Guide: Best Kirby Games Of All Time

Every Kirby game ranked.

We’re republishing this today to celebrate the 20th anniversary of Kirby and the Amazing Mirror on GBA, which you can also play on Nintendo Switch Online via the Expansion Pack!


Kirby — one of the most famous faces (with little podgy arms and feet attached) in Nintendo’s stable of stars — has been wowing players with his impressive abilities and sheer versatility for over 30 years now. Created by Smash Bros. boss Masahiro Sakurai, the pink one built up a very impressive library of games across a variety of genres since his 1992 Game Boy debut, Kirby’s Dream Land.

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Xbox Insider Release Notes Have a New Home!

Hi there, Xbox Insiders!

We’ve teased it a few times in our monthly Community Updates, but the time is officially upon us. Starting today, all Xbox Insider release notes will be migrating from our blog here on the Xbox Wire to the Xbox Support website! This change has been in the works for some time, and we’re so excited to finally be launching. Not only will this shift be a more cohesive user experience by having all Xbox ecosystem release notes in one place, but it will also free up space to allow us to produce more (different! new!) content on the blog itself. We have big plans for the coming months, so stay tuned for more info!

But what does this mean for all of you Xbox Insiders? Well, you can still expect the same fantastic preview update coverage for both console and PC, just in a different place. The individual release notes will be familiar territory for those that watch our social media, but they’ve been given a slightly new look.

We’ve also made sure that the release notes are categorized in an easy-to-navigate, historical point of record, that makes finding older version information much easier. It all starts with the new Xbox Insider Home.

From this hub, you can find links to both the console release notes directory, as well as for PC. Let’s take a quick look at the console flow, called: Xbox Update Preview.

Upon clicking in, you’ll be met with the “Console Browse” page that allows you to select which preview ring you’d like to look up. We’ve got the invite, so let’s pick Alpha. (Note: PC Gaming Preview doesn’t have the same ring system that console does (…for now), so PC users will proceed directly to the next page type.)

On each ring page, you will find a few notes about the ring itself and some helpful links for reporting any issues to our Xbox Insider team. You’ll also find the historical list of all release notes dating back to the beginning of 2024. Let’s click into last week’s update. (Note: A few rings will be missing some pre-April release notes at launch. These will be uploaded in the next few weeks.)

We’ve made it full circle. If you want to go back to any of the previous pages we’ve mentioned so far, you can quickly navigate there using the “Related topics” section on the right-hand side of the screen.

We hope that you enjoy this new release notes experience on the Xbox Support website. It’s the first of a few different improvements we have in the pipeline to deliver robust, informative updates to our Xbox Insiders. If you have any thoughts, comments, or suggestions, feel free to let us know over @xboxinsiders on Twitter/X; or, pop by r/XboxInsiders.

Wynn/

The post Xbox Insider Release Notes Have a New Home! appeared first on Xbox Wire.

LawBreakers is staging an unofficial comeback, five years after it (and its makers) shut down

Five years after LawBreakers shut down, we’re getting to play the gravity-defying multiplayer FPS again thanks to fans. LawBreakers was the first game from Boss Key Productions, a studio co-founded by Gears Of Wars lead designer Cliff Bleszinski, and it had delightful ultraviolence beneath its uninspiring genric look. Alas, it did not sell well. Boss Key closed less than a year after launch, and the game soon followed. But after years of work, a group of fans this weekend successfully ran the first public test for a workaround to play the game again. While there’s no clear launch plan yet, more playtesting will follow.

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Content Warning Sells 1 Million Copies Despite Being Free for 24 Hours at Launch

Content Warning publisher Landfall Games has announced the viral Steam hit has sold an impressive one million copies even after its eye-catching free launch period.

Landfall released Content Warning for free for the first 24 hours, signaling that it planned to charge for the game after the launch period. The Lethal Company-style co-op survival horror saw an impressive peak concurrent player number of 204,439 on Valve’s platform off the back of the promotion, but some questioned whether it would prove successful in the long run.

Clearly, the launch strategy has paid off. In a statement published on X/Twitter, Landfall Games said Content Warning has now sold one million copies on top of the 6.6 million players who downloaded the game for free. “Thank you all so much for liking our scary Iill game,” the publisher added.

