Pokémon Game Boy Titles Dominate 3DS eShop Charts Ahead Of Service Closure

Get ’em while you can.

We’re now nearing the end of the month and that means we’re getting closer to the end of the 3DS and Wii U eShop service. If you haven’t got around to making any last-minute purchases just yet, and are wondering what’s hot on the 3DS eShop right now, the weekly sales chart for North America should help you out.

As you can see below, the Pokémon Virtual Console games continue to dominate the charts – with the second generation title Pokémon Crystal in the lead. Just below this is Pokémon Red followed by Pokémon Yellow, Pokémon Gold, Pokémon Silver and Pokémon Blue in the sixth spot.

Read the full article on nintendolife.com

Shovel Knight Dig ‘Fate And Fortune’ Free DLC Update Announced

Coming to consoles “soon”.

Yacht Club Games and Nitrome have announced a ‘Fate and Fortune’ free DLC update for Shovel Knight Dig. It’s out now on mobile devices and PC, and will be coming to consoles “soon”.

This free DLC adds “even more” to the adventure – including the challenging Knightmare Mode, “sweet mementos” to unlock and show off, a bunch of quality-of-life improvements and even a new music track.

Read the full article on nintendolife.com

Grab Corsair’s $2300 all-AMD gaming and streaming laptop for $1536

add a PC case like this one and then use code NEWBUILD, you can pick up the laptop and the case for significantly less than the cost of the laptop alone.

In fact, this $1800 laptop that debuted in December last year for $2300, complete with Ryzen 9 CPU, 32GB of DDR5 RAM, 2TB of NVMe storage, a 16-in 2560×1600 (16:10) 240Hz display and Radeon RX 6800M graphics card, goes down to just $1536. And you get a free case, essentially, which you can resell later if you don’t need it. Or keep it and build a PC in it, because these Corsair cases are actually really lovely!

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Diablo 4 Beta Players Are Experiencing Long Wait Times and Server Issues

Those hoping to get an early start on slaying the queen of Succubi have had to wait longer than anticipated, as many players logged on to the Diablo 4 beta servers today to discover long queue times and error codes preventing them from jumping into the ARPG.

Today marks the start of the early access beta available to those who preordered the full game or got a code by eating Kentucky Fried Chicken, while next weekend will host anyone looking to start their adventures early in the open beta.

But many players were greeted by long wait times to log into the server, error codes, and other issues.

Taking to Twitter while facing wait times of upwards of an hour, players took the opportunity to warn their fellow demon slayers and make light of the situation.

The overloaded servers and long wait times have persisted into the afternoon. The official Diablo Twitter account recently commented on the issues, saying, “We are aware of the issues impacting Open Beta Early Access, leading to long queue times and server disconnections. The team is managing the rate of players entering the game until we have a full fix for the connection issues.”

Players can monitor the known issues and fixes on Blizzard’s website.

Previously, Blizzard had warned players to anticipate wait times and warned that players should not leave the queue even if they remain stuck on a waiting screen after the queue timer has elapsed:

“Users may experience a queue while logging into Diablo IV during Early Access Beta Weekend. Please note that the countdown may finish and go beyond the duration listed on the queue timer. Do NOT leave the queue as this will restart the queue. We will have more accurate timers in place for Open Beta Weekend.”

Meanwhile, Blizzard forums have been overflowing with users posting their issues and frustrations, including a thread of console players who have been repeatedly booted after waiting the duration of the queue’s wait time.

Wait times and server issues are not new for betas, which are particially intended as stress tests before a full launch, especially for games as hotly anticipated as the next entry in Blizzard’s longrunning ARPG franchise.

Still, wait times never feel good. Here’s hoping the issues clear up soon so I can begin recruiting my undead necromancer army. For more, check out the first 17 minutes of Diablo IV’s beta.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Neon And Gnarly Roguelike ‘Elsie’ Gets New ‘Bosses And Biomes’ Trailer

Ready to run-and-gun?

Publisher Playtonic Friends has today revealed a new trailer for its upcoming neon-drenched roguelike, Elsie, and it is looking set to be a pretty one — ‘pretty’ in its visuals, and ‘pretty challenging’ in its gameplay.

Developed by Knight Shift Games, Elsie will see you taking on the role of the titular character in an attempt to save your world from the disasters that have long befallen it. To do so, you will have to make your way through a series of environments each packed to the brim with dangerous hoards of enemy robots dispatching each of them with your arsenal of explosive weapons (so far, so roguelike).

