Gran Turismo 7 Update 1.49 brings six new cars, updated physics simulation model, and more on July 24

Gran Turismo players! This month’s Update 1.49* for Gran Turismo 7 will be available as of July 24 at 11:00pm PST / July 25 at 7:00am BST / 3:00pm JST.

Let’s dive into what’s new.


Gran Turismo 7 Update 1.49 brings six new cars, updated physics simulation model, and more on July 24

Updated physics simulation model

A major update has been introduced for the car physics simulation model. This update mainly affects the suspension physics model and tire physical calculation model resulting in much more natural weight shifting during cornering. Tire response has also been improved, along with more realistic tire heating and wear. Look forward to more dynamic car movement and a further polished driving feel.

French tire maker Michelin has been added.

6 new cars added this month

BMW M3 ‘97

*Can be purchased from Used Cars

From race car to luxury grand tourer, the 3.2L second generation M3.

The 2nd generation M3 was introduced in 1992, 2 years after the introduction of its base model, the 3rd generation ‘E36’ 3-Series. The original ‘E30’ M3 was a racing homologation model made by heavily modifying the standard 3-Series, in a stark contrast, the E36 M3 took the line in the direction of a grand tourer. It featured a more mature look, with understated aero parts. Performance, however, was still very much at the forefront of the design. The 3L inline-6 engine produced 282.1 BHP with 32.7 kgfm torque. With this engine at its heart, the car was able to accelerate from a standing start to 62 mph in just 6 seconds and could continue to accelerate up to 155 mph before hitting the speed limiter. 

A minor model change in 1995 brought with it a 3.2L engine producing 316.6 BHP and 35.7 kgfm torque, and replaced the 5-speed manual transmission with a 6-speed unit, along with several changes to the chassis to sharpen the overall handling. 1997 saw the introduction of a 6-speed semi-automatic transmission.

Ferrari 430 Scuderia ‘07

*Can be purchased from Brand Central / Used Cars

A road-going racer that greatly improved upon the performance of the F430.

The 430 Scuderia was announced in September 2007 at the Frankfurt Motor Show, introduced as a high-performance version of Ferrari’s V8 series ‘F430’. It also served as the successor to 360 Challenge Stradale, a road-legal version of the 360 Challenge one-make race car that appeared in the 360 Modena era. 

It is powered by the same 4.3L V8 DOHC engine as the standard F430, further tuned to produce an extra 19.7 BHP / 0.5 kgfm to produce a total 502 BHP / 47.9 kgfm. A streamlining of the interior fittings allowed for a roughly 100 kg weight reduction to 1,350 kg. These improvements resulted in a power-to-weight ratio of just 2.48 kg/BHP. The transmission is a 2-pedal manual ‘F1 Superfast 2’ which allows for gear changes as fast as 0.06 seconds. The running gear itself also has a direct impact on driving and lap times, and a number of F1 derived technologies have been implemented here as well, such as the F1-Trac combined traction and stability control system, and the electronically controlled ‘E-Diff’ differential.

Genesis X Gran Racer Vision Gran Turismo Concept

*Can be purchased from Brand Central

The racing version of the Gran Berlinetta adorned with aerodynamic parts.

The Genesis X Gran Racer Vision Gran Turismo Concept is the most emotional expression of Athletic Elegance in the Genesis portfolio. It is a racing derivative of the Genesis X Gran Berlinetta Vision Gran Turismo Concept, with increased downforce achieved by the impressive wings, active aerodynamic flaps, flat floor, front and rear diffusors, canards and gurneys. While the drag coefficient increases according to wing configurations, the increased downforce allows better lap times. 

The X Gran Racer Concept is powered by a front mid-mounted race-spec Lambda II V6 engine, electrically assisted by Genesis E-SC technology. The hybrid race-spec drivetrain delivers a combined 1,540 HP (1,539.4 BHP) and 1,015 ft-lb (140.3 kgfm) of torque. The V6 screams at 10,000 rpm while delivering a maximum output of 870 HP (869.8 BHP) and 790 ft-lb (109.2 kgfm) while the front E motor generates an additional 670 HP (669.6 BHP) and 225 ft-lb (31 kgfm).

Lamborghini Gallardo LP 560-4 ‘08

*Can be purchased from Brand Central / Used Cars

No longer the baby Lambo; the Gallardo outgrew its nickname with top-tier performance.

