On a Monday in early 2018, Adam Smith, Rock Paper Shotgun’s deputy editor at the time, handed in his notice. On Thursday that same week, I emailed Alice Bell, a person I’d never spoken to before, to ask if she would consider applying for the role.
Alice thought it over for a week, and then emailed her response: no.
Thank god I was able to change her mind, so I could spend the next six years giving her shit about it. But now Alice is leaving RPS, and you should join me in saying goodbye.
A new update for Outer Wilds on Switch is out now and it’s a doozy.
As detailed on Mobius’ website (thanks, Nintendo Everything), patch 4 introduces a swath of improvements to visuals, gameplay, and UI while squashing a bunch of bugs in the process.
US labour union the CWA (Communications Workers of America) have filed Unfair Labor Practice charges against Activision QA supplier Lionbridge Technologies. As Game Developer reports, the CWA allege that Lionbridge fired an entire 160-person team in Idaho in retaliation for union-related activities.
It wants to create a “lasting relationship” with consumers.
The Switch Online service will seemingly be carried over in some way or form to the next hardware generation, and as we get closer to the reveal of a “successor” system at some point this fiscal year, Nintendo is now seeking recruits in Japan to help sustain its subscription-based offering.
On the back of the video game company showing positive signs of growth with a boost in employees over the previous fiscal year, Nintendo is now looking to fill Switch Online roles tied to ‘game software development’, front-end and back-end engineer services, and a director/planner job.
There certainly weren’t many flaws to shine a shaky flashlight beam on in Alan Wake II, but one thing I did lament in 2023’s excellent survival horror sequel was the total absence of Night Springs episodes on the in-game televisions. These quirky, Twilight Zone-inspired tales were a consistent joy to discover in Alan Wake’s original 2010 adventure, so to find them seemingly off the air as though they were the casualties of some sort of in-game writers’ strike was a touch disappointing. The good news is that the series has returned in a now fully-playable form thanks to the Alan Wake II: Night Springs DLC, which serves up three standalone stories that take us back to the small town of Bright Falls and beyond. They’re admittedly a little on the short side since I was able to knock all three episodes over in a single two-hour sitting, but I certainly had a blast with these twisted new nightmares while they lasted.
Night Springs’ first episode, Number One Fan, is definitely both the goofiest and goriest in the collection, allowing us to play as obsessive Alan Wake fan Rose Marigold as she waits tables in Bright Falls’ Oh Deer Diner. This action-heavy installment begins with Rose topping up coffee cups and clearing away pie crumb-covered plates, but she’s soon compelled to blaze a trail through a bloodthirsty mob after she’s sent an SOS from Alan Wake himself, who’s apparently been kidnapped. How does she receive this request for help? Via an unexpected transmission through the puckered maw of one of those wall-mounted Big Mouth Billy Bass singing fishes that thousands of disappointed dads unwrapped on Fathers Day in the year 2000. Yep, things in Night Springs are enjoyably off-kilter almost from the very outset.
Number One Fan completely strips the survival component out of Alan Wake II by strapping a fully automatic shotgun to Rose’s shoulder and lining the pockets of her apron with an almost limitless supply of shells. The whole episode takes place during the magic hour shortly before sunset so none of the enemies are cloaked in shadowy shields, and therefore there’s no need to burn the darkness away with a battery-hungry flashlight before you can dispatch them. Instead, the combat in Number One Fan swaps the series’ signature light-based fights for more high tempo running and gunning. Although its crunchy gunplay may be more straightforward, it still manages to be an ultra violent delight thanks to the campy ‘50s rock music that propels it and the cutesy quips that Rose spouts with each axe-wielding maniac she mulches – like she’s a pump-action-toting Princess Peach. Night Springs’ first episode kicks the collection off with a concussive sequence of skull-shattering bangs in Rose’s relentlessly entertaining and revved up rescue mission.
Night Springs’ first episode kicks the collection off with a concussive sequence of skull-shattering bangs.
Guest Side Story
The second episode, North Star, slows the pace down considerably as you plunge into the inkiest depths of darkness you’d expect from an Alan Wake adventure. I was initially thrilled to step back into the shoes of Jesse Faden from Control here, however my enthusiasm took a bit of a hit when I realised that she hadn’t brought her amazing shape-shifting gun and spectacular suite of superpowers from the 2019 action epic along with her. Still, this midnight stalk through the creepy Coffee World theme park featured in Alan Wake II’s main campaign successfully ratchets up the tension after the comparatively carefree murder spree of the previous episode, arming Jesse with a flashlight and regular, non-transforming pistol as she is pit against the same spooky silhouettes that had me nervously shooting at shadows in last year’s game.
