Phantom Blade Zero Plays More Like Ninja Gaiden than Dark Souls

Action game aficionados have been well-fed in the recent past with games like Stellar Blade and Sekiro, but based on a new hands-on gameplay demo at Summer Games Fest, it looks like Phantom Blade 0 will stand up with the leaders in the genre.

Aside from a short tutorial, the demo does not take much time setting things up, preferring to leap right into the action. The main character, Soul, is given two main weapons to switch between at first: a pair of short swords and one longer katana. This switching mechanic does not just change playstyle and reach, but allows Soul to regain their stamina bar immediately to continue their combo and scratch away at the enemy lifebar.

In addition to these offensive weapons, the protagonist is given defensive options in the form of both parries and dodges. As per action game tradition, parries break down the enemy’s wearwithal to open them up for a combo opportunity. Dodges, meanwhile, help you avoid enemy attacks that either cannot be parried or might be too difficult to try.

Phantom Blade 0 has more in common with something like Ninja Gaiden Black than games on the From Software spectrum

Where this comes into play is PBZ’s playstyle. Approaching it more like a Souls game is absolute folly, as that patience-driven, opportunity-seizing gameplay will end up earning a quick and unnecessary death to enemies that will get to those opportunities first. Instead, Phantom Blade Zero rewards a hyper-aggressive playstyle in order to make those defensive options shine.

Meanwhile, enemies are largely made up of warriors of similar size to Soul, suffering very little in the way of knockback to individual attacks. Combos with the pair of short swords will not stop an enemy intent on hurting Soul from completing their attack, but constantly hammering them with it will chip away as you switch weapons, dodge, and parry a path to victory. In this way, Phantom Blade 0 has more in common with something like Ninja Gaiden Black than games on the From Software spectrum, putting an emphasis on relentless attacks to outclass Soul’s opponents.

The art style is described by the developers at S-Game as “China Punk,” taking classical Chinese mythos and environments and combining them with modern sensibilities. The technical prowess on display so far indicates that PBZ will be able to reach those lofty goals with the final version and impress on a visual level.

The Summer Games Fest demo I played featured three small sections with increasingly difficult bosses. In the first, a cliffside fort featuring some warriors and archers needed to be defeated in order to move on. There are a number of options for taking them out, including using one Soul’s projectile weapons like a bow or a big handheld dragon mouth laser. Footholds and paths can also lead up to them, preventing Soul from being buffeted by arrows any further.

Huangxing presents the hardest battle of the demo by being aggressive, having wildly damaging attacks, and being hard to predict.

Defeating the boss, Tie Sha the Frenzy, is the first real test of skill in the demo and it demands a degree of understanding the parrying concept before moving on. Proper dodging and parrying can take care of Tie Sha quickly, but slipping up might make the battle more difficult to regain the momentum.

After Tie Sha, the demo moves Soul to another level where he encounters the second boss fight available: the alliteratively named Commander Cleave. This larger boss unsurprisingly wields a cleaver sword that tears through Soul’s defenses, so proper timing is paramount. He also has a fair bit of health and defensive options of his own, making him feel like the first real skill test of the demo.

Upon defeating Commander Cleave, the final challenge is presented: a one-on-one fight against Huangxing, the Sunken Pillar of Kunlun. Huangxing presents the hardest battle of the demo by being aggressive, having wildly damaging attacks, and being hard to predict. His one-hit kill, a move where he swings a basket around and lands it on Soul’s head to decapitate him, can only be avoided by staggering him with heavy weapons or leaping off a pillar in the room to dodge it.

The best way to stagger him turned out to be using a weapon received from Commander Cleave, his trademark cleaver, and start comboing Huangxing with the knives and switching to the cleaver for a big transitional hit. Beating the hulking warrior is not easy, but it is definitely satisfying.

What wasn’t in the demo, though, was any level design. Dropping directly into combat areas and bosses meant there was no space to look around and figure out the structure between fights. While Phantom Blade Zero absolutely nails its controls and the fighting feels fast and frantic, the unknown questions still leave more puzzle pieces to be filled in. Based on what has been shown so far, however, S-Game’s newest action offering is swinging for the fences and has a good chance of succeeding.

