With folks keener for new info than they are booty, an update to the original Black Flag’s Steam backend is the latest thing to fan the Remake speculation flames, but before you get excited about it, it’s worth bearing in mind that a bunch of other Assassin’s Creed games got similar tweaks yesterday.
Bethesda said update 1.2 focuses on fixes for quests, gameplay, and performance, and includes new damage settings. 1.2 won’t roll out to all platforms just yet, Bethesda added, but it will be released today, July 9, on Steam Beta.
The Elder Scrolls IV: Oblivion Remastered update 1.2 patch notes:
SETTINGS CHANGES
We’ve added additional difficulty settings to allow players to further tune their “Player Combat Damage” & “Enemy Combat Damage”. Players can now select from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Expert”, and “Master” options in the Gameplay menu. We hope the “Journeyman” setting, specifically, will act as a better bridge between “Adept” and “Expert” for players.
UI
Fixed map markers disappearing
Fixed missing punctuation in Simplified Chinese text
Fixed “Toggle All” button on Map screen to work as a ‘Hold’
Various fixes to localized text
Fixed controller issues in Spell making menu
Fixed menus being cropped incorrectly in 1280×1024
Fixed the incorrect player stance in the inventory menu after fast travel
Fixed rebinding keys for Lock Picking
Fixed keybinds not updating in AZERTY
Fixed soft lock with controller in Enchanting menu
Fixed stats not updating when equipping enchanted items
Fixed a character skin glitch when closing the inventory menu
CRASHES
Fixed crashes that could occur while fighting Jyggalag
Fixed crashing when killing a paralyzed NPC with an arrow
Fixed crashing when paralyzing an already-paralyzed NPC
Fixed crashing in Spellmaking menu when rapidly removing & implementing effects
Fixed various GPU crashes
Fixed crashes that could occur during auto saves
AUDIO
Fixed underwater SFX persisting after leaving exiting water
Fixed missing ambient SFX in Shivering Isles
QUESTS
Fixed NPCs floating after being knocked down during Priory of the Nine quest
Fixed crashing when entering Flooded Mine during Final Justice quest
Fixed pathing for Shaleez in Flooded Mine during Final Justice quest
Fixed crashing when opening Gate to The Fringe during Retaking the Fringe quest
Fixed mages loading without clothes in Fort Ontus during The Necromancer’s Amulet quest
Fixed NPC pathing issues in Gardens of Flesh and Bone during ‘Through the Fringe of Madness’ quest
Fixed missing VFX during the closing of the Great Gate
Fixed Ilav Dralgoner’s missing facial animation during ‘Saving Time Itself’ quest
Fixed Sir Thredet’s speech during ‘Umaril the Unfeathered’ quest
Fixed NPC pathing issues during ‘Baiting the Trap’ quest
Fixed Obelisk Crystals spawning disconnected during ‘Baiting the Trap’ quest
Fixed crash at end of ‘Through a Nightmare, Darkly’ quest
Fixed wall crumbling in Malada during ‘Nothing You Can Possess’ quest
Fixed misaligned food at the Castle Leyawiin County Hall dinner party during ‘Sanguine’ quest
Fixed an issue with visibility of ghosts during ‘Ghosts of Vitharn’
Fixed cutscene not playing during ‘Light the Dragonfires’
Fixed missing textures in Cropsford Campsite after finishing ‘Goblin Trouble’
PERFORMANCE
Fixed frame rate drop in Deepscorn Hollow
Fixed frame rate drops in Black Rock Caverns
Fixed frame rate drop between Skingrad and Skingrad Castle
Fixed frame rate drop south of Bravil Castle courtyard
Reduced the frequency of hitches in the open world.
General improvements to frame time in many locations.
Optimize updating of character attachments.
Optimize rendering of water volumes in the open world.
Optimize light/shadow updates in several lairs.
Optimize waterfall particle FX and rendering.
Optimize the weather system.
Optimize character animation system.
GAMEPLAY
Fixed player character height scaling
Fixed armor items hiding Argonian and Khajiit tails
Fixed slow camera movement when initiating NPC dialogue
Fixed soft lock when a player with a high bounty goes to jail
Fixed Orrery animations
Fixed physics bug with floating necklaces
Fixed vampire sleeping animations
Fixed NPC beards not following facial animation.
