Cyberpunk 2077 Getting New Game Plus Would ‘Break the Way the Game Is Constructed,’ CD Projekt Says

Cyberpunk 2077 never received a New Game Plus mode like CD Projekt’s predecessor The Witcher 3: Wild Hunt because it would “break the way the game is constructed.”

Speaking to DualShockers, Cyberpunk 2077 quest director and its sequel’s associate game director Paweł Sasko gave a somewhat vague explanation for why the now beloved role-playing game didn’t receive New Game Plus in its more than three years of updates.

“For us, it’s really important that when you have components in a game, they all work together and they all work well and they all make sense,” Sasko said. “The thing is, Cyberpunk is very specific when it comes to its construction.

“It’s incredibly difficult to figure out a way where New Game Plus could be done in a way that doesn’t completely break the way the game is constructed.”

“It’s incredibly difficult to figure out a way where New Game Plus could be done in a way that doesn’t completely break the way the game is constructed.

Sasko referenced Bethesda’s latest RPG Starfield and its New Game Plus system, which actually ties into the overall story and has a logical explanation for how and why the entire world is resetting, and seemed to suggest this was the only option for incorporating the New Game Plus mechanic.

He didn’t address why Cyberpunk 2077 couldn’t have a more traditional means of New Game Plus, however, that simply sees the player restart the story while keeping abilities or experience. This is how The Witcher 3’s version of the system worked, as it had no story connection or explanation for the reset whatsoever and just allowed players to experience the game again with a few extras.

Sasko even admitted Cyberpunk 2077 was designed to be replayed, which would suggest this style of New Game Plus would work well.

“It’s to be replayed. It’s to try different life paths, try different romances, try different builds,” he said. “There’s so many things that you can at least, twice or three times, have a very varied experience in 2077. So this is another answer, the game was built to be replayed that way.”

Fans still holding out hope for a New Game Plus mode shouldn’t hold their breath, as CD Projekt announced there is no longer a dedicated Cyberpunk 2077 team working at the studio as employees instead turned their attention to its sequel and, predominantly, the next Witcher game.

That’s not to say it won’t receive any support in the future, however, as CD Projekt confirmed to IGN that Cyberpunk 2077 will still get the long promised FidelityFX Super Resolution 3 (FSR3) support at some point.

Development was wound down after the release of its first and only expansion, Phantom Liberty, in September 2023. It came after the game-changing Update 2.0, which completely revamped Cyberpunk 2077 with features such as a new perk system and improved AI, and was followed by another big update in 2.1 but only minor changes afterwards.

In our 9/10 review, IGN said: “Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Spilled! is PowerWash Simulator’s oceangoing cousin, and just as chilled

I’ve been scouring Steam Next Fest demos specifically for something laid back, and Spilled! – despite sounding like the title of a musical about upturned milk – has delivered nicely. It’s a light and breezy ocean cleanup game that has you sailing a cute lil’ boat around polluted seas, cleansing oil patches and scooping up plastic bottles. Even if it doesn’t have the every-last-speck detailing of PowerWash Simulator or Viscera Cleanup Detail, it satisfies in very similar ways, and I would very much like to get back out on the water whenever the full game is complete.

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Dragon Age: Dreadwolf Is Officially Being Renamed, With Gameplay Reveal Set for June 11 – EXCLUSIVE

The next Dragon Age is set to get its first big gameplay reveal on June 11, and when it does, it will be with a new name. IGN can exclusively reveal that the latest entry in the Dragon Age franchise, previously known as Dragon Age Dreadwolf, is being renamed Dragon Age: The Veilguard.

The news comes with a host of details that shed new light on BioWare’s anticipated RPG, which up until this point has been kept heavily under wraps. Among other things, BioWare confirmed that The Veilguard will feature seven playable party members, and that it will feature “fun and fluid, moment-to-moment combat” while continuing to center strategy via the unique powers of each companion.