Debuting in 2003, the baby Lambo ‘Gallardo’ underwent many improvements over the course of a five-year span, including several high-performance evolutions. Then, at the 2008 Geneva Motor Show, a model debuted that would outshine all of its predecessors. On the surface, the new Gallardo, or ‘LP 560-4,’ looked as if it had simply taken stylistic cues from the limited-edition Lamborghini Reventón. But in truth, it had undergone some major modifications. The most prominent of such modifications was the enlargement of its V10 engine displacement, from 4,961 cc to 5,204 cc. With additional intake and exhaust upgrades, and increased compression, the engine produced 552.3 BHP and 55.1 kgfm of torque, which was a 39.4 BHP and 3.1 kgfm improvement from the original Gallardo model. 

The drivetrain employed the same full-time 4WD transmission and viscous coupling as its forebearers. As for the car’s name, the ‘560’ was taken from its maximum engine output, and the ‘4’ stood for its 4WD system. The car also inherited a 6MT, or ‘6-speed, 2-pedal manual transmission,’ the E-gear in particular being greatly upgraded, its shifting speed shortened by 40% in the sporty ‘CORSA’ mode. Many thorough weight-reduction efforts were also made, resulting in the vehicle weighing in 20 kg lighter than previous models, at 1,410 kg.

RUF RGT 4.2 ‘16

*Can be purchased from Brand Central

The ultimate naturally aspirated flat 6. A meticulously crafted machine made by RUF.

RUF is a company that continues to create unique sports cars based on Porsches, infused with their own philosophy and craftsmanship. One of their continuing model lines include the “RGT”, based on various 911 GT3 models. At the very core of the RGT is a concept to polish the performance of the GT3 model even further, while miraculously bestowing it the comfort of a road car. And at the 2015 Geneva show, RUF added a new model to this family tree: The RGT 4.2, based on the type 991, 911 GT3. 

As the name implies it is powered by a 4.2L flat 6, increasing the displacement from the stock 3.8L of the type 991, 911 GT3 by 400 cc. But the increased displacement is not the only point of note. The RGT 4.2 engine is not just a tuned 911 GT3 engine, but uses the “Mezger engine” with the GT1 crankshaft as a base; an engine that has seen many successes in racing since the air cooled days of the flat 6. The car produces 123.3 BHP per litre, for a maximum power output of 517.7 BHP. On the exterior it is equipped with aggressive riveted overfenders, and the interior sports the integrated roll cage that the RGT series is known for. Combining competition blood with the grace of a road car, this is another fine example of a RUF, the ultimate car for a gentleman driver who enjoys both the track and daily use.

Subaru Impreza Rally Car ‘98

*Can be purchased from Legend Cars

Subaru’s triple race winning Impreza World Rally car from the 1998 season.

Subaru’s Impreza had been competing in the World Rally Championship since 1993 and had claimed the Manufacturers championship title in 1995 and 1996 under Group A regulations. Then in 1997, under ‘World Rally Car’ regulations, they were able to win the Manufacturer’s championship title again, making for a stunning 3- consecutive season run. The 1997 ‘World Rally Car’ specification Impreza, dubbed the WRC97, used the 2-door coupe model as a base, tuning the existing engine to produce 295.9 BHP and 48 kgfm torque. 

The suspension geometry was also reconstructed and body widened as far as regulations would allow to 1,770 mm in order to provide maximum handling ability. The WRC98, introduced in 1998, implemented further modifications upon the previous model, adding a computer controlled active differentials in the front, rear and centre couplings. In the 1998 season, Subaru unfortunately missed out on the championship title and a chance to extend their winning streak. However, the car was more than able to prove its worth as a World Rally car as Colin McRae took it to victory in Round 4 Portugal, Round 6 Tour de Corse, and Round 8 Acropolis.

New GT Circuit

The return of Eiger Nordwand

Return to the Kleine Scheidegg, in this revival of a classic GT Original Circuit, situated just below the north face of Eiger, one of the most famous locations in the Swiss Alps. Running past the Jungfrau Railway station at 2,016m above sea level, this technical layout features a series of tight hairpin corners twisting left and right. With very little room to maneuver, and constant elevation changes, running a clean lap will require the utmost concentration and driving technique. A pit area in the tunnel at the end of the course means this track is also set up for full-scale races.

GT Mode Updates

Café / Extra Menus

  • The following Menu has been added:
    • Extra Menu No. 40: McLaren (Collector Level 50 and above)

””

GT Auto

  • New Pokal wheel brand added.

