Every Atlus Enhanced Edition Ranked, From Persona 5 Royal to Catherine Full Body

Shin Megami Tensei V: Vengeance is finally here! Branded by developer ATLUS as the “definitive” version of the game, it promises to expand on the original with iterated mechanics, new characters, and a new storyline that revolves around the Qadištu faction; which consists of demonic women who, depending on who you ask, are either evil or are wrongfully scorned by society. This game seems to be an expansion at all costs, though, as ATLUS is delisting the original Shin Megami Tensei V from the Nintendo eShop on June 13th. This has left many questioning ATLUS’s penchant for releasing enhanced versions of their games and if they’re always good enough to merit the soft erasure of the original version of the game.

That’s why this article is going to dig into every enhanced version of a game in ATLUS’s discography, and sort them from worst to best for some added fun. ATLUS has a long history of releasing games this way, and there have been both missteps and back steps in crafting rereleases that truly improve upon the base game. By looking at what’s worked and what hasn’t, it’ll become easier to evaluate Shin Megami Tensei V: Vengeance as a new take on the original, rather than assume it’s the new and improved version of the original title.

As a clerical note before kicking this list off, ports from one platform to another do not count as an enhanced edition and will not be included in this list. There has to be a significant material change beyond the device the game runs on for a game to meet the “enhanced” criteria. So the likes of the Etrian Odyssey Origins Collection will not be included here, but the reimaginings of the first two Etrian Odyssey games for the Nintendo 3DS will be discussed.

19. Growlanser (remake)

The Growlanser series of games are a consequence of the Career Soft division of Mayasa Games split away from the Mayasa brand, and partnered with ATLUS to create a spiritual successor to the still ongoing Langrisser franchise. They’re tactical RPGs with a distinctly shojo visual style, and the entire franchise is viewed as a bit of a cult classic by people who are, both, way into anime and tactics games.

The Growlanser enhanced remake for the PSP is at the bottom of this list, though, because it BIZARRELY was never released outside of Japan. Growlanser 2, 3, and 4 were all localized but, in spite of their mixed to favorable reception, the Growlanswer enhanced remake remained a Japan-only title. As there’s no legitimate way to play this title outside of Japan, it can’t be discussed further or evaluated higher.

18. Persona 2: Innocent Sin and Eternal Punishment for the PSP

The Persona 2 duology (treated here as a single entry as this is already a pretty long list) has always been a bit of a black sheep in the Persona series. While segments of the older fanbase love it for its queer themes, catching art direction, and distinct setting; the games never really got

a fair shake outside of Japan.

The original version of the first game, Innocent Sin, was never released outside of Japan; making the second game, Eternal Punishment, the international entry point. This was flipped for the PSP enhanced remakes, though, where the upgraded version of Innocent Sin was available globally but not Eternal Punishment. Honestly, these games are in desperate need of Persona 3: Reload style remakes, and hopefully this lower ranking will encourage that kind of updated release.

17. Etrian Odyssey 2 Untold: The Fafnir Knight

The Etrian Odyssey series is made up of some of the best games around for dungeon crawling sickos. In a similar vein to Square Enix’s Dungeon Encounters, the Etrian Odyssey games heavily prioritize gameplay loops like exploring and mapping dungeons, turn based combat, and managing the economy of running a guild over any kind of narrative. Which is why it’s strange that the enhanced edition of Etrian Odyssey 2 tacks on story mode that detracts from the focus of the original title.

There’s a reason that ATLUS decided to use the base versions of the first two Etrian Odyssey games for the recent Etrian Odyssey Origins Collection, and it’s because the “enhanced” part of Etrian Odyssey 2 Untold: The Fafnir Knight feels more like an ancillary add-on than something that builds upon the game’s strong points.

16. Etrian Odyssey Untold: The Millennium Girl

Everything about the enhanced version of Etrian Odyssey 2 is applicable for the enhanced version of Etrian Odyssey Untold: The Millennium Girl, which also focuses on story content. So, go re-read that first paragraph and a half if you want a quick rundown of why this title is also fairly low on this list.

The Millennium Girl beatus out The Fafnir Knight, though, because this 3DS enhanced edition actually scored a few Metacritic points higher than its original version. Whether this is a statistical quirk or an indication of genuine improvement is unclear, but that’s enough of a reason to rank The Millennium Girl one slot higher than its sequel.

15. Catherine: Full Body

The Catherine series is a bit of a minefield. On the one hand, it’s action-puzzler gameplay, adult cast of characters, and supernatural murder mystery plot make it feel like it was tailor made for older Persona 4 fans. On the other hand, many objected to the casual bigotry levied towards trans characters in the original release, and trans and gender nonconforming characters in the Full Body enhanced edition.

In fairness, plenty of people did find the gender expression of the marginalized characters in both versions of Catherine to be inspiring too. However, this game is also a prime example of ATLUS’s on-again, off-again, “more is better” enhanced edition philosophy; where over-encumbering a game with more story and levels is treated as a superior experience. Bigger, of course, does not always equate to better and this added material detracts from the tighter experience of the original Catherine.