But it’s the name change that will do the most to raise eyebrows among the fandom. Ever since the conclusion of Dragon Age: Inquisition’s Trespasser DLC, fans have expected a story focused on Solas, the former companion who was revealed to be the Elven god Fen’Harel, also known as the Dread Wolf. BioWare general manager Gary McKay explains that while Solas is “still very much a part of the story of Dragon Age: The Veilguard,” the team wanted a title that reflected a “really deep and compelling group of companions.”

“One thing that’s important to remind fans is that every Dragon Age game is a new and different experience and this game, more so than ever, is about you and your companions – a group that you must rally to fight by your side,” McKay tells IGN. “We can’t wait for players to meet, connect and form their own personal relationships with the unique companions that make up The Veilguard. That’s the spirit of this game…of this story. Choosing who will join you on your adventure, fight alongside you, and be there by your side in the end.”

In a separate blog post, McKay elaborated, “Each of the seven unique characters that make up your companions will have deep and compelling storylines where the decisions you make will impact your relationships with them – as well as their lives. You’ll unite this team of unforgettable heroes as you take on a terrifying new threat unleashed on the world. Naturally, the Dread Wolf still has an important part in this tale, but you and your companions – not your enemies – are the heart of this new experience.”

McKay claims that the name change wasn’t a matter of focus testing, which commonly informs decisions like these. He even goes so far as to admit that sticking with Dreadwolf might have been easier.

“We actually think sticking with Dreadolf would have been the safer choice – ‘Dread Wolf’ is a cool name after all!” McKay says. “In the end, it was most important for us to have a title that was authentic to the companions that are the heart of this adventure we’ve created. We’ve worked throughout development to create really incredible backstories for each companion that intersect with the main narrative in meaningful ways.”

As for why it’s not simply named “Dragon Age IV,” McKay says it’s for the same reason that Dragon Age Inquisition wasn’t called “Dragon Age III: Inquisition.”

“Every game in the series tells its own unique story and the title is an important element to help set the stage for the next standalone adventure inclusive of its own hero, companions, narrative arc, villain, setting, etc,” he says.

The highest-stakes release in BioWare’s history?

The name change is the beginning of what is shaping up to be possibly the highest-stakes release in BioWare’s history. It’s been a full decade since Dragon Age: Inquisition – which we we named our Game of the Year in 2014 – and since then the storied RPG studio has been battered by the disastrous release of Anthem, layoffs, and other setbacks, with Mass Effect: Legendary Edition being one of its few bright spots. The Veilguard has been in various stages of development during this time, even reportedly being canceled at one point, though McKay frames it as a period of exploration in his blog post.

“After Dragon Age: Inquisition launched, the studio was given an incredible opportunity to explore, test, and validate a variety of gameplay concepts as we worked to determine what the next Dragon Age could look like,” McKay writes. “We brought everything to the table which, yes, even included a multiplayer concept. The time we spent experimenting and iterating gradually taught us a lot. This work, and the amazing support from EA, helped us re-focus on creating an incredible single player game, with all the choices, characters and world building you’d expect from us.”

Asked what it means for BioWare to finally be able to show The Veilguard to the world, McKay said, “As the studio head and executive producer, it’s been incredible to see the journey, resilience and passion that this team continues to bring every day. We have an incredible group of both BioWare and Dragon Age veterans who have been with us for years, as well as new faces and voices that love the series who have helped to create an unforgettable experience we feel will be worthy of the Dragon Age name.”

So who exactly are the Veilguard? In the lore, the Veil is a barrier between the physical world and Fade, which is Dragon Age’s spirit realm. Solas, who helped create the Veil, now wants to destroy it. Hence, as McKay puts it, “the Veil needs guarding.”

While acknowledging that the why and the how is definitely spoiler territory, McKay says, “The biggest clue I can share is that you and your companions – that make up The Veilguard – are central to taking down a new evil threat unleashed upon Thedas. It might not just be Solas.”

McKay isn’t quite ready to reveal the party members quite yet, but does provide some hints on what to expect, including some initial info on romances.

“We spent a lot of time making our companions feel authentic based on their own unique experiences within this larger fantasy world, which in turn makes the relationships you form with them feel even more meaningful. We’ve tapped into Dragon Age’s deep lore and explored its most iconic factions to bring each of the seven companions and their stories to life,” he says.

