Reignbreaker is an anti-establishment roguelike that’s clearly pro-Hades

A few months back, I enjoyed lurking a conversation on the RPS Discord about the proliferation of cyberpunk/steampunk/atompunk/what-have-you-punk variants and how most of them in fact lack the rebelliousness and counter-counter elements that punk actually entails. That discussion was back on my mind as I sat down to play Reignbreaker, a new action-roguelike from Studio Fizbin, at Gamescom 2024 – slightly wary of its self-described medievalpunk styling. However! Turns out you’re trying to kill the queen. Yep, that’s, uh, that’s pretty punk.

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Helldivers 2 PSN Review Bomb Cape MIA as Arrowhead Awaits Clarity on Game Being Sold in More Countries

Whatever happened to Helldivers 2’s review bomb cape? This unique in-game item was inspired by the review bomb campaign Helldivers 2 suffered on Steam after publisher Sony made PlayStation Network accounts mandatory for PC gamers on Valve’s platform. Developer Arrowhead decided to turn the user review history graph into a cape, which is ready for launch but has yet to release.

Nearly four months since Sony’s dramatic U-turn on Helldivers 2’s PSN account requirement, the review bomb cape is still M.I.A. So, what’s the problem? As part of an impromptu AMA on the Helldivers 2 Discord, Arrowhead creative chief Johan Pilestedt said the delay has to do with a lack of clarity on Helldivers 2’s sales status in those countries in which PSN is not live and therefore remains unavailable, even now, effectively de-listed from Valve’s platform.

“We don’t want to release it until we get more clarity on the country issue,” Pilestedt said, responding to questions about the review bomb cape.

“Basically review cape is waiting for region conclusion,” he added. Then, explaining what that means, Pilestedt said: “The final decision if it will be sold in more countries.”

We don’t want to release it until we get more clarity on the country issue.

Since Helldivers 2’s explosive launch across PC and PlayStation 5 earlier this year (it’s the fastest-selling PlayStation Studios game of all time with an incredible 12 million copies sold in 12 weeks), Arrowhead and Sony have butted heads on numerous occasions.

Developers at the studio have admitted that the furore around the PSN account issue caused internal stress to such a degree that it slowed development. And even now, there’s still a question mark over whether Helldivers 2 will ever be sold on Steam in the countries that lack PSN, even though the PSN account requirement was ditched. Clearly, Arrowhead has that same question.

Arrowhead has also struggled with Helldivers 2 and its fanbase since the game’s massive launch, and has had to adjust the way it works to help create post-launch content in a sustainable fashion. Still, recent updates were criticized by the game’s community, and in the AMA Pilestedt touched on the impact of that feedback.

“It’s hard,” he said. “It’s a tricky situation. The criticism is valid, but it causes low morale, and low morale causes slow development speed. Talk about a negative spiral.”

Then: “I think it’s important for us to reiterate to the team that criticism happens because people care. The worst thing would have been if we fucked up and no one cared.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Here’s an open world zombie survival game set in medieval…. Birmingham?

I can guarantee you that a zombie survival game called God Save Birmingham wasn’t on your “2024 Video Game Announcements” bingo card. It takes place in 14th century England, and tasks you with fending off the rampant zombie hordes of a populace who’ve succumbed to a mysterious case of reanimation. Perhaps the cause is that there’s no Maccies or TK Maxx at the local Bull Ring yet.

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New Balatro Merch Adds Exclusive Abstract Joker Shirt

We’re all in.

A new Summer range of Balatro merch has been revealed (which, bizarrely, comes just under a month away from Fall, but never mind) and includes a rather fetching Abstract Joker shirt based on a design by developer LocalThunk.

Each shirt is available now for £24.99 (plus shipping), with the full collection consisting of the aforementioned Abstract Joker shirt alongside the Jimbo’s Fish & Chips, You’ve Done Well, Enjoy Joke, and Jimbo Eye Test shirts. Abstract Joker and Enjoy Joke are also available in various colour designs.