It’s a remarkable success for Content Warning, which was developed by just a handful of people and released on April 1 as part of Landfall’s tradition of releasing a game on April Fools’ Day. Take a look at IGN’s Guides for all the info we’ve gathered so far on the monsters, useful items available to purchase, and our tips and tricks for maximum views.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Final Fantasy 14’s Dawntrail benchmarking tool has players happy with its new playable catmoms

As MMORPG Final Fantasy 14‘s upcoming Dawntrail expansion gets ever closer, Squeenix have released a benchmarking tool that lets you see how your rig might handle its graphical update. Not only that, but it also lets you sample the new female Hrothgar playable race. So far, folks seem to be happy with the tool and the catmoms.

With Dawntrail set to launch on July 2nd, Squeenix’s benchmark tool lets you see how your PC will get on with said dawns and trails. Once you’ve got it downloaded, it’ll essentially take you through a trailer showcasing some of its new South American-inspired environments. Lovely palm trees, splashes of colour, some bits showing off the new Viper (dual-wielding blade person) and Pictomancer (ranged magic person) Jobs. You can see the trailer for yourself, which I’ve embedded above.

The tool also contains a character creator, which lets you see some of the improvements the devs have made to the little details, like beards and lips and eyes. Some seem really happy with the change, in particular darker skin tones getting some much needed tuning. Most seem pleased with the female Hrothgar’s design. Others aren’t so keen on fangs being removed for female Keepers Of The Moon Miqo’te. Teeth are a contentious topic.

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Fallout TV Show Sparks Lucy XP Level Debate, Fallout Shelter Gives Us SPECIAL Stats

If you’re watching the Fallout TV show as a fan of the video games, you might be wondering what XP level Lucy would end up with, based on all the events of the series.

It’s a question that has popped up on social media ever since the Fallout TV show made its debut on Prime Video and fans worked their way through to the end of season one. Some are now having fun trying to offer an answer, applying the levelling system from Fallout 3 to what we see Lucy get up to during the show.

We won’t spoil the show at this point, but it’s worth pointing out that it revolves around vault dweller Lucy MacLean venturing out into the wasteland for the first time in a scene reminiscent of the Bethesda’s trademark ‘stepping out into an open world’ set piece.

Warning: spoilers for the Fallout TV show now follow:

If the eight episodes of the Fallout TV show were a Fallout video game, what amount of XP might Lucy have accumulated? X/Twitter user Many A True Nerd has some theories. At the start of the show, Lucy mentions her proficiency with repair, science, and speech skills. There are subsequent signs that suggest Lucy is playing Fallout on one of the easier difficulties (that bear went down with one shot from a pistol!), but also on Survival Mode, given the problems she has with water.

But what do we see Lucy actually do in the show that would earn XP? Not much combat (she shoots a few radroaches at one point, but talks her way out of most situations). She leaves the Vault, discovers Filly, escorts Wilzig, then goes off on a few side quests. One of these involves taking down an organ harvesting organization (potentially the biggest source of XP), and another involves shenanigans in a separate Vault.

Here’s Many A True Nerd’s verdict: “Overall, four quests representing the main plot, and two side quests, plus extremely limited combat, though technically she probably receives XP for Maximus’ kills when he’s an active companion. There’s also XP for location discovery, but it feels like she didn’t explore that much.

“Even allowing for bonus survival mode XP, it’s hard to see her having more than 4,000 – 5,000 XP across the entire journey, with probably an extra 1,000 tossed in for Main Quest completion. That would put her about Level 8, and I feel like I’m being generous.”

Helpfully, we know Lucy’s S.P.E.C.I.A.L. stats, and those of other major characters, courtesy of Fallout Shelter, which recently added characters from the TV show into the game. Based on this, we know Lucy’s character sheet:

  • Strength 4
  • Perception 7
  • Endurance 6
  • Charisma 5
  • Intelligence 6
  • Agility 5
  • Luck 7

Most seem to agree this is a fair representation of Lucy in the show, especially that Luck stat. Perhaps Charisma could be a little higher. If you’re wondering, here are how other characters look, courtesy of Fallout Shelter:

If you’re looking for more on the Fallout TV show, IGN has rounded up 111 details in the Fallout show that have been pulled straight from the games, leading to a season finale that sets up a new adventure in a beloved setting.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Star Wars Outlaws’ Jabba the Hutt Mission Locked Behind Season Pass

Ubisoft has already come under fire for single-player game Star Wars Outlaws having a Season Pass, but fans are expressing frustration once again upon noticing its highly anticipated Jabba the Hutt mission is locked behind it.