North Star is also the more puzzle-oriented of the episodes featured here, and I enjoyed cracking keypad codes and manipulating the mechanical controls of a ferris wheel during this brief investigation into the mysterious disappearance of Jesse’s brother. Still, I can’t help but feel that of the three episodes included in Night Springs, this second one is the least remarkable. It fails to leverage the jaw-dropping skill set of its guest star, and a lot of what transpires in it feels like well-made but fairly standard survival horror fare. This whole second episode effectively went down like a hot beverage from the Coffee World concession stand – stimulating enough, but it also left me with a slightly bitter taste in my mouth.
Serling Silver
Thankfully, Night Springs’ third and final episode, Time Breaker, is the best and boldest of the bunch and rounds out this collection in the most mind-bendingly meta way possible. Here we’re cast as the real-world actor Shawn Ashmore, who we find reprising his role as Sheriff Breaker from Alan Wake II in a brand new game being directed by developer Remedy Entertainment’s creative director, Sam Lake. During a break in production and after a hilarious moment with Lake giving an extremely self-aware and exhaustingly acronym-heavy explanation of his new game’s plot, Ashmore is blinked into another time and space by Night Springs’ Rod Serling stand-in and multiversal maestro, Mr. Door.
What follows is a surreal string of sequences through ominous forest paths and disorientating hotel corridor loops, psychedelically shifting from the monochrome presentation of early television to the vivid colours of comic book paneling that seem to intentionally mirror Remedy’s past work on the Max Payne series. To say anything more would be to spoil too much, but there are some excellent story surprises and left-turn level designs to be found here that rival the most outside-of-the-box moments from the main Alan Wake II campaign, and it meant that Night Springs finished on a thoroughly hypnotic high note that left me wanting more.
Earlier this year, Capcom launched a special survey titled ‘Super Elections’ via its Capcom Town website, where fans around the globe could vote on their favourite characters, series and what sequel or new game they would like to see the most.
The votes are now in and the results have been shared across 10 different questions. All up there were 254,148 total votes across the globe with countries like the US, Canada, the UK and Japan participating. We’ve shared some of the responses below:
Embark on a journey to claim the throne and change the world
After the king’s assassination, an election for the next monarch unfolds and thus begins your fight for the throne.
Download the image
Download the image
Customize your party using 14 lineages and 40 different classes. Quickly take out weaker enemies in the field, or strategically target the weaknesses of stronger foes through turn-based battles. Time management is key—explore labyrinths during the day and foster your bonds at night! Choose your actions wisely as you plot your journey!
In addition to the base game, this commemorative edition lets you celebrate the past 35 years of ATLUS and immerse yourself in the world of Metaphor: ReFantazio through DLC and additional bonus content. With 8 ATLUS-themed costume and BGM bundles included, journey through Euchronia with music and outfits from Persona and other favorite ATLUS titles!
Luigi’s Mansion 2 returns later this month on the Nintendo Switch in HD, and we’ve now had the chance to go “hands on” with it.
If you haven’t already seen our feature here on Nintendo Life, we mentioned how we couldn’t wait to continue our playthrough. It’s still stuffed “full of charm and atmosphere” and now comes with all sorts of upgrades like new character models, animations, improved controls, gyro aiming and more.
Action game aficionados have been well-fed in the recent past with games like Stellar Blade and Sekiro, but based on a new hands-on gameplay demo at Summer Games Fest, it looks like Phantom Blade 0 will stand up with the leaders in the genre.
Aside from a short tutorial, the demo does not take much time setting things up, preferring to leap right into the action. The main character, Soul, is given two main weapons to switch between at first: a pair of short swords and one longer katana. This switching mechanic does not just change playstyle and reach, but allows Soul to regain their stamina bar immediately to continue their combo and scratch away at the enemy lifebar.
In addition to these offensive weapons, the protagonist is given defensive options in the form of both parries and dodges. As per action game tradition, parries break down the enemy’s wearwithal to open them up for a combo opportunity. Dodges, meanwhile, help you avoid enemy attacks that either cannot be parried or might be too difficult to try.
Phantom Blade 0 has more in common with something like Ninja Gaiden Black than games on the From Software spectrum
Where this comes into play is PBZ’s playstyle. Approaching it more like a Souls game is absolute folly, as that patience-driven, opportunity-seizing gameplay will end up earning a quick and unnecessary death to enemies that will get to those opportunities first. Instead, Phantom Blade Zero rewards a hyper-aggressive playstyle in order to make those defensive options shine.
