Honkai: Star Rail Version 3.4 arrives July 2

Dear Trailblazers, greetings from the Honkai: Star Rail development team. It’s been a while, we’ve truly missed you. Today, we bring you the latest news from Version 3.4, “For the Sun is Set to Die,” arriving officially on July 2. As the trailblazing expedition reaches its dramatic peak in Amphoreus, the Chrysos Heirs are pouring their last strength into securing one final, precious moment — so that you, the Trailblazer, and Phainon may deliver the last Coreflame to the Vortex of Genesis. Now, the path ahead has been revealed. Only one final step remains before Era Nova.

Let’s pick up where we left off — the fog shrouding Amphoreus’s skies gradually clears, revealing a cruel truth: this world is far more complex than it seems. As unveiled at the end of Version 3.3, the root of Amphoreus’s tragedy lies in an “Emperor’s Scepter” enduring to the present. However, the events that follow have transcended Amphoreus’s borders. The waves of “Era Nova” may sweep across the cosmic shores, and amidst this torrent, every choice the Trailblazer makes could determine the fate of the entire universe.

A new ally ignites the Galactic Trail

In the upcoming main storyline, the long-awaited Phainon will finally become a playable character and join the Trailblazer’s team. A native of Aedes Elysiae, he was one of the first Chrysos Heirs in Amphoreus to extend a hand of goodwill to the Trailblazer. Even in the darkest hours, he stood tall to shield others from harm. But behind his calm and gentle demeanor lies the weight of countless hopes and expectations. In Version 3.4, players will venture deep into Aedes Elysiae as the Trailblazer to uncover Phainon’s past — how he set foot on the Flame-Chase Journey, how he rose to become a warrior, and how those trials shaped who he is today.

During combat, Phainon can accumulate “Coreflames” through various means. Once he reaches a certain number of “Coreflames,” he can unleash his Ultimate to transform and create a “Territory,” battling enemies in a powerful new form. His combat power greatly increases. While transformed, allies will be temporarily Departed, but their buff effects remain active. Upon transforming using “Coreflames,” Phainon unlocks new abilities, channeling the powers of the Creation, Calamity, and Foundation Titans. It’s worth mentioning that when Phainon is in the team, the team’s Technique Point cap increases. His Technique can instantly defeat normal enemies within a certain range without triggering combat. This will make exploring the map and adventuring across worlds much easier.

Fate/stay night [Unlimited Blade Works] collaboration event

Beyond Amphoreus, an extraordinary tale is about to unfold in Penacony. Recently, Trailblazer received a mysterious letter from Old Oti, head of the Alfalfa Family, an invitation to join a special entertainment program called “Sweet Dreams and the Holy Grail War.” This Holy Grail War will take place in Penacony, where seven invited participants will summon historical figures as Servants to fight alongside them. In addition to the Trailblazer, familiar names like Aventurine, Mr. Boothill, and Miss Robin will also appear as contestants. At the same time, three legendary Heroic Spirits will respond to the Holy Grail’s call: Saber, Archer, and Lancer. How will this dazzling and unpredictable “Sweet Dreams and the Holy Grail War” unfold? Who will form a contract with whom? The Trailblazer can uncover all these mysteries firsthand. The Honkai: Star Rail × Fate/stay night [Unlimited Blade Works] collab special story — Trailblaze Continuance “Sweet Dreams and the Holy Grail” and the event “Fate/stay night” will officially go live on July 11. Stay tuned!

It is also worth noting that Saber will be joining as a playable character in this collaboration. Saber is a 5-star Wind-type character following the Path of Destruction. Her Ultimate, “Excalibur,” deals massive Wind DMG to all enemies and converts her Basic ATK into an enhanced Basic ATK that also targets all enemies. During combat, Saber can accumulate “Core Resonance” through her Technique, Basic ATKs, or when allies use their Ultimates. Once she accumulates enough, she will immediately gain an extra action. Using her Skill at this moment consumes all accumulated “Core Resonance,” increases the Skill’s damage, and instantly refills the Energy required for her Ultimate.

