Soapbox: I Flew 3,000 Miles To Get My Arse Handed To Me In Mario Party

Or, how a game about betrayal brought me closer to my friends.

Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they’ve been chewing over. Today, Kate reminisces about a memorable trip… to Loser Town!


I can’t believe I’ve been allowed to use the word “arse” in a title. I feel so powerful. Anyway. Let me tell you a story…

Read the full article on nintendolife.com

Talking Point: What Are You Playing This Weekend? (13th April)

Oh, Penitent one.

Right then, it’s the weekend, but before we dive into what we’re playing, let’s take a look at what’s been going on this week.

First up, it was announced that Balatro would be getting its first major update, but keep calm, as it’s not Switch-bound just yet. We caught wind of a rather pointless mod that allows Zelda: Tears of the Kingdom to run in 4K (but with terrible performance). And more recently, we were treated to a new trailer for Shin Megami Tensei V: Vengeance, showcasing a brand new form for its protagonist.

Read the full article on nintendolife.com

Rise Of The Triad: Ludicrous Edition Receives Cross-Platform Multiplayer Update

And multiple Switch-specific improvements.

There are now even more reasons to check out the retro first-person shooter Rise of the Triad with a new update adding cross-play support.

It means you can now engage in multiplayer firefights with your friends on other systems including Xbox, PlayStation, and PC. Here’s Nightdive’s summary of Version 1.1 and below this are the full patch notes (via Steam).

Read the full article on nintendolife.com

Final Fantasy 7 Rebirth Patch Quietly Fixes Confusing Wording On Its Final Boss Fight’s Retry Menu

Square Enix recently released a helpful patch for Final Fantasy VII Rebirth that ushered in a litany of quality-of-life improvements, including a fix for a Platinum Trophy-breaking bug. One unmentioned hero Rebirth’s recent changes is a subtle yet effective rewording of its final battle’s game over screen that had players mistakenly restart the entire encounter from the beginning.

Rebirth, like Final Fantasy VII: Remake, has a progressively difficult multiphase final battle boss run. Upon failing the final phase, Rebirth greets you with a game over screen with these three options:

  • Retry from Before Current Battle
  • Retry from This Battle
  • Retry from Before Battle
  • Resume

Players who clicked “Retry from This Battle,” assuming it would spit them out moments before their untimely deaths, were instead sent to the start of the final boss run — effectively negating upwards of an hour of hard work players put in to get to where. This caused players to storm online forum pages with posts pointing out that the correct retry option — in this case, “Retry from Before Current Battle” — was worded in such an unnecessarily contrived way that they were doomed from the start. It would appear that this gamer headache is now a thing of the past.

Players on the r/FFVIIRemake subreddit spotted a much more straightforward change to Rebirth’s final game-over screen. Now, the top option reads “Retry from Current Phase.” Folks celebrated the unceremonious menu change, lauding Square Enix for paying attention to the community’s upheaval over it while sharing anecdotal tales about how misclicking the final boss menu led to them rage-quitting.

In our review, we wrote, “Final Fantasy VII Rebirth impressively builds off of what Remake set in motion, both as a best-in-class action-RPG full of exciting challenges and an awe-inspiring recreation of a world that has meant so much to so many for so long.”

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh

Xbox Insider Release Notes – Xbox App [2404.1001.21.0]

Hey Xbox Insiders! We are releasing a new Xbox App and Game Bar app for Windows builds to Xbox Insiders who are enrolled in the PC Gaming Insiders preview! Thank you all for being Xbox Insiders. Continue read to learn about fixes and known issues. Make sure that you update the Xbox app, Gaming Services and Game Bar to ensure you get all of the fixes!

Versions of PC Gaming prerelease products:

Xbox App version: 2404.1001.21.0

  • Released: 4:00 p.m. PT – April 12th 2024

Game Bar version: 7.124.3191.0

  • Released: 4:00 p.m. PT – March 21st 2024

What’s New

Store

Starting today, users will notice a new section for Casual Games when accessing the Store tab, where you can either install Microsoft Solitaire & Casual Games or launch directly into a games included with that title.

Xbox App Bug Fixes:

  • Various performance and stability fixes.

How to Get Xbox Insider Support

Don’t forget! If you encounter any issues, you can leave feedback by navigating to the feedback option on your profile menu.

You can also provide feedback, as well as interact with the community, on the Xbox Insiders Subreddit. Please be as specific as possible when providing feedback.

When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can!

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information!

Thank you to everyone who participates in the Xbox Insider Program! Your feedback helps us continue to build a great gaming experience in the Xbox app on PC. 

The post Xbox Insider Release Notes – Xbox App [2404.1001.21.0] appeared first on Xbox Wire.