“I won’t spoil next week’s reveal but I can say we’ve created a story where you can impact the world and the companions that surround you. Player agency is important to the Dragon Age: The Veilguard experience and allows each player to form unique personal connections with their companions of choice. And, yes, you can romance the companions you want!”

[Y]ou and your companions…are central to taking down a new evil threat unleashed upon Thedas. It might not just be Solas

McKay says the decision to pare the number of companions from nine to seven is mostly down to it being the “right number for the story we’re telling.” Each one is intended to represent a unique faction or element from Thedas, and will feature their own arc with “stories of love and loss, each with meaningful choices and emotional moments.”

He continues, “As you accompany your companions to unravel their backstory and earn their loyalty and friendship, you’ll visit more regions of Thedas across a deeper variety of biomes than any Dragon Age before it.”

McKay mostly sidesteps questions of how Inquisition’s characters might fit into The Veilguard’s story, though he does confirm that it will once again feature an original protagonist similar to The Warden, Hawke, and The Inquisitor, noting that each Dragon Game has its own standalone story with its own thread and conflict.

“Games across the Dragon Age franchise are never designed as a game-over-game continuous storyline. There are familiar arcs, factions and heroes important to the overarching Dragon Age universe that weave through the new story we’re telling,” he explains. “The previous games, characters and events aren’t the anchor of Dragon Age: The Veilguard it’s about your adventure with a brand new cast of companions that you must rally to fight against a powerful force.”

He once again teases another villain beyond Solas: “I don’t want to get too deep into spoiler territory but I can say that the Dread Wolf is not the only god players need to be worried about.”

BioWare hints at what to expect from The Veilguard’s gameplay

When The Veilguard is finally revealed on June 11, BioWare’s presentation will include 15 minutes of gameplay from the opening moments of the game, which will help set up the story. On the gameplay front, McKay says that The Veilguard’s combat was a “big area of focus” and something the team wanted to push forward. Among other things, McKay says that The Veilguard will feature an ability wheel designed to give players more direct control over their characters.

“As an RPG, strategy in combat is important as you bring two companions to every fight. Each companion brings unique powers and abilities that have a direct impact on how you choose to take down the enemies at hand,” he says. “To add another layer to that strategic element, we’re introducing a new ability wheel where you can pause the action and set up your next move – whether it’s your companions’ abilities or your own.

“The ability wheel opens up a huge amount of strategic possibilities, giving players the ability to control the flow of combat and link powerful combinations of abilities between players and their companions that can quickly turn the tide of any battle. We think we’ve found an exciting balance between fun, fluidity and strategy for every encounter.”

It all points toward a game that seems likely to please longtime fans of the series who have been waiting anxiously for a new entry over the last 10 years – and it’ll need to be. BioWare won’t say it directly, but everyone seems aware that a lot is riding on Dragon Age. Its reception will say a lot about whether BioWare is able to reestablish itself as a top-tier RPG studio alongside Larian, CD Projekt Red, and other recent success stories.

“This is a game and experience that continues BioWare’s tradition of single player RPG storytelling set in the epic fantasy world of Thedas,” McKay says. “We know Dragon Age fans and the community have been waiting a long time for the next game and we could not be more excited to share our gameplay reveal on June 11.”

Make sure to stay tuned to IGN for more Dragon Age info, as well as lots more from Summer Game Fest, IGN Live, and more.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Concord’s $39.99 Price ‘Provides the Full Experience’, Sony Says

Concord’s $39.99 price point “provides the full experience,” Sony has said.

Following Concord’s divisive reveal during Sony’s State of Play showcase in May, some had wondered whether the live service hero shooter would release in free-to-play form.

Confirming Concord launches in both physical and digital standard editions for $39.99 / £34.99 / €39.99, Pam Piscitello, director of marketing and operations at developer Firewalk, said in a post on the PlayStation Blog that this full experience includes all 16 playable characters (called Freegunners in-game), 12 maps set on various worlds, and six team-based modes.