14. Tokyo Mirage Sessions ♯FE Encore

As a crossover between Fire Emblem and Shin Megami Tensei games with a focus on idol culture, Tokyo Mirage Sessions ♯FE is a game made for very specific segment of the gaming audience. Tokyo Mirage Sessions ♯FE Encore does a solid job building upon the original, even if piled on characters and story content can feel like it’s putting a hat on top of a hat.

The US and Japanese release of this game were mired in a bit of controversy, though, which knocks it down a few ranks on this list. Tokyo Mirage Sessions is the source of the infamous “vagina bones” meme, which is both hilarious out of context and still potent shorthand for localization changes around the sexualization of characters. Additionally, all versions of Encore were based on the Western version of the original game, meaning that the more risque content of the Japanese version of the original did not appear in any version of the enhanced edition.

While that content is definitely a weird thing to be left on the cutting room floor, removing material whole cloth definitely works against the idea of an “enhanced” edition of a game.

13. Shin Megami Tensei: Devil Survivor Overclocked

Shin Megami Tensei: Devil Survivor is a tactics based spin-off of the Shin Megami Tensei franchise for the Nintendo DS. Think Persona 5 Tactica, but with an original cast of characters. Shin Megami Tensei: Devil Survivor Overclocked is an enhanced port for the Nintendo 3DS, that adds the compendium mechanic featured in most mainline games, and even adds voice acting!

While these more deliberate and mechanically focused add ons are in the spirit of what make enhanced versions of games worthwhile, they don’t quite work cohesively in Shin Megami Tensei: Devil Survivor Overclocked. In fact, the enhanced version of this title actually has an aggregate review score that’s a few points lower than the original version of the game, so it falls to the bottom half of this list.

12. Shin Megami Tensei: Devil Survivor 2 Record Breaker

The sequel to Devil Survivor, aptly named Devil Survivor 2, also got an enhanced edition in the form of Shin Megami Tensei: Devil Survivor 2 Record Breaker. While this 3DS enhanced edition did mostly boil down to additional content after the original game’s ending, this enhanced edition was reviewed more favorably than its base version. Between this higher critical reception, and the fact that characters from the Durarara!! anime inexplicably appeared as DLC characters in the enhanced edition, Record Breaker narrowly beats out Overclocked on this list.

11. Persona 5: Royal

For as much as Persona 5: Royal is seen as the definitive version of the game that brought mainstream acclaim to the long running series, it actually exacerbates some of the original’s biggest issues. While it’s great to spend more time with Akechi after he outs himself as a lil freak, and Sumire’s storyline is certainly moving; Royal tacks on at least fifteen hours of gameplay to a title that already bridged into a triple digit runtime.

While both Persona 5 and Royal are great games, the pacing and repetitive writing are low points and Royal’s tacked on third semester can make the game feel like even more of a slog. While more of a great video game sounds ideal on paper, it’s not as appealing when most of the additional content doesn’t address underlying issues. I’ve said it before, but when it comes to Shin Megami Tensei games, there’s a difference between “more” and “enhanced” and that’s why Royal is in the middle of the pack in this ranking.

10. Shin Megami Tensei: Strange Journey Redux

Shin Megami Tensei: Strange Journey Redux is a pretty standard enhanced edition as far as ATLUS games go. There are some new demons, quality of life changes, an additional dungeon, and a new character that also brings some new endings. What makes Redux a better than average ATLUS enhanced edition is the timing of its release more than its content, though.

SMT: Strange Journey Redux came to the 3DS a little over a year after the original version of Persona 5, and about seven months after the release of the Nintendo Switch. So not only did it capitalize on the growing interest in the broader SMT franchise, but it also breathed a last bit of life into a sunsetting console. It’s important to remember that “enhanced editions” of games are, on some level, marketing tactics; and Redux deserves props for releasing as interest was peaking and on a ubiquitous piece of hardware about to fall into irrelevancy.

9. Maken Shao: Demon Sword

Maken X is a hack and slash game for the Dreamcast and was also the directorial debut of Katsura Hashino, who would go on to direct Persona 3, 4, and 5. The game also received a manga adaptation by Q Hayashida, the famed mangaka behind series like Dorohedoro and Dai Dark.

While Maken X received a mixed at best reception, the Maken Shao: Demon Sword enhanced edition earns a higher spot on this list by transforming the first person action game into a third person action game. While the enhanced edition doesn’t quite come together cohesively, this change had to be a massive undertaking and offers the kind of refreshed experience that makes enhanced editions worthwhile.

8. Shin Megami Tensei III: Nocturne Maniax

Did you know that the version of Shin Megami Tensei III: Nocturne that most people outside of Japan are familiar with is actually an enhanced version of the game? Dubbed the Maniax edition and often referred to as a Director’s Cut, and included the famed cameo of Dante from the Devil May Cry series. This version of the game also featured the enhanced difficulty that the title, and future SMT games, would become known for.

Is it a little weird to include an enhanced edition that most people know as the default version of the game so high up on this list? Yes, but also Shin Megami Tensei III: Nocturne Maniax got the ball rolling for the slowing growing popularity of the SMT and Persona franchises, so Maniax deserves this recognition and praise.