At the same time, Archer will also be available as a playable character to assist players in battling powerful enemies during the Holy Grail War and the subsequent cosmic adventures. Archer is a Quantum-type character following the Path of the Hunt, skilled at dealing sustained single-target damage through repeated Skill use. When his Skill is activated and he enters the “Circuit Connection” state, casting the Skill will not end his turn. He can continue to use it until all Skill Points are depleted. With each additional cast, the damage increases accordingly. Upon using his Ultimate, Archer will recite the classic chant to activate “Unlimited Blade Works,” unleashing a powerful strike against a single enemy and gaining Special Charge. As the battle continues, whenever an ally attacks, Archer can consume this Charge to trigger a Follow-up ATK and restore 1 Skill Point for the team.

Starting from July 11, once the collaboration event begins and until the end of Version 3.6, Trailblazers who log in will be able to claim Archer, the limited 5-star collaboration character, for free. It’s worth mentioning here that the character and Light Cone collab banners will be available long-term after the event starts.

Character re-run, existing characters enhancement, and system optimization

In the first half of Version 3.4, the limited 5-star characters Tribbie, Sunday, and Sparkle will make their return. In the second half, Firefly, Jingliu, and Blade will also re-run. Several popular existing characters — Silver Wolf, Blade, Kafka, and Jingliu — will get some serious enhancements. Some Eidolons of these characters will also tweaked to better match their revamped kits, making sure everything stays in sync. Notably, these four characters allow seamless switching between classic and enhanced modes, letting players choose their preferred battle style. Firefly’s new outfit, “Spring Missive,” will also launch soon.

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And that’s not all. The long-awaited “skip dialogue” feature, which was previously announced, is finally going live in Version 3.4, letting players freely choose the pace of storytelling based on their own preferences. The much-loved minigame “Origami Bird” will make a strong comeback, adding a touch of lively fun to the update.

That wraps up our preview for Version 3.4. We hope it’s filled you with anticipation for the road ahead —  and remember, this is only the tip of the iceberg. Even more surprises are already underway.

Possessor(s) Gives You Demon-Magic Legs and Plenty of Fast Action to Enjoy

Ever since developer Heart Machine burst onto the scene with its hyper-stylized 2D action game Hyper Light Drifter, every effort from the studio comes with the promise of visual splendor and tight gameplay, and Possessor(s) is no different.

If Hyper Light Drifter is Zelda-like, then Possessor(s) is the team’s take on the Metroidvania. Although their dev team will probably get mad at me for calling it that, as they prefer the original genre term of “search-action.” Regardless of which label you prefer, you’ll find the genre’s familiar hallmarks here. Possessor(s) drops you in a big open map full of powerful demon enemies and branching paths that aren’t all open to you just yet.

Unlike Heart Machine’s past games with stylized, but masked or hooded, heroes, Possessor(s) is led by a cast of beautifully hand-drawn characters whose stories I’m curious to learn more of. Set in a fictional, Japan-inspired, city, the player controls Luca, who survives a devastating, apocalyptic event. But only just barely. She awakens to find herself without her legs, which were damaged during the attack. Luckily (or not), she makes contact with a demon named Rehm, who offers her the classic devil’s bargain. She can get her legs back, but only if she helps him get revenge on some unnamed but powerful demonic forces.

Similarly, Possessor(s) feels heavily inspired by urban fantasy anime. Shows like Jujutsu Kaisen come quickly to mind as Luca and Rehm explore a ruined metropolitan city and fight off demon-possessed everyday objects like haunted searchlights and demon fridges. This extends to Luca as well. While she’s now powered by demon-magic legs, her weapons are also everyday objects. Things like kitchen knives or even a computer mouse she can wield like a whip.

All of this combines into a fast-paced action-adventure. Combat feels rapid-fast, which is great because there are a lot of enemies to cut through. And running through the devastated city, or jumping and grappling over obstacles, also feels fast and great, which is a plus because I get the sense this is a pretty big game. The portion of the map I played already felt quite large and I only played a 20-minute demo.

Mechanically, I wouldn’t say Possessor(s) upends the search-action genre, or at the very least not in the early portion of the game I saw. But both narratively and in the design there’s tons more that I’m interested in learning more of. Possessor(s) has moments where the camera pans out into the ruined city, highlighting a cinematic sense of scale that Heart Machine has explored before in games like Solar Ash. And even in my short hands-on time there was a lot of dialogue and exposition between Luca and Rehm.