The Best Engine-Building Board Games (2024)

Engine building is an amorphous genre of board games in which you acquire resources that you spend on things that will net you more resources. At some point, you’ll start to convert resources into whatever the game’s victory condition is, turning it into a race to get the best score. Often there’s a whole lot of extra mechanics attached to this basic framework in order to make the game richer and more strategic.

Given the rather wide-ranging nature of this definition, it can be hard to pin down what an engine building game is: after all, war games where you capture territory could qualify! But as the famous saying goes, engine building is something you’ll know when you see it, particularly in the subset of games that put it front and center among their mechanics. And among those, there’s a smaller subset of the very best that we’ve picked out for recommendation.

Furnace

Why not start with an engine-building title that involves building near-literal engines? In Furnace, you’re magnates during the Industrial Revolution, bidding in an auction to gain machines and businesses to add to your growing empire. The purpose of these is to either generate the game’s basic resources or to take those resources and process them into higher-level products with the aim of creating a sort of production line that eventually spits out money, which serve as victory points. It’s a fascinating setup, with the auction providing the sort of tension and interaction that these kinds of games are often lacking, while the production line brings a new dimension to the way you have to build your engine.

Century

Engine-building games include some of the most complex and intense titles in strategy gaming. But the concept itself is straightforward and there are some excellent entry-level engine games that are suitable for the whole family. Century: Spice Road is perhaps the best. Everyone starts with two cards, one which gives them basic spices and another that lets you upgrade a spice for a more valuable one. There’s a selection of cards available to buy that let you do more complex variations of these two actions, feeding in certain spice combinations to get more valuable ones in exchange. Players are aiming to get card combos that feed into one another, snowballing chains that result in more and more valuable spices at each step in a race to afford the most valuable victory point cards. If the faux-historical theme doesn’t do it for you, there’s a fantasy version with gorgeous art.

Splendor

Another family-weight engine builder, Splendor casts the players as jewellers, trying to make the most impressive pieces from a range of gems. On your turn, you can either pick up some of the delightful poker chips that represent different types of gem, or spend them to get a jewellery card from a face-up display. Once gained, jewellery cards also act as permanent gems to help you in future purchases, and this is the fuel that powers your engine, allowing you to afford bigger and better cards which will, eventually, be worth victory points. It’s a simple setup that hides a surprising amount of angst as you wait to see if you’ll get the cards you want before other players, and even if those cards are as valuable to your growing engine as you hope. The game plays perfectly well with two, but there’s a strategically richer two-player version available called Splendor Duel.

Wingspan

Million-selling hit Wingspan earns its place on this list through the wide appeal of its ecological bird sanctuary theme. It might seem a strange subject for an engine-building game, but the structure is there: each time you add a bird to a habitat the rewards of that habitat in terms of food, eggs and bird cards, get stronger and most birds have a special power that’s activated as part of that same step. So, the more birds you have, the easier it is to get the resources to play even more birds. Purists might find that the game ends just as the engine you’re building gets complex enough to be interesting, and it’s true that part of your strategic focus is on racing to be first on each round’s scoring criteria, but you can’t argue with the beautiful art, the variety and those million-plus copies sold.

Res Arcana

Res Arcana is a bizarre game that feels like it shouldn’t work. Players, representing wizards racing to gain magical power, get dealt or draft a random selection of cards depicting random spells, minions and artefacts. Many of them give you access to additional resources to play more cards or, as the game progresses, grab some victory points. There’s no way that such a slapdash collection of cards ought to synergise well enough to make an engine and yet, they do. The onus is on you to try and figure out how your hodgepodge collection of magical minions will best synergise to put you ahead in the sprint for magical power. It’s never anything less than a fascinating puzzle which, as the race enters its final stages, becomes surprisingly exciting with a plethora of additional powers including limited player interaction.

Anachrony

However complex an engine-builder might be, they all operate on the same basic principle of using resources to buy things that get you even more resources. But Anachrony has a genuinely fresh, thematic twist: in a sci-fi setting with time travel, what if you could borrow those resources from your future selves? Doing so will let you get a step-up on your competitors as you prepare to escape a global disaster but fail to pay them back in time, and you’ll be hit with instability penalties. The game builds a demanding framework around this concept, challenging you to recruit workers and score points from a variety of sources as you research and build futuristic technologies to power your game engine.

Underwater Cities

Another sci-fi take on engines, Underwater Cities has you constructing, well, cities underwater in the near future. There’s a novel colour-matching mechanism whereby you can send your workers to any space to take the action there, but if that space is the same colour as the card you spend to take the action, you also get the card effect. This forces you to work with the cards you’ve been dealt, prioritizing effectively to try and get an edge over the competition. The engine is based around industrial plants that you can build around your developing cities, which fire into production at various points in the game, boosting your efforts to colonise the undersea before your opponents by using the game’s rich and satisfying palette of strategic options.

