Avowed Has Big Stealth Archer Potential

From the moment its cinematic announcement trailer revealed that it would be played from a first-person perspective, Avowed has been viewed as Obsidian Entertainment’s answer to Skyrim. It’s a position Obsidian itself has tried to distance itself from, largely because Avowed is a smaller scale RPG made up of interconnected zones rather than a huge, sprawling open world game. Despite this, the Skyrim comparison makes a certain amount of sense; after proving it could do Bethesda games better than Bethesda itself with Fallout: New Vegas, Obsidian created its own Fallout analogue in 2019’s The Outer Worlds. It cut short the agonising wait for Fallout 5 with a similar style of RPG (sure, it wasn’t open world, but it was directed by Fallout’s original creators), and so eyes have naturally turned to Avowed – could this be the game that finally gives us a new Elder Scrolls-like adventure years before Bethesda ships its own Skyrim successor?

At gamescom 2024 I was able to play an hour of Avowed. That’s hardly enough to say if it truly is capable of standing up to such a landmark RPG as Skyrim – I didn’t even get to explore outside of a single cave. However, what I did play suggested it may well equal (or, hopefully, actually better) Skyrim in one important area: the stealth archer build.

It’s a meme among the Skyrim community that everyone will eventually spec into a stealth archer build, no matter their initial intentions for a playthrough. That’s because playing a shadowy sniper in Skyrim is incredibly satisfying. You can decimate entire dungeons largely unseen and the thud of an arrow hitting an enemy’s skull is delightful every single time, particularly when it triggers a slow-motion killcam. I think Obsidian knows all this and has gone to lengths to ensure its own ranger class is equally strong.

The gamescom demo’s example ranger build was, naturally, equipped with a bow. The fundamentals of it will be familiar to anyone who’s played not just Skyrim but any other game with archery – aim, zoom, draw back longer to increase power, and release. But as any stealth archer knows, the first shot is the most important – if it doesn’t hit true, if it doesn’t kill the target, then stealth is broken and chaos ensues. Seemingly recognising this, Avowed displays a small red diamond-shaped target on an enemy’s weak point when you zoom in, a feature likely pilfered from the similarly killing shot-obsessed Sniper Elite games. While I’m perfectly capable of aiming between the eyes without assistance, I actually don’t mind this – it’s like a HUD representation of your character’s archery prowess. They know exactly where to strike.

After slipping into a parallel shadow realm, you’re able to walk right through enemy patrols without disturbing even the air molecules.

Archery is bolstered by two passive skills – power attacks and Steady Aim. Holding the drawn-back bow string engages the power attack, which empowers the notched arrow with a silver flame-like energy (I’m guessing this is because you play as a Godlike, a supernatural race from the Pillars of Eternity RPGs with which Avowed shares a setting with). Steady Aim, meanwhile, slows down time while aiming that power attack. These are, of course, repackaged versions of archery skills we’ve seen in Skyrim and beyond, but I’m glad they’re here because they’re a vital ingredient in the stealth archer’s return.

Where Avowed’s sample archer build begins to deviate from Skyrim’s template is when it comes to sneaking. Naturally, you can crouch to reduce your visibility and crawl into long grass to disappear completely. But Avowed rangers also have access to the Shadowing Beyond skill, an active ability that renders you fully invisible until you make a combat action (provided you can afford its mana-draining cost.) It’s as effective as it sounds; after literally tearing a hole in reality and slipping into some kind of parallel shadow realm, you’re able to walk right through enemy patrols without disturbing even the air molecules. It’s the stealth archer’s dream, enabling you to bypass tricky encounters or reposition to a more advantageous sniper’s perch. It’s an ability that’s hard to come by in Skyrim; in Tamriel, a stealth archer needs to either find the Bow of Shadows and make use of its invisibility perk (which is nowhere near as powerful or flexible as Shadowing Beyond), or train as an illusionary mage in order to cast the invisibility spell.