7. Persona 3: FES

Persona 3: FES is the first enhanced edition of Persona 3, and is the first time a Persona title got this kind of upgrade. Today it can more or less be viewed as the template from which later enhanced editions of their games would draw upon. FES adds story content beyond the ending of the original game, and cleans up a lot of backend technical issues.

While FES is a rock solid foundation from which ATLUS has developed their enhanced game identity, there are better versions of Persona 3 that you can play right now and therefore this game falls a bit short of the top five on this list.

6. Persona 3: Reload

Persona 3: Reload has enough graphical changes and quality of life improvements to make it as much of an enhanced edition as it is a remake of the original game. Also, with ‘The Answer’ content from FES on the horizon as DLC, it’s starting to feel more like a refresh of the enhanced edition than just a remake of the original game. This version of Persona 3 is far and away the easiest way for fans to experience the title that would influence the franchise for more than a decade to come.

That being said, some of the changes in Reload work against the intent of the original game. Reload borrowers the peppier visuals of Persona 5, which undermine the melancholic tone and themes of the original game. This enhanced version makes the game more approachable, but less distinct, and an enhanced version of a game should build a title up rather than squeeze it into a popular mold.

5. Radiant Historia: Perfect Chronology

Radiant Historia was a rock solid turn based role playing game that had the misfortune of releasing internationally in 2011, when global interest in those kinds of games was at an all time low. This means that, despite resoundingly positive reviews, not many played the title; making it a prime candidate for an enhanced edition that could give it another chance to shine.

Perfect Chronology for the 3DS does just that while also adding animation from the famed A-1 Pictures studio, voice acting, and quality of life changes that sped up gameplay. Sure, the new story content felt a bit tacked on, but it’s difficult to pick up on that if you aren’t familiar with the original release. Ultimately, Perfect Chronology does exactly what an enhanced version of a game should; which is to further polish what worked in the original and build upon the momentum of the previous release to take a title to even greater heights.

4. Persona 4: Golden

Persona 4: Golden is one of the best enhanced editions of a game ATLUS has ever made because I can’t think of a single reason why someone should play the base version over this edition. Does the added story content pad out the runtime? Yes, but the game can still be beaten in around 80 hours, which is the sweet spot for these kinds of sprawling RPGs. Golden also adds new cutscenes and character interactions, which is more than welcome for a game that thrives on the quality of its character writing.

Chances are, though, that you already knew that Persona 4: Golden was one of the best enhanced games in ATLUS’s catalog. Even as the Persona 5 games have become the new hotness and many people’s gateway into the franchise, Golden remains the gold standard in which all other ATLUS games are measured.

3. Shin Megami Tensei: Persona for the PSP

The PSP remake of the original Persona game, titled Revelations: Persona on the PS1, is definitely a strange pick for one of ATLUS’s best enhanced editions, but it’s here for good reason. Did you know that only half of the original Persona game was ever released in the US? No, this isn’t a Persona 2 situation where a sequel/prequel was left unlocalized; half of the story in the first Persona game was removed in the Western release!

Dubbed the Snow Queen route, this storyline leans into the urban legends elements that would go on to make the Persona franchise so endearing. With this content restored in the PSP enhanced edition of Persona, the game is made complete and becomes even more of a gem that new fans should check out. The game’s more grounded, biblical apocalypse setting still feels novel today and this version of the game enhances the base game more than any other title on this list.

2. Odin Sphere: Leifthrasir

What happens when one of the best games made by ATLUS and Vanillawear gets an enhanced edition? It becomes arguably the best game to come out of either studio. Odin Sphere was a cult classic that was deeply influential to all who played it, as evident by American folk band sensation The Mountain Goat’s hidden track, “Enoch 18:14” on The Life of the World to Come album. Leifthrasir brought the action RPG to a broader audience as the best version of itself.

In a departure from most other enhanced editions on this list, Leifthrasir makes no story changes to the base game and instead focuses on graphical improvements and refining gameplay systems. In perfectly recognizing what worked and the base game and what could be refined, Leifthrasir is the ideal of what an enhanced edition of a game should be, and is only by an enhanced edition that goes well above and beyond what is reasonable for this kind of release.

1. Persona 3: Portable

Persona 3: Portable lets you play as a girl and date the male cast characters present in the game. While that might sound like a small change, it’s actually a fairly large undertaking from a writing and coding perspective and is probably the reason enhanced editions of later Persona games haven’t had that feature. However, this change indicates that the team behind it knew exactly what was appealing about the original Persona 3, and enhances that experience without any form of detraction.

The main appeal of Persona 3, or any of the modern Persona titles, are the characters. In playing the game you get to experience some of the best character writing in the games medium, and you’re left wanting more time and new experiences with these characters by the end of it. P3P does just that, as giving the player the option to play the game with a character of a different gender identity, lets you see new sides of established characters and connect to them in different ways.