It’s a Wonderful World

The Wonderful World you’ll be building isn’t a feelgood winter narrative, but a near-future Earth in which you’re governing a new state. Your raw materials are a draft of cards from which you’ll be selecting likely candidates to slot into your engine to generate resources and points. Some you’ll start building, others you can recycle for the resources they’ll cost, but you’ll need a plan because the turn unfolds in phases, each of which generates a particular resource type, so long as you’ve got a building that creates it. This combination of draft and staged building offers a lot of crunch for relatively few rules, especially with a huge stack of cards in which you can hunt for synergies on your way to build a powerful, satisfying nation-state.

Race for the Galaxy

This perennially popular sci-fi card game is an early example of the “following” mechanic, where each player picks a type of action and everyone gets to do it, in this case with a small bonus to the picking player. Early on, you’ll mostly be playing alien worlds and technology upgrades, which are the starting fuel for the engine you’re going to develop over the course of the game. Unusually, cards themselves are a key resource which you pay to put other cards into play, although some of your worlds will also produce goods that will feed into your growing machine. There are a lot of tricky synergies to manage between the tableau you’re building and the phases you’re picking, ensuring you’ll stay engrossed in a very varied diet of strategy until your stellar empire-engine is churning out tech and settling worlds at a satisfying rate.

Tapestry

While there are other games on this list that wear a civilization theme, Tapestry is the only one that really evokes that narrative in any detail. You’ll take actions each turn which, as well as providing the resources typical of engine building games, can net you exploration tiles to build the map, city pieces and military units you can fight on the map with. Your engine is based on uncovering. Tapestry’s other draw is the staggering variety of different ways you can build your engine, with different civilizations offering differing starting points, unfolding through the titular “tapestry” cards and bonuses you can get through climbing the four advancement tracks, making sure every game offers brand-new challenges to explore.

For more, check out our roundups of the best 4-player board games, and if you’re in the market for a deal see our best cheap board games roundup.

Matt Thrower is a contributing freelance board game and video game writer for IGN. (Board, video, all sorts of games!)

64-player Pac-Man battle royale game Chomp Champs escapes the grave of Google Stadia onto Steam next month

Remember when Pac-Man got its own battle royale game where 64 Pac-People competed to eat each other and be the ‘Chomp Champ’? Me neither! But Pac-Man Mega Tunnel Battle apparently came out on Google Stadia – ah, that’d be why – back in 2020, and served up a massively (or at least medium-ly) multiplayer spin on the arcade classic. With Stadia dead and buried, Mega Tunnel Battle is chewing its way out of the streaming console’s grave with a new subtitle and a fresh Steam release next month.

Read more

Xbox Insider Release Notes – Alpha (2405.240410-2000)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2405ZN25398.4415.240410-2000
  • Available: 2 p.m. PT – April 12, 2024
  • Mandatory: 3 a.m. PT – April 13, 2024

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

System

  • Various stability and performance fixes.
  • Various updates to properly reflect local languages across the console.

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
    • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
    • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
      • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

Controllers

  • We are aware the Xbox Elite Wireless Controller Series 2 paddles are remaining active when there is no active profile, and we are working on a fix.
    • Workaround: Temporarily, you can create a new profile in the Xbox Accessories app with the paddles unmapped, then assign it to a profile slot to use. Alternatively, detaching the paddles when not in use may be an option.
  • We are investigating an issue impacting 3.5mm joysticks used with the Xbox Adaptive Controller.

Networking

  • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
    • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

Parties & Chats

  • We are aware some users are experiencing issues with party chat and hearing one another, and we are working on a fix.
    • Workaround: Press the Xbox button to open the guide, then navigate to Parties & chats > open the party > Options > then toggle Switch to game chat on and off a couple times.
      • If you are still having trouble, leave the party, and try starting the party from Home before launching a game.
      • If the issue persists, restart your console from the Power Center or the guide then try again.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Alpha (2405.240410-2000) appeared first on Xbox Wire.

Share of the Week: Dragon’s Dogma 2

Last week, we asked you to dive into Dragon’s Dogma 2 and share epic moments using #PSshare #PSBlog. Here are this week’s highlights:

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photomodeoftsu shares a player facing off against an attacking Griffin

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Photoingame shares a bunch of snakes hissing

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shimo_ps shares a player fighting against a cyclops with a purple strike of magic

ArturoZ99754030 shares a portrait of a red-haired red-eyed female Pawn

emranimam shares a player standing before the Sphinx

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adambomb2mk shares a portrait of an armored character standing in front of a pool of light.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME:  Dragon’s Dogma – Pawns
SUBMIT BY: 11:59 PM PT on April 17, 2024

Next week, we’re focusing on the Pawns of Dragon’s Dogma 2. Share portraits of Pawns using #PSshare #PSBlog for a chance to be featured.