Read the full article on nintendolife.com

Avowed Runs at 30fps on Xbox Series X and S, Obsidian Confirms

Avowed will run at a “baseline” of 30 frames per second across Xbox Series X and S, developer Obsidian has confirmed.

Speaking on the Iron Lords Podcast, art director Matt Hansen said Obsidian is “targeting a baseline of 30fps” for the first-person fantasy RPG. 60fps sounds unlikely, however, even on the more powerful Xbox Series X.

Explaining, Hansen said Obsidian decided to go for 30fps in order to facilitate fancier visuals, and that because Avowed is a first-person, single-player game, “you don’t necessarily need that 60 frames.”

It’s a first-person, single-player game, you don’t necessarily need that 60 frames.

“We are targeting 30 frames per second, bare minimum,” Hansen said. “That’s the expectation.

“It’s a first-person, single-player game, you don’t necessarily need that 60 frames. And that allows us to get a lot juicier with VFX and lighting and all this other stuff.

“It’s a trade-off we opted to make relatively early, and we’re really happy with that. The game’s running pretty smooth for how visually dense it is, and that was always our goal.”

But, Obsidian is still figuring out the nitty gritty of performance: “It’s one of the last things you do,” Hansen said.

Avowed is due out in February 2025 on PC and Xbox Series X and S, and joins a list of Xbox Series X and S games that launched at 30fps in recent years. That list includes Bethesda’s Starfield (which now runs at 60fps following a post-launch update), Arkane Austin’s Redfall (which also now runs at 60fps following a post-launch update), and Ninja Theory’s Hellblade 2, which has yet to receive a 60fps update.

Indeed, Obsidian’s reasoning for targeting 30fps echoes comments made by Bethesda development chief Todd Howard in explaining why last year’s Starfield launched at 30fps on both Xbox Series X and S.

“I think it’ll come as no surprise, given our previous games, what we go for,” Howard said at the time. “Always these huge, open worlds, fully dynamic, hyper detail where anything can happen. And we do want to do that. It’s 4K in the X. It’s 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don’t want to sacrifice any of it.

“Fortunately in this one, we’ve got it running great. It’s often running way above that. Sometimes it’s 60. But on the consoles, we do lock it because we prefer the consistency, where you’re not even thinking about it.

“And we don’t ever want to sacrifice that experience that makes our games feel really, really special. So it feels great. We’re really happy with how it feels even in the heat of battle. And we need that headroom because in our games, really anything can happen.”

As was the case with recent Xbox games, Avowed may end up with a 60fps performance mode post-launch. There are also questions about Avowed eventually launching on PlayStation 5, following Obsidian’s Pentiment and Grounded jumping to the rival console this year, and Microsoft’s confirmed plans to release Id Software’s Doom: The Dark Ages and MachineGames’ Indiana Jones and the Great Circle on PS5 next year.

Avowed was delayed to February “to give players’ backlogs some breathing room,” Microsoft has said. It was due out later in 2024. IGN recently went hands-on with Avowed and we came away impressed.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Black Myth: Wukong needs an Assassin’s Creed-style discovery mode

Assassin’s Creed: Valhalla, Odyssey, and Origins all have one thing in common: they’ve got a Discovery mode, which replaces murdering with learning. You can, quite literally, go on tours curated by historians around each of the game’s respective maps. Instead of diving off a Sphinx and plunging your hidden blade into someone’s spinal column, you can look up at the Sphinx and read a paragraph on its significance. Maybe view an actual, real life bit of ancient Egypt from an actual real life museum collection in-game. Perhaps embody an Anglo-Saxon lad in Valhalla, instead, and like, cook up some nettle soup having just got a fresh “Friar Tuck” at the local hair choppers (no guarantees on this last bit).