World Circuits (Event)

  • The following new events have been added to ‘World Circuits’:
    • European Sunday Cup 500 – Eiger Nordwand
    • Jimny Cup – Eiger Nordwand
    • World Rally Challenge Gr.B – Autodromo Nationale Monza
    • World Touring Car 600 – Michelin Raceway Road Atlanta

Gran Turismo Sophy

The next-generation racing AI agent, ‘Gran Turismo Sophy’ is now available on the following courses. Look for the Sophy icon in the ‘Quick Race’ menu on each track to test your skills against Sophy.

Nurburgring 24h

Autodrome Lago Maggiore – Full Course

Scapes

The Eiger has been added as a featured Curation in Scapes.

 We hope you enjoy the updates and best of luck on the track.

*Internet connection and Gran Turismo 7 game required for update.

RuneScape: Untold Talkes of the God Wars to Reveal the Franchise’s Hidden Past

RuneScape is undoubtedly one of the biggest and most popular MMORPGs ever released, even setting a Guinness World record in the process. Now, after 23 years, this sprawling fantasy universe is finally making the jump to comics, and IGN can exclusively reveal the full details about RuneScape: Untold Tales of the God Wars.

First, check out the slideshow gallery below for a look at the various covers for RuneScape: Untold Tales of the God Wars, and then read on for more details about the new series:

RuneScape: Untold Tales of the God Wars is a four-issue series produced in collaboration with Jagex. The series is written by Ryan O’Sullivan (Void Trip) and illustrated by Sid Kotian (Gambit) and Daniel Bayliss (RuneScape FCBD Edition). Cover artists include Kotian, Alan Quah, Ivan Shavrin, Alex Moore and RuneScape’s lead concept artist Dave Barker.

As the title suggests, Untold Tales of the God Wars delves deeper into the God Wars dungeon questline from the game, which deals with an epic battle between four factions for control of the mythical Godsword, a blade capable of slaying a god. The series focuses on Maro, a character caught in the middle of this violent conflict, and who yearns to break free from his master’s control.

RuneScape: Untold Tales of the God Wars #1 will be released on October 9, 2024. Each physical copy of the series will come included with a DLC code for 200 Runecoins to use in the game. You can find preorder links for all the variant covers below:

In other comic book news, Marvel is shifting to the New Republic era with its latest Star Wars series, and the TMNT and Naruto franchises are crossing over.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Mario + Rabbids Chief Davide Soliani Leaves Ubisoft After 25 Years

Davide Soliani, who spearheaded the successful Mario + Rabbids series of games, has left Ubisoft after 25 years.

In a social media post, the former Ubisoft Milan creative director said he had left the company “to embark on a new adventure,” but failed to say what’s next.

Mario + Rabbids Kingdom Battle is an enormously successful Nintendo Switch exclusive that fused Nintendo’s Mario and Ubisoft’s Rabbids franchises in turn-based tactics gameplay. The 2017 game would eventually be played by over 10 million people, Ubisoft said.

Soliani was thrust into the spotlight after he wept during the Mario + Rabbids reveal at Ubisoft’s E3 2017 showcase. His reaction, which you can see in the video below, has gone down as one of the all-time great E3 moments, a rare look of genuine pride and relief captured in the audience of a show normally given over to strictly controlled marketing beats.

Kingdom Battle’s successor, fellow Switch exclusive Mario + Rabbids Sparks of Hope, performed less well upon its 2022 launch. Ubisoft boss Yves Guillemot later revealed his regret at launching the game on the Switch instead of holding it back for the console’s successor, saying Sparks of Hope would have likely performed better if it had not released on the same platform as the first game, given they offer similar gameplay experiences.

“We had already released a Mario Rabbids game [on Switch], so by doing another we had two similar experiences on one machine,” Guillemot told GI.biz.

“On Nintendo, games like this never die. There are 25 Mario games on Switch. Nintendo [has advised] that it’s better to do one iteration on each machine,” Guillemot continued. “We were a bit too early, we should have waited for [the next console].

“Because you could play a great game. And we think it will last for 10 years, because we will update it for the new machine that will come in the future.”

Ubisoft Milan, which is currently supporting the development of other Ubisoft games, such as Massive Entertainment’s Star Wars: Outlaws, waved goodbye to Soliani in a series of tweets.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Humble Games announce ‘restructuring’, laying off entire publishing team

All 36 employees of Humble Games publishing have reportedly been laid off. According to business developer Nicola Kwan, staff were informed at 9am this morning, and told that “the company is shutting down.” Humble dispute this in a statement made to Game Developer, claiming that the publishing label is “undergoing restructuring,” as opposed to a full shutdown.