Maintaining silent stealth isn’t just for ranged encounters, though. I was pleased to see that Avowed has a proper stealth takedown attack; tap the attack trigger while looking at an unaware enemy and your character lunges forward, a spectral dagger-like weapon forming around their fist. The blade reduces the enemy’s body to shimmering ash, leaving no evidence of your kill for enemy guards to stumble across. It’s a very satisfying animation and an ability I’m sure will shape the direction of a stealth archer’s overall approach.

Of course, not every encounter is going to remain silent. For the occasions where things heat up, the ranger’s Tanglefoot spell allows you to summon thorny vines that root enemies to the spot for several seconds. It keeps them at a distance, letting you snipe them before they get into slashing range. I found this skill was also helpful when combined with other ranged options; the demo character’s backup weapon was a pair of flintlock pistols which are naturally louder and more explosive than a bow (plus can be fired twice in succession thanks to being dual-wielded), but they demand that enemies are kept far away thanks to their long reload times. Smart use of Tanglefoot, as well as directing my AI companion, Kai, to use his own abilities really helped here.

Talking of Kai, I was pleased to see that Avowed’s companions don’t seem to get in the way of your stealth tactics – something many of Skyrim’s clumsy companions are unforgivably guilty of. Kai never busted my cover and I think he even disappeared from view along with me when I used Shadowing Beyond. It’s things like this that make Avowed feel like a Skyrim-style game from the 2020s – the movement, the ability to mantle up to vantage points, the environmental hazards, the impact of combat, and the general polish all make Avowed feel like the kind of Elder Scrolls experience I want to have in the modern age.

I understand why Obsidian tries to push the conversation away from Skyrim when talking about Avowed – its zone-based environments likely will make the game structurally very different from The Elder Scrolls series. But there’s much more to Skyrim than its open world, and it’s those other elements that I think Obsidian can offer an excellent, updated analogue to. Hopefully, when we have the chance to explore beyond the demo’s cave and experience the grander scope of Avowed’s setting and story, it’ll also prove itself a well-designed, modern-feeling RPG in the important areas: character, level, and quest design. But for now I’m left feeling reasonably confident that Avowed will, at the very least, tickle the same bits of my brain that Skyrim did when I let loose a well-aimed arrow into a lizard man’s face.

Matt Purslow is IGN’s Senior Features Editor.

Voice Acting Legend Jennifer Hale on Video Game Strikes: ‘AI Is Coming for All of Us’

Voice acting legend Jennifer Hale, who’s appeared in the likes of Metal Gear Solid, Baldur’s Gate, Mass Effect, and more, has commented on the ongoing video game strikes and the threat of artificial intelligence.

Hale told Variety that “AI is coming for us all” and is a key factor behind the current Screen Actors Guild – American Federation of Television and Radio Artists (SAG-AFTRA) strikes, though something that makes things particularly difficult.

“The truth is, AI is just a tool like a hammer,” she said. “If I take my hammer, I could build you a house. I can also take that same hammer and I can smash your skin and destroy who you are.”

Hale continued: “If you use something that originated in our body or our voices, can we please get paid?” Because now you’re using technology to take away our ability to feed our kids.

“What I wish everyone would do was keep asking the actual question, which is: ‘There’s a lot of money being made here. Where is it going?’ And in the current setup, the way our system operates, and this whole idea of shareholder supremacy, it’s flowing to the 1%. If you flow so much money, you can’t even feed the people who made it possible.”

Hale revealed in October 2023 she was paid just $1,200 for her role as Naomi Hunter in the original Metal Gear Solid, a game which eventually grossed $176 million for publisher Konami (and is still making the company money through myriad re-releases).

The disparity between Hale’s alleged payment and the success of Metal Gear Solid is “indicative of what’s happening in modern culture”, she said, adding she hopes the standard for these payments changes.

Many voice actors have expressed how AI adds to this disparity, as companies can now generate voices and other work without having to pay anyone but the companies behind the AI itself, despite them pulling from real people like Hale.

The Witcher 3: Wild Hunt lead Doug Cockle similarly expressed caution and frustration at the growing presence of artificial intelligence within the video game industry, calling it “inevitable” but “dangerous”.