This will expand shortly after launch with regular, post-launch updates for all players at no additional cost, Piscitello added.

“From the very beginning, we wanted Concord to be a complete multiplayer-focused experience that combines engaging gameplay, rewarding progression, and a robust roster of characters, maps, and game modes right out of the gate, while also creating a platform for us to evolve and expand the game and universe over time,” Piscitello commented.

As is the modern video game way, the more expensive Digital Deluxe Edition ($59.99 / £49.99 / €59.99) gives early access to Concord when it launches this August. That amounts to up to 72 hours of early access before the global launch on August 23.

As already announced, a pre-launch beta is set for PlayStation 5 and PC with cross-play support. Those who pre-order get early access to this. Pre-ordering any edition of Concord grants you five codes for the beta early access weekend in July.

By launching Concord on PS5 and PC simultaneously priced $39.99, Sony is replicating the release strategy employed for Arrowhead’s co-op shooter Helldivers 2, which went on to become the fastest-selling PlayStation game of all time with an incredible 12 million copies sold in just 12 weeks.

Cheaper price points and simultaneous releases on PS5 and PC may be the way forward for Sony’s live service games, if Helldivers 2 and now Concord are evidence of an overall strategy. Sony has insisted it will continue to release its big ticket single-player games on console first before coming to PC later.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Slay The Spire meets Yakuza’s claw machines in Dungeon Clawler

Maybe you can relate, but I tend to find I crave twee and colorful things proportionally inverse to my melancholy. If I’m having a good week, give me Fear and Hunger and horrible films like Speak No Evil. If, like this week for some reason, I feel like bursting into tears at inopportune moments, I need silly little guys doing whimsical activities. Enter Dungeon Clawler. It’s a vaguely Slay The Spire-ish roguelite where you grab weapons from a claw machine while you fight. It’s got lazy Steam Deck depression nap written all over it. The main theme reminds me of Zombies Ate My Neighbors, and the character I picked is named Sir Bunalot.

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Surreal Point-And-Click Game ‘Garage: Bad Dream Adventure’ Gets Switch Release

And it’s out today.

If you happen to recall the bizarre 1999 point-and-click title Garage: Bad Dream Adventure, then you’re in for a treat. If you don’t, then… well… you’re still in for a treat because it looks wild.

It launches on the Switch eShop today for £16.99 / $24.99, so by the time you’re reading this, you might be able to purchase and download it. For the uninitiated, Garage originated in Japan from developer Kinotrope and was released for Windows and Mac. It’s since been ported to Android and iOS, but we’re honestly thrilled to see it on Switch.

Read the full article on nintendolife.com

Coming to Game Pass: Octopath Traveler II, The Callisto Protocol, Still Wakes the Deep, and More

Coming to Game Pass: Octopath Traveler II, The Callisto Protocol, Still Wakes the Deep, and More

Hey friends, we’re really excited to see you all in just a few short days on June 9 for the Xbox Games Showcase followed by Call of Duty: Black Ops 6 Direct! To whet your appetite for some more games, we have a collection of day one with Game Pass and new to Xbox games, a returning fan favorite and some surprise drops that are playable today!

Available Today

Octopath Traveler (Cloud, Console, and PC)
Making a return to the Game Pass library today! Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers. Use each character’s distinctive abilities in and out of battle and make decisions to shape your path.

Octopath Traveler II (Cloud, PC, and Xbox Series X|S)
In this critically acclaimed second title in the Octopath Traveler series, eight new travelers venture forth into an exciting new era in the land of Solistia. Step into their shoes and explore the land as you see fit, using their unique talents to aid you along your journey in this role-playing adventure.

Coming Soon

Depersonalization (PC) – June 12
A tabletop role-playing game inspired by Call of Cthulhu with rich branching narratives. Depersonalization consists of multiple story modes, each of which has multiple endings and branching routes, striving to build a diverse, themed world.