There’s also likely more to the RPG element that I haven’t discovered yet. Luca’s character menu seemed to show empty slots for a variety of weapons and upgrades – way more than the couple I found during my demo. And having only been given a glimpse of the map, which was primarily a lot of abandoned and destroyed office buildings, there’s clearly a lot more under the hood in Possessor(s) than what I saw. I’ll be keeping an eye on this one.

Matt Kim is IGN’s Senior Features Editor.

Multiplayer stealing sim Thick As Thieves lets you leave snide calling cards when you beat people to the loot

While prowling the ramparts of this year’s Summer Game Fest, I rode a zipline to a broken attic window and snuck into a sealed chamber containing Thick As Thieves, the unofficial multiplayer Thief game from Otherside Entertainment. Also in the sealed chamber: celebrated Looking Glass dude and Deus Exman Warren Spector, who walked us through a hands-off demo of the PvPvE heisting sim.

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Lies of P’s Overture DLC Patched to Rebalance and Reduce Monster Difficulty, After Complaints It Was Too Hard

Lies of P‘s DLC has been patched to reduce monster difficulty in repeat playthroughs and “adjusted stats” for some of the field monsters you encounter in your first playthrough of Overture.

Director Jiwon Choi previously said the team didn’t think Soulslike games like Lies of P should have difficulty options, and it shipped without any, but has since had a change of heart, saying: “We wanted to make sure a wider audience of players could play the game.”

Similarly, players have complained about the DLC’s “intended” difficulty, Legendary Stalker. There have been so many comments — both for and against the DLC’s difficulty spike — that the Lies of P subreddit has had to merge them all into a “megathread” to stop the community from being overwhelmed by complaints. It prompted developer Neowiz to acknowledge that some areas “did not turn out quite as intended.”

Now, as well as addressing some bugs such as the progression issue after you give a bottle of beer to the Old Fisherman, or another that causes visual bugs when wearing certain items, Neowiz has applied “combat balance adjustments” with patch 1.9.0.0, which went live earlier today, June 20. You can also now unlock the DLC from Chapter 5 instead of Chapter 9 from your second playthrough onwards.

Here’s the full patch notes, as taken from the Steam page.

Lies of P Update Notes Version 1.9.0.0

Important Notice

  • Using software or data not officially distributed by the developer may cause the game to crash.
  • Failing to do so may result in crashes, save data errors, or even irreversible data loss.If you are starting the game after installing from a disc, be sure to update to the latest version before playing.
  • Please be sure to check your Storage for the item.

Major Changes

  • Please read any on-screen prompts carefully.
  • Combat Balance Adjustments
    • Reduced monster difficulty in repeat playthroughs.
    • Adjusted stats for certain field monsters in the first playthrough of Lies of P: Overture.

Bug Fixes

  • Fixed a bug where benefit items were not delivered properly.
    • If you experienced issues with benefit items such as the “Azure Dragon Crescent Glaive” or “Winter Festival Peaked Hat” not being received, please update the game to the latest version and check if the issue has been resolved.
    • If your Bag was full, these items may have been sent to the Storage. Please check your Storage as well.
  • If you encountered this bug, update the game to the latest version and try speaking with Salao again.
  • Fixed a bug that allowed movement to unintended areas outside the normal route.
  • Fixed a bug that sometimes caused the character to be launched into the air when using the Blade Fable Arts of “Monad’s Rose Sword.”
  • Fixed a bug where using the Blade Fable Arts of “Monad’s Rose Sword” in Hotel Krat while listening to a record would skip the current record.
  • Fixed a bug where the triggered effect of the “Solutionist’s Amulet” would persist even after the item was unequipped.
  • Fixed a visual bug affecting the Legion Arm “Flamberge” when wearing the “Blazing Death’s Hunting Apparel.”
  • Fixed various minor issues, including icon display errors, localization and text errors, monster-related bugs, and other miscellaneous bugs.

Developer Neowiz also confirmed today that Lies of P has topped 3 million copies sold.

Lies of P developer Neowiz shadow-dropped DLC Overture during Summer Game Fest, introducing new locations, new enemies and bosses, new characters, weapons, and the very controversial decision to add in two easier difficulty options.

We had a good time with Lies of P, awarding it 8/10, and Overture itself also secured a 8/10. “Even if it’s clearly dancing on the same old strings, Lies of P: Overture is an excellent expansion that adds a whole lot more to a game that was already great,” we wrote.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Assassin’s Creed Shadows Adds New Ally Character — and if You Watch Critical Role, They May Sound Familiar

Critical Role’s Robbie Daymond will join the cast of Assassin’s Creed Shadows next week, as a new character you can recruit as an ally for Yasuke and Naoe.