Humble’s statement – which you can read in full here – attributes the events to “challenging economic times for indie game publishing,” saying that “Humble Games has made the difficult but necessary decision to restructure our operations.”

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All Humble Games Staff Reportedly Laid Off As Publisher Announces “Restructuring”

Insists it is “not shutting down”.

The entire staff of Humble Games, the publisher behind such games as Unpacking, Slay the Spire, and Bo: Path of the Teal Lotus, has been the subject of a mass layoff, according to LinkedIn posts from affected staff members. The news came to light after staff posted announcing that their time with the studio has come to an end (thanks, Eurogamer).

Nicola Kwan, a business development manager at the studio, wrote, “At 9AM this morning, all 36 employees of Humble Games were told that we were being let go and that the company is shutting down.”

Read the full article on nintendolife.com

The First Descendant Update 1.0.4 Tweaks Popular ‘Valby Run’ Farming Method

The First Descendant developer Nexon has released update 1.0.4 across PC via Steam, PlayStation 4 and 5, Xbox One, and Xbox Series X and S alongside the patch notes, below.

The patch tweaks the popular ‘Valby run’ farming method. Set in The Fortress Outpost on hard mode, the Valby run involves destroying generators and damaging the boss enough to trigger its ball immune phase, then using the character Valby’s ability to deal continuous damage while moving around the outer ring of the arena in an endless loop. With the Valby run farming method, players were able to gain hundreds of thousands of in-game gold and loads of XP in just a few minutes.

The First Descendant update 1.0.4 patch notes in full:

Content Improvements

  • Module storage limit has been increased from 1,000 to 1,500.
  • Cooldown for “Vulgus Strategic Outpost” has been reduced from five minutes to one minute.
  • Spawning time between monster respawn has been increased, and the reward amount has been adjusted at the “Vulgus Strategic Outpost.”
  • Void Fragments will now drop when defeating monsters in Special Operation. There will be the most void fragment drops at the Special Operation “Neutralize Void Experiment.”
  • Using “Mark for Arrest” item obtained from Special Operation will grant 10 times the usual amount of gold. When “Mark for Arrest” is used from ‘consumable’ tab, it will convert to 100,000 gold, and “High-Value Mark for Arrest” will convert to 1,000,000 gold.

“With this adjustment, the reward amount at Fortress outpost has been reduced,” The First Descendant director Joo Min-seok explained.

“However, to ensure that ‘Valby run’ remains a popular hunting ground like Ambush Point and Refined Run, we have set the reward efficiency significantly higher than originally intended. We hope to provide numerous farming spots in The First Descendant, each with unique characteristics and usefulness to different Descendants. Instead of reverting Valby run to its original design intent, we have adjusted it to offer similar efficiency to other high-reward hunting grounds.

“Additionally, we have shortened the cooldowns for all outposts so that players can play them more frequently without deliberately failing and no longer need to search for outposts with shorter cooldowns by moving around the map. We have also added gold rewards to Special Operations and adjusted four types of Void Fragments to be randomly dropped, allowing players to choose and utilize various hunting grounds.

“Through issues like the Fortress Outskirts and Valby run, we are learning what kind of playstyle our players enjoy. The experience of sweeping through and farming monsters is of significant value in our game.

“Your feedback and interest are what drive the continuous improvement of The First Descendant. We will always listen to your feedback and improve the game.”

The experience of sweeping through and farming monsters is of significant value in our game.

Joo Min-seok also offered a week five preview for The First Descendant, which goes live next week and adds a new Descendant called Luna. The details are below:

The First Descendant week five update patch notes preview:

Sea of Emerald, “Ultimate Valby”

Finally, the Magisters have completed the ultimate project for Valby. This ultimate equipment, called “Sea of Emerald,” has fulfilled Valby’s long-held desire. It is a nano suit that replicates Valby’s former body color and texture. Although covered in a thin layer, Valby feels like regaining a long-forgotten part of herself.

Ultimate Valby’s Modification Modules

  • Spiral Tidal Wave: Replaces the Bubble Bullet, which was difficult to aim, with a projectile that flies straight. Spiral Tidal Wave attracts the impurities of Gluttony, making it an excellent choice for intercepting Gluttony.
  • Hydro Pressure Bomb: Instead of “Plop Plop,” it leaps forward and deals damage to enemies around the landing area. The more enemies in the laundry state, the more powerful the damage, making Hydro Pressure Bomb a strong finishing blow. Instead of diving into the water, leap joyfully forward!