Read the full article on nintendolife.com

Return to the Super Meat Boy Universe with Dr. Fetus’ Mean Meat Machine on PlayStation in 2023

Hello, I’m Tommy Refenes. You may remember me from such games as Super Meat Boy and Super Meat Boy Forever. I’m delighted to be able to tell you that the Meat Boy universe is returning to PlayStation later this year in the form of a brand new title called Dr. Fetus’ Mean Meat Machine! 

Meat Boy has had enough games (for now). Now it’s time for Dr. Fetus to be a star. Dr. Fetus’ Mean Meat Machine takes place right after the events of Super Meat Boy Forever (right after the ending, before the post credits scene, to be exact). Dr. Fetus wants to make clones of Meat Boy and he needs to weed out all of the crappy clones from the gene pool to get pure, perfect, killable Meat Boys. I wonder what Dr. Fetus would do with a never ending supply of Meat Boys…hmmm…probably a question for another time.

Buzzsaws, lasers, missiles, and other hazards

What this means in practice is a Puyo Puyo-style match-four puzzler with a unique hardcore twist, courtesy of the nefarious Dr. Fetus’ devious contraptions. As you’re trying to get your color-coded clones to the bottom of the screen and build combos, you’ll have to deal with buzzsaws, missiles and a host of other hazards primed to destroy your clones if you don’t play with the precision that the Super Meat Boy series has always demanded. In other words, what we are doing with Dr Fetus’ Mean Meat Machine Machine is bringing the hardcore challenge Meat Boy is known for to create a one-of-a-kind blend of puzzle and action gameplay. 


Return to the Super Meat Boy Universe with Dr. Fetus’ Mean Meat Machine on PlayStation in 2023

The genesis of this game lies in a long lasting relationship between Team Meat and our friends at Headup. We’ve worked together for almost 12 years in various capacities and we love them. So when they approached us with this idea for a match-four puzzle game, we were pretty busy with launching Super Meat Boy Forever but after that was out we looked at their pitch and prototype and fell in love all over again. We merged their design and programming skills – mainly Niko Panagiotopoulos and Mark Aldrup – with our art and design skills and now we have this wickedly fun and beautiful puzzle game that we never would have even considered making if not for their amazing prototype and desire to make something new and awesome.

It’s time to enjoy dying again

The game has over 100 hand-crafted levels filled with hazards and traps that will test your puzzle mind along with your finger reflexes. It’s a game in the Meat Boy Universe, so expect to die – over and over again. When you have finally died enough your skills will be second nature and you will start beating levels with no more effort than taking a single, simple breath. You will feel accomplished. You will feel…whole. At that point you will then have to fight a boss which will kill you over and over. You will know death. It’s a lot of fun and pretty cute too! 

If you’re already a fan of Meat Boy, first, thank you and, second, there’s going to be a lot in Dr. Fetus’ Mean Meat Machine to please you. We’ve got a whole bunch of familiar Super Meat Boy and Super Meat Boy Forever locations like the picturesque Forest, the Hospital, and Salt Factory, all with dazzling backgrounds, animations and cutscenes created by the original Super Meat Boy Forever artists. We’ve also got an incredible soundtrack created by the talented Ridiculon.

It’s been fun to see Meat Boy heading in a new direction in collaboration with a team who showed us a possibility for the series that had never crossed our minds. What’s come out of it is a game that exists in a familiar genre, but at the same time is like no other game in that genre. The move to inject the hardcore meaty DNA of Super Meat Boy into a match-four puzzler is one that I think few of you would have expected (heck, we didn’t expect it when Headup first bought us the idea!). But trust me, it was a crazy enough idea to work and I can’t wait for you all to be able to try and survive Dr. Fetus’ twisted test chambers yourself when the game hits PlayStation 5 and PlayStation 4 later this year.

WWE 2K23 Review

“Even Stronger” is the perfect tagline for WWE 2K23. Last year’s reinvention laid a solid foundation, and every aspect of it has been refined for the better this year. Combat is flexible without becoming burdensome, and the MyRise campaign mode focuses on telling more focused stories without compromising its open-ended gameplay. MyGM is more user friendly and lets you invite a larger number friends to get in on the action, too. Even the 2K Showcase, which has maybe the most glaring inconsistencies of all the modes, subverts expectations in creative ways. The pickings are slim for full sim-style pro-grappling alternatives, but WWE’s flagship game has never been more deserving of its spot at the head of the wrestling game table.