Daymond will play Rufino, a character he originally created for an Assassin’s Creed Shadows promotional one-shot. A quick glimpse at the character shows Rufino wearing a Portuguese-style doublet and sporting a lavish moustache.

Rufino will arrive as a recruitable ally in Shadows’ next game update, due next Wednesday, June 25. This will be the latest free drop of additional story content made available post-launch, following an earlier mission that served as a crossover with Dead by Daylight.

So far, Shadows’ extra story add-ons have been brief, with little more than 20 minutes gameplay each time. But as a recruitable ally — one of only half a dozen in the game — there’s scope here for Rufino to make more of an impact.

Still, it’s unclear exactly how large Rufino’s role will be. Will you be able to call upon him in battle, as your other allies can be? Will you be able to romance Rufino, even — something other allies are open to exploring. Or will Rufino simply just be another face that hangs around your hideout? Next week, we’ll find out.

Ubisoft previously stated that its June content update for Assassin’s Creed Shadows would also include new difficulty settings, gameplay immersion options, and an open-world alarm system to keep players on their toes. A much requested option to keep headgear on or off during cutscenes will also be added.

Further down the line, Ubisoft is working on a New Game Plus option and additionally story drops, including more crossovers. And before 2025 is out, Shadows will receive its first major expansion — Claws of Awaji — that is set to pick up from the game’s ending and add a new region of Japan to explore.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Dune: Awakening Developer Is ‘Formulating A Plan’ To Improve PvP and Toxic Deep Desert Experiences

In its first Q&A since Dune: Awakening launched on June 10, developer Funcom responded to questions on what’s next for its survival MMO, and in particular changes due to come to its endgame.

Funcom said it’s “currently formulating a plan” to improve PvP in the Deep Desert, which players have previously branded as “toxic” due to griefing. Funcom has already patched out the ability for players to squish other people with their Ornithopter, but senior game director Viljar Sommerbakk also revealed the team was considering tweaking Ornis further, such as equipping them with rockets that “reduces overall maneuverability and max speed”.

The team is also considering making Scout Orni rockets cost slightly more heat to fire, something Sommerbakk said would limit its combat usefulness relative to the Assault Ornithopter “while still allowing it to be an aerial threat.”

“We have a lot of plans to address [players’] points about respawn times and revives,” creative director Joel Bylos added. “Full loot is a decree that can be obtained via the Landsraad (so compete there if you want to make it a reality), there are control points in the deep desert already, we have no plans to reduce the DD size. As we work on the game, we will continue to work on making PvP more rewarding (I am sure you will note I am not being very concrete but that is because we are planning and watching how people are playing and finding the right points to address).”

Lead producer Ole Andreas Hayley said: “The Deep Desert will always stay a PvP free-for-all area, but we might consider adding other locations that offer factional warfare.”

“We want players to make meaningful decisions about what they bring with them and how they outfit their vehicles,” Sommerbakk continued. “Once players have engaged in PvP, we want the experience to be reliable, responsive, and clearly understood. This determines how PvP as a whole feels and how players make their moment-to-moment decisions in a fight. To ensure a more reliable experience in ground combat, we are continuing to address issues with movement desyncs and rubber banding, as well as ability activation reliability.”

There’s also some quality of life tweaks on the way, too, including named storage containers and vehicles, to help you differentiate, as well as “deposit/extract all” buttons for water storages and the like. We should also expect boss encounters as part of future dungeons as the team continues to evolve PvE content.

Interestingly, Hayley also teased that we could receive additional maps in the future, also.

“The Dune universe has a lot of interesting locations and worlds to explore, and we’re looking forward to continuing to build on top of the foundation we have,” he said.

Right now, there are no plans to make it easier to distinguish between NPCs and other players — “this is in line with the vision of the game” — and when asked if it would be possible to skip all dialogue and animations, Bylos said: “Absolutely not.”

We gave Dune: Awakening a Great 8/10 in our review, writing: “Dune: Awakening is an excellent survival MMO that captures Frank Herbet’s sci-fi world incredibly well, mostly to its advantage and occasionally to its detriment. The survival climb from dehydrated peasant to powerful warlord of Arrakis is a joy almost every step of the way, and the story and worldbuilding filled this nerd with absolute joy.

