article on nintendolife.com

It’s A Jungle Out There! Discover The Exciting New Update Coming to Stranded: Alien Dawn 

Stranded: Alien Dawn is set to receive an exciting free update that will transport players to an entirely new frontier: The Saltu region. This lush, untamed environment is the game’s most diverse and colorful biome yet, and will also introduce several challenges to test players’ survival strategies. In this blog, we will delve into the fascinating features of this new biome and explore the unique challenges it presents.  

Volatile Weather Patterns

Survivors will find themselves surrounded by towering trees, thick undergrowth, and bounteous wildlife. Navigating this dense foliage can prove tricky, as visibility is reduced. Saltu’s volatile weather patterns can also lead to sudden downpours which drench the landscape, thunderstorms with intense lightning strikes, and thick mists – all of which increase the difficulty for the survivors.  

Players will also have to contend with oppressive heatwaves and humidity. Surviving in extreme weather conditions requires careful planning and preparation, such as finding shelter, crafting appropriate clothing, or managing limited resources to combat the elements and keep the food from decomposing in humid conditions. The ability to adapt and react swiftly to changing weather patterns will be crucial for survival.  

Surviving the Saltu region demands constant vigilance against tropical diseases. The humid climate provides an ideal breeding ground for illnesses such as: Swarm Fever, Blood infections, and Gut Worms. Players must take precautions, craft medicinal remedies, and seek out natural treatments to counter the risks. Meanwhile, Xenoflora Blight may spread through healthy plants and damage crops if left unmanaged, leaving the group without a harvest.  

Meet The Local Wildlife

The Saltu region is home to a wide variety of creatures, and the Jungle Update introduces a host of new alien wildlife. From the Noth and Shogu, two unique animals arriving in the Jungle Update, to the various insectoids and their nests. Players must learn to coexist with these creatures or face dire consequences.  

Our friends, and developers of Stranded: Alien Dawn, Haemimont Games, have been working hard to craft an Xbox experience players will remember. They said, “Players can venture deep into the untamed heart of Saltu, a lush jungle region teeming with exotic wildlife and botanical wonders. Prepare to conquer the untold challenges of survival amidst the captivating allure of new creatures and flora.”

They also had an insider tip for surviving in the new region: “Keep a keen eye out for Purpleleaf, a remarkable source of construction materials. While not suitable for direct consumption, its transformative properties shine when it comes to crafting delectable kimchi.”  

Embrace challenges, prepare for the unknown, and embark on an exhilarating adventure where conquering the alien wilderness is the ultimate testament to your survival skills.  

Other new content available in the free Jungle Update includes:  

  • Area Flags & Work Areas:  
  • Players can now assign survivors to specific ‘working areas’ by using ‘area flags’ device.  
  • Special Equipment/Tools: 
  • Survival Kits  
  • Harvesting Tools  
  • Good Luck Charms  
  • Respirator Masks 
  • Night Goggles  
  • Signal Flares  
  • Grenades 
  • Electromagnetic Umbrellas  
  • New Building, Cooking & Crafting Recipes:  
  • Purpleleaf – cloth, shelter, kimchi. roof 
  • Vegetable Oil – palm oil 
  • Dandelion Spores – tea, healing balm 
  • Coconuts – fermented wine 
  • New Devices: 
  • Area Flags  
  • Purpleleaf Sleeping Spot 
  • Purpleleaf Shelter 
  • Purpleleaf Fence 
  • Purpleleaf Animal Shed 
  • Arcade Machine 
  • Bench-press 
  • VR Set 
  • New ‘Living Mist’ Expeditions:  
  • Human Screams  
  • Leap of Faith  
  • Mysterious Bunker 
  • Ancient Temple  
  • Abandoned Hut  
  • Hidden Stash 
  • New Challenges & Music 
  • A New Survivor 
  • New Achievements 
  • Photo Mode 

Stranded: Alien Dawn’s Free Jungle Update is out now and available on Xbox Series X|S. Don’t forget to join the Stranded: Alien Dawn Discord and you’ll never miss any news! Make sure to keep your eyes open for information about our brand-new survivor coming to the game and our developer journals with even more information of what is to come. You can also follow the game on TikTok, Twitter, Facebook, Instagram, and YouTube, or join the discussions on the Frontier Forums.

Xbox Live

Stranded: Alien Dawn

Frontier Developments


90

$34.99

Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors from starvation, disease, extreme weather and more. From basic camps to fortified bases, create a stronghold to defend the survivors from attacks by alien creatures that roam an expansive and deadly alien world. Experience an epic and unpredictable journey.

· Discover an expansive, living 3D world with remarkable flora and fauna.

· Manage your survivors’ needs, health and happiness.

· Construct and evolve your own unique base, and devise cunning defences to protect it and survivors from being attacked.

· Plant, grow, harvest and hunt down food. Stockpile useful resources and salvage material from fallen space debris.

· Research technologies to expand your horizons.