As reported by Spanish outlet Area Jugones, Ubisoft’s website outlining the contents of the Season Pass —an optional extra to the $70 / £70 standard game so far only available through its $109.99 gold edition and even more expensive $129.99 ultimate edition — reveals it includes access to the Jabba’s Gambit mission at launch.

“Play the exclusive Jabba’s Gambit mission at launch,” the Season Pass explainer reads. “Just as Kay is putting together a crew for the Canto Bight heist, she receives a job from Jabba the Hutt himself. Turns out that ND-5 owes Jabba a debt from years ago, and he has come to collect.”

It’s unclear how much of the Jabba the Hunt content will be locked behind the Season Pass, but Ubisoft has said in the past players can work for and even betray Jabba as the head of one of Star Wars Outlaws’ criminal factions. It’s now unclear whether this content comes at a premium or if it’s a part of the standard game.

The mission description very much sounds like the introduction to working for Jabba, however, and at the very least, this confirms $70 / £70 won’t give players access to all of Star Wars Outlaws. IGN has asked Ubisoft for clarification and comment.

“And that’s why you don’t defend these sh**ty early access editions with arguments like, ‘it’s not taking anything away from other players, it’s just to play a few days earlier’,” Zephy said on ResetEra.

It’s a jerk move to lock stuff that’s otherwise going to be there day one behind an extra paywall.

“I get missions and stuff being added after release, free or paid depending on the scope and what have you, but I think it’s a jerk move to lock stuff that’s otherwise going to be there day one behind an extra paywall,” added Temascos.

Star Wars Outlaws was revealed in 2023 as a scoundrel adventure set between Star Wars: Episode 5 – The Empire Strikes Back and Star Wars: Episode 6 – Return of the Jedi. It stars Key Vess, her droid partner ND-5, and her beastie companion Nix as they attempt to carve out their own success during Star Wars’ golden era of criminal activity.

It arrives August 27, 2024 for PlayStation 5, Xbox Series X and S, and PC, with the $70 / £70 Standard Edition joined by the aforementioned $110 / £105 Gold Edition, which comes with three days of early access alongside the Season Pass.

An even more expensive, digital-only Ultimate Edition comes with both of these perks alongside cosmetics (the Rogue Infiltrator Bundle and the Sebacc Shark bundle) alongside a digital art book.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Screenshot Saturday Mondays: Flintlocks and chainsaw bayonets

Every weekend, indie devs show off current work on Twitter’s #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. This week, my eye has been caught by the slow (yet speedy!) reload of a flintlock, feathered dinosaurs, parrying bullets, snowboard stunting, an underslung chainsaw, and heaps more. Check out these attractive and interesting indie games!

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Helldivers 2 Dev Explains Why It Will Never Get a Transmog System

The boss of Helldivers 2 developer Arrowhead has ruled out a transmog system coming to the hit PC and PlayStation 5 co-op shooter, insisting: “it doesn’t make sense.”

Ever since Helldivers 2’s explosive launch in February, some players have called for a transmog system for the game’s myriad armor pieces. Transmog, short for transmogrify, itself a portmanteau of “transfigure” and “modify”, would theoretically let players change the appearance of armor pieces without affecting their stats.

Helldivers 2 armor does feature gameplay affecting stats, and some are deemed more “meta” than others. One of the most popular armor pieces gives players a 50% chance not to die when taking lethal damage, for example.

Responding to a user on X/Twitter, Arrowhead CEO Johan Pilestedt said a transmog system wouldn’t make sense for Helldivers 2, and put that down to a commitment to realism.

“We are not doing transmog,” Pilestedt said. “It doesn’t make sense – equipment looks different because it has different effects. Swapping one for the other is like having an apple that tastes like bacon or the other way around.”

While Pilestedt’s comments are sure to disappoint some Helldivers 2 players, it is consistent with the philosophy underpinning the game. Things work as they look like they should, from the way weapons fire to enemy weak points. Even loading into a mission and dropping down onto a planet is rooted in this idea that everything you see is happening in real-time and for a reason. Indeed, much of Helldivers 2’s eye-catching emergent gameplay stems from this design. A transmog system would perhaps undermine Helldivers 2’s thus far crystal clear visual communication.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.