Every Version of Skyrim You Can Play in 2024

Quickly becoming Bethesda Game Studio’s most successful release and one of the best-selling games of all time, The Elder Scrolls V: Skyrim has remained a fixture of the company’s lineup even years after it hit shelves, with the studio repackaging and reselling it multiple times. From handheld ports and next-gen upgrades to full-on VR recreations, Skyrim is a game that you can play pretty much anywhere at this point.

But, with so many versions of Skyrim to choose from, which should you play in 2024? With multiple editions spread across PlayStation, Xbox, PC and even Switch, it can be tricky to know which release of the game is best suited for the experience you’re searching for. Luckily, we’ve got you covered. Below, we’ve put together a full guide on all the versions of Skyrim currently available and what’s included in each package. You should have plenty of time to play it before The Elder Scrolls 6 arrives.

How Many Versions of Skyrim Are There?

In total, there have been seven unique releases of Skyrim released across nine different platforms. One of these is a version completely playable through Amazon Alexa known as Skyrim: Very Special Edition, which functioned entirely through voice commands. It was largely released as a simple, fun nod to the countless memes about how frequently Skyrim was remastered and, although we can appreciate Alexa dryly describing your epic showdown with a wandering Mudcrab, we won’t include it in the list.

We’ll also be moving past 2013’s Skyrim: Legendary Edition, which was a bundle including the base release of the game and its three expansions. With the release of Special Edition in 2016, Legendary Edition was delisted from Steam. Although you can technically still buy second-hand physical copies of this version on Xbox 360 and PS3, it’s not a product Bethesda still sells and so it’s one we’ll skip over.

That leaves us with five different versions of Skyrim to run through. So, without further ado, let’s get started.

Every Skyrim Edtion in Order

1. Skyrim – PC, PlayStation 3, Xbox 360 (2011)

The first version of Skyrim that launched all the way back in 2011, the standard edition is about as vanilla as Skyrim gets. Launching on Xbox 360, PlayStation 3 and PC, it laid the foundation for the game’s various updated ports in the years following its launch. However, in 2024, it’s probably not worth seeking out.

Unless you still have an Xbox 360 or PS3 to hand, this will mostly be an option for PC players, and even then, most digital PC storefronts don’t even have it appear in their search bars following the release of Skyrim: Special Edition. As for why, It comes bundled with none of the expansions or the visual and gameplay updates that were included in the more modern versions of the game. Considering Special Edition Skrim is quite frequently discounted on storefronts like Steam and GOG, the Standard Edition has been made slightly redundant in the years since.

That being said, if you’re looking to tap into Skyrim’s older modding scene, it may still be worth checking out. On both Steam Workshop and Nexus, you’ll find mods for the original version of the game, and while they may not be as advanced as the mods that can be built on Special Edition, there’s a ton of them to try out.

2. Skyrim: Special Edition – PC, PS4, PS5, Xbox One, Xbox Series X (2016)

Launching five years after the standard edition, Skyrim: Special Edition is the most common version of the game currently available. Bundled in this version, you’ll get all three of the game’s major expansions, Dawnguard, Hearthfire and Dragonborn, as well as a suite of visual upgrades, including remastered textures and vastly upgraded lighting.

One of the biggest additions is access to the Creations tab, which allows you to download free mods made by the community as well as paid Creation Club content packs licensed by Bethesda. This feature is included on console too, meaning you can finally get a taste of the game’s modding scene without needing to play the game on PC. Skyrim: Special Edition is often discounted on console and PC, but it can also be downloaded through Xbox Game Pass and PlayStation Plus Extra, making it one of the easiest versions to get your hands on.

This really is the core version you’ll be looking at if you just want a no frills, standard Skyrim experience with all the quality of life updates that come with more modern hardware. It’s easy to get either through subscription services or sales, and has all of the expansion content included, as well as the option to extend your playtime or mix things up with in-built access to mods.

3. Skyrim: Special Edition (Nintendo Switch) – Switch (2017)

Although technically another port of Skyrim: Special Edition, the Nintendo Switch version deserves its own spot on the list for being a full handheld port that you can play on the go.