· Provide heat, light, devices for relaxation and more to keep survivors on top of their game, ready to face the next challenge.

· React to fluctuating weather and environmental events.

· Learn to play with the integrated tutorial system.

AN UNFORGIVING WORLD
Stranded: Alien Dawn pushes you and your survivors to the brink. Limited resources, unpredictable weather, illness and hostile alien creatures make it hard to establish a foothold on an unforgiving world. The next challenge is never far away, requiring construction of an increasingly robust base using advanced resources and improved defences.

STRANDED SURVIVORS
Ensure your group’s physical and mental wellbeing by providing weapons, medicine, and much-needed entertainment. Every survivor has a unique backstory, varying levels of ability in key skills, and both positive and negative traits. Only by improving their skills and maximising their potential will you survive.

AN UNPREDICTABLE JOURNEY
In Stranded: Alien Dawn, every playthrough is unique. Experience a journey driven by random story events, alien wildlife threats and adverse weather. There will be setbacks; devise your own innovative solutions to problems and manage multiple crises at the same time. However, actions have consequences and as you strive to plan ahead, you must make difficult choices to shape the story of your survivors, balancing short and long-term outcomes with risk and reward.

MODULAR BASE-BUILDING
Design and build your base on an alien world and transform it from simple shelter to high-tech outpost. Protect it with perimeter defences, decorate it with furnishings, introduce automated devices such as defensive turrets, and discover new technology to create your own functioning space pad.

Related:
Enjoy A Summer Of Horrors in Dying Light 2 Stay Human
Story of Seasons: A Wonderful Life Is a Remake that Builds on the Magic of the Original
Game in Style with Exclusive “Barbie” Content for Xbox and Forza Horizon 5

To a T Is a New Game From the Creator of Katamari Damacy That Stars a Character Stuck in a T-Pose

To a T is a new episodic 3D adventure from Katamari Damacy creator Keita Takahashi and Uvula that stars a teenager stuck in a t-pose.

To a T, which has no release date or window as of yet, was featured in the Annapurna Interactive Showcase and the trailer was a hilarious look at the world that promises to have a “strong focus on character, interaction, story, and exploration.”

The teen you play as only wishes to live a normal life, and you will join them on their journey to realize that their “unique posture” has much more than meets the eye and that they are “the perfect shape.”

Alongside going to school, exploring your small coastal town, dealing with bullies, and adventuring with your mom and adorable dog, you will also learn about a “new ability granted to them by their extraordinary posture” and “uncover more about their mysterious lineage.” We get a glimpse of this ability that sees them spinning very fast and flying away.

For those unfamiliar, a t-pose is a default pose for animated characters before they are animated to do what the creator wants that sees their arms outstretched horizontally, effectively making the character look like the letter T.

To a T was first announced at last year’s Annapurna Interactive, but it was done so without a title reveal or the confirmation the main character would be stuck in a t-pose.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

World Of Warcraft Classic is getting Hardcore realms where death is permanent but “fair”

World Of Warcraft Classic is introducing Hardcore realms where death is permanent. Blizzard say testing of Hardcore will begin on the Public Test Realm today, June 29th, and have outlined how it’ll impact PvP, Battlegrounds, quests and more. In short: they’re all being changed to try to stop your death being random or cruel.

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The Witcher: Old World Board Game Review

The Witcher: Old World has all the warning signs. As a crowdfunded board game, it follows the common trend of launching alongside a half-dozen expansions which shove years worth of content into the product line. The core box is big enough as is, occupying a healthy amount of space and throwing the lofty weight around of its intellectual property. The chance to fall into the role of a Witcher and trek across a board in pursuit of ferocious beasts is clearly appealing and sells itself. What’s surprising is how this manages to be so compelling and outright joyful in its adaptation.

This game is not a lark. Łukasz Woźniak’s translation of this Polish media wonder into a board game is impressive. It allows you to wield the twin blades of a Witcher, traversing across the continent and visiting locations such as Cintra and Stygga. It’s set long before the time of Geralt, with Witchers belonging to one of several orders which they represent with honor and courage. They set upon the world to vanquish beasts and turn the darkness to light.

Players seek four trophies–primarily through felling creatures in card-fueled violence — with the first to attain that number bringing fame to their name and to their school. In terms of game design, it’s a race with each player acquiring skills and developing their character before setting upon various wandering monsters.

The Witcher: Old World belongs to the well-established genre of adventure games. Similar to the Skyrim board game, players engage in various activities that ignite narrative encounters, all in pursuit of additional resources to improve their character’s abilities. Instead of the goal being the completion of quests, everything here is in service to combat. There’s remarkably little fuss or extraneous cruft clinging to that iron core.

The battle system is dynamic. Each player develops their own deck of cards over the course of the game by plucking choice options from the public market at the end of each turn. These cards are used to move about the board as well as to deliver massive blows, dodge attacks, and wield powerful magic. There is a definite arc to play as your deck strengthens over time, affording more options and synergies.