Cissy Jones, a voice actor known for her roles in Disney’s Owl House, Destiny 2: The Witch Queen, Shin Megami Tensei 5, and more, has started a company called Morpheme.ai to let voice actors embrace AI and gain control of their own voices going forward. Though the odds still appear stacked against them.

Voice actors have previously called out AI-generated explicit Skyrim mods, and Assassin’s Creed Syndicate voice actress Victoria Atkin called AI-generated mods the “invisible enemy we’re fighting right now” after discovering her voice was used by cloning software. Paul Eiding, the voice actor behind Colonel Campbell in the Metal Gear Solid series, also condemned its use.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Splatoon 3 News Channel Is Giving Away Free In-Game Grand Festival Gear

Squids in.

The celebrations are starting early for Splatoon 3‘s upcoming ‘Grand Festival’ as Nintendo is giving away seven pieces of in-game headgear and three event-specific banners for free!

The ‘Now or Never’ Spikes, Crown, Cap, Earrings, Barrette, Horns and Headdress and the three Splatfest banners can now be redeemed from the ‘News’ tab on the Switch home screen. We’ve laid out more detailed instructions for how to get these freebies below.

Read the full article on nintendolife.com

Nintendo Suggests Breath of the Wild and Tears of the Kingdom Are Part of a New Zelda Timeline

Nintendo has suggested The Legend of Zelda: Breath of the Wild and Tears of the Kingdom aren’t part of any previously confirmed Zelda timeline but instead the start of something new.

A presentation at Nintendo Live 2024 in Sydney, Australia, shared by @Wario64 on X/Twitter, outlined The Legend of Zelda history and its myriad timelines, but the two latest games were placed separately to the three previously confirmed narratives.

Zelda canon is, dare we say, a touch messy, as while Nintendo insists the games all connect to each other, they only doing so via three alternative realities. It all begins with the events of Skyward Sword, followed by Minish Cap, Four Swords, and eventually Ocarina of Time.

But it’s here the timeline splits in three. One path sees protagonist Link succeed in saving the kingdom of Hyrule and remain an adult, choosing not to return to his life as a child through the game’s time travelling shenanigans. Things later go south, however, and Hyrule is flooded, spawning The Wind Waker, Phantom Hourglass, and Spirit Tracks.

The timeline where Link succeeds and returns to being a child is immediately followed up by Majora’s Mask, then later Twilight Princess and Four Sword Adventures.

The dark timeline, however, where Link is defeated altogether, spawns A Link to the Past, Link’s Awakening, Oracle of Seasons and Oracle of Ages, A Link Between Worlds, Triforce Heroes, and finally and ironically the final two games of The Legend of Zelda and Zelda 2: The Adventure of Link.

Fans have therefore theorized where exactly Breath of the Wild falls since its release in 2017. The game introduces a quite different Hyrule that doesn’t fit neatly under any of the timelines, but because that’s not stopped Nintendo before, fans have persisted in trying to figure it out.

Tears of the Kingdom arrived in 2023 as a direct sequel to Breath of the Wild, meaning a connection between the two was obvious, but still it didn’t help definitively place the pair on any of the three Zelda timelines.

Nintendo has now suggested they’re part of a completely new timeline, however, and perhaps one that isn’t fully established yet. While there’s a canonical link between every other game, these two sit on Zelda’s timeline completely separate, not connected to anything else or even each other.

The pair are likely part of a brand new Zelda timeline as a result, but where or why or how it connects to the rest of the games remains to be seen. Nintendo could be embracing the multiverse approach of recent years to justify their existence, or it’s perhaps waiting to connect them elsewhere later.

Fans will therefore be eager to see how it deals with this new timeline, or not timeline, or whatever else. Another game is right around the corner too, as The Legend of Zelda: Echoes of Wisdom launches on September 26, 2024.