The Switch release also has a few unique features outside of its portability. Players can switch on motion controls, using the JoyCon to attack with a sword or pull back the string of a bow, while the game also includes unique Zelda-themed items, including Link’s tunic, a Hylian Shield and the Master Sword. If you’re looking to clear a few dungeons on your commute to work, this is the version for you.

4. Skyrim VR – PC, PlayStation 4 (2017)

Just a year after the release of Special Edition, Bethesda decided to release an alternate version of Skyrim that would ramp up its immersion to new heights. This new port was Skyrim VR, which does exactly what it says on the tin. Using a PSVR or Windows-based headset, players can hop into Skyrim’s world recreated in virtual reality, allowing them to explore its icy plains from a new perspective.

Skyrim VR includes the full base game and its expansions while implementing motion controls, with players using VR controllers to swing swords, draw bows and pick up items. In essence, it’s another version of Special Edition but fully experienced through a VR headset, so if you want a new way to explore Skyrim and have the tech necessary to play it, it could be one to try out.

5. Skyrim: Anniversary Edition – PC, PS4, PS5, Xbox One, Xbox Series X, Switch (2021)

The latest version of Skyrim, Skyrim: Anniversary Edition launched in 2021 to celebrate the game’s ten-year anniversary. In essence, it’s more of an expansion to Special Edition than a full-fledged remaster, bundling together a list of over 70 Creation Club mods for a discounted price. Included are new quests, weapons, armor sets, houses, enemies, dungeons, spells and features, alongside a lot more.

You can buy Skyrim: Anniversary Edition as a full game, but if you already own Skyrim: Special Edition, you can upgrade to the Anniversary edition for a lower cost instead. Anniversary Edition definitely isn’t an essential add-on to the game, but if you’ve already wandered the world of Skyrim for years at this point and want to freshen things up for your next playthrough, it’s worth a look.

Callum Williams is a freelance media writer with years of experience as a game critic, news reporter, guides writer and features writer.

Video: Can We Find An eShop Gem By Playing Random Games? Alex Investigates

The good, the bad and the ugly.

The Switch eShop can be a dark and dreary place. The storefront is home to some absolute gems, but a multitude of rushed, rip-off and scam games can turn these beauties from a shining beacon to a needle in a haystack.

Here to prove that there are still some good games out there, our video producer Alex set out on the hunt for something special. To do so, he got his hands on five random eShop games (ones we didn’t review on the site) and took them for a spin in the hope of finding a goodun. Did he manage it? Well, you’ll just have to watch the above video to find out.

Read the full article on nintendolife.com

Mecha Break Coming to Xbox Series X|S in 2025, Apply for the Closed Beta Today

Mecha Break Coming to Xbox Series X|S in 2025, Apply for the Closed Beta Today

Mecha Break Hero Image

Summary

  • Mecha Break will be available in 2025 for Xbox Series X|S, with a closed beta test coming only to Xbox Series X in August 2024.
  • The game features three distinct game modes: 6v6 Battlefield mode, 3v3 Arena mode, and up to 60-player PvEvP (unavailable for the upcoming beta).
  • Experience an arsenal of unique mechs with diverse playstyles and customization; play how you want and master your mech’s abilities.

Oozing with high-tech style and full of fast-paced battles, Mecha Break is multiplayer mech-based shooter that puts you in the pilot seat of your very own towering mech as you dive into a clash of steel and plasma unlike any other. Now, after two successful closed beta tests on PC, developer Amazing Seasun Games is proud to announce that Mecha Break’s next closed beta test will be coming to Xbox Series X in August 2024!

While the impressive mechs and break-neck speed of Mecha Break’s combat is the flashy initial draw, the room for personal expression through cosmetic customization and diverse combat tactics will let you build an attachment to your favorite mech. The full release game will feature three distinct game modes: 6v6 Battlefield mode, 3v3 Arena mode, and up to 60-player PvEvP.

Mecha Break features customizable mechs, player-created mech pilots, a wide array of mech and weapon types, and three distinct game modes where you can discover an array of attacker, brawler, defender, sniper, and support mechs each with unique playstyles and toolsets.

For the upcoming closed beta test in August on Xbox Series X, the highlighted game modes will be the 3v3 Arena mode and 6v6 Battlefield mode. Here you’ll work together with your team and engage in intense aerial and ground combat as you fight for the objective. Employ strategic tactics for close and long-range encounters, unleash devastating firepower, cleave mechs in half with giant melee weapons, and rain missiles upon the battlefield as you and your team fight to win.