There is a definite arc to play as your deck strengthens over time, affording more options and synergies.

Strategic tinkering occurs around building combos. In combat, you can chain abilities together by connecting colored tags present on certain cards. This allows for potent turns where you throw down three or four abilities, buffing your defense and laying out massive damage. Monsters retaliate by another player drawing a random card from the top of their attack deck which offers variable amounts of damage or debuffs. It’s surprisingly brisk yet meaningful.

This is a relatively simple system, but it packs tremendous bite for its weight. You can feel your Witcher accumulating strength and skill over time, and with enough effort, you will outpace the monsters that form your prey as they escalate more slowly. This is a key design element that can prove contentious.

An understandable criticism of The Witcher: Old World is that the beasts you hunt are not tough enough. By the end of the game, nothing serves much challenge and you can topple these lumbering frights with ease. This element of pacing is a core principle of the design — it’s important to understand this is a race. You’re expected to tackle obstacles as soon as the odds are even somewhat passable. Failing a battle results in little pain, as it’s an experience which incentivizes offense and momentum.

Witchers should be engaging in combat early and often. It should be a risky proposition, for waiting too long means you are giving ground in the race. Furthermore, you are awarded one of the four necessary trophies by besting another player in combat, establishing an underlying sense of tension whenever another combatant is nearby.

While there is not typically significant interaction in this style of game, Old World includes just enough to make for a satisfying multiplayer experience. Besides dueling another protagonist, you can engage in the quick and simple dice poker mini-game. You also take turns controlling foes and push the tempo of play by racing to the enemies that pop up on the board like moles peeping out their hole.

Old World includes just enough interaction to make for a satisfying multiplayer experience.

The systems are sustained for solitaire play as well, although this mode lacks the necessary edge due to the absence of a timer. There is simply no pressure or reason to hurry, besides to beat a previously set score. It’s rather lifeless compared to their thrills of the multiplayer experience.

It is unfortunately a long game. With four players it’s nearly unbearable, though it sits much more comfortably with two or three. With this reduced count, the naturally thin systems at work tend to yield their best results, allowing for an experience that is relatively fast and surprisingly satisfying.

The Witcher: Old World Expansions

A number of expansions are available alongside the main game. The best of the bunch is the Skellige addition, adding a sideboard of islands to visit. There is a real personality and identity to this new locale which adds texture to the overall narrative.

The Legendary Hunt extension is the most appealing for fans of the combat. It provides a new system for fighting an end game boss of sorts. This feels like it belongs, slapping a huge miniature down on the table and swapping out the win condition to the champion that smites the feral monstrosity. And it works well by establishing a proper climax and avoiding the occasionally dull ending of someone just sneaking out a lackluster final trophy. But it adds a good 20 or 30 minutes to playtime, which extends an already lengthy game into uncomfortable territory.

The final expansion available at retail is a box of mages. This is noteworthy because it adds female character options, an option sorely lacking from the base game due to lore considerations. The mages themselves are interesting, but they highlight the rough seams of the design as you begin to add all of this additional material. Mages for instance are never mentioned on encounter cards or in any of the base game material. You are instructed to mentally swap out the word “Witcher” with “Mage”, which is awkward and clumsy. It makes this material feel like an afterthought, and is the most clear example of this new content being somewhat clunky and uneven. It stands in contrast to the straightforward nature of the base game as things begin to feel a little bloated and unrefined once you begin to bolt on multiple expansion modules.

It’s odd that the seemingly most vital additions are not yet available to purchase. Kickstarter backers received material that buffed out the encounter cards, as well as added detail to the procedure of hunting monsters. Both of these feel nearly essential. The base game’s encounter card quantity is meager at best, and you will start to see repeat of the choose-your-own-adventure snippets as early as your second play. The core abstracted hunt sequence isn’t a sore spot, but it feels a little unfulfilling and bland, which begs for the more sophisticated processes of the Kickstarter expansion. Both of these are expected to eventually be available for purchase, but it’s a strange decision to delay them in favor of less necessary content.

It’s also worth stating that the base game is available either with or without miniatures. These add considerable cost to the title, but foregoing the large monster figures does reduce some of the title’s visual presence and heft. As the fighting is the core experience of play, the plastic pieces add a sense of presence for the monsters that’s otherwise missing.

If you can keep all of the expansion guff to the side, this is a very effective high-level translation of the Witcher spirit to the tabletop. Most everything is where you want it, with the bulk of details enhancing the core focus of combat. The areas that bear more abstraction — such as hunting foes, swigging potions, and improving your RPG-like character skills — provide a soft silhouette for fans of the property to fill in and appropriate. Those who are less invested in The Witcher may find it a little uninspiring and particularly tedious with larger groups. This feels as though it was designed by a legitimate fan of the lore, and at its best, it’s a suitable playground for frollicking and carnage.

Where to Buy

Base Game – Standard Edition

Base Game – Deluxe Edition (includes 28 miniatures)

Expansions