A New Descendant, “Luna”

The Mad Artist Luna has returned to Albion after a long wandering performance. Luna’s synthesizer gun becomes more powerful when fired in rhythm, enhancing allies’ abilities based on the performance. When Luna dances to upbeat music, allies’ skill power increases, and when dancing to relaxing music, allies’ mentality recovers and resource consumption decreases. Invite everyone to Luna’s concert. Unfortunately for Virgus, it will be their last stage, but Luna’s performance is just beginning!

Luna’s Modification Modules

  • Nimble Footsteps: Enhances Luna’s mobility and amplifies the effect range of her performance, allowing for more effective ally support.
  • Noise Surge: Transforms Luna from a supporter to a combat dealer. Dashes towards enemies in rhythm, dealing damage to nearby enemies. When the inspiration gauge is full, summons a stage to recover mental strength and shields. Provide enemies with a terrifying musical experience with Noise Surge!

Gluttony

The mutated Devourer-type Gluttony is a giant that indulges in Void Energy. It is equipped with systems to mine Void Energy and a cooling system to cool the heat generated during this process. To counter Gluttony, you need measures to withstand its cooling performance and the judgment to exploit its greedy temperament. Intercept Gluttony and collect new ultimate weapons and external components.

New Ultimate Weapon “Peace Mediator”

When meditation is necessary to bring peace to Ingris, the new ultimate weapon Peace Mediator is the perfect solution. This powerful hand cannon is effective even with single shots but can unleash a burst of bullets to deliver powerful firepower under the right conditions.

New Ultimate Module “Arche Concretion”

Provides Arche Concretion effect, which increases defense and mentality when using skills but decreases movement speed and attack power. It is particularly useful for Luna and Ajax and can be a good choice for players who want stable skill use. Your choices are free; combine various Modules to create your unique build.

Balance Adjustments

In the week five update, we have decided to make balance adjustments for some Descendants and Ultimate weapons.

First, we are adjusting Valby, Blair, and Freyna, who use AOE as their main skills. We hope to see these Descendants more effectively dominate the battlefield, creating large AOE zones and leisurely watching enemies fall from the rear. Look forward to improved performance for these wide-range covering Descendants.

Additionally, there will be improvements to Ultimate weapons that enhance critical hit chance and damage. Enduring Legacy (machine gun), Secret Garden (tactical rifle), and Nazeistra’s Devotion (hand cannon) will be improved to boast more powerful firepower with critical settings.

Moreover, Greg’s Reversed Fate (tactical rifle) will be adjusted to activate its unique effect in more chances. We are also improving the functionality of single-shot weapons, allowing players to choose between single-shot and rapid-fire modes. Please look forward to it.

Lastly,

There will also be more improvements for convenience to be included in the week 5 update. Plus, new cosmetics that many players have been waiting for will be out, so please wait just one more week!

Nexon’s free-to-play co-op focused looter shooter has enjoyed enormous popularity with over 10 million players in just 10 days. But it has been heavily criticized for its ultra aggressive monetization, which includes the cost of Ultimate versions of its playable characters. Last week, IGN reported on one player who spent an eye-watering 200 hours to unlock every Ultimate Descendant currently available in the game without paying money.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Sims 4 now lets you set how jealous Sims will get when they catch their partner flirting

The latest free update to The Sims 4 will let you “define the conditions under which your Sims become jealous”. That’s handy. The new feature, called “Romantic Boundaries”, will give you some settings to tweak that determine whether a Sim will be bothered when they see their partner flirting with the neighbour, or kissing the neighbour, or getting into bed with the neighbour, or becoming a blur of obscene pixels with the neighb- okay Cindy, stop! I’m not comfortable with this. When I said we could open up I didn’t mean with Nigel.

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Activision Reportedly Sold an AI-Generated Call of Duty: Modern Warfare 3 Cosmetic

Activision reportedly sold an “AI-generated cosmetic” for Call of Duty: Modern Warfare 3 in late 2023.

In a report from Wired on the impact of generative AI on the video game development industry and concern among many within it about the threat to their livelihoods, it is alleged that Activision “made an AI-generated cosmetic available for purchase on the Call of Duty: Modern Warfare 3 store.”