Between this brilliant recontextualization of the game and some battle mechanic updates to make it play more similarly to Person 4, Persona 3 Portable is the best enhanced edition that ATLUS has ever put out. While it would be a phenomenal undertaking for ATLUS to iterate upon other games to this degree for future enhanced editions, no game better encapsulates everything associated with that kind of release than Persona 3 Portable.

Be sure to check out IGN’s review of Shin Megami Tensei 5: Vengeance for our take on the most recent Atlus expanded re-release. We’ll include it in this list once we figure out where it belongs in Atlus’ pantheon of re-releases.

Lucas DeRuyter is a freelance writer for IGN.

Image Credits: Atlus, Sega, Nintendo.

Review: Glory Hunters (Game Boy) – A Glorious 8-Bit Throwback With Some Rough Edges

Achievement Unlocked: Wait, wrong console.

With such a wealth of homebrew and aftermarket games releasing for old Nintendo hardware, we thought we’d check out one of the most promising examples in this neo-retro Game Boy review. To reiterate, Glory Hunters isn’t available on Switch, though we’ll be sure to let you know if that situation ever changes.

For review, George played and captured screenshots on an Analogue Pocket.

Read the full article on nintendolife.com

Final Fantasy XIV Online Director Would Love To See Square Enix’s MMO On A “Nintendo Platform”

The Switch “successor” is on the horizon…

The Switch has an extensive library of games covering all sorts of franchises and while it’s got plenty of Final Fantasy titles nowadays, one game still missing in this particular series is Square Enix’s massive (and highly successful) multiplayer role-playing game Final Fantasy XIV Online. So will we ever see it on a Nintendo system?

Game director and producer Naoki Yoshida (also known as Yoshi-P) was recently asked by Easy Allies about the possibility of a Nintendo release and mentioned how he wants to see the game available on as many devices as possible in the long run. This apparently includes Nintendo’s hardware, and at the rate it’s going, the new target could potentially be the Switch’s “successor”.

Read the full article on nintendolife.com

Round Up: Yacht Club Games Presents – Every Shovel Knight Switch Announcement And Much More

Shovel of Hope DX, DLC, updates… the list goes on!

Alongside the new game announcement at the special Shovel Knight 10th anniversary broadcast, Yacht Club games also announced a whole bunch of other new content on the way. We’re talking about a new enhanced version of the original game, Shovel Knight DLC, an update on Mina The Hollower, and much more.

With so much revealed at this event, we’ve put together this round up – featuring everything you can expect from Yacht Club in the future. This includes some projects which are “coming soon”, some “summer 2024” releases, and even a TBD release. It’s all happening on the Shovel Knight front!

Read the full article on nintendolife.com

Shin Megami Tensei V: Vengeance Review

Demons and angels locked in a post-apocalyptic, generation-spanning blood feud to the backing of a hard synth-metal soundtrack… but make it a tough-as-nails RPG – that’s the Shin Megami Tensei experience. I sang the praises of Shin Megami Tensei V back in 2021 because of the way it embodied the series’ ethos in modern form, and as per usual with developer Atlus, we now have a more definitive version a few years later in Shin Megami Tensei V: Vengeance. Although it doesn’t fundamentally change what already made the original great, its new separate storyline and quality of life improvements are reason enough to play (or revisit) this masterclass in turn-based combat and demonic atmosphere.

The very first thing you do is choose whether to play the original route or go down the Path of Vengeance, which is an alternate path that remixes events with new plot threads, new characters, and some wild new battles. There are no tricky decisions to make or specific choices required to see this content this time. Hell, you don’t even have to consider siding with competing ideologies at any point, as had been SMT tradition – you just pick the Vengeance route and follow it to the end. Since I already spent 80 hours getting 100% completion in the original game, I solely focused on the Vengeance-specific campaign. It took me about 60 hours to finish since I was already familiar with a majority of its challenges and mostly sought out the new sidequests, of which there are a lot. While I do like it more overall, it’s not exactly a significant leap over what was already there.

The story starts off the same in that you’re a high school kid in Tokyo who stumbles into being the chosen one, or a Nahobino – a human who can possess supernatural powers and transform into a demigod. Tokyo as you know it begins to fall apart as you travel to and from a post-apocalyptic future in a battle to determine the world’s fate. For roughly one-third of the runtime, events play out fairly similarly in Vengeance, except for two major points: the presence of both a new villainous group of demons known as the Qadistu and a new ally named Yoko Hiromine. All of these additional characters sport wonderful designs that bring out the best in SMT’s art style and they provide better context for this particular story’s events.

The thing I appreciate most is that the Vengeance path puts more emphasis on its human characters and gets them more directly involved. Yoko is available as a playable party member for a large chunk of the story and often feels like an integral part of it rather than tacked on since she is very much a focus of this route. Existing characters like Tao have a more prominent role as well, joining the party early on and having a bigger focus throughout. While the four members of the Qadistu are more of a mechanism to deliver new plot points rather than fully formed characters, they at least provide an adversarial dynamic that wasn’t previously there.

There’s something special about the attitude of an SMT game that I can simply describe as badass.