This is all to say that Black Myth: Wukong deserves such a mode, too. There were so many times throughout my review time where I stopped and stared and wondered as to something’s meaning. Not only in the architecture, but in the characters, too. So here I am with a proposition: how about instead of thwacking things with my staff, I can use it as a walking stick and point it at things I want to learn about.

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In Black Myth: Wukong, You Can Summon One Boss to Beat Another Boss While Basically Doing Nothing

Warning! Black Myth: Wukong spoilers follow.

If you’re playing through Black Myth: Wukong right now, you’ll be familiar with the action RPG’s boss fights. The game is packed full of them, and some offer a significant challenge. But what if you could gain a helping hand from one boss as you fight another?

That’s exactly what’s possible in Black Myth: Wukong via a super cool secret IGN unearthed while playing this week. It turns out that in Chapter Two, you can summon a hidden boss to defeat a required boss — if you find a bunch of items first.

The boss fight in question is the Stone Vanguard, which is found in the Fright Cliff area. You might have encountered this boss already, or even defeated it. But did you notice the large rock on the left as you entered the arena?

That rock is in fact a dormant Shigandang Yaoguai King Boss, sealed away with six items of divinity, which you can use to release him. IGN has a guide, How to Defeat the Stone Vanguard With Another Boss, that will tell you all you need to know to summon Shigandang and have it do your dirty work for you.

What follows is a cool Black Myth Wukong Yaoguai King Boss Battle that you can sit back and admire from a safe distance. Eventually, Shigandang defeats the Stone Vanguard, although you then need to step in and defeat Shigandang yourself. Thankfully, the plucky Stone Vanguard took a bit of health off the much stronger Shigandang during the fight. Check it out in the video below:

It’s a pretty wild way to defeat a boss without lifting a finger, and you get credit and all the item drops as if you beat the Stone Vanguard yourself.

Speaking of Black Myth: Wukong bosses, this week IGN reported on how one optional boss encountered very early in the game is absolutely destroying players. While you’re here, IGN has plenty more Black Myth: Wukong guides to help you out, including Essential Tips and Tricks, Things Black Myth: Wukong Doesn’t Tell You, and our Boss List and Guides.

Meanwhile, developer Game Science has apologized for any tech or performance issues players have encountered since Black Myth: Wukong’s record-breaking launch earlier this week, and promised patches are coming.

IGN’s Black Myth: Wukong review returned an 8/10. We said: “Despite some frustrating technical issues, Black Myth: Wukong is a great action game with fantastic combat, exciting bosses, tantalizing secrets, and a beautiful world.”

This week, IGN verified an email sent from the Black Myth: Wukong marketing team that told content creators who were granted a Steam key that they must not include “feminist propaganda” or use what are called “trigger words” such as COVID-19 in their coverage.

Chinese studio Game Science has yet to respond to IGN’s previous report compiling numerous sexist comments made by the studio’s founders and other developers spanning the last decade.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

IGN UK Podcast 762: The Best of gamescom 2024

After a week full of seeing new and upcoming games in Germany, Cardy, Matt, and Alex are here to report back on everything they’ve seen. There’s Dying Light: The Beast, Avowed, Indiana Jones, Crimson Desert, Atomfall, and much, much more.

Remember to send us your thoughts about all the new games, TV shows, and films you’re enjoying or looking forward to: ign_ukfeedback@ign.com.

IGN UK Podcast 762: The Best of gamescom 2024

SNK Getting Ready For The King Of Fighters “Big” 30th Anniversary

“3 more days”.

Although SNK is currently busy promoting its upcoming release Fatal Fury: City of the Wolves, it seems it’s gearing up for the “big” 30th anniversary of its all-star fighting game series, The King of Fighters.

In a brief notice on social media, the official SNK account mentioned how there are now just three days left until the 30th anniversary of the long-running series. The King of Fighters 94 originally made its debut in arcades in 1994, following on from Fatal Fury and other SNK series like Art Of Fighting.

Read the full article on nintendolife.com