Strategic planning is key in Mecha Break, so effective communication with teammates will be essential to lead them to victory. Prepare for adrenaline-pumping battles, lightning-fast maneuvers, and explosive firepower. Experience the colossal power and thrilling movement of your towering mech. Mecha Break’s closed beta test on Xbox Series X will begin in August 2024. Stay up to date on all Mecha Break news on Discord, YouTube and X (formerly Twitter).

Xbox Live

Mecha BREAK

Amazing Seasun

Mecha BREAK is a multiplayer mech game that allows players to choose from diverse mechs, customize appearances, and battle colossal war machines on treacherous terrain. Get ready for the ultimate showdown—blitz, brawl, blaze!

The post Mecha Break Coming to Xbox Series X|S in 2025, Apply for the Closed Beta Today appeared first on Xbox Wire.

Sumo Group, Company Behind Still Wakes the Deep and More, Laying Off 15 Percent of Its Workers

Sumo Group, which encompasses Still Wakes the Deep publisher Secret Mode among other games, has announced layoffs affecting 15% of its staff.

The business announced the move following an internal message sent to employees today. Like many other companies, it says it’s “not been immune” to some of the difficult changes affecting the games industry recently. Sumo Group adds, “reshaping operations across the business to better navigate the upcoming challenges expected in the coming months is a path we must now take to ensure the security of the business going forward.”

“The difficult decision to reduce our costs across the business in a number of ways is a direct result of these challenges, and unfortunately will include a reduction in the number of people the business can support,” Sumo Group’s statement says. “Every alternate route to limit the impact to our people is being considered but sadly this process of transformation will affect up to 15% of our people across the Group in Canada, UK, Poland, Czech Republic and India.”

The Sumo Group website says it employs more than 1790 people across Sumo Digital and Secret Mode, meaning around 250 employees are affected by today’s layoffs. Polygon reporter Nicole Carpenter reports that the decision may have resulted in the complete closure of Timbre Games. The studio, which was founded to create AAA games for console and PC, opened in 2021. Carpenter adds that it was working on two unannounced projects.

Sumo Group’s statement continues: “This is an incredibly challenging process to go through for everyone at Sumo and our focus is now on supporting our people and working with our partners on their games as we move forward to ensure we emerge from this difficult time, ready for the future.”

Layoffs continue to affect thousands of people across the industry. Take-Two Interactive, Microsoft, Square Enix, EA, Riot Games, Sony, and Avalanche Studios are only a few of the companies to have announced that they would be laying off employees recently. More than 10,000 developers were impacted by layoffs in 2023, and that number is on track to be passed easily in 2024.

You can learn more about why some developers think the industry is going through a historic rough patch here. For a better look at how the layoffs are affecting the people who help bring the industry to life, you can click here.

Michael Cripe is a freelance writer at IGN

Caves Of Qud’s final update before 1.0 adds new UI, and mouse and gamepad support

Caves Of Qud has been under development for over 15 years, but it’s finally reaching a 1.0 release later this year. Ahead of that happening, it’s received a final major content update which seeks to make the complex, detailed roguelike more approachable. The Spring Molting update, which is out now, makes the user interface work with both mouse and gamepad, adds Steam cloud saves, and more.

Read more

Hands On: Silent Hill Meets Teen High School Horror In Blumhouse’s ‘Fear The Spotlight’

Spotlighting old-school horror.

Blumhouse Productions exploded onto the scene in 2009 as a big deal in the horror film world. The studio had been around since 2002, but Paranormal Activity put it on the map. The use of home cameras to create something that felt much older than it actually was recaptured interest in the ‘found footage’ genre a decade after The Blair Witch Project.

Nowadays, Blumhouse Productions is a juggernaut in the movie industry, with names such as Insidious, Get Out, The Purge, and Five Nights at Freddy’s under its belt. So when the movie studio announced a video game division in late 2023, we were pretty excited. We didn’t get a peep from Blumhouse Games until Summer Game Fest 2024, but the wait was definitely worth it. And the highlight for us? Fear the Spotlight, which is coming to Switch later this year.