Isonzo (Cloud, Console, and PC) – June 13
Ferocious Alpine warfare will test your tactical skills in this authentic WWI first-person shooter. Fight high-altitude battles among the scenic peaks, rugged valleys and idyllic towns of Northern Italy. The Great War on the Italian Front is brought to life and elevated to unexpected heights!

The Callisto Protocol (Cloud, Console, and PC) – June 13
Survive to escape the horrors of Callisto. Use a unique blend of shooting and brutal close-quarters melee combat to fight your way through the maximum-security Black Iron Prison. Battle evolving inhuman creatures, scavenge for new weapons and uncover the conspiracy lurking on Jupiter’s Dead Moon.

The Callisto Protocol Titled Key Art

Still Wakes the Deep (Cloud, PC, and Xbox Series X|S) – June 18
Available on day one with Game Pass! From the award-winning developers at The Chinese Room comes a terrifying tale of isolation. You are trapped on an oil rig in the North Sea, running from an unknowable horror that has come aboard. With no escape and no way to fight back, all you can do is survive. Learn more about Still Wakes the Deep in Xbox Wire’s hands-on preview.

DLC / Game Updates

Minecraft 15 Year Anniversary – Available until June 22
The party isn’t over for Minecraft’s 15th Anniversary! Get Minecraft, Minecraft Dungeons, Minecraft Legends, and more for up to 50% off through June 22. And don’t forget to head to Minecraft Marketplace to pick up your free anniversary world, cape, and add-on! Learn more on Minecraft.net.

Xbox Game Pass Ultimate Perks

Sea of Thieves: Ebon Flintlock Pack – Available now
Start your fights in style or share a drink with your crew! With the Ebon Flintlock Pistol, Obsidian Flag and Onyx Tankard, you’ll always look the perfectly piratical part.

Vigor: Heatwave Havoc Pack – Available now
Leave the winter’s chill behind and come bask in the Norwegian sun with our Heatwave Havoc Pack! Enjoy new stylish accessories, crates full of loot, and loads of guns to keep the party going. Don’t forget the sunscreen!

MultiVersus: MVP Pack 1 – Available now
MultiVersus is a free-to-play platform fighter that brings the depth of iconic WB stars to life across the nearly endless possibilities of play. The MultiVersus MVP Pack offers in-game content to further customize and boost your play for subscription members.

Leaving June 15

The following games are leaving the Game Pass library soon. Jump back in before they go or use your membership discount to save up to 20% off your purchase to keep them in your library!

  • Bramble: The Mountain King (Cloud, Console, and PC)
  • High on Life (Cloud, Console, and PC)
  • Rune Factory 4 Special (Cloud, Console, and PC)
  • Spacelines from the Far Out (Cloud, Console, and PC)
  • The Bookwalker (Cloud, Console, and PC)

As always, keep it tuned to @XboxGamePassPC and @XboxGamePass for what’s coming and when you can play. See you June 9!

The post Coming to Game Pass: Octopath Traveler II, The Callisto Protocol, Still Wakes the Deep, and More appeared first on Xbox Wire.

Concord is now available to pre-order; Early Access and beta detailed

Hey everyone! After revealing Concord last week, we’re excited to continue unpacking more about the game and answering your questions in the days and weeks ahead, beginning today with more information about how you and your friends can check out our upcoming beta, details on the physical and digital editions of the game for PS5 and PC¹, and how you can get early access to Concord when it launches in August.

From the very beginning, we wanted Concord to be a complete multiplayer-focused experience that combines engaging gameplay, rewarding progression, and a robust roster of characters, maps, and game modes right out of the gate, while also creating a platform for us to evolve and expand the game and universe over time.

When it launches in August, Concord will debut in a standard edition (available in both physical and digital versions for $39.99 / £34.99 / €39.99 / ¥4,480 MSRP) that provides the full Concord experience, including all 16 playable Freegunners, 12 unique maps set on various worlds, and six distinct team-based game modes, which will expand shortly after launch with regular, post-launch updates for all players at no additional cost. 