2K wrestling games have been largely hit or miss when it comes to how they look and sound, but 2K23 has to be the best “hit” this series has had in years. There are still several characters who’ve adopted newer looks and attitudes than the ones captured here, but with only a handful of exceptions everyone at least looks good. Cover boy John Cena and the son of a son of a plumber, Cody Rhodes, are standouts on the high end, which ironically makes some of the low-end models like poor Dana Brooke feel like that much more of a missed opportunity. New lighting effects and reflections give an overall boost that make stages shine and title belts sparkle. Menus are clean and colorful, a step up from last year’s bland layouts, all without sacrificing legibility. Visually, 2K23 is a grand slam.

Literally no one should be surprised that combat in the squared circle of 2K23 is much like it was in 2K22. This is an annual sports game, after all, and the wheel has not been reinvented, especially when last year’s big overhaul was widely considered a huge success. The simplified grappling layouts and a combo-based striking system add a bit of depth to each of the close to 200 wrestlers that are either available to play at launch or unlocked with in-game currency. There are a few noticeable changes, though: the pin minigame now has an optional stick-flick mechanic instead of simple button-mashing, which is one of my favorite improvements. 2K22 had a timing-based button press alternative, but flicking a stick up at the right time mimics the dramatic kick out in a very satisfying way, which stylishly solves the problem of fatiguing yourself in real life by bashing a button manically. It would have been nice if the philosophy of removing button-mashing were consistent, though. You still need to mash to recover back to your feet after getting dropped, and when fighting your way out of submissions.

Stamina – and specifically the lack there off – is a way bigger deal.

Stamina – and specifically the lack there off – is a way bigger deal as matches go on. Without it, it’s tough to run faster than a crawl, and you become way easier to counter and beat down. Spamming offense relentlessly risks tiring you out early, and the only way to regain your energy is to hang back and idle for a few seconds. Knowing when to slow your roll and when to hit the gas can give matches between evenly skilled opponents a fun rhythm.

The payback system, a set of special abilities individual characters have that can have massive consequences on matches, has been expanded as well. Each wrestler can have up to two abilities, giving them more flexible options in a pinch compared to last year. They’re still only one use per match, but now you have a secondary scenario in which you can turn the tables. Using your Resiliency to instantly win a pin or submission minigame doesn’t have to be the only trick up your sleeve anymore.

Some old payback options that were missing last year are back as general defensive options that you can spend a portion of your special bar to use. Being able to instantly recover from attacks or play possum for a quick hit or surprise roll-up pin helps keep you in the match even when you’re on the wrong end of a mud-hole stomping. The risk-reward relationship of the special bar makes you think as well: these defenses can be used to great effect to stop taking damage during vital moments, but if you fill that bar completely, either by dealing or receiving damage, the Signature move you unleash could do more to turn the tide in your favor. This is the kind of resource management usually only seen in traditional fighting games like Mortal Kombat and Street Fighter, but it fits like the perfect pair of boots in 2K23.

Being able to instantly recover from attacks or play possum helps keep you in the match.

This year’s 2K Showcase focuses on John Cena’s biggest losses, which is an interesting take on the marquee game mode. Cena’s spent so much of his 20-plus-year career winning that it’s refreshing to see him run down the monumental Ls he’s occasionally taken from greats like Kurt Angle, Brock Lesnar, and Triple H. I enjoyed the winding trip down memory lane, though there were a few notable bumps in the road. A few omissions are understandable, as some of the major names involved are currently contracted outside of the WWE and not willing or able to play ball, but it was strange not to see folks like JBL and The Miz. Cena himself also provides some moments of reflection on the ones that made it in, but they are oddly sterile and surface level considering he is known for being a deep thinker when it comes to pro wrestling. His monologues between matches offer no real insight beyond largely juvenile “I went in there and tried my best” mantras, which is a shame because it doesn’t do some of his best character work any justice.

The structure of the Showcase is similar to past ones, but there’s a great twist: since this is all about Cena losing, you get to play the gauntlet of matches as his opponents. This keeps the action fresh from match to match, but it will mean you’ll need to relearn character movesets every time, which could be a little jarring – especially when different versions of the same character (The Undertaker circa 2003 versus 2014, for instance) may have similar moves but mapped to different buttons. Thankfully, the objectives you’re given do a good job of laying out exactly what’s being asked of you, down to the exact button combinations needed to execute a particular maneuver.