The cosmetic in question is not named in the article, but it is linked to: the Yokai’s Wrath bundle released in December 2023. The store did not disclose any use of generative AI for this bundle.

This bundle was sold for 1,500 COD Points, the premium virtual currency sold for real-world money that generates hundreds of millions of dollars for Activision each year. 1,500 COD Points is approximately valued at $15.

It’s worth pointing out that Wired did not specify which part of this bundle was AI-generated, or indeed whether all of it was. The bundle contained a number of virtual items, including an Operator skin, a weapon blueprint, a calling card, a weapon sticker, and a loading screen, all below.

IGN has asked Activision for comment.

Wired pointed out that Microsoft, which owns Activision Blizzard after its $69 billion acquisition of the company last year, cut 1,900 staff from its gaming business just months after Activision sold this skin. The report alleged that 2D artists’ jobs are being replaced by AI at the company.

“A lot of 2D artists were laid off,” one anonymous Activision artist told the site. “Remaining concept artists were then forced to use AI to aid in their work.” Activision employees were allegedly “made” to sign up for AI training, with its use promoted throughout the business.

Generative AI is one of the hottest topics within the video game and entertainment industries, which have both suffered massive layoffs in recent years. Earlier this month, Nintendo president Shuntaro Furukawa was asked about the company’s initiatives involving AI. In response, Furukawa said generative AI can be used “in creative ways,” but said its use “also raise issues with intellectual property rights.”

A lot of 2D artists were laid off. Remaining concept artists were then forced to use AI to aid in their work.

Generative AI thus far has drawn criticism from players and creators due to a mix of ethical issues, rights issues, and AI’s struggles to produce content audiences actually enjoy. For instance, Keywords Studios attempted to create an experimental game internally using entirely AI. The game failed, with Keywords citing to investors that AI was “unable to replace talent.”

Video game console makers Microsoft and Sony are all-in on AI. Microsoft, for example, is reportedly making an Xbox AI chatbot to automate support tasks such as game refunds, deal with broken consoles and subscription issues, and answer questions about error codes.

Meanwhile, head of PlayStation Productions and head of product at PlayStation Studios Asad Qizilbash weighed in on AI to say its use in video games is important to Gen Z and Gen Alpha gamers who seek “personalization across everything.”

“For instance, non-player characters in games could interact with players based on their actions, making it feel more personal,” Qizilbash said. “This is important for the younger Gen Z and Gen Alpha audiences, who are the first generations that grew up digitally and are looking for personalization across everything, as well as looking for experiences to have more meaning.”

Earlier this year, EA boss Andrew Wilson told the investment community that “more than 50% of our development processes will be positively impacted by the advances in generative AI.” Wilson, who oversees EA Sports FC, The Sims, and BioWare games, added that AI will make game development “more efficient”, revealing that the EA Sports FC developers can now make stadiums in six weeks rather than six months.

The Witcher voice actor Doug Cockle has also expressed caution and frustration at the growing presence of AI within the video game industry, calling it “inevitable” but “dangerous.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Metal motocross shooter Motördoom is Rollerdrome’s dirtbag uncle

“Do you fancy playing as a couple of skellies named ‘The Boner Brothers’ riding a bike and sidecar while chunky bastard-metal blasts out, also they’ve got a gun, also they can do tricks?” asked Motördoom, to which I became so instantly hyperactive I somehow worked out how to headbutt my own face. Of course I want to put a chainsaw on the front of my bike, Motördoom. Obviously I want a rougelike-able upgrade that perchance may set my demonic enemies on fire. Yes, I’d like to combine a sick manual with an action game killstreak for a very large combo, Motördoom. Is this what overly concerned parents thought PS1 games were actually like? If I got a disc with this demo on as a kid, I’d be significantly radder than I am today. Gnarly, even. Made of gnarls.

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Random: Xeno Crisis Scores A “Physical And Digital” GBA Release, Pre-Orders Live

Includes a “free ROM download”.

Well, here’s something you don’t see every day! The arena shooter Xeno Crisis, which launched on the Switch eShop in 2019 (and has already been released on multiple retro platforms), is getting a “physical and digital” release for the Game Boy Advance in Q4 2024.

Pre-orders are already live on the Bitmap Bureau online store. The package comes with a “region-free” GBA cartridge, cardboard tray/inserts, instruction manual, and you’ll also receive a “free ROM download”.

Read the full article on nintendolife.com