Alongside the Standard Edition, we will also have a Digital Deluxe Edition ($59.99 / £49.99 / €59.99 / ¥6,480 MSRP) that includes additional cosmetics to personalize your Freegunner crew and, for those eager to jump in and play, early access to Concord when it launches this August. The Digital Deluxe Edition will grant up to 72 hours of early access before Concord’s global launch on August 23. It also includes the Northstar Freegunner’s cosmetics pack, which grants you 16 Northstar themed Freegunner outfits; one for each of the 16 playable Freegunners available at launch.

Get Vale’s Monarch Pack and early access to the Concord beta

We’re excited for you to meet and learn more about the characters of Concord, including Vale—an adept sniper who you saw in our gameplay reveal trailer using her biomechanical legs to leap above the battlefield and land precision shots on enemies. To receive the Monarch Pack cosmetic pack, which includes the Monarch Frontliner outfit for Vale and Dead Reckoner weapon skins for her sniper rifle and side-arm. You can,  pre-order the standard edition of Concord or purchase the Digital Deluxe at any time.

Seeing Vale and the other Freegunners in action in gameplay footage is one thing, but there’s no substitute for experiencing the game for yourself. That’s why we’re hosting a pre-launch beta, simultaneously on PS5 and PC with cross-play support. Those that pre-order will have an opportunity to be among the first to play Concord—and you’ll be able to bring your friends.

Pre-ordering any edition of Concord will grant you five codes for our Beta Early Access weekend in July, allowing you to team up with your friends on PS5 and PC and take on rival crews across the galaxy. Stay tuned for more details about the Beta beta in the coming weeks, including the dates of Early Access and Open Beta, and more. 

Pre-orders for PS5 are now live at participating retailers, PlayStation Store, and direct.playstation.com. Pre-Purchase for PC on Steam and the Epic Store. 

Stay up-to-date on all things Concord by following Concord on X/Twitter, Instagram, and TikTok, as well as by joining the community on the Concord Discord.

¹ Account for PlayStation™Network and internet connection required. Paid for PlayStation®Plus membership (sold separately) required on PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms.

©2024 Sony Interactive Entertainment LLC. Developed by Firewalk Studios. 
Concord is a trademark of Sony Interactive Entertainment LLC.

Counter-Strike Skin Sells for Over $1 Million

A Counter-Strike 2 weapon skin, meaning a variant color and pattern for an in-game gun, has sold for more than $1 million of real world money.

CS:GO, now Counter-Strike 2, lets players earn Weapon Cases (loot boxes) through gameplay or by purchasing them in the store, but each also requires a corresponding key to open it. These can, again, be earned through gameplay or purchased in the store.

The competitive first-person shooter is free to play but has an extensive economy surrounding the contents of these loot boxes: weapon skins. Players can buy, trade, and sell them to each other, and the rarer pieces have sold in the past for hundreds, thousands, and even hundreds of thousands of dollars.

As reported by Kotaku, the StatTrak Factory New AK-47 Blue Gem pattern 661 has blown away all previous records, however, after it was sold by X/Twitter user @roflm0nster for more than $1 million. A look at the gun can be seen in the post above.

The exact amount it sold for is unknown, as the seller is “not at liberty to disclose the buyer or exact amount”, according to a post on the platform. But @roflm0nster confirmed to IGN it was a seven-figure number. “What I can say is that $1 million offers were rejected multiple times,” they said. “Make your own conclusions.”

Such high offers came in as a result of the skin being truly unique, meaning only one exists within Counter-Strike. Its existence was discovered earlier in 2024, when fans marveled at its Blue Gem coloring, which adds a metallic blue look to the gun.

“What I can say is that $1 million offers were rejected multiple times.

It’s also of Factory New condition, which is the rarest form of such a skin. A near identical version of this gun, just with the lesser Minimal Wear condition, sold for $400,000 in 2022, as reported by PC Gamer. Experts therefore valued the Factory New version to sell for up to $1 million, but it’s now gone above even that.

CS:GO is a PC classic which remains as popular as ever despite the forced transition to Counter-Strike 2 in September 2023, more than two decades after the original first released.