Since this is all about Cena losing, you get to play the gauntlet of matches as his opponents.

At the same time, the interlacing of old WWE footage into gameplay doesn’t feel as clever as it used to, especially when the live-action video has awkward music playing over it with no commentary, fake crowd reactions, and censored referee and commentator faces. Also, the objectives are a bit inconsistent with how it attempts to get you to reenact some of the old classic matches. Sometimes you’ll need to hit a specific move, and when you do it will trigger an old clip to fill in what happens next. Other times you just have to stand someone up and attack, and the match will play out a whole sequence of moves like AJ Styles hitting his signature Pele kick and crushing Cena with his patented Styles Clash that would have probably have been more fun to do yourself than they are to watch. On more than one occasion a simple attempt to attack or grapple started a clip that led directly into the end of a match, with no further input required.

The tail end of the showcase throws a few fun curveballs that you won’t see coming, but the overall package remains an earnest but rough attempt to do the impossible. It would seem that you can’t truly recreate specific wrestling moments and capture the drama and magic in a playable way.

The other major single-player mode, MyRise, is split into two separate stories. Of the two, I preferred The Lock, which has you jump into the boots of a global sensation whose talents have finally elevated him to the WWE. Its tale about the conflict between attempting to be yourself versus trying to be what the machine of the WWE wants you to be clicked with me more. The Legacy, a story about debuting in the shadow of your Hall of Fame aunt, is also a solid tale about living up to expectations, and the various ways that old rivalries and bad decisions in and out of your control can make that challenging.

The conflict between attempting to be yourself vs what the WWE wants you to be clicked with me more.

Both modes give your progression to the top of the card some real focus. Where last year’s MyRise often felt like I was just running around doing quests simply because they were there, this year the main thread wrangles you into very clear-cut chapters. Instead of running between different locations to find the proper NPC or scrolling through the in-game social media feed to start beef with people, your main and side objectives are laid out clearly in the story progress menu, and all of the appropriate people to talk to in order to initiate these quests are all in one area. The story is also separated by acts, and the progress menu will show you all the distractions you could get into before moving on to the next one.

The open-endedness of last year’s MyRise still exists, though. Between matches during the main storyline you can interact with accessory characters and make choices that can determine how story arcs end, or what kind of side quests you end up on. Some of them are simply one-off matches that net you some points for customizing your character, while others can be whole multi-match feuds. I wish that the back and forth you have to do to start many of the side feuds were more than text blocks on a fake social media platform, but the parts that are voice acted feel more consistent across the board than last year. I’m not sure any of this will make you a MyRise fan if you weren’t already, but a strong story mode is a wrestling game staple, and I’m glad it finally feels worth the time again.

For folks looking for more of a sandbox approach to superstardom, Universe is back and, with the exception of some slight tweaks in the story building tools, it’s practically identical to 2K22’s version. For Classic Mode fans, this means you can have a field day tweaking every single detail of your own version of the WWE, from the shows you produce, the stars and feuds between them, and even the belts they can win and defend. Its top-down approach is a little too big for my tastes, with too many knobs to twist and not enough reward outside of the satisfaction of simply doing the thing. I preferred Superstar Mode during the relative time I spent with Universe, so I could put my created grappler through an endless career of rivalries and title shots.

GM Mode is my preferred management sim mode, and this year’s version is even bigger and more robust than ever. Besides giving us more brands to control, managers to work with, and power cards to choose from, now up to four players can try to out-promote each other across multiple season games. New surprises like the Shake Up – big, game-altering passive abilities that you can select after big shows – helps keep your opponents on their toes. Bonuses like lowering the stamina cost it takes for wrestlers involved in certain kinds of matches may seem like a small buff, until you realize that it means you can pull more risky matches off more often, pulling in better match ratings and more fans with fewer injuries.

Finally, little quality-of-life changes help make it easier to see the benefits of certain actions over others. Something like popularity bonuses you’ll receive for booking a certain arena were in the previous game, but it’s much clearer here. Specific match types can also accelerate the ferociousness of a rivalry better than others, and now that’s clearly identified as well. But figuring out how to make popular, highly rated matches over long periods of time is still a steep learning curve.