Where Vengeance takes a hard turn is in the third region, which is completely replaced by a new one that’s built to encompass the shift in certain story beats. This also leads to a change in the mid-game dungeon that has its own unique aesthetic and set of gimmicks, although you can tell it borrows a lot of design principles from what it replaced. Things eventually merge back onto the original path, so the new mainline Vengeance content isn’t necessarily “in-addition-to,” but rather a detour to better fit the story events. And by the time you reach the finale, it will have treated you to some of SMTV’s best moments, Vengeance or otherwise.

Its larger theme of revenge doesn’t exactly take center stage, though, and the trope of destroying the world to start anew doesn’t get some kind of meaningful examination since it’s missing the connective tissue necessary to make it all work. So as it tries harder to deliver more story, it opens itself up to a few pitfalls along the way. In its grand moments, the philosophical platitudes are what drive its events and that’s kind of the SMT way. Regardless, I can at least appreciate the effort that Vengeance puts into better contextualizing your exploration of Tokyo’s demonic wasteland and the hard-fought battles you’ll overcome there.

SMT has always staked its claim on unforgiving turn-based combat, and there are moments in which Vengeance doubles down on that principle. You’re still honing in on the elemental affinities of your enemies and building a roster of demons who can exploit those weaknesses. But in this version, I got “SMT’d” more often – meaning I’d get absolutely wiped by an enemy in one turn and there wasn’t anything I could really do about it. Of course, in the most tense battles where I needed to carefully think steps ahead to plan buffing spells, hit weaknesses to earn extra turns, or strategically substitute different demons in my party based on elemental affinities, I was reminded that SMT’s combat system has some of the best turn-based mechanics around, even if it can be as punishing as it is rewarding.

You’re still negotiating with demons to capture them, having them fight in your party, and fusing them to create more powerful demons, and the typical flow of building your roster remains one of SMTV’s strengths. There are a handful of new unlockable perks to help you in battle and some of the new demons I earned through fusion are ones that came in clutch in the late-game. It’s that satisfying Pokemon-like nature of cycling through increasingly powerful monsters and staying on top of covering your bases as you level up your main character, and making good use of them in critical moments.

The thing I appreciate most is that the Vengeance path puts more emphasis on its human characters.

Having played on normal difficulty, being at the same level as the bosses alone is not enough to get through them, and you will be tested on your mastery of the system as a whole. Even when you come prepared and think tactically about all the support skills, items, and elements available, your party is going to be fragile. There comes a point where mainlining the story isn’t enough to keep pace, either, essentially encouraging you to seek out sidequests and level up that way. And boy howdy, does Vengeance lay on a thick serving of sidequests.

As far as I can tell, all of the original ones remain in the Vengeance route, and the aforementioned new region is jam packed with its own set of sidequests. Some of them rope you into tough minibosses, require you to find items out in the world, or spin off into short minigames. Big and small, sidequests all feed into painting a more detailed world as you develop a better understanding of the relationship dynamics of the demons in SMT’s mythological multiverse. There’s a humanizing aspect to some of these little stories, so to skip out on sidequests would also be to miss a bit of SMTV’s charm – particularly in Vengeance, where it can get as silly as it is challenging.

There’s something special about the attitude of an SMT game that I can simply describe as badass – much of which comes through in its atmosphere and art direction. From the deranged demon designs that have evolved over the years to the sinister vibe of a Tokyo destroyed by the hand of godly powers, SMTV manages to evoke a unique sense of dread that lingers over its world. It knows it’s cool and doesn’t care too much about being pleasant or palatable; even when Vengeance appeals to our humanity more so than the original, it still maintains a certain darkness the series is known for.

It’s also a credit to its soundtrack, which effortlessly pumps you up for specific battles or sets an unmistakable mood in its overworld, bouncing between synth-infused metal and eerily catchy ambient tunes. The new battle theme is an improvement over what was already a great track, and sometimes I’d sit there mid-battle not doing anything just to listen to it loop multiple times. SMT soundtracks get into thrash-style rock as often as it gets experimental with its instrumentation to create some haunting melodies and harmonies, and Vengeance still carries that tradition.

New music was one of the things I looked forward to most with Vengeance, but on the more technical side it was lovely to replay SMTV as a much better visual experience. If you play on PC, PlayStation 5, or Xbox Series X|S, you’re treated to significantly higher resolutions and frame rates along with better draw distances to let SMTV’s world pop in a way it simply couldn’t when it was a Nintendo Switch exclusive. Vengeance is still available on Switch with all the essential features, of course, but I do think you’d be missing out on one of the best parts of this rerelease playing it there, especially considering how the original struggled in terms of technical performance.

Quality of life improvements don’t end on the technical side either. New mechanics also make the experience smoother without sacrificing the challenging nature of SMTV. For example, the Demon Haunt is a hub area you can visit at save points and talk to demons in your roster, who will then sometimes offer items or get a boost in stats. As you progress in the story, you’ll be able to get free bonus stat points to boost the main character’s attributes in the Demon Haunt as well. Exploration in the overworlds was quite tedious in SMTV (and still kind of is) but now you can pull up a bird’s eye view at any point to get both a lay of the land and a better idea of how to get to hard-to-reach areas. This coincides with the addition of Magatsu Rails which are shortcuts sprinkled throughout the open regions that you skate on to get across the map faster or reach secret areas. And being able to save anywhere now is so much more convenient, because no one wants to lose chunks of progress because they got unfairly “SMT’d” in between save points.