Meanwhile, enemies are largely made up of warriors of similar size to Soul, suffering very little in the way of knockback to individual attacks. Combos with the pair of short swords will not stop an enemy intent on hurting Soul from completing their attack, but constantly hammering them with it will chip away as you switch weapons, dodge, and parry a path to victory. In this way, Phantom Blade 0 has more in common with something like Ninja Gaiden Black than games on the From Software spectrum, putting an emphasis on relentless attacks to outclass Soul’s opponents.
The art style is described by the developers at S-Game as “China Punk,” taking classical Chinese mythos and environments and combining them with modern sensibilities. The technical prowess on display so far indicates that PBZ will be able to reach those lofty goals with the final version and impress on a visual level.
The Summer Games Fest demo I played featured three small sections with increasingly difficult bosses. In the first, a cliffside fort featuring some warriors and archers needed to be defeated in order to move on. There are a number of options for taking them out, including using one Soul’s projectile weapons like a bow or a big handheld dragon mouth laser. Footholds and paths can also lead up to them, preventing Soul from being buffeted by arrows any further.
Huangxing presents the hardest battle of the demo by being aggressive, having wildly damaging attacks, and being hard to predict.
Defeating the boss, Tie Sha the Frenzy, is the first real test of skill in the demo and it demands a degree of understanding the parrying concept before moving on. Proper dodging and parrying can take care of Tie Sha quickly, but slipping up might make the battle more difficult to regain the momentum.
After Tie Sha, the demo moves Soul to another level where he encounters the second boss fight available: the alliteratively named Commander Cleave. This larger boss unsurprisingly wields a cleaver sword that tears through Soul’s defenses, so proper timing is paramount. He also has a fair bit of health and defensive options of his own, making him feel like the first real skill test of the demo.
Upon defeating Commander Cleave, the final challenge is presented: a one-on-one fight against Huangxing, the Sunken Pillar of Kunlun. Huangxing presents the hardest battle of the demo by being aggressive, having wildly damaging attacks, and being hard to predict. His one-hit kill, a move where he swings a basket around and lands it on Soul’s head to decapitate him, can only be avoided by staggering him with heavy weapons or leaping off a pillar in the room to dodge it.
The best way to stagger him turned out to be using a weapon received from Commander Cleave, his trademark cleaver, and start comboing Huangxing with the knives and switching to the cleaver for a big transitional hit. Beating the hulking warrior is not easy, but it is definitely satisfying.
What wasn’t in the demo, though, was any level design. Dropping directly into combat areas and bosses meant there was no space to look around and figure out the structure between fights. While Phantom Blade Zero absolutely nails its controls and the fighting feels fast and frantic, the unknown questions still leave more puzzle pieces to be filled in. Based on what has been shown so far, however, S-Game’s newest action offering is swinging for the fences and has a good chance of succeeding.
Quickly becoming Bethesda Game Studio’s most successful release and one of the best-selling games of all time, The Elder Scrolls V: Skyrim has remained a fixture of the company’s lineup even years after it hit shelves, with the studio repackaging and reselling it multiple times. From handheld ports and next-gen upgrades to full-on VR recreations, Skyrim is a game that you can play pretty much anywhere at this point.
But, with so many versions of Skyrim to choose from, which should you play in 2024? With multiple editions spread across PlayStation, Xbox, PC and even Switch, it can be tricky to know which release of the game is best suited for the experience you’re searching for. Luckily, we’ve got you covered. Below, we’ve put together a full guide on all the versions of Skyrim currently available and what’s included in each package. You should have plenty of time to play it before The Elder Scrolls 6 arrives.
How Many Versions of Skyrim Are There?
In total, there have been seven unique releases of Skyrim released across nine different platforms. One of these is a version completely playable through Amazon Alexa known as Skyrim: Very Special Edition, which functioned entirely through voice commands. It was largely released as a simple, fun nod to the countless memes about how frequently Skyrim was remastered and, although we can appreciate Alexa dryly describing your epic showdown with a wandering Mudcrab, we won’t include it in the list.
We’ll also be moving past 2013’s Skyrim: Legendary Edition, which was a bundle including the base release of the game and its three expansions. With the release of Special Edition in 2016, Legendary Edition was delisted from Steam. Although you can technically still buy second-hand physical copies of this version on Xbox 360 and PS3, it’s not a product Bethesda still sells and so it’s one we’ll skip over.