Read the full article on nintendolife.com

How Metal Gear Solid Δ: Snake Eater Reignites an Iconic Classic  

Summary

  • Learn about new controls and mechanics  
  • Improved audio and visuals elevate gameplay 
  • Familiar characters and plotlines remain pristine 
  • Check out our interview with the developers on the Official Xbox Podcast 

No two players will have the same experience when they step into the combat boots of Snake in Metal Gear Solid Δ: Snake Eater

From the moment players make their first HALO jump behind enemy lines, some will come out of firefights and close encounters with wildlife with barely a scratch. Meanwhile, other players will see Snake covered in knife slashes, bullet wounds, and burns by the time the end credits roll. These visual battle scars are thanks to our new damage system, and are just one part of the visual and audio improvements that have been brought to life in Metal Gear Solid Δ: Snake Eater

To find out more, check out our interview with the developers on the Official Xbox Podcast: 

Ultimate reality and immersion were two major goals our development team sought out to achieve. Naked Snake, our enduring protagonist, can be seen drenched in mud as players dive into cover to avoid enemy detection. Rain pitter-patters on the lush foliage as thunder clouds roll in from a distance. A snake slithering nearby provides a potential snack for the player. The thick vegetation of the jungles, forests, and swamps have been completely remade with cutting edge-detail in Unreal Engine 5 while retaining the original landscape. 

To allow you to take in the new visual changes, we’ve also introduced a new third-person camera and control system. Aiming down sights and swapping between third person and first person while zeroing down an enemy will come across more naturally. Coupled with clever ways of hiding, players can engage enemy guards, either through lethal means or creative non-lethal ways – the choice is yours. These intuitive controls help ease newcomers starting their Metal Gear journey in this riveting origin story. For players looking for a more classic feel, Legacy Style offers the original camera and gameplay options at any time.  

A keystone throughout the production of Metal Gear Solid Δ: Snake Eater has always been to keep the original feel of the game intact. This means including the over-head camera and controls veterans of the franchise will remember. You can easily swap between both control systems throughout the gaming session. No matter what control and camera style you choose to play with, both will deliver that classic stealth espionage action. 

The Metal Gear Solid series has always had a roster of colorful characters with deep storylines that fans have come to cherish, Metal Gear Solid Δ: Snake Eater is no different. We’ve kept the original voice lines in the game, so the scruffy voice of David Hayter as Snake will greet players to the iconic universe of Metal Gear Solid once again. 

Every cutscene is enriched with dynamic lighting, detailed facial animation and improved sound design. Yet they remain completely faithful, shot for shot. Even for long time fans, watching these updated scenes is like experiencing them for the first time. Original voiceover actors were brought back to the recording booth to help update in-game button prompts to keep up with the latest gaming hardware. 

Since its release, Metal Gear Solid Δ: Snake Eater has defined itself as one of the most influential and impactful video games of all time. With an unbelievably detailed update to this classic, both newcomers and longtime players alike can experience this masterpiece like never before. Metal Gear Solid Δ: Snake Eater is the definitive, once-in-a-generation remake you do not want to miss. 

The post How Metal Gear Solid Δ: Snake Eater Reignites an Iconic Classic   appeared first on Xbox Wire.

Marvel’s Spider-Man 2 update includes suit collab and fan favorites, available June 18

A brand-new, free update for Marvel’s Spider-Man 2* is upon us and it’s bringing eight new suits to Marvel’s Spider-Man 2 – including some new designs and returning favorites from previous games. This update, dropping on June 18, also addresses some community feedback and adds stability improvements to the game.

First, we’re delighted to fully unveil four new suits created in partnership with Colm Dillane, AKA KidSuper, and some special guest collaborators. Evenly split between the Spider heroes, these are new takes on Spidey suits designed from the ground up by KidSuper, Vini Jr, Lando Norris, and Rina Sawayama. Check them out – along with some notes from each designer!

Metro Suit (Miles Morales) – Designed by KidSuper

Fashion designer, Colm Dillane, AKA KidSuper, created the Metro suit for Miles Morales, which comes with additional variant suit styles: red on black, classic Spidey, and teal on purple. KidSuper not only partnered with us to make these suits, but he also worked closely with our special guests to design their suits!