Assassin’s Creed Shadows Yasuke Helmet Replica Up for Pre-Order at IGN Store

If you’re gearing up for the launch of Assassin’s Creed Shadows, IGN Store has the ultimate collector’s item for you from manufacturer PureArts. Starting today, you can pre-order the Assassin’s Creed Yasuke 1/1 Scale Helmet Replica at IGN Store. While designed for display, this helmet can be worn and acts as a true replica of the legendary Yasuke’s Samurai helmet.

Pre-Order the Assassin’s Creed Yasuke 1/1 Scale Helmet Replica Today!

This life-size replica is made with polyresin and fabric to create a premium look and feel. The helmet itself features a removable face plate and Kabuto-style cords and sits approximately 20 inches tall. Of course, this helmet is completely accurate to the model used in Assassin’s Creed Shadows, from the removable face plate to the finish and accents. It’s officially licensed by Ubisoft and limited to 2,000 units worldwide. Right now, the Early Bird Special will save you 10% off this highly valuable item. This deal will last through June 27.

A limited edition box featured key art of Yasuke from Assassin’s Creed Shadows, which is perfect for displaying alongside the helmet. This product is set to ship out in Q4 2024 currently, so be sure to get your pre-order in before the Assassin’s Creed Yasuke Helmet Replica leaves IGN Store!

About IGN Store

IGN Store sells high-quality merch, collectibles and shirts for everything you’re into. It’s a shop built with fans in mind; for all the geek culture and fandom you love most. So, whether you’re into comics, movies, anime, games, retro gaming or just want some cute plushies (who doesn’t?); this store is for you!

Talking Point: Is Summer Game Fest Really Missing Nintendo’s Presence?

Nontendo.

Let me get this out of the way – being at Summer Game Fest was amazing.

The people were amazing. The variety of games, both big and small, were amazing. I was lucky enough to go to E3 twice back when I wrote for a different site, and I would take the laid-back vibes, the layout, and the ability to socialise at my own pace any day of the week over the crowded convention centre of E3.

Read the full article on nintendolife.com

Indiana Jones and the Great Circle: New Details Revealed on the Official Xbox Podcast

Indiana Jones and the Great Circle: New Details Revealed on the Official Xbox Podcast

Indiana Jones Hero Image

Indiana Jones and the Great Circle made a grand appearance at Xbox Games Showcase 2024 last weekend, showing off new gameplay, revealing new elements of the story, and treating us to an extended scene set in the Himalayas, as Indiana and new companion Gina attempt to recover a relic while avoid the clutches of colonel Viktor Gantz.

On a special episode of the Official Xbox Podcast, host Malik Prince got to talk more about the trailer and the wider game, joined by MachineGames’ Jerk Gustafsson, Game Director, and John Jennings, Production Director. If you want to watch the full interview, check it out below – or read on for the new details.

Indiana Jones and the Great Circle’s development is in full swing, and what we’ve seen of the game promises a truly authentic Indiana Jones adventure – both in storyline and gameplay.

“The story kicks off when an ancient relic is stolen from the college where Indiana Jones works,” explained Gustafsson. “He’s determined to track down the thief, and he stumbles into this ancient conspiracy involving the theory of the Great Circle, as we call it. The Great Circle is a strange alignment of ancient sites around the globe, and a set of mysterious artifacts connect to it. But Indy isn’t the only one in search of answers. The enemy are scouring the world for these artifacts, believing that they hold some kind of power – and to stop them there’s only one thing he can do, and that is to find the artifacts first.”

This kicks us off on a classic globe-trotting adventure, beginning in the corridors of Indy’s beloved Marshall College, before taking in the Himalayas, the ancient jungle sites of Sukhothai in Thailand, the Vatican (an all-new location for an Indiana Jones project), the Pyramids of Giza in Egypt, and more. It’s the kind of set-up you’d hope for from an Indiana Jones story, but it stemmed from a perhaps unexpected source:

“It actually started with an idea from [Bethesda Game Studios director and executive producer] Todd Howard,” said Gustafsson. “He had been thinking for years about creating a story around the concept of the Great Circle, so when we got this opportunity to work on an Indiana Jones game it felt like the perfect match.”

Of course, that idea was just the starting point, and the team at MachineGames has worked incredibly closely with Lucasfilm Games to ensure that their original adventure would feel faithful to movies it sits alongside.

“We spent countless hours just rewatching the films – especially the two movies that are closest to the game, which are Raiders of the Lost Ark and the Last Crusade,” said Gustafsson. “In addition, we have one of the best resources through our partnership with Lucasfilm Games, and working together with them on this project has been invaluable, just this cave of knowledge about the character, which has been fantastic.”