Timeline speculation began the moment Echoes of Wisdom was revealed in June, but this game, not just because of its 2D nature and art style, appears to take place in the dark timeline where Link was defeated, somewhere around A Link to the Past or A Link Between Worlds.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Warhammer 40,000: Space Marine 2 announces global release times, won’t use DRM software such as Denuvo

We’re a week out from Warhammer 40,000: Space Marine 2’s release date, and Saber have put out a final roundup of details in a Steam blog. Alongside a global release time map (or two maps, technically, since they’re pulling that pay-more-to-play-early nonsense), there’s a big Q&A covering all your burning questions about burning ‘nids. Among these is a confirmation that, no, the action game won’t be implementing DRM software such as Denuvo.

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Bicycle delivery sim Parcel Corps is delayed but at least it’s funny about it

We’ve been negligent in our duty as watchkeepers of extreme sports games. Parcel Corps is a light-hearted bicycle courier sim set in a colourful totalitarian regime where the police do not like things to be delivered in time, or at all. Perhaps that’s why the game, which was due to arrive on Steam tomorrow, has been delayed until an unspecified date. That’s okay, half the news stories we write seem to be about release setbacks. At least the developers announced the delay in a funny and thematically appropriate way.

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Level-5’s ‘Vision 2024’ Showcase To Share Multiple Project Updates And Announce Brand New Title

Airing online this September.

Level-5 has finally locked in the date for its next showcase. ‘Vision 2024: To The World’s Children’ will be broadcast on YouTube this September and will feature updates about multiple Level-5 projects.

This includes a “release date and new gameplay systems” announcement for Inazuma Eleven: Victory Road, an update on the “release timing” for Fantasy Life i: The Girl Who Steals Time, and updates for DECAPOLICE and Professor Layton and the New World of Steam. In addition to this, a “brand new title” will be announced.

Read the full article on nintendolife.com

Guide: Best Nintendo Switch Short Games

Blast through these games in a single sitting.

Updated with a fresh assortment of bite-sized Switch games, including the excellent Thank Goodness You’re Here. Enjoy!


The Switch is the perfect console if you travel a lot, for work or pleasure. The console’s portability makes it the perfect choice if you’re spending any time at all in planes, trains, and automobiles.

Read the full article on nintendolife.com

Feature: Nintendo Life eShop Selects & Readers’ Choice (August 2024)

Our picks for the best eShop games in August.

Pinch, punch, welcome to another edition of eShop Selects, this time for the month of August!

We don’t want to admit it, but we’ll soon be tucking into warm cocoa and curling up by the fire with our Switches. That sounds nice and all, but shorter days, longer nights, and the cold? Brrrr. We’re going to need some video games to fix that, right? Thank goodness there was a Nintendo Direct Indie World & Partner Showcase to load up the next few months.

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What’s on your bookshelf?: Still Wakes the Deep, Little Orpheus and Robocraft’s Robert McLachlan

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! I’ve moved on to Wolfe’s Sword Of The Lictor this week and, readers, I’m starting to think that Severian might not be a very good dude. This week it’s Still Wakes the Deep, Little Orpheus, and Robocraft designer (along with many others) and current lead technical level designer at Half Mermaid, Robert McLachlan! Cheers Robert! Mind if we have a nose at your bookshelf?

I’m debating re-reading Riddley Walker by Russell Hoban. It’s set in a past/near/far future Kent, a post-apocalyptic mix of horror (black trees, black forests, mud, dogs and death) and beauty (Punch and Judy, St Eustace, rebirth), written in a version of English as wrecked as the nuclear-blasted landscape. It’s bleak – though not quite as brutally resistant to re-reading as The Road – and now I’m older with kids in this modern world, the thrill of reading the apocalypse is replaced with uneasiness and fear, but what an amazing piece of work. Apparently Hoban couldn’t spell properly for the rest of his life after finishing writing it.

Hoban was an American who spent half his life in London, and this superficial fact made a connexion (in Riddley Walker speak) in my mind with another book I read this year, by a genius writer who also made England their home – W. G. Sebald. The Rings Of Saturn is also written around the East of England and its boundary with the North Sea, although there’s so much more to the book than that. There’s a real desolation and liminality in his descriptions of the towns and landscapes which lie along the restless North Sea coast… Who knows what secrets lie beneath those waves?

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