It’s been a difficult year for the video game industry at times, but there are still plenty of success stories out there and the latest one is a sales milestone for the Lies of P developer Round8 Studio.
While we don’t have anything to report here about a Switch 2 release (at least for now), according to South Korean publication The Elec (via VGC), Korean publisher Neowiz is rewarding every member of the local development team with Nintendo’s brand-new system after the success of the new DLC ‘Overture’ and more than three million cumulative sales.
Nintendo shared all sorts of new information about Donkey Kong Bananza during the title’s Direct earlier this week.
According to updated listings, Nintendo has been able to work its magic and reduce the game’s file size from 10GB down to 8.5GB. It’s not all that much, but given the size of various other titles on the Switch 2, we’re sure many users will appreciate the extra space.
Deltarune made its debut on the Switch 2 earlier this month and now that chapters one to four are available, you might be wondering when the next one drops.
Well, it seems the end credits of the fourth episode have confirmed chapter 5 will be arriving in 2026. There’s no specific date attached to this release window, but it’s scheduled for some point next year. So, there you go!
IGN Store has partnered with Bethesda Softworks and world-renowned artist Dave Rapoza to create Hellwalkers – the latest piece in IGN’s exclusive museum-quality IGN Artist Series.
Available only on IGN Store, Hellwalkers – IGN Artist Series 004 vividly captures the menace and power of the legendary Doomslayer, as made possible by the equally legendary artist Dave Repoza, a lifelong Doom fan himself.
IGN Store has 400 premium weight art prints ($70) and 100 premium acrylic art prints ($275) – both measuring a bold 18 x 24 inches. These pieces are brutal, iconic, and highly-collectible.
Each print is individually numbered and signed by Dave Rapoza and the acrylic print is truly fine art, backed on gator board and featuring a Certificate of Authenticity (laser-etched on the Doomslayer’s Shield Saw).
Id software has proven for more than 30 years that Doom truly is eternal. Since its world-shaping debut in 1993 to the epic, weighty, powerful play style of The Dark Ages, the Doom franchise’s Doomslayer has stood at the forefront of gaming as an immortal icon. This IGN Artist Series is a must-own for any serious Doom fan, and will not be reprinted once it is gone. The piece is destined to become a collector’s item, and is a perfect edition to any Doom fan’s wall.
Dave Rapoza is a self-taught artist who grew up in Carver, MA. For nearly 20 years his stunning artwork has been turning heads. Rapoza’s artwork has graced Marvel Comics covers, Magic: the Gathering, Paizo Publishing projects and a huge range of others. He has also contributed art to Diablo IV, League of Legends and the Witcher 3, among many other games.
“My first experience with Doom was playing the original in my neighbor’s kitchen on their ancient computer—it made a big impression on me, especially the music and definitely helped spark my love for games,” Repoza said. “Whenever I take on something like this, I try to tap into what made me a fan in the first place and boil that down into a single image. It’s a fun challenge, and I’m proud of how this one turned out. Hope you enjoy it!
The IGN Artist Series is IGN’s love letter to the pop culture icons we all love to watch, play, and discuss. Available for under a day, IGN Artist Series 001, 002, and 003 was produced in partnership with Bethesda and Amazon Prime Video and featured Fallout’s The Ghoul, Maximus, and Lucy MacLean, from artist Kevin Tong.
Netflix’s Castlevania and Devil May Cry showrunner Adi Shankar has turned his attention to the Duke Nukem series after acquiring the screen rights from Gearbox Software.
The animated adaptation creative lead teased his next project during an interview with Esquire. Although projects like Devil May Cry Season 2 are currently top of mind, it sounds like something based on the legendary tongue-in-cheek first-person shooter franchise is currently in the works.
“I’m being approached with different IPs and companies that want to work with me,” Shankar said. “I bought the rights to Duke Nukem. Not the gaming rights, but I bought it from Gearbox.”
Duke Nukem is an unmistakably ‘90s video game franchise that got its start in 1991, but it wasn’t until 1996 that it would find its FPS footing with Duke Nukem 3D. Although a laundry list of sequels arrived throughout the 15 years that followed, its 2011 entry, Duke Nukem Forever, was heavily criticized by critics and fans alike. The PlayStation 3 and Xbox 360-era title did so much to damage the blond, buzzcut hero’s reputation that there has not been a new Duke Nukem installment since.
Shankar is already cooking up ideas for what a present-day take on Duke Nukem could look like. It’s unclear if fans can expect to see an animated Duke Nukem show in the vein of Shankar’s other projects, a movie, or something completely different, but it’s clear Shankar is trying to put together a project of some sort behind the scenes.
“I don’t intend on having anyone tell me what to do on this one.
“It’s a middle finger to everybody,” Shankar said when describing his vision for Duke Nukem. “When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it’s just a middle finger. Duke Nukem can’t be made by a corporation, because the moment a corporation makes Duke Nukem, it’s no longer Duke Nukem. I don’t intend on having anyone tell me what to do on this one.”
We’ll have to wait to see what Shankar has in store for the ‘90s icon. For now, no casting, plot, or release date details for the Duke Nukem show have been revealed. It’s unclear how the recent rights aquisition will impact the Legendary Entertainment Duke Nukem movie reported on in 2022.
For a better look at what to expect, you can read up on his other Netflix projects. We gave Season 1 of Devil May Cry an 8/10 in our review, with Castlevania Season 1 earning an 8.1/10 from us upon its release in 2017. Shankar is involved in other Netflix projects, too, including the Castlevania: Nocturne spinoff series, an Assassin’s Creed series, and even an animated PUBG show.
Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Hey, everybody! Sid and Tim are back this week to discuss the foundation System Shock 2 laid for gaming generations to come, recap what the team saw at Summer Game Fest 2025, and their latest gaming adventures.
Stuff We Talked About
Next week’s release highlights:
Ruffy And The Riverside | PS5
System Shock 2: 25th Anniversary Remaster | PS5, PS4
Black Desert | PS5
Death Stranding 2: On The Beach | PS5
PS Store Promo: Mid-Year Deals — Save up to 70% on select titles, now until July 2
Ghost of Yōtei — Sucker Punch explores Hokkaido to learn ancient foraging skills and more
Climate Station — a new experience for PS5 and PS VR2 that transforms decades of climate science into an interactive story.
The Cast
Download the image
Sid Shuman – Senior Director of Content Communications, SIE
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
Need codes for Anime Rising? We’ve got all the latest active codes so you can earn mythical fragments, tokens, and more. You can rely on us for when new ones are released and updates on when codes expire. And if you’re not sure how to redeem codes, we have a quick explanation for that too.
Working Anime Rising Codes (June 2025)
These are all the current active codes for Anime Rising that you can redeem for a variety of rewards:
There aren’t currently any expired codes for this Roblox experience but if that changes, we’ll be sure to update this section with them.
How to Redeem Anime Rising Codes
Redeeming codes in Anime Rising doesn’t require too much effort unlike some other Roblox games. Fortunately you don’t have to reach a certain level or join a specific group. Here are the quick simple steps to redeeming them:
Launch Anime Rising
Press the green “Store” button on the left side of your screen
Then press the “Codes” button of a blue bird near the bottom right.
Enter your code here and press the blue Redeem button to get your rewards.
Why Isn’t My Anime Rising Code Working?
If you’re having trouble redeeming a code, there are two main reasons why one usually doesn’t work. Here’s what you need to know:
The code is expired
The code has been entered incorrectly
If a code is entered incorrectly or doesn’t exist, you’ll see a message that says, “Invalid code”. To avoid running into this problem, we recommend copying and pasting directly from this article. Just make sure you don’t accidentally end up with an extra space in your code when copying one. This is why it never hurts to double-check before redeeming a code.
Where to Find More Anime Rising Codes
You can always check back here for whenever new codes are added since we try to update as often as we can. However, if you want to search for Anime Rising codes yourself, there is a dedicated Discord server where they’re announced. The in-game window for codes mentions each developer’s Twitter account but they don’t seem to post any on there.
What is Anime Rising in Roblox?
Anime Rising is a collector game that seems to be inspired by Solo Leveling. You can defeat all sorts of enemies and then resurrect them to fight for you. Over time, you’ll amass a large squad of teammates to help you complete quests. Using free summons from the codes in this article, you can also get characters heavily inspired by other popular anime shows too.
Jeffrey Lerman is a freelance game journalist for IGN who has been covering games for over a decade. You can follow him on Bluesky.
Indie horror game developer Ruled are onto a nice little spree with their shortform Itch.io releases – seemingly, they are skipping from phobia to phobia. First there was Automatonophobia, a game that navigated the fear of subterranean golems, then there was Chrometophobia, a game dedicated to the fear of spending money, and also to the act of finding “grimbo” gibs for a delicious pie. What’s next on the menu? Ah yes, scarecrows.
Red Dead Redemption fans believe they’ve now worked out the truth behind recent teases that suggested something was going on with Rockstar’s beloved cowboy franchise — but it’s not what many fans had been hoping for.
Last week, John Marston actor Rob Wiethoff teased that he had “exciting news” to share that was “absolutely killing” him to keep quiet, while chatting with fans during a livestream. Wiethoff suggested that, whatever the news was, fans would hear about it by the end of this week — and that he wouldn’t be the only one sharing it.
With fan hopes at fever pitch, Wiethoff released a statement earlier this week clearly designed to manage expectations. In it, John Marston’s voice actor said he “possibly misled some people” in regards to how exciting the announcement was, and said he did “not make announcements for Rockstar games.”
“I do have something I’m really excited about, I truly am, and I think you will be too,” Wiethoff said. “I really do think so, but I possibly misled some people when I announced that I have something to announce that I can’t talk about right now.
“Just please recognize – and I know that you know this, but let me remind you, I guess – I do not make announcements for Rockstar Games. We all know that, I’m just reminding you I do not make announcements for Rockstar Games. Rockstar Games makes announcements for Rockstar Games, and they don’t use me to do that.”
So what is the big mystery announcement? Well, fans have now spotted confirmation of a Red Dead Redemption and Red Dead Redemption 2 cast reunion, which is set to take place at the National Gaming Expo in Tampa, Florida from August 8 to August 10.
“Was this the announcement [Wiethoff] was so excited for?” wrote one fan on reddit.
“I think so,” added replied.
“It would be great if they waited for this convention to reveal there’s going to be SOME kind of update, remastering, DLC, a next chapter etc,” said a third. “It’s definitely wishful thinking on my part.”
Red Dead Redemption 2 originally launched for PS4 and Xbox One back in October 2018, and arrived on PC a year later. Fans have long hoped for a revamped version designed to take advantage of the PS5 and Xbox Series X/S, but, more than five years after those consoles launched, a re-release or remaster is yet to arrive.
Of course, Rockstar has been busy during this time building Grand Theft Auto 6, which after its recent delay will now launch on May 26, 2026. Surely there’s time to pop out a Red Dead Redemption 2 patch before then?
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social