“It’s been great having access to writers, art directors from Lucasfilm, people who worked with the Indiana Jones property for decades,” continued Jennings. “Having their input – I mean, some of these people know everything that has ever been written about Indy – and having them to bounce ideas off, and get some of their own input has been hugely, hugely invaluable.”

That partnership came with perks for fans on the team, too: “We managed to get access into some of the Lucasfilm archives as well,” said Jennings, “which for Indy fans has been an absolute dream come true, to get access to some of these things that perhaps not so many people have seen.”

The research has been deep. Writers and artists on the team studied not just the films, but comics and books, not to mention had recreations of Indy’s costume created – including his iconic fedora, reproduced by the same hatmaker that created the original for Raiders of the Lost Ark. On the musical side, longtime Lucasfilm Games collaborator Gordy Haab (who recently won a Grammy for his work on the Star Wars Jedi: Survivor soundtrack) has been brought in to create a score John Williams would be proud of.

That authenticity extends to the characters involved, too. While most of the cast will be brand new faces for the franchise, the latest trailer showed us more of Indy’s friend, Marcus Brody: “Because we start the story in Marshall College it made sense to have Marcus there, to sort of ground it in the familiarity of Indy’s home base,” said Gustafsson – before going onto tease that we’ll see cameos from other classic characters along the way, too.

Of course, the most important element for authenticity was in getting Indy himself right, and the team found a perfect partner in renowned actor Troy Baker:

“It was maybe an unexpected choice at first, but from the moment we watched his audition tape we were just totally sold,” said Jennings. “He’s just a great actor. He’s put so much effort into the role as well – you can tell he’s just this huge, huge fan of Indiana Jones […] We’ve just been in a [voiceover] session recently with him, and he was improvising lines. You know, ‘Wouldn’t Indy say it a bit more like this?’ Or commenting on lines that we’ve written that we thought were subtle Easter Eggs just for the die-hard Indy fans, and he’ll pick up on it straight away.”

Baker’s performance doesn’t just extend to a great impression of Harrison Ford, either. “He’s not just a voiceover actor, he’s the full thing,” Jennings continued. “We do full performance capture: the body, the face, and the voice all recorded at the same time. And he’s got the physical acting nailed down as well. He does a really, really good job of capturing the character of Indy – specifically his character in the first few movies, the earlier ones, which is where our game is set of course. He just does it perfectly.”

This has been a new kind of development process for MachineGames, and that extends to the game itself. “It’s a little bit different, this game, for us, in many ways,” said Gustafsson. “We are very used to having heavy weapons, gun-blazing shooters – and this is a little bit different. We are making a proper adventure game here.”

While the team’s acclaimed Wolfenstein games were brutal, frenetic shooters, Indiana Jones and the Great Circle offers an experience more befitting of the world’s most famous archaeologist.

“He solves problems with his mind first and really relies on smarts, and not this excessive combat that we have seen or done before with the Wolfenstein games,” explained Gustafsson. “When you are playing the game, choosing the more authentic stealthy Indy route – or just some classic old fist-fighting – will be a benefit to the player more times than not, and also make for a very fun and challenging experience.”

In playing as Indy, we’re not rampaging through the world, but stopping to solve puzzles, and trying to avoid conflict when we can. The team wanted to avoid turning the character we know into a superhero.

“He is flawed, he makes mistakes, he stumbles, there is weight to his movement, and we have this gritty, pulpy edge to the action,” continued Gustafsson. “But at the same time he’s also rather athletic, he’s an excellent fighter, and he also has an enormous amount of luck as well – and at the same time he’s the best archaeologist in the world. So focusing on all of these things, in a way it makes the game feel in line with these classic matinee action-adventures that the movies were celebrating, something I think Indy himself also personifies in a way.”

To do that, the game will primarily be set in first-person – a perspective that MachineGames is very familiar with, a key way to help players feel like they’re truly walking in his shoes, and an exciting point of difference when looking at the wider action-adventure genre as a whole. In key moments, however, we will see the character in third-person, letting us live those filmic moments from the outside.

And speaking of filmic moments, the trailer ended with a callback to perhaps one of the most famous sequences in movie history – Indy’s rolling boulder escape. We had to ask how that made it into the game, and whether we’ll be able to play it. But Gustafsson wanted to keep some mystery before Indiana Jones and the Great Circle arrives:

“That’s unfortunately one of those things where I just have to say: ‘You’ll have to wait and see.’”

Play Indiana Jones and the Great Circle day one on Game Pass when it launches later this year on Xbox Series X|S and PC.

Xbox Live

Indiana Jones and the Great Circle

Bethesda Softworks

Uncover one of history’s greatest mysteries in Indiana Jones and the Great Circle™, a first-person, single-player adventure set between the events of Raiders of the Lost Ark™ and The Last Crusade™. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them – Indiana Jones™. You’ll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award-winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard.

YOU ARE INDIANA JONES
Live the adventure as Indy in a thrilling story full of exploration, immersive action, and intriguing puzzles. As the brilliant archaeologist – famed for his keen intellect, cunning resourcefulness, and trademark humor – you will travel the world in a race against enemy forces to discover the secrets to one of the greatest mysteries of all time.