“The puffer design you often see in my KidSuper collections and the exclusive ‘original’ colorway! We came up with designs that felt super original, like something only we could pull off.”

– KidSuper


Ginga Suit (Miles Morales) – Co-designed by Vini Jr. and KidSuper.

Professional Football player Vini Jr. wears his inspiration on his sleeve. A love letter to Brazil and the beautiful, global game of Football, the Ginga suit features a design and default colorway reminiscent of both: a sporty look for Miles Morales with a black, green, yellow, and blue shader. Of course, this suit also features added styles: red on black, classic, and gold on white.


“I wanted it to be a celebration of Brazil’s culture and people. I just love the overall design because it has the energy and action that I associate Spider-Man with, but it’s beautifully mixed with some Brazilian flair. Which makes this suit super special and different from others.”

– Vini Jr.


Fluro Suit (Peter Parker) – Co-designed by Lando Norris and KidSuper 

 Motorsports phenom Lando Norris is all about moving fast. Paired with the high-speed action of Marvel’s Spider-Man 2, Norris’ suit reflects the pace – wholly inspired by racing, complete with a helmet and overalls familiar to those who burn rubber across global circuits. The Fluro Suit features its own suit styles with some variants such as a classic color scheme, white on black, and pink on blue.


“The main inspiration for the design was the feeling of speed. I also wanted to incorporate racing elements and materials like carbon, along with my trademark Fluro colour, which you can see throughout the suit. The carbon style effect on the suit is my favourite.”

– Lando Norris.


Motorchic Suit (Peter Parker) – Co-designed by Rina Sawayama and KidSuper

Singer/Actress/Model Rina Sawayama delivers a badass motorbike look to Spidey’s locker. Decked out in all leather, the Motorchic suit gives Peter Parker a revved-up design unique from any other in Marvel’s Spider-Man 2. The suit features other variants as well: a classic color scheme, black, and gold.


“I really wanted to explore my love of fashion whilst making this suit and what we ended up with I think encapsulates that, it’s fun, practical, edgy and chic. I personally love the metal detailing across the suit, it still feels like what I envision as classic Spider-Man but adds a more rugged feel. It looks pretty heavy duty and like it would stand up very well in combat!”

– Rina Sawayama


We’re also thrilled to announce four fan-favorite legacy suits from Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales are being added to the game! Based on community requests, these four suits are being retrofitted for Marvel’s Spider-Man 2, including two for Peter and two for Miles. See what’s in store below!

Last Stand Suit (Peter Parker)

Donning a red leather jacket, the Last Stand suit is a highly requested fan favorite coming to Marvel’s Spider-Man 2! Now updated with our suit styles, the Last Stand suit gets a more classic variant, full black, and an Arachno-Man-inspired yellow and green. 

Into The Spider-Verse (Peter Parker)

Inspired by Peter B. Parker’s design in Spider-Man: Into the Spider-Verse, this iconic look adds a Spider-verse flare to Peter Parker’s wardrobe. Enable the Film Style Animation mode via visual settings to get an even more authentic, filmic look!

Animated Suit (Miles Morales) 

Miles gets a little animated. We’re adding Miles Morales’ Animated suit to Marvel’s Spider-Man 2. This suit is reminiscent of classic cartoons and comics of old.

Uptown Pride Suit (Miles Morales)

Complete with a gold trim, the Uptown Pride suit is a beloved favorite from Marvel’s Spider-Man: Miles Morales that’s making its way to Marvel’s Spider-Man 2! This time, the Uptown Pride Suit gets added colorways: silver trim, black on red, and blue on pink. 

Finally, our latest update brings stability fixes to the game and addresses some player feedback, such as the ability to swap out your parry and traversal abilities from the Symbiote to Spider Arms, and vice versa. This update, version 1.003.000*, will be available on June 18th, so keep an eye out for it! 

If you haven’t had a chance to jump in yet, now is a good time as any: Marvel’s Spider-Man 2 is currently featured in PlayStation’s Days of Play celebration! That means big discounts for physical and digital editions across PlayStation Store and at participating retailers! Be sure to get the game before the promotion ends on June 12, 2024!

We look forward to hearing what you think when the update hits next week!

*Internet connection required for update v.1.003.000