That leaves us with five different versions of Skyrim to run through. So, without further ado, let’s get started.
Every Skyrim Edtion in Order
1. Skyrim – PC, PlayStation 3, Xbox 360 (2011)
The first version of Skyrim that launched all the way back in 2011, the standard edition is about as vanilla as Skyrim gets. Launching on Xbox 360, PlayStation 3 and PC, it laid the foundation for the game’s various updated ports in the years following its launch. However, in 2024, it’s probably not worth seeking out.
Unless you still have an Xbox 360 or PS3 to hand, this will mostly be an option for PC players, and even then, most digital PC storefronts don’t even have it appear in their search bars following the release of Skyrim: Special Edition. As for why, It comes bundled with none of the expansions or the visual and gameplay updates that were included in the more modern versions of the game. Considering Special Edition Skrim is quite frequently discounted on storefronts like Steam and GOG, the Standard Edition has been made slightly redundant in the years since.
That being said, if you’re looking to tap into Skyrim’s older modding scene, it may still be worth checking out. On both Steam Workshop and Nexus, you’ll find mods for the original version of the game, and while they may not be as advanced as the mods that can be built on Special Edition, there’s a ton of them to try out.
2. Skyrim: Special Edition – PC, PS4, PS5, Xbox One, Xbox Series X (2016)
Launching five years after the standard edition, Skyrim: Special Edition is the most common version of the game currently available. Bundled in this version, you’ll get all three of the game’s major expansions, Dawnguard, Hearthfire and Dragonborn, as well as a suite of visual upgrades, including remastered textures and vastly upgraded lighting.
One of the biggest additions is access to the Creations tab, which allows you to download free mods made by the community as well as paid Creation Club content packs licensed by Bethesda. This feature is included on console too, meaning you can finally get a taste of the game’s modding scene without needing to play the game on PC. Skyrim: Special Edition is often discounted on console and PC, but it can also be downloaded through Xbox Game Pass and PlayStation Plus Extra, making it one of the easiest versions to get your hands on.
This really is the core version you’ll be looking at if you just want a no frills, standard Skyrim experience with all the quality of life updates that come with more modern hardware. It’s easy to get either through subscription services or sales, and has all of the expansion content included, as well as the option to extend your playtime or mix things up with in-built access to mods.
3. Skyrim: Special Edition (Nintendo Switch) – Switch (2017)
Although technically another port of Skyrim: Special Edition, the Nintendo Switch version deserves its own spot on the list for being a full handheld port that you can play on the go.
The Switch release also has a few unique features outside of its portability. Players can switch on motion controls, using the JoyCon to attack with a sword or pull back the string of a bow, while the game also includes unique Zelda-themed items, including Link’s tunic, a Hylian Shield and the Master Sword. If you’re looking to clear a few dungeons on your commute to work, this is the version for you.
4. Skyrim VR – PC, PlayStation 4 (2017)
Just a year after the release of Special Edition, Bethesda decided to release an alternate version of Skyrim that would ramp up its immersion to new heights. This new port was Skyrim VR, which does exactly what it says on the tin. Using a PSVR or Windows-based headset, players can hop into Skyrim’s world recreated in virtual reality, allowing them to explore its icy plains from a new perspective.
Skyrim VR includes the full base game and its expansions while implementing motion controls, with players using VR controllers to swing swords, draw bows and pick up items. In essence, it’s another version of Special Edition but fully experienced through a VR headset, so if you want a new way to explore Skyrim and have the tech necessary to play it, it could be one to try out.
5. Skyrim: Anniversary Edition – PC, PS4, PS5, Xbox One, Xbox Series X, Switch (2021)
The latest version of Skyrim, Skyrim: Anniversary Edition launched in 2021 to celebrate the game’s ten-year anniversary. In essence, it’s more of an expansion to Special Edition than a full-fledged remaster, bundling together a list of over 70 Creation Club mods for a discounted price. Included are new quests, weapons, armor sets, houses, enemies, dungeons, spells and features, alongside a lot more.
You can buy Skyrim: Anniversary Edition as a full game, but if you already own Skyrim: Special Edition, you can upgrade to the Anniversary edition for a lower cost instead. Anniversary Edition definitely isn’t an essential add-on to the game, but if you’ve already wandered the world of Skyrim for years at this point and want to freshen things up for your next playthrough, it’s worth a look.
Callum Williams is a freelance media writer with years of experience as a game critic, news reporter, guides writer and features writer.