“There’s still plenty for Awakening to work on though, as its combat never really hits its stride, the endgame is a bit of a chaotic mess not worth the effort, and there’s quite a few technical bugs yet to be squashed, but even these rough patches felt like tiny desert mice next to the leviathan shai-huluds that are this survival game’s wonderful successes.”

Dune: Awakening has enjoyed a superb launch, with a ‘very positive’ user review rating on Steam. Within hours of going live on June 10, Funcom’s survival MMO had clocked up over 142,000 concurrent players on Valve’s platform, and hit a new high over the weekend of 189,333 players.

If all that’s got you interested, make sure to check out all the Dune: Awakening classes you can choose from, and keep an eye on our in-progress Dune: Awakening walkthrough for a step-by-step guide to the story. To help you survive on Arrakis, we’ve got Dune: Awakening resource guides that’ll help you find iron, steel, aluminium, and more.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Leaked footage of “paused” Dungeons & Dragons RPG shows the thing doing a thing with the stuff

Some footage from a reportedly cancelled Dungeons and Dragons RPG from Counter-Strike: Global Offensive co-developers Hidden Path Entertainment has surfaced online, alongside concept art.

All of it paints a vague picture of a work-in-progress game – which was being assembled under the watchful eye of a Wizards of the Coast that’s currently facing a post-Larian Baldur’s Gate conundrum – that looked a bit like a bunch of the big fantasy RPGs we’ve gotten in recent years.

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Confused Nintendo Fans Spot Giant Metroid Prime 4: Beyond Advert Stating That the Game Is ‘Out Now’ — Sparking Hopes of an Imminent Release

A giant advert for Metroid Prime 4: Beyond at London’s Oxford Circus tube station states that the game is now available, sparking confusion from Nintendo fans on their morning commute.

First off, if you’ve seen the advert yourself, no — the current London heatwave hasn’t melted your senses. The advert, now spotted by multiple fans, really does say the game is “out now”.

Officially, Nintendo has not announced a Metroid Prime 4: Beyond release date other than a vague promise it will launch this year. But even if the game isn’t out now, its appearance on an advert in such a prominent location is giving Nintendo fans hope its launch is right around the corner.

“Any idea why the MP4 Beyond ad in the London Underground says ‘out now’?” Nintendo fan orchestar wrote on reddit. “I’m genuinely confused. Do they mean the Switch 2 is out? I wish the game was truly out though haha.”

Fans have speculated that the advert is perhaps outdated — maybe Nintendo did initially plan to launch Metroid Prime 4 now, and the wording wasn’t updated? Alternatively, we could be seeing a version of the advert not due until later, alongside the game’s actual release date.

For other Nintendo fans, keen to play the game soon after many years of waiting, the advert has sparked hope of a surprise release. This does seem unlikely, however, with Donkey Kong Bananza firmly positioned as Nintendo’s next big Switch 2 title.

IGN has contacted Nintendo for comment.

Now a cross-gen title for Nintendo Switch and Switch 2, Metroid Prime 4: Beyond is set to finally arrive at some point in 2025 after a long and eventful development.

Originally announced back in 2017, the follow-up to Retro Studios’ beloved GameCube and Wii trilogy was rebooted in 2019, and development restarted by Retro Studios after an earlier version in the works at Bandai Namco failed to meet Nintendo’s standards. Years later, with Switch 2 on the horizon, Nintendo finally gave the game a proper unveiling in June 2024.

On Switch 2, Metroid Prime 4: Beyond will run at 120 frames per second and offer optional controls that take advantage of the Joy-Con’s mouse feature. It seems most likely to arrive at some point between Donkey Kong Bananza’s July launch and Pokémon Legends: Z-A’s arrival in October.

Image credit: orchestar

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

You can have a “direct impact” on Crusader Kings 3’s future, and get a few hints to where the grand strategy is heading next

“Your kingdom, your call” announced the Crusader Kings 3 trumpets earlier this week when they put out a new player survey, which is a terrifyingly verbose achievement for brass instruments, but useful for anyone who wants to give Paradox their opinions on where the grand strategy game should head next, as well as get a few hints about the futures it might already be making plans for.

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