A WORLD OF MYSTERY AWAITS
Travel from the halls of Marshall College to the heart of the Vatican, the pyramids of Egypt, the sunken temples of Sukhothai, and beyond. When a break-in in the dead of night ends in a confrontation with a mysterious colossal man, you must set out to discover the world-shattering secret behind the theft of a seemingly unimportant artifact. Forging new alliances and facing familiar enemies, you’ll engage with intriguing characters, use guile and wits to solve ancient riddles, and survive intense set-pieces.

WHIP-CRACKING ACTION
Indiana’s trademark whip remains at the heart of his gear and can be used to distract, disarm, and attack enemies. But the whip isn’t just a weapon, it’s Indy’s most valuable tool for navigating the environment. Swing over unsuspecting patrols and scale walls as you make your way through a striking world. Combine stealth infiltration, melee combat, and gunplay to combat the enemy threat and unravel the mystery .

THE SPIRIT OF DISCOVERY
Venture through a dynamic mix of linear, narrative-driven gameplay and open-area maps. Indulge your inner explorer and unearth a world of fascinating secrets, deadly traps and fiendish puzzles, where anything could potentially hide the next piece of the mystery – or snakes. Why did it have to be snakes?

The post Indiana Jones and the Great Circle: New Details Revealed on the Official Xbox Podcast appeared first on Xbox Wire.

Official PlayStation Podcast Episode 487: Riot Requirements

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey y’all! We’ve got a full show for you all this week, starting with a recap of the teams’ hands-on experiences at Summer Game Fest. Plus, we got to sit down with Riot Games Production Director Arnar Gylfason to discuss Valorant coming to PS5 and the Limited Beta starting today.

Stuff We Talked About

  • PlayStation Plus Game Catalog for June: Monster Hunter Rise, Football Manager 2024, Crusader Kings III, After Us and more
  • Summer Game Fest recap:
    • Elden Ring: Shadow of the Erdtree DLC | PS5
    • Monster Hunter Wilds | PS5
    • Neva | PS5
    • Dragon Ball: Sparking! Zero | PS5
    • Assassin’s Creed Shadows | PS5
    • Dragon Age: The Veilguard | PS5
    • LEGO Horizon Adventures | PS5
    • Tune in next week for all things Astro Bot
  • Interview w/ Arnar Gylfason (starts at 30:37)
  • Listener letter

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Kristen Zitani –  Senior Content Communications Specialist, SIE

O’Dell Harmon Jr. – Content Communications Specialist, SIE

Brett Elston – Manager, Content Communications, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Star Citizen Exploit Crackdown Leads to Over 600 Account Bans

Star Citizen developer Cloud Imperium Games (CIG) has announced that it has suspended more than 600 in-game accounts following widespread complaints of cheating.

The developer revealed the move in a post on its Robert Space Industries website, saying that it has suspended accounts that participated in exploitative behavior following an investigation. Affected players are said to have manipulated Star Citizen’s systems to duplicate items and gain more of its in-game currency, Alpha United Earth Credits (aUEC). All aUEC gained using these methods have been removed from the ecosystem.

CIG thanks Star Citizen players for raising awareness about these issues, explaining that in-game exploits like the ones being squashed now “undermine the integrity of our game and the efforts of our dedicated backers who help us build Star Citizen.” The developer promises to continue addressing cheating players as issues arise.

“At this stage of development, exploits and issues like these are likely to arise, which is one of the benefits of open development and working closely with our community,” CIG said. “Identifying, testing, and reporting exploits is acceptable and encouraged. We’ve gained valuable insights through your issue council reports, and we thank you for that. However, once an exploit is identified and confirmed, continued abuse for personal gain will not be tolerated and will result in action on our part.”

Other Star Citizen players suspect the 600 suspensions are tied to players who were selling their unauthorized credits for real-world cash. Specifically, users called out those who have taken to third-party bidding websites like eBay, where millions of aUEC is sold for anywhere from one dollar to hundreds of dollars.

“Yup, I noticed a peculiar amount of posts here recently both defending and supporting third-party aUEC sales, which is very odd to me, as gold selling/buying is an almost universally reviled practice in most MMOs,” one Reddit user said. “I wouldn’t even be slightly surprised if it was the exploiters themselves encouraging that BS to make a quick shady buck.”

IGN has reached out to CIG for comment.

Star Citizen is CIG’s long-in-development sci-fi game. It’s been sold as an ambitious MMO that allows players to immerse themselves within an enormous space sim experience, but despite being announced in 2012, its launch build has never actually been released. Last month, we reported that Star Citizen managed to raise more than $700 million in the 12 years since its reveal.

Star Citizen’s drawn-out development has turned it into one of the most controversial games ever, but CIG has recently started to openly talk about a 1.0 launch. Regardless, it seems we are still far off from hearing a release date. While you continue to wait, you can read more about CIG’s $48,000 ship bundle. You can also learn more about its single-player story, Squadron 42, which includes big names like Mark Hamill and Gary Oldman, here.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.