Image Credit: Jake Lucky on X/Twitter

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Helldivers 2 Reveals Jungle-Themed Premium Warbond, Viper Commandos — Here’s What to Expect

Helldivers 2 developer Arrowhead has revealed the game’s next Premium Warbond, dubbed Viper Commandos and due out June 13.

In a post on the PlayStation Blog, Katherine Baskin, social media and community manager at Arrowhead, said the studio had responded to feedback on Helldivers 2’s Warbonds and had changed its approach as a result. For a start, Arrowhead has slowed down the pace at which it releases Warbonds “to give us a little bit more time to polish these designs before they’re released.” Baskin continued: “We don’t want to rush anything out of the oven before it’s fully baked.”

“It’s time to focus on quality over quantity.

Arrowhead has also changed the arrangement of items in each Warbond to make room for new item types as well as higher quality armor and weapons. “This will prevent us from simply adding more of everything, which can lead to weapons that feel redundant and uninteresting armor,” Baskin explained. “It’s time to focus on quality over quantity.”

“When we started researching items for Viper Commandos, we wanted to be sure we answered our player calls for stronger theming that coordinates across all the items, more emotes, unique armor passives, and more thoughtful designs rather than simply giving more of the same.”

The game’s community had called on the developer to slow down when it came to significant balance changes as well as Warbond releases, feeling Arrowhead had sometimes gone too far with nerfs and failed to include meta-affecting weapons and gear in the Warbonds.

To that end, Viper Commandos revolves around an up close and personal playstyle, which for any existing Helldivers 2 player may sound a little frightening. The new primary is a new version of the Liberator called the AR-23A Liberator Carbine. It has a modified, shortened form-factor that handles differently from the original, with a bit higher recoil, but faster handling designed for spraying and praying up close.

There’s also the new SG-22 Bushwhacker triple-barrel, sawed-off shotgun with two different firing modes, including one that fires all three barrels at once. This shotgun is the first in Helldivers 2 to be classed as a secondary weapon, which should open up the loadout meta a bit.

There are two new armor items, both of which feature the Peak Physique passive, which improves melee damage and weapon handling. They both also feature bare arms, so you can really show off your guns.

Another first for the game is new skins for your hellpods, Exosuits, and Pelican-1, “inspired by the classic woodland and tiger stripe camouflage patterns.”

The new utility item is the throwing knife. “Imagine mowing down a crowd of Terminids and running out of ammo with only one bug remaining, no time to reload, so you dive backward and throw a hunting knife into its carapace right before it descends on you,” Baskin said, hyping it up.

There’s also a new booster called Experimental Infusion, which gives your stims the added bonus of boosting your movement speed and reducing the damage you take for a short time. And, as you’d expect, there are new capes, player cards, and emotes.

As with previous Premium Warbonds, expect Viper Commandos to cost 1,000 Super Credits. While you can earn Super Credits from gameplay and the Warbond itself, you can also buy them for real-world money. Via the in-game shop, 1,000 Super Credits costs $9.99. Premium Warbonds do not expire, so you can work your way through them at your own pace safe in the knowledge their items will remain available.

The announcement of Viper Commandos comes as many within the Helldivers 2 community speculate that Arrowhead is set to add a third enemy faction to the game. The suggestion is the Illuminate are set to enter the galaxy-wide war, adding a new front to the battle against the Terminids and Automatons.

Last month, Arrowhead revealed it is in the process of setting the studio up so it can “make more and better stuff” in the long-term. In an introductory post on reddit, CEO Shams Jorjani, who recently replaced previous Arrowhead CEO and current Chief Creative Officer Johan Pilestedt, said the studio has had to adjust to the enormous success Helldivers 2 has brought to the company.

PlayStation 5 and PC co-op shooter Helldivers 2 is the fastest-selling PlayStation game of all time, having shifted an incredible 12 million copies in just 12 weeks since going on sale earlier this year. Amid the huge revenue Helldivers 2 has generated, Arrowhead itself has suffered a number of crises, including launch server problems and, most recently, a battle with Sony itself over the console maker’s controversial attempt to force Steam players to account link to PlayStation Network.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.