Fixed ghost NPCs being completely invisible
Fixed missing animation when talking to Shamada in Leyawiin
Fixed occasional very long load times when fast traveling
Fixed missing facial animation for Snak gra-Bura
Fixed falling unconscious in water preventing player from getting up
Fixed NPCs losing collision when swimming
Fixed NPCs stopping combat when player is blocking
Fixed female Dremora teeth clipping
Fixed soft lock after choosing player class
Fixed Amber weapons clipping in first person view
Fixed vines clipping into columns
Fixed helmets clipping into player character’s head
Fixed missing textures on Daedric statues
Fixed duplicated pages between Oghma Infinium and Mysterium Xarxes
SYSTEM
Fixed flickering shadows when using XeSS Upscaling
Fixed title properly restarting after purchasing the Deluxe Upgrade on PC
Fixed settings properly migrating between PC and XBOX
Fixed water disappearing after fast travel
Fixed cursor slowdown when enabling high frame rate V-Sync
Fixed shaders not preloading due to cloud save replication
Fixed long blackout during loading screens
Fixed weather VFX flashing while outside
Fixed motion blur artifacts while in the Oblivion Plane
Fixed NPCs not obeying the Wait action from the player
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
MDK was a 1997 shooter in which you played a pointy headed janitor named Kurt Hectic with a parachute suit and a gun for an arm, the best thing about it being its Giger-ish sniper mode interface. MDK is also Mortality Decomp. Killers – a sour lollipop puke hued Post Void-like with Hotline Miami‘s lethality and a very good spinny knifey move. It’s completely free on Steam, although you can pick up the soundtrack for a few quid if you fancy supporting it. After each level, your score breakdown includes how many doors you’ve “killed”. Not since my beloved Mullet Mad Jack has a game facilitated such reckless hinge hatred.
Shin’en Multimedia is still hard at work on updating Fast Fusion for the Switch 2, and it’s now on the cusp of releasing a new patch.
Going live on Thursday, 10th July, Version 1.4 will take inspiration from Nintendo’s own Mario Kart World by introducing a new photo mode. You’ll be able to move the camera around the action, tilt for the perfect angle, and even apply unique frames to spice up your photography.
Stalker 2 is set to launch on PlayStation 5 late 2025 a year after it hit PC and Xbox Series X and S.
GSC Game World’s open world horror shooter launches on PS5 with full support for the DualSense controller’s features, including haptic feedback and adaptive triggers. Further technical enhancements for the PS5 Pro are also in development, the Ukraine developer said.
Stalker 2 launched in November 2024 to a positive reception on Steam and 1 million sales. It’s a success story for the Ukrainian studio; a miracle, really, considering the harrowing circumstances that followed Russian’s full-scale invasion of the country in 2022.
But Stalker 2 launched with well-documented bugs and issues, chief among them A-Life 2.0. A-Life was a key feature of the first Stalker game that governed AI behavior across the game world. At a high level, it is a system for simulating life in the Zone that works its magic seemingly independently of the player’s actions or whereabouts. It helps to create convincing AI and the emergent gameplay Stalker is famous for.
GSC had said A-Life 2.0 would make the Zone feel alive as never before, that it would fuel emergent gameplay on a scale previously thought impossible. Indeed for some fans, A-Life 2.0 was Stalker 2’s biggest selling point. But when Stalker 2 actually came out players discovered that A-Life 2.0 didn’t work properly, with some questioning whether it was even in the game at all.
In an interview with IGN, GSC explained what went wrong with Stalker 2’s A-Life 2.0, and vowed to fix the system. They’ve been working on doing that ever since, and the expectation is that the PS5 version will include all the latest updates and fixes the developer has released for the PC and Xbox versions.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Steel Hunters, a free-to-play mech shooter from World of Tanks devs Wargaming, was only revealed last December. An early access release in April this year followed that Keighley Awards cameo, and just three months on, the game’s been given a shutdown date.
Last month, 2Bricks — who specializes in custom (MOC) LEGO builds — released a YouTube video documenting a custom build of “a sleek Porsche-designed red ship” inspired by the next Naughty Dog game franchise, Intergalactic: The Heretic Prophet. And apparently, it caught the eye of one very intrigued fan.
“When I released my model based on Intergalactic: The Heretic Prophet, I had no idea that [Neil Druckmann] himself would want one!!!” 2Bricks wrote on Instagram (thanks PushSquare), appending an image of him passing the completed 984 Tempest NDX to Druckmann. “Had a great chat and I got to nerd out showing off all the little details I included.”
If you like the look of it, you too can grab the build instructions for the 1349-part set for $10 on Rebrickable.
As for Intergalactic: The Heretic Prophet? It features a star-studded cast that includes Tati Gabrielle from the Uncharted movie as protagonist Jordan A. Mun, and Kumail Nanjiani of Marvel’s Eternals as a man called Colin Graves. It is not expected to release until 2027 at the earliest. It’s a pretty long wait, but speaking to IGN on the red carpet ahead of The Last of Us Season 2 premiere, Druckmann said that Intergalactic: The Heretic Prophet is not only playable right now, but “really good.”
Druckmann also recently revealed the studio has a secret, unannounced second game in the works although he’s not as involved in the nitty gritty of development on that one. “There’s another game that’s being worked on at Naughty Dog where I am more of a producer role and I get to mentor and watch this other team and give feedback and be like the executive in the room,” he said. “I enjoy all those roles, and the fact I jump between one to the next, it makes my job very exciting and always feeling fresh. I’m never bored.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Dune: Awakening developer Funcom has apologized after “patching out” a layout change in the Deep Desert that briefly transformed PvE territory into PvP, leading to “an unfortunate amount of lost bases and equipment.”
However, the change — which was “intended to only occur with the next Coriolis cycle and not impact the ongoing cycle” — resulted in an “oversight in the development process and internal communications,” resulting in heavy losses for some players.
“We’re incredibly sorry that this happened and we want to acknowledge that this should have been handled better. We’ve changed our internal processes as a result of this and will be better in the future,” the team said in a statement.
“We are working to reimburse vehicles and items (to the best of our ability) to players who were impacted by this. You can expect the reimbursed materials, items, and vehicle components to show up in the in-game ‘Claim Rewards’ tab by the end of this week.”
In the same statement, the team also revealed it was working hard to eliminate cheaters from Arrakis, writing, “our primary focus, which continues over the next weeks and months, will be to remove all identified exploits (third party cheat engines, client hacks, or in-game exploitation of game mechanics). In addition, we will be hard at work improving the game, adding quality of life features, and addressing critical gameplay issues.
“We have zero tolerance for the type of player behavior that has an impact on the experience of other players, and we will continue to focus on ensuring that players can enjoy the game as it is intended,” the statement added. “If you see someone cheating or exploiting, please report them to us using the available reporting channels.”
Funcom said that so far it has taken action on “several hundred” cheats caught using exploits, cheats, and hacks, with “more waves of bans coming as we identify further culprits.”
“We have a team dedicated exclusively to fighting hackers and fixing exploits. Over the next few patches, they will be introducing additional efforts to prevent exploits by increasing security on several client/server communication layer, performing additional penetration testing against common attack vectors, and auditing our item and inventory systems to make sure they are resistant to item duplication,” Funcom stated.
Finally, the team also apologized to players who had lost “vehicles or other resources” due to in-game bugs. Though admitting some issues are hard to replicate and resolve, Funcom said it is now working on tools to “better reimburse players for vehicle losses due to bugs.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
The latest Amazon Prime Day is here and as always, there are plenty of deals on Switch consoles, Switch games, micro SD cards, accessories, and more to be found!
This event lasts for four days, running from 8th – 11th July, and we’ll be updating this page with all the best Nintendo deals throughout to save you from scrolling through page after page of products.
The four-day marathon that is this year’s Prime Day is live now, running from July 8-11. There’s hardly any product category that’s not on sale at Amazon at the moment. But each year Prime Day is one of the best times to stock up on board games, and this year is no different.
It seems like most board games are on sale right now for Prime Day 2025, and the prices are mostly excellent. Below, we’ve highlighted our picks for the best board game deals available now – but you’ll need a Prime membership to get most of them. You can sign up here.
Save Up to 50% Off Board Games for Prime Day
As an added bonus, a bunch of the games are part of another sale that’s also going on right now that saves you $10 when you spend $40 on select items. So if your game(s) are eligible and you spend more than $40, you’ll get an additional $10 off. As a deal-focused commerce editor, I love it when you can stack a deal on top of a deal. It feels like you’re working the system.
Azul
So what worthy board games are on sale right now? A whole lot of them. Azul is always one of our top sellers when it goes on sale, and it’s currently on sale for $19.49, which is great considering it usually hovers around the $33 range. Check out our Azul board game review for details.
This brand makes some of the coolest puzzles for adults I’ve come across on Amazon. It’s not as well-known as Ravensburger or some of the big names, but the quality definitely holds up—and the artwork is designed to be framed, not shoved back in the box.
These 1000-piece puzzles are basically ready-to-hang posters by the time you’re done. If you enjoy fandom-inspired art that actually looks good on a wall, this sale is worth a look.
Right now, only four designs are included, each tied to a popular franchise. The Lord of the Rings and Harry Potter options are easily my favorites—they have a bookish, collector’s feel that works way better than most licensed puzzle art.
Is Prime Day a Good Time to Buy Board Games?
Short answer: yes. If you’re looking to pick up a few new board games or card games, Prime Day is one of the best times of the year to do it, matched only by Black Friday in terms of overall discounts and variety.
Some of the deals available during Prime Day 2025 represent the lowest prices ever tracked on popular games, including modern classics, family favourites, and party staples. It’s unlikely they’ll drop any further later in the year, and by the time Black Friday rolls around, you’ll have missed a solid few months of potential game nights.
If you’re unsure whether a deal is truly worth it, use a site like CamelCamelCamel to check Amazon’s price history. It’s a quick way to confirm whether a discount is as impressive as it looks.
In a world filled with screens, board games offer a refreshingly analog way to spend time with friends and family, or just take a break solo. Whether you’re looking for something light and fast or deep and strategic, there’s something in this year’s sale worth grabbing. Just don’t wait too long, stock will disappear fast, and the best offers rarely hang around past the main Prime Day event.
More